Tags » Character Generation

Character Generation Example Five - Shadowrun 5th Edition

Welcome back my few and loyal viewers.  Today we will be looking at Shadowrun 5th Edition, now I have a chequered history with this game, generally I’m in the camp of ‘Get your damn elves out of my Cyberpunk’ but I was encouraged by a friend to try out the Shadowrun Returns computer game on my Android table.  4,890 more words

Roleplaying & Boardgames

Reading in the Heat

I’m waiting for the temperature to drop a few degrees before I start making sweet and sour chicken.  The heat has been one of the reasons why the only thing I have done today is read and stay hydrated. 621 more words

Daily Thought

Generating A Headache

I have a headache this big…damn, you can’t see how far apart my hands are, then again if I am typing this my hands can’t really be that far apart…I have a giant headache. 509 more words

Gaming Thought

Character Generation Example Four - DC Adventures

Good day you, I would say all but I’m not convinced that enough people read this for ‘all’ to be in any way accurate or appropriate. 2,983 more words

Roleplaying & Boardgames

Who are those Wizards?

As we premised, Wizards’Duel is about two challengers confronting each other for theire own reasons. So there is a couple of opposites, and this is what I only knew when we started to brainstorming about ‘em. 214 more words

Concept Art

Character Generation Example Three - The Secret of Zir'A

It’s character gen hour here on the ubermunchkin channel.  Today we’re going to do a  character for The Secret of Zir’An, this game is one of my top under appreciated by the mainstream games, it’s a world that has lived through cycle upon cycle of building civilisations only to seem them fall into conflict and the world tear itself into ruin. 5,241 more words

Roleplaying & Boardgames

DEATHWISH: Introduction to character traits

I’m presently writing the second full draft of the DEATHWISH character generation rules (which will be the first playably complete one) after spending a lot of time analyzing what worked and what didn’t in previous versions and building in support for previously undeveloped features, and the system is looking pretty solid. 2,276 more words

Characters