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	<title>alan-wake &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/alan-wake/</link>
	<description>Feed of posts on WordPress.com tagged "alan-wake"</description>
	<pubDate>Mon, 30 Nov 2009 10:01:32 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[Novo jogo à caminho: Alan Wake]]></title>
<link>http://glcom.wordpress.com/2009/11/29/novo-jogo-a-caminho-alan-wake/</link>
<pubDate>Sun, 29 Nov 2009 21:21:17 +0000</pubDate>
<dc:creator>glcom</dc:creator>
<guid>http://glcom.wordpress.com/2009/11/29/novo-jogo-a-caminho-alan-wake/</guid>
<description><![CDATA[A Remedy Entertainment em parceria com a Microsoft Game Studios, lançarão o Alan Wake, game de ação ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/m-xaiMaru64&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/m-xaiMaru64&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>A Remedy Entertainment em parceria com a Microsoft Game Studios, lançarão o Alan Wake, game de ação em terceira pessoa.</p>
<p>A história de ação, se baseia no personagem Alan Wake, escritor que perde sua musa inspiradora e, mudando-se para a pequena cidade de Bright Falls, vê seus pesadelos se tornarem realidade.</p>
<p>Ao invés de usar armas, bombas,.. o escritor terá uma lanterna como proteção, já que seus inimigos são sensíveis à luz.</p>
<p>Gráficos e sons de alta qualidade são características importantes aliadas ao enredo criativo deste jogo que promete ser mais um sucesso e que vale a pena conferir.</p>
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<title><![CDATA[I väntan på grottberättelsen]]></title>
<link>http://bloggonoid.wordpress.com/2009/11/26/i-vantan-pa-grottberattelsen/</link>
<pubDate>Thu, 26 Nov 2009 16:00:50 +0000</pubDate>
<dc:creator>NuYu</dc:creator>
<guid>http://bloggonoid.wordpress.com/2009/11/26/i-vantan-pa-grottberattelsen/</guid>
<description><![CDATA[Varje torsdag är unik, men det finns en detalj däri som ständigt är densamma. Då mörkret sedan länge]]></description>
<content:encoded><![CDATA[Varje torsdag är unik, men det finns en detalj däri som ständigt är densamma. Då mörkret sedan länge]]></content:encoded>
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<title><![CDATA[Alan Wake]]></title>
<link>http://zonbuzz.wordpress.com/2009/11/24/alan-wake/</link>
<pubDate>Tue, 24 Nov 2009 12:38:45 +0000</pubDate>
<dc:creator>bloggerjeux</dc:creator>
<guid>http://zonbuzz.wordpress.com/2009/11/24/alan-wake/</guid>
<description><![CDATA[Alan Wake est un jeu vidéo en cours de développement, une date de sortie serait prévu pour le couran]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://ecx.images-amazon.com/images/I/31S3R35LUBL._SL500_AA280_.jpg" alt="http://ecx.images-amazon.com/images/I/31S3R35LUBL._SL500_AA280_.jpg" /></p>
<p><em><strong>Alan Wake</strong></em> est un <strong>jeu vidéo</strong> en cours de développement, une date de sortie serait prévu pour le courant du mois de mai <strong>2010</strong>, mélangeant <strong>jeu d&#8217;aventure</strong> et <strong>survival horror</strong> en vue à la troisième personne. Il est développé par le studio <a title="Finlande" href="http://fr.wikipedia.org/wiki/Finlande">finlandais</a> <a title="Remedy Entertainment" href="http://fr.wikipedia.org/wiki/Remedy_Entertainment">Remedy Entertainment</a> – le même studio qui a développé <em><a title="Max Payne" href="http://fr.wikipedia.org/wiki/Max_Payne">Max Payne</a></em> – et édité par <a title="Microsoft Game Studios" href="http://fr.wikipedia.org/wiki/Microsoft_Game_Studios">Microsoft Game Studios</a>. <strong>Alan Wake</strong> est un <strong>thriller</strong> psychologique qui mêle des séquences d&#8217;action de type <strong>survival horror</strong> dans les scènes nocturnes et des éléments d&#8217;<strong> aventure</strong> pendant les phases diurnes.</p>
<p>Le jeu est prévu pour mai 2010 en exclusivité sur <strong>Xbox 360</strong> ; quand à la version PC, elle pourrait être retardée voir annulée. Ci-dessous un extrait d&#8217;un communiqué envoyé par Remedy Entertainment pour le site de fans Bright Falls concernant la situation de la version PC :</p>
<p>« Merci de l&#8217;intérêt que vous portez à <strong>Alan Wake</strong>. Il est juste que nous travaillons actuellement exclusivement sur la version Xbox 360 d&#8217;Alan Wake. Les projets concernant la version PC sont toujours ouverts, mais il est néanmoins certain qu&#8217;une sortie simultanée des deux versions n&#8217;arrivera pas. Remedy a un gros héritage du jeu sur PC et aimerait voir une version PC du jeu disponible pour les joueurs, mais en fin de compte, cette décision relève de notre éditeur »</p>
<p><object width="425" height="254"><param name="movie" value="http://www.dailymotion.com/swf/k4VPvwf0ofCsEUOpgq"></param><param name="allowfullscreen" value="true"></param><embed src="http://www.dailymotion.com/swf/k4VPvwf0ofCsEUOpgq" type="application/x-shockwave-flash" width="425" height="334" allowfullscreen="true"></embed></object></p>
<p>Le début du jeu marque l&#8217;arrivée de Wake dans le petit village de Bright Falls, dans l&#8217;état de Washington. Wake s&#8217;y rend pour suivre un traitement dans une clinique du sommeil. L&#8217;endroit est calme, apaisant et éloigné de toute agitation urbaine : Wake retrouve donc le sommeil.</p>
<p>Un jour, il rencontre dans l&#8217;établissement une femme mystérieuse qui ressemble étrangement à sa fiancée disparue&#8230; Ses rêves ressurgissent mais tournent cette fois-ci au cauchemar et Wake se met à retranscrire ses visions d&#8217;horreur dans un nouveau roman. Tandis que Wake poursuit l&#8217;écriture de son roman, le village de Bright Falls se métamorphose lui-même, ressemblant de plus en plus aux terribles descriptions qu&#8217;il en fait dans son roman. Wake va devoir survivre, avec son pistolet et sa lampe torche, et en même temps essayer de comprendre ce qu&#8217;il se passe.</p>
<p>D&#8217;emblée, on est frappé par la densité de son ambiance empruntée aux romans de Stephen King dont les décors ont certainement inspiré Remedy.</p>
<p><strong>Alan Wake était en passe de prendre la place de Duke Nukem Forever dans la catégorie des titres fantômes. Pourtant 4 ans après sa première apparition à l&#8217;E3 et une disparition complète des salons, le titre de Remedy est enfin revenu à la vie.</strong></p>
<div><em><strong>Alan Wake</strong></em> paraîtra en mai 2010.<br />
<a href="http://www.amazon.fr/gp/product/B002SSTEK4?ie=UTF8&#38;tag=ceslje-21&#38;linkCode=as2&#38;camp=1642&#38;creative=19458&#38;creativeASIN=B002SSTEK4&#34;&#62;">Commandez-le dès aujourd’hui!</a><br />
Expédié et vendu par <a href="http://www.amazon.fr/gp/product/B002SSTEK4?ie=UTF8&#38;tag=ceslje-21&#38;linkCode=as2&#38;camp=1642&#38;creative=19458&#38;creativeASIN=B002SSTEK4&#34;&#62;"><strong>Amazon.fr</strong></a>. Emballage cadeau disponible.</div>
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<title><![CDATA[Happy fourth birthday 360!]]></title>
<link>http://backfortwoseconds.wordpress.com/2009/11/23/happy-fourth-birthday-360/</link>
<pubDate>Mon, 23 Nov 2009 14:27:41 +0000</pubDate>
<dc:creator>hootymcboob</dc:creator>
<guid>http://backfortwoseconds.wordpress.com/2009/11/23/happy-fourth-birthday-360/</guid>
<description><![CDATA[Following on from my celebrations of the PS3&#8217;s third birthday, I must raise a glass to the Xbo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter size-full wp-image-937" title="Xbox 360 - Joystiq showed off with this lucky ticket!" src="http://backfortwoseconds.wordpress.com/files/2009/11/xbox360_launch.jpg" alt="" width="500" height="311" /></p>
<p>Following on from my celebrations of the <a href="http://backfortwoseconds.wordpress.com/2009/11/18/ps3-turns-3/" target="_blank">PS3&#8217;s third birthday</a>, I must raise a glass to the Xbox 360 who <a href="http://twitter.com/majornelson/status/5951264909" target="_blank">turned four yesterday</a>. However, the achievements of the 360 are somewhat different to that of Sony&#8217;s now-gen beast. Microsoft was able to build on the success of Xbox Live from the original Xbox and launched with a credible online service that, after four years of tinkering, still bests Sony&#8217;s efforts. We may have to pay £40 for the privilege but it&#8217;s money well spent if stability, decent download speeds and other such niceties are what we&#8217;re after. Read on!</p>
<p><!--more--></p>
<p>Other than a favourable online service, most of the 360&#8217;s success has come from the PS3&#8217;s failings. Such as the initial difficulty to program for the PS3 and being out a year early. Developers chose the 360 as the lead SKU meaning many cross platform games suffered when porting up to the PS3. What it meant for gamers was simple &#8211; Xbox 360 versions looked and ran better. With a year of sales under it&#8217;s belt, Microsoft&#8217;s little white wonder was already settled when Sony decided to finally launch it&#8217;s dip into HD and the difference in price made the 360 look all the more enticing &#8211; despite the inferior hardware.</p>
<p>Launch titles were plentiful (18 in the US, 16 elsewhere), but not necessarily a huge leap in video game advances. Take <em><strong>Perfect Dark Zero</strong></em>. This was the most successful first-party title yet played like an early Xbox title. Thankfully, Infinity Ward were able to lend their talents and gave early adopters <em><strong>Call of Duty 2</strong></em> &#8211; my first Xbox 360 game. Graphics were sharp but apart from amazing particle effects (some of the best smoke in a video game) it was still very much a &#8216;quick we need to get this finished&#8217; kind of launch title. What it did do well if not brilliantly was online play. Such a strong online presence helped solidify Xbox Live&#8217;s dominance. That and <em><strong>Halo 2</strong></em>. Yes, while Microsoft had all but killed the Xbox when releasing the 360, fans of <em><strong>Halo 2</strong></em> still battled hard on their newer consoles. It&#8217;s the reason why we only able to have 100 friends on our 360&#8217;s. The older architecture of <em><strong>Halo 2</strong></em> has forced the hand of Microsoft, making us be more selective as to who we accept as friends.</p>
