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<channel>
	<title>c4d &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/c4d/</link>
	<description>Feed of posts on WordPress.com tagged "c4d"</description>
	<pubDate>Sat, 05 Dec 2009 22:10:51 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Vue sur mer]]></title>
<link>http://grafikz.wordpress.com/2009/11/17/vue-sur-mer/</link>
<pubDate>Tue, 17 Nov 2009 22:39:57 +0000</pubDate>
<dc:creator>zaks28</dc:creator>
<guid>http://grafikz.wordpress.com/2009/11/17/vue-sur-mer/</guid>
<description><![CDATA[13. Mar. 2008 Cinema 4d. Vray : realisé pour la société 3Dweave.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>13. Mar. 2008</p>
<p><a href="http://grafikz.wordpress.com/files/2009/11/exterior.jpg"><img class="aligncenter size-medium wp-image-31" title="exterior" src="http://grafikz.wordpress.com/files/2009/11/exterior.jpg?w=300" alt="" width="300" height="161" /></a></p>
<p>Cinema 4d. Vray : realisé pour la société 3Dweave.</p>
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<item>
<title><![CDATA[Green Dome]]></title>
<link>http://grafikz.wordpress.com/2009/11/17/green-dome/</link>
<pubDate>Tue, 17 Nov 2009 22:29:52 +0000</pubDate>
<dc:creator>zaks28</dc:creator>
<guid>http://grafikz.wordpress.com/2009/11/17/green-dome/</guid>
<description><![CDATA[03. Oct. 2007 Cinema 4d. vray]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>03. Oct. 2007</p>
<p><a href="http://grafikz.wordpress.com/files/2009/11/green.jpg"><img class="aligncenter size-medium wp-image-27" title="Green" src="http://grafikz.wordpress.com/files/2009/11/green.jpg?w=243" alt="" width="243" height="300" /></a></p>
<p>Cinema 4d. vray</p>
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<item>
<title><![CDATA[Nature Morte]]></title>
<link>http://grafikz.wordpress.com/2009/11/17/nature-morte/</link>
<pubDate>Tue, 17 Nov 2009 22:14:23 +0000</pubDate>
<dc:creator>zaks28</dc:creator>
<guid>http://grafikz.wordpress.com/2009/11/17/nature-morte/</guid>
<description><![CDATA[31. Jui. 2007 Cinema 4d]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>31. Jui. 2007</p>
<p><a href="http://grafikz.wordpress.com/files/2009/11/noirblanc.jpg"><img class="aligncenter size-medium wp-image-23" title="noirblanc" src="http://grafikz.wordpress.com/files/2009/11/noirblanc.jpg?w=300" alt="" width="300" height="195" /></a></p>
<p>Cinema 4d</p>
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<title><![CDATA[Minotaure]]></title>
<link>http://grafikz.wordpress.com/2009/11/17/minotaure/</link>
<pubDate>Tue, 17 Nov 2009 22:06:48 +0000</pubDate>
<dc:creator>zaks28</dc:creator>
<guid>http://grafikz.wordpress.com/2009/11/17/minotaure/</guid>
<description><![CDATA[10. Jui. 2007 Cinema4d. Mudbox]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>10. Jui. 2007</p>
<p><a href="http://grafikz.wordpress.com/files/2009/11/sans-titre2-cjjopie.jpg"><img class="aligncenter size-medium wp-image-19" title="Sans titre2 cjjopie" src="http://grafikz.wordpress.com/files/2009/11/sans-titre2-cjjopie.jpg?w=300" alt="" width="300" height="162" /></a></p>
<p>Cinema4d. Mudbox</p>
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<title><![CDATA[Alien]]></title>
<link>http://grafikz.wordpress.com/2009/11/17/alien/</link>
<pubDate>Tue, 17 Nov 2009 21:58:48 +0000</pubDate>
<dc:creator>zaks28</dc:creator>
<guid>http://grafikz.wordpress.com/2009/11/17/alien/</guid>
<description><![CDATA[11. Juin. 2007 Cinema 4d. Mudbox]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>11. Juin. 2007</p>
<p><a href="http://grafikz.wordpress.com/files/2009/11/hihi.jpg"><img class="aligncenter size-medium wp-image-14" title="HIHI" src="http://grafikz.wordpress.com/files/2009/11/hihi.jpg?w=278" alt="" width="278" height="300" /></a></p>
<p>Cinema 4d. Mudbox</p>
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<title><![CDATA[Coeur]]></title>
<link>http://grafikz.wordpress.com/2009/11/17/coeur/</link>
<pubDate>Tue, 17 Nov 2009 21:51:11 +0000</pubDate>
<dc:creator>zaks28</dc:creator>
<guid>http://grafikz.wordpress.com/2009/11/17/coeur/</guid>
<description><![CDATA[31. Mai. 2007 Cinema 4d .v10]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>31. Mai. 2007</p>
<p><img class="aligncenter size-medium wp-image-11" title="YOo" src="http://grafikz.wordpress.com/files/2009/11/yoo1.jpg?w=300" alt="" width="300" height="225" /></p>
<p>Cinema 4d .v10</p>
</div>]]></content:encoded>
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<item>
<title><![CDATA[Cuisine - Interieur]]></title>
<link>http://grafikz.wordpress.com/2009/11/17/cuisine-interieur/</link>
<pubDate>Tue, 17 Nov 2009 21:31:19 +0000</pubDate>
<dc:creator>zaks28</dc:creator>
<guid>http://grafikz.wordpress.com/2009/11/17/cuisine-interieur/</guid>
<description><![CDATA[11. Nov. 2007 Cinema 4D v10.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>11. Nov. 2007</p>
<p><a href="http://grafikz.wordpress.com/files/2009/11/cuisine.jpg"><img class="aligncenter size-medium wp-image-5" title="Cuisine" src="http://grafikz.wordpress.com/files/2009/11/cuisine.jpg?w=300" alt="" width="300" height="151" /></a></p>
<p>Cinema 4D v10.</p>
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<title><![CDATA[Cinema 4d tutorial]]></title>
<link>http://neonsantiquairs.wordpress.com/2009/11/03/cinema-4d-tutorial/</link>
<pubDate>Tue, 03 Nov 2009 18:56:48 +0000</pubDate>
<dc:creator>neonsantiquairs</dc:creator>
<guid>http://neonsantiquairs.wordpress.com/2009/11/03/cinema-4d-tutorial/</guid>
<description><![CDATA[Here an effort to give a little tutorial on Cinema 4D. The version I&#8217;m working with is Maxon C]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-30" title="monster_600_338" src="http://neonsantiquairs.wordpress.com/files/2009/11/monster_600_338.jpg" alt="cinema 4d render" width="600" height="338" /></p>
<p>Here an effort to give a little tutorial on Cinema 4D.<br />
The version I&#8217;m working with is Maxon Cinema 4D Version 9.<br />
At the end of this tutorial I will offer you the c4d files for free as well as some renders in different resolutions.<br />
<br />
<strong>The Start</strong><br />
