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<channel>
	<title>chrono &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/chrono/</link>
	<description>Feed of posts on WordPress.com tagged "chrono"</description>
	<pubDate>Sat, 28 Nov 2009 03:44:25 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[Tag Heuer Automatic Chrono Watch]]></title>
<link>http://myfreestylewatch.wordpress.com/2009/11/24/tag-heuer-automatic-chrono-watch/</link>
<pubDate>Tue, 24 Nov 2009 22:58:06 +0000</pubDate>
<dc:creator>jamescglenn1234</dc:creator>
<guid>http://myfreestylewatch.wordpress.com/2009/11/24/tag-heuer-automatic-chrono-watch/</guid>
<description><![CDATA[Tag Heuer Automatic Chrono Watch http://www.youtube.com/watch?v=7i6T3iOHwgA&amp;hl=en]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Tag Heuer Automatic Chrono Watch</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/7i6T3iOHwgA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/7i6T3iOHwgA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><a href='http://www.youtube.com/watch?v=7i6T3iOHwgA&#38;hl=en' rel='nofollow'>http://www.youtube.com/watch?v=7i6T3iOHwgA&#38;hl=en</a></p>
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<title><![CDATA[Haas &amp; Cie Herrenuhr Vitesse Chrono weiss MFH211ZSA]]></title>
<link>http://armbanduhrenshop.wordpress.com/2009/11/23/haas-cie-herrenuhr-vitesse-chrono-weiss-mfh211zsa/</link>
<pubDate>Mon, 23 Nov 2009 05:33:26 +0000</pubDate>
<dc:creator>bvc9</dc:creator>
<guid>http://armbanduhrenshop.wordpress.com/2009/11/23/haas-cie-herrenuhr-vitesse-chrono-weiss-mfh211zsa/</guid>
<description><![CDATA[Haas &amp; Cie Uhren Shop Ware ist sehr schnell angekommen. Am Freitag Mittag bestellt und am Samsta]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h2>Haas &#38; Cie  Uhren Shop</h2>
<p><a href='http://www.amazon.de/Haas-Cie-Herrenuhr-Vitesse-MFH211ZSA/dp/B000XZ1HR2?tag=uhrenshopkauf-21'><img style="float:left;width:150px;height:150px;margin-right:10px;" src="http://ecx.images-amazon.com/images/I/51nnTbuUGcL._SL500_.jpg" border='1'></a></p>
<p>Ware ist sehr schnell angekommen. Am Freitag Mittag bestellt und am Samstag hat mich DHL um 8:30 aus dem Bett geklingelt:-)<br />Als ich die Ware aufmachte, habe ich nicht schlecht gestaunt. Es war genau die Uhr die ich mir vorgestellt habe.<br />Alles passt die grösse das schlichte Aussehen und die einfache Bedienbarkeit.<br />Bin super Zufrieden</p>
<p>Gewöhnlich versandfertig in 24 Stunden</p>
<h2>Bei Amazon erhältlich <a href='http://www.amazon.de/Haas-Cie-Herrenuhr-Vitesse-MFH211ZSA/dp/B000XZ1HR2?tag=uhrenshopkauf-21'>Check Price Now!</a></h2>
<p>
*** Product Information and Prices Stored: Nov 22, 2009  23:33:25
<p>Tags :  <a href="http://astore.amazon.de/ebel.uhren.shop-21" rel="dofollow" title="">Ebel Uhren Shop</a>  <a href="http://uhrenonlineshop.blogguza.com" rel="dofollow" title="uhrenonlineshop ">uhrenonlineshop </a>  <a href="http://uhrshop.ugetblog.com" rel="dofollow" title="Uhren Shop Online">Uhren Shop Online</a>  <a href="http://uhrenonline.changjy.com" rel="dofollow" title="Uhr Shopping Store">Uhr Shopping Store</a> </p>
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<title><![CDATA[Why www.Essential-Watches.com Is The Best Luxury Watch Discounter On The Web ]]></title>
<link>http://essentialwatches.wordpress.com/2009/11/20/why-www-essential-watches-com-is-the-best-luxury-watch-discounter-on-the-web/</link>
<pubDate>Sat, 21 Nov 2009 03:10:31 +0000</pubDate>
<dc:creator>essentialwatches</dc:creator>
<guid>http://essentialwatches.wordpress.com/2009/11/20/why-www-essential-watches-com-is-the-best-luxury-watch-discounter-on-the-web/</guid>
<description><![CDATA[&#8220;Below and just to my right, tied to a stretcher and attached securely to the chopper&#8217;s ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://essentialwatches.wordpress.com/files/2009/11/dfasdfasdf_mg_0072_cropped1.jpg"><img class="alignright size-full wp-image-67" title="dfasdfasdf_MG_0072_cropped" src="http://essentialwatches.wordpress.com/files/2009/11/dfasdfasdf_mg_0072_cropped1.jpg" alt="" width="187" height="410" /></a>&#8220;Below and just to my right, tied to a stretcher and attached securely to the chopper&#8217;s skid, was the dead body of Che Guevara. On my wrist was his steel <a href="http://www.essential-watches.com/Rolex-New.aspx">Rolex</a> GMT Master with its <a href="http://www.essential-watches.com/Rolex-Used-16710-Stainless-Steel-GMT-Master-II-circa-1997-Blue-And-Red-Bezel-10143.aspx">red-and-blue bezel</a>.  In my breast pocket, wrapped in paper from my loose leaf notebook, was the partially smoked tobacco from his last pipe.”</p>
<p>-So wrote former CIA officer, Felix Rodriguez of his final moments with Marxist Revolutionary Che Guevara, in his now famous book ‘Shadow Warrior/the CIA Hero of a Hundred Unknown Battles’.</p>
<p>Seth Grossman, Owner of High End Watch Discounters, <a href="http://www.essential-watches.com/">http://www.Essential-Watches.com</a>, is full of cool and interesting <a href="http://www.essential-watches.com/Rolex-New.aspx">Rolex</a> facts like this, proving that, unlike many Watch dealers, he’s not just out to make a buck, he’s a true Luxury Watch aficionado.  He adds: “you know, Felix Rodriguez lives in Miami these days, along with Che’s Rolex.” …Obviously he’s also into even the smallest details.</p>
