Tags » Character Generation

Playing another kind of warlock in a new RPG, on a Wreck-Free Sunday

I started playing a new character in a new (to me) kind of fantasy RPG based on Palladium’s system. Our DM uses a different kind of character generation for games like this, where we role-play our character’s childhoods to determine our stats. 778 more words

Wreck-free Sunday Post

The Idea III

Whew, a robust character creation system that allows for just about anything a player can imagine is a process all its own. To that end, this will likely be the last In-Between character generation post for a bit 1.) I am knee deep in writing up the powers section, which should cover magic, psi, cyber, martial arts, and super powers; 2.) college starts up in a week and once that gets going i will have to put personal writing on the back burner…sad writer indeed. 1,041 more words

Role-Playing

The Idea II

Continuing work on the character generation system, here are the attributes, and how to define attributes for a character using the initial idea, presented here… 1,435 more words

Role-Playing

The Idea

As I wrote here, I needed to create a more robust character generation system to work with the mechanics that I have been working on. 1,361 more words

Role-Playing

Beat to Quarters - Character Generation

As I said when I was talking about figuring out Nobilis, I created a multi-page character generation guide for Beat to Quarters so everyone could generate their characters faster; you… 9 more words

Historical RPGs

Clockwork and Chivalry - Character Generation Summary

Below the fold is the summary of social statuses, professions, and factions in Clockwork & Chivalry, as I promised in my Nobilis post. I handed it out to my players so I could help everyone generate a character at the same time with some speed, as opposed to having everyone sit with a book. 784 more words

Historical RPGs