I always start of with a floor. It keeps your feet to the ground.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_1" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_1.jpg" alt="c4d_tut_1" width="600" height="410" /></p>
<p>Then I created a simple cube.<br />
Objects &#62; primitive &#62; cube<br />
And divided it. To do that, first you have to make it editable:<br />
Functions &#62; Make Editable (or press c)<br />
Then: Functions &#62; subdivide (subdivision = 3)</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_2" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_2.jpg" alt="c4d_tut_2" width="600" height="410" /></p>
<p>Then probably the most important part will take place. The actual shaping of the monster. With the use of the polygon tool, you can easily move parts of the surface to your desired position. You can also tweak the scale of those parts.<br />
For now 4 legs and some spikes will do.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_3" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_3.jpg" alt="c4d_tut_3" width="600" height="410" /></p>
<p>We need a camera in good position. During the modelling I usually keep changing perspective. Just to see what it looks like. It really comes in handy to have that camera in a nice position. Now you dont have to change your current view with every render you make.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_4" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_4.jpg" alt="c4d_tut_4" width="600" height="410" /></p>
<p>To make the shape of the animal more organic, you insert HyperNurbs:<br />
Objects &#62; NURBS &#62; HyperNURBS<br />
I leave every setting on default. These hyperNURBS smooth out every sharp corner and takes away the sharp edges.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_5" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_5.jpg" alt="c4d_tut_5" width="600" height="410" /></p>
<p>But now, it really is a bit too smooth. When it starts to look like Jell-O, you know there&#8217;s work to do.<br />
For that, I used Weight HyperNURBS. What it does is undo the hyperNURBS smoothing on specific parts.<br />
Just select a part of the surface again, and in Structure &#62; Weight HyperNURBS you&#8217;ll find what you need.<br />
I used it to have the four legs stand on the ground again. Make them wider towards the ground.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_6" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_6.jpg" alt="c4d_tut_6" width="600" height="410" /></p>
<p>Because the monster is still quite abstract, I added two weapons. They&#8217;re actually camera&#8217;s! But when you loose the textures, modify them a bit and use them in a totally different context, they become weapons!<br />
Or they stay camera&#8217;s. Fair enough. We need surveillance monsters as well.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_7" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_7.jpg" alt="c4d_tut_7" width="600" height="410" /></p>
<p>With all the modelling done, it&#8217;s time to add lighting and textures. First some lights. For me that&#8217;s when 3d starts to become more real.<br />
Two spotlights. Rounded spotlights with soft shadows.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_8" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_8.jpg" alt="c4d_tut_8" width="600" height="410" /></p>
<p>And another rounded spotlight from the back, with visible light. That makes the outlines of the monster stand out a bit.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_9" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_9.jpg" alt="c4d_tut_9" width="600" height="410" /></p>
<p>Now we add some texture. I wanted this monster to be a plastic metallic black. Nice and shiny.<br />
So strange enough, here I used white as color.<br />
Reflection of 80%.<br />
Specular of metal (width 23, height 100, falloff 33)<br />
And displacement.<br />
For the displacement I used a predefined texturemap. Inside the Material Editor, inside the Displacement tab:<br />
Texture &#62; Surfaces &#62; Brick<br />
And I blurred them out a bit.<br />
The specular is used for the highlights.<br />
A good explanation of some of the miracles one can achieve with displament mapping, check here:<br />
<a title="displacement tutorial" href="http://www.creativemac.com/2004/02_feb/tutorials/koc4ddisplace0402244.htm" target="_blank">http://www.creativemac.com/2004/02_feb/tutorials/koc4ddisplace0402244.htm</a><br />
For this monster I used it to roughen up the shape of the monster. Make it a bit less modelled. More random.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_10" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_10.jpg" alt="c4d_tut_10" width="600" height="410" /></p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_11" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_11.jpg" alt="c4d_tut_11" width="600" height="410" /></p>
<p>The floor I wanted to be dirty and wet. So I added a dirt texture and some reflection.<br />
I used bump for this material to make sure it&#8217;s not as flat as a mirror.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_12" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_12.jpg" alt="c4d_tut_12" width="600" height="410" /></p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_13" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_13.jpg" alt="c4d_tut_13" width="600" height="410" /></p>
<p>To make the scene a bit less clinical, a little bit of fog seemed appropriate.<br />
Real fog or clouds are hard to make so I faked them, using two plane objects.<br />
Objects &#62; Primitive &#62; Planes<br />
To the planes I added transparancy. With a black and white .jpeg of real clouds. The black parts become transparent, the white stay opaque.<br />
Now the planes still receive shadows. That&#8217;s not good. So, we add a tag to the planes:<br />
Right click on object &#62; Cinema 4D Tags &#62; Compositing. Then unselect Receive Shadows and Cast Shadows.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_14" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_14.jpg" alt="c4d_tut_14" width="600" height="410" /></p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_15" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_15.jpg" alt="c4d_tut_15" width="600" height="410" /></p>
