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	<title>bioshock &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/bioshock/</link>
	<description>Feed of posts on WordPress.com tagged "bioshock"</description>
	<pubDate>Thu, 26 Nov 2009 15:09:35 +0000</pubDate>

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<title><![CDATA[Här är ett tryck med Bioshock-motiv:]]></title>
<link>http://gamingmama.se/2009/11/25/har-ar-ett-tryck-med-bioshock-motiv/</link>
<pubDate>Wed, 25 Nov 2009 17:10:44 +0000</pubDate>
<dc:creator>gamingmama</dc:creator>
<guid>http://gamingmama.se/2009/11/25/har-ar-ett-tryck-med-bioshock-motiv/</guid>
<description><![CDATA[Tänkte göra två stycken kuddfodral av dom här. Var och köpte ett mjukt svart tyg som känns som kattp]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Tänkte göra två stycken kuddfodral av dom här. Var och köpte ett mjukt svart tyg som känns som kattpäls idag till dom, nån dragkedja och sen lite grejer jag behöver för att kunna sy klart Zelda-väskorna. Visar så klart någon bild när det är klart sen också:</p>
<p style="text-align:center;"><a href="http://gamingmama.wordpress.com/files/2009/11/b1.jpg"><img class="alignnone size-medium wp-image-2236" title="B1" src="http://gamingmama.wordpress.com/files/2009/11/b1.jpg?w=300" alt="" width="240" height="180" /></a><a href="http://gamingmama.wordpress.com/files/2009/11/b2.jpg"><img class="alignnone size-medium wp-image-2237" title="B2" src="http://gamingmama.wordpress.com/files/2009/11/b2.jpg?w=300" alt="" width="240" height="180" /></a></p>
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<title><![CDATA[notatka 028: Bioshock 2 w wersji limitowanej]]></title>
<link>http://blackwoodarchives.wordpress.com/2009/11/25/notatka-028-bioshock-2-w-wersji-limitowanej/</link>
<pubDate>Wed, 25 Nov 2009 16:22:47 +0000</pubDate>
<dc:creator>Vincent Venoir</dc:creator>
<guid>http://blackwoodarchives.wordpress.com/2009/11/25/notatka-028-bioshock-2-w-wersji-limitowanej/</guid>
<description><![CDATA[Premiera Bioshock 2 zbliża się wielkimi krokami. Osobiście, nie spodziewam się żadnej rewolucji i no]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Premiera <span style="color:#bd934f;"><strong>Bioshock 2</strong></span> zbliża się wielkimi krokami. Osobiście, nie spodziewam się żadnej rewolucji i nowości. Oczekuję na klimat, który, jak w pierwszej części, będzie mnie wypłukiwać z rzeczywistości. Moje geekowskie serduszko zabiło jeszcze mocniej, gdy dowiedziałem się jak będzie wyglądać <strong><span style="color:#bd934f;">kolekcjonerska edycja gry</span></strong>..</p>
<p style="text-align:center;"><a href="http://blackwoodarchives.wordpress.com/files/2009/11/bioshock2collectors.jpg"><img class="aligncenter size-medium wp-image-410" title="bioshock2collectors" src="http://blackwoodarchives.wordpress.com/files/2009/11/bioshock2collectors.jpg?w=400" alt="" width="400" height="283" /></a></p>
<p>W pudełku (rewelacyjny design!) znajdziemy:<br />
<span style="color:#bd934f;">- grę Bioshock 2<br />
- soundtrack z pierwszej części gry na winylu<br />
- soundtrack z BioShock 2 na CD<br />
- trzy plakaty rodem z Rapture<br />
- 164-stronicowy artbook prowadzący nas przez design świata Bioshock, wszystko opatrzone komentarzami twórców gry.</span></p>
<p>Wydanie specjalne będzie dostępne wraz z premierą gry, czyli <span style="color:#bd934f;">9-go lutego</span>, kosztować będzie:<br />
<span style="color:#bd934f;"><strong>99$</strong></span> (ok. 278 zł) w wersji na konsole &#8211; co jest moim zdaniem bardzo atrakcyjną kwotą, biorąc pod uwagę ceny nowości konsolowych<br />
<span style="color:#bd934f;"><strong>89$</strong></span> (ok. 250 zł) w wersji na PC &#8211; pozostaje przywyknąć do myśli żywienia się pasztetem przez kilka dni <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<address><span style="color:#808080;">źródło: http://www.2kgames.com</span></address>
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<title><![CDATA['Bioshock', ¿el mejor cosplay hasta la fecha?]]></title>
<link>http://dubaiphp.wordpress.com/2009/11/25/bioshock-%c2%bfel-mejor-cosplay-hasta-la-fecha/</link>
<pubDate>Wed, 25 Nov 2009 14:31:59 +0000</pubDate>
<dc:creator>JALF</dc:creator>
<guid>http://dubaiphp.wordpress.com/2009/11/25/bioshock-%c2%bfel-mejor-cosplay-hasta-la-fecha/</guid>
<description><![CDATA[Los artistas que se dedican a plasmar esos trajes, con tanta paciencia y a menudo con pocos recursos]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div>
<p style="text-align:center;"><img class="aligncenter" src="http://img.vidaextra.com/2009/11/bioshock-16.jpg" alt="bioshock-16.jpg" /></p>
<p>Los artistas que se dedican a plasmar esos trajes, con tanta paciencia y a menudo con pocos recursos, pero que logran resultados tan sorprendentes como el de hoy, merecen todo mi respeto. Bueno, de hecho merecen todo mi respeto aunque no les queden tan chulos como este ‘<strong>Bioshock</strong>‘, ya que para intentarlo se ha de ser muy valiente.</p>
<p>El creador de lo que veis es un tal Harrison Krix, suyos son <strong>el traje del Big Daddy y el recolector de ADAM</strong> que carga la Little Sister. Claro que, en esta ocasión, hablamos de un profesional que tiene su propia empresa de prótesis, pero lo cortés no quita lo valiente y merece la pena que le echéis un vistazo a las fotos. Por cierto, la idea de hacérselas en un acuario es, sencillamente, genial.</p>
<p><!--more--></p>
<p style="text-align:center;"><img class="aligncenter" src="http://img.vidaextra.com/2009/11/bioshock.jpg" alt="bioshock.jpg" /><img src="http://img.vidaextra.com/2009/11/bioshock-15.jpg" alt="bioshock-15.jpg" /><img src="http://img.vidaextra.com/2009/11/bioshock-13.jpg" alt="bioshock-13.jpg" /><img src="http://img.vidaextra.com/2009/11/bioshock-12.jpg" alt="bioshock-12.jpg" /><img src="http://img.vidaextra.com/2009/11/bioshock-11.jpg" alt="bioshock-11.jpg" /><img src="http://img.vidaextra.com/2009/11/bioshock-9.jpg" alt="bioshock-9.jpg" /><img src="http://img.vidaextra.com/2009/11/bioshock-7.jpg" alt="bioshock-7.jpg" /><img src="http://img.vidaextra.com/2009/11/bioshock-6.jpg" alt="bioshock-6.jpg" /><img src="http://img.vidaextra.com/2009/11/bioshock-5.jpg" alt="bioshock-5.jpg" /><img src="http://img.vidaextra.com/2009/11/bioshock-3.jpg" alt="bioshock-3.jpg" /><img src="http://img.vidaextra.com/2009/11/bioshock-2.jpg" alt="bioshock-2.jpg" /><img src="http://img.vidaextra.com/2009/11/bioshock-1.jpg" alt="bioshock-1.jpg" /></p>
<p><a href="http://www.vidaextra.com/accion/bioshock-el-mejor-cosplay-hasta-la-fecha">FUENTE</a></p>
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<title><![CDATA[Bioshock, El cosplay definitivo.]]></title>
<link>http://guardiaoscura.com/2009/11/25/bioshock-el-cosplay-definitivo/</link>
<pubDate>Wed, 25 Nov 2009 13:16:31 +0000</pubDate>
<dc:creator>Sospe</dc:creator>
<guid>http://guardiaoscura.com/2009/11/25/bioshock-el-cosplay-definitivo/</guid>
<description><![CDATA[Ojoplatico me he quedao cuando he visto en varios sitios hoy este pedazo de montaje que se ha cascao]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><a href="http://guardiaoscura.wordpress.com/files/2009/11/wp.jpg" target="_blank"><img class="aligncenter size-full wp-image-933" title="Wallpapper" src="http://guardiaoscura.wordpress.com/files/2009/11/wp.jpg" alt="" width="500" height="281" /></a></p>
<p style="text-align:justify;">Ojoplatico me he quedao cuando he visto en varios sitios hoy este pedazo de montaje que se ha cascao en el acuario de Georgia un tipo llamado Harrison Krix. Os dejo aqui el <a href="http://volpinprops.blogspot.com/2009/09/big-daddy-bioshock.html" target="_blank">link de como ha hecho el Big Daddy</a> y yo me lo apunto como disfraz para carnaval&#8230;&#8230; Lo pongo a la cola.. entre el disfraz de Guionista de Lost y el de Mafioso Nigeriano con mercedes blanco de los 80, ak, puro y txapela roja&#8230;. Ya veremos.. :p</p>

<p style="text-align:right;"><span style="color:#ffffff;">2,855 hits</span></p>
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<title><![CDATA[Bioshock cosplay at the Georgia Aquarium]]></title>
<link>http://nicegamer.wordpress.com/2009/11/25/bioshock-cosplay-at-the-georgia-aquarium/</link>
<pubDate>Wed, 25 Nov 2009 03:03:15 +0000</pubDate>
<dc:creator>nicegamer</dc:creator>
<guid>http://nicegamer.wordpress.com/2009/11/25/bioshock-cosplay-at-the-georgia-aquarium/</guid>
