I’m dropped on a planet with nothing but a few simple imperatives to point the way. The sensation is familiar, but the world is a stranger. 548 more words
Tags » 2D Platformer
This week was all about animating. First, I took an evening to revise the jump animation – I believe I mentioned this before, but while the old jump animation looked pretty decent, it communicated the dimensions of the character poorly to the player. 484 more words
Not a particularly productive week, but progress progressed nevertheless.
The main thing I achieved was creating and implementing the Harvest animation. This is actually something I came up with the idea for relatively recently, but the idea is that, rather than the ‘sparks’, or ‘souls’, or whatever, which you collect in the game just flocking to you whenever you defeat an enemy, you’d actually have to take time out of combat to collect them. 692 more words