<p>We&#8217;re getting somewhere. Because of the displacement the camera&#8217;s are changed beyond recognition. For the camera&#8217;s a make a duplicate of the material used for the monster and simply uncheck the displacement checkbox.</p>
<p>The texture on the floor shows repetition and is still shiny as a mirror.</p>
<p>The backlight could use a bit more brightness.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_16" src="http://neonsantiquairs.wordpress.com/files/2009/11/c4d_tut_16.jpg" alt="c4d_tut_16" width="600" height="410" /></p>
<p>Finally in Photoshop, I added some more smoke and a city background.</p>
<p>Let me know what you think!</p>
<p>Download wallpapers: <a href="http://neonsantiquairs.wordpress.com/files/2009/11/monster_640x480.jpg" target="_blank">640&#215;480</a>, <a href="http://neonsantiquairs.wordpress.com/files/2009/11/monster_800x600.jpg" target="_blank">800&#215;600</a>, <a href="http://neonsantiquairs.wordpress.com/files/2009/11/monster_1024x768.jpg" target="_blank">1024&#215;768</a>, <a href="http://neonsantiquairs.wordpress.com/files/2009/11/monster_1152x864.jpg" target="_blank">1152&#215;864</a>, <a href="http://neonsantiquairs.wordpress.com/files/2009/11/monster_1280x960.jpg" target="_blank">1280&#215;960</a>, <a href="http://neonsantiquairs.wordpress.com/files/2009/11/monster_1600x1200.jpg" target="_blank">1600&#215;1200</a></p>
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<title><![CDATA[Integrating 3D applications with After Effects – Part 1: Working with UV data]]></title>
<link>http://adobeaftereffects.wordpress.com/2009/11/02/integrating-3d-applications-with-after-effects-%e2%80%93-part-1-working-with-uv-data/</link>
<pubDate>Mon, 02 Nov 2009 21:01:22 +0000</pubDate>
<dc:creator>adobeaftereffects</dc:creator>
<guid>http://adobeaftereffects.wordpress.com/2009/11/02/integrating-3d-applications-with-after-effects-%e2%80%93-part-1-working-with-uv-data/</guid>
<description><![CDATA[http://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt1.html]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt1.html" target="_blank">http://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt1.html</a></p>
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<title><![CDATA[Integrating 3D applications with After Effects – Part 2: Working with mattes and channels]]></title>
<link>http://adobeaftereffects.wordpress.com/2009/11/02/integrating-3d-applications-with-after-effects-%e2%80%93-part-2-working-with-mattes-and-channels/</link>
<pubDate>Mon, 02 Nov 2009 21:00:28 +0000</pubDate>
<dc:creator>adobeaftereffects</dc:creator>
<guid>http://adobeaftereffects.wordpress.com/2009/11/02/integrating-3d-applications-with-after-effects-%e2%80%93-part-2-working-with-mattes-and-channels/</guid>
<description><![CDATA[http://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt2_print.htmlhttp://www.adobe.com/]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt2_print.htmlhttp://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt2_print.htmlc" target="_blank">http://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt2_print.htmlhttp://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt2_print.htmlc</a></p>
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<title><![CDATA[Cinema 4D - Usando Deformación / Using Deformations ( Calidad HD / HD Quality )]]></title>
<link>http://h3f2.wordpress.com/2009/10/31/cinema-4d-usando-deformacion-using-deformations-calidad-hd-hd-quality/</link>
<pubDate>Sat, 31 Oct 2009 23:13:13 +0000</pubDate>
<dc:creator>h3f2</dc:creator>
<guid>http://h3f2.wordpress.com/2009/10/31/cinema-4d-usando-deformacion-using-deformations-calidad-hd-hd-quality/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Z-umjqKLvUQ&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/Z-umjqKLvUQ&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Modelado e Iluminación / Modeled and ilumination (Buena Calidad/Good Quality)]]></title>
<link>http://h3f2.wordpress.com/2009/10/31/modelado-e-iluminacion-modeled-and-ilumination-buena-calidadgood-quality/</link>
<pubDate>Sat, 31 Oct 2009 23:09:21 +0000</pubDate>
<dc:creator>h3f2</dc:creator>
<guid>http://h3f2.wordpress.com/2009/10/31/modelado-e-iluminacion-modeled-and-ilumination-buena-calidadgood-quality/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/55f6RNP57Ss&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/55f6RNP57Ss&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Cinema 4D - Spline &amp; Camara (Buena Calidad/ Good Quality)]]></title>
<link>http://h3f2.wordpress.com/2009/10/31/cinema-4d-spline-camara-buena-calidad-good-quality/</link>
<pubDate>Sat, 31 Oct 2009 23:06:21 +0000</pubDate>
<dc:creator>h3f2</dc:creator>
<guid>http://h3f2.wordpress.com/2009/10/31/cinema-4d-spline-camara-buena-calidad-good-quality/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/FCw7d1jGuPQ&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/FCw7d1jGuPQ&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Character Design for Jelly London]]></title>
<link>http://finnmonro.wordpress.com/2009/10/28/character-design-for-jelly-london/</link>
<pubDate>Wed, 28 Oct 2009 02:34:43 +0000</pubDate>
<dc:creator>finnmonro</dc:creator>
<guid>http://finnmonro.wordpress.com/2009/10/28/character-design-for-jelly-london/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://finnmonro.wordpress.com/files/2009/10/jelly-112.jpg" alt="jelly 11" title="jelly 11" width="450" height="253" class="alignnone size-full wp-image-21" /><img src="http://finnmonro.wordpress.com/files/2009/10/jelly-102.jpg" alt="jelly 10" title="jelly 10" width="450" height="253" class="alignnone size-full wp-image-20" /><img src="http://finnmonro.wordpress.com/files/2009/10/jelly-92.jpg" alt="jelly 9" title="jelly 9" width="450" height="253" class="alignnone size-full wp-image-19" /><img src="http://finnmonro.wordpress.com/files/2009/10/jelly-71.jpg" alt="jelly 7" title="jelly 7" width="450" height="253" class="alignnone size-full wp-image-18" /><img src="http://finnmonro.wordpress.com/files/2009/10/jelly-61.jpg" alt="jelly 6" title="jelly 6" width="450" height="253" class="alignnone size-full wp-image-17" /><img src="http://finnmonro.wordpress.com/files/2009/10/jelly-51.jpg" alt="jelly 5" title="jelly 5" width="450" height="253" class="alignnone size-full wp-image-16" /><img src="http://finnmonro.wordpress.com/files/2009/10/jelly-41.jpg" alt="jelly 4" title="jelly 4" width="450" height="253" class="alignnone size-full wp-image-15" /><img src="http://finnmonro.wordpress.com/files/2009/10/jelly-31.jpg" alt="jelly 3" title="jelly 3" width="450" height="253" class="alignnone size-full wp-image-14" /><img src="http://finnmonro.wordpress.com/files/2009/10/jelly-7.jpg" alt="jelly 7" title="jelly 7" width="450" height="253" class="alignnone size-full wp-image-13" /><img src="http://finnmonro.wordpress.com/files/2009/10/jelly-6.jpg" alt="jelly 6" title="jelly 6" width="450" height="253" class="alignnone size-full wp-image-12" /></p>