<p>With over 15 years experience in high end <a href="http://www.essential-watches.com/Rolex-New">Swiss</a> &#38; <a href="http://www.essential-watches.com/A-Lange-and-Sohne">German</a> Watches, Grossman has managed to grow what at first was a <a href="http://stores.ebay.com/Essential-Watches">two man online operation</a>, into a well established, <a href="http://www.essential-watches.com/Testimonials.aspx">highly reputable</a> and hugely successful company, known worldwide.   Knowing how personal a timepiece can be, <a href="http://www.essential-watches.com/">http://www.Essential-Watches.com</a> also exists in the physical, <a href="http://www.essential-watches.com/contact.aspx">a showroom</a> attached to their Beverly Hills office, means that anyone seeking a more intimate watch buying experience is not left out.</p>
<p><a href="http://essentialwatches.wordpress.com/files/2009/11/chelrg.jpg"><img class="size-full wp-image-68 alignleft" title="CheLrg" src="http://essentialwatches.wordpress.com/files/2009/11/chelrg.jpg" alt="" width="150" height="175" /></a>“Bill Clinton loves <a href="http://www.essentialwatches.com/Audemars-Piguet.aspx">Audemars Piguet</a>; Harrison Ford’s a <a href="http://www.essential-watches.com/Breitling">Breitling</a> guy, while Beverly   Hills local Larry King wears a <a href="http://www.essential-watches.com/Ulysse-Nardin.aspx">Ulysse Nardin</a> GMT”.  The staff at <a href="http://www.essential-watches.com/">Essential-Watches</a> make it their business to know exactly which brand and model the stars favor.  With their flagship located in the heart of Beverly   Hills, it’s a<a href="http://www.essential-watches.com/faq.aspx"> question</a> they’re asked often.</p>
<p>As surprising as it is to find a team so well versed, it’s even more surprising to see how low the prices at <a href="http://www.essential-watches.com/">Essential-Watches</a> are.  More often than not, prices on their huge inventory of <a href="http://www.essential-watches.com/Patek-Philippe.aspx">Patek Philippe</a>, <a href="http://www.essential-watches.com/Hublot.aspx">Hublot</a>, <a href="http://www.essential-watches.com/Rolex-New.aspx">Rolex</a>,<a href="http://www.essential-watches.com/Patek-Philippe.aspx"> Panerai</a>, <a href="http://www.essential-watches.com/IWc.aspx">IWC</a>…(<a href="http://www.essential-watches.com/index.aspx#brands">the list goes on</a>) watches are the lowest on the web.  The <a href="http://essential_watches.com/">Essential Watches</a> now-famous <a href="http://www.essential-watches.com/trades.aspx">Trade-In</a> option, also gives those looking to switch out watches, access to an even greater discount.</p>
<p>“We’ve been selling <a href="http://stores.ebay.com/Essential-Watches">Discounted High-End Watches</a> on the Internet for years, which has allowed us to create an <a href="http://www.essential-watches.com/index.aspx#brands">enormous network of dealers</a>, both Domestic and International.  Explains his right hand man, Fred Brown: “All of our suppliers are connected directly to us through The <a href="http://essential_watches.com/">Essential Watches</a> <a href="http://www.essential-watches.com/index.aspx#brands">inventory database</a>, allowing us to keep our prices accurate, while also comparing all separate vendors’ rates at one time.  That, coupled with the amazing relationships our Management and Watch Specialists have forged, ensures we are always able to offer the most up-to-date discounts available.”</p>
<p>Determined to provide accurate and efficient information to both his staff and <a href="http://www.essential_watches.com/">Essential Watches</a> customers it’s a program that Grossman designed himself, and the easy access to International Dealers has proved invaluable.  The <a href="http://www.essential_watches.com/">Essential Watches</a> team has certainly worked hard to earn <a href="http://www.essential-watches.com/Testimonials.aspx">their reputation</a> as “Best Watch Dealers on The Web”, a reputation that hasn’t gone unnoticed.  A Better Business Bureau Accredited Business, Members of the coveted Beverly Hills Chamber of Commerce, and Members of the International Watch &#38; Jewelry Guild (IWJG), <a href="http://www.essential_watches.com/">Essential Watches</a> is also an <a href="http://stores.ebay.com/Essential-Watches">EBay Platinum</a> <a href="http://stores.ebay.com/Essential-Watches">Power Seller</a>, with 100% positive feedback.</p>
<p>A <a href="http://www.essential-watches.com/Testimonials">quality retailer</a> that knows the importance of “good old fashioned” business values, <a href="http://www.essential_watches.com/">Essential Watches</a> still seals many deals with a handshake.  At any given time in the day, at least one of <a href="http://www.essential_watches.com/">Essential Watches</a><a href="http://www.essential_watches.com/">’</a> Specialists is about town, personally picking up <a href="http://www.essential-watches.com/Rolex-New.aspx">Rolex</a>, <a href="http://www.essential-watches.com/Patek-Philippe.aspx">Patek Phillipe</a> and <a href="http://www.essential-watches.com/Audemars-Piguet.aspx">Audemars Piguet</a> Watches, directly from Local Vendors.  It’s this kind of old school <a href="http://www.essential-watches.com/Testimonials.aspx">personal touch</a> that’s <a href="http://www.bestwatchsites.com/">won</a> Grossman the business, and extra special discounts from his suppliers, discounts he then passes on to the customer.</p>
<p>Consistently keeping the lowest luxury watch prices available is a lot of work, but work that the team at <a href="http://www.essential_watches.com/">Essential Watches</a> seems to enjoy.  The quiet, calm and intimate <a href="http://www.essential-watches.com/contact.aspx">Beverly Hills showroom</a> does an impressive job of masking all the action going on behind the scenes.  <a href="http://www.essential-watches.com/contact.aspx">Phones ringing,</a> speed-typing, and negotiating of all types, in English, Spanish, Italian &#38; Russian, only interrupted now and again by witty comments and inter-office banter.</p>
