Blogs about: Audio Implementation

Have a peek at Jordi's AngryBots demo

gameaudiorelevance wrote 1 month ago: … more →

Tags: Game Audio, sound design, Student, school of video game audio, Jordi Gutierrez

UDK Audio Implementation III - SoundNodes and SoundCues pt. 2

gameaudiorelevance wrote 2 months ago: … more →

Tags: Game Audio, Unreal, UdK, Tutorials, SoundCues, Soundnodes, Melissa Ponds

Sobre implementación y diseño sonoro de pasos (New post about footsteps)

gameaudiorelevance wrote 2 months ago: … more →

Tags: Game Audio, Game Audio Tutorial, UdK, Footsteps, Game Audio Stuff

UDK Audio Implementation III - SoundNodes and SoundCues pt. 2

gameaudiorelevance wrote 2 months ago: … more →

Tags: Game Audio, Unreal, UdK, Tutorials, SoundCues, Soundnodes, Melissa Ponds

UDK Audio Implementation I - some considerations and tips to make it work6 comments

melissapons wrote 4 months ago: As previously announced, I’m very happy to start this series of posts about audio implementati … more →

Tags: Game Audio, Tutorials, Game, game audio, UdK, Unreal Engine

The Impact of Generative Systems on Music Composition and Sound Design in Games

gameaudiorelevance wrote 6 months ago: … more →

Tags: Game Audio, dynamic music, generative music, adaptive music, Hrishikesh Dani, thesis

Wwise Add-ons - Audio Ease - Altiverb impulse responses

gameaudiorelevance wrote 6 months ago: … more →

Tags: Game Audio, wwise, Middleware, convolution reverb, Audio Ease, altiverb, IR

How to Make Simple Events with FMOD Designer

gameaudiorelevance wrote 6 months ago: … more →

Tags: Game Audio, Middleware, Tutorial, FMOD Designer, West Latta

Team Audio Relies On You To Let Us Know

gameaudiorelevance wrote 6 months ago: … more →

Tags: Game Audio, pipeline, Communication, Workflow, Milestone, Cross Discipline

Blue Ripple Sound - Rapture3D

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, implementation, Technical Sound Design, Ambisonics, 7-1, Surround, Audio Programming, Blue Ripple Sound, Richard W.E. Furse

Simon N Goodwin's Codemasters Softography

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, implementation, Technical Sound Design, Ambisonics, Vehicle, 7-1, Surround, Audio Programming, Dirt

Interactive Audio Crimes in Heavy Rain

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, Technical Sound Design, foley, Mixing, kenny young, heavy rain, UI Sounds

Introversion - It's all in your head, Part 20

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, Technical Sound Design, sound design, Introversion, forum, Subversion, Developer News, PJ Belcher, Game News

Commandments of Bug Tracing

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, Technical Sound Design, Anton Woldhek, Killzone, Programming, Implemetation, bugs, Bug, debugging

Audio Implementation Greats #6: Physics Audio Part 1

gameaudiorelevance wrote 1 year ago: … more →

Tags: Game Audio, Technical Sound Design, Physics, Audio Implementation Greats, DesigningSound.org, Red faction: Guerrilla, red faction, Kate Nelson, volition

Audio Implementation Greats #7: Physics Audio Part 2

gameaudiorelevance wrote 1 year ago: [category Game Audio] … more →

Tags: Game Audio, Technical Sound Design, Physics, Audio Implementation Greats, Damian Kastbauer, DesigningSound.org, star wars, star wars the force unleashed, The Force Unleashed

Project Bar-B-Q 2002 Group Report: User Interface Design Issues for Audio Creation Tools

gameaudiorelevance wrote 2 years ago: … more →

Tags: Game Audio, Technical Sound Design, Project Bar-B-Q, 2002, User design, Audio Tools

Introduction to Audio API's, Comparison between Xact, FMOD, Wwise, And Unreal

gameaudiorelevance wrote 2 years ago: … more →

Tags: Game Audio, xACT, wwise, FMOD, Unreal, Technical Sound Design

Mark Lampert: It's Quiet...Almost too quiet

gameaudiorelevance wrote 2 years ago: … more →

Tags: Game Audio, Oblivion, Voice, Bethesda Softworks, Mark Lampert, Ambient, Tools, Technical Sound Design


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