<description><![CDATA[I like to see good in everything and every now and again I am blown away by someone&#8217;s skill or]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://nicegamer.wordpress.com/files/2009/11/ng_impressive.jpg" alt="Bioshock Big Daddy Little Sister Amazing Cosplay" title="NG_Impressive" width="270" height="35" class="alignnone size-full wp-image-38" />
<p>
I like to see good in everything and every now and again I am blown away by someone&#8217;s skill or expertise. Gaming fan and master of prop making Harrison Krix made an astounding Big Daddy and Little Sister cosplay get up. He and his fiance dressed as Big Daddy and Little Sister then went to the Georgia Aquarium and took some images of them in &#8220;Rapture&#8221;. Astounding stuff.. if you&#8217;re a fan of Bioshock or just like seeing other people&#8217;s skill at cosplay, head over to <a href="http://volpinprops.blogspot.com/2009/11/aquarium-photoshoot.html" target="blank">Volpin Props</a> to see a load of amazing images of the shoot.</p>
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<title><![CDATA[Bioshock Cosplay en Action]]></title>
<link>http://geeklat.wordpress.com/2009/11/24/bioshock-cosplay-en-action/</link>
<pubDate>Tue, 24 Nov 2009 21:05:13 +0000</pubDate>
<dc:creator>Master Zombie</dc:creator>
<guid>http://geeklat.wordpress.com/2009/11/24/bioshock-cosplay-en-action/</guid>
<description><![CDATA[I know the images of the greatest cosplay ever have been going around the internet for a little bit ]]></description>
<content:encoded><![CDATA[I know the images of the greatest cosplay ever have been going around the internet for a little bit ]]></content:encoded>
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<title><![CDATA[Bioshock cosplay]]></title>
<link>http://talkmyshitagain.wordpress.com/2009/11/24/bioshock-cosplay/</link>
<pubDate>Tue, 24 Nov 2009 14:39:31 +0000</pubDate>
<dc:creator>talkmyshitagain</dc:creator>
<guid>http://talkmyshitagain.wordpress.com/2009/11/24/bioshock-cosplay/</guid>
<description><![CDATA[Usually I&#8217;m not into cosplay &#8217;cause I find a lot of it borderline pedophilic and sexuall]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Usually I&#8217;m not into cosplay &#8217;cause I find a lot of it borderline pedophilic and sexually creepy, but this is pretty damn awesome. The <a href="http://volpinprops.blogspot.com/2009/11/aquarium-photoshoot.html">photos </a>were taken at the Georgia Aquarium and that amazing Big Daddy suit is actually <a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&#38;item=180436488073">for sale on Ebay</a>. An interesting note from the ebay listing: &#8220;Its difficult, though not impossible, to fit into a hotel elevator.&#8221; I would have enjoyed watching that.</p>
<p><a style="text-decoration:none;" href="http://talkmyshitagain.wordpress.com/files/2009/11/bioshockcosplay.jpg"><img class="aligncenter size-full wp-image-235" title="bioshockcosplay" src="http://talkmyshitagain.wordpress.com/files/2009/11/bioshockcosplay.jpg" alt="" width="496" height="331" /></a></p>
<p><a style="text-decoration:none;" href="http://talkmyshitagain.wordpress.com/files/2009/11/bioshockcosplay2.jpg"><img class="aligncenter size-full wp-image-236" title="bioshockcosplay2" src="http://talkmyshitagain.wordpress.com/files/2009/11/bioshockcosplay2.jpg" alt="" width="496" height="331" /></a></p>
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<title><![CDATA[Cosplay de Bioshock FTW!?]]></title>
<link>http://lplayitl.wordpress.com/2009/11/24/cosplay-de-bioshock-ftw/</link>
<pubDate>Tue, 24 Nov 2009 08:00:58 +0000</pubDate>
<dc:creator>Lemos!</dc:creator>
<guid>http://lplayitl.wordpress.com/2009/11/24/cosplay-de-bioshock-ftw/</guid>
<description><![CDATA[Andando pelas cavernas da internet (Nossa, que gíria TOSCA), descobri esse cosplay de Bioshock anima]]></description>
<content:encoded><![CDATA[Andando pelas cavernas da internet (Nossa, que gíria TOSCA), descobri esse cosplay de Bioshock anima]]></content:encoded>
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<title><![CDATA[Lunes de Fanboy]]></title>
<link>http://fanboyopolis.com/2009/11/23/lunes-de-fanboy/</link>
<pubDate>Mon, 23 Nov 2009 19:07:17 +0000</pubDate>
<dc:creator>richoropeza</dc:creator>
<guid>http://fanboyopolis.com/2009/11/23/lunes-de-fanboy/</guid>
<description><![CDATA[Un diseñador Gráfico,Harrison Krix, creó el disfraz perfecto de un Big Daddy y recreo una escena de ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Un diseñador Gráfico,Harrison Krix, creó el disfraz perfecto de un Big Daddy y recreo una escena de Rapture en el acuario de Georgia; lo cual solo podemos calificar como Impresionante!!! Gran Fanboy de BioShock!!</p>
<p style="text-align:center;">
<p style="text-align:center;"><a rel="attachment wp-att-14156" href="http://fanboyopolis.com/2009/11/23/lunes-de-fanboy/500x_bioshock-2-2/"><img class="size-full wp-image-14156 aligncenter" title="500x_bioshock-2" src="http://fanboyopolis.wordpress.com/files/2009/11/500x_bioshock-21.jpg" alt="" width="500" height="752" /></a></p>

<p>Visto en <a href="http://volpinprops.blogspot.com/2009/09/big-daddy-bioshock.html">Volpin Props</a></p>
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<title><![CDATA[UPDATED: Very cool Bioshock Cosplay costume - Now with video]]></title>
<link>http://liveforfilms.wordpress.com/2009/11/23/very-cool-bioshock-cosplay-costume/</link>
<pubDate>Mon, 23 Nov 2009 12:22:09 +0000</pubDate>
<dc:creator>liveforfilms</dc:creator>
<guid>http://liveforfilms.wordpress.com/2009/11/23/very-cool-bioshock-cosplay-costume/</guid>
<description><![CDATA[An amazing suit for the Big Daddy and the Little Sister looks scary as well. Inspired shooting at an]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://liveforfilms.wordpress.com/files/2009/11/bioshock.jpg"><img src="http://liveforfilms.wordpress.com/files/2009/11/bioshock.jpg" alt="" title="bioshock" width="450" height="676" class="aligncenter size-full wp-image-8982" /></a><br />
An amazing suit for the Big Daddy and the Little Sister looks scary as well. Inspired shooting at an aquarium.</p>
<p>Harrison Krix of &#60;a href=&#34;<a href="http://volpinprops.blogspot.com/2009/09/big-daddy-bioshock.html">Harrison Krix</a>&#8220;&#62;Volpin Props</a> made it &#8211; he&#8217;s the one in the suit and his fiance is the Little Sister.<br />
<a href="http://liveforfilms.wordpress.com/files/2009/11/bioshock-16.jpg"><img src="http://liveforfilms.wordpress.com/files/2009/11/bioshock-16.jpg" alt="" title="bioshock-16" width="450" height="300" class="aligncenter size-full wp-image-8983" /></a><br />
UPDATE: Here is some video and the drill works!!!<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/G5vps6lizg0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/G5vps6lizg0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span><br />
Source: <a href="http://www.geekologie.com/2009/11/amaaazing_bioshock_cosplay_at_aquarium.php">Geekologie</a></p>
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<title><![CDATA[PotD: 23 November, 2009]]></title>
<link>http://deslarris.wordpress.com/2009/11/23/potd-23-november-2009/</link>
<pubDate>Mon, 23 Nov 2009 05:28:52 +0000</pubDate>
<dc:creator>deslar`ris</dc:creator>
<guid>http://deslarris.wordpress.com/2009/11/23/potd-23-november-2009/</guid>
<description><![CDATA[Artist: metalzigzag本澤 Artist&#8217;s Site: http://www.geocities.jp/metalzigzag/ Pixiv: http://www.pi]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://img109.imageshack.us/img109/7551/7251512.png"><img class="aligncenter size-medium wp-image-1978" title="ジャンボなのかとうちゃんなのか" src="http://deslarris.wordpress.com/files/2009/11/7251512.png?w=300" alt="" width="300" height="300" /></a></p>
<p><strong><em>Artist: </em></strong>metalzigzag本澤<br />
<strong><em>Artist&#8217;s Site:</em></strong> <a href="http://www.geocities.jp/metalzigzag/">http://www.geocities.jp/metalzigzag/</a><br />
<strong><em>Pixiv: </em></strong><a href="http://www.pixiv.net/member.php?id=524533">http://www.pixiv.net/member.php?id=524533</a></p>
<p>&#8212;&#8211;<br />
I came. I saw. I&#8230; what the hell is this&#8230;</p>
<p>I went back to playing Grand Fantasia&#8230;</p>
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<title><![CDATA[lady gaga Totally Looks Like a splicer from Bioshock]]></title>
<link>http://totallylookslike.com/2009/11/21/lady-gaga-totally-looks-like-a-splicer-from-bioshock/</link>
<pubDate>Sat, 21 Nov 2009 14:00:18 +0000</pubDate>
<dc:creator>Cheezburger Network</dc:creator>
<guid>http://totallylookslike.com/2009/11/21/lady-gaga-totally-looks-like-a-splicer-from-bioshock/</guid>