<p>If Owner, Seth Grossman is the back bone of <a href="http://www.essential_watches.com/">Essential Watches</a>, then this upbeat, fast paced office is the heart. Acknowledging the importance of not just diversity, but also variety in business, he’s handpicked a team of all ages, hailing from all across the globe.  While backgrounds may be different, what they all share is a passion for Fine Watches, Meeting people, and providing killer customer service.  The rest, Grossman jokes is taught at the “Seth Grossman University of High End Watches”.</p>
<p>Something else that makes <a href="http://www.essential_watches.com/">Essential Watches</a> stand out from the crowd?  Grossman’s team consists of even numbers of men and women.  He’s not about to support the popular notion that the watch business is just for men.  Pointing out that Rolex’s first celebrity endorser was a woman, 1927 English Channel swimmer Mercedes Gleitze, he adds that her campaign was used to illustrate the waterproof qualities of the Oyster Rolex, prompting the appearance of fish tanks in Rolex store fronts everywhere.</p>
<p>But these days, shoppers have more options than just purchasing in traditional stores.  <a href="http://www.essential_watches.com/">Essential Watches</a> is one business that caters to all your High End Watch buying needs. Whether a first time buyer, or longtime aficionado, <a href="http://www.essential_watches.com/">Essential Watches</a> has you covered.  If you prefer to purchase <a href="http://www.essential-watches.com/">discount watches online</a>, <a href="http://www.essential-watches.com/trades.aspx">trade –in</a> your <a href="http://www.essential-watches.com/Rolex-Used">Pre-Owned Rolex</a> <a href="http://www.essential-watches.com/contact.aspx">over the phone</a>, or <a href="http://www.essential-watches.com/requests.aspx">special request</a> <a href="http://www.essential-watches.com/Chopard-Boutique-Special-Editions.aspx">limited edition pieces </a> <a href="http://www.essential-watches.com/contact.aspx">in person</a>, they’ll do all it takes to ensure your experience is as exquisite as the Watch you are purchasing.</p>
<p>Looking for a new High End Watch, or just looking to kill time online?</p>
<p>Visit <a href="http://www.essential-watches.com/">http://www.Essential-Watches.com</a> today,</p>
<p>Or their EBay store: <a href="http://stores.ebay.com/Essential-Watches">http://stores.eBay.com/Essential-Watches</a>.</p>
<p>To talk directly to an <a href="http://www.essential_watches.com/">Essential Watches</a> Watch Expert;</p>
<p>Call (<strong>310) 601-7264</strong> or <strong>1(800) 208-5207</strong> -toll free.<a href="http://essentialwatches.wordpress.com/files/2009/11/imgname-audemars_piguet_partners_with_the_clinton_foundation_equation_of_time_watch-50226711-0163a.jpg"><img class="alignright size-full wp-image-69" title="imgname--audemars_piguet_partners_with_the_clinton_foundation_equation_of_time_watch---50226711--0163a" src="http://essentialwatches.wordpress.com/files/2009/11/imgname-audemars_piguet_partners_with_the_clinton_foundation_equation_of_time_watch-50226711-0163a.jpg" alt="" width="188" height="155" /></a></p>
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<title><![CDATA[Meine Bugs sind harmlos! \o/]]></title>
<link>http://drazraeltod.wordpress.com/2009/11/18/meine-bugs-sind-harmlos-o/</link>
<pubDate>Wed, 18 Nov 2009 15:43:20 +0000</pubDate>
<dc:creator>Dr. Azrael Tod</dc:creator>
<guid>http://drazraeltod.wordpress.com/2009/11/18/meine-bugs-sind-harmlos-o/</guid>
<description><![CDATA[Also ich hab ja in letzter Zeit viel ebensolche mit dem Beheben von Bugs^Wzufällig entstandenen Zusa]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Also ich hab ja in letzter Zeit viel ebensolche mit dem Beheben von <del datetime="2009-11-18T15:18:34+00:00">Bugs</del>^W<a href="http://www.yet-another-geek.org/pages/geekiness.html" target="_blank">zufällig entstandenen Zusatzfunktionen</a> verbracht. Bei dieser Tätigkeit kommt man immer wieder an Stellen bei denen man denkt &#8220;WTF? Wie hab ich das übersehen können?&#8221; oder sonst irgendwie spontan den Wunsch entwickelt mit dem Kopf eine Wand aus dem Weg zu räumen.<br />
Da draußen, im großen, bunten Intarweb gibts aber Schilderungen von Problemen die alles in den Schatten stellen was mir so tagtäglich vor das Keyboard läuft. Ein paar besonders schöne Exemplare will ich euch heute mal zeigen&#8230;<br />
<!--more--></p>
<p>Die ersten beiden stammen aus dem Android-Umfeld:</p>
<ul>
<li><a href="http://www.engadget.com/2009/11/17/motorola-droid-camera-autofocus-fixed-in-secrecy/comments/23182303/" target="_blank">datumsabhängige Qualität der Autofocus-Funktion</a> </li>
<li><a href="http://blogs.zdnet.com/Burnette/?p=680" target="_blank">Nach einem Neustart wird jedes eingegebene Wort, im Hintergrund, unbemerkt, mit root-Rechten als Befehl interpretiert</a></li>
</ul>
<p>Einen weiteren, besonders schönen hat <a href="http://martin.ringehahn.de/blog/" target="_blank">Chronodd</a> entdeckt:<br />
<a href="http://blogs.msdn.com/ieinternals/archive/2009/07/27/Bugs-in-the-IE8-Lookahead-Downloader.aspx" target="_blank">IE-Lookahead-Bug</a><br />
um die Funktionalität mal zusammenzufassen:</p>
<blockquote><p>
The incorrect behavior occurs if your page contains a JavaScript URL which spans exactly the 4096th byte of the HTTP response. If such a URL is present, under certain timing conditions the lookahead downloader will attempt to download a malformed URL consisting of the part of the URL preceding the 4096th byte combined with whatever text follows the 8192nd byte, up to the next quotation mark. Web developers encountering this problem will find that their logs contain requests for bogus URLs with long strings of URLEncoded HTML at the end.