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<title><![CDATA[NEW TUTORIALS &amp; INSPIRATION ]]></title>
<link>http://sparkleprojectlearning.wordpress.com/2009/10/26/new-tutorials-inspiration/</link>
<pubDate>Mon, 26 Oct 2009 23:32:29 +0000</pubDate>
<dc:creator>Glenn</dc:creator>
<guid>http://sparkleprojectlearning.wordpress.com/2009/10/26/new-tutorials-inspiration/</guid>
<description><![CDATA[New video tutorials and new inspirations have been uploaded tot he site, check them out!!! Tutorials]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-204" title="New York Times" src="http://sparkleprojectlearning.wordpress.com/files/2009/10/screen-shot-2009-10-26-at-23-34-41.png" alt="New York TEXT" width="497" height="284" /></p>
<p>New video tutorials and new inspirations have been uploaded tot he site, check them out!!!</p>
<p><a href="http://sparkleprojectlearning.wordpress.com/tutorials/" target="_self">Tutorials </a> <a href="http://sparkleprojectlearning.wordpress.com/insperation/" target="_self">Inspirations</a></p>
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<title><![CDATA[RE: Project 2 (Finn Monro)]]></title>
<link>http://sparkleprojectlearning.wordpress.com/2009/10/23/re-project-2-finn-monro/</link>
<pubDate>Fri, 23 Oct 2009 16:47:06 +0000</pubDate>
<dc:creator>finnmonro</dc:creator>
<guid>http://sparkleprojectlearning.wordpress.com/2009/10/23/re-project-2-finn-monro/</guid>
<description><![CDATA[. Hi Folks. 3 Renders, no light]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>.<img class="alignnone size-full wp-image-171" title="dark 1" src="http://sparkleprojectlearning.wordpress.com/files/2009/10/dark-1.jpg" alt="dark 1" width="300" height="169" /><img class="alignnone size-full wp-image-172" title="dark 2" src="http://sparkleprojectlearning.wordpress.com/files/2009/10/dark-2.jpg" alt="dark 2" width="300" height="169" /><img class="alignnone size-full wp-image-173" title="dark 3" src="http://sparkleprojectlearning.wordpress.com/files/2009/10/dark-3.jpg" alt="dark 3" width="300" height="169" /><br />
Hi Folks. 3 Renders, no light</p>
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<title><![CDATA[Q&amp;A Get to Know the 2009 UNV Volunteers]]></title>
<link>http://v4dev.wordpress.com/2009/10/23/qa-get-to-know-the-2009-unv-volunteers-12/</link>
<pubDate>Fri, 23 Oct 2009 08:00:17 +0000</pubDate>
<dc:creator>unvblogster</dc:creator>
<guid>http://v4dev.wordpress.com/2009/10/23/qa-get-to-know-the-2009-unv-volunteers-12/</guid>
<description><![CDATA[Name: Tara Finglas. Nationality: Irish. Country of Assignment: Malawi. Area of work: Communication f]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;"><strong>Name: </strong>Tara Finglas.</p>
<p style="text-align:justify;"><strong>Nationality: </strong>Irish.</p>
<p style="text-align:justify;"><strong>Country of Assignment: </strong>Malawi.</p>
<p style="text-align:justify;"><strong>Area of work: </strong>Communication for Development (C4D) UNICEF.</p>
<p style="text-align:justify;"><strong>Where in the world have you travelled?</strong></p>
<p style="text-align:justify;">England, Ireland, Northern Ireland, Scotland, Wales, France, Spain, Luxemburg, Belgium, Germany, Italy, Slovenia, Romania, Belarus, Serbia, Czech Republic, Greece, Corfu, Cyprus, Turkey, United States, Canada, South Africa, Madagascar, Namibia, Malawi, Kenya, Zambia, Egypt, Morocco and Cape Verde.</p>
<p style="text-align:justify;"><strong>Where did you grow up?</strong></p>
<p style="text-align:justify;">Ireland.</p>
<p style="text-align:justify;"><strong>What did you study in university?</strong></p>
<p style="text-align:justify;">BSc Communications: Journalism, M Phil International Peace Studies, Diploma Digital Marketing and Advertising with Public Relations and E Commerce.</p>
<p style="text-align:justify;"><strong>What are the best and worst jobs you have had?</strong></p>
<p style="text-align:justify;">The worst job I have ever had was as a Sales Administrator with Eircom. My job was to process applications for telephone lines and broadband. The work was very boring.</p>
<p style="text-align:justify;">The best job I have had was working with Irish Aid in the Volunteering Unit. I learnt a lot about working with NGOs and working within a government department. My favourite part of the job was giving people advice on where to volunteer and how to use their skills to make a difference. I like to help people and if possible point people in the right direction.</p>
<p style="text-align:justify;"><strong>Why did you apply for the UNV programme?</strong></p>
<p style="text-align:justify;">I spent last year working in the Volunteering Unit of Irish Aid. I was working in an environment that actively promoted volunteerism and showcased the people who gave what ever time they had to spare for a cause. My background is media focused but I made the decision two years ago to follow my passion into the world of development and volunteerism. I wanted to use my skills for a good cause, to make a difference in people’s lives who are affected by poverty and bad circumstance.</p>
<p style="text-align:justify;">I thought that the UNV programme would be the best fit for me because it would allow me to work in the area of communications in an overseas development setting. I don’t believe that I have all of the answers; I would like to share other people’s stories with people around the world and to advocate for people without a voice.</p>