<p>As of September 2009, 31 million 360&#8217;s have been sold but unfortunately, a startling percentage would have red-ringed. I&#8217;m lucky enough to only be on my second 360 but know people who&#8217;ve been through considerably more. So much so that Microsoft couldn&#8217;t ignore the problem any longer and increased the warranty from one year to three years. A good move on their part but something that should never need to happen in the first place. Another cock-up/masterpiece was the Core system. Unlike the Premium console, Core &#8211; which has been replaced by Arcade &#8211; came without a hard drive meaning the firmware powered backwards compatibility was simply unable to happen. Not to mention limiting the size of Xbox Live Arcade titles to only 50MB since they had to fit on a memory card for those Core owners. Thank heavens for the Arcade model with it&#8217;s 512MB hard drive and Microsoft&#8217;s initiative of selling refurbished 20GB hard drives to Arcade owners. This was mainly because the massive overhaul to the 360&#8217;s operating system going from the bladed dashboard to the New Xbox Experience late 2008. With the NXE came Avatars &#8211; a feature still yet to find its place for many 360 gamers.</p>
<p>With the demise of the HDDVD, Microsoft now fills it&#8217;s Xbox Live Marketplace with HD movies, ready to be rented and streamed onto our systems. It didn&#8217;t take long for Netfilx &#8211; streaming media company &#8211; to partner up with Microsoft and offer their services via the console.</p>
<p>After four years of red-ringing, foul-mouthed online players and leading in the HD gaming genre, Microsoft&#8217;s Xbox 360 has been able to offer some fantastic &#8216;must-have&#8217; titles. <em><strong>Halo 3</strong></em> concluded the trilogy (for now) and satisfied most of the <em><strong>Halo</strong></em> fans who moved onto its online shenanigans. Cliff Bleszinski&#8217;s <em><strong>Gears of War</strong></em> looked beautiful and played even better with its stop-and-pop mechanics. Nothing new to video games but somehow perfected. <em><strong>Gears of War 2</strong></em> in 2008 bettered the original and became a system seller in its own right. My personal favourite of first party (now third party) titles has to be <em><strong>Mass Effect</strong></em>. Glitchy as hell and arguably unfinished, it still won the hearts of like minded gamers who found the escapades of protagonist Shepard hard to ignore.</p>
<p>Despite being almost the same age the the console it replaced, the Xbox 360 looks to have a lot of life left in it. Next year will see the release <strong>Project Natal</strong> with its advanced motion capture abilities to either help or hinder upcoming titles and the long awaited <em><strong>Alan Wake</strong></em> is <a href="http://backfortwoseconds.wordpress.com/2009/11/13/alan-wake-could-be-as-soon-as-may-2010/" target="_blank">rumoured</a> to have a launch date of around May. It has had a fair share of troubles and some lonely months at the start when games were thin on the ground but join me won&#8217;t you as I raise my carton of orange-juice aloft in celebration of the Xbox 360&#8217;s fourth year. Well done you.</p>
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<title><![CDATA[Upcoming DirectX 11 Games To Look Forward To]]></title>
<link>http://a2ztech.wordpress.com/2009/11/23/upcoming-directx-11-games-to-look-forward-to/</link>
<pubDate>Mon, 23 Nov 2009 04:18:13 +0000</pubDate>
<dc:creator>Zed</dc:creator>
<guid>http://a2ztech.wordpress.com/2009/11/23/upcoming-directx-11-games-to-look-forward-to/</guid>
<description><![CDATA[Now that Windows 7 has officially been launched, Direct X 11 games aren’t far behind. In fact there ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter size-full wp-image-176" src="http://a2ztech.wordpress.com/files/2009/11/directx11.jpg" alt="" width="435" height="92" /></p>
<p>Now that Windows 7 has officially been launched, Direct X 11 games aren’t far behind. In fact there are already a few DX 11 compliant games available in the market today and the coming months will see many more. Today we’ll check out some of the more interesting upcoming DX11 games :</p>
<p><!--more--></p>
<h3>S.T.A.L.K.E.R: Call of Pripyat</h3>
<p><strong><a href="http://a2ztech.wordpress.com/files/2009/11/stalker.jpg" target="_blank"><img class="alignleft size-full wp-image-157" title="STALKER" src="http://a2ztech.wordpress.com/files/2009/11/stalker.jpg" alt="" width="497" height="279" /></a></strong></p>
<p>S.T.A.L.K.E.R. was all about immersion and whether you were roaming the Zone searching for loot in broad daylight or exploring some creepy old military base at night not knowing what lurked around the next corner, the feeling of dread was palpable. And now with the power of DX11 backing them developer GSC Gameworld can dial up the intensity to 11 to deliver an even more immersive experience for the sequel. The game’s already been released in Russia with the English version slated for a worldwide release this month.</p>
<h3>Crysis 2</h3>
<p><strong><a href="http://a2ztech.wordpress.com/files/2009/11/cryengine3.jpg" target="_blank"><img class="alignleft size-full wp-image-158" title="cryengine3" src="http://a2ztech.wordpress.com/files/2009/11/cryengine3.jpg" alt="" width="497" height="310" /></a></strong></p>
<p>Not much is known about Crysis 2 at this point but if you’ve seen what the CryEngine 3 is capable of in some of the Tech demos floating around the net you know you’re in for one insanely good looking game. Since Crysis pushed the boundaries of PC gaming back in the day, I can only imagine the kind of hardware required to play this game in all its graphical glory.</p>
<h3>Battlefield: Bad Company 2</h3>
<p><strong><a href="http://a2ztech.wordpress.com/files/2009/11/bad_company_2.jpg" target="_blank"><img class="alignleft size-full wp-image-159" title="Bad_Company_2" src="http://a2ztech.wordpress.com/files/2009/11/bad_company_2.jpg" alt="" width="497" height="279" /></a></strong></p>
<p>The boys from B Company are back and this time they’re really gonna tear things down as DICE has promised even more destruction courtesy of a heavily modified Frostbite engine. While details regarding the single player are still scarce I am mighty impressed with the way the game’s online component’s turning out. PS3 owners will get a chance to sample the action via a beta that’ll be available by the end of this month while PC gamers sadly have to wait till December for a piece of the pie.</p>
<h3>Lost Planet 2</h3>
<p><a href="http://a2ztech.wordpress.com/files/2009/11/lost_planet.jpg" target="_blank"><img class="alignleft size-full wp-image-160" title="Lost_planet" src="http://a2ztech.wordpress.com/files/2009/11/lost_planet.jpg" alt="" width="497" height="279" /></a></p>
<p>Now this is pure speculation on my part since the game’s not even been “officially” announced for the PC but since Lost Planet came out for the PC a few months later, I’m guessing Capcom will dish out similar treatment to Lost Planet 2. And since Lost Planet was launched as a DX10 title, I think it’s fair to assume that Lost Planet 2 will ship with DX11 compatibility.</p>
<h3>Alan Wake</h3>
<p><a href="http://a2ztech.wordpress.com/files/2009/11/alan_wake.jpg" target="_blank"><img class="alignleft size-full wp-image-161" title="Alan_wake" src="http://a2ztech.wordpress.com/files/2009/11/alan_wake.jpg" alt="" width="497" height="279" /></a></p>
<p>Yes I know the PC version of the game is nowhere on the horizon but developer Remedy has always been faithful to PC gamers and I know (and seriously hope) that sometime in the future they will release this game on the PC. And when they do, you know it’s going to be DX11 all the way.</p>
<h3>Aliens vs. Predator</h3>
<p><strong><a href="http://a2ztech.wordpress.com/files/2009/11/avp.jpg" target="_blank"><img class="alignleft size-full wp-image-162" title="AvP" src="http://a2ztech.wordpress.com/files/2009/11/avp.jpg" alt="" width="497" height="279" /></a></strong></p>
<p>When two iconic characters cross each other’s paths you know it’s gonna hit the fan. Throw in highly armed testosterone charged marines and you’re looking at some awesome three way action. The game’s being developed by Rebellion games, creators of the very first AVP game and will allow players to play as all three races through the course of the single and multiplayer campaign.</p>
<h3>DIRT2</h3>
<p><strong><a href="http://a2ztech.wordpress.com/files/2009/11/dirt2screen3.jpg" target="_blank"><img class="alignleft size-full wp-image-163" title="dirt2screen3" src="http://a2ztech.wordpress.com/files/2009/11/dirt2screen3.jpg" alt="" width="497" height="279" /></a></strong></p>
<p>Dirt 2 released for the Xbox360 and the PS3 in September but the PC version was pushed back to December so that the game could take advantage of DX11 allowing Codemasters to present us with ‘the best-looking racing game that has ever existed.</p>
<p>[<a href="http://tech2.in.com/india/topstuff/pc-games/upcoming-directx-11-games-to-look-forward-to/95872/0" target="_blank">Tech2.0</a>]</p>
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<title><![CDATA[Just Cause 2, más destrucción para 2010]]></title>
<link>http://solojugones.wordpress.com/2009/11/22/just-cause-2-mas-destruccion-para-2010/</link>
<pubDate>Sun, 22 Nov 2009 18:39:00 +0000</pubDate>