</p></blockquote>
<p>Zum Abschluss noch eine alternative Variante wie man seine Funktionen benennen kann.. erinnert mich ziemlich stark an unsere Idee während des Studiums doch alle Funktionen nur noch <a href="http://en.wikipedia.org/wiki/Three-letter_acronym">TLA</a>/<a href="http://en.wikipedia.org/wiki/FLAB" target="_blank">XTLA</a>/SXTLA oder ähnliches zu nennen. Die Idee dann aber <a href="http://thedailywtf.com/Articles/modHmm.aspx" target="_blank">in Produktivcode durchzuziehen</a> hat schon eigentlich wieder einen balls-of-steel-award verdient.</p>
<p>Bei solchen Aktionen finde ich den Begriff &#8220;Quählkot&#8221; doch ziemlich treffend&#8230;</p>
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<title><![CDATA[Chrome OS]]></title>
<link>http://meuwc.wordpress.com/2009/11/18/chrome-os/</link>
<pubDate>Wed, 18 Nov 2009 12:47:15 +0000</pubDate>
<dc:creator>Eric</dc:creator>
<guid>http://meuwc.wordpress.com/2009/11/18/chrome-os/</guid>
<description><![CDATA[Google prepara encontro para detalhar funcionamento do Chrome OS O Google prepara-se para divulgar a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong>Google prepara encontro para detalhar funcionamento do Chrome OS</strong></p>
<p><a href="http://meuwc.wordpress.com/files/2009/11/google-chrome-os.jpg"><img class="alignleft size-medium wp-image-27" title="google-chrome-OS" src="http://meuwc.wordpress.com/files/2009/11/google-chrome-os.jpg?w=300" alt="" width="300" height="225" /></a></p>
<p>O Google prepara-se para divulgar ainda nesta semana mais informações sobre o seu sistema operacional, o Chrome OS.</p>
<p>A companhia de buscas organizou um evento para jornalistas na próxima quinta-feira (19/11), na California, apenas alguns dias depois de circularem rumores de que o código do sistema operacional seria lançado em breve.</p>
<p>Quando  anunciou que estava desenvolvendo seu próprio sistema operacional baseado no Linux, o Google disse que lançaria o código aberto até o fim deste ano. Também foi dito que o Chrome seria feito inicialmente para netbooks, com os primeiros dispositivos chegando ao mercado no segundo semestre de 2010.</p>
<p>Entrar no mercado de sistemas operacionais pode ajudar o Google a encontrar novas formas de faturamento, já que atualmente quase toda a receita advém da publicidade nas buscas.</p>
<p>O Chrome OS também pode ser uma ameaça à Microsoft, que trabalhou duro para ganhar participação no mercado de netbooks, inicialmente dominado pelo Linux.<br />
Um dos diferenciais do sistema operacional da Google é a aposta no Cloud Computing, ambiente em que, em vez de utilizar o potencial e a armazenagem da máquina, o usuário consome recursos e espaço nos servidores do próprio Google para a execução de tarefas rotineiras é um exemplo é o uso do Google Docs para edição de documentos..</p>
<p>Mais uma vez a google vai abalar o mundo tecnologico, um sistema operacional baseado em linux e voltado para a webn 2.0.</p>
<p>&#160;</p>
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<title><![CDATA[[Review] Chrono Trigger]]></title>
<link>http://eraindrop.wordpress.com/2009/11/15/review-chrono-trigger/</link>
<pubDate>Sun, 15 Nov 2009 06:28:34 +0000</pubDate>
<dc:creator>Rain Drop</dc:creator>
<guid>http://eraindrop.wordpress.com/2009/11/15/review-chrono-trigger/</guid>
<description><![CDATA[Chrono Trigger Just finished this game. LOL. It&#8217;s a game from my childhood. I have already pla]]></description>
<content:encoded><![CDATA[Chrono Trigger Just finished this game. LOL. It&#8217;s a game from my childhood. I have already pla]]></content:encoded>
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<title><![CDATA[HftOW Ch.8 - A Failed Experiment]]></title>
<link>http://lolanime.wordpress.com/2009/11/10/hftow-ch-8-a-failed-experiment/</link>
<pubDate>Tue, 10 Nov 2009 01:41:19 +0000</pubDate>
<dc:creator>Chrouya</dc:creator>
<guid>http://lolanime.wordpress.com/2009/11/10/hftow-ch-8-a-failed-experiment/</guid>
<description><![CDATA[&#8220;Yes, we did it! With this, we can revolutionize transporting with it!&#8221; The scientists o]]></description>
<content:encoded><![CDATA[&#8220;Yes, we did it! With this, we can revolutionize transporting with it!&#8221; The scientists o]]></content:encoded>
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<title><![CDATA[Rosette Christopher &amp; Chrono]]></title>
<link>http://animefact.wordpress.com/2009/11/09/rosette-christopher-chrono/</link>
<pubDate>Mon, 09 Nov 2009 09:53:43 +0000</pubDate>
<dc:creator>Yoko-chan</dc:creator>
<guid>http://animefact.wordpress.com/2009/11/09/rosette-christopher-chrono/</guid>
<description><![CDATA[Yo minna! You know, i&#8217;m starting to get scared here. I mean lots of people end up on my site s]]></description>
<content:encoded><![CDATA[Yo minna! You know, i&#8217;m starting to get scared here. I mean lots of people end up on my site s]]></content:encoded>
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<title><![CDATA[]]></title>
<link>http://chronospy.wordpress.com/2009/10/30/22/</link>
<pubDate>Fri, 30 Oct 2009 04:30:17 +0000</pubDate>
<dc:creator>moonlessbynight</dc:creator>
<guid>http://chronospy.wordpress.com/2009/10/30/22/</guid>
<description><![CDATA[shamelessly stolen from smbc-comics.com]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div class="wp-caption aligncenter" style="width: 478px"><img title="yo mama" src="http://zs1.smbc-comics.com/comics/20051105.gif" alt="" width="468" height="628" /><p class="wp-caption-text">shamelessly stolen from smbc-comics.com</p></div>
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<title><![CDATA[And that's when you came up with the idea for the Flux Capacitor... ]]></title>
<link>http://chronospy.wordpress.com/2009/10/30/17/</link>
<pubDate>Fri, 30 Oct 2009 04:26:59 +0000</pubDate>
<dc:creator>moonlessbynight</dc:creator>
<guid>http://chronospy.wordpress.com/2009/10/30/17/</guid>
<description><![CDATA[shameless stolen from xkcd.com]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div class="wp-caption aligncenter" style="width: 278px"><img title="Back to the Future" src="http://imgs.xkcd.com/comics/october_30th.png" alt="" width="268" height="301" /><p class="wp-caption-text">shameless stolen from xkcd.com</p></div>
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<title><![CDATA[Toy Watch Unisex Mini Heavy Chrono Collection Watch #16213GM]]></title>
<link>http://satavut.wordpress.com/2009/10/28/toy-watch-unisex-mini-heavy-chrono-collection-watch-16213gm/</link>
<pubDate>Wed, 28 Oct 2009 03:16:48 +0000</pubDate>
<dc:creator>satavut</dc:creator>
<guid>http://satavut.wordpress.com/2009/10/28/toy-watch-unisex-mini-heavy-chrono-collection-watch-16213gm/</guid>
<description><![CDATA[Toy Watch Unisex Mini Heavy Chrono Collection Watch #16213GM User Review &#8212;&#8212;&#8212;]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h2 class="style1">Toy Watch Unisex Mini Heavy Chrono Collection Watch #16213GM User Review</h2>
<p><span class="style4"></span><br />
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<h2 class="style1">Reviews Toy Watch Unisex Mini Heavy Chrono Collection Watch #16213GM</h2>
<p><strong>Products by : <span class="style4">Toy Watch </span></strong><br />
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<p></span><br />
<strong>Rating Reviews : <span class="style4"> </span></strong></p>
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<h2 class="style1">Toy Watch Unisex Mini Heavy Chrono Collection Watch #16213GM Overviews</h2>
<p>Nothing precious here; Toywatch gets heavy.  Chic, Shiny and Unique &#8211; Heavy Metal fuses plastic and metal to create a fun, light, glimmering statement. Heavy on the metal, easy on the eyes-  Gun Metal, Rose Gold, and Yellow Gold chronograph styles.