<description><![CDATA[lady gaga Totally Looks Like a splicer from Bioshock » Think you can do better? Make your own! Pictu]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p class="mine_asset assetid_2628058112 sourceid_2628054016"><!-- http://images.cheezburger.com/imagestore/2009/9/14/128974299631615985.jpg --><br />
<img src="http://totallylookslike.wordpress.com/files/2009/09/lady-gaga-totally-looks-like-a-splicer-from-bioshock.jpg" alt="lady gaga totally looks like a splicer from bioshock" title="lady-gaga-totally-looks-like-a-splicer-from-bioshock" class="mine_2628058112" /></p>
<p>lady gaga Totally Looks Like a splicer from Bioshock</p>
<p class="commentnow"><a rel="nofollow" href="http://mine.icanhascheezburger.com/builder.aspx">» Think you can do better? Make your own!</a></p>
<p>Pictures by: dunno source, dunno source Look-Alike by: <a href="http://cheezburger.com/pictures-by-SnakeFisherBub/">SnakeFisherBub</a> via <a rel="nofollow" href="http://cheezburger.com/builder.aspx?bt=totallyLooksLike&#38;vs=9">Totally Looks Like Builder</a></p>
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<title><![CDATA[Toward better collections, part 1: Assassin's Creed]]></title>
<link>http://schlaghund.wordpress.com/2009/11/20/toward-better-collections-part-1-assassins-creed/</link>
<pubDate>Sat, 21 Nov 2009 03:19:45 +0000</pubDate>
<dc:creator>schlaghund</dc:creator>
<guid>http://schlaghund.wordpress.com/2009/11/20/toward-better-collections-part-1-assassins-creed/</guid>
<description><![CDATA[During my family leave, I&#8217;ve gotten some time during 2.0&#8217;s sporadic sleep schedule to pl]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>During my family leave, I&#8217;ve gotten some time during 2.0&#8217;s sporadic sleep schedule to play a ton of games. The majority of those games features a common, popular gameplay element &#8211; set collection.  You know what I&#8217;m talking about, right?  It&#8217;s that optional gameplay element in which you&#8217;re invited (usually unsuccessfully) to &#8220;collect them all&#8221; or &#8220;find them all&#8221;.  A few examples:  <a href="http://www.amazon.com/gp/product/B001EYUVZK?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001EYUVZK">Okami</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B001EYUVZK" border="0" alt="" width="1" height="1" />&#8217;s stray beads, <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#38;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%255Fss%26y%3D0%26field-keywords%3Dgears%2520of%2520war%26url%3Dsearch-alias%253Dvideogames&#38;tag=schlaghundspl-20&#38;linkCode=ur2&#38;camp=1789&#38;creative=390957">Gears of War</a><img style="border:none!important;margin:0!important;" src="https://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=ur2&#38;o=1" border="0" alt="" width="1" height="1" />&#8217;s COG tags, <a href="http://www.amazon.com/gp/product/B001EYUS4Y?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001EYUS4Y">Fallout 3</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B001EYUS4Y" border="0" alt="" width="1" height="1" />&#8217;s bobbleheads, <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#38;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%255Fss%26y%3D0%26field-keywords%3Dratchet%2520and%2520clank%26url%3Dsearch-alias%253Dvideogames&#38;tag=schlaghundspl-20&#38;linkCode=ur2&#38;camp=1789&#38;creative=390957">Ratchet &#38; Clank</a><img style="border:none!important;margin:0!important;" src="https://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=ur2&#38;o=1" border="0" alt="" width="1" height="1" />&#8217;s golden bolts, <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#38;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%255Fss%26y%3D0%26field-keywords%3Dsuper%2520smash%2520bros%26url%3Dsearch-alias%253Daps&#38;tag=schlaghundspl-20&#38;linkCode=ur2&#38;camp=1789&#38;creative=390957">Super Smash Bros.</a><img style="border:none!important;margin:0!important;" src="https://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=ur2&#38;o=1" border="0" alt="" width="1" height="1" />&#8217;s trophies, <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#38;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%255Fss%26y%3D0%26field-keywords%3Dpokemon%26url%3Dsearch-alias%253Dvideogames&#38;tag=schlaghundspl-20&#38;linkCode=ur2&#38;camp=1789&#38;creative=390957">Pokemon</a><img style="border:none!important;margin:0!important;" src="https://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=ur2&#38;o=1" border="0" alt="" width="1" height="1" />&#8217;s&#8230; pokemon.  There are also other, more subtle forms of set collection that you may not have thought about: multiplayer titles, skill sets, armor sets, crafting recipes, beastiaries, codexes (I&#8217;m looking at you, Bioware) &#8211; even Xbox/PS3 achievements/trophies can fall into this category.  Since I&#8217;m a bit OCD and somewhat of a collection nut, I spot these collection opportunities rather quickly.  I also tend to determine rather quickly that the vast majority of such opportunites are not worth my time investment.  And I&#8217;m sure many of you have done the same thing &#8211; shelved a game without even giving a second thought to those things you left uncollected in that bygone world.  There&#8217;s a reason for that &#8211; it&#8217;s because most games implement set collection badly.  In this series of articles, I&#8217;d like to use personal experience from playing various games to examine how other games could improve the quality of these collection mechanics and give players more incentive to participate in these peripheral activities.</p>
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<p>First, let&#8217;s define what comprises a &#8220;set collection mechanic&#8221; to restrict the scope of this article:</p>
<ul>
<li><strong>Players must be able to complete the set</strong>: this rules out procedurally generated things (eg. Diablo/Torchlight loot) or a continually growing set of user-generated content (eg. Spore creatures or Second Life sets).</li>
<li><strong>Completion of the set should be a peripheral activity and NOT be required to progress through the game</strong>: otherwise, our examination of the player&#8217;s motivation to complete a set overlaps with other motivating factors; so this restriction prevents applying our study to things like the various mandatory devices in Zelda games &#8211; technically, it&#8217;s a set of devices that can be collected in its entirety, but (excepting upgrades to bag sizes, etc.) it MUST be completed to progress through the game; heart pieces, however, qualify as a valid set.</li>
<li><strong>The set must have some easily accessible, manifested representation in the game</strong>: in other words, the set must be an intentional collection placed by the designer; this rules out user-defined meta-sets.  Such sets are contrived by individual players who have clearly already conjured up the necessary motivation to attempt collecting the set.  For instance, in <a href="http://www.amazon.com/gp/product/B0009Z3MQK?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0009Z3MQK">Animal Crossing: Wild World</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B0009Z3MQK" border="0" alt="" width="1" height="1" />, I attempted to find and purchase all of the instruments in the game to make a music room &#8211; nothing in the game actually lists the set of instruments; neither are they denoted by some special icon.  It&#8217;s an arbitrary set I made up for which I had already mustered the necessary motivation to collect.</li>
</ul>
<p>Now that we&#8217;ve defined the bounding conditions, I&#8217;d like to start this series with an examination of a game I only recently had the opportunity to play: the original <a href="http://www.amazon.com/gp/product/B001ELJFGO?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001ELJFGO">Assassin&#8217;s Creed</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B001ELJFGO" border="0" alt="" width="1" height="1" /> (and just in time for <a href="http://www.amazon.com/gp/product/B00267RVX4?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B00267RVX4">part II</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B00267RVX4" border="0" alt="" width="1" height="1" />!).  As much as I enjoyed playing the game, I ran into a rather irksome collection mechanic &#8211; the city flags.  Of all the collect-them-all mechanics I&#8217;ve experienced in games thus far, the city flags are probably the worst of the bunch (at least as far as I can remember).  It didn&#8217;t take long after leaving the confines of Masyaf for me to swear off the entire collection altogether.  Here&#8217;s why:</p>