<p style="text-align:justify;"><strong>Describe a day in your life as a UNV.</strong></p>
<p style="text-align:justify;">I wake up at 6am, slowly get out of bed and head to the shower. I dress and make breakfast and turn on CNN to catch up on today’s news roundup. I finish my breakfast and get my work files together and throw my lunch in my bag. At 7.10am the UNICEF staff run arrives at my house to bring me to work. In the car I chat with the national staff, and find out what is going on for them work wise and in their lives.</p>
<p style="text-align:justify;">At 7.30am I arrive at my office, I immediately check my email. An hour later a car comes and takes me and my colleagues to head office for our monthly staff meeting. The OVC Unit gives a presentation on Early Child Development community based centres. UNICEF needs to create awareness about this issue but at the same time cannot create a high demand as the services are not in place to cater for more children. The meeting continues with an update on events and notable visits in the next month; the National Committee from the UK and Canada will visit some of the UNICEF projects.</p>
<p style="text-align:justify;">When I arrive back at my office, I call the Ministry of Information and Civic Education to re-confirm our meeting this afternoon. The meeting is re-confirmed and I re-read the presentations I drafted last week print them out and get all of the materials ready for the meeting. Lunch time comes and goes; I eat my sandwich at my desk and check the Irish news back home. Wow election fever has gripped the country for the local and EU parliamentary elections, sadly I can’t vote as I am not in the country. My first time ever.</p>
<p style="text-align:justify;">At 2pm the ministry representatives arrive and we discuss the presentations and logistics for the next working session of the Network of District Communicators on Cholera and Influenza A H1N1 (Swine Flu). This is an important four day event to update journalists and representatives from the ministry on the latest situation, the communications strategy and how to report on the illnesses without causing undue panic.</p>
<p style="text-align:justify;">I make changes to documents and start printing and collating all of the materials for the participant’s packs for the working session. Two boxes later I am done. I wait at my desk for the UNICEF car to come to bring me home. It has been a long day.</p>
<p style="text-align:justify;">At home, I start dinner and chat to my house mate as we watch MasterChief. I eat dinner and we settle in to watch our favourite television programme Greys Anatomy.</p>
<p style="text-align:justify;"><strong>What is the best part of your UNV assignment?</strong></p>
<p style="text-align:justify;">The best part of being a UNV Volunteer is getting to experience a new and different culture totally different from Ireland. I am getting to use the skills and techniques that I learnt in university. I am also learning a lot about nutrition and maternal health issues, and my perspective is widening to include a different way of thinking, giving my time and energy to my colleagues and to local Malawians to create behaviour change.</p>
<p style="text-align:justify;"><strong>What is the least favourite part of your UNV assignment?</strong></p>
<p style="text-align:justify;">It does get frustrating from time to time. It is easy for me to suggest different ways of changing and improving things here in Malawi but seriously how can I think no one else has ever thought about these things before. The problems and issues in Malawi are systematic and are based at the infrastructure level; a lot of other factors need to be realized before anything on a large scheme will be achieved. However, every bit helps in the long run.</p>
<p style="text-align:justify;"><strong>Has your UNV assignment reached/not reached your expectations?</strong></p>
<p style="text-align:justify;">Yes, despite frustrations at the start of my assignment, I am enjoying my work in Communication for Development (C4D) Unit.</p>
<p style="text-align:justify;"><strong>Would you recommend the UNV programme to other people and why?</strong></p>
<p style="text-align:justify;">Yes, I strongly believe in volunteerism as a way for people to ‘give something back.’ I think everyone can make a difference in some sort of way, however, small. I think for people who would like work in overseas development, the UNV programme is a fantastic opportunity to use your skills, learn new techniques and get to see some results before your time is over. I believe in the principles of the UN but I think with all of the doom and gloom on the news; the positive things that people are doing are sometimes overlooked. Working within the monster of bureaucracy of the UN can be frustrating but I believe that change can be best made from within.</p>
<p style="text-align:justify;"> </p>
<p style="text-align:justify;"> </p>
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<title><![CDATA[Biker Girl]]></title>
<link>http://mastajappa.wordpress.com/2009/10/21/biker-girl/</link>
<pubDate>Wed, 21 Oct 2009 11:20:13 +0000</pubDate>
<dc:creator>mastajappa</dc:creator>
<guid>http://mastajappa.wordpress.com/2009/10/21/biker-girl/</guid>
<description><![CDATA[This is a short test of the bikergirl from a while back.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style='text-align:center; display: block;'><br />
<object type="application/x-shockwave-flash" width="504" height="300" data="http://www.vimeo.com/moogaloop.swf?clip_id=7181259&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA"><param name="quality" value="best" /><param name="allowfullscreen" value="true" /><param name="scale" value="showAll" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=7181259&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA" /></object><br />
</span><br />
This is a short test of the bikergirl from a while back.</p>
</div>]]></content:encoded>
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<title><![CDATA[From a Plane Window]]></title>
<link>http://moofunk.wordpress.com/2009/10/16/from-a-plane-window/</link>
<pubDate>Fri, 16 Oct 2009 00:59:36 +0000</pubDate>
<dc:creator>John Pearse</dc:creator>