<ul></ul>
<h1>&#160;</h1>
<h1>Heavy Metal &#8211; Gun Metal</h1>
<ul>
<li>Gun Metal Dial</li>
<li>Mother of Pearl Sub Dials</li>
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<li>Size: 40 mm / 1.54 inch</li>
</ul>
<h2 class="style1">Toy Watch Unisex Mini Heavy Chrono Collection Watch #16213GM Features</h2>
<ul>
<li>Silver dial</li>
<li>Chronograph feature</li>
<li>Round shaped case</li>
<li>Luminescent hands</li>
<li>Water-resistant to 99 feet (30 M)</li>
</ul>
<h2 class="style1">Toy Watch Unisex Mini Heavy Chrono Collection Watch #16213GM Specifications</h2>
<p>Toy Unisex Mini Heavy Chrono Collection, silver dial, chronograph feature, luminscent hands</p>
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<p align='center'>*** Product Information and Prices Stored : Oct 27, 2009  22:16:57 ***
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<title><![CDATA[Parts: ChronoDot RTC Module (DS3231)]]></title>
<link>http://hackaday.com/2009/10/27/parts-chronodot-rtc-module-ds3231/</link>
<pubDate>Tue, 27 Oct 2009 16:00:46 +0000</pubDate>
<dc:creator>James Munns</dc:creator>
<guid>http://hackaday.com/2009/10/27/parts-chronodot-rtc-module-ds3231/</guid>
<description><![CDATA[Macetech&#8217;s ChronoDot is a Real Time Clock module for projects requiring highly accurate time k]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter size-full wp-image-17802" title="ChronoDot" src="http://hackadaycom.wordpress.com/files/2009/10/chronodot.jpg" alt="ChronoDot" width="300" height="291" /></p>
<p><a href="http://docs.macetech.com/doku.php/chronodot">Macetech&#8217;s ChronoDot</a> is a Real Time Clock module for projects requiring highly accurate time keeping and measurement. The ChronoDot uses the <a href="http://www.maxim-ic.com/quick_view2.cfm/qv_pk/4627">DS3231</a> chip, which features <a href="http://www.wenzel.com/documents/tcxo.html">a TCXO</a> to compensate for variations in temperature which affect normal oscillators, like the ones in most microcontrollers. The DS3231 uses simple I2C commands and registers for storing and retrieving time, but also features a variable output that goes all the way down to 1.000 hz for low power, interrupt style timekeeping applications. With the provided watch battery, the ChronoDot can keep time in idle mode for up to 8 years.</p>
<p>Normally the <a href="http://macetech.com/store/index.php?main_page=product_info&#38;cPath=5&#38;products_id=8">ChronoDot</a> comes mostly assembled, requiring you to only solder on the watch battery. However, due to a manufacturing mistake, Macetech is selling a version with the header pins on the wrong side they call the <a href="http://macetech.com/store/index.php?main_page=product_info&#38;cPath=5&#38;products_id=15">ChronoDoh</a>. This module is currently nearly half off the regular price of $14.99, which makes it a great low cost addition to a project. Macetech has sent us a couple of these modules to demonstrate how functional they still are.</p>
<p><!--more--></p>
<p><img class="alignnone size-full wp-image-17803" title="Dohdot" src="http://hackadaycom.wordpress.com/files/2009/10/dohdot.jpg" alt="Dohdot" width="470" height="235" /></p>
<p>Because of this mistake, using these parts as a breadboard tool is made a little bit harder, as the silkscreen pin names are only on the &#8220;top&#8221; side. However, if a project is designed around this part, or if alternate tools such as a wire ribbon or probes were used, this problem would disappear. It would also be possible to desolder the header pins and remount them, but there is always the possibility of lifting the pads, or otherwise causing damage to the parts whenever desoldering is involved.</p>
<p><img class="alignnone size-full wp-image-17804" title="Preparing to solder the battery on." src="http://hackadaycom.wordpress.com/files/2009/10/cd1.jpg" alt="cd1" width="470" height="295" /></p>
<p>We set up one of the ChronoDoh modules as demonstrated, and pinned out the I2C connection using a &#8220;right side up&#8221; ChronoDoh as reference. The Dot must have an external VCC signal to respond to I2C commands, and will only silently keep time when powered by the watch battery. For the ChronoDo(h/t), sample Arduino code and schematics are provided on Macetech&#8217;s website, making initial set up and testing a breeze. We used a <a href="http://www.pjrc.com/teensy/teensyduino.html">Teensy++ running the Teensyduino loader</a> to simplify the process. The sample code simply displayed the time reported over I2C by the Dot, which seemed to be the time since the Dot first received 5V power (when it was most likely initialized). The chip reported that the time was 00:01:55, which meant that it was time to update the registers. Unfortunately, this is where the sample code leaves off, though the provided documentation does provide a list of all of the relevant registers (page 11 of the datasheet).</p>
<p><img class="alignnone size-full wp-image-17805" title="Soldered battery next to unpopulated dot." src="http://hackadaycom.wordpress.com/files/2009/10/cimg0776ed.jpg" alt="CIMG0776ed" width="470" height="198" /></p>
<p>After <a href="http://www.robot-electronics.co.uk/htm/using_the_i2c_bus.htm">setting the I2C registers</a>, the ChronoDoh was correctly keeping time, so we decided to test the accuracy. We set up the other module, put it in our freezer for a week, then tested the two against each other. Wonderfully, they both reported identical times. Though unscientific, this is backed up by the <a href="http://www.maxim-ic.com/products/timers/DS3231_demo/">ongoing accuracy test</a> by the makers of the DS3231, which claims an accuracy of &#8220;± 2ppm at 0C to +40C (~1 minute per year)&#8221;.</p>
<p><img class="alignnone size-full wp-image-17806" title="Both dots on a breadboard with the Teensy++" src="http://hackadaycom.wordpress.com/files/2009/10/cimg0783ed.jpg" alt="CIMG0783ed" width="470" height="353" /></p>
<p>These breakout boards are a great way to test out this chip, <a href="http://hackaday.com/2009/10/22/gear-clock/">which</a> has <a href="http://hackaday.com/2009/10/14/led-pocket-watch/">tons</a> of <a href="http://hackaday.com/2009/09/27/word-clock-tell-the-time-with-words/">applications</a>, on an easy to use breakout board, which is what Macetech does best.</p>
<p><strong>Hack a Day review disclosure</strong>: Macetech gave us a couple free ChronoDohs to review for this post.</p>
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<title><![CDATA[A Post about Video Game Posters]]></title>