<dc:creator>nesky</dc:creator>
<guid>http://solojugones.wordpress.com/2009/11/22/just-cause-2-mas-destruccion-para-2010/</guid>
<description><![CDATA[Muchas serán las sorpresas para el próximo año: Alan Wake, Splinter Cell: Conviction, Gran Turismo 5]]></description>
<content:encoded><![CDATA[Muchas serán las sorpresas para el próximo año: Alan Wake, Splinter Cell: Conviction, Gran Turismo 5]]></content:encoded>
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<title><![CDATA[Alan Wake confirmado para 2010]]></title>
<link>http://nvidiathepoweroffuture.wordpress.com/2009/11/18/alan-wake-confirmado-para-2010/</link>
<pubDate>Wed, 18 Nov 2009 20:26:18 +0000</pubDate>
<dc:creator>c4carvalho</dc:creator>
<guid>http://nvidiathepoweroffuture.wordpress.com/2009/11/18/alan-wake-confirmado-para-2010/</guid>
<description><![CDATA[&nbsp;   Depois de já estar em desenvolvimento à aproximadamente 5 anos, o jogo Alan Wake já tem dat]]></description>
<content:encoded><![CDATA[&nbsp;   Depois de já estar em desenvolvimento à aproximadamente 5 anos, o jogo Alan Wake já tem dat]]></content:encoded>
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<title><![CDATA[Novo vídeo de Alan Wake]]></title>
<link>http://emtelaplana.wordpress.com/2009/11/16/novo-video-de-alan-wake/</link>
<pubDate>Mon, 16 Nov 2009 13:44:49 +0000</pubDate>
<dc:creator>emtelaplana</dc:creator>
<guid>http://emtelaplana.wordpress.com/2009/11/16/novo-video-de-alan-wake/</guid>
<description><![CDATA[Foi lançado recentemente este vídeo (aqui dividido em 2 partes) que mostra mais um pouco da jogabili]]></description>
<content:encoded><![CDATA[Foi lançado recentemente este vídeo (aqui dividido em 2 partes) que mostra mais um pouco da jogabili]]></content:encoded>
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<title><![CDATA[MAP Episode 39: Natecast]]></title>
<link>http://lusipurr.com/2009/11/16/map-episode-39-natecast/</link>
<pubDate>Mon, 16 Nov 2009 05:00:16 +0000</pubDate>
<dc:creator>Lusipurr</dc:creator>
<guid>http://lusipurr.com/2009/11/16/map-episode-39-natecast/</guid>
<description><![CDATA[Who else? Produced 2009.11.15 Nate Liles ensures that the podcast doesn&#8217;t go off without a hit]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="attachment_998" class="wp-caption alignleft" style="width: 221px"><img class="size-full wp-image-998      " title="A man, a plan, a canal: NATE LILES!" src="http://lusipurr.wordpress.com/files/2009/06/4281_1097378646911_1599979310_30222960_3874622_n1.jpg" alt="" width="211" height="134" /><p class="wp-caption-text">Who else?</p></div>
<p><a href="http://mapodcast.com/podcasts/map.xml"><img src="http://mapodcast.com/podcasts/FeedIcon.gif" alt="The Megaphones Ahoy! Podcast" /></a><br />
<a href="http://mapodcast.com/podcasts/map20091115.mp3">Produced 2009.11.15</a></p>
<p>Nate Liles ensures that the podcast doesn&#8217;t go off without a hitch as the panel welcomes Eric J for the first time and Johnny Pipes as special guest. Ginia and Lusi barely manage a word in edgewise between Nate&#8217;s flatulent outbursts. It&#8217;s terribad!</p>
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<title><![CDATA[Alan Wake awakes with release date]]></title>
<link>http://xfbits.wordpress.com/2009/11/16/alan-wake-awakes-with-release-date/</link>
<pubDate>Mon, 16 Nov 2009 01:00:26 +0000</pubDate>
<dc:creator>xtremeflash</dc:creator>
<guid>http://xfbits.wordpress.com/2009/11/16/alan-wake-awakes-with-release-date/</guid>
<description><![CDATA[It&#8217;s been 4 years since Remedy revealed Alan Wake to the world and it became unnoticable for a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft" src="http://i165.photobucket.com/albums/u45/squareplanet/XFBITS/alanwake.jpg" alt="" width="371" height="164" /></p>
<p>It&#8217;s been 4 years since Remedy revealed <strong>Alan Wake</strong> to the world and it became unnoticable for a couple monthes, until they brought Alan back to life this year and finally, finally! Seems we have an announcement, revealing one important detail about this so proclaimed long awaited psychological thriller.</p>
<p>Alan Wake will be released aroung <strong>May 2010</strong>.<br />
Will the sales be any good? Who is anxious for this game?</p>
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<title><![CDATA[Alan Wake acordou e nos mostra novos videos do jogo]]></title>
<link>http://girlsofwar.wordpress.com/2009/11/14/alan-wake-acordou-e-nos-mostra-novos-videos-do-jogo/</link>
<pubDate>Sun, 15 Nov 2009 02:42:23 +0000</pubDate>
<dc:creator>Carla Rodrigues</dc:creator>
<guid>http://girlsofwar.wordpress.com/2009/11/14/alan-wake-acordou-e-nos-mostra-novos-videos-do-jogo/</guid>
<description><![CDATA[Por Carla Rodrigues Finalmente Alan Wake resolveu acordar para nos mostrar um pouco mais de conteúdo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Por Carla Rodrigues</p>
<p><a href="http://girlsofwar.wordpress.com/files/2009/11/alan-wake-release-date.jpg"><img class="alignnone size-full wp-image-9255" title="alan-wake-release-date" src="http://girlsofwar.wordpress.com/files/2009/11/alan-wake-release-date.jpg" alt="alan-wake-release-date" width="500" height="281" /></a></p>
<p style="text-align:justify;">Finalmente Alan Wake resolveu acordar para nos mostrar um pouco mais de conteúdo do seu jogo. Desde que foi anunciado na E3 de 2005, pouca coisa havia sido mostrada sobre o jogo até este ano aonde vimos um pedaço do gameplay na E3 (confira esse post <a href="http://girlsofwar.wordpress.com/2009/06/05/e3-2009-voce-viu-esse-jogo-2/">aqui</a>).</p>
<p style="text-align:justify;"><a href="http://girlsofwar.wordpress.com/files/2009/11/alan-wake-0.jpg"></a><a href="http://girlsofwar.wordpress.com/files/2009/11/alan-wake-01.jpg"><img class="alignleft size-medium wp-image-9257" title="Alan-wake-0" src="http://girlsofwar.wordpress.com/files/2009/11/alan-wake-01.jpg?w=300" alt="Alan-wake-0" width="300" height="168" /></a>Recapitulando rapidamente para quem resolveu que a vida é curta demais para perder um tempinho clicando no link acima: Alan Wake é um jogo de ação e suspense onde você é o famoso escritor Alan Wake. A trama foi baseada nos livros Stephen King e nos roteiros de Lost e Twin Peaks. A produtora que está desenvolvendo o jogo é a mesma responsável pela série Max Payne, e apesar do jogo já estar pronto desde agosto (segundo eles), está recebendo o polimento final para ser lançado para Xbox 360 no primeiro trimestre de 2010.</p>
<p style="text-align:justify;">Depois de dois anos sem conseguir escrever absolutamente nada novo, a esposa de Alan, Alice, tem a ideia de levá-lo em uma viagem para que ele se inspire e encontre uma nova fonte de inspiração. Do nada Alice desaparece e Alan percebe que está preso em um pesadelo. Absolutamente tudo que acontece a sua volta é exatamente o que acontece no último livro de terror escrito por ele.</p>
<p style="text-align:justify;">Alan combate forças do mal que são sensíveis à luz, por isso o uso de lanternas, sinalizadores e luzes de emergência são muito importantes aqui. Por isso também o trabalho de sombras e iluminação no jogo está espetacular, completamente embasbacante. Ess a semana foi liberado um vídeo que mostra um gameplay do Alan fugindo da policia a noite no meio da floresta. As luzes passam tão detalhadamente sobre as árvores e a neblina está perfeita. Vale muito a pena conferir:</p>
<p style="text-align:justify;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/sB9q_Wl9cjE&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/sB9q_Wl9cjE&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:justify;"><!--more--></p>
<p style="text-align:justify;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/kjLzLAGIL28&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/kjLzLAGIL28&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:justify;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/WBg93yFJELw&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/WBg93yFJELw&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:justify;">Sem dúvidas um dos jogos mais esperados para o ano que vem &#8211; pelo menos para mim =)</p>
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<title><![CDATA[The Xbox 360 Exclusives of 2010]]></title>
<link>http://greenlightgamer.wordpress.com/2009/11/14/the-xbox-360-exclusives-of-2010/</link>
<pubDate>Sat, 14 Nov 2009 19:10:26 +0000</pubDate>
<dc:creator>impureking</dc:creator>
<guid>http://greenlightgamer.wordpress.com/2009/11/14/the-xbox-360-exclusives-of-2010/</guid>
<description><![CDATA[Hello all, The O.D.S.T. have dropped down upon us, Modern Warfare 2 has torn apart the online world,]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hello all,</p>
<p>The O.D.S.T. have dropped down upon us, <em>Modern Warfare 2</em> has torn apart the online world, and the special infected are ready to rip us a new any day now. So now that 2009 has pretty much played out its hand, what do we green light gamers have to look forward to? Are we left to suffer another year where the Sony Defense Force can flaunt having more key exclusives on their platform as they did in 2009? Not a chance ! Microsoft is poised and ready to strike with some very high-caliber titles to quench the thirst for action and mayhem.</p>
<p>Without further ado, here are the Xbox 360 exclusives of 2010.</p>
<p>&#160;</p>
<p style="text-align:center;"><strong>*** ANNOUNCED TITLES ***</strong></p>
<p style="text-align:center;"><strong> </strong></p>
<p><strong>Alan Wake</strong></p>
<p><strong><img class="aligncenter" src="http://www.unigamesity.com/wp-content/uploads//2009/01/alan-wake.jpg" alt="" width="439" height="211" /></strong></p>
<p><strong>Developer: Microsoft Game Studios<br />
Status: Exclusive</strong></p>
