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BETA TESTING – CREATION WEEK 6

Back to the artistic space formally known as Circus Space (and  called National Centre for Circus Arts) for a week of final development.

We spent 3 challenging days playing with scenes and reordering the show. 90 more words

Juggling

Day six- focus group/redrafting

Having drafted a first draft script of my short radio play, I thought it important to draw in some feedback before developing it further. Whereas further down the line in development it is more costly with time and money to change ideas, as a writer it is my responsibility to iron out as many potential errors in advance to made the production and post-production. 310 more words

Professional Experience

CircusFest

It’s been a busy time for London’s circus-goers, with CircusFest half-way through it’s 5-week journey of circus at the Roundhouse and Jacksons Lane, as well as other London venues such as Shoreditch Town Hall. 496 more words

News

Game Puberty

One of the greatest things about demoing a game in development can also be a cause of frustration.  Every time we introduce new people to Grisleigh End, we get new perspectives on aspects of the game.  640 more words

extended mind private beta shipping now

The brain is a great place to get ideas but a lousy place to store them. A computer then again, is not that great with ideas. 129 more words

Technology

More on opensuse 13.2M0

My initial report on milestone 0 was based on running from live KDE media.  I have since installed (twice), so I am able to provide a little more information. 849 more words

Reviews

Wonderful WittCon!

Had a great time at WittCon today. All-day gaming and all-you-can eat pizza for dinner, all for $5 is a pretty splendid opportunity.  And awfully nice of them to name this event in honor of our newest card, the 11th Hour! 88 more words