Tags » Basic4Android

Write a Flappy Bird clone using Basic4Android and LibGDX–Part 7

In this section we’ll handle displaying text on the screen. In a previous tutorial we updated the score variable, but as yet we’re not drawing that on the screen. 609 more words

Android

Write a Flappy Bird clone using Basic4Android and LibGDX–Part 8

So we have our background, our pipes, our ground scrolling, our bird and the score. We have collision detection in place and the game restarts after you die. 1,361 more words

Android

Write a Flappy Bird Clone using Basic4Android and LibGDX – Part 4

Part 4 – Now we add the bird

Grab the source code here:

https://dl.dropboxusercontent.com/u/8673694/you%20tube%20files/basic4android/CloneyBirdTutorial/Part4.zip
This part deals with adding the bird to the game. We’re going to start by adding some variables to our Globals section… 763 more words

Android

Write a Flappy Bird Clone using Basic4Android and LibGDX - Part 3

Part 3 – Drawing the pipes

Grab the source code here:

https://dl.dropboxusercontent.com/u/8673694/you%20tube%20files/basic4android/CloneyBirdTutorial/Part3.zip

Now we have basic animation in our game with our scrolling ground tiles, it’s time we add the pipes. 945 more words

Android

Write a Flappy Bird clone using Basic4Android and LibGDX - Part 2

Part 2 – Adding the ground in

Get the source code for this tutorial here: https://dl.dropboxusercontent.com/u/8673694/you%20tube%20files/basic4android/CloneyBirdTutorial/Part2.zip

Now we have the basics setup. We setup our graphics surface, load a graphic, and then draw it to the screen each time the device renders the screen. 813 more words

Android

Write a Flappy Bird Clone using Basic4Android and LibGDX - Part 1

Part 1 – Drawing an image

What you need

Basic4Android (obviously)

LibGDX library – Download here

Phone / Tablet that runs Android 3.0 and up… 974 more words

Android