<p>This very long-awaited action/adventure title is set to change the way we look at video games and story telling as its major focus is on being a psychological thriller.  The developers have been pushing the story elements to a &#8220;movie-like atmosphere&#8221; and will also incorporate the use of light and shadow into the gameplay perimeters. Narrative, puzzles, and combat are all to be blended into a symbiotic mix while presented along in real-time pacing.</p>
<p>&#160;</p>
<p><strong>Crackdown 2</strong></p>
<p><strong><img class="aligncenter" src="http://www.stuffwelike.com/stuffwelike/wp-content/uploads/2009/06/crackdown-2.jpg" alt="" width="452" height="207" /></strong></p>
<p><strong>Developer: Ruffian Studios<br />
Status: Exclusive</strong></p>
<p>This open world shooter brings players back into the world of Pacific City to try and reassert the dominance of the Agency. The developer has stated it will bring a much more diverse and useful arsenal of weapons to the table in comparison to the first <em>Crackdown</em> and that they will feature an improved story to motivate the average Agent. Add in four player co-op alongside a sixteen player competitive multi-player death match and you have a lot of new and exciting gameplay experiences to enjoy.</p>
<p>&#160;</p>
<p><strong>Fable 3</strong></p>
<p><strong><img class="aligncenter" src="http://www.gossipgamers.com/wp-content/uploads/2009/10/fable3-590x328.jpg" alt="" width="422" height="184" /></strong></p>
<p><strong>Developer: Lionhead Studios<br />
Status: Exclusive</strong></p>
<p>This is the third entry in the highly successful western action RPG series that has re-imagined the concepts of in-game freedom. Lionhead has said they plan to raise the &#8220;do as you wish&#8221; gameplay style to even greater heights as you will get more expression options. Even better is the fact that you will get the chance to rule Albion as a king (or queen) and directly decide the fates of your citizens and their world.</p>
<p>&#160;</p>
<p><strong>Halo Reach</strong></p>
<p><strong><img class="aligncenter" src="http://sarcasticgamer.com/wp/wp-content/uploads/2009/10/halo-reach2.jpg" alt="" width="435" height="286" /></strong></p>
<p><strong>Developer: Bungie<br />
Status: Exclusive</strong></p>
<p>It&#8217;s Halo. What else needs to be said? The final title by long time Halo developer Bungie is set to show gamers a more in-depth look into the history of the well-known halo-verse and will have a large focus on the Spartan soldiers (not like the last entry in the series which focused on the O.D.S.T.). You can expect the same frantic FPS mayhem that millions have come to love along with some surprises that Bungie is bound to have up its sleeve.</p>
<p>&#160;</p>
<p><strong>Mass Effect 2</strong></p>
<p><strong><img class="aligncenter" src="http://www.xboxer.tv/mass-effect-2-q4-2010.jpg" alt="" width="422" height="317" /></strong></p>
<p><strong>Developer: Bioware<br />
Status: Console Exclusive</strong></p>
<p>As of today, this is still listed as a 360 console exclusive although heavy rumors are still circulating that it will land on the PS3 later on in the year. That would be heaven on earth for the ears of the Sony faithful IF that comes true.<br />
Why? Because Mass Effect 2 is one of the most anticipated titles of 2010 for gamers on any platform. You continue Shepard&#8217;s journey into a now expanded universe (how that is possible, lord only knows) and the developers have made a large effort to improve the combat pacing and intensity for the sequel. Also, there shouldn&#8217;t be long and drawn out elevator sequences this time around which should appease the pickier players out there.</p>
<p>&#160;</p>
<p><strong>Ninety Nine Nights 2</strong></p>
<p><strong><img class="aligncenter" src="http://gogaminggiant.com/wp-content/uploads/2009/09/ninety-nine-nights-2-screenshot-big.jpg" alt="" width="424" height="270" /></strong></p>
<p><strong>Publisher: Q Entertainment<br />
Status: Exclusive</strong></p>
<p>The original N3 was well praised by Famitsu and broke a lot of hack and slash barriers by allowing hundreds of soldiers on-screen at one time with kill counts landing in the thousands instead of hundreds. This sequel promises to bring this mold of gameplay to new heights by introducing new characters, new locales, and co-op gameplay to engulf the hack and slash faithful into a world of battle.<br />
If they can speed the game&#8217;s movement just a bit this could have a much warmer reception stateside then the original entry did.</p>
<p>&#160;</p>
<p><strong>Splinter Cell: Conviction</strong></p>
<p><img class="aligncenter" src="http://www.amitbhawani.com/blog/Images/S/Splinter-Cell-Conviction-Game.jpg" alt="" width="464" height="278" /></p>
<p><strong>Publisher:Ubisoft<br />
Status: Console Exclusive</strong></p>
<p>This is stealthy series sneaks onto the Xbox 360 with a darker story which centers around Sam Fisher&#8217;s deception by the Third Echelon.<br />
Visually impressive graphics, improved melee combat and new stealth options should allow any gamer to enthrall themself into the renegade&#8217;s role and take down any who stand in his way.</p>
<p>&#160;</p>
<p style="text-align:center;"><strong>*** RUMORED TITLES/EXPECTED TITLES ***</strong></p>
<p style="text-align:center;"><strong> </strong></p>
<p style="text-align:left;"><strong>Gears of War 3</strong></p>
<p style="text-align:left;"><img class="aligncenter" src="http://news.filefront.com/wp-content/uploads/2008/05/gears-of-war.jpg" alt="" width="400" height="300" /></p>
<p style="text-align:left;"><strong>Publisher: Epic Studios<br />
Status: Exclusive</strong></p>
<p style="text-align:left;"><em>Gears of War 2</em> left all of the battle hardened COG yearning for the finale of the Marcus Fenix story arch. What did the cryptic end game message mean? Will the human race survive or will all of Sera fall under the dominance of the Locust horde? And what new and awesome weapons will be used for utter carnage?<br />
This title is definitely one of the most anticipated titles that hasn&#8217;t yet been announced. However, word has been spread around the net saying we might get to see the infamous Delta Squad veterans back in action in the year 2010. We will have to wait and see on this one.</p>
<p style="text-align:left;"> ________________________________________________________________</p>
<p style="text-align:left;">I will update this topic as I come across more rumors/announcements for titles appearing on the 360 brand. But even while looking at the confirmed titles alone, we can say with certainty have plenty of different games to look forward to in the year 2010.</p>
<p style="text-align:left;"> </p>
<p style="text-align:left;">Live and let game.</p>
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<title><![CDATA[Alan Wake: Escape the Police]]></title>
<link>http://xbloxpt.wordpress.com/2009/11/14/alan-wake-escape-the-police/</link>
<pubDate>Sat, 14 Nov 2009 11:16:28 +0000</pubDate>
<dc:creator>ruicarrico</dc:creator>
<guid>http://xbloxpt.wordpress.com/2009/11/14/alan-wake-escape-the-police/</guid>
<description><![CDATA[&nbsp;]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><embed src='http://widgets.vodpod.com/w/video_embed/Groupvideo.3914542' type='application/x-shockwave-flash' AllowScriptAccess='always' pluginspage='http://www.macromedia.com/go/getflashplayer' wmode='transparent' flashvars='' /></p>
<p>&#160;</p>
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<title><![CDATA[Alan Wake a Maggio 2010 ?]]></title>
<link>http://consoleplanet.wordpress.com/2009/11/14/alan-wake-a-maggio-2010/</link>
<pubDate>Sat, 14 Nov 2009 10:28:29 +0000</pubDate>
<dc:creator>ShadowX24</dc:creator>
<guid>http://consoleplanet.wordpress.com/2009/11/14/alan-wake-a-maggio-2010/</guid>
<description><![CDATA[Secondo dei rumors molto fondati pare che Microsoft abbia annunciato il rilascio di Alan Wake per Ma]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="alignnone size-medium wp-image-2203" title="alan_wake_forest_mining_car_720p" src="http://consoleplanet.wordpress.com/files/2009/11/alan_wake_forest_mining_car_720p.jpg?w=300" alt="alan_wake_forest_mining_car_720p" width="300" height="168" /></p>
<p>Secondo dei rumors molto fondati pare che <strong>Microsoft </strong>abbia annunciato il rilascio di<strong> Alan Wake</strong> per Maggio del 2010. Si parlava come data di uscita della primavera generica del 2010 senza specificare mese e giorno.<br />
Attendiamo conferma o smentita di tale notizia.</p>
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<title><![CDATA[Alan Wake Steps Into The Light May 2010?]]></title>
<link>http://g1hd.wordpress.com/2009/11/13/alan-wake-steps-into-the-light-may-2010/</link>
<pubDate>Fri, 13 Nov 2009 21:24:07 +0000</pubDate>
<dc:creator>kingstar213</dc:creator>
<guid>http://g1hd.wordpress.com/2009/11/13/alan-wake-steps-into-the-light-may-2010/</guid>
<description><![CDATA[We’ve already seen one of next year’s major games get a release date today, and if sources close to ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://cache.g4tv.com/ImageDb3/151942_S/Alan-Wake.jpg" alt="Alan  Wake" /></p>
<p>We’ve already seen one of next year’s major  games <a href="http://g4tv.com/thefeed/blog/post/700696/Final-Fantasy-XIII-Release-Date-Announced.html" target="_blank">get  a release date today</a>, and if sources close to <a href="http://www.mcvuk.com/news/36509/Alan-Wake-to-arrive-in-May?utm_source=feedburner&#38;utm_medium=feed&#38;utm_campaign=Feed%3A+mcvuk%2FoXMK+%28MCV%3A+games+industry+news%29" target="_blank"><em>MCVUK</em></a> are to be believed, we can now tentatively mark our calendars with  regards to another über-anticipated title coming next year.</p>