<link>http://kowbrainz.wordpress.com/2009/10/25/a-post-about-video-game-posters/</link>
<pubDate>Sun, 25 Oct 2009 04:34:48 +0000</pubDate>
<dc:creator>kowbrainz</dc:creator>
<guid>http://kowbrainz.wordpress.com/2009/10/25/a-post-about-video-game-posters/</guid>
<description><![CDATA[I went through a period back in 2006-2007 where I just wanted to collect a tonne of game posters for]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I went through a period back in 2006-2007 where I just wanted to collect a tonne of game posters for my walls. You know, to liven the place up a bit, make it seem a little more homely. These aren&#8217;t all my posters I have, but some of the others were of games I didn&#8217;t really want to support this whole-heartedly or didn&#8217;t have room for on the walls simply because they were too damn big. Games like Mario &#38; Sonic at the Olympic Games, Mario Kart Wii.</p>
<p>Most were from magazines, some of which I would pick off the shelf for the free poster advertisement. The Mario Galaxy one on the left was from NGamer, whom I have stopped reading because of a really stupid bias towards Nintendo and the ability to love anything Shigeru throws at his customers. They wrote a four page article on the ignorance of those who couldn&#8217;t understand Wii Music. Yeah&#8230;</p>
<div class="wp-caption alignnone" style="width: 510px"><a href="http://i163.photobucket.com/albums/t297/kowbrainz/smggta.jpg"><img title="Mario Galaxy and GTA4" src="http://i163.photobucket.com/albums/t297/kowbrainz/smggta.jpg" alt="I like Galaxy a lot. GTA4 not as much, but its still cool" width="500" height="295" /></a><p class="wp-caption-text">I like Galaxy a lot. GTA4 not as much, but it&#39;s still cool</p></div>
<div class="wp-caption alignnone" style="width: 510px"><a href="http://i163.photobucket.com/albums/t297/kowbrainz/zelda-1.jpg"><img title="Twilight Princess and Phantom Hourglass" src="http://i163.photobucket.com/albums/t297/kowbrainz/zelda-1.jpg" alt="Phantom Hourglass is okay, Wind Waker would be better" width="500" height="375" /></a><p class="wp-caption-text">Phantom Hourglass is okay, Wind Waker would be better</p></div>
<div class="wp-caption alignnone" style="width: 510px"><a href="http://i163.photobucket.com/albums/t297/kowbrainz/pokemon.jpg"><img title="Diamond and Pearl" src="http://i163.photobucket.com/albums/t297/kowbrainz/pokemon.jpg" alt="Invested oh-so-many hours into this game..." width="500" height="319" /></a><p class="wp-caption-text">Invested oh-so-many hours into this game...</p></div>
<div class="wp-caption alignnone" style="width: 510px"><a href="http://i163.photobucket.com/albums/t297/kowbrainz/krems96.jpg"><img title="Donkey Kong Country 2" src="http://i163.photobucket.com/albums/t297/kowbrainz/krems96.jpg" alt="Pretty useless as a Calendar now, but still awesome" width="500" height="263" /></a><p class="wp-caption-text">Pretty useless as a Calendar now, but still awesome</p></div>
<div class="wp-caption alignnone" style="width: 222px"><img title="Donkey Kong Country 3" src="http://i163.photobucket.com/albums/t297/kowbrainz/dkc3b.jpg" alt="Used to be my favourite game, still cool though" width="212" height="333" /><p class="wp-caption-text">Used to be my favourite game, still cool though</p></div>
<div class="wp-caption alignnone" style="width: 256px"><img title="More Posters" src="http://i163.photobucket.com/albums/t297/kowbrainz/dkr3.jpg" alt="Some more posters, Diddy Kong Racing being my favourite" width="246" height="400" /><p class="wp-caption-text">Some more posters, Diddy Kong Racing being my favourite</p></div>
<div id="attachment_80" class="wp-caption alignleft" style="width: 460px"><a href="http://kowbrainz.wordpress.com/files/2009/10/chrono.jpg"><img class="size-full wp-image-80" title="Chrono Trigger and Street Fighter" src="http://kowbrainz.wordpress.com/files/2009/10/chrono.jpg" alt="Two new additions, the left being a new favourite game" width="450" height="337" /></a><p class="wp-caption-text">Two new additions, the left being a new favourite game</p></div>
<p>The following ones aren&#8217;t really posters but I thought I&#8217;d throw them in anyway, some framed and signed pictures courtesy of Rare. Bottom one is actually my sister&#8217;s one from a contest at Spiral Mountain signed by Steve Mayles. Top is mine won from a Banjo-Kazooie Face Off in 2008, where I came second with a time of 3 hours 7 minutes I believe,  signed by Ryan Stevenson. It&#8217;s all pretty cool stuff, I&#8217;d say.</p>
<div class="wp-caption alignnone" style="width: 510px"><a href="http://i163.photobucket.com/albums/t297/kowbrainz/banjo-1.jpg"><img title="Framed pics" src="http://i163.photobucket.com/albums/t297/kowbrainz/banjo-1.jpg" alt="Id say these ones are pretty sweet" width="500" height="667" /></a><p class="wp-caption-text">I&#39;d say these ones are pretty sweet</p></div>
<p>So there you have it. I may post updates to this blog in the future depending on what I decide to add to my room or take down, but hopefully you&#8217;ve enjoyed this little insight into my nerdy life. Feel free to post any posters of your own in the comments, whether that just be a list of their descriptions in text or full on images. Thanks!</p>
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<title><![CDATA[HftOW Ch.7 - The 'Danmaku' Training]]></title>
<link>http://lolanime.wordpress.com/2009/10/18/hftow-ch-7-the-danmaku-training/</link>
<pubDate>Sun, 18 Oct 2009 18:43:43 +0000</pubDate>
<dc:creator>Chrouya</dc:creator>
<guid>http://lolanime.wordpress.com/2009/10/18/hftow-ch-7-the-danmaku-training/</guid>
<description><![CDATA[Chrono Megumi stood in front of Sakuya Izayoi. The Dark Ninja was very determined, because now he ha]]></description>
<content:encoded><![CDATA[Chrono Megumi stood in front of Sakuya Izayoi. The Dark Ninja was very determined, because now he ha]]></content:encoded>
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<title><![CDATA[Wilier at Cycle Show 2009]]></title>
<link>http://sweatngears.wordpress.com/2009/10/18/wilier-at-cycle-show-2009/</link>
<pubDate>Sun, 18 Oct 2009 12:12:51 +0000</pubDate>
<dc:creator>Craig</dc:creator>
<guid>http://sweatngears.wordpress.com/2009/10/18/wilier-at-cycle-show-2009/</guid>
<description><![CDATA[It&#8217;s been a week since the London Cycle Show and I&#8217;ve managed to get some time to myself]]></description>
<content:encoded><![CDATA[It&#8217;s been a week since the London Cycle Show and I&#8217;ve managed to get some time to myself]]></content:encoded>
