I have always liked the work Quantic Dreams have done, their focus on conveying emotion, story and drama. David Cage (Founder, Writer and Director) has, at times, been referred to as a Film Director with a Game crew and there is something about that statement as both Heavy Rain and Beyond: Two Souls feels more like movies where you make choices, rather than games trying to emulate the hollywood formula. 792 more words
Although I completed Beyond: Two Souls nearly a month ago, it's consistently been on my mind for a number of reasons, one of which I expounded upon in this #Voluntines post I wrote for one of my favorite sites, At the Buzzer. (Also, FOLLOW THEM! NOW!) There are several things that make BTS unique among today's games, such as its use of professional actors who not only voiced the main characters but also underwent the fascinating and, I can only imagine, grueling process of performance capture. The results are impressive, if not perfect, and I hope they're signs of things to come in games.