<p>According to inside sources, Finnish developer Remedy&#8217;s long awaited  psychological thriller <a href="http://g4tv.com/games/xbox-360/30835/alan-wake/index/" target="_blank"><em>Alan  Wake</em></a> will finally be hitting shelves sometime in May 2010.  Additionally, Microsoft is expected to promote the game “in the style of  a Hollywood movie.”</p>
<p>Obviously, this info will remain unofficial until Microsoft and Remedy  decide to provide 100 percent authentic details about when gamers will  finally be able to get their hands on the game that has been &#8220;almost  here&#8221; for (seemingly) a decade. I&#8217;m currently waiting to hear back from  Microsoft, so I&#8217;ll let you know if I hear anything.</p>
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<title><![CDATA[Alan Wake em Maio de 2010? ]]></title>
<link>http://worldgamesgo.wordpress.com/2009/11/13/alan-wake-em-maio-de-2010/</link>
<pubDate>Fri, 13 Nov 2009 19:52:22 +0000</pubDate>
<dc:creator>pauloricardoc</dc:creator>
<guid>http://worldgamesgo.wordpress.com/2009/11/13/alan-wake-em-maio-de-2010/</guid>
<description><![CDATA[De acordo com uma fonte do site MCV, Alan Wake, o jogo de acção e suspense para a Xbox 360 e PC, vai]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://worldgamesgo.wordpress.com/files/2009/11/alanwake1.jpg" alt="alanwake1" title="alanwake1" width="500" height="281" class="aligncenter size-full wp-image-863" /><br />
De acordo com uma fonte do site MCV, Alan Wake, o jogo de acção e suspense para a Xbox 360 e PC, vai ser lançado no mês de Maio de 2010.</p>
<p>A fonte revelou também que o jogo da Remedy vai ser promovido ao estilo dos grandes filmes de Hollywood e que o mesmo será lançado em todo o mundo ainda antes do final do mês de Maio de 2010.</p>
<p>Para já a Microsoft recusou a comentar aquilo a que diz ser apenas &#8220;rumores e especulações.&#8221;</p>
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<title><![CDATA[Viernes Acojonante Vol. 1]]></title>
<link>http://gameop.wordpress.com/2009/11/13/viernes-acojonante-vol-1/</link>
<pubDate>Fri, 13 Nov 2009 19:45:05 +0000</pubDate>
<dc:creator>aviron</dc:creator>
<guid>http://gameop.wordpress.com/2009/11/13/viernes-acojonante-vol-1/</guid>
<description><![CDATA[Buenas, soy Aviron y esta noche nos vamos a partir el cul&#8230; Estoo, entretenernos con la nueva s]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft size-full wp-image-714" title="resident-evil-2-zombie-police-artwork-big" src="http://gameop.wordpress.com/files/2009/11/resident-evil-2-zombie-police-artwork-big1.jpg" alt="resident-evil-2-zombie-police-artwork-big" width="421" height="312" /></p>
<p>Buenas, soy <strong>Aviron</strong> y esta noche nos vamos a partir el cul&#8230; Estoo, entretenernos con la nueva sección de los Viernes.</p>
<p>Ya que tras una semanita de retro gaming, juegos memorables, OSTs y reflexiones qué mejor que seguir con una sección sobre uno de los géneros más interesantes: los <strong>Survival Horror</strong>… O por lo menos lo<em> era</em>. Sí, ese género que hacía que nos cagáramos en los pantalones está ya junto con las aventuras gráficas en la papelera de reciclaje, esperando su destino. “Te equivocas”, diréis. “El año pasado salió Dead Space, y<strong> Alan Wake</strong> está de camino…” Mal. Muy mal. ¿Os importa que repasemos por encima los básicos del miedo?</p>
<p>Por un lado tenemos la estructura principal del género de terror: momentos de suspense y el susto que actúa como clímax del momento. El suspense atrae la atención del jugador/espectador mediante algo (un ruido, una sombra en la nada), y le mantiene atento mientras trata de predecir lo que va a ocurrir… Espera que acaba con el susto, sea de los previsibles o de los que intentan pillar desprevenido (Tipo el susto tras el anticlímax de las películas tipo <em>Scream</em>). Ésta es la estructura del terror: sucesiones de suspense y susto. No es mala estructura… Si hablamos de una película. El problema que tienen los juegos de terror últimamente es que olvidan que son juegos y se creen películas de  terror.</p>
<p>La razón de que los videojuegos sean la mejor plataforma para una historia de terror es que al contrario que un libro o una película, en las que eres un espectador pasivo (la película continuará tras un proceso de suspense-tensión, tanto como si has bostezado como si te has desmayado de la emoción), el juego te obliga a actuar: esa situación terrorífica va a seguir ahí hasta que hagas algo al respecto.                                                                                                                                          Esta &#8220;obligación&#8221; de enfrentarse a lo que pase es lo que hace que la experiencia sea increíblemente real, llegando a provocar verdaderos ataques de pánico (¿Principio de <strong>Silent Hill 1</strong>, alguien?) y el tener que enfrentarse a o que te asusta. Los desarrolladores lo saben, y también saben que gracias a ello pueden escapar del ciclo de suspense-susto e ir más allá: pueden <em>desesperar</em> a los jugadores.</p>
<p>Desesperar es algo muy sencillo: dificultar al jugador sus posibilidades de actuar correctamente ante el miedo. Hay varias formas de desesperar: una forma muy usada y efectiva al mismo tiempo es la de reducir las capacidades del personaje: El héroe de un Survival Horror no debe ser Isaac Clarke, el ingeniero con armadura, herramientas láser capaces de destrozar lo que se ponga por delante y cientos de máquinas expendedoras, sino James Sunderland, el repartidor desentrenado, con chaqueta cutre y una cañería como arma.</p>
<p>Otra forma es hacer que los peligros sean variados y por tanto el jugador siempre esté inseguro. Sí, que el necromorfo que creías muerto volviera para arrancarte las tripas asustaba mucho al principio, pero tras 10 encuentros y  los continuos mensajes de “ARRÁNCALES LOS MIEMBROS”, sabías perfectamente cómo actuar&#8230; Justo al contrario que en <strong>Project Zero</strong>, en el que todos los fantasmas actúan y atacan de forma diferente, de forma que nunca sabes a qué atenerte.</p>
<p>También se puede desesperar al jugador con un ambiente desesperanzador en el que se sienta incómodo: zonas extremadamente confusas en las que necesitas el mapa constantemente para no perderte, o muy oscuras, o totalmente esquizofrénicas&#8230;  directamente con la sensación de estar abandonado en un entorno totalmente hostil: En <strong>Dead Space</strong> había un par de locos, sí, pero también mantenías conversaciones por radio con gente  normal. En <strong>Silent Hill</strong>, los contactos con humanos eran extremadamente raros, y éstos se comportaban de forma extraña, como si no  se dieran  cuenta de lo que ocurre a su alrededor.</p>
<p>Este ambiente no vale de nada si el jugador se dedica a correr por el escenario, por lo que los Survival Horror obligan a empaparse del ambiente, obligándote a explorar para conseguir las escasas provisiones que pueda haber y sobretodo pistas para los acertijos que debes resolver para abandonar la zona (Otra costumbre que se está abandonando bastante, por cierto: que un juego haga pensar).</p>
<p>Todas estas características, únicas de los juegos de terror, están desapareciendo para acercarse al mainstream: no algo malo, por supuesto (<strong>RE 4</strong> fue probablemente el juego que metió a los Survival Horror en un ataúd y sigue siendo un juegazo, <strong>Dead Space</strong> es un fantástico juego <strong>DE ACCIÓN</strong>), pero sigue doliendo que cada día se pierdan más géneros porque deban fusionarse con los shooters para  vender algo más que cuatro copias.</p>
<p>Nunca te olvidaremos, Survival Horror.</p>
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<title><![CDATA[Microsoft Refuses to Confirm May 2010 Date for Alan Wake]]></title>
<link>http://goonlinegames.net/2009/11/13/microsoft-refuses-to-confirm-may-2010-date-for-alan-wake/</link>
<pubDate>Fri, 13 Nov 2009 18:58:34 +0000</pubDate>
<dc:creator>Jonathan Cullen</dc:creator>
<guid>http://goonlinegames.net/2009/11/13/microsoft-refuses-to-confirm-may-2010-date-for-alan-wake/</guid>
<description><![CDATA[Microsoft Ireland has refused to confirm to GOONL!NE if a report this morning indicates that Alan Wa]]></description>
<content:encoded><![CDATA[Microsoft Ireland has refused to confirm to GOONL!NE if a report this morning indicates that Alan Wa]]></content:encoded>
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<title><![CDATA[New Alan Wake Video]]></title>
<link>http://thestranded.wordpress.com/2009/11/13/alan-wake-video/</link>
<pubDate>Fri, 13 Nov 2009 18:56:22 +0000</pubDate>
<dc:creator>3Suns</dc:creator>
<guid>http://thestranded.wordpress.com/2009/11/13/alan-wake-video/</guid>
<description><![CDATA[There are no less than 5 new videos (including those that comprise the entire opening scene) over at]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://thestranded.wordpress.com/2009/11/13/alan-wake-video/alan-wake/" rel="attachment wp-att-1396"><img src="http://thestranded.wordpress.com/files/2009/11/alan-wake.jpg?w=300" alt="Alan Wake" title="Alan Wake" width="300" height="150" class="aligncenter size-medium wp-image-1396" /></a></p>
<p>There are no less than 5 new videos <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_eek.gif' alt=':shock:' class='wp-smiley' />  (including those that comprise the entire opening scene) over at <a href="http://www.gametrailers.com/game/alan-wake/1608">Gametrailers</a>.  All are offered in HD for Harder and Deeper pleasure.  I know that at least one person will be excited about this. Oh, and apparently, it is to &#8220;arrive in May&#8221; 2010.</p>
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<title><![CDATA[Report - Alan Wake Aimed for a Worldwide May 2010 Release]]></title>
<link>http://goonlinegames.net/2009/11/13/report-alan-wake-aimed-for-a-worldwide-may-2010-release/</link>
<pubDate>Fri, 13 Nov 2009 13:53:10 +0000</pubDate>
<dc:creator>Jonathan Cullen</dc:creator>
