As the deadline for Tale of Nostalgia’s beta draws near I feel the pressure of all the things that need completing by this time. The list seems to get longer and longer every time I consider all that needs to be done. 562 more words
Tags » 2D Platformer
As the production passes the half way mark. It is time to reflect on how things have been going.
The work load never seems to stop, everyone in the group works hard ensuring that we can make the best game that we can within the time frame we have. 696 more words
Continuing on from the buoyancy and shrinking mechanics I decided to look into some different ways I could apply player movement in the script that would allow my player object to be a ridgebody and thus, able to interact with other physical objects. 170 more words