Tags » Character Modelling

Pre FYP summer training

Over the course of the summer holiday days I have been doing a lot of research for my FYP, my initial idea is to make a few levels of a game with simpler game play to the Tomb Raider Reboot by Crystal Dynamics mixed with Remember Me by DontNod, the new skills that I have learned over the summer has been programming, sculpting and also practising my design skill set along with my animation skills, such as building new animation pipelines for using Mo cap or hand animation and also a blend between the 2 in the game engine (UDK). 507 more words

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Blender - Beginning Character

Feeling slightly confident since my last attempt, I decided to try something more difficult.

Using the skin modifier, I managed to form the base mesh of this cute little figure down here. 95 more words

Life In Mono

Blender - Toothless

With some time to spare, I thought I’ll try something a little more ambitious this time.

So I decided to recreate Toothless from “How to Train Your Dragon”. 21 more words

Life In Mono