<guid>http://goonlinegames.net/2009/11/13/report-alan-wake-aimed-for-a-worldwide-may-2010-release/</guid>
<description><![CDATA[Originally given a Spring 2010 release at E3, MCV has been told that Alan Wake will recieve a global]]></description>
<content:encoded><![CDATA[Originally given a Spring 2010 release at E3, MCV has been told that Alan Wake will recieve a global]]></content:encoded>
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<title><![CDATA[Alan Wake could be as soon as May 2010]]></title>
<link>http://backfortwoseconds.wordpress.com/2009/11/13/alan-wake-could-be-as-soon-as-may-2010/</link>
<pubDate>Fri, 13 Nov 2009 13:49:20 +0000</pubDate>
<dc:creator>hootymcboob</dc:creator>
<guid>http://backfortwoseconds.wordpress.com/2009/11/13/alan-wake-could-be-as-soon-as-may-2010/</guid>
<description><![CDATA[It&#8217;s been a long time coming and feels like we&#8217;ve been promised it every year but Alan W]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="display:block;width:425px;margin:0 auto;"> <embed src='http://widgets.vodpod.com/w/video_embed/Groupvideo.3909063' type='application/x-shockwave-flash' AllowScriptAccess='always' pluginspage='http://www.macromedia.com/go/getflashplayer' wmode='transparent' flashvars='' /></span></p>
<p>It&#8217;s been a long time coming and feels like we&#8217;ve been promised it every year but <em><strong>Alan Wake</strong></em> is finally coming to Xbox 360 and PC<strong> next May</strong> in all territories. Still heavily doused with the smell of a rumour, a source close to the game had a sneaky word with <a href="http://www.mcvuk.com/news/36509/Alan-Wake-to-arrive-in-May?utm_source=feedburner&#38;utm_medium=feed&#38;utm_campaign=Feed%3A+mcvuk%2FoXMK+(MCV%3A+games+industry+news)" target="_blank">MCV</a> about the release and how Alan Wake will be promoted as if it were a Hollywood movie. This seems fitting for the psychological thriller about a writer whose wife is mysteriously missing. I know what you&#8217;re thinking &#8211; <em><strong>Silent Hill</strong></em>. Maybe even more so after watching the trailer above (from last E3) but there&#8217;s also enough there to make it an homage rather than a clone.</p>
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<title><![CDATA[Gamers Forcing EA To Return To Old Ways]]></title>
<link>http://oxcgn.com/2009/11/12/gamers-forcing-ea-to-return-to-old-ways/</link>
<pubDate>Thu, 12 Nov 2009 03:20:32 +0000</pubDate>
<dc:creator>dkpatriarch</dc:creator>
<guid>http://oxcgn.com/2009/11/12/gamers-forcing-ea-to-return-to-old-ways/</guid>
<description><![CDATA[Gamers Forcing EA To Return To Old Ways by dkpatriarch © 2009 David Hilton Remember the bad old EA s]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h1><span style="color:#808000;">Gamers Forcing EA To Return To Old Ways</span></h1>
<p><span style="color:#ff6600;"><em><strong><a href="http://xboxoz360.wordpress.com/files/2009/11/david-twiter-avatar12.jpg"><img class="alignleft size-full wp-image-24146" title="david-twiter-avatar1" src="http://xboxoz360.wordpress.com/files/2009/11/david-twiter-avatar12.jpg" alt="david-twiter-avatar1" width="59" height="81" /></a>by dkpatriarch</strong></em></span></p>
<h5><span style="color:#808080;"><em><strong>© 2009 David Hilton</strong></em></span></h5>
<p>Remember the bad old<a href="http://en.wikipedia.org/wiki/Electronic_Arts"> EA</a> so many of us gamers spent oodles of time criticising?<a href="http://xboxoz360.wordpress.com/files/2009/11/ea-oxcgn.jpg"><img class="alignright size-medium wp-image-24147" title="ea oxcgn" src="http://xboxoz360.wordpress.com/files/2009/11/ea-oxcgn.jpg?w=300" alt="EA: Bloodied, but not out" width="198" height="172" /></a></p>
<p>EA was the big time publisher that made huge amounts of cash off only releasing games from their pre-existing IPs (Intellectual Properties) like Medal Of Honor, Battlefield, and Burnout, their yearly sports &#8216;updates&#8217;, and off movie licenses like James Bond and Lord Of The Rings.</p>
<p>Most of the games were good, and some of them were bad, but what annoyed many of us the most was that they were being safe and not bothering to try and bring creative new gaming experiences, especially to consoles.  They had the money and the clout to try and be fresh and innovative, but they were just sitting back because they could.</p>
<p>Then they changed.  But now <a href="http://kotaku.com/5401542/rumor-eas-cuts-include-cc-team-pandemic-maxis--more">huge financial losses and a layoff of 1,500 staff</a> may herald the end of their positive experiment into new IPs and innovation and a return to the old EA business model.</p>
<h3><span style="color:#993300;">And it&#8217;s our fault.</span></h3>
<p><!--moreThe future of gaming innovation . . . &#62;--><br />
While EA Games were changing their attitude and creating new IP games like Dead Space, Mirror&#8217;s Edge, Brutal Legend, and The Saboteur, the other big publishers like Microsoft (Gears of War 2, Fable 2, Halo 3, Halo: ODST), Ubisoft (Rainbow Six, Ghost Recon, Assassin&#8217;s Creed 2, Splinter Cell: Conviction, Avatar), and Activision (Wolfenstein, Modern Warfare 2, Shrek, Spider Man, X-Men) seem to have adopted EA&#8217;s previous philosophy particularly this year after the financial crisis.</p>
<p>Sure there are exceptions like Endwar by Ubisoft and Prototype by Activision, but on the whole the games have been sequels or film tie-ins.</p>
<h3><span style="color:#993300;">But this problem is not just due to the financial crisis.</span></h3>
<p><a href="http://xboxoz360.wordpress.com/files/2009/11/dead-space.jpg"><img class="alignleft size-medium wp-image-24150" title="dead-space-" src="http://xboxoz360.wordpress.com/files/2009/11/dead-space.jpg?w=300" alt="Dead Space should have been a hit for EA" width="224" height="168" /></a>As <a href="http://oxcgn.com/2008/12/18/poor-game-sales-recession-not-the-problem-too-many-good-games-are/">I wrote last year</a>, EA didn&#8217;t sell enough of either Dead Space or Mirror&#8217;s Edge, despite both games being critically acclaimed by the gaming media.  At the time I argued that their releasing the games during the busy end of year rush was to blame, with new IPs not getting a look in next to the better known titles.</p>
<p>While I still agree with that statement, with some exceptions like the original Assassin&#8217;s Creed, a lot of new IPs haven&#8217;t done so well this generation next to their sequel or movie tie-in counterparts.  And it hasn&#8217;t always been a question of quality.</p>
<p>The <a href="http://en.wikipedia.org/wiki/List_of_best-selling_video_games#Xbox_360">top selling Xbox 360 games</a> so far are:</p>
<p><strong><span style="color:#993300;"><em>1. Halo 3 (8.1 million)</em></span></strong></p>
<div id="attachment_24153" class="wp-caption alignright" style="width: 187px"><strong><em><em><a href="http://xboxoz360.wordpress.com/files/2009/11/halo.jpg"><img class="size-medium wp-image-24153" title="halo" src="http://xboxoz360.wordpress.com/files/2009/11/halo.jpg?w=237" alt="halo" width="177" height="223" /></a></em></em></strong><p class="wp-caption-text">Big name sequels sell</p></div>
<p><strong><em> </em></strong></p>
<p><strong><span style="color:#993300;"><em>2. Gears of War (5 million)</em></span></strong></p>
<p><strong><span style="color:#993300;"><em>3. Gears of War 2 (5 million)</em></span></strong></p>
<p><strong><span style="color:#993300;"><em>4. Grand Theft Auto IV (4 million)</em></span></strong></p>
<p><strong><span style="color:#993300;"><em>5. Call Of Duty 4 (3.77 million)</em></span></strong></p>
<p><strong><span style="color:#993300;"><em>6. Call Of Duty: World At War (3.35 million)</em></span></strong></p>
<p><strong><span style="color:#993300;"><em>7. Forza 2 (2.6 million)</em></span></strong></p>
<p><strong><span style="color:#993300;"><em>8. Fable 2 (2.6 million)</em></span></strong></p>
<p><strong><span style="color:#993300;"><em>9. Halo: ODST (2.5 million)</em></span></strong></p>
<p><strong><span style="color:#993300;"><em>10. Assassin&#8217;s Creed (2.28 million)</em></span></strong></p>
<p>Of those titles, only the original Gears of War and Assassin&#8217;s Creed were new IPs.  The story is only slightly different for the 360&#8217;s major competitor, Sony&#8217;s PS3, which has Motorstorm, the original Uncharted, the original Resistance, and Heavenly Sword in their top 1o.</p>
<p>While many gamers demand innovation and new IPs, the reality is that it is a hit or miss risk for the publishers.  Ubisoft last generation released the wacky but highly praised Beyond Good &#38; Evil, only to see the gamers shun it.</p>
<p>And this is why I say it is our fault.  We will happily fork out extra cash over usual retail price for Modern Warfare 2, but Dead Space, despite great reviews and price cuts soon after, was not attractive enough.  Mirror&#8217;s Edge, despite giving us the innovation many craved, scared off many gamers who instead forked out for Gears of War 2.</p>
<div id="attachment_24156" class="wp-caption alignleft" style="width: 197px"><a href="http://xboxoz360.wordpress.com/files/2009/11/brutal_legend1.jpg"><img class="size-medium wp-image-24156" title="brutal_legend1" src="http://xboxoz360.wordpress.com/files/2009/11/brutal_legend1.jpg?w=300" alt="brutal_legend1" width="187" height="130" /></a><p class="wp-caption-text">What chance has Brutal Legend got against MW 2?</p></div>
<p>Brutal Legend, also highly regarded by most critics, as of October 24 apparently <a href="http://forum.ea.com/eaforum/posts/list/332800.page">has sold 370,710 copies</a> on both consoles.</p>
<p>EA went out on a limb and tried to change its image and corporate strategy to expand its gaming philosophy beyond sequels, sports title rehashes, and movie tie-ins, and did we support that after all our winging?  No.</p>