<ul>
<li>There don&#8217;t appear to be any gameplay <em>or</em> narrative rewards for procuring flags except for meta-rewards (i.e. Achievements and 100% completion with the filled &#8220;Additional Memories&#8221; DNA bar).  Even if such a tangible reward existed at the end of the tunnel, it&#8217;s so elusive that it doesn&#8217;t really factor into the typical player&#8217;s drive to collect the flags.</li>
<li>Aside from their location, flags are indistinguishable from one another, making the experience of finding one identical each time.  This was exacerbated by the fact that there are <em>420 </em>of those indistinguishable things!  So finding one was an altogether insignificant and homogenous (read: boring) experience.</li>
<li>Flags are not particularly challenging to acquire.  Reaching them is simply a matter of hidden knowledge rather than a test of skill or logic.</li>
</ul>
<p>I&#8217;m going to take a look at each of these three points and examine how other games have remedied the problems with Assassin&#8217;s Creed&#8217;s flag-collection gameplay.</p>
<p><strong>Collection Rewards</strong></p>
<p>One could argue that completing an in-game collection is reward enough.  That may very well be true.  I think that such collections generally fall into the category in which each individual item in the set is distinct enough to provide sufficient player motivation (see the Collection Distinction section below).  But in any case, it doesn&#8217;t hurt to provide some extra incentive to the player to collect a set of things.  These extra incentives can typically be categorized as either a gameplay reward or a narrative reward.</p>
<p>Gameplay rewards consist of additional skills or abilities (or some currency toward the purchase of skills or abilities) that expand and augment the player&#8217;s gameplay experience.  The most recent example that comes to mind is <a href="http://www.amazon.com/gp/product/B001EYUQJ6?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001EYUQJ6">Brutal Legend</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B001EYUQJ6" border="0" alt="" width="1" height="1" />&#8217;s bound serpents, which, when found, each provide a small amount of fire tributes that can be used to purchase upgrades at the motor forge.  Furthermore, for every ten bound serpents that are freed, the player character Eddie Riggs gets an upgrade to some element of his stats.</p>
<p>Alternatively, collections can grant narrative rewards in several different forms. Again, Brutal Legend provides a convenient example of such a collection: the &#8220;legends&#8221; scattered across the landscape.  For each one the player finds, another cutscene detailing the Brutal Legend mythos is revealed.  Coincidentally, I also discovered that <a href="http://www.amazon.com/gp/product/B001HWB68K?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001HWB68K">Halo 3: ODST</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B001HWB68K" border="0" alt="" width="1" height="1" /> contains an identical mechanic in the form of the audio logs that follow a story indirectly related to the main plotline.  Yet another example of a narrative collection reward is <a href="http://www.amazon.com/gp/product/B001EYUQ8C?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001EYUQ8C">BioShock</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B001EYUQ8C" border="0" alt="" width="1" height="1" />&#8217;s audio diaries, narrated by multiple characters related to the main story.  However, ODST and Brutal Legend&#8217;s narrative collections differ in that each piece of the collection is not associated with a specific piece of the narrative reward.  In other words, whether you find piece A before or after piece B, you&#8217;re always going to get story reward A <em>before</em> story reward B.  This is not true for BioShock&#8217;s narrative collection, in which <em>specific</em> audio logs are found in <em>specific</em> locations.  This is an important distinction that we&#8217;ll revisit in the next section.</p>
<p>There is, of course, no reason why a particular collection can&#8217;t give <em>both</em> narrative and gameplay rewards, as is evident in Brutal Legend&#8217;s &#8220;legend&#8221; collection (which I neglected to mention also gives fire tributes for each legend discovered).  Another game I&#8217;ve played recently (after putting it off long enough) is <a href="http://www.amazon.com/gp/product/B000UW21A0?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B000UW21A0">Uncharted: Drake&#8217;s Fortune</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B000UW21A0" border="0" alt="" width="1" height="1" />, in which every five pieces of treasure nets the player medal points that are used to unlock various metagame rewards (tweakable game modifiers like infinite ammo, faster run, and weapon select) and bonus content such as concept art and development videos.  I&#8217;ve lumped extra-game content into the category of &#8220;narrative rewards&#8221; in that they don&#8217;t actually augment the game experience.  In all of these examples, I think it&#8217;s safe to say that these various rewards can often be an effective incentive to the player to collect the entire set.</p>
<p><strong>Collection Distinction</strong></p>
<p>There is an important element of set collection that seems to be a no-show in many of its incarnations: distinction.  Each element of a set should be easy distinguishable from each other, via its textual, iconic, or geometric representation and/or some titular or numeric label.  As I&#8217;ve already observed, all of the flags in a particular area in Assassin&#8217;s Creed are identical except for where they are located.  This makes collecting each and every one the exact same experience.  There&#8217;s no sense of novelty in finding another one.</p>
<p>As I mentioned earlier, collecting a set of objects can be reward in itself &#8211; but this is generally a strong enough motivation to the player <em>only </em>when a distinction is made between the elements of the set.  The word &#8220;collecting&#8221; carries the connotation of collecting <em>distinct</em> elements.  How often do stamp collectors attempt to find <em>every</em> copy of only <em>one</em> type of stamp?  Or how often do card collectors try to acquire <em>every</em> copy of <em>one</em> particularly rare card?  While these real-world examples present collection goals that are obviously marred by real-world obstacles and impossibilities that don&#8217;t exist in the virtual space, art reflects life.  And in life, the appeal of set collection is in the diversity of the set&#8217;s various elements and in how those elements complement each other.  The set is a puzzle whose pieces, as they come together, become a clearer and more magnificent picture (even if that picture&#8217;s got a few missing spots).</p>
<p>I&#8217;ve always liked Nintendo&#8217;s first-party approach to collections.  I&#8217;m specifically referring to the trophies of the Super Smash Bros. series.  Each trophy is fan-service at its best &#8211; each with a unique, nostalgic 3D model of some Nintendo character, object, or setting and a short description of the subject.  All of the player&#8217;s trophies are displayed together in one place, literally becoming that magnificent picture I described.  It&#8217;s like looking at that <a href="http://www.edge-online.com/files/edgepixelposter.jpg">Edge Magazine cover</a> with all of the video game shoutouts.  I also played <a href="http://www.amazon.com/gp/product/7100027950?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=7100027950">The Legend of Zelda: The Wind Waker</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=7100027950" border="0" alt="" width="1" height="1" /> recently (picked it up on the cheap a <em>long</em> time ago and only got around to playing it a few weeks ago).  In that game is a similar collection that the player can complete by using a camera to take pictures of the game&#8217;s enemies and NPC&#8217;s and showing them to a particular sculptor, who crafts figurines of the photographs&#8217; subjects that are put on display throughout various trophy rooms.  Each figurine can be viewed in three dimensions and contains a short description of the subject&#8217;s place in the game universe.</p>