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<title><![CDATA[HftOW Ch.6 - Turning Point]]></title>
<link>http://lolanime.wordpress.com/2009/10/18/hftow-ch-6-turning-point/</link>
<pubDate>Sun, 18 Oct 2009 02:19:34 +0000</pubDate>
<dc:creator>Chrouya</dc:creator>
<guid>http://lolanime.wordpress.com/2009/10/18/hftow-ch-6-turning-point/</guid>
<description><![CDATA[Exa and Chrono left Marisa&#8217;s house, and started to think about where to go. &#8220;You said th]]></description>
<content:encoded><![CDATA[Exa and Chrono left Marisa&#8217;s house, and started to think about where to go. &#8220;You said th]]></content:encoded>
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<title><![CDATA[chrono trigger]]></title>
<link>http://nintendodsgame.wordpress.com/2009/10/17/chrono-trigger/</link>
<pubDate>Sat, 17 Oct 2009 13:55:07 +0000</pubDate>
<dc:creator>naipom</dc:creator>
<guid>http://nintendodsgame.wordpress.com/2009/10/17/chrono-trigger/</guid>
<description><![CDATA[Buy Cheap Chrono Trigger Buy Low Price From Here Now After 13 long years, the role playing game of t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><b>Buy Cheap  Chrono Trigger  </b><br /><a href="http://www.amazon.com/dp/B001E27DLM?tag=naipom-20"><img src='http://ecx.images-amazon.com/images/I/51iThGjmvKL.jpg' width='300'></a><br /><a href="http://www.amazon.com/dp/B001E27DLM?tag=naipom-20"><font size="5"><b>Buy  Low Price From Here Now </b></font></a><br />After 13 long years, the role playing game of the ages finally returns with Chrono Trigger for the Nintendo DS. This chapter begins when a newly developed teleportation device malfunctions, and young Crono must journey through time to rescue a mysterious girl from an intricate web of past and present perils. Enhanced with Nintendo DS&#8217;s dual-screen presentation, stylus controls, and a host of great new features, this classic tale returns to a modern, portable platform.
<p>    .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; }  ul.indent { list-style: inside disc; text-indent: -15px; }  table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; }  td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }<br />
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<td> <img src="http://g-ecx.images-amazon.com/images/G/01/videogames/detail-page/B001E27DLM-1.jpg" border="0" align="top"> </td>
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<td> <img src="http://g-ecx.images-amazon.com/images/G/01/videogames/detail-page/B001E27DLM-2-sm.jpg" border="1" align="top"></p>
<p><span class="caption">After 13 long years, the role playing game of the ages finally returns with Chrono Trigger for the Nintendo DS. View larger. </span> </td>
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<td> <img src="http://g-ecx.images-amazon.com/images/G/01/videogames/detail-page/B001E27DLM-3-sm.jpg" border="1" align="top"></p>
<p><span class="caption">Gameplay is enhanced with Nintendo DS&#8217;s dual-screen, stylus controls, and a host of great new features. View larger. </span> </td>
</tr>
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<p>  <b>And so the Story Goes. . .</b><br /> Through a chance encounter amid the festivities of Guardia&#8217;s Millenial Fair in Leene Square, the young hero, Crono, meets an adventurous girl named Marle. The two decide to explore the fair together and soon find themselves at an exhibition of the Telepod &#8212; the latest invention by Crono&#8217;s long-time friend, Lucca.
<p>  Marle, fearless and brimming with curiosity, volunteers to assist in a demo. However, an unanticipated malfunction sends her hurtling through a rift in the dimensions. Taking hold of the girls pendant just before she&#8217;s whisked away,<br />
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<td> <img src="http://g-ecx.images-amazon.com/images/G/01/videogames/detail-page/B001E27DLM-4-sm.jpg" border="1" align="top"></p>
<p><span class="caption">Explore the past &#8212; Prehistory, Antiquity, and the Middle Ages &#8212; Present, Future, and even the End of Time. View larger. </span> </td>
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<td> <img src="http://g-ecx.images-amazon.com/images/G/01/videogames/detail-page/B001E27DLM-5-sm.jpg" border="1" align="top"></p>
<p><span class="caption">This game utilizes a revised version of the groundbreaking Active Time Battle (ATB) System. View larger. </span> </td>
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<p>  Crono bravely follows in pursuit, but the world into which he emerges is one of four centuries ago. In Chrono Trigger prepare yourself to journey into the forgotten past, distant future, and even to the very End of Time.
<p>  <b>The Worlds of Past, Present and Future</b><br /> In Chrono Trigger you&#8217;ll journey back to Prehistory (65,000,000 B.C.) where humans and reptiles battle to wipe each other from existence. Antiquity (12,000 B.C.) is an age where the world is divided between people whose continent is buried in snow, and the magical kingdom of Zeal, a highly advanced civilization. The Middle Ages (600 A.D.) is an era of swords and sorcery, a dark time when the armies of Fiendlord rule over the land.
<p>  The Present (1000 A.D.) is the time period in which Crono, Lucca and Marle live. It is a bright and peaceful age. However, in the Future (2300 A.D.), an era of despair has taken hold with rogue machines ruling the world. After the day of the apocalypse in 1999 A.D., the prosperous civilization of humanity crumbled and the remaining people struggle to stay alive. And, finally, there remains the End of Time &#8212; a place with no era to call its own. This confluence of time&#8217;s streams transcends spatiotemporal boundaries. It is here at the gravitational center for all temporal flotsam that Spekkio &#8212; the Master of War &#8212; serves as your guide on time&#8217;s treacherous roads.
<p>  <b>Battle Systems and gameplay</b><br /> This game utilizes a revised version of the groundbreaking Active Time Battle (ATB) System. Chrono Trigger features exhilarating combat in which the clock is constantly ticking. Characters must first wait as the ATB gauges charge, and then perform an action. This makes strategic timing a crucial element in your battle plan. In addition to standard attacks, each character has an array of special Tech skills and powerful combos known as Dual and Triple Techs. Cooperate with other characters to unleash over 50 unique and devastating moves!