<p>The situation is that the average gamer has limited funds and may not play as many games as the hardcore.  The casual gamer will buy whatever they know will give them the fix of fun they are after and don&#8217;t follow the updates and innovations of new IPs.  They see Mirror&#8217;s Edge or Dead Space and think- never heard of it.</p>
<p>The Call of Duty or Halo series on the other hand is not only well known, but is in a genre that is easy to identify and play and their friends are likely to also have it.</p>
<p>This gives big publishers who have the funds to create strong new innovative games less incentive to do so.  Creatively, I&#8217;m sure their staff would love to try new things, but the risk outweighs the potential benefits, especially now.  They are more likely to try mini new things within an existing franchise, like the upcoming Splinter Cell: Conviction is.</p>
<p>Which brings me back to EA going back to what they were before.</p>
<p>In January EA CEO John Riccitiello <a href="http://www.mcvuk.com/news/33005/Riccitiello-Creativity-and-profit-go-hand-in-hand">said</a>:</p>
<blockquote><p><span style="color:#0000ff;"><em>I also believe that there is no inherent conflict between great creativity and achieving strong profitability – I believe they go hand in hand.</em></span></p>
<p><span style="color:#0000ff;"><em>This is a business and much of our success will be measured with a calculator – sales, revenue, profit and improving shareholder value. There is also a qualitative aspect of our industry. Making games we can be proud of. Pushing boundaries. I believe the quantitative and the qualitative measures go well together.</em></span></p></blockquote>
<p>However, he <a href="http://www.develop-online.net/news/33230/EA-going-cold-on-new-IP">now looks to be saying</a> that EA will be concentrating on known franchises, some to be released twice a year:</p>
<blockquote><p><span style="color:#0000ff;"><em>Electronic Arts has a core slate of games label and sports franchises that we will iterate on a either annual or bi-annual basis. And I think you know what those major titles are – all of them are selling or have sold in their most recent edition 2m units or more.</em></span></p></blockquote>
<p>What does this mean for innovation in the gaming industry?  Well to me it looks like innovation will now be mostly focused within existing franchises and, increasingly, in the casual market where the big publishers expect bigger returns for less cost.</p>
<div id="attachment_24160" class="wp-caption alignright" style="width: 213px"><a href="http://xboxoz360.wordpress.com/files/2009/11/166729-xbox-360-project-natal_original.jpg"><img class="size-medium wp-image-24160" title="166729-xbox-360-project-natal_original" src="http://xboxoz360.wordpress.com/files/2009/11/166729-xbox-360-project-natal_original.jpg?w=300" alt="166729-xbox-360-project-natal_original" width="203" height="197" /></a><p class="wp-caption-text">Innovation Future?</p></div>
<p>So for example Microsoft&#8217;s Project Natal and Sony&#8217;s motion controller will seem to publishers as a safer investment in finding ways to innovate for a larger gamer and casual market.</p>
<p>Innovation will also come to gamers in smaller form like downloaded Xbox Live Arcade or Sony PSN games, and the even portable gaming like the Iphone and DSi.  Some of these might make a big enough name for themselves to get a bigger budget version for the consoles, but they would be sequels.</p>
<p>If it turns out to be true that EA and the other publishers shy away from new IPs in the future and we are still playing Call of Duty 15, really we only have ourselves to blame.</p>
<p>But then it seems most gamers are quite happy with their sequels, and so perhaps that&#8217;s fair enough.  For me, though, new upcoming IP games like Alan Wake and Heavy Rain seem more interesting, even if I&#8217;m still staying fairly cautious about them.</p>
<p>What do you think? Comment below.</p>
<h5><span style="color:#808080;"><em><strong>© 2009 David Hilton</strong></em></span></h5>
<p><a href="http://oxcgn.com/reviews/"><img class="alignnone size-full wp-image-11915" title="oxcgn-logo-text-165" src="http://xboxoz360.wordpress.com/files/2009/02/oxcgn-logo-text-165.jpg" alt="oxcgn-logo-text-165" width="99" height="43" /></a><span style="color:#ffffff;"> </span><span style="color:#99cc00;"> </span><a href="http://www.gamesbasement.co.uk/games-adventure/xbox-360/brutal-legend-xbox-360-PD-678.html"><img class="alignright size-full wp-image-22952" title="Order your game now" src="http://xboxoz360.wordpress.com/files/2009/05/gamesbasement-720-buy.jpg" alt="Order your game now" width="246" height="48" /></a></p>
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<title><![CDATA[Alan erwacht]]></title>
<link>http://electriclazyland.wordpress.com/2009/11/10/alan-erwacht/</link>
<pubDate>Tue, 10 Nov 2009 20:36:28 +0000</pubDate>
<dc:creator>electriclazyland</dc:creator>
<guid>http://electriclazyland.wordpress.com/2009/11/10/alan-erwacht/</guid>
<description><![CDATA[Um Alan Wake war es lange still, der Entwicklungsstand schien wie festgefahren. Man musste beim ambi]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Um Alan Wake war es lange still, der Entwicklungsstand schien wie festgefahren. Man musste beim ambitionierten Mystery-Thriller zum Mitspielen mit dem Schlimmsten rechnen. Doch das Gegenteil ist der Fall. Man hätte das Spiel schon längst rausbringen können, so Entwickler Remedy, habe aber das Optimum erzielen wollen. Auf der E3 in Los Angeles erwachte das Projekt dann auch endgültig aus seinem Hiatus. Seitdem gelangen immer neue Details über das Abenteuer des geplagten Autors Alan an die Öffentlichkeit. Aktueller Höhepunkt dieser Entwicklung ist eine knapp 18minütige Präsentation, die Remedy in Russland zum Besten gab. Die Qualität der Bilder ist nicht rosig, aber bei dem Spiel, drücke ich gerne ein Auge zu.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/_aw0Zze3SKY&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/_aw0Zze3SKY&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/tEeYO5VqokQ&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/tEeYO5VqokQ&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Alan Wake Footage Emerges From the Shadows]]></title>
<link>http://player1only.wordpress.com/2009/11/09/alan-wake-footage-emerges-from-the-shadows/</link>
<pubDate>Tue, 10 Nov 2009 02:33:16 +0000</pubDate>
<dc:creator>senatorspacer</dc:creator>
<guid>http://player1only.wordpress.com/2009/11/09/alan-wake-footage-emerges-from-the-shadows/</guid>
<description><![CDATA[Ah Monday&#8217;s, I love all the new stuff you bring! More news, trailers, and new games soon to pl]]></description>
<content:encoded><![CDATA[Ah Monday&#8217;s, I love all the new stuff you bring! More news, trailers, and new games soon to pl]]></content:encoded>
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<title><![CDATA[Video Game News Week of 11.08.09]]></title>
<link>http://e3vl.com/2009/11/08/video-game-news-week-of-11-08-09/</link>
<pubDate>Sun, 08 Nov 2009 11:16:31 +0000</pubDate>
<dc:creator>Vincent  Lam</dc:creator>
<guid>http://e3vl.com/2009/11/08/video-game-news-week-of-11-08-09/</guid>
<description><![CDATA[~VIDEO GAME NEWS~ Reggie Fils-Aime unphased by rival motion controls details click here Final Fantas]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="font-size:large;">~VIDEO GAME NEWS~</p>
<p>Reggie Fils-Aime unphased by rival motion controls<br />
<a href="http://www.gamasutra.com/php-bin/news_index.php?story=26049"> details click here</a></p>
<p>Final Fantasy XIII weapon system revealed<br />
<a href="http://www.andriasang.com/e/blog/2009/11/13/ffxiii_weapon_system/"> details click here</a></p>
<p>Ninja Gaiden Sigma 2 DLC costume pack<br />
<a href="http://www.destructoid.com/ninja-gaiden-sigma-2-dlc-costume-pack-on-the-way-155098.phtml">details click here</a></p>
<p>Fallout MMO screens<br />
<a href="http://www.1up.com/do/newsStory?cId=3176922"> details click here</a></p>
<p>Valve holiday cards<br />
<a href="http://store.valvesoftware.com/"> details click here</a></p>
<p>Get PSPgo for $199<br />
<a href="http://blog.us.playstation.com/2009/11/fill-up-your-own-stocking-this-year-get-a-pspgo-for-as-low-as-199/"> details click here</a></p>
<p>Activision: Fewer ‘Hero’ titles next year<br />
<a href="http://www.joystiq.com/2009/11/13/activision-probably-fewer-hero-skus-next-year-but-next-dj-g/">details click here</a></p>
<p>Banned and modded Xboxes on Craigslist<br />
<a href="http://news.cnet.com/8301-13772_3-10395644-52.html"> details click here</a></p>
<p>Sony Adhoc PSP Party<br />
<a href="http://blog.us.playstation.com/2009/11/adhocparty-for-psp-available-soon/">details click here</a></p>
<p>Final Fantasy XIII launches 3.09.2010<br />
<a href="http://www.joystiq.com/2009/11/13/final-fantasy-xiii-launches-march-9-2010-on-ps3-xbox-360/"> details click here</a></p>
<p>Alan Wake May 2010<br />
<a href="http://www.mcvuk.com/news/36509/Alan-Wake-to-arrive-in-May">details click here</a></p>
<p>Bobby Kotick $20m richer<br />
<a href="http://www.gamespot.com/news/6239827.html?om_act=convert&#38;om_clk=newstop&#38;tag=newstop;title;2">details click here</a></p>
<p>Resident Evil 5 possible on wii<br />
<a href="http://nintendodpad.com/Welcome/News/Entries/2009/11/12_Resident_Evil_5_on_Wii_%E2%80%9Cpossible%E2%80%9D.html">details click here</a></p>
<p>Mario and Luigi: Partners in Crime<br />
<a href="http://www.gamepolitics.com/2009/11/12/mario-and-luigi-partners-crime"> details click here</a></p>
<p>Man steals 100 copies of Modern Warfare 2 from Gamestop<br />
<a href="http://www.wpxi.com/news/21604730/detail.html"> details click here</a></p>
<p>Ubisoft working on fighting game, RPG<br />
