Tags » Ars Magica

Referee's Bookshelf: Faith & Flame - The Provençal Tribunal

So, I kicked off my Ars Magica campaign recently, and for this first clutch of sessions the main aim has been to establish the magi characters and their Covenant and give it a geographical and historical context within Mythic Europe. 859 more words

Actual Play

Mirarion Chapter 20

I didn’t have time to run. I tried, but the thing that had been Apophany swelled enormously in an instant. It reached out a great, clawed hand for me, and grabbed my leg. 1,315 more words

Ars Magica

Mirarion Chapter 19

Things had advanced further than I’d hoped. The island was a small pocket of Hell already. Illusionists are more sensitive to some thing than other people, and the sickliness in the air radiated out almost to the ship. 1,674 more words

Ars Magica

Mirarion Chapter 18

We had few allies for the final battles in Stonehenge. The Tytalus and Flambeau were shaping up for war over the spoils in France and Germany, so few of them crossed the sea. 1,446 more words

Ars Magica

Mirarion Chapter 17

While we were fighting the Diedne, House Tytalus had seized its moment. Branugurix fell the day after the Battle at Durenmar. The Tytalus opened the Mercere Portal, and my family were invited through. 1,708 more words

Ars Magica

Mirarion Chapter 16

The Battle of Durenmar never officially happened. Be aware of that before you discuss what I say with anyone else. This is what didn’t happen. 1,441 more words

Ars Magica

Online Gaming

More and more gamers are playing online.

And that’s cool. With Google Hangouts, Roll20, and other management software, we’ve finally reached an age where it’s far more possible than ever before to recreate the experience of in-person games at a distance. 484 more words

What The Hell