<p>And then, of course, we come back to Pokemon.  While each captured Pokemon simultaneously serves as a gameplay reward (with the new pokemon&#8217;s abilities at the player&#8217;s disposal), I would argue that the vast majority of pokemon are caught for the sake of completing a player&#8217;s Pokedex.  After all, the catchphrase (at least in America&#8230; not sure if it&#8217;s translated from Japanese) is &#8220;Gotta catch &#8216;em all!&#8221;, right?  And since the distinction between each pokemon is both visual <em>and</em> interactive, the drive to collect each one is <em>that</em> much more powerful.</p>
<p>Which reminds me of <a href="http://www.amazon.com/gp/product/B000WINB56?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B000WINB56">Endless Ocean</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B000WINB56" border="0" alt="" width="1" height="1" /> (which I&#8217;m not ashamed to admit is one of my favorite games on the Wii).  At some point in the game, the player is allowed to populate a personal aquarium with creatures that he or she had already discovered.  It&#8217;s yet another fantastic Nintendo example of an interactive collection.</p>
<p>In fact, it appears that the common factor between these Nintendo games&#8217; collections is the extent to which the<em> </em>player is allowed to<em> appreciate</em> his or her collection.  3D models that can be viewed from all angles, textual info and categorization, and in some cases, interactivity all contribute to the player&#8217;s connection to the collection and his or her drive to complete it.  It sure beats a little check mark or a line in a book or even a little icon.  And that is why, when Sony announced Playstation Home, something inside me grew giddy at the thought of 3D trophy displays.  Too bad it didn&#8217;t turn out that way&#8230;</p>
<p>There&#8217;s also one oft overlooked property that distinction imparts to a collectible set &#8211; it allows each element in the set to be described <em>individually</em>.  The reason this is so important is this: FAQ&#8217;s &#8211; of the <a href="http://www.gamefaqs.com/">GameFAQs</a> type.  Not <em>everyone</em> can be expected to find every single element of the set on their own.  For those collectors that don&#8217;t wish to invest the required time, they should at least be able to look up the locations of the missing pieces.  This is impossible to do when the individual pieces are indistinguishable from one another.  This is especially problematic in Assassin&#8217;s Creed because in order to use a guide, you <em>must</em> use it for <em>every single flag</em>.  Otherwise, unless you have picture-perfect memory or you&#8217;re using a video guide (which I imagine would be ridiculously lengthy), you cannot possibly know whether you&#8217;ve already found a particular flag or you&#8217;re just looking at a slightly incorrect location on a flag map because there&#8217;s no way of knowing whether you already found &#8220;flag 53&#8243; on the map &#8211; you only know that you&#8217;ve found 178 total flags, one of which may be the anonymous &#8220;flag 53&#8243; in question.  I know this isn&#8217;t a purely ludological reason for set element distinction, but it&#8217;s a valid one nonetheless.  I&#8217;m rather confident that all but the most hardcore purists fall back on external sources (strategy guides, FAQ&#8217;s) to complete a collection.  I do it all the time.  So even if the &#8220;distinction&#8221; in a collectible set is just a numeric label or a dull identifier (like Okami&#8217;s stray beads), it&#8217;s still an important thing to have for the sake of simplifying the collection process itself.</p>
<p><strong>Collection Gameplay</strong></p>
<p>It&#8217;s important to ensure that the gameplay surrounding the collecting of objects is as solid as the elements of the collection itself.  I can group collection gameplay into at least three broad categories: steady-stream, challenge, and exploratory.</p>
<ul>
<li>Steady-stream collection: these are the sets of the type where the player gets a relatively steady stream of random elements of the set, and completing the collection becomes all about either trading for the missing elements or just investing enough into the game.  Examples: Smash Bros. trophies, <a href="http://www.amazon.com/gp/product/B000Q0ASEW?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B000Q0ASEW">Culdcept Saga</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B000Q0ASEW" border="0" alt="" width="1" height="1" />&#8217;s cards (or any CCG&#8217;s cards, for that matter), <a href="http://www.amazon.com/gp/product/B0024KI7AE?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B0024KI7AE">Treasure World</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B0024KI7AE" border="0" alt="" width="1" height="1" />&#8217;s treasures, <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#38;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26x%3D0%26ref_%3Dnb%255Fss%26y%3D0%26field-keywords%3Danimal%2520crossing%26url%3Dsearch-alias%253Dvideogames&#38;tag=schlaghundspl-20&#38;linkCode=ur2&#38;camp=1789&#38;creative=390957">Animal Crossing</a><img style="border:none!important;margin:0!important;" src="https://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=ur2&#38;o=1" border="0" alt="" width="1" height="1" />&#8217;s fossils, a good number of Free Realms&#8217; collection components.</li>
<li>Challenge collection: these are the sets whose elements take actual gameplay skill to acquire.  Examples: <a href="http://www.amazon.com/gp/product/B001EYUNHG?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B001EYUNHG">Street Fighter IV</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B001EYUNHG" border="0" alt="" width="1" height="1" />&#8217;s multiplayer titles, <a href="http://www.amazon.com/gp/product/B00267S2A0?ie=UTF8&#38;tag=schlaghundspl-20&#38;linkCode=as2&#38;camp=1789&#38;creative=390957&#38;creativeASIN=B00267S2A0">Modern Warfare 2</a><img style="border:none!important;margin:0!important;" src="http://www.assoc-amazon.com/e/ir?t=schlaghundspl-20&#38;l=as2&#38;o=1&#38;a=B00267S2A0" border="0" alt="" width="1" height="1" />&#8217;s Spec-Ops mode stars, Braid&#8217;s stars (yeah, you might not have known about them; I sure as heck didn&#8217;t), Xbox 360 achievements and PS3 trophies.</li>
<li>Exploratory collection: these are the types of sets whose elements are found by exploring the game space.  Typically, you&#8217;ll find these kinds of collections in shooters and action games.  Examples (there are tons of them but I&#8217;ll just name a few): Gears of War&#8217;s COG tags, Modern Warfare&#8217;s intel, ODST and Bioshock&#8217;s audio logs/diaries, Fallout 3&#8217;s bobbleheads, just about everything in Brutal Legend.</li>
</ul>
<p>Assassin&#8217;s Creed&#8217;s flag collection can basically be classified as an exploratory collection.  It is this class of collection that I believe is most often (and most disappointingly) implemented.  The big problem that I&#8217;ve experienced with these collections is this: they break immersion by forcing the player to think not as the protagonist or the player character but rather as a designer.</p>
<p>For most of these exploratory collections, the elements are often placed with little to no narrative sense.  They&#8217;re usually either strewn about randomly or hidden in obscure corners of the map that oftentimes don&#8217;t even seem accessible.  As I mentioned at the beginning of this post, completing such a collection is an excercise in hidden knowledge more than anything else.</p>
<p>When searching for elements of such collections, I almost <em>always</em> find myself thinking things like, <em>This corridor doesn&#8217;t lead to anywhere meaningful &#8211; there must be something there</em>, or, <em>This ledge is out-of-the-way, but it&#8217;s accessible &#8211; there must be something there</em>.  The only logic behind these thought processes comes from putting myself in the designers&#8217; shoes rather than doing what makes <em>sense</em> in the context of the game and the narrative.  My wife can even attest to this fact as she watched me play Uncharted, exclaiming, &#8220;I smell <em>treashuz</em>!&#8221; whenever my designer sense started tingling.  And it netted me 50 out of 60 treasures on my first run-through.  I had similar moments in ODST.  When a path led indoors and to some seemingly irrelevant balcony, I could usually count on finding an audio log.  And there&#8217;s no <em>reason</em> to think this Sophie character was actually <em>at</em> any of those audio log locations.</p>
