Blogs about: Adaptive Music

What does it look like inside a synthesiser? Like 'Fract', I hope

jampotwrites wrote 1 month ago: Shooters and adventure games are one thing, but sometimes all you want to do is wander around inside … more →

Tags: General, Game Music, VGM, Fract, synthesisers, Otomata

One-Handed Violinist Helps The Disabled Make Music

mrsfoorce wrote 2 months ago: Every Saturday all 4 of our children have a music class of some kind. With James attending his Danie … more →

Tags: Articles, Music, The Foorce, daniel's music, Adrian Anantawan, adaptive violin, prosthetic bow, brandon griggs, music for special needs

The Music, Monkeys, And Gardening Tools That Make XCOM’s Enemies Sound So Fearsome

gameaudiorelevance wrote 2 months ago: … more →

Tags: Game Audio, Game Music, sound design, Roland Rizzo, creature sounds, XCOM: Enemy Unknown

Scanning Pollock's Summertime

Jorick Bronius wrote 3 months ago: Making music with a painting. Scrolling through some musical material in Jackson Pollock’s pai … more →

Tags: Portfolio, Activity Update, Jorick Bronius, Performance Art, Performance, pollock, Jackson Pollock, Painting, Music

The Impact of Generative Systems on Music Composition and Sound Design in Games

gameaudiorelevance wrote 6 months ago: … more →

Tags: Game Audio, Audio Implementation, dynamic music, generative music, Hrishikesh Dani, thesis

Joystiq: Sound Shapes preview: Run, jump, dance

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, Interactive Music, jon mak, "sound shapes"

Squeezing Sound into your pocket – My Audio Process for Mobiles

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, implementation, Game Music, Interactive Music, Technical Sound Design, Michael Taylor, Composition, Mobile, IOS

AltDevBlogADay: How Choice of Middleware Tools Can Affect The Music Composition Process

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, #AltDevBlogADay, Composition, FMOD, Game Music, implementation, Interactive Music, Michael Taylor, Middleware

Create Digital Music - Back to the future: MIDI in Game Audio

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, Sony, GDC, create digital music, MIDI, Interactive XMF

Create Digital Music - Tomb Raider: Legend Composer Troels Brun Folmann on Adaptive “Micro-Scoring”

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, create digital music, Music, Composer, Tomb Raider, Troels Brun Folmann, micro-scoring

Cruise Elroy - Music and sound in Portal 2

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, Game Music, Interactive Music, Portal, Valve, Portal 2, Mike Morasky, Walter Murch

Lord of the Rings:The Two Towers - Interview

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, andrew boyd, EA, Interactive Music, Interview, lord of the rings, Robb Mills, Stormfront Studios, the two towers

Staying In Tune: Richard Jacques On Game Music's Past, Present, And Future

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, Game Music, Interactive Music, Richard Jacques, Mass Effect, gamasutra, Brandon Sheffield, the club, Highlander

Defining Adaptive Music

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, Interactive Music, LucasArts, gamasutra, Andrew Clark, Lotr, Totally Games, x-wing, Monolith

From a Distance: The Virtual Collaboration that Helped Score The Sims 2 DS/GBA

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, Game Music, Interactive Music, Nintendo, Nintendo DS, gamasutra, andy jones, GBA, Game Boy

Hollywood Sound: Part One

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, Game Music, Rob Bridgett, Interactive Music, Scott Morgan, gamasutra, garry schyman, Hollywood, danny elfman

GDC 2005 Report: What Makes Music for Games 'Music For Games'

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, Jared Emerson-Johnson, Game Music, Interactive Music, 2005, GDC, gamasutra, Composition, Peter McConnell

Enhancing the Impact of Music in Drama-Oriented Games

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, Game Music, Interactive Music, Scott Morton, lord of the rings, gamasutra, Halo, Lotr, Baldur's Gate

Instrumentation: The Game Composer's New Challenge

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, Game Music, Interactive Music, gamasutra, alexander brandon


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