<a href="http://www.computerandvideogames.com/article.php?id=227190?cid=OTC-RSS&#38;attr=CVG-General-RSS"> details click here</a></p>
<p>October NPDs<br />
<a href="http://www.1up.com/do/newsStory?cId=3176902"> details click here</a></p>
<p>Splinter Cell Conviction to feature in-game ads during torture scenes<br />
<a href="http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/"> details click here</a></p>
<p>10m xbox sold in UK<br />
<a href="http://www.xbox.com/en-GB/press/European_10_million_consoles.htm">details click here</a></p>
<p>Uncharted 2 sells over 1m<br />
<a href="http://g4tv.com/thefeed/blog/post/700668/Uncharted-2-Among-Thieves-Has-Sold-More-Than-1-Million-Copies-.html"> details click here</a></p>
<p>Ubisoft: Prince of Persia movie to outperform Pirates of Caribbean<br />
<a href="http://kotaku.com/5403090/ubisoft-prince-of-persia-movie-could-outperform-pirates-of-the-caribbean?skyline=true&#38;s=x">details click here</a></p>
<p>Gamestop to enter digital distribution<br />
<a href="http://www.gamesindustry.biz/articles/gamestop-to-enter-digital-distribution-market"> details click here</a></p>
<p>TIME: Natal one of the best invention of 09<br />
<a href="http://www.time.com/time/specials/packages/article/0,28804,1934027_1934003_1933949,00.html">details click here</a></p>
<p>DJ Hero and Assassin’s creed 2 clothes on XBL<br />
<a href="http://www.destructoid.com/dj-hero-assassin-s-creed-2-avatar-clothes-on-xbox-live-154914.phtml"> details click here</a></p>
<p>Square Enix announces Lufia Sequel<br />
<a href="http://www.andriasang.com/e/blog/2009/11/13/lufia_sequel">details click here</a></p>
<p>Starcraft II expansions and Diablo III in next few years<br />
<a href="http://kotaku.com/5403098/starcraft-ii-expansions-diablo-iii-coming-in-next-few-years?skyline=true&#38;s=x"> details click here</a></p>
<p>Double XP in Age of Conan<br />
<a href="http://www.joystiq.com/2009/11/12/age-of-conan-offering-double-xp-this-month/">details click here</a></p>
<p>Gearbox on Borderlands 2<br />
<a href="http://www.vg247.com/2009/11/11/interview-gearbox-on-borderlands-2-pitchfords-valve-remarks-and-tons-more/"> details click here</a></p>
<p>Star Trek Online system requirements<br />
<a href="http://www.startrekonline.com/node/494">details click here</a></p>
<p>Facebook integration for PS3<br />
<a href="http://scrawlfx.com/2009/11/rumor-facebook-gamercard-colors-in-next-ps3-fw-update"> details click here</a></p>
<p>Natal launch info<br />
<a href="http://www.mcvuk.com/news/36466/Natal-launch-details-leak-from-secret-Microsoft-tour"> details click here</a></p>
<p>The Bible on your Xbox 360<br />
<a href="http://www.mediabistro.com/galleycat/ebooks/the_bible_on_your_xbox_142851.asp"> details click here</a></p>
<p>Modern Warfare 2 pre-orders pass 3.1m in America<br />
<a href="http://news.vgchartz.com/news.php?id=5822"> details click here</a></p>
<p>Modern Warfare 2 sells 1.23m first day UK<br />
<a href="http://www.gamesindustry.biz/articles/modern-warfare-2-sells-1-23m-on-first-day-in-uk">details click here</a></p>
<p>MAG Beta is live<br />
<a href="http://blog.us.playstation.com/2009/11/mag-beta-1-4-starts-now/"> details click here</a></p>
<p>Possible Bully sequel<br />
<a href="http://thegamingliberty.com/index.php/2009/11/10/tgl-exclusive-interview-reveals-possible-bully-sequel/"> details click here</a></p>
<p>New colors for PSPgo?<br />
<a href="http://www.destructoid.com/check-out-these-proposed-pspgo-colors-154813.phtm">l details click here</a></p>
<p>New Xbox 360 wireless network adaptor now on sale<br />
<a href="http://www.amazon.com/Xbox-360-Wireless-Network-Adapter-ABG/dp/B002RS7NB2/ref=sr_1_1?ie=UTF8&#38;s=videogames&#38;qid=1257889469&#38;sr=8-1">details click here</a></p>
<p>Super Street Fighter IV network mode info<br />
<a href="http://www.andriasang.com/e/blog/2009/11/10/sfiv_blog_update"> details click here</a></p>
<p>Ignition publishing new xbox 360 survival horror game<br />
<a href="http://www.1up.com/do/newsStory?cId=3176872"> details click here</a></p>
<p>GTA: IV Lost and Damned coming to PC?<br />
<a href="http://www.computerandvideogames.com/article.php?id=227025?cid=OTC-RSS&#38;attr=CVG-General-RSS">details click here</a></p>
<p>Vote for Uncharted 2 multiplayer playlist<br />
<a href="http://blog.eu.playstation.com/2009/11/10/vote-for-your-most-wanted-uncharted-2-multiplayer-playlist/"> details click here</a></p>
<p>Edios rebranded as Square Enix Europe<br />
<a href="http://www.gamesindustry.biz/articles/square-enix-confirms-european-identity">details click here</a></p>
<p>Left 4 Dead 4 vs 4 competitive matchmaking patch<br />
<a href="http://news.bigdownload.com/2009/11/09/new-left-4-dead-patch-adds-4-on-4-competitive-matchmaking/"> details click here</a></p>
<p>Bayonetta special edition revealed<br />
<a href="http://blogs.sega.com/europe/2009/11/10/bayonetta-special-edition-revealed/"> details click here</a></p>
<p>EA frustrated about Wii’s success<br />
<a href="http://www.gamesindustry.biz/articles/riccitiello-frustrated-at-lack-of-wii-success">  details click here</a></p>
<p>Vagrant Story coming to PSN<br />
<a href="http://www.vg247.com/2009/11/10/vagrant-story-out-on-psp-and-ps3-this-week/"> details click here</a></p>
<p>Monopoly hits XBL games on demand<br />
<a href="http://www.1up.com/do/newsStory?cId=3176860"> details click here</a></p>
<p>Netflix PS3 interface won’t change till next year<br />
<a href="http://g4tv.com/thefeed/blog/post/700551/Netflix-PlayStation-3-Interface-Likely-Wont-Change-Until-Late-Next-Year-.html">details click here</a></p>
<p>Medal of Honor Revitalization to be unveiled soon<br />
<a href="http://g4tv.com/thefeed/blog/post/700564/Medal-Of-Honor-Revitalization-To-Be-Unveiled-Soon-.html"> details click here</a></p>
<p>Square Enix hoping for long platform cycle<br />
<a href="http://www.gamesindustry.biz/articles/square-enix-hoping-for-long-platform-cycle">details click here</a></p>
<p>2009 Gran Turismo Awards<br />
<a href="http://www.joystiq.com/2009/11/09/2009-gran-turismo-awards-choose-1970-ford-mustang-trans-cammer/"> details click here</a></p>
<p>No StarCraft II beta till 2010<br />
<a href="http://www.1up.com/do/newsStory?cId=3176836"> details click here</a></p>
<p>Resident evil 5 Alternative edition coming as dLC<br />
<a href="http://www.joystiq.com/2009/11/09/borderlands-dlc-available-november-24-on-ps3-xbox-360/"> details click here</a></p>
<p>Final Fantasy XIII comes with XIV beta<br />
<a href="http://www.computerandvideogames.com/article.php?id=226864?cid=OTC-RSS&#38;attr=CVG-General-RSS"> details click here</a></p>
<p>Why Left 4 Dead mods can’t run on xbox<br />
<a href="http://www.computerandvideogames.com/article.php?id=226925?cid=OTC-RSS&#38;attr=CVG-General-RSS"> details click here</a></p>
<p>Gearbox CEO: Valve has a “foolish” attitude toward ps3<br />
<a href="http://scrawlfx.com/2009/11/gearbox-ceo-valve-has-a-foolish-attitude-towards-ps3"> details click here</a></p>
<p>Borderlands DLC end of the month<br />
<a href="http://www.joystiq.com/2009/11/09/borderlands-dlc-available-november-24-on-ps3-xbox-360/"> details click here</a></p>
<p>EA buys Playfish<br />
<a href="http://www.gamesindustry.biz/articles/ea-confirms-USD300m-playfish-acquisition"> details click here</a></p>
<p>EA Cutting 15k jobs as part of ‘Cost reduction plan’<br />
<a href="http://www.1up.com/do/newsStory?cId=3176847"> details click here</a></p>
<p>Activision helps war vets find jobs<br />
<a href="http://www.washingtonpost.com/wp-dyn/content/article/2009/11/08/AR2009110817897.html">details click here</a></p>
<p>Xbox 360 802.11n wireless adapter appears in UK<br />
<a href="http://www.engadget.com/2009/11/08/elusive-xbox-360-802-11n-wireless-adapter-appears-in-the-uk/"> details click here</a></p>
<p>British politician argue over Modern Warfare 2<br />
<a href="http://www.destructoid.com/british-politicians-argue-over-modern-warfare-2-154587.phtml"> details click here</a></p>
<p>Activision trademarks Drum Hero<br />
<a href="http://www.destructoid.com/unsurprisingly-activision-trademarks-drum-hero--154553.phtml">details click here</a></p>
<p>New season 1 vs. 100 on XBL<br />
<a href="http://www.xbox.com/en-US/live/1vs100/blogs.htm"> details click here</a></p>
<p>Penny Arcade launches 2009 child’s play charity drive<br />
<a href="http://www.childsplaycharity.org/"> details click here</a></p>
<p>Next Final Fantasy XIII announcement Nov 13<br />
<a href="http://finalfantasy-xiii.net/2009/11/07/ffxiii-anagram-solved-announcement-nov-thirteenth.html"> details click here</a></p>
<p>German Modern Warfare 2 won’t let you kill civilians<br />
<a href="http://www.destructoid.com/german-modern-warfare-2-won-t-let-you-kill-civilians-154493.phtml"> details click here</a></p>
<p>Iwata: 35% JP Connectivity Ratio for Wii, 20% for DS<br />
<a href="http://www.gamasutra.com/php-bin/news_index.php?story=25975">details click here</a></p>
<p>Left 4 Dead 2 Pre-load now available<br />
<a href="http://news.bigdownload.com/2009/11/07/left-4-dead-2-pre-load-now-available-on-steam/"> details click here</a></p>
<p>Visually impaired gamer sues Sony Online<br />
<a href="http://www.gamespot.com/news/6239339.html"> details click here</a></p>
<p>Iphone dev accused of stealing players iphone numbers<br />
<a href="http://www.boingboing.net/2009/11/05/iphone-game-dev-accu.html"> details click here</a></p>
<p>Cliffy B: Borderlands Diablo of this gen<br />
<a href="http://www.hotbloodedgaming.com/2009/11/06/cliffy-b-borderlands-is-the-diablo-of-this-generation/"> details click here</a></p>
<p>Activision not worried about Modern Warfare 2 PC blacklash<br />
<a href="http://kotaku.com/5398255/activision-improvement-in-consumer-experience-will-outweigh-modern-warfare-2-pc-complaints">details click here</a></p>
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