<p>Brutal Legend, however, contains a great example of an exploratory collection with at least some measure of contextual sense &#8211; the landmark viewers.  They&#8217;re around landmarks!  If I saw something in the world that <em>looked</em> like a landmark, I knew there was a landmark viewer nearby.  I didn&#8217;t have to go probing the mind of some sadistic designer.  Another simple way of limiting the breaking of immersion would be to give the player character some in-game way of &#8220;sensing&#8221; nearby elements of a collection &#8211; some blinking UI element or controller rumble feedback to indicate the proximity of the element.  I can&#8217;t immediately think of any games that have really done this, although I&#8217;m absolutely sure <em>someone</em> must have.  The closest example I can think of is Ocarina of Time&#8217;s use of the rumble pak to signal to the player that something was hidden nearby.</p>
<p><strong>Application</strong></p>
<p>So how could Assassin&#8217;s Creed have improved its flag collection gameplay?  Personally, I think the most unintrusive way would have been to tie flags to labeled chunks or chapters of historical info (fictional or otherwise) about the city.  Such a change wouldn&#8217;t involve adding abilities or tweaking/rebalancing character progression to accommodate gameplay rewards &#8211; and the change would fit well with the game&#8217;s prominent narrative delivery and historical setting.  Of course, this would probably involve cutting the number of flags down significantly &#8211; a most welcome change.  In fact, why not change the flags altogether and instead make them distinctly crafted relics in the vein of Uncharted&#8217;s treasures?  They would probably fit into the world a little better that way.   (Really &#8211; why are there random flags all over the place, anyway?)  Along those lines, the seeding of these &#8220;relics&#8221; could be in more logical locations: at the top of notable landmarks or inside obvious places of importance rather than in the shadows of some inconspicuous alley or atop a nondescript rooftop.  Furthermore, the designers can spread clues regarding the locations of those relics throughout lesser &#8220;eavesdropping&#8221; opportunities in the game.  I found the eavesdropping mechanic to be rather contrived, as the player can <em>only </em>eavesdrop for an investigative mission.  It would have been much more interesting if there were other groups of conversations on which the player could eavesdrop to get clues &#8211; much in the same way that pickpocketing is used for both investigations <em>and</em> for acquiring throwing knives.  And, being the valuable relics that they are, some of them can be guarded by hostile templars who must be circumvented or defeated, while others can be locked away in trap-laden rooms requiring a touch of finesse and dexterity to traverse.</p>
<p>And for the record, I have not yet touched the second title in the series.  So now someone who&#8217;s finished playing Assassin&#8217;s Creed II can tell me whether Ubisoft did, in fact, add a more compelling collection mechanic.</p>
<p>So that covers the shortfalls I noticed in Assassin&#8217;s Creed&#8217;s flag collection and how one might possibly improve that segment of gameplay. In my next post, I&#8217;ll be exploring the importance of community and recognition and how those things have strengthened the player&#8217;s drive to collect &#8211; especially with the most recent console generation&#8217;s emphasis on online play.</p>
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<title><![CDATA[Детайли за BioShock 2 Special Edition...]]></title>
<link>http://strangera.com/2009/11/21/bioshock-2-special-edition-details-surface/</link>
<pubDate>Fri, 20 Nov 2009 22:00:37 +0000</pubDate>
<dc:creator>stranger</dc:creator>
<guid>http://strangera.com/2009/11/21/bioshock-2-special-edition-details-surface/</guid>
<description><![CDATA[В shacknews.com се появиха малко детайли относно специалното издание на BioShock 2, което за моя рад]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>В <a href="http://www.shacknews.com/onearticle.x/61317">shacknews.com</a> се появиха малко детайли относно специалното издание на <a href="http://strangera.com/category/games/bioshock-games/">BioShock 2</a>, което за моя радост ще се появи и за PC!</p>
<p>Тъ, за какво си говорим?<br />
<a href="http://strangera.wordpress.com/files/2009/11/bioshock-2-special-edition.jpg"><img class="aligncenter size-full wp-image-11322" title="BioShock 2 Special Edition" src="http://strangera.wordpress.com/files/2009/11/bioshock-2-special-edition.jpg" alt="" width="496" height="351" /></a></p>
<p><strong>Пакета ще съдържа:</strong><br />
- <a href="http://strangera.com/category/games/bioshock-games/">BioShock 2</a> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
- 164 странична книга с твърди корици, съдържаща арт от играта;<br />
- 180г плоча със SCORE-а на оригиналният <a href="http://strangera.com/category/games/bioshock-games/">BioShock</a> <em>(180г плоча може да не говори много на средностатистическият потребител, но ако сте маниак на тема звук, би трябвало тукощоо да сте се подмокрили);</em><br />
- аудио CD с SCORE-а на <a href="http://strangera.com/category/games/bioshock-games/">BioShock 2</a>;<br />
- 3 автентични плакати от дълбините на Rapture.<br />
Цялото това нещо ще е прилежно опаковано в специална <strong>черна кутия</strong> с пеперуда отгоре!</p>
<p>АБЕ изродщина. Аз лично харесах първият <a href="http://strangera.com/category/games/bioshock-games/">BioShock</a> доста, и определено чакам вторият с интерес (а вече ще имаме и сериозно мулти така че). А колекционерското издание&#8230; е страхотно <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
Разбира се, в момента в които имам информация за това колко ще струва цялото това нещо в България (и ще се продава ли въобще), ще ви информирам, а до тогава ви оставям да точите лиги.</p>
<p>В нормалните държави <a href="http://strangera.com/category/games/bioshock-games/">BioShock 2</a> Special Edition излиза паралелно със стандартната версия, т.е. на 9-ти февруари, 2010!</p>
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<title><![CDATA[Edição especial de BioShock 2]]></title>
<link>http://nvidiathepoweroffuture.wordpress.com/2009/11/20/edicao-especial-de-bioshock-2/</link>
<pubDate>Fri, 20 Nov 2009 20:00:31 +0000</pubDate>
<dc:creator>c4carvalho</dc:creator>
<guid>http://nvidiathepoweroffuture.wordpress.com/2009/11/20/edicao-especial-de-bioshock-2/</guid>
<description><![CDATA[&nbsp; A 2k Games revelou que BioShock 2 irá contar com uma edição especial que estará disponível pa]]></description>
<content:encoded><![CDATA[&nbsp; A 2k Games revelou que BioShock 2 irá contar com uma edição especial que estará disponível pa]]></content:encoded>
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<title><![CDATA[Biollector 2]]></title>
<link>http://rhaja.wordpress.com/2009/11/20/biollector-2/</link>
<pubDate>Fri, 20 Nov 2009 08:10:03 +0000</pubDate>
<dc:creator>misterthi</dc:creator>
<guid>http://rhaja.wordpress.com/2009/11/20/biollector-2/</guid>
<description><![CDATA[Bioshock 2 aura bien droit à une version collector qui comprendra : - un artbook de 164 pages - la b]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong>Bioshock 2 aura bien droit à une version collector qui comprendra :</strong></p>
<p><strong>- un artbook de 164 pages</strong></p>
<p><strong>- la bande originale du premier opus en 33 tours et celle du 2 en cd</strong></p>
<p><strong>- 3 affiches publicitaires à la mode Rapture</strong></p>
<p><strong><strong>Le tout dans une jolie boîte.</strong></strong></p>
<p><strong><strong>Prix du lot 90 euros pour la version PS3 et Xbox360 et 80 euros pour le pc.</strong></strong></p>
<p>&#160;</p>
<p><strong><span style="color:#000000;"><a href="http://rhaja.wordpress.com/files/2009/11/biollector.jpg"><img class="aligncenter size-full wp-image-576" title="biollector" src="http://rhaja.wordpress.com/files/2009/11/biollector.jpg" alt="" width="480" height="339" /></a><br />
</span></strong></p>
<p><strong><span style="color:#000000;"><br />
</span></strong></p>
<p><strong><br />
</strong></p>
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<title><![CDATA[[A venir] Bioshock 2 édition spéciale collector]]></title>
<link>http://zonecollector.net/2009/11/20/a-venirbioshock-2-edition-speciale-collector/</link>
<pubDate>Fri, 20 Nov 2009 07:56:27 +0000</pubDate>
