When I was developing the initial concept of Bumper Bash, I realized immediately that the level of fun and re-playability would depend not so much on the player controlled bumper car, but on the behav… more →
ThruDreamsgate's Blogdreamsgate wrote 1 year ago: When I was developing the initial concept of Bumper Bash, I realized immediately that the level of f … more →
dreamsgate wrote 2 years ago: Somehow it just never fails, I create a game plan, a well thought out one at that, and then begins t … more →
dreamsgate wrote 2 years ago: Ok, my game plan is set, now down to deciding what if any logic bricks will be used to make it work. … more →
dreamsgate wrote 2 years ago: Well okay, so finding my notes wasn’t as helpful as it could have been. I have this bad habit … more →
dreamsgate wrote 2 years ago: I have been known to make a game or two using Blender’s game engine. And while I don’t m … more →