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Blogs about: Bezier

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Bezier Curve using Midpoint and parametric

TIA! wrote 2 weeks ago:   To Implement Bezier Curve using Midpoint approach*/ #include<stdio.h> #include<graph … more →

Tags: cgvrs, curve, midpoint, parametric

DrawCurve(Bézier);3 comments

Robert Chow wrote 1 month ago: So there are two types of curves available that OpenGL offer.  These are NURBS (Non-unified-rational … more →

Tags: Computing, Placement, C#, curve, OpenGL, tao framework

Bezier Y at X Algorithm3 comments

algorithmist wrote 1 month ago: A few requests for the algorithm behind the Bezier y-at-x and x-at-y methods have been received.  Th … more →

Tags: degrafa, ActionScript, Flex

New Degrafa Bezier Methods

algorithmist wrote 1 month ago: I have received a couple requests for x-at-y methods in the advanced quadratic and cubic Bezier clas … more →

Tags: degrafa, ActionScript, Flex

5.2 VERTICAL CORRUGATION

Hyoung-gul Kook wrote 2 months ago: This is Vertical Corrugation geometry which could be applied for jagged or corrugated wall. It uses … more →

Tags: 5. CORRUGATION COMPONENTS, Corrugation, Folding, Surface

3.3 VERTICAL SURFACE CONNECTION

Hyoung-gul Kook wrote 2 months ago: I think this is a great example about how parametric geometry works in grasshopper. Without any rhin … more →

Tags: 3 CONNECTION COMPONENTS, connection, Surface

[Flash] Dynamic Curved Paths

nebspetrovic wrote 2 months ago: I’m going to talk about how to create a path dynamically in Flash and have objects follow this … more →

Tags: Flash, AS3, ActionScript, Game, curve, path, Path following

Going up in the world

imaginaryhuman wrote 3 months ago: Recently I have been focussing on how to put together `higher level` objects made from multiple curv … more →

Tags: Game Development, Graphics, curve, Gradients, Programming, Spline, Texture, texturing, Vector Graphics

What Is A Bezier Curve, Really?2 comments

wraybowling wrote 4 months ago: Unsuspectingly I learned what a Bezier curve truly is by attending a talk on four dimensional math. … more →

Tags: Illustrator

An introduction to Bezier Curves

imaginaryhuman wrote 4 months ago: I just added a new article, an introduction to bezier curves, which you can read here. It covers som … more →

Tags: Game Development, Graphics, algorithm, Curves, program, Programming, sourcecode, splines

Practice your Penmanship

schweitz wrote 5 months ago: I recently gave a co-worker a relatively brief tutorial on the pen tool in Illustrator. I was trying … more →

Tags: Design Resources, Illustrator, Drawing, Vector, Pen Tool, curve, Angle, Tutorial, Practice

Degrafa Spline Approximation Over An Interval1 comment

algorithmist wrote 5 months ago: Due to severe lack of spare time, Degrafa work is moving very slowly these days.  I just added the c … more →

Tags: degrafa, Flex, Spline

Cutting Corners

Steven Pigeon wrote 6 months ago: Cutting corners is generally thought of as a bad thing. It generally is, I agree. But in some occasi … more →

Tags: Algorithms, Programming, bit-twiddling, hacks, Life in the workplace, mathematics, Precision, accuracy, Approximation

ActionScript library. Bezier.

samoiloff wrote 6 months ago: Long time ago Ivan Dembitsky started project devoted to bezier curves. The most relevant features in … more →

Tags: Flash, Libraries, ActionScript, Drawing, Library, Dembitsky, Iván, Curves

Spline To Bezier Preview4 comments

algorithmist wrote 7 months ago: This is something I started many years ago and put on the shelf because I never had an immediate use … more →

Tags: degrafa, Math, ActionScript, Flex, Spline

Parametric Spline vs. Cubic Bezier Spline1 comment

algorithmist wrote 8 months ago: Not as entertaining as Celebrity Deathmatch, but it is interesting to compare the two splines fittin … more →

Tags: degrafa, ActionScript, Flex, Geometry, Spline

Don't be emo

zauberkeks wrote 8 months ago: Über irgendwas wollte ich ein Bildlein basteln, aber mir ist nichts so recht eingefallen. Notlösung: … more →

Tags: Webcomics, Emo, don't be emo, George, George W. Bush, Inkscape

Lineplay demo

ac wrote 9 months ago: This Processing applet called Lineplay implements a little bit better the ideas discussed in the pre … more →

Tags: Programming, Processing, Andiamo, Real-time, Animation, live, Rotoscoping, freehand line

Degrafa Quadratic Bezier Join Update

algorithmist wrote 9 months ago: Based on some offline discussions, it appears this will be a useful method and I’ve also decid … more →

Tags: degrafa, Flex, ActionScript, Geometry


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