<dc:creator>Alkesh</dc:creator>
<guid>http://zonecollector.net/2009/11/20/a-venirbioshock-2-edition-speciale-collector/</guid>
<description><![CDATA[L&#8217;éditeur du fps subaquatique 2kgames vient d&#8217;annoncer le contenu de l&#8217;édition spé]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://img.extremepc.fr/2008/jeux-video/bioshock-2-.jpg" alt="" width="400" height="378" /></p>
<p>L&#8217;éditeur du fps subaquatique 2kgames vient d&#8217;annoncer le contenu de l&#8217;édition spéciale de Bioshock 2,dont la sortie est toujours programmée le 9/02/10.</p>
<p>Cette édition offrira dans un packaging qui s&#8217;annonce déjà de bonne qualité quelques goodies sympa:</p>
<p>Un 33 tours de la BO du premier <a href="http://www.gamekult.com/groupes/SU00002399"><strong>BioShock</strong></a></p>
<p>Un CD de celle de <a href="http://www.gamekult.com/groupes/SU00005082"><strong>BioShock 2</strong></a>,</p>
<p>Trois posters reprenant des affiches croisées dans Rapture</p>
<p>Un <em>artbook</em> de 164 pages.</p>
<p style="text-align:center;">
<p style="text-align:center;"><img class="aligncenter" src="http://www.ladepeche.fr/content/photo/biz/2009/11/20/00038708_zoom.jpg" alt="" width="384" height="272" /></p>
<p>Un contenu assez original dans la catégorie, au tarif annoncé de 99$ environ, ca risque d&#8217;en rebuter certains si la conversion 1€/1$ est toujours d&#8217;actu dans notre jolie contrée..</p>
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<title><![CDATA[Bioshock 2 Collectors Edition Swag]]></title>
<link>http://rebornonline.wordpress.com/2009/11/19/bioshock-2-collectors-edition-swag/</link>
<pubDate>Thu, 19 Nov 2009 23:16:49 +0000</pubDate>
<dc:creator>Hellerphant</dc:creator>
<guid>http://rebornonline.wordpress.com/2009/11/19/bioshock-2-collectors-edition-swag/</guid>
<description><![CDATA[Bioshock is my favourite game of this generation, so I was already pretty damn excited for the secon]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://rebornonline.wordpress.com/files/2009/11/500x_bioshock_2_special_edition.jpg"><img src="http://rebornonline.wordpress.com/files/2009/11/500x_bioshock_2_special_edition.jpg?w=300" alt="" title="500x_bioshock_2_special_edition" width="300" height="153" class="alignleft size-medium wp-image-227" /></a><br />
<em><strong>Bioshock</strong></em> is my favourite game of this generation, so I was already pretty damn excited for the second installment, but after seeing the great swag that comes with the Collectors Edition I&#8217;m jumping up and down like a school girl.</p>
<p>As announced on <strong><em>The Cult of Rapture</em></strong> the Collectors Edition will cost approximately $99.99USD for the Xbox 360 and PS3 versions, and $89.99USD for the PC. That&#8217;s a fair bit of coin, but you also get a fair bit of swag including&#8230;</p>
<p>    * BioShock 2<br />
    * Vinyl 180g LP featuring the orchestral score from the original BioShock<br />
    * CD containing the BioShock 2 orchestral score<br />
    * A 164 page 8-inch x 11-inch hardbound artbook chock full of developer commentary<br />
    * Three posters featuring vintage ads from Rapture (rolled)</p>
<p>Of course you&#8217;ll need a record player to hear that Vinyl glory, but regardless it would make a fitting decoration for any bedroom or den. The collectors edition will ship the same day as the normal version of the game, which is set for a Feb 9th 2010 release. 2K Games have said that this is a single production type deal, so get your pre-orders in early. </p>
<p>Unsure if this will ship to Australia.</p>
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<title><![CDATA[Edición Especial: Bioshock 2]]></title>
<link>http://mygamelife.wordpress.com/2009/11/19/edicion-especial-bioshock-2/</link>
<pubDate>Thu, 19 Nov 2009 21:53:40 +0000</pubDate>
<dc:creator>maxhyde</dc:creator>
<guid>http://mygamelife.wordpress.com/2009/11/19/edicion-especial-bioshock-2/</guid>
<description><![CDATA[Leo en Kotaku noticias sobre la Edición Especial de Bioshock 2 que saldrá, como siempre, el mismo dí]]></description>
<content:encoded><![CDATA[Leo en Kotaku noticias sobre la Edición Especial de Bioshock 2 que saldrá, como siempre, el mismo dí]]></content:encoded>
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<title><![CDATA[Edición Especial de Bioshock 2]]></title>
<link>http://pressthepsbutton.wordpress.com/2009/11/19/edicion-especial-de-bioshock-2/</link>
<pubDate>Thu, 19 Nov 2009 20:22:37 +0000</pubDate>
<dc:creator>shinigaminess</dc:creator>
<guid>http://pressthepsbutton.wordpress.com/2009/11/19/edicion-especial-de-bioshock-2/</guid>
<description><![CDATA[Así es como lo leen Buttoneros hace días 2K nos mostro la caratula oficial del juego y ahora nos mue]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><a href="http://www.2kgames.com/cultofrapture/features/bioshock2se/bioshock2se.jpg" target="_blank"><img class="aligncenter" src="http://www.2kgames.com/cultofrapture/features/bioshock2se/bioshock2se.jpg" alt="" width="561" height="284" /></a></p>
<p style="text-align:justify;">Así es como lo leen Buttoneros hace días 2K nos mostro la caratula oficial del juego y ahora nos muestra la edición de colección de Bioshock 2 el cual costara $99.99 dólares. Y estará disponible en la misma fecha de salida que el juego que es el 9 de febrero del 2010. Y si también estabas preocupado porque tal vez no llegue a todo el mundo esta edición en la página oficial de Bioshock 2 confirma que esta edición se distribuirá por igual a todo el mundo así que no te preocupes en pensar como le ibas a hacer para conseguirla, y a continuación les dejo el contenido de la misma.</p>
<ul>
<li>Una      copia del juego BioShock 2</li>
<li>Disco      de vinilo con la Banda Sonora de BioShock 2 (si los discos grandotes de      acetato).</li>
<li>CD con      la Banda Sonora de BioShock 2.</li>
<li>3      Posters de Publicidad de Rapture. (como los viste en el juego).</li>
<li>Art      Book de BioShock 2 con 164 páginas.</li>
</ul>
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<title><![CDATA[X-Men Origins: Wolverine och annat trevligt!]]></title>
<link>http://closesttothecore.wordpress.com/2009/11/18/x-men-origins-wolverine-och-annat-trevligt/</link>
<pubDate>Wed, 18 Nov 2009 20:26:14 +0000</pubDate>
<dc:creator>16thbird</dc:creator>
<guid>http://closesttothecore.wordpress.com/2009/11/18/x-men-origins-wolverine-och-annat-trevligt/</guid>
<description><![CDATA[Såg klart på X-Men Wolverine idag, och ja, den har varit ute på dvd ett tag. Men det skiter jag i oc]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Såg klart på X-Men Wolverine idag, och ja, den har varit ute på dvd ett tag. Men det skiter jag i och recenserar den endå… Grattis för att ni får läsa en ny recension av moi!</p>
<p>X-Men Origins: Wolverine</p>
<p>Filmen börjar 1845 in North-Western Territory, British North America (kallat Kanada i filmen) där James Howlett är sängliggande eftersom han är sjuk och hans vänn Victor Creed. James Howletts pappa, John Howlett, kommer in i rummet för att se hur hans son mår men hinner inte vara där länge innan vaktmästaren, och pappa till Victor, Thomas Logan stormar in i huset eftersom han vill prata med James pappa.</p>
<p>James pappa går iväg för att prata med Thomas och Victor följer efter. De hinner inte vara borta länge innan James hör ett skott och springer efter dem. Han ser att Thomas har skutit John. När han ser vad som har hänt så aktiveras hans mutation, påskyndad läkningsprocess och tre klor på varje hand, och i sin ilska så dödar han vaktmästaren Thomas. Innan han dör så berättar han att han är James riktiga pappa och inte John.</p>
<p>De båda bröderna James och Victor flyr in i skogen eftersom de är jagade av en ilsken folkmassa, lovar att ta hand om varandra, och går med i den Amerikanska armén. Under de kommande åren så slåss de för Nordstaterna i Inbördeskriget, WWI, WWII, och till sist Vietnamnkriget där de ställs inför krigsrätt och blir dömda till döden med arkebusering. De överlever med hjälp av sina helande förmågor och sätts i fängelse.</p>
<p>När de är i fängelse så besöker Major William Stryker och rekryterar dem till en egen styrka han håller på att sätta ihop. Gruppen visar sig bestå av Agent Zero, legosoldaten Wade Wilson, teleportören John Wraith, oskadbara Fred Dukes, och Chris Bradley som användertelekinesi.</p>