<p>  Chrono Trigger utilizes great story-telling, interesting characters, action-packed gameplay, and the unique controls of the Nintendo DS to deliver a fun and well-rounded role-playing game on a portable platform. <br />&#8230;&#8230;.<br style="clear:both;"><a href="http://www.amazon.com/dp/B001E27DLM?tag=naipom-20"><b> Readmore </b></a><br />
<h2>Technical Details</h2>
<p> &#8211; After 13 years, the role playing game of the ages returns with Chrono Trigger for the Nintendo DS <br />  &#8211; Crono, meets an adventurous girl named Marle, and accidentally travels back in time 400 years <br />  &#8211; Past, present, and future worlds collide as Crono tries to save the planet <br />  &#8211; Revised version of the groundbreaking Active Time Battle (ATB) System delivers exhilarating combat <br />  &#8211; Special Tech skills and powerful combos, known as Dual and Triple Techs, encourages strategic battle plans <br /> <a href="http://www.amazon.com/dp/B001E27DLM?tag=naipom-20"><b>See more technical details </b></a><!--more--><br /><img src="http://autopost.allsoftcenter.com/images/ico_customer_reviews.gif" alt="Customer Buzz" align="absbottom" border="0" />
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<p>&#160;<span class="rating">&#8220;Great Game&#8221;</span>&#160;<span class="reviewdate">2009-09-29</span><br />By <b>D. ENGELHARDT</b> (DFW, TX, USA)<br />This game brings back lots of memories from playing the original on the SNES. The added movies can be turned off for a classic feel but I think they add more enjoyment to the whole experience.</p>
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<p>&#160;<span class="rating">&#8220;The Quintessential Chrono Trigger&#8221;</span>&#160;<span class="reviewdate">2009-09-29</span><br />By <b>A. J. basch</b> (usa)<br />OK &#8211; so maybe it isn&#8217;t the ideal quintessential version, but it is the best one out there so far.</p>
<p>The game originally came out on the S-NES, was ported to the Sony PS with beautiful animated cut-scenes, and now it is a DS Game with the most features to date.</p>
<p>The game itself was flawless on the Super Nintendo.  The PS version had lag-time due to CD-ROM load.  The DS Version boasts a beautiful touchscreen control scheme, includes the cut-scenes, lots of unlockable informational extras, extra quests, a new english translation, and a new ending.</p>
<p>I have replayed Chrono Trigger several times on SNES and emulator, and I had a blast replaying it on the DS.  The new english translation is not essential, but I highly enjoyed it!  The new ending was the most exciting aspect of the game as it expands upon the original story.</p>
<p>Did I mention that Chrono Trigger, the story, the characters, the imagination, the style are all beautiful, classic, and iconic.  Well they are.<br />
<br />This is easily one of the best rpgs, no, best games of all times.  I really wish they would do a quality motion picture big screen adaption.  It would be awesome to see Hayao Miyazaki and his amazing Ghibli Artists bring this thing to life.  Anyways I digress.</p>
<p>The new quests are tedious, tedious, tedious!  They do not add anything.  They really suck!  But the new ending that is unlocked is worth it!</p>
<p>I cannot recommend this game enough (especially this version).  Yes, ideally, they would have remade the game in 3D with voice-overs,and done well, that would have been MUCH better; still this is the best version to own right now.</p>
<p>Chrono Trigger is a classic, and it still more than holds up to this day.  Now if only they will remake it with enhanced graphics or a big screen movie adaption, I will get that!</p>
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<p>&#160;<span class="rating">&#8220;Just like the good ol&#8217; days&#8230;&#8221;</span>&#160;<span class="reviewdate">2009-09-10</span><br />By <b>William J. Laky</b> (New Jersey)<br />Having played some of the previous &#8220;throwback&#8221; games for the DS and Advance, I was a little skeptical about playing Chrono Trigger through again. Chrono Trigger had a special place in my heart growing up and I didn&#8217;t want to ruin it! Playing Final Fantasy IV through again for me was kind of like watching a movie from your childhood years later. You remember it being awesome, but then you watch it again and are unimpressed. All of this is to say that part of me wanted to leave Chrono in my memories, but my sister got it for me for my birthday even though I am 28 years old so I couldn&#8217;t resist!</p>
<p>Boy am I glad that I got it. Chrono Trigger is everything that I remembered it to be. The storyline, in my opinion, is still among the best that Squaresoft/SquareEnix has ever put out. The SNES was the pinnacle of the console RPG in my time period and Chrono Trigger is just one more example of why I always say that! </p>
<p>I know that some people can find the fights repetitive, but those of us who are used to console RPGs expect this from the game. Still, you can speed up various aspects of the combat (such as text, combat speed, and enemy action during menu usage) which really picks up the pace.</p>
<p>The cut scenes that were added in are okay. They are a little bit too &#8220;anime&#8221; if you know what I mean. I wouldn&#8217;t have been upset if they didn&#8217;t add them at all, but I wasn&#8217;t disappointed with them either. The split screen makes for a user friendly gaming experience, the music is still catchy and among the best to grace a video game, and the various sub-plots are captivating. Would I recommend Chrono Trigger? You betcha! Great game. Buy it today.</p>
<p>Now if they would only re-release the original Secret of Mana for DS&#8230;</p>
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<p>&#160;<span class="rating">&#8220;Chrono Trigger DS&#8221;</span>&#160;<span class="reviewdate">2009-09-10</span><br />By <b>Hydraxxian</b><br />It&#8217;s a good game, great plot, but battle gets repetitive, especially later in the game and there isn&#8217;t a whole lot of replay value&#8230;</p>
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<p>&#160;<span class="rating">&#8220;It&#8217;s About Time&#8221;</span>&#160;<span class="reviewdate">2009-08-27</span><br />By <b>Strategos</b> (In Space above Planet Earth)<br />There are many who feel that Chrono Trigger is the greatest game ever made. Certainly it is one of the greatest RPGs ever made, in my own experience equaled only perhaps by Final Fantasy VII (never did care for any other Final Fantasy games). It&#8217;s a rolicking-good-time for fans of adventure and sci-fi, and as RPGs go a whole lot of fun. More than that, the genius of its design and brilliance of its story is not debatable. It&#8217;s legendary. Even better, it makes for a game that&#8217;s fun!</p>
<p>When I first started the game I was wondering exactly how the game would make me feel. I like the deep story of RPGs, but hate dungeon crawling, random battles, and that very irritating feeling of having absolutely no idