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	<title>burnout-paradise &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/burnout-paradise/</link>
	<description>Feed of posts on WordPress.com tagged "burnout-paradise"</description>
	<pubDate>Thu, 26 Nov 2009 15:08:17 +0000</pubDate>

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<title><![CDATA[Possible Fix To Stop Burnout Paradise From Freezing]]></title>
<link>http://hackomattic.wordpress.com/2009/11/24/possible-fix-to-stop-burnout-paradise-from-freezing/</link>
<pubDate>Tue, 24 Nov 2009 15:20:01 +0000</pubDate>
<dc:creator>suniltee</dc:creator>
<guid>http://hackomattic.wordpress.com/2009/11/24/possible-fix-to-stop-burnout-paradise-from-freezing/</guid>
<description><![CDATA[Burnout Paradise is the most coolest racing game ever released for PC. Burnout Paradise is the first]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" title="Burnout Paradise" src="http://blacksquared.files.wordpress.com/2009/03/burnout-paradise.jpg?w=500&#038;h=314#38;h=314" alt="Burnout Paradise" width="500" height="314" /></p>
<p><strong>Burnout Paradise</strong> is the most coolest racing game ever released for PC. <strong>Burnout Paradise</strong> is the first title to be released for PC in the Burnout series. I myself have played this game and it is the ultimate racing experience.</p>
<p>Most of the people who have downloaded this game or even bought it are facing problems of the game freezing in the main screen. Most of them have said that the loading wheel just keeps rotating and nothing happens even after waiting for more than an hour. When i downloaded this game i too faced the same problem.</p>
<p>The No-Intro Fix that is available on <a href="http://filenetworks.blogspot.com/2009/02/burnout-paradise-no-intro-fix-possible.html">FILEnetworks</a> which has been made by RELODED just stops the EA and criterion logos from appearing when the game starts. It is of no use.</p>
<p>Actually it is very simple. You needn’t even download any patches or cracks. Just go to BurnoutConfigTool which is located in the Burnout Paradise folder. Probably it’s address is <strong>C:\Program Files\Electronic Arts\Burnout(TM) Paradise The Ultimate Box</strong>.<strong> </strong>Just open the BurnoutConfigTool<strong>. </strong>In the tool you will find a thing called Anti-Aliasing. It will be set to none. But, change it to 2x. Now save and exit it and try to start <strong>Burnout Paradis</strong>e using Burnout Launcher. See if it works.</p>
<p>If it still behaves in the same way then just try changing the Anti-Aliasing to 4x. If this does work then please share your views by adding a comment below.</p>
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<title><![CDATA[Left 4 Dead 2 Demo Impressions]]></title>
<link>http://digita1sunset.wordpress.com/2009/11/10/left-4-dead-2-demo-impressions/</link>
<pubDate>Tue, 10 Nov 2009 04:43:55 +0000</pubDate>
<dc:creator>mcalamia247</dc:creator>
<guid>http://digita1sunset.wordpress.com/2009/11/10/left-4-dead-2-demo-impressions/</guid>
<description><![CDATA[I recorded a video about this topic, but never actually uploaded it. I figure, why not put the new b]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I recorded a video about this topic, but never actually uploaded it. I figure, why not put the new blog to good use and write about it.</p>
<p>First off, the game isn&#8217;t drastically different, but it does bring some new things to the table. Aside from new maps and a new group of lovable characters, we get some new weapons and even some new types of infected.</p>
<p>Honestly, I don&#8217;t care about the new characters, but I do care about the new weapons. The big addition is melee weapons. Players now have the ability to pick up weapons like frying pans, guitars and night sticks. It is very satisfying smacking a decaying human being upside the head, and hearing the &#8217;smack.&#8217; Like in Burnout Paradise, I&#8217;m not sure if that will ever get old.</p>
<p>As mentioned above. there are new zombies, including &#8217;spitters&#8217; which you guessed it, spit. Another is called a &#8216;jockey.&#8217; They jump on your head and basically ride you around like a horse. The only way to get them off you, is to run around, until they jump off or get shot.</p>
<p>I haven&#8217;t spent a ton of time playing the demo, I have to say I&#8217;m not nearly as impressed as I was a year ago with the original Left 4 Dead. That isn&#8217;t because I&#8217;m one of those people who don&#8217;t like that Valve stopped supporting it after only one year. To those people, I say shut the fuck up, and just don&#8217;t buy the game. I don&#8217;t mind them releasing an entirely new game, if it is an entirely new game.</p>
<p>For me though, the awesomeness has diminished a little. I don&#8217;t know if I really want to spend another $60 for a game that I basically played last year. There is no story, or any real solid single player mode, which for me is a big part of playing any game.</p>
<p>I&#8217;m sad to say it, but I don&#8217;t think I will be picking this game up this holiday season. I&#8217;ll throw it on my Christmas list, and hope Santa leaves it under my tree December 24 night.</p>
<p><img class="alignnone size-full wp-image-12" title="766043-left4dead_windows_cover_large" src="http://digita1sunset.wordpress.com/files/2009/11/766043-left4dead_windows_cover_large.jpg" alt="766043-left4dead_windows_cover_large" width="300" height="434" /></p>
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<title><![CDATA[2009 Holiday Console Rundown]]></title>
<link>http://lupinbebop.wordpress.com/2009/11/06/2009-holiday-console-rundown/</link>
<pubDate>Fri, 06 Nov 2009 15:45:46 +0000</pubDate>
<dc:creator>LB</dc:creator>
<guid>http://lupinbebop.wordpress.com/2009/11/06/2009-holiday-console-rundown/</guid>
<description><![CDATA[If you don’t know by now, I’ll go ahead and let you know: I love technology. I’m the biggest techno-]]></description>
<content:encoded><![CDATA[If you don’t know by now, I’ll go ahead and let you know: I love technology. I’m the biggest techno-]]></content:encoded>
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<item>
<title><![CDATA[Split Second: Eurogamer Video Gameplay]]></title>
<link>http://kingslayer.wordpress.com/2009/11/01/split-second-eurogamer-video-gameplay/</link>
<pubDate>Sun, 01 Nov 2009 23:04:57 +0000</pubDate>
<dc:creator>kingslayer</dc:creator>
<guid>http://kingslayer.wordpress.com/2009/11/01/split-second-eurogamer-video-gameplay/</guid>
<description><![CDATA[Split Second is the second title from Black Rock/Disney Interactive. This game looks set to challeng]]></description>
<content:encoded><![CDATA[Split Second is the second title from Black Rock/Disney Interactive. This game looks set to challeng]]></content:encoded>
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<title><![CDATA[177- 02) Walkabout]]></title>
<link>http://zoodojoo.wordpress.com/2009/10/29/177-02-walkabout/</link>
<pubDate>Thu, 29 Oct 2009 20:06:55 +0000</pubDate>
<dc:creator>EUROTRIP by ZOODOJOO</dc:creator>
<guid>http://zoodojoo.wordpress.com/2009/10/29/177-02-walkabout/</guid>
<description><![CDATA[Não pensamos duas vezes. Não importava muito quantas horas estávamos sem um banho ou sem esticar o c]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Não pensamos duas vezes. Não importava muito quantas horas estávamos sem um banho ou sem esticar o corpo numa cama de verdade&#8230;<br />
Apesar da canseira mortal, ainda dava tempo de ir até o Big Ben.<br />
Bater perna era tudo o que precisávamos naquele momento.</p>
<p>Agradecemos a Brooke na recepção do hostel pelas instruções e refizemos o percursso a pé até a Gloucester Road Station como duas crianças correndo contra o relógio.</p>
<p>Minutos antes, aquele trajeto da estação até o hostel era uma aventura, agora já era familiar.<br />
É muito louca essa sensação de não conhecer nada, de virar uma esquina e descobrir tudo novo&#8230;<br />
Mais louca ainda é a sensação que se tem ao começar a criar os primeiros pontos de referência&#8230;<br />
É muiiiiiiiiiiiiito louco!</p>
<p>A ausência das pesadas malas nos fazia flutuar.<br />
Estávamos leves, felizes, falantes e cheios de uma energia renovada. &#8220;We are in London&#8230; Let&#8217;s break the law&#8221;&#8230;<br />
Mergulhamos no underground.</p>
<p>Como havíamos comprado o bilhete do metrô (Zonas 1,2,3,4,5 e 6), pq o aeroporto internacional fica bem distante do centro (Zona 6, creio eu), tínhamos viagens livres pelo transporte de Londres pelo resto do dia.<br />
Rapidamente encontramos no complexo mapa metroviário a estação mais próxima a famosa torre do relógio: Westminster.</p>
<p>Para nossa sorte, a Westminster ficava na mesma linha que nossa estação, a Circle. Passamos pela South Kensington, Sloane Square, Victoria, St. Jame&#8217;s Park e finalmente descemos.</p>
<p><img class="alignnone size-full wp-image-1828" title="Westminster" src="http://zoodojoo.wordpress.com/files/2009/10/westminster.jpg" alt="Westminster" width="495" height="500" /></p>
<p>Eu comecei a reparar numa frase que a condutora do metrô dizia com frequência, mas ainda não conseguia escrevê-la na minha mente. Ela não fazia sentido ainda.</p>
<p>Milhares de conexões em cada uma dessas estações.<br />
Por mais que se tenha gente nas plataformas embarcando e desembarcando e o metrô não seja lá tão espaçoso (o metrô londrino é muito muito estreito e tem o teto bem baixo) a coisa funciona.</p>
<p>Antes de sair à superfície, percorremos alguns quilômetros de corredor (e isso não é nenhum exagero).<br />
Londres abriga outra cidade no seu underground.<br />
Foi num desses corredores que a Islândia veio me fazer vontade mais uma vez:</p>
<p><img class="alignnone size-full wp-image-1829" title="Iceland-Blue-Lagoon" src="http://zoodojoo.wordpress.com/files/2009/10/iceland-blue-lagoon.jpg" alt="Iceland-Blue-Lagoon" width="495" height="500" /></p>
<p>Não dá pra explicar com justiça o que é sair dessa estação e dar de cara com o Big Ben.<br />
Vc sai da estação, sobe uma escada cheia de pessoas indo e vindo e dá de cara com o cartão postal mais famoso de Londres.</p>
<p>A gente não tem noção do tamanho da torre do Big Ben até que se está lá ao lado.<br />
É descomunal.<br />
A saída do metrô parece estar propositalmente posicionada bem na lateral do Big Ben, assim, só pra provocar.</p>
<p><img class="alignnone size-full wp-image-1830" title="Big-Ben-Tube" src="http://zoodojoo.wordpress.com/files/2009/10/big-ben-tube.jpg" alt="Big-Ben-Tube" width="495" height="693" /></p>
<p>Atravessamos a rua com cuidado, pois nessa hora, os londrinos adoram andar de bicicleta a todo vapor.<br />
Atravessamos de volta, pq é impossível fazer fotos ao lado da torre do relógio. Ela simplesmente não se enquadra em qualquer enquadramento que se faça.</p>
<p><img class="alignnone size-full wp-image-1831" title="Big-Ben-Ju" src="http://zoodojoo.wordpress.com/files/2009/10/big-ben-ju.jpg" alt="Big-Ben-Ju" width="495" height="500" /></p>
<p>Descemos uma escada lateral ao Rio Tamisa.<br />
Foi assim que conseguimos fazer algumas fotos.</p>
<p><img class="alignnone size-full wp-image-1832" title="Big-Ben-Joao" src="http://zoodojoo.wordpress.com/files/2009/10/big-ben-joao.jpg" alt="Big-Ben-Joao" width="495" height="693" /></p>
<p>Assim como nós, turistas do mundo todo babavam simplesmente pelo fato de estarem ali.<br />
Todo mundo feliz, um frio bacana, aquele tempinho típico de Londres&#8230;</p>
<p>Londres foi uma exigência da Jussara para essa viagem, ela fazia questão de conhecer a cidade. Eu mesmo não fazia questão.<br />
Mordi a língua.<br />
Naquele momento eu sentia a grandeza e a magia dessa cidade.</p>
<p>Andamos pelos arredores.<br />
Percorremos a principal ponte, andando um pouquinho, olhando pro Big Ben, andando mais um pouquinho, vendo a London Eye do outro lado.<br />
Atravessar o Tamisa pela primeira vez pela Ponte Westminster além de gelado é estonteante.<br />
As pessoas que passavam por nós&#8230;<br />
Muita gente com máquina fotográfica&#8230; Impossível definir um idioma&#8230;<br />
Parecia que estavam falando grego&#8230; Logo mais um grupo de turistas soltava uma frase em alemão, indiano, russo&#8230;</p>
<p><img class="alignnone size-full wp-image-1833" title="Big-Ben-Ponte_Jo" src="http://zoodojoo.wordpress.com/files/2009/10/big-ben-ponte_jo.jpg" alt="Big-Ben-Ponte_Jo" width="495" height="500" /></p>
<p><img class="alignnone size-full wp-image-1834" title="Big-Ben-Ponte_Ju" src="http://zoodojoo.wordpress.com/files/2009/10/big-ben-ponte_ju.jpg" alt="Big-Ben-Ponte_Ju" width="495" height="500" /></p>
<p>Já do outro lado do rio, seguimos até o elefante de Salvador Dali e lembrei muito da minha chefe lá na Criacittá, a Claudinha. Meses antes de eu estar ali, ela tinha feito uma foto fantástica do mesmo elefante que me chamou muito a atenção.<br />
Claro que registrei o pomposo e distorcido animal sob aquele céu nebuloso e fica a foto dedicada à Claudinha.</p>
<p><img class="alignnone size-full wp-image-1835" title="Dali-Elephant" src="http://zoodojoo.wordpress.com/files/2009/10/dali-elephant.jpg" alt="Dali-Elephant" width="495" height="693" /></p>
<p>Confirmamos a grandiosidade da London Eye e decidimos subí-la amanhã (fomos deixando pra amanhã, depois de amanhã, para o último dia e quando vimos, não subimos a London Eye &#8211; a Ju foi pra Paris tocando nesse assunto como um disco riscado) pois o tempo poderia abrir.</p>
<p><img class="alignnone size-full wp-image-1836" title="London-Eye-Joao" src="http://zoodojoo.wordpress.com/files/2009/10/london-eye-joao.jpg" alt="London-Eye-Joao" width="495" height="693" /></p>
<p>Andamos sem rumo certo, mesmo com o mapa debaixo do braço.</p>
<p><img class="alignnone size-full wp-image-1853" title="Bridge" src="http://zoodojoo.wordpress.com/files/2009/10/bridge.jpg" alt="Bridge" width="495" height="500" /></p>
<p>Íamos aonde nossa curiosidade nos levava.</p>
<p>Percorremos ruas e cantos espetaculares.<br />
A tarde ia caindo e o frio ia aumentando, mas estávamos tão malucos com tanta explosão de acontecimentos que pelo menos eu sentia calor.</p>
<p>Reatravessamos a ponte e encontramos a plaquinha do metrô já acesa.</p>
<p><img class="alignnone size-full wp-image-1852" title="Underground" src="http://zoodojoo.wordpress.com/files/2009/10/underground.jpg" alt="Underground" width="495" height="500" /></p>
<p>Era hora de tentar encontrar a Piccadilly Circus.</p>
<p>Meu Deus!<br />
Nem bem chegamos e eu já me apaixonei pelos mosaicos da estação do metrô.<br />
Não tirei foto de tudo, pq senão ia ficar louco e ia deixar vcs mais ainda.</p>
<p>Há alguns anos, eu havia recebido de presente da Inês, em sua passagem pela cidade da rainha, uma bonita ilustração dessa famosa praça.<br />
Desde então, aquela região se tornou familiar pra mim. Eu a apelidei carinhosamente de &#8220;A Time Square Londrina&#8221;.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/PpHxEWni3wY&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/PpHxEWni3wY&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><img class="alignnone size-full wp-image-1837" title="Picadilly-Circus-Ju" src="http://zoodojoo.wordpress.com/files/2009/10/picadilly-circus-ju.jpg" alt="Picadilly-Circus-Ju" width="495" height="500" /></p>
<p>Estar ali, de pé, naquela noite linda não podia ser mais especial.<br />
Aqueles letreiros acesos brincavam com nossos olhos. Não sabíamos pra onde ir ou o que fazer.</p>
<p><img class="alignnone size-full wp-image-1838" title="Picadilly-Circus-Joao" src="http://zoodojoo.wordpress.com/files/2009/10/picadilly-circus-joao.jpg" alt="Picadilly-Circus-Joao" width="495" height="500" /></p>
<p>Eu sabia que a Chinatown era por ali e que deveria existir uma grande loja de eletrônicos.</p>
<p>Acabei encontrando os dois e mais um monte de outras coisas interessantes.</p>
<p>Aproveitamos pra ligar para os que estavam preocupados:</p>
<p><img class="alignnone size-full wp-image-1839" title="telephone" src="http://zoodojoo.wordpress.com/files/2009/10/telephone.jpg" alt="telephone" width="495" height="500" /></p>
<p>Encontramos o bairro chinês sem muito esforço.</p>
<p><img class="alignnone size-full wp-image-1840" title="Chinatown-Joao-Up" src="http://zoodojoo.wordpress.com/files/2009/10/chinatown-joao-up.jpg" alt="Chinatown-Joao-Up" width="495" height="500" /></p>
<p>A Liberdade em São Paulo tem a seu charme, mas essa Chinatown é muito mais colorida.</p>
<p><img class="alignnone size-full wp-image-1841" title="Chinatown-Joao" src="http://zoodojoo.wordpress.com/files/2009/10/chinatown-joao.jpg" alt="Chinatown-Joao" width="495" height="693" /></p>
<p>Fora que tem uns restaurantes de comida cantonesa que vale a visita.<br />
Há nas vitrines desses restaurantes, patos assados pendurados e todos os tipos de comida asiática ricamente exibidos para aguçar o apetite do turista mais exigente&#8230;<br />
É um desfile de cores e aromas irresistíveis&#8230;<br />
E o melhor, o restaurantes não são caros.</p>
<p><img class="alignnone size-full wp-image-1842" title="Chinatown-Patos" src="http://zoodojoo.wordpress.com/files/2009/10/chinatown-patos.jpg" alt="Chinatown-Patos" width="495" height="500" /></p>
<p>Piccadilly Circus é destino pra quem não está a fim de dormir cedo.<br />
A vida noturna acontece ali.</p>
<p>Há várias casas de musicais pela região. Eles são muito famosos por lá.<br />
Há cartazes os anunciando em todas as estações de metrô. Desde o aeroporto já somos influenciados por eles.<br />
Os que mais se destacavam eram o musical do filme Mudança de Hábito e do Billy Elliot.<br />
Juro que era tanta coisa bacana sendo bombardeada na nossa cabeça, que eu esqueci de ver o preço do ingresso pra poder assistir Mudança de Hábito numa dessas noites frias.</p>
<p>Nessa região é completamente normal ser abordado por uma dragqueen, ser cantado por um gay, ser convidado a entrar numa balada pegando fogo ou até mesmo ser confundido com outra pessoa.<br />
As pessoas que por aqui passam são as mais criativas, coloridas, desencanadas e brilhantes.</p>
<p>Foi perambulando bastante que acabamos encontrando uma loja inacreditável.<br />
Fomos descobrir mais tarde, que a Rainforest Cafe, era além de loja, um bar e restaurante.</p>
<p><img class="alignnone size-full wp-image-1843" title="Loja-Animais-Sapos-Ju" src="http://zoodojoo.wordpress.com/files/2009/10/loja-animais-sapos-ju.jpg" alt="Loja-Animais-Sapos-Ju" width="495" height="500" /></p>
<p><img class="alignnone size-full wp-image-1845" title="Loja-Animais-Toca-Ju" src="http://zoodojoo.wordpress.com/files/2009/10/loja-animais-toca-ju.jpg" alt="Loja-Animais-Toca-Ju" width="495" height="500" /></p>
<p>Quem passa pela fachada da Rainforest, assim como nós passamos e nunca ouviu falar dessa rede, não tem noção do que se esconde lá no subsolo.<br />
Eu não vou nem falar muito pq é perda de tempo tentar explicar esse lugar. Mais fácil deixar o <a href="www.therainforestcafe.co.uk">link</a> com vcs.</p>
<p><img class="alignnone size-full wp-image-1844" title="Loja-Animais-Cobra-Ju" src="http://zoodojoo.wordpress.com/files/2009/10/loja-animais-cobra-ju.jpg" alt="Loja-Animais-Cobra-Ju" width="495" height="693" /></p>
<p>Gastamos uma boa hora lá.<br />
Pegamos o cartão dos caras, pq como eu ia dizendo pra mocinha que nos atendeu, eu não conseguiria chegar lá de novo sem ajuda e eu com certeza iria querer voltar.<br />
Agradecemos a mocinha, que antes nos ensinou como fazer para chegar ao meu objetivo principal: HMV.</p>
<p><img class="alignnone size-full wp-image-1850" title="HMV" src="http://zoodojoo.wordpress.com/files/2009/10/hmv.jpg" alt="HMV" width="495" height="331" /></p>
<p>Como foi que não tirei nenhuma foto da HMV Piccadilly? (Essa foto eu peguei no Google).<br />
Compilando as fotos que eu tirei da viagem toda, reparei que não havia nenhuma foto ou vídeo da invejável HMV.<br />
Desculpem as Fnacs e as grandes lojas do gênero, mas o que era aquela HMV?</p>
<p>HMV é o paraíso. Foi dica dos meus amigos da Outerspace.<br />
É a utopia de uma loja de games, cds, dvds, eletrônicos e informática.</p>
<p>Para alguém como eu, que viveu na época em que internet era artigo de luxo de centros culturais e mp3 era coisa de ficção científica, A HMV é definitivamente o paraíso.<br />
Naquela época, um single era algo absurdamente raro. Só era possível comprá-los na loja da Banana Music nos jardins e em dólares. Eu gastava quase o salário inteiro pra comprar um single de 2 músicas do Pizzicato Five ou da Björk.</p>
<p>Por anos fiquei imaginando o tamanho dessas lojas em Londres, pq todos os singles e cds limitados que eu comprava vinham com a famosa etiqueta &#8220;MADE IN LONDON&#8221;.</p>
<p>Pois é, descobrir a HMV preencheu esse vazio.<br />
Lá é o paraíso dos singles, dos videogames, do blueray, dos dvds, dos computadores, das coisas personalizadas&#8230;</p>
<p>Havia notebooks, tvs, câmeras, videogames&#8230; Todos os headphones mais legais do mundo, de todas as cores, formas e tamanhos&#8230;<br />
Headphones da Sony, como os meus, por £17 e eu não compreiiiiiiiiiiii! Na Fnac um MDR-Z700 como o meu não sai por menos que R$350.</p>
<p>Ahhhhhhhhhhhhhhhhhh, fiquei maluco, maluco, maluco!<br />
Eu quase surtei na hora que eu encontrei o setor de games&#8230; Me acabei por lá&#8230;</p>
<p>Mesmo em libras, o preço dos eletrônicos e games era muito bom.<br />
Comprei Katamari Forever, Dead Space, Burnout&#8230;</p>
<p><img class="alignnone size-full wp-image-1859" title="Games" src="http://zoodojoo.wordpress.com/files/2009/10/games.jpg" alt="Games" width="495" height="500" /></p>
<p>Comprei The Beatles Rockband na HMV de Londressssssssssssssssssss&#8230; Comprei outros acessórios pro PS3, comprei Ipod Touch pro meu pai, pra minha irmã, ganhamos desconto pra comprar aquelas caixinhas de som que tem uma batida poderosa pra acoplar o ipod&#8230;<br />
A Ju comprou uma edição especial limitadíssima de vinil do Iron Maiden, com pintura e tudo mais, pra dar de presente (Esse disco ficou sendo o nosso anão de Amélie Poulain, levamos ele pelo resto da viagem).</p>
<p>Nos acabamos lá na HMV.<br />
Só não comprei mais pq era o primeiro dia.<br />
Ainda teríamos que ir pra Paris, várias cidades na Suíça, Veneza, Roma&#8230;<br />
Pensava no trampo que ia ser ficar carregando tantas aquisições.</p>
<p>Entrei em todas as lojas de eletrônicos ao longo da viagem.<br />
Ahhhhhhhhhhhh, perdi de comprar os headphones!<br />
Não acredito até hoje. Mesmo no Duty Free de Zurique, Roma ou São Paulo&#8230; Nada chegava aos pés dos preços praticados na HMV.</p>
<p>A noite havia nos engolido.</p>
<p>A sensação era de total liberdade, não importava para onde andássemos&#8230; Mesmo carregados de sacolas de compras, havia muita gente nas ruas, muitos turistas e um bem estar espalhado na atmosfera.</p>
<p>Ja era muito tarde. Voltamos para o hostel, cansadíssimos. Não sem antes fazer umas paradas obrigatórias no nosso bairro.</p>
<p><img class="alignnone size-full wp-image-1846" title="Doces" src="http://zoodojoo.wordpress.com/files/2009/10/doces.jpg" alt="Doces" width="495" height="500" /></p>
<p>Mergulhamos num merecido sono numa cama quentinha, limpinha, quarto ultra silencioso&#8230;<br />
Amanhã seria o dia dos museus. E se havia algo que fazia do nosso hostel ser o mais bem localizado, é que ele estava a poucos passos dos museus mais interessantes de Londres. Não precisaríamos nem de bilhete de metrô.</p>
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<title><![CDATA[I am saaaaaaaailing..]]></title>
<link>http://prearosu.wordpress.com/2009/10/28/i-am-saaaaaaaailing/</link>
<pubDate>Wed, 28 Oct 2009 18:04:04 +0000</pubDate>
<dc:creator>missia</dc:creator>
<guid>http://prearosu.wordpress.com/2009/10/28/i-am-saaaaaaaailing/</guid>
<description><![CDATA[Perioada de durere-n&#8230;paispe! Nimic de facut, nimic de gandit, nimic de vazut, asta-i vreme de ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Perioada de durere-n&#8230;paispe! Nimic de facut, nimic de gandit, nimic de vazut, asta-i vreme de facut copii.</p>
<p>Dupa cum se observa, n-am mai scris. Si nici n-am sa mai scriu o vreme. Nu mai am chef, mi-e prea lene, mai bine ma joc BurnOut Paradise. Ne auzim altadata.</p>
<p>&#160;</p>
<p><img class="alignnone" title="cat" src="http://fc02.deviantart.com/fs51/i/2009/301/e/0/Rrr___by_missia.jpg" alt="" width="467" height="316" /></p>
<p>And yes! This is my evil cat.</p>
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<title><![CDATA[¡Jueves de PlayStation Store! – 22/Octubre/2009]]></title>
<link>http://psnpr.com/2009/10/22/jueves-de-playstation-store-%e2%80%93-22octubre2009/</link>
<pubDate>Fri, 23 Oct 2009 00:58:22 +0000</pubDate>
<dc:creator>Juan Carlos Delgado</dc:creator>
<guid>http://psnpr.com/2009/10/22/jueves-de-playstation-store-%e2%80%93-22octubre2009/</guid>
<description><![CDATA[Por: Juan Carlos Delgado ¡Llegó el jueves! Lo que significa que llega otra semana más de nuevo conte]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Por: Juan Carlos Delgado</p>
<p><img class="alignnone size-full wp-image-4400" title="PS Store (10-22-2009)" src="http://psnpuertorico.wordpress.com/files/2009/10/ps-store-10-22-2009.jpg" alt="PS Store (10-22-2009)" width="449" height="253" /></p>
<p style="text-align:justify;">¡Llegó el jueves! Lo que significa que llega otra semana más de nuevo contenido en el <em>PlayStation Store</em>. Esta vez con nuevo contenido adicional para <em><span style="color:#ff0000;"><em>FIFA Soccer 10</em></span></em><em>. </em>También llega el demo<em> de </em><span style="color:#ff0000;"><em>Ratchet And Clank Future: A Crack In Time</em></span><em> </em>y una reducción de precio en los juegos <em><span style="color:#ff0000;">Lumines Supernova</span></em> y <em><span style="color:#ff0000;">Burnout Paradise</span>. </em>Además, no podían faltar nuevas canciones para<em> <span style="color:#ff0000;">Rock Band</span> </em>y <em><span style="color:#ff0000;">Guitar Hero 5</span>.</em> Para la lista completa del nuevo contenido en la tienda, presiona <a href="http://blog.us.playstation.com/2009/10/playstation-store-update-108/">aquí</a>.<!--more--></p>
<p><strong>Juego</strong></p>
<ul>
<li><em>Trine ($19.99)</em></li>
</ul>
<p><strong>Juegos a nuevos precios</strong></p>
<ul>
<li>Lumines Supernova</li>
<li>Burnout Paradise</li>
<li>Siren (juego completo: $29.99, precio original: $39.99 – paquete de tres: $11.99, precio original: $14.99)</li>
</ul>
<p><strong>Clásicos de PlayStation para PS3 y PSP</strong></p>
<ul>
<li><em>Oddworld: Abe’s Oddysee ($9.99)</em></li>
<li><em>Oddworld: Abe’s Exodus ($9.99)</em></li>
</ul>
<p><strong>Demo (GRATIS)</strong></p>
<ul>
<li><em>Ratchet And Clank Future: A Crack In Time – Clank Demo</em></li>
<li><em>Critter Crunch Demo</em></li>
<li><em>Dragon Ball: Raging Blast Demo</em></li>
</ul>
<p><strong>Contenido Adicional</strong></p>
<ul>
<li><em>FIFA Soccer 10 Live Season 2.0 All Leagues ($9.99)</em></li>
<li><em>Lumines Supernova Add-on Bundle ($4.99)</em></li>
<li><em>Lumines Supernova Holiday pack ($2.49)</em></li>
<li><em>Way of the Samurai 3 – Head &#38; Apparel Items</em></li>
</ul>
<p><strong>Guitar Hero 5</strong></p>
<ul>
<li><em>“Lay It On The Line” by Triumph ($1.99)</em></li>
<li><em>“Show Me The Way (Live)” by Peter Frampton ($1.99)</em></li>
<li><em>“Freeze-Frame” by J. Geils Band ($1.99)</em></li>
<li><em>Classic Rock 2 Track Pack ($5.49)</em></li>
</ul>
<p><strong>Rock Band</strong></p>
<ul>
<li><em>“Because” by The Beatles ($1.99)</em></li>
<li><em>“Oh! Darling” by The Beatles ($1.99)</em></li>
<li><em>“Maxwell’s Silver Hammer” by The Beatles ($1.99)</em></li>
<li><em>Abbey Road Album — The Beatles ($16.99)<br />
</em></li>
<li><em>“Another One Bites the Dust”— Queen ($1.99)</em></li>
<li><em>“Crazy Little Thing Called Love”— Queen ($1.99)</em></li>
<li><em>“Fat Bottomed Girls” — Queen ($1.99)</em></li>
<li><em>“I Want It All”— Queen ($1.99)</em></li>
<li><em>“I Want to Break Free”— Queen ($1.99)</em></li>
<li><em>“Killer Queen”— Queen ($1.99)</em></li>
<li><em>“One Vision”— Queen ($1.99)</em></li>
<li><em>“Somebody to Love”— Queen ($1.99)</em></li>
<li><em>“Tie Your Mother Down”— Queen ($1.99)</em></li>
<li><em>“Under Pressure”— Queen ($1.99)</em></li>
<li><em>Queen Pack 01 ($15.99)</em></li>
</ul>
<p><strong>Vídeos (GRATIS)</strong></p>
<ul>
<li><em>Pulse 10/22 Edition</em></li>
<li><em>UNCHARTED 2: Among Thieves – Eye of Indra 1</em></li>
<li><em>UNCHARTED 2: Among Thieves Behind The Scenes: Technology and Gameplay</em></li>
<li><em>UNCHARTED 2: Among Thieves Behind The Scenes 2: Story And Art</em></li>
<li><em>UNCHARTED 2: Among Thieves Behind The Scenes 3: Making of the Cinematics</em></li>
<li><em>Aliens vs. Predator – Predator Trailer</em></li>
<li><em>Call of Duty: Modern Warfare 2 Infamy Trailer</em></li>
<li><em>Guitar Hero Van Halen Trailer</em></li>
<li><em>FINAL FANTASY XIII TGS 2009 Trailer</em></li>
<li><em>Dragon Age: Origins Sacred Ashes Trailer</em></li>
<li><em>Dragon Age: Origins Stone Prisoner Trailer</em></li>
<li><em>Dragon Age: Origins Warden’s Keep Trailer</em></li>
<li><em>Summer Dew Tour Videos (x8)</em></li>
</ul>
<p><strong>Temas visuales para el PS3</strong></p>
<ul>
<li><em>Hot Pockets PS3 Theme (free)</em></li>
<li><em>School Girls Attack! Hook-Ups Theme ($1.99)</em></li>
<li><em>Tokyo City Police Hook-Ups Theme ($1.99)</em></li>
<li><em>Ice Age: Dawn of the Dinosaurs Theme ($1.99)<br />
</em></li>
<li><em>40’s WWII Pinups Theme ($1.99)</em></li>
<li><em>Beach Theme 2 ($1.99)</em></li>
<li><em>Zombies On TV Theme ($1.99)</em></li>
</ul>
<p><strong>Imágenes de fondo (GRATIS)</strong></p>
<ul>
<li><em>LocoRoco: Midnight Carnival Wallpaper</em></li>
<li><em>Hot Pockets PS3 Wallpaper (x3)</em></li>
</ul>
<p>Via: <a href="http://blog.us.playstation.com/2009/10/playstation-store-update-108/">PlayStation.Blog</a></p>
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<title><![CDATA[A que juega Cp]]></title>
<link>http://cutreport.wordpress.com/2009/10/08/a-que-juega-cp/</link>
<pubDate>Thu, 08 Oct 2009 16:31:41 +0000</pubDate>
<dc:creator>cutreport</dc:creator>
<guid>http://cutreport.wordpress.com/2009/10/08/a-que-juega-cp/</guid>
<description><![CDATA[Pues despues de un tiempo he acaudalado un puñaico juegos y me dispongo a desgranar impresiones Tras]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter" src="http://i38.tinypic.com/no8vnd.jpg" alt="" width="430" height="140" /></p>
<p>Pues despues de un tiempo he acaudalado un puñaico juegos y me dispongo a desgranar impresiones</p>
<p><!--more--></p>
<h3>Trash Panic.</h3>
<p><img class="aligncenter" src="http://www.sextonivel.com/images/2009/05/tn_3466012995_80d29b0684_o.jpg" alt="" width="338" height="500" /></p>
<p>Hace unas entradas posteaba <a href="http://cutreport.wordpress.com/2009/08/02/fat-princess-shatter-y-cod-guau/" target="_blank">mis impresiones de shatter</a>, en las que decia que era ¨algo asi como un arkanoid¨, shatter era una version moderna de arkanoid, asi lo han dicho y asi es. Igualmente, trash panic ha sido comparado con el tetris, juego que adoro, pero como tratare de explicar tiene poco que ver.</p>
<p>Lo primero para explicar en que se diferencian será explicar en que se asemejan: Caen cosas en un cubiculo, ya. No lo compres si un tetris ¨modenno¨ es lo que buscas. No le he dedicado mucho al juego, decir que uno de los principales alicientes para jugarlo son las fisicas, es divertido reventar bombillas, armarios, toboganes y ver como reaccionan cada material. Ademas hay fuego, agua y dinamita ^^</p>
<p>Poco mas que decir, no le he dedicado mucho tiempo.</p>
<h3>Burnout paradise</h3>
<h3><img class="aligncenter" src="http://dymndheartkilla.files.wordpress.com/2008/10/burnout-paradise.jpg?w=480&#038;h=348" alt="" width="480" height="348" /></h3>
<p>Ya es viejuno el juego pero me ha llamado bastante desde que probé la demo y lo pedí este verano a play.com&#8230; Tardo 2 meses en llegar. Aun con todo disfruté del juego por su frenetismo y exploración. Al igual que trash panic tiene algo ¨to chulo¨, las fisicas, que se aprovechan de forma bastante bestia, al menos yo si las aprovecho XD</p>
<h3>FIFA10</h3>
<p><img class="aligncenter" src="http://i155.photobucket.com/albums/s300/locopotra/fifa-10.jpg" alt="" width="500" height="281" /></p>
<p>Pues de lujo esta el juego, como esperaba. Como los otros 2, pero le añades un ¨se han mejorado¨ a todos los aspectos del juego y tirando. Cada vez el juego se vuelve mas manual y rapido y con un control mucho mas suave. Una de las mejoras que mas he notado ha sido la eficacia de los defensas, los pases de la muerte no entran tan facilmente como en otros años. El online tuvo un par de dias caoticos pero parece que lo han solucionado y ya chuta bien (eeeje). Me pregunto como haran para mejorar de aqui al final de la generacion&#8230;(NO)</p>
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<title><![CDATA[Burnout Paradise: Ultimate Box]]></title>
<link>http://dropmakeswaves.wordpress.com/2009/10/08/burnout-paradise-ultimate-box-avis/</link>
<pubDate>Thu, 08 Oct 2009 13:19:06 +0000</pubDate>
<dc:creator>-ctk-</dc:creator>
<guid>http://dropmakeswaves.wordpress.com/2009/10/08/burnout-paradise-ultimate-box-avis/</guid>
<description><![CDATA[Nom: Burnout Paradise: Ultimate Box Genre: Course Format: Xbox 360 ver. Asia Temps passé: ~30 heures]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://img12.imageshack.us/img12/4476/burnoutparadisetheultim.jpg" alt="" width="300" height="429" /></p>
<p><img class="aligncenter size-full wp-image-374" title="burnout-paradise-screen-01" src="http://dropmakeswaves.wordpress.com/files/2009/10/burnout-paradise-screen-01.jpg" alt="burnout-paradise-screen-01" width="446" height="251" /></p>
<p><strong><em>Nom</em></strong><em>: Burnout Paradise: Ultimate Box</em><br />
<em><strong>Genre</strong></em><em>: Course</em><br />
<strong><em>Format</em></strong><em>: Xbox 360 ver. Asia</em><br />
<strong><em>Temps passé</em></strong><em>: ~30 heures</em><br />
<strong><em>Status</em></strong><em>: 57 voitures débloquées</em><br />
<strong><em>Collection</em></strong><em>: Oui</em></p>
<p>Une ville entière comme terrain de course&#8230; c&#8217;est pas beau ça? C&#8217;est vraiment sympa même pour visiter où pour traîner un peu dans la ville sans faire de course, juste pour le fun. Le seul problème à ce niveau-là c&#8217;est que parfois on rate des tournants ou des sorties, ce qui peut coûter la victoire, et c&#8217;est un peu frustrant ! Pas facile de toujours s&#8217;y retrouver avec toutes ces intersections.</p>
<p>Au niveau des crashs, je sais pas si je suis le seul dans ce cas,  mais même si ça en jette, je les trouve bien trop longs, et ça casse un peu mon rythme. J&#8217;aurais bien aimer avoir la possibilité de les zapper.</p>
<p>Le online est sympa avec le système d&#8217;events, pas prise de tête, c&#8217;est tranquille.</p>
<p>Sinon bonne ambiance, beaux décors, belles voitures&#8230; bon ben c&#8217;est bien tout ça !</p>
<p><strong><span style="text-decoration:underline;">Note/Appréciation</span></strong>: <strong>94/100</strong></p>
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<title><![CDATA[Les leaderboards sur le web]]></title>
<link>http://dropmakeswaves.wordpress.com/2009/10/07/les-leaderboards-sur-le-web/</link>
<pubDate>Wed, 07 Oct 2009 15:37:45 +0000</pubDate>
<dc:creator>-ctk-</dc:creator>
<guid>http://dropmakeswaves.wordpress.com/2009/10/07/les-leaderboards-sur-le-web/</guid>
<description><![CDATA[185 695 points sur mon premier et dernier crédit à Söldner-X. Non, je n&#8217;aime pas ce jeu, mais ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://www.soldner-x.com/gamertag_67181.gif" alt="dropmakeswaves's Gamer Tag" /></p>
<p style="text-align:left;">185 695 points sur mon premier et dernier crédit à Söldner-X. Non, je n&#8217;aime pas ce jeu, mais c&#8217;est très bien pour illustrer mon post <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align:left;">Bref tout ça pour dire que je trouve très bien l&#8217;idée des leaderboards directement consultables sur le web. Ca évite de devoir passer par la console, moins pratique.</p>
<p style="text-align:left;">Parfois, des leaderboards existent uniquement sur le web, comme pour Gradius V ou Nanostray, et on peut rentrer les scores sur le site du développeur en tappant un code qui est donné à la fin d&#8217;une partie.</p>
<p style="text-align:left;">Parfois encore, ce sont des profiles avec des statisques plus ou moins détaillées qu&#8217;on peut retrouver sur le site des développeurs, comme c&#8217;est le cas pour Burnout Paradise. Exemple dans mon cas:</p>
<p style="text-align:left;"><img class="aligncenter size-full wp-image-365" title="Burnout Paradise Stats" src="http://dropmakeswaves.wordpress.com/files/2009/10/burnout-paradise-stats.jpg" alt="burnout-paradise-stats" width="446" height="653" />Truc de geeks, diront certains, mais moi j&#8217;aime ça. Je trouve ça motivant, et puis j&#8217;aime tous ces chiffres ! Pas vous?</p>
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<title><![CDATA[Baixe no PC: Burnout Paradise Ultimate Box]]></title>
<link>http://gamesxxx.wordpress.com/2009/10/01/baixe-no-pc-burnout-paradise-ultimate-box/</link>
<pubDate>Thu, 01 Oct 2009 17:03:01 +0000</pubDate>
<dc:creator>Luc X</dc:creator>
<guid>http://gamesxxx.wordpress.com/2009/10/01/baixe-no-pc-burnout-paradise-ultimate-box/</guid>
<description><![CDATA[O melhor jogo de toda a franquia vem em versão especial com toda a velocidade e emoção para o PC! Ag]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img src="http://2.bp.blogspot.com/_7Fjvla82imc/SVv3DCTMkvI/AAAAAAAAB0o/MktWurOjf6w/s400/Burnout+Paradise+The+Ultimate+Box.jpg" alt="" /></p>
<p style="text-align:left;">O melhor jogo de toda a franquia vem em versão especial com toda a velocidade e emoção para o PC! Agora você pode baixar o game completo aqui. Veja as especificações tecnicas:</p>
<p style="text-align:left;"><!--more--></p>
<p style="text-align:left;">
<p style="text-align:left;">Obs: não upamos os links, a Games-X não se responsabiliza por quaisquer tipo de uso dos usuários, apenas mostramos onde os links estão na internet. Baixe e divirta-se!</p>
<p style="text-align:left;"><strong><span style="color:#0000ff;">Requerimentos :</span></strong><br style="margin:0;padding:0;" /><span style="color:#ff0000;"><strong>Windows XP</strong></span><span style="color:#ff0000;"><strong> (Service Pack 2 or greater):</strong></span><br style="margin:0;padding:0;" />- CPU: 2.8 GHz Intel Pentium 4 or equivalent<br style="margin:0;padding:0;" />- RAM: 1 GB of RAM<br style="margin:0;padding:0;" />- Graphics card: 128 MB Video card with Pixel Shader 3.0<br style="margin:0;padding:0;" />- Internet connection: Broadband connection for online activation and online gameplay &#8211; 512 Kbps or faster<br style="margin:0;padding:0;" /><br style="margin:0;padding:0;" /><span style="color:#ff0000;"><strong>Windows Vista:</strong></span><br style="margin:0;padding:0;" />- CPU: 3.2 GHz Intel Pentium 4 or equivalent<br style="margin:0;padding:0;" />- RAM: 1.5 GB of RAM<br style="margin:0;padding:0;" />- Graphics card: 128 MB Video card with Pixel Shader 3.0<br style="margin:0;padding:0;" />- Internet connection: Broadband connection for online activation and online gameplay &#8211; 512 Kbps or faster</p>
<p style="text-align:left;"><em>Atenção, boa parte do jogo pode ser jogada online então o aconselhavel é internet de 512 Kbps ou maior como diz acima.</em></p>
<p style="text-align:left;">O jogo tem 3Gb divididos em 31 partes, 30 de 95 mb e a ultima com 3mb.</p>
<p style="text-align:left;"><strong>Veja os links:</strong></p>
<p style="text-align:left;"><span style="color:#ff6600;">Parte 1:</span> http://www.megaupload.com/?d=V8H6HGN7<br style="margin:0;padding:0;" /><span style="color:#ff6600;">Parte 2:</span> http://www.megaupload.com/?d=62Z9SG6Q<br style="margin:0;padding:0;" />Parte 3: http://www.megaupload.com/?d=SJQANKHZ<br style="margin:0;padding:0;" />Parte 4: http://www.megaupload.com/?d=JWVNLM70<br style="margin:0;padding:0;" />Parte 5: http://www.megaupload.com/?d=OP9YTH9D<br style="margin:0;padding:0;" />Parte 6: http://www.megaupload.com/?d=O4RAUF1O<br style="margin:0;padding:0;" />Parte 7: http://www.megaupload.com/?d=JSIXC1N4<br style="margin:0;padding:0;" />Parte 8: http://www.megaupload.com/?d=5YRT3CFN<br style="margin:0;padding:0;" />Parte 9: http://www.megaupload.com/?d=S55L03KH<br style="margin:0;padding:0;" />Parte 10: http://www.megaupload.com/?d=IBFZL0NG<br style="margin:0;padding:0;" />Parte 11: http://www.megaupload.com/?d=EBAA8HGG<br style="margin:0;padding:0;" />Parte 12: http://www.megaupload.com/?d=I1OVRBMG<br style="margin:0;padding:0;" />Parte 13: http://www.megaupload.com/?d=5ZZJDBVP<br style="margin:0;padding:0;" />Parte 14: http://www.megaupload.com/?d=CBCKP23H<br style="margin:0;padding:0;" />Parte 15: http://www.megaupload.com/?d=ZUJZU0MG<br style="margin:0;padding:0;" />Parte 16: http://www.megaupload.com/?d=085QLV1P<br style="margin:0;padding:0;" />Parte 17: http://www.megaupload.com/?d=VUYCL3KZ<br style="margin:0;padding:0;" />Parte 18: http://www.megaupload.com/?d=40L9E8YQ<br style="margin:0;padding:0;" />Parte 19: http://www.megaupload.com/?d=91Y6QODP<br style="margin:0;padding:0;" />Parte 20: http://www.megaupload.com/?d=D0U119K5<br style="margin:0;padding:0;" />Parte 21: http://www.megaupload.com/?d=FLD6TLR0<br style="margin:0;padding:0;" />Parte 22: http://www.megaupload.com/?d=ZNUXLR4N<br style="margin:0;padding:0;" />Parte 23: http://www.megaupload.com/?d=IBTRUVDO<br style="margin:0;padding:0;" />Parte 24: http://www.megaupload.com/?d=ZZO4KBUI<br style="margin:0;padding:0;" />Parte 25: http://www.megaupload.com/?d=SO2POXEF<br style="margin:0;padding:0;" />Parte 26: http://www.megaupload.com/?d=M7UV6WE4<br style="margin:0;padding:0;" />Parte 27: http://www.megaupload.com/?d=INZG1WIP<br style="margin:0;padding:0;" />Parte 28: http://www.megaupload.com/?d=JN2O9FNF<br style="margin:0;padding:0;" />Parte 29: http://www.megaupload.com/?d=ZLU1RCSD<br style="margin:0;padding:0;" />Parte 30: http://www.megaupload.com/?d=MUFK0U17<br style="margin:0;padding:0;" />Parte 31: http://www.megaupload.com/?d=VCNJC8OZ</p>
<p style="text-align:left;">Voltamos em breve com mais baixe no Pc, com jogos full pra você, só aqui na Games-X! Peã seu game favorito, só tem que ser novo e pronto, estará aqui!</p>
<p style="text-align:right;">Até mais!</p>
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<title><![CDATA[This Game Contains Advertising]]></title>
<link>http://juntland.com/2009/09/24/this-game-contains-advertising/</link>
<pubDate>Thu, 24 Sep 2009 21:24:09 +0000</pubDate>
<dc:creator>richardwillis</dc:creator>
<guid>http://juntland.com/2009/09/24/this-game-contains-advertising/</guid>
<description><![CDATA[In the 1950s and 1960s it was all so easy. Mad Men placed cigarette adverts on TV and nationwide the]]></description>
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<p>In the 1950s and 1960s it was all so easy. Mad Men placed cigarette adverts on TV and nationwide the populous soaked it up. The hypodermic syringe model of advertising was working. Keep pumping the message into the audience, and eventually their response to your product with be akin to a pavlovian dog. Great empires were built around the creation, direction and execution of advertising.</p>
<p>Then somewhere between the 1950s and today it all went wrong. The glut of ads got so great that they went from being a novelty to an annoyance and people started to stop listening. TV remote controls were a milestone in ad avoidance, as channel surfing provided a temporary opt out.  As single channels became less effective the agencies started to integrate and plan and create multi-channel campaigns. They integrated press, radio, TV and any other channel that it could lay their hands on.</p>
<p>The leakage of the audience continued unabated and the advertising industries hit a wall around 2000. That wall was the internet and like so many industries the hugely disruptive force of the net, splintered the advertising industry. This was the classic flip from push to pull and suddenly a silicon valleys based start up was leading the audience to the brands rather than the advertising agencies leading the brands to the audience. Google still has a frosty relationship with many global media and advertising agencies. The reason? Google represent a threat to the core of their businesses. Google was a symptom and not the cause of disruptive power of the internet, the evolution of Google was born out of a necessity to search the web effectively. Conversely for the agencies, the better the search the better the ad avoidance. They needed to find another new channel.</p>
<p>Ad-funding is not a new idea, it has been around for decades but away from straight ahead advertising it was almost invisible, with product placement being covert not overt. The net provided a new transparency, a highly targeted route to the consumer. When online you are being watched, and this means that your tastes and habits can be observed and used for geo location, gender, age and numerous other analytic variables. Music was the first to try and employ the model of give away the product, and offset with advertising revenue. To date none of the primary ad-funded music services like We7 or Spotify have started to turn a profit so it seems that even when the audience is given the bait and switch proposition of free music in exchange for ears and eyeballs, that the reluctance to absorb ads is apparent to both audience and advertiser. Online game services like Pogo work on a similar model, where browser based games provide a platform for ad-serving and the games bring in the audience.</p>
<p>In game advertising represents quite a different proposition. Here, the audience have already paid the entrance fee, in most cases £40 (in the UK).  In terms of entertainment media games represent the higher end of the cost scale. In addition to that (in the case of Xbox at least) there is a monthly fee to be able to play games online. There are two primary methods of in game advertising, those included in the on disc game (that can often be static) that approximates to traditional advertising/product placement and those games that have ads served into them once they enter the online environment (Dynamic). The first advertising hoardings within games with real world ads started to appear in 1994 in the EA title FIFA international soccer.</p>
<p>The challenge for these static ads was that they were not measurable like online ad serving. Like any other connected platform ads are piped into the environment. Thus far this has met with varying degrees of apathy and outrage. Some gamers have been outraged and have decreed the ads to be invasive.  In the case of Wipeout HD, the ad-serving proved to be disastrous, with load times greatly increased and an incensed audience. Sony backed down and the ad serving was cancelled. A similar furore broke out around the EA title Battlefield 2142, these ads were served by IGA worldwide.</p>
<p>This was a short term victory for the audience as the introduction of ads is inevitable. Massive have predicted that in game advertising will reach $1.8 Billion in 2010, and it is seen as a way for games developers to offset the increasing costs of game development.  Some publishers see this as a way to make an additional $1 to $2 for each unit sold. The inevitable wave of analytics measure are already being put in place by traditional firms such as Nielsen, through Nielsen Media Research. Nielsen call it Gameplay Metrics and it has been created to serve in-game advertisers.</p>
<p>Visit the <a href="http://www.massiveincorporated.com/">Massive</a> website and you will see a very convincing argument for the dynamic in game advertising case. Impressions are counted by actual instances of the ad in clear line of sight of the player, and they are counted by the second. As an advertiser I can be assured that my audience is looking, or at least looking in the general direction of the ad. This varies greatly from online ad serving as impressions do not indicate any accurate level of engagement. Connected consoles provide exceptional analytic feedback about the level of interaction with the ad including viewing angle. These are metrics that outdoor, online or TV simply cannot provide.</p>
<p>If the serving of the ad can be accurately defined the question therefore is are the audience looking and listening? The suitability of in-game ads has to be based upon context. If they add to the experience and are not intrusive, then it seems counterintuitive as a gamer to register a complaint.</p>
<p>Prototype made it explicit on the back of the box, but when you play the game the presence of the ads is far from intrusive. The game is set in New York so the inclusion of ads makes perfect sense. Indeed they add to the experience. The content of the ads is secondary to context, as from memory I am finding it difficult to recall the actual ads within the game. There has been a long standing tradition of the inclusion of marques of car which represents another more oblique form of in-game advertising. Perhaps the most pervasive and least perceived form of in-game branding is the use of real-world gun names such as AK47, M16 and MAC-11. These are all products and whilst not consumer brands, I am sure that most ardent FPS gamers would be able to recall these with almost total clarity. In both of these cases the use of brand name would wholeheartedly be defended in the name of realism.</p>
<p>Advertisers are drawn to in-game advertising as it presents a new channel to reach the 18-34 year old males who had drifted away from traditional TV advertising. The other benefit is that these games are played on the TV, so are not a huge leap away from the communication methods of the past. The fundamental difference is that the TV represents that delivery method and not the platform itself.</p>
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<title><![CDATA[got wat the whole BCET wanted....]]></title>
<link>http://praveenpuglia.wordpress.com/2009/09/12/got-wat-the-whole-bcet-wanted/</link>
<pubDate>Sat, 12 Sep 2009 12:18:20 +0000</pubDate>
<dc:creator>Praveen  Puglia</dc:creator>
<guid>http://praveenpuglia.wordpress.com/2009/09/12/got-wat-the-whole-bcet-wanted/</guid>
<description><![CDATA[hey guys,,,,,, accha can u stay in a place where an announcement of this kind has been done:- ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong><span style="color:#800000;">hey guys,,,,,, accha can u stay in a place where an announcement of this kind has been done:-</span></strong></p>
<p><strong><span style="color:#800000;">&#8220;There Will Be No Water Supply For Next 3 or 4 days&#8221;&#8230;.</span></strong></p>
<p><strong><span style="color:#800000;">i think no&#8230;&#8230;.</span></strong></p>
<p><strong><span style="color:#800000;">and if u are staying in a hostel and giving your exams then this kind of announcements are really beeeeeeeeep..</span></strong></p>
<p><strong><span style="color:#800000;">well thats the actual matter in our college now a days&#8230;&#8230; i am at homies now, b&#8217;coz the hostel authorities has told us to leave the hostel as they will be unable to suppy water and accordingly the food&#8230;&#8230;.</span></strong></p>
<p><strong><span style="color:#800000;">now WHAT THAT TITLE MEANS?????????/</span></strong></p>
<p><strong><span style="color:#800000;">actually, when we got the news of water problem,, the very first day we went to HOD(CSE) sir and told him to postpone our exams and to take them after D.P. i.e. Durga Puja&#8230;&#8230;.</span></strong></p>
<p><strong><span style="color:#800000;">he seemed quite convinced&#8230;. but told us(Me, Poulomi, Shreya, Sreyasi, Parijat, Sumit, Rajeev, Rumela, Rashmi) to meet Registrar sir&#8230;. and discuss this matter&#8230;.. and the registrar kind of kicked us off&#8230;&#8230; some other deptt. students and we were called by Mr. S.K.Sharma, Chairman, BCET,Durgapur&#8230; and what he did,,, was kind of &#8220;Jale Pe Namak Chidakna&#8221;</span></strong></p>
<p><strong><span style="color:#800000;">we gave ckt. theory and digital electronics exam that day&#8230;&#8230;.</span></strong></p>
<p><strong><span style="color:#800000;">next day our session started from 9.30 for the first time in the history of BCET&#8230;.with data structure class test,,,,,, just after that we came to know that water problem is being extended for 4 more days&#8230;.. and the college has decided to postpone the exam&#8230;.</span></strong></p>
<p><strong><span style="color:#800000;">welllllll i think the moral of the story is we did not get what we actually wanted bt still we got something for us, something in our favour,,,,,,,,, </span></strong></p>
<p><strong><span style="color:#800000;">another one thing that is,,, poulomi wrote the whole ppl lab file b&#8217;coz i told her to do so,,,, and she came to know the temp. cancellation of the exams after she completed&#8230;&#8230; Sorry&#8230;.for that&#8230;&#8230;</span></strong></p>
<p><strong><span style="color:#800000;">last night i got the game Burnout Paradise Ultimate Box,,,,,,, played the game for whole night and then started my packing&#8230;&#8230;&#8230;&#8230;&#8230;. we the hostellers did lot of masti,,,,,, on the last night in the hostel before puja vacations&#8230;&#8230;.. now we have exams on 10 th october&#8230;.</span></strong></p>
<p><strong><span style="color:#800000;">But i am not waiting for that&#8230;.. i m just waiting for pujas to come sharply&#8230;..and i m really happy to get,,what the whole BCET wanted,,,,,, the shift in the exams date&#8230;. </span></strong></p>
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<title><![CDATA[All The Sands Of Paradise: A Completist's Burnout ]]></title>
<link>http://shoinan.com/2009/09/11/all-the-sands-of-paradise-a-completists-burnout/</link>
<pubDate>Fri, 11 Sep 2009 17:21:36 +0000</pubDate>
<dc:creator>shoinan</dc:creator>
<guid>http://shoinan.com/2009/09/11/all-the-sands-of-paradise-a-completists-burnout/</guid>
<description><![CDATA[When EA announced Burnout Paradise as an open-world racing game, news sites revelled in the concept ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="size-full wp-image-1880  aligncenter" title="burnout-paradise-cars-1545" src="http://shoinan.wordpress.com/files/2009/09/burnout-paradise-cars-15451.jpg" alt="burnout-paradise-cars-1545" width="459" height="100" /></p>
<p>When EA announced <em>Burnout Paradise </em>as an open-world racing game, <a href="http://ps3.kombo.com/article.php?artid=4424" target="_blank">news sites revelled</a> in the concept of a sandbox-style <em>Burnout </em>experience. When it released, that concept held steadfast in the eyes of many critics, who hailed the game as the rightful heir to <em>Oblivion </em>as the ultimate sandbox video game. It’s an understandable view, given the freedom <em>Burnout Paradise </em>offers; players can roam a large area that’s full of separate, optional objectives. This, coupled with the deliberate downplaying of the main progressional arc (license upgrading), promotes the feeling of being let loose within a sandbox.</p>
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<p>I, however, believe that the term <em>sandbox </em>doesn’t do <em>Burnout Paradise </em>justice. Neither does the supposed antonym of that term, <em>linear</em>. I believe the appropriate description for it is <em>progressional</em>, in that the game places emphasis on the player progressing through the game, with progress being from the first time the player loads up the game to 100% completion of the game’s objectives. This is not a linear progression from a start point to an end point because the path in between is not set. One could argue that, because there’s no obligation to progress through the game in such a fashion, that the game is not progressional. I would argue that players are always progressing through the game, intentionally or unintentionally, such is the nature of <em>Burnout Paradise</em>’s design.</p>
<p>Firstly, the game provides a stat within its pause menu that informs the player how much of the game has been completed (Percentage Complete). Underneath this stat is information detailing what’s contributing to the player’s percentage of completion, such as how many of the city’s evens have been found, how many billboards have been smashed through, and how any jumps have been jumped over. Apart from the afore-mentioned license upgrades, which are as I said deliberately underplayed, this Percentage Complete stat is the best indication of a player’s progress through the game, or indeed the best indication of how well the player’s played the game, outside of multiplayer-associated information. In fact, apart from the Time Played stat, it’s the foremost registration of a player’s time with the game, beyond the acquiring of new cars and bikes from completing certain objectives.</p>
<div class="wp-caption aligncenter" style="width: 378px"><img title="Burnout 2" src="http://shoinan.wordpress.com/files/2009/09/burnout-2.jpg" alt="Burnout 2" width="368" height="276" /><p class="wp-caption-text">Nope, wasn&#39;t me, and never will be... </p></div>
<p>It’s not unusual for a game to feature such a stat, but what’s unusual about <em>Burnout Paradise </em>is how much it ties everything to this stat. Almost everything a player does in the game can potentially contribute to the Percentage Complete stat. Every road driven down represents a potential time trial to beat. Every gate smashed through adds to the total of smashed gates. Even simple, seemingly isolated things like a barrel roll contribute to this stat through in-game awards. While the freedom to do anything within reason and in whatever order in <em>Paradise City </em>is unarguable, the umbrella over all of these possibilities is the Percentage Complete stat. Any expression of self beyond basic driving, be it through speed, style or destruction, will most likely contribute to this stat. Maybe I’m being too literal about the term <em>sandbox</em>, but the concept shouldn’t be about finding all the various ways to manipulate the sand that’s within the box.</p>
<p>Maybe I myself am placing too much emphasis on how <em>Burnout Paradise</em> underscores and promotes completion, but I’ve yet to even mention how the game ties in achievements (Xbox 360) and trophies (PlayStation 3) to its play. The game is littered with these system-associated rewards that are mandatory for every game now. The rewards tie in closely with the different progression arcs within the game, such as mentioned above, and very closely to the main Percentage Complete stat. I’ve been playing <em>Burnout Paradise </em>on the PlayStation 3, and it easily has the most trophies I’ve ever seen in a PS3 game. So far, I’ve earned 31% of the trophies on offer, and I think that equates to roughly a 1:1 ration in terms of percentage to trophies. That’s the thing, though; the percentage of trophies accumulated, as opposed to the X-out-of-1000 system employed with GamerScore for retail games. A percentage, at least in my mind, leads me more to the idea of completion than a score, even if I know what the score is out of. Maybe it’s as simple as associating the term <em>100 percent </em>with completion of a task. So, even the PlayStation trophies are making me view <em>Burnout Paradise </em>as progressional, as something to be wholly completed. Their frequent obtainment makes sure to remind me of it, too.</p>
<p>So what’s going to stop me from completing the game, and seeing 100% by Percentage Completed  on the start menu, or obtaining that Platinum trophy for getting all the other trophies within the game? The answer is not that I’m sensible, or busy, or that I’m not good enough to complete the game. Like most traditional video game players I have a completist streak in me, and I’m enjoying the game so much that I’d be prepared to do so – if I could. Thankfully, at least for my own personal hygiene and social needs, one of the trophies is awarded for taking a photo of yourself with a USB camera  that&#8217;s connected to the console. Happily, I have no such thing, and am not prepared to buy one just to complete this game. So, knowing that the end point on my progressional journey is impossible, I’m allowed to progress as far as I want along it until I get bored by the game, basically until the point it starts to feel more like work than fun. That doesn’t make it any less progressional and any more of a sandbox, just because I won’t complete it. It just means that I won’t be able to get a seat on the bus all to myself through special, anti-olfactory superpowers. What it does mean, however, is that the use of  <em>sandbox </em>and <em>linear </em>in video game criticism need a review, because progression within a video game is not limited to such vague, all-encompassing terminology. <em>Burnout Paradise </em>is not a traditional sandbox game, and it&#8217;s certainly not a linear game. So what is it?</p>
<p><span style="color:#ffffff;">&#8212;</span></p>
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<title><![CDATA[ShoNTell #18: Hey Hey Hey! ]]></title>
<link>http://shoinan.com/2009/09/10/shontell-18-hey-hey-hey/</link>
<pubDate>Thu, 10 Sep 2009 18:51:33 +0000</pubDate>
<dc:creator>shoinan</dc:creator>
<guid>http://shoinan.com/2009/09/10/shontell-18-hey-hey-hey/</guid>
<description><![CDATA[No, I meant it. It’s really back. Here’s another ShoNTell, see?  Nothing to keep me from forgetting ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="size-full wp-image-1871  aligncenter" title="burnout" src="http://shoinan.wordpress.com/files/2009/09/burnout.jpg" alt="burnout" width="459" height="100" /></p>
<p>No, I meant it. It’s really back. Here’s another ShoNTell, see?  Nothing to keep me from forgetting to actually play games – kind of important for someone writing and podcasting about them – than the nagging guilt a week without a ShoNTell provides.</p>
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<h1 style="text-align:center;"><span style="color:#0000ff;"><span style="text-decoration:underline;">PLAY<br />
</span><span style="color:#ffffff;">&#8212;</span></span></h1>
<h1 style="text-align:center;"><span style="color:#0000ff;"><span style="color:#ffffff;"><img class="aligncenter size-full wp-image-1869" title="everybody3" src="http://shoinan.wordpress.com/files/2009/09/everybody3.jpg" alt="everybody3" width="459" height="100" /></span></span></h1>
<p><strong>Burnout Paradise (PS3): </strong>After some mild dabbling with it when it first came out, I’ve finally returned to Paradise City. No, not the song, that was released by Guns N’Roses back in 1988; my musical tastes at the time was limited, although I’m told my six-year old self would jive like a master to some <em>Madness</em>. Rock on, mini-me. I’m actually talking about the game that was released twenty years later, <em>Burnout </em>Paradise, although it does feature “Paradise City”<em> </em>as its introductory song, or as its theme song, if you will. And as theme songs go, you can’t do much better than the headbang-ery of “Paradise City”. Sure, it probably cost EA one of its many pretty pennies to feature it, but surely its hard rock melody does an unsung (pun unintended) job of getting players into <em>Burnout Paradise’s </em>party atmosphere right from the off. You couldn’t exactly open the game with the soft jazz of <em>Gran Turismo</em>, could you? Simply put, “Paradise City” makes me want to crash cars into other cars in Paradise City, so well done to all involved.</p>
<p><strong>SBCG4AP #3 (PC): </strong>Or to give the game its full name, <em>Strong Bad&#8217;s Cool Game for Attractive People &#8211; Episode 3: Baddest of the Bands<strong>. </strong></em>Pause for breath. This is the third of the point-and-click <em>Homestar Runner </em>games that Telltale Games released last year for PC and Wii – and I enjoyed the first two. Despite both featuring puzzles that were too illogical, the writing was on-form, particularly in the first game that featured many laugh-out-loud moments. The writing is usually more important than the quality of the puzzles in a traditional point-and-click adventure game, so it was unfortunate <em>Episode 3 </em> represented a reversal of priorities with its logical puzzles accompanying sub-par writing. This was disappointing, especially given the game’s heavy leaning on musical numbers, one of the cartoon’s best  elements in the form of its variety of wacky songs. Sadly, the songs and the writing in general weren’t that funny in <em>Episode 3 </em> – they weren’t poor, but certainly sub-par.  It’s difficult to know why the writing took a dip. Was it simply misplaced prioritizing, or just isolated, chance cases of a drab storyline and off-form writing? The fourth episode will probably provide the answer.</p>
<h1 style="text-align:center;"><span style="color:#0000ff;"><span style="text-decoration:underline;">AND&#8230;</span></span><br />
<span style="color:#ffffff;">&#8212;</span></h1>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-1868" title="crazytaxi" src="http://shoinan.wordpress.com/files/2009/09/crazytaxi.jpg" alt="crazytaxi" width="459" height="100" /></p>
<p><strong>Quick Look Throwback: Crazy Taxi: </strong>As most regular readers of this blog are probably aware, yesterday was the Sega Dreamcast’s tenth birthday. I could make some cruel jibe about the console’s disasterous fate, but I’m wary of how that would go down with all the devoted Dreamcast lovers I keep bumping into. Instead, I’ll link to <em>Giant Bomb</em>’s video taking a look back at my favourite Dreamcast game, the one and only <em>Crazy Taxi – </em>a game that Ryan Davis is particularly shocking at. <a href="http://www.giantbomb.com/quick-look-throwback-crazy-taxi/17-1327/" target="_blank">Video</a> @ <em>Giant Bomb</em></p>
<p><span style="color:#ffffff;"> &#8212;</span></p>
<p>Time to crash – sho out.</p>
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<title><![CDATA[Games List as of August 2009]]></title>
<link>http://mistercomputer.wordpress.com/2009/08/30/games-list-as-of-august-2009/</link>
<pubDate>Sun, 30 Aug 2009 05:01:24 +0000</pubDate>
<dc:creator>MisterComputer</dc:creator>
<guid>http://mistercomputer.wordpress.com/2009/08/30/games-list-as-of-august-2009/</guid>
<description><![CDATA[Games List as of August 2009 Old Games: - Grand Theft Auto IV - Left 4 Dead - Burnout Paradise - Sil]]></description>
<content:encoded><![CDATA[Games List as of August 2009 Old Games: - Grand Theft Auto IV - Left 4 Dead - Burnout Paradise - Sil]]></content:encoded>
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<title><![CDATA[Gamer Night: 7ma Edición - Burnout Paradise]]></title>
<link>http://psnpr.com/2009/08/28/gamer-night-7ma-edicion-burnout-paradise/</link>
<pubDate>Fri, 28 Aug 2009 14:00:21 +0000</pubDate>
<dc:creator>William Ramírez (skycrawler1138)</dc:creator>
<guid>http://psnpr.com/2009/08/28/gamer-night-7ma-edicion-burnout-paradise/</guid>
<description><![CDATA[Por: William J. Ramírez Atención Comunidad PSNPR: Preparen sus motores por que están invitados a jug]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Por: William J. Ramírez</p>
<p><img class="alignnone size-full wp-image-2618" title="(2009-08-27) Burnout Paradise" src="http://psnpuertorico.wordpress.com/files/2009/08/2009-08-27-burnout-paradise.jpg" alt="(2009-08-27) Burnout Paradise" width="450" height="602" /></p>
<p>Atención Comunidad PSNPR:</p>
<p>Preparen sus motores por que están invitados a jugar con nosotros un par de partidas de <em><strong>Burnout Paradise</strong></em> hoy <strong>(08.28.09)</strong> de <strong>10:00 PM a 12:00 AM EST</strong>. Es importante (pero no obligatorio) tener los contenidos de <em><strong>COPS &#38; ROBBERS y BIG SURF ISLAND</strong></em>.</p>
<p>Nos veremos.</p>
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<title><![CDATA[Τον Ιανουάριο το No More Heroes 2]]></title>
<link>http://xollothnews.wordpress.com/2009/08/26/%cf%84%ce%bf%ce%bd-%ce%b9%ce%b1%ce%bd%ce%bf%cf%85%ce%ac%cf%81%ce%b9%ce%bf-%cf%84%ce%bf-no-more-heroes-2/</link>
<pubDate>Wed, 26 Aug 2009 11:03:47 +0000</pubDate>
<dc:creator>xollothnews</dc:creator>
<guid>http://xollothnews.wordpress.com/2009/08/26/%cf%84%ce%bf%ce%bd-%ce%b9%ce%b1%ce%bd%ce%bf%cf%85%ce%ac%cf%81%ce%b9%ce%bf-%cf%84%ce%bf-no-more-heroes-2/</guid>
<description><![CDATA[Τον Ιανουάριο το No More Heroes 2 &#8211; Gameover.gr Έναν αρκετά έξυπνο διαγωνισμό έχει σκεφθεί ο S]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div><a href="http://www.gameover.gr/articles/%CE%A4%CE%BF%CE%BD-%CE%99%CE%B1%CE%BD%CE%BF%CF%85%CE%AC%CF%81%CE%B9%CE%BF-%CF%84%CE%BF-No-More-Heroes-2.9526.html">Τον Ιανουάριο το No More Heroes 2 &#8211; Gameover.gr</a></p>
<blockquote><p><a href="http://images.google.com/imgres?imgurl=http://defaultprime.com/wp-content/uploads/2009/07/no-more-heroes.jpg&#38;imgrefurl=http://defaultprime.com/category/wii/page/8/&#38;usg=__VFfMP6VuxknD2YU3zJfu62VunXI=&#38;h=407&#38;w=500&#38;sz=77&#38;hl=en&#38;start=3&#38;tbnid=VUmPhqzwfSgKFM:&#38;tbnh=106&#38;tbnw=130&#38;prev=/images%3Fq%3DNo%2BMore%2BHeroes%2B2%26ndsp%3D18%26hl%3Den%26lr%3D%26sa%3DN%26start%3D1"><img style="border:1px solid;" src="http://t3.gstatic.com/images?q=tbn:VUmPhqzwfSgKFM:http://defaultprime.com/wp-content/uploads/2009/07/no-more-heroes.jpg" alt="" width="130" height="106" /></a>Έναν αρκετά έξυπνο διαγωνισμό έχει σκεφθεί ο <a class="zem_slink" title="Goichi Suda" rel="wikipedia" href="http://en.wikipedia.org/wiki/Goichi_Suda">Suda 51</a> για το No More Heroes 2 και έτσι όσοι αισθάνονται δημιουργικοί δεν έχουν παρά να λάβουν μέρος. Πρακτικά, οι χρήστες θα έχουν τη δυνατότητα να σχεδιάσουν το T-Shirt το οποίο θα φοράει ο Travis κατά την εμφάνισή του στο δεύτερο μέρος της σειράς. Σαν προθεσμία έχει οριστεί η 10η Σεπτεμβρίου, ημερομηνία όπου ο Suda 51 θα επιλέξει το τελικό σχέδιο και, φυσικά, θα ανακηρύξει το νικητή -δεν έχει γίνει λόγος για κάποιο επιπλέον έπαθλο.<a href="http://www.gameover.gr/articles/%CE%A4%CE%BF%CE%BD-%CE%99%CE%B1%CE%BD%CE%BF%CF%85%CE%AC%CF%81%CE%B9%CE%BF-%CF%84%CE%BF-No-More-Heroes-2.9526.html">[next]</a></p></blockquote>
<div class="zemanta-articles">Related articles by <a class="zem_slink" title="Zemanta" rel="homepage" href="http://www.zemanta.com">Zemanta</a>:</p>
<ul class="zemanta-articles">
<li><a href="http://kotaku.com/5305841/suda-plays-waaaayyyy-too-much-burnout-paradise"> Suda Plays Waaaayyyy Too Much Burnout Paradise [Suda51] </a></li>
<li><a href="http://www.joystiq.com/2009/05/29/stand-at-attention-for-this-no-more-heroes-2-desperate-struggle/"> Stand at attention for this No More Heroes 2: Desperate Struggle trailer </a></li>
<li><a href="http://www.joystiq.com/2009/05/28/ubisoft-hints-at-publishing-no-more-heroes-2/"> Ubisoft hints at publishing No More Heroes 2 </a></li>
<li><a href="http://kotaku.com/5333707/a-better-look-at-no-more-heroes-2-new-dual-beam-katana/gallery/"> A Better Look At No More Heroes 2 New Dual Beam Katana [Wii] </a></li>
</ul>
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<p>Related articles by Zemanta</p>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://www.cinemablend.com/games/No-More-Heroes-3-Won-t-Be-On-Wii-18453.html">No More Heroes 3 Won&#8217;t Be On Wii</a> (cinemablend.com)</li>
<li class="zemanta-article-ul-li"><a href="http://kotaku.com/5310759/no-more-heroes-designer-wants-travis-touchdown-in-next-smash-bros">No More Heroes Designer Wants Travis Touchdown In Next Smash Bros. [Suda 51]</a> (kotaku.com)</li>
</ul>
<div class="zemanta-pixie" style="margin-top:10px;height:15px;"><a class="zemanta-pixie-a" title="Reblog this post [with Zemanta]" href="http://reblog.zemanta.com/zemified/4fa0fac3-b963-824b-ab25-da2a0991bd38/"><img class="zemanta-pixie-img" style="border:medium none;float:right;" src="http://img.zemanta.com/reblog_e.png?x-id=4fa0fac3-b963-824b-ab25-da2a0991bd38" alt="Reblog this post [with Zemanta]" /></a></div>
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<title><![CDATA[Burnout Paradise giocato con Project Natal in video]]></title>
<link>http://marcoleonardi1991.wordpress.com/2009/08/23/burnout-paradise-giocato-con-project-natal-in-video/</link>
<pubDate>Sun, 23 Aug 2009 09:33:25 +0000</pubDate>
<dc:creator>Massi</dc:creator>
<guid>http://marcoleonardi1991.wordpress.com/2009/08/23/burnout-paradise-giocato-con-project-natal-in-video/</guid>
<description><![CDATA[Se siete dei fan sfegatati di Burnout Paradise in attesa che arrivi sul mercato Project Natal potete]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div>
<p><a href="http://www.gamesblog.it/galleria/burnout-paradise/"><img src="http://static.blogo.it/gamesblog/burnout-paradise/big_burnout.bikes.pack.handson.5.jpg" alt="Burnout Paradise" width="432" height="250" /></a></p>
<p>Se siete dei fan sfegatati di <a href="http://www.gamesblog.it/post/13484/burnout-paradise-due-video-da-big-surf-island/">Burnout Paradise</a> in attesa che arrivi sul mercato <a href="http://www.gamesblog.it/post/14306/valve-prime-impressioni-su-project-natal/">Project Natal</a> potete avere un antipasto di quello che vi aspetta in futuro grazie a un video pubblicato da <a href="http://cnettv.cnet.com/exclusive-hands-project-natal/9742-1_53-50075330.html">Cnet</a>, dove viene per l’appunto mostrato il nuovo sistema di controllo di <a href="http://www.gamesblog.it/tag/microsoft">Microsoft</a>.</p>
<p>Un filmato di sicuro effetto, visto e considerato che dopotutto si tratta ancora di una tecnologia in fase di sviluppo e non definitivamente rilasciata sul mercato: ricordiamo a questo proposito che sebbene la società di Redmond non si sia ancora sbottonata sulla data d’uscita di <a href="http://www.gamesblog.it/tag/project+natal">Project Natal</a> l’idea comune è che possa arrivare entro la <strong>fine del 2010</strong>.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/clLNldQk1m4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/clLNldQk1m4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>FONTE: <a href="http://www.gamesblog.it">gamesblog.it</a></div>
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<title><![CDATA[friday features]]></title>
<link>http://maraleopard.wordpress.com/2009/08/21/friday-features-5/</link>
<pubDate>Fri, 21 Aug 2009 14:01:26 +0000</pubDate>
<dc:creator>maraleopard</dc:creator>
<guid>http://maraleopard.wordpress.com/2009/08/21/friday-features-5/</guid>
<description><![CDATA[this week: handmade journals/books, all from etsy. i&#8217;m in a bookish mood &amp; when it comes t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>this week: handmade journals/books, all from <a href="http://www.etsy.com">etsy</a>. i&#8217;m in a bookish mood &#38; when it comes to books, there&#8217;s nothing i love more than handmade ones.</p>
<p style="text-align:center;"><a href="http://www.etsy.com/view_listing.php?listing_id=12456032&#38;ref=em"><img src="http://ny-image0.etsy.com/il_155x125.29021592.jpg" alt="" /></a> <a href="http://www.etsy.com/view_listing.php?listing_id=25472721&#38;ref=em"><img src="http://ny-image2.etsy.com/il_155x125.72156754.jpg" alt="" /></a> <a href="http://www.etsy.com/view_listing.php?listing_id=7925409&#38;ref=em"><img src="http://ny-image1.etsy.com/il_155x125.14213917.jpg" alt="" /></a><br />
<a href="http://www.etsy.com/view_listing.php?listing_id=28640450&#38;ref=em"><img src="http://ny-image0.etsy.com/il_155x125.82762888.jpg" alt="" /></a> <a href="http://www.etsy.com/view_listing.php?listing_id=29640405&#38;ref=em"><img src="http://ny-image2.etsy.com/il_155x125.86116966.jpg" alt="" /></a> <a href="http://www.etsy.com/view_listing.php?listing_id=17229208&#38;ref=em"><img src="http://ny-image3.etsy.com/il_155x125.44604391.jpg" alt="" /></a><br />
<a href="http://www.etsy.com/view_listing.php?listing_id=28573752&#38;ref=em"><img src="http://ny-image1.etsy.com/il_155x125.82539637.jpg" alt="" /></a> <a href="http://www.etsy.com/view_listing.php?listing_id=27431245&#38;ref=em"><img src="http://ny-image2.etsy.com/il_155x125.78706526.jpg" alt="" /></a> <a href="http://www.etsy.com/view_listing.php?listing_id=24916925&#38;ref=em"><img src="http://ny-image1.etsy.com/il_155x125.70284221.jpg" alt="" /></a></p>
<p>i hope you liked them :] i know i do!</p>
<p>&#38; now a HIGHLY unusual honourable mention. you see, my little brother recently made a <i>burnout paradise</i> fan video &#38; uploaded it to <a href="http://www.youtube.com">youtube</a>. he worked really hard on it (it was adorable) &#38; it&#8217;s actually pretty impressive for a fan video. </p>
<p>even though i&#8217;m not much of a game/racing/car person (but maybe you are! &#8230;okay, i&#8217;m just grasping at straws here) &#38; the music he used makes my ears bleed &#38; i just don&#8217;t get the <em>point</em> of game fan videos, as his big (&#38; thoroughly amazing :p) sister with a blog with regular readers, i feel obligated to mention it. SO. without further ado:</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/srr5ceFw-Ls&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/srr5ceFw-Ls&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>if you have a youtube account &#38; too much time on your hands, feel free to rate and/or comment <a href="http://www.youtube.com/watch?v=srr5ceFw-Ls">here</a>. </p>
<p>oh, &#38; i apologize for that awful &#8220;photobucket bandwidth limit exceeded&#8221; sign instead of pictures in my older posts. i <em>tried</em> to fix it by making a new account &#38; replacing some pictures, but it <em>just won&#8217;t budge</em>. i can&#8217;t even upgrade to a plus account, because i have no credit card D: it should be fine again on the 28th though. </p>
<p><img src="http://i1010.photobucket.com/albums/af222/maraleopard3/temp_sig.png" alt="" /></p>
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<title><![CDATA[Burnout Paradise Review PS3]]></title>
<link>http://gr2u.wordpress.com/2009/08/15/burnout-paradise-review-ps3/</link>
<pubDate>Sat, 15 Aug 2009 21:32:32 +0000</pubDate>
<dc:creator>Elias</dc:creator>
<guid>http://gr2u.wordpress.com/2009/08/15/burnout-paradise-review-ps3/</guid>
<description><![CDATA[     The Burnout series has always been an excellent series that blended street racing with demoliti]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft size-medium wp-image-155" title="burnout_paradise" src="http://gr2u.wordpress.com/files/2009/08/burnout_paradise.jpg?w=262" alt="burnout_paradise" width="262" height="300" /></p>
<p>     The Burnout series has always been an excellent series that blended street racing with demolition derby, but with an emphasis on the crashes. Each iteration of Burnout has been entertaining, but repetitive and Burnout Paradise was supposedly going to change the franchise for the better. Burnout Paradise focuses on an open world setup where races occur in real time with multiple routes available to reach the finish line. The game is the first Burnout game to be featured on the next-generation systems Playstation 3 and XBOX 360. The game is also one of few to offer a lot of downloadable content for free as well as premium content for purchase, which has led to a long shelf life of online gameplay. Most games with online modes die off after a few months, but Burnout is still running strong after being released in January of 2008, as a result of the continuous stream of downloadable content.</p>
<p>Graphic and sound:</p>
<p>The graphics in Burnout Paradise are impressive. The large expansive open world has absolutely no lag when flying around the corners at top speed in single player mode or even when online with multiple opponents. Cars are beautifully detailed and deform fairly realistically when impact occurs with other cars or obstacles. The environment looks like a living breathing city with traffic and realistic architecture. The only thing missing is a human population roaming the streets, but then players would focus on hitting as many as possible. The sound effects are clear and the musical score contains songs from popular artists such as Guns N’ Roses.</p>
<p>Gameplay and controls:</p>
<p>The game has many of the same modes as previous versions in the Burnout series with one major exception, events are triggered in an open world environment at any time by the player instead of through menus as in previous versions. The player stops at a traffic light that offers an event and simultaneously presses the acceleration and brakes to initiate the event. Five game modes exist for vehicles and two exist exclusively for motorcycles. Race mode consists of racing against one or more vehicles, using and streets available to reach the destination and some include checkpoints that need to be passed. Road Rage consists of taking down a set number of vehicle targets before the timer runs out.  Stunt Run is a game mode that sets a target score that the player must achieve by performing stunts such as jumps, drifts, etc., before the timer runs out. Marked Man is a game mode in which a player is marked as a target and must reach the designated checkpoint while enemies are constantly trying to collide into and total the player vehicle. Burning Route consists of the player being assigned a specific vehicle to drive to a destination before the timer runs out. If the player wins, an upgraded version of the vehicle is unlocked. Burning Ride and Midnight Ride are the two motorcycle exclusive modes and are basically the same as the Burning Route mode except for being on motorcycles and Midnight Ride being at night. Camera views can be changed to behind the wheel, all the way up to varying degrees of chase cam. The controls are very similar to previous Burnout games and very easy to use. The game also provides a humorous online feature for those who have a Playstation Eye or XBOX Live Vision cameras. When a collision occurs, the camera will take a picture of the two players involved and send them to each other.</p>
<p>Overall thoughts:</p>
<p>I was not very fond of the open world environment at first because at times, navigating a race through multiple routes was very difficult to achieve with signs blurring past when boosting. After some time, I got used to it and loved the open world. Online play is a blast, especially if someone has a camera hooked up and you get to see their face when you collide into them. The game has many free and premium downloadable content that will extend gameplay beyond what comes in the box. This is a must have game for those who love the Burnout series and for those looking for a fun racing game that people still play online a year after release.</p>
<p style="text-align:center;"><img class="aligncenter size-thumbnail wp-image-148" title="5stars" src="http://gr2u.wordpress.com/files/2009/08/5stars.jpg?w=150" alt="5stars" width="150" height="150" /></p>
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<title><![CDATA[Listo el nuevo Update de Xbox Live]]></title>
<link>http://rosanz.wordpress.com/2009/08/11/listo-el-nuevo-update-de-xbox-live/</link>
<pubDate>Tue, 11 Aug 2009 19:40:34 +0000</pubDate>
<dc:creator>eichsan</dc:creator>
<guid>http://rosanz.wordpress.com/2009/08/11/listo-el-nuevo-update-de-xbox-live/</guid>
<description><![CDATA[Hoy 11 de agosto es el día en que tu 360 recibirá un nuevo update vía Xbox Live, a primera vista no ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/-zW6Fi6xSDc&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/-zW6Fi6xSDc&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Hoy 11 de agosto es el día en que tu 360 recibirá  un nuevo <em>update</em> vía <strong>Xbox Live</strong>, a primera vista no  verás muchos cambios, así que te dejamos con lo más importante que puedes encontrar.</p>
<p><span id="more-5143"> </span></p>
<p><strong>Games on Demand:</strong></p>
<p>Ahora podrás comprar juegos completos y descargarlos a tu disco duro, títulos como <strong>Burnout Paradise</strong> y <strong>Bioshock</strong> están en la librería y cada martes se agregarán más, es muy importante que tengas espacio ya que cada juego pesa aproximadamente 6 gigas, esto remplaza a los <strong>Xbox Originals</strong>, así que no te sorprendas ver juegos del Primer Xbox.</p>
<p><strong>Avatar Marketplace</strong></p>
<p>Se abrió este mercado de ropa y accesorios para tu avatar, podrás vestirte con playeras de tus juegos favoritos, y usar objetos para que tu avatar interactúe con ellos, hay desde armaduras de <strong>Gears of War</strong> hasta <strong>Lightsabers</strong>, todo esto tiene un costo en Microsoft Points,  por ejemplo una playera de <strong>Halo</strong> cuesta 80 Microsoft Points, mientras que los accesorios pueden llegar hasta los 400 MP.</p>
<p>Hay algunos juegos que te darán ropa y accesorios como <em>achievements</em>, hasta ahorita  el único que soporta esta función es <strong>Splosion Man</strong>.</p>
<p>Además se agregaron algunas mejoras a la hora de ver tu librería de juegos y <em>achievements</em>, haciendo la navegación más rápida. Desgraciadamente el stream de <strong>Netflix</strong> para poder ver películas con tus amigos no está disponible en nuestra región.</p>
<p>Recuerda que  falta otro  update antes de<strong> Navidad</strong>, en el cual tendremos  ya integrado servicios como <strong>Facebook</strong> y <strong>Twitter.</strong></p>
<p>¿Qué opinan, se les hace caro pagar 400 puntos por un <strong>Lightsaber</strong> para tu avatar?</p>
<p>Via:<a href="http://www.atomix.vg/" target="_blank">Atomix</a></p>
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<title><![CDATA[Burnout Paradise Review]]></title>
<link>http://mechanicalr.wordpress.com/2009/08/10/burnout-paradise-review/</link>
<pubDate>Mon, 10 Aug 2009 20:43:31 +0000</pubDate>
<dc:creator>Mechanical R</dc:creator>
<guid>http://mechanicalr.wordpress.com/2009/08/10/burnout-paradise-review/</guid>
<description><![CDATA[Link to review Published by: Electronic Arts Developed by: Criterion Games Genre: Racing Number of P]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a title="Link to review" href="http://www.xboxliveaddicts.co.uk/forums/index.php?showtopic=25698">Link to review</a></p>
<p>Published by: Electronic Arts<br />
Developed by: Criterion Games<br />
Genre: Racing<br />
Number of Players: 1-8<br />
Release Date:<br />
Also Available On: PlayStation 3<br />
Features: Xbox Live, Memory Unit, Custom Soundtrack,<br />
Downloadable Content, Steering Wheel Support,<br />
Mic/Headset Voice Support</p>
<p><strong><span style="text-decoration:underline;"><em>Come on down to paradise city, and bring a friend…or 7</em></span></strong></p>
<p>Criterion high aggression racer finally hands us the next in line in the ever popular Burnout series. Taking the race to the next level, no holds barred with this track-less free roam racing game. Where taking the wrong turn could be a worse decision than picking a fight with an SUV.</p>
<p>As with all good racing games, the story is kept short. That’s right, there isn’t one, just you, your radio and a fleet of other racers out in Paradise City that just cant wait to swap paint with you. You begin with your lowest form of License available in the city, and completing a certain amount of events will allow you to <a id="KonaLink0" style="text-decoration:underline!important;position:static;" href="http://www.xboxliveaddicts.co.uk/forums/index.php?showtopic=25698#" target="undefined"><span style="color:#92b400!important;font-weight:400;font-size:13px;position:static;"><span style="color:#92b400!important;font-family:Verdana,Tahoma,Arial,Trebuchet MS,Sans-Serif,Georgia,Courier,Times New Roman,Serif;font-weight:400;font-size:13px;position:static;">upgrade</span></span></a> your license. All the events are available to you from the start, if you can find it, you can take part in it.</p>
<p>Without your usual base of menus to shift through when you pick an event you need to rely on yourself to find everything. All 120 events are dotted around the map, and are only playable (and visible on the map) once you’ve found it. The events are your typical Race event, getting from one checkpoint to the other. Marked Man, an event where only YOU must get from the checkpoint to your destination. The only thing stopping you is a small army of devilish racers who will stop at nothing to push you around so much; you’ll wanna turn round and go home. The ever favorite with all makes a return ‘Road Rage’ where you find yourself battling with other <a id="KonaLink1" style="text-decoration:underline!important;position:static;" href="http://www.xboxliveaddicts.co.uk/forums/index.php?showtopic=25698#" target="undefined"><span style="color:#92b400!important;font-weight:400;font-size:13px;position:static;"><span style="color:#92b400!important;font-family:Verdana,Tahoma,Arial,Trebuchet MS,Sans-Serif,Georgia,Courier,Times New Roman,Serif;font-weight:400;font-size:13px;position:static;">drivers</span></span></a> across the city with a target amount of takedowns to achieve before your car is taken fully out. The Burnout: Takedown familiar ‘Burning Route’ where you must again, get from one checkpoint to another using a specific car, if successful you’ll be granted with a updated version if the car you had to use. And finally stunt run, sort of taken from the pages of EA’s SSX where your given a short amount of time to complete stunts to earn points, stunts can be earned from taking jumps, driving recklessly and smashing through some of the other challenges around the game.</p>
<div>
<div style="width:716px;padding:2px;"><img style="vertical-align:middle;" src="http://www.xboxliveaddicts.co.uk/forums/style_images/greynight/img-resized.png" border="0" alt="" /> Reduced: 90% of original size [ 800 x 450 ] &#8211; Click to view full image</div>
<p><img src="http://i30.photobucket.com/albums/c343/chronoreaper/Xbla/Burnpic3.jpg" border="0" alt="" width="720" /></div>
<p>Originally worried that the open world feel of the races would remove some of the high-end aggression that 3 and Revenge managed to capture I was rest assured when I played a few of the races followed by some of the marked men events. With only 2-3 cars trying to hunt you down, these were a breeze however later on in the game, you can have up to 6 cars creating havoc and working together to really give you a hard time and make sure you don’t cross the finish line.</p>
<p>As well as all these events to take part in, there are other things hidden around the city for you to collect, these vary from Billboards set up in high stunt positions to landing all of the biggest jumps around. And with the size of the city, there are a lot of these to find each with their rewards once you’ve got them all. Luckily these can be found whilst playing online with friends also which makes the searching a little easier and fun. However the events will only register as found during the single player game, once a friend is joined you cannot find or take part in the races and other events in the main game which means the player must still play the game a lot on their own if they are to find everything.</p>
<p>As well as this, you can also take part in Road Rule’s these are time trials down each street and high scores in Paradise’s crash mode. Beat the score on both of these rules to rule the road completely. These can also be done online within your friend’s lists. You can keep track of the latest via the feeds given over the radio and across the bottom of the screen.</p>
<p>Online features are limited, with free-roam, and challenges for everyone to take part in, this is where the main length of multiplayer will lie. Races are also playable but this is the only other event available. The challenges vary from meeting up at certain points to performing stunts at certain landmarks. There are 50 challenges for each amount of players. So whether you’ve got just you and a friend or even 7 other friends, there’s 50 challenges for you all to take part in, totaling up into 350 challenges to complete.</p>
<p>If you have an Xbox Live Vision Camera, say cheese! Being taken out or winning races online will take a snapshot of your shocked face as a new rival just pummeled you into a wall, so show some teeth!</p>
<div>
<div style="width:716px;padding:2px;"><img style="vertical-align:middle;" src="http://www.xboxliveaddicts.co.uk/forums/style_images/greynight/img-resized.png" border="0" alt="" /> Reduced: 90% of original size [ 800 x 450 ] &#8211; Click to view full image</div>
<p><img src="http://i30.photobucket.com/albums/c343/chronoreaper/Xbla/Burnoutpic2.jpg" border="0" alt="" width="720" /></div>
<p>For those of you fans who had your heart set on a metal wrenching new Crash to play with, this time round, Crash is no more. The idea was scrapped for what is now know as ‘Showtime’ this allows the player the freedom to create a crash junction on whatever road they choose, with a simple tab of the two bumpers you’ll enter crash mode, where taking down the traffic is the game whilst you earn more boost to push launch yourself in whichever direction you chose to land on your next victim.</p>
<p>A lot of people who were big fans of Crash may not enjoy this new replacement but though I loved crashing in game with Burnout, the set-up crash junctions just weren’t doing it for me as much as the mid-race ones, so a change in that department was more than welcome to me.</p>
<p>The Showtime also tie’s in with the Road Rules meaning you need to do it on each and every road so you can rule that road either online or offline.</p>
<p>Unfortunately the change to free roam often leaves the ability to take the wrong route and make more mistakes than usual in a normal tracked race. The lack of being able to reset your car mid-game is also a large problem due to the ability of you getting stuck somewhere, this is usually where you’ll have to call in a friend to try dislodge you from that place otherwise, there’s no escape but restarting your 360. Something which I never used myself in Revenge but could really use in Paradise is the record clips or <a id="KonaLink2" style="text-decoration:underline!important;position:static;" href="http://www.xboxliveaddicts.co.uk/forums/index.php?showtopic=25698#" target="undefined"><span style="color:#92b400!important;font-weight:400;font-size:13px;position:static;"><span style="color:#92b400!important;font-family:Verdana,Tahoma,Arial,Trebuchet MS,Sans-Serif,Georgia,Courier,Times New Roman,Serif;font-weight:400;font-size:13px;position:static;">take </span><span style="color:#92b400!important;font-family:Verdana,Tahoma,Arial,Trebuchet MS,Sans-Serif,Georgia,Courier,Times New Roman,Serif;font-weight:400;font-size:13px;position:static;">photo</span></span></a> option; this would be a great way to capture those memorable wrecks and crashes.</p>
<p>The soundtracks that EA picked for their trax this time round are a little different than usual. As always your greeted with your typical indie and rock from a lot of un-heard bands with a few familiars chucked in to keep it mixed with the old and new, but this installment has a few…sore thumbs shall we say?</p>
<p>Adam and the Ants’s track ‘Stand and Deliver’ I cant really say drives me with the passion to mow down my fellow burners and for that matter, neither does Avril Lavignes ‘Girlfriend’ they just don’t…fit with the game like other songs do.</p>
<p>As well as these tracks, we are given almost the entire back catalogue of music created for the game from Burnout1/2 and 3. Could this, along with the re-vamped title music be a way of tying off the old Burnout to set out in a new direction with Burnout for future releases?</p>
<p>Behind the tracks the only other thing you’ll be hearing is the roar of your engines, and the body work scraping and flaking away on other cars or solid objects all give that intense feel in the drivers seat a little more zoom.</p>
<div>
<div style="width:716px;padding:2px;"><img style="vertical-align:middle;" src="http://www.xboxliveaddicts.co.uk/forums/style_images/greynight/img-resized.png" border="0" alt="" /> Reduced: 90% of original size [ 800 x 450 ] &#8211; Click to view full image</div>
<p><img src="http://i30.photobucket.com/albums/c343/chronoreaper/Xbla/Burnpic4.jpg" border="0" alt="" width="720" /></div>
<p>Visually, this game is a graphic treat, the cars look beautiful and backgrounds and roads are just as great as the cars.<br />
A lot of attention in the detail of the cars has gone in this time round, with each car having its own take on damage, parts flap off as you speed on, your roof becomes a part of your seating if you take to many rolls and each scratch shows its mark.</p>
<p>Not only that, but parts of your engine can be seen behind the wheel arches showing off a little bit more detail than they needed. Top that off with starting your car up and the headlights flashing on with some very realistic burnout/wheel spin visuals and you got yourself a great looking car game.</p>
<p>With a total of 120 offline events, all which a done at least more than once, the things to find around the city and the road rules, offline will keep you going for quite a time.</p>
<p>When you bring online into it, 350 challenges and being able to either race or just roam free is what will bring in the most of the extra hours on this game.</p>
<p>A game which I feel should be looked at as a completely different game as to Burnout history, as disappointed as I was to see the changes, it more than made up for it in what it now has to offer. My welcome to Paradise City is a warm one, and I don’t plan on leaving soon.</p>
<p>Rating: 8.7</p>
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<title><![CDATA[Games List as of May 2009]]></title>
<link>http://mistercomputer.wordpress.com/2009/05/27/games-list-as-of-may-2009/</link>
<pubDate>Tue, 26 May 2009 16:51:47 +0000</pubDate>
<dc:creator>MisterComputer</dc:creator>
<guid>http://mistercomputer.wordpress.com/2009/05/27/games-list-as-of-may-2009/</guid>
<description><![CDATA[Games List as of May 2009 Black Honey: - Grand Theft Auto IV - Left 4 Dead - Burnout Paradise - Sile]]></description>
<content:encoded><![CDATA[Games List as of May 2009 Black Honey: - Grand Theft Auto IV - Left 4 Dead - Burnout Paradise - Sile]]></content:encoded>
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