<p>Efter ett tag så får de uppdraget att åka till Lagos, Nigeria för att få tag på en meteorit. De tar sig enkelt in i huset där den förvaras och får på köpet reda på var den landade. Gruppen tar sig dit men längre kommer de inte eftersom byn i närheten anser att platsen är helig. När gruppen är beredd på att döda alla i byn så får James nog och stoppar dem och lämnar sedan guppen.</p>
<p>Sex år senare har James flyttat tillbaka till Kanada och bytt efternamn till Logan. I Kanada så har han börjat jobba som skogshuggare och bor men sin flickvän och lärare Kayla Silverfox. Medans de har det trevligt så har Victor hittat Chris Bradley som jobbar på en cirkus och dödar honom.</p>
<p>Major William Stryker med Agent Zero för att be om James hjälp att hitta Victor men Logan tackar nej. Efter ett tag så dyker Victor upp och dödar Logan flickvän. Efter det kommer Stryker upp igen och den här gången går Logan med på att hjälpa dem. Stryker ser till att Logan får sitt skellätt förstärkt med metallen Adamantium, en metall som har framställts med hjälp av meteoriten de letade efter Nigeria. Operationen lyckas och Stryker bedårar Agent Zero att hugga av huvudet på Logan. Men Logan hör det och flyr från anläggningen.</p>
<p>Logan gömmer sig i ladan hos ett äldre par och hittar honom och låter honom stanna över natten. Dagen efter så dödar Agent Zero paret. Logan förstör två Humvees och en helikopter som Agent Zero hade och dödar även honom.</p>
<p>För att hämnas på Stryker för döden på Logans flickvän så letar Logan upp Wraith och Dukes för att hitta något kallat &#8220;The Island.&#8221; Dukes har gått kraftigt upp i vikt och jobbar nu som boxare och lovar Logan att om han kan vinna mot honom så berättar han om ön. &#8216;</p>
<p>Logan vinner och börjar att leta upp en mutant kallad Gambit med hjälp av Wraith och hittar honom i New Orleans. Gambit börjar slåss med Logan eftersom han tror att Logan ska ta tillbaka honom till Ön. Wraith täcker bakdörren och blir attakerad av Sabretooth (Victor) och dödad.</p>
<p>Victor flyr från scenen och Logan slår sig ihop med Gambit som tar honom till Ön som visar sig vara Three Mile Island. Och bestämmer sig för att befria mutanterna som är fängslade på Ön.</p>
<p>Angående vad jag tyckte om filmen, så tyckte jag att den är jävligt mycket bättre än de andra filmerna, i alla fall del två och tre, den första var bra. Det var kul att de hade med Will.i.am, för det mesta så tycker jag att de flesta artisterna som börjar göra filmer inte är bra, men Will.i.am spelade rollen riktigt bra.<br />
Det andra som var kul var att Ön var Three Mile Island, en verklig ö som ligger i Harrisburg, Pennsylvania. Som lite bakgrundsfakta så kan jag nämna att Three Mile Island har ett kärnkraftverk som inte fungerade som det skulle 29 Mars, 1979 och ja, ni vet vad som kan hända om ett kärnkraftverk inte fungerar som det ska&#8230; Nu var det inte så illa att det blev en explosion eller så och det används fortfarande.</p>
<p>Det dåliga är  när Logan stannar hos det äldre paret och är på övervåningen och kollar in sina nya klor, man ser verkligen att det är CGI, trist i en annars bra film. En annan dålig sak är slutet. Nu ska jag inte avslöja det eller så, det är bara så dåligt.</p>
<table border="0" cellpadding="0" width="607">
<tbody>
<tr>
<td width="163">Betyg</td>
<td width="68">9/10</td>
</tr>
<tr>
<td>Plus</td>
<td></td>
</tr>
<tr>
<td>Bättre än de andra och Wolverine är ju en av mina favoriter i X-Men.</td>
<td></td>
</tr>
<tr>
<td>Minus</td>
<td></td>
</tr>
<tr>
<td>Slutet, sög. Plus att de hade en del dåliga CGI-animeringar.</td>
<td></td>
</tr>
</tbody>
</table>
<p>Sen så började jag på min andra genomspelning av Bioshock, för att få de där extra achievementsen jag har missat. Som tur så är det inga multiplayer achievement, och misstolka mig inte! Jag älskar att kunna få ihop sina polare och köra H3/MW2 eller vilket favoritspel man nu har… och köra tills man inte orkar mer eller någon måste dra (runt en dag brukar det bli, redds. amn.) men jag vill inte att man måste köra online (dels för att jag inte har guld…) och på så vis inte få de där sista achievementsen. Men idag så blev det även en kort runda (13.01 min. reds. anm.) med H3: ODST för att klara det på Legendary och poängen blev: 9 251 med 70 döda, onda, och fula utomjordingar och jag dog 2 gånger.</p>
<p>Apropå recensioner så vet jag inte om jag kommer skriva något för månadens nummer av /news/ eftersom jag skulle få mailat vad jag skulle skriva av vice-cheft redaktören, vilket inte har hänt&#8230; men det är inte mitt problem eftersom det är deras tiding&#8230;  MEN! Imorn kommer det en recension av 2012, och nu har ni något att se fram emot!</p>
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<title><![CDATA[Big daddy cosplay gets even more awesome!]]></title>
<link>http://larcho.wordpress.com/2009/11/18/big-daddy-cosplay-gets-even-more-awesome/</link>
<pubDate>Wed, 18 Nov 2009 20:23:35 +0000</pubDate>
<dc:creator>larch</dc:creator>
<guid>http://larcho.wordpress.com/2009/11/18/big-daddy-cosplay-gets-even-more-awesome/</guid>
<description><![CDATA[Remember the most epic big daddy cosplay I reported on some time ago? Well they have gone and done a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Remember the most epic big daddy cosplay I reported on <a title="Big Daddy Cosplay" href="http://larcho.wordpress.com/2009/09/10/most-epic-big-daddy-cosplay-ever/" target="_blank">some time ago</a>? Well they have gone and done a professional shoot inside a local aquarium and the results are pretty jaw dropping. Rapture has never looked this real before.</p>

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<title><![CDATA[Box Art For Mass Effect and Bioshock Sequels]]></title>
<link>http://evolveent.wordpress.com/2009/11/18/box-art-for-mass-effect-and-bioshock-sequels/</link>
<pubDate>Wed, 18 Nov 2009 17:06:44 +0000</pubDate>
<dc:creator>evolveteam</dc:creator>
<guid>http://evolveent.wordpress.com/2009/11/18/box-art-for-mass-effect-and-bioshock-sequels/</guid>
<description><![CDATA[Two highly anticipated sequels, two unoriginal box art covers.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://evolveent.wordpress.com/files/2009/11/mass.jpg"><img src="http://evolveent.wordpress.com/files/2009/11/mass.jpg" alt="" title="mass" width="300" height="425" class="aligncenter size-full wp-image-5394" /></a></p>
<p>Two highly anticipated sequels, two unoriginal box art covers.</p>
<p><a href="http://evolveent.wordpress.com/files/2009/11/safdfas.jpg"><img src="http://evolveent.wordpress.com/files/2009/11/safdfas.jpg" alt="" title="safdfas" width="300" height="426" class="aligncenter size-full wp-image-5395" /></a></p>
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<title><![CDATA[2K Games muestra la carátula de BioShock 2]]></title>
<link>http://psengine.wordpress.com/2009/11/18/2k-games-muestra-la-caratula-de-bioshock-2/</link>
<pubDate>Wed, 18 Nov 2009 12:31:17 +0000</pubDate>
<dc:creator>djguille25</dc:creator>
<guid>http://psengine.wordpress.com/2009/11/18/2k-games-muestra-la-caratula-de-bioshock-2/</guid>
<description><![CDATA[2K Games ha hecho oficial la carátula que acompañará a BioShock 2 el próximo 9 de Febrero cuando lle]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>2K Games ha hecho oficial la carátula que acompañará a BioShock 2 el próximo 9 de Febrero cuando llegue a las tiendas de todo el mundo para PlayStation 3, Xbox 360 y PC.</p>
<p>El parecido con la de la primera entrega es más que evidente y se vuelve a mostrar un Big Daddy acompañado de una Little Sister.</p>
<div style="text-align:center;"><a rel="lytebox[2880560]" href="http://www.laps3.com/foro/imagehosting/thum_7804b03c66b939c3.jpg"><img src="http://www.laps3.com/foro/imagehosting/thum_7804b03c66b939c3.jpg" border="0" alt="" width="351" height="406" /></a></div>
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<title><![CDATA[BioShock 2:Siren Alley Trailer]]></title>
<link>http://g1hd.wordpress.com/2009/11/17/bioshock-2siren-alley-trailer/</link>
<pubDate>Wed, 18 Nov 2009 02:49:35 +0000</pubDate>
<dc:creator>kingstar213</dc:creator>
<guid>http://g1hd.wordpress.com/2009/11/17/bioshock-2siren-alley-trailer/</guid>
<description><![CDATA[&nbsp;]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="display:block;width:425px;margin:0 auto;"> <embed src='http://widgets.vodpod.com/w/video_embed/Groupvideo.3944529' type='application/x-shockwave-flash' AllowScriptAccess='always' pluginspage='http://www.macromedia.com/go/getflashplayer' wmode='transparent' flashvars='' /></p>
<div style="font-size:10px;"><a href="http://vodpod.com?r=wp"></a></div>
<p>&#160;</p>
<p></span></p>
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