<guid>http://moofunk.wordpress.com/2009/10/16/from-a-plane-window/</guid>
<description><![CDATA[Was flicking through my holiday snaps again tonight and noticed something I hadn&#8217;t when I took]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Was flicking through my holiday snaps again tonight and noticed something I hadn&#8217;t when I took this photo. Hmm.</p>
<p><a href="http://moofunk.wordpress.com/files/2009/10/new_window52.jpg"><img class="alignnone size-full wp-image-127" title="fromaplanewindow_by_jpearse" src="http://moofunk.wordpress.com/files/2009/10/new_window52.jpg" alt="fromaplanewindow_by_jpearse" width="655" height="435" /></a></p>
<p>Made in Cinema 4D with some post work in Photoshop. Just a spur of the moment thing with my still-yet-to-be-completed Viper model. I don&#8217;t think the lighting&#8217;s quite right, though I did use a bit of artistic license here and there to make it look snazzier.</p>
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<title><![CDATA[Video copilot The Bullet advanced training DVD]]></title>
<link>http://idcinema4d.wordpress.com/2009/10/10/video-copilot-the-bullet-advanced-training-dvd/</link>
<pubDate>Sat, 10 Oct 2009 16:14:26 +0000</pubDate>
<dc:creator>x_aji_x</dc:creator>
<guid>http://idcinema4d.wordpress.com/2009/10/10/video-copilot-the-bullet-advanced-training-dvd/</guid>
<description><![CDATA[What is The Bullet? This training product is designed to show you how to create large-scale visual e]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone" title="the bullet" src="http://i267.photobucket.com/albums/ii298/x_aji_x/sell/c4d/thebullet.gif" alt="" width="220" height="281" /></p>
<p>What is The Bullet?<br />
This training product is designed to show you how to create large-scale visual effects in an organized and powerful workflow. Starting with the raw footage, we will build all of the necessary elements to complete this amazing visual effects shot of Sam Loya firing a gun in slow motion.</p>
<p>What else will I learn?<br />
The concepts and techniques will translate to unlimited visual effects possibilities and a powerful compositing pipeline for creative visual effects.</p>
<p>Do I need 3D software experience?<br />
3D experience is not required; neither is an expensive 3D program for that matter. This DVD let&#8217;s You choose your tools such as: Cinema 4D, 3Ds Max, or the powerful free program called Blender. The Blender portion of the DVD explains the program and everything you need to know to get started. The 3D camera movement is created in the tutorials so we do not need to use match moving software with live-action footage.<br />
__________________________________________________________________</p>
<p>What can I expect to learn?</p>
<p>After Effects:<br />
• Creating elements from scratch<br />
• Working between AE and 3D, integrating camera data</p>
<p>• Multi-Pass exporting and compositing</p>
<p>• Advanced color correction techniques</p>
<p>• File management and workflow tips such as pre-comp proxies<br />
• Displacement effects and other creative uses for common plug-ins</p>
<p>3D Software:<br />
• Model a realistic bullet and shell casing<br />
• Texturing and lighting with reflections<br />
• Animation with Null objects and groups<br />
• How to render multiple elements for compositing</p>
<p>Rp 20.000 /DVD</p>
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<title><![CDATA[MAXON MOCCA DVD Training Advanced Character Rig]]></title>
<link>http://idcinema4d.wordpress.com/2009/10/10/maxon-mocca-dvd-training-advanced-character-rig/</link>
<pubDate>Sat, 10 Oct 2009 16:02:57 +0000</pubDate>
<dc:creator>x_aji_x</dc:creator>
<guid>http://idcinema4d.wordpress.com/2009/10/10/maxon-mocca-dvd-training-advanced-character-rig/</guid>
<description><![CDATA[?????????? ????? ?? MOCCA ?????? ??? CINEMA4D Together with the French character animation specialis]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone" title="c4dmarcr" src="http://i267.photobucket.com/albums/ii298/x_aji_x/sell/c4d/c4dmacr.jpg" alt="" width="302" height="320" /></p>
<p>?????????? ????? ?? MOCCA ?????? ??? CINEMA4D<br />
Together with the French character animation specialists at WiPix, more than five hours of high-quality instruction on rigging and animating a character was created.<br />
Eleven chapters of in-depth instruction ranging from creating the first joints to IK setup and weighting are included. This is all crowned by the creation of a complete walk cycle &#8211; an essential skill for all burgeoning character animation professionals working with CINEMA 4D&#8217;s MOCCA to create high-end animations.<br />
These tutorials are available in the languages English and French.</p>
<p>Rp 20.000 /DVD</p>
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<title><![CDATA[Elephorm Apprendre Cinema 4D - Notions Fondamentales]]></title>
<link>http://idcinema4d.wordpress.com/2009/10/10/elephorm-apprendre-cinema-4d-notions-fondamentales/</link>
<pubDate>Sat, 10 Oct 2009 15:59:32 +0000</pubDate>
<dc:creator>x_aji_x</dc:creator>
<guid>http://idcinema4d.wordpress.com/2009/10/10/elephorm-apprendre-cinema-4d-notions-fondamentales/</guid>
<description><![CDATA[Abordez enfin sereinement la conception 3D gr�ce � cette formation qui vous fera d�couvrir les facet]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone" title="appredrec4danimation" src="http://i267.photobucket.com/albums/ii298/x_aji_x/sell/c4d/appredrec4danimation.gif" alt="" width="211" height="320" /></p>
<p>Abordez enfin sereinement la conception 3D gr�ce � cette formation qui vous fera d�couvrir les facettes principales de Maxon Cinema 4D. St�phane Anquetil (laur�at Imagina 2008) vous enseigne comment tirer le meilleur parti de cette application r�put�e pour sa facilit� d�apprentissage et d�utilisation. Apr�s avoir d�couvert l�interface intuitive de l�application, le formateur construira avec vous plusieurs sc�nes compl�tes � l�aide de primitives, en vous d�taillant les diff�rentes m�thodes de mod�lisation avant de conclure sur des principes d�animations.<br />
Sommaire de la formation � Maxon Cinema 4D 10.5 &#8211; Notions Fondamentales :</p>
<p>NOTIONS INTRODUCTIVES<br />
Prise en main<br />
D�couverte de l�interface<br />
Premiers volumes<br />
La navigation<br />
Pr�f�rences de l�interface<br />
Personnalisation<br />
Aide et ressources</p>
<p>LE BONHOMME DE NEIGE : de l&#8217;usage �l�mentaire des primitives et des textures<br />
Mod�lisation de base<br />
Placement des premiers �l�ments<br />
Primitives et biseaux<br />
Duplication et sym�trie d�objet<br />
Textures : couleur et r�flexion<br />
�clairage trois points<br />
Am�liorations du rendu<br />
Lumi�res et ombres<br />
Positionnement et r�glage du ciel<br />
Cr�ation de la neige<br />
Canal de texture<br />
Hi�rarchies d�objets et groupes<br />
Les d�formateurs<br />
Environnement<br />
Gestion de la ligne d�horizon<br />
S�lection de polygone, texture projet�e sur une s�lection<br />
Initiation � l�Hyper NURBS<br />
Mod�lisation par point : un sapin<br />
Shader et d�grad�<br />
Rendu  d�image fixe (enregistrement)<br />
Animation<br />
Cr�ation de l��metteur<br />
D�viation,gravit� et turbulence<br />
Animer de la neige<br />
Rendu d�animation</p>
<p>RENDU DE TYPE PACKAGING<br />
Projections de textures<br />
Pr�paration de la texture<br />
Habillage de l�environnement<br />
Les types de projection<br />
UVW<br />
Interactions avec Photoshop<br />
Environnement comparatif<br />
D�tourer des objets<br />
D�tourage par couche<br />
Effet de lensflare</p>
<p>SALLE DE BAIN EN RADIOSIT�<br />
6 techniques de mod�lisation en application<br />
Explications autour de l�extrusion NURBS<br />
Extrusion du miroir<br />
Extrusion contr�l�e de la tablette<br />
Outil atomium<br />
Mod�lisation du porte-savon gr�ce � l�atomium<br />
Mod�lisation du savon en hyper NURBS<br />
L�outil r�volution NURBS<br />
Mod�lisation du gobelet<br />
Fusion du gobelet mod�lis�<br />
Tube de dentifrice gr�ce � l�outil peau NURBS<br />
Positionnement du dentifrice dans la sc�ne<br />
Cr�ation de l�environnement<br />
Cr�ation de la pi�ce<br />
Positionnement de la pi�ce<br />
NURBS B�zier<br />
�cr�tage de la cam�ra<br />
Textures et lumi�res<br />
Texture : r�flexion et displacement<br />
Anisotropie<br />
La transparence : la tablette en verre et le gobelet plastique<br />
Shader<br />
spline autour d�un texte et d�une texture<br />
Rendu de la sc�ne<br />
Illumination globale<br />
Ajustements de rendu</p>
<p>PRINCIPES D�ANIMATION<br />
Initiation � l�animation<br />
Animation simple et hi�rarchique<br />
Transition de texture anim�e sur un logo<br />
Astuce finale<br />
Mot de conclusion</p>
<p>Rp 30.000 / 2dvd</p>
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<title><![CDATA[Elephorm Apprendre Cinema 4D - Mod�lisation, Animation et Eclairage]]></title>
<link>http://idcinema4d.wordpress.com/2009/10/10/elephorm-apprendre-cinema-4d-mod%ef%bf%bdlisation-animation-et-eclairage/</link>
<pubDate>Sat, 10 Oct 2009 15:49:46 +0000</pubDate>
<dc:creator>x_aji_x</dc:creator>
<guid>http://idcinema4d.wordpress.com/2009/10/10/elephorm-apprendre-cinema-4d-mod%ef%bf%bdlisation-animation-et-eclairage/</guid>
<description><![CDATA[Mod�lisez et animez vos personnages avec Cinema 4d ! Gaetan Langlois vous donne toutes les cl�s n�ce]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone" title="appredrec4dfundamental" src="http://i267.photobucket.com/albums/ii298/x_aji_x/sell/c4d/appredrec4dfundamental.gif" alt="" width="211" height="320" /></p>
<p>Mod�lisez et animez vos personnages avec Cinema 4d ! Gaetan Langlois vous donne toutes les cl�s n�cessaires pour r�ussir pas � pas la mod�lisation en HyperNurbs et l�animation d�un personnage � travers un projet complet, du plan de r�f�rence � l�int�gration du personnage dans son environnement. En seconde partie, Gr�gory Kerriou d�taillera par des exemples pratiques comment g�rer les textures et les �clairages. Les formateurs traiteront enfin des nouveaut�s de la version 11 de Cinema 4D.</p>
<p>Sommaire de la formation � Cinema 4D &#8211; Mod�lisation, Animation et Eclairage:</p>
<p>L&#8217;animation de personnage<br />
Introduction par Gaetan Langlois</p>
<p>Etape 1 : Mod�lisation du personnage<br />
La mise en place des &#8220;blueprints&#8221; (plan de r�f�rence)<br />
L&#8217;orientation des plans de r�f�rence<br />
Le positionnement du cube primitif<br />
Mod�lisation du ventre<br />
Mod�lisation des bras<br />
Mod�lisation des mains<br />
Mod�lisation des jambes<br />
Mod�lisation du pied<br />
Mod�lisation de la t�te<br />
Ajouts des orbites<br />
Ajouts des paupi�res<br />
Mod�lisation de la bouche<br />
Les accessoires de la t�te</p>
<p>Etape 2 : d�pliage UV et texturage avec Bodypaint 3D<br />
D�finition des lignes de coupes du maillage pour le d�pliage<br />
Cr�ation du mat�riau et d�pliage de la g�om�trie<br />
R�alisation de la texture, peinture directe sur l&#8217;objet 3D ou sur l&#8217;image de texture<br />
Finalisation de la texture</p>
<p>Etape 3: Bonage du personnage, cr�ation du squelette.<br />
La mise en place de la palette mocca<br />
La mise en place de la colonne vert�brale<br />
La mise en place du bras gauche<br />
La mise en place des os de la jambe gauche<br />
Le renommage des articulations<br />
Les bones de la m�choire</p>
<p>Etape 4: Rigging, mise en place du syst�me de contr�le du squelette<br />
Le contr�le de la colonne vert�brale ( CI Spline)<br />
L&#8217;organisation des hi�rarchies<br />
Le contr�le de la jambe gauche et du pied<br />
Le contr�le du bras gauche<br />
La sym�trie de la jambe gauche<br />
La sym�trie du bras gauche<br />
Les contr�les sp�cifiques pour la t�te<br />
Le contr�le de la rotation des mains<br />
Le contr�le du pliage de l&#8217;index gauche<br />
Le contr�le du pliage de l&#8217;oriculaire gauche<br />
Le contr�le du pliage du pouce gauche<br />
Les recalages des axes des doigts de la main droite<br />
Le contr�le du pliage de l&#8217;index droit<br />
Le contr�le du pliage du pouce et de l&#8217;auriculaire droit</p>
<p>Etape 5: Skinning, lier le squelette � la g�om�trie du personnage<br />
Lier le squelette � la g�om�trie<br />
Ajuster les zones d&#8217;influences (influences des os sur les points de la peau du personnage)<br />
L&#8217;ajustement zones influences m�choire<br />
L&#8217;ajustement zones influences globales</p>
<p>Etape 6: g�rer le regard et les expressions<br />
Connecter des accessoires sur la t�te<br />
Morphing de la paupi�re gauche<br />
Morphing de la paupi�re droite<br />
Morphing de la bouche<br />
Cibler le regard et textures des yeux</p>
<p>Etape 7: Hair, ajouter une touffe de cheveux dynamiques sur le crane du personnage<br />
Ajout de cheveux Hair<br />
Texture cheveux et dynamique</p>
<p>Etape 8: animer votre personnage<br />
Pose de r�f�rence pour la marche<br />
Pose de r�f�rence : fin<br />
Correction de l&#8217;interpolation  des pieds<br />
L&#8217;ajustement des pieds pour le 1er pas<br />
L&#8217;ajustement des pieds pour le 2e pas<br />
L&#8217;ajustement des bras et du bassin<br />
L&#8217;animation du visage et des doigts</p>
<p>Etape 9: introduction � l&#8217;outil Clothilde<br />
La simulation dynamique de tissus</p>
<p>Etape 10: cr�ation d&#8217;un environnement<br />
Le sol gazon et fond blanc<br />
Les �clairages<br />
Le param�trage du rendu et conclusion</p>
<p>L&#8217;�clairage et le rendu avec Cinema4D</p>
<p>Effets de texture<br />
Le lingot d&#8217;or : r�glages des canaux d&#8217;une texture dans Cinema 4D<br />
La bulle de savon (partie 01) : r�glage de l&#8217;effet de texture distorsion<br />
La bulle de savon (partie 02) : r�glage de l&#8217;effet de texture<br />
Simuler de la pluie : cr�ation de particules et animation de texture<br />
R�glages de l&#8217;effet de textures : occlusion ambiante</p>
<p>Effets de mouvement<br />
L&#8217;h�lice d&#8217;avion (partie 01) : animation et param�trage de l&#8217;objet h�lice<br />
L&#8217;h�lice d&#8217;avion (partie 02) : r�glage de l&#8217;effet de postproduction &#8220;flou directionnel vectoriel&#8221;<br />
Une balle anim�e  : animation et flou directionnel d&#8217;objet</p>
<p>Effets de lumi�re<br />
Mod�liser vos gemmes : caustique et cr�ation de primitive �clairage<br />
La boule � facettes : cr�ation des lumi�res et param�trage de l&#8217;effet de caustique<br />
Eclairage dynamique d&#8217;un texte : cr�ation d&#8217;une lumi�re de vis�e et param�trage d&#8217;une lumi�re avec volum�trie invers�e<br />
La tasse � caf� (partie 01) : cr�ation des textures de la tasse, du caf� et de la cuill�re<br />
La tasse � caf� (partie 02) : int�gration d&#8217;un environnement HDRI dans la sc�ne<br />
Cr�er la mer et son environnement (partie 01)  : cr�ation et texturing des objets<br />
Cr�er la mer et son environnement (partie 02) : r�glage de l&#8217;effet de postproduction</p>
<p>Les nouveaut�s de la version 11</p>
<p>Pr�sentation de Cinema4D11<br />
Tour d�horizon de nouvelles fonctionnalit�s</p>
<p>Exercices sur le nouveau mode d�illumination globale<br />
Radiosit� int�rieure �<br />
Radiosit� ext�rieure</p>
<p>Rp 30.000/ (2dvd)</p>
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<title><![CDATA[Cinema 4D R9 + ZBrush 2 + Motionbuilder 6]]></title>
<link>http://idcinema4d.wordpress.com/2009/10/10/cinema-4d-r9-zbrush-2-motionbuilder-6/</link>
<pubDate>Sat, 10 Oct 2009 03:18:46 +0000</pubDate>
<dc:creator>x_aji_x</dc:creator>
<guid>http://idcinema4d.wordpress.com/2009/10/10/cinema-4d-r9-zbrush-2-motionbuilder-6/</guid>
<description><![CDATA[llustrator Oliver Wünsch explains during this 180-minute workshop, how he uses Cinema 4D Release 9, ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone" title="c4d_zbrush_motion." src="http://i267.photobucket.com/albums/ii298/x_aji_x/sell/c4d/c4d_zbrush_motion.gif" alt="" width="220" height="313" /></p>
<p>llustrator Oliver Wünsch explains during this 180-minute workshop, how he uses Cinema 4D Release 9, ZBrush 2 Motion builder 6</p>
<p>Cinema 4D R9 + ZBrush 2 + Motionbuilder 6</p>
<p>llustrator Oliver Wünsch explains during this 180-minute workshop, how he uses Cinema 4D Release 9, ZBrush 2</p>
<p>and Motionbuilder 6 in a character animation project. The combined strength of these 3 highend tools allows for a</p>
<p>new level of realism and expression in 3D animation.<br />
The power of Zbrush 2 for unique surfaces detailing, Cinema 4D in it&#8217;s newest Release-9, with new n-gon tools and</p>
<p>overall production strength plus Motionbuilder 6 for realtime animation, allows a sophisticated pipeline that empowers</p>
<p>the artist to achieve a completly new level of creativity</p>
<p>Rp 20.000/DVD</p>
</div>]]></content:encoded>
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<title><![CDATA[La Scala Theatre]]></title>
<link>http://bluebrazstudio4en.wordpress.com/2009/09/29/la-scala-theatre/</link>
<pubDate>Tue, 29 Sep 2009 14:20:27 +0000</pubDate>
<dc:creator>bluebrazstudio</dc:creator>
<guid>http://bluebrazstudio4en.wordpress.com/2009/09/29/la-scala-theatre/</guid>
<description><![CDATA[La Scala Theatre Cinema 4D R10 models Polygonal 3D format: C4D,3ds,obj,dxf Buy on: The 3D studio. co]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="line-height:1.4;margin:0 0 1em;"><a href="http://bluebrazstudio4en.wordpress.com/files/2009/09/4.jpg"><img class="alignnone size-thumbnail wp-image-109" title="sc3" src="http://bluebrazstudio4en.wordpress.com/files/2009/09/sc32.jpg?w=150" alt="sc3" width="150" height="150" /></a> <a href="http://bluebrazstudio4en.wordpress.com/files/2009/09/3.jpg"><img class="alignnone size-thumbnail wp-image-114" title="sc2" src="http://bluebrazstudio4en.wordpress.com/files/2009/09/sc22.jpg?w=150" alt="sc2" width="150" height="150" /></a></p>
<p style="line-height:1.4;margin:0 0 1em;"><a href="http://creativecommons.org/licenses/by-nc-nd/2.5/it/" target="_blank"><img style="border:0 initial initial;" src="http://bluebrazstudio.wordpress.com/files/2008/06/88x31.png" alt="" width="60" height="20" /></a></p>
<p style="line-height:1.4;margin:0 0 1em;"><strong><span style="color:#6e92b7;"><span style="text-decoration:underline;">La Scala Theatre</span></span></strong></p>
<p>Cinema 4D R10 models<br />
Polygonal</p>
<p>3D format:<br />
<em>C4D,3ds,obj,dxf</em><br />
Buy on:<br />
<a title="Braz 3D model" href="http://www.the3dstudio.com/product_details.aspx?id_product=149908" target="_blank">The 3D studio. com</a> ; <a title="Braz 3D models" href="http://www.turbosquid.com/3d-models/3d-la-scala-theatre/487941" target="_blank">turbosquid.com</a></p>
</div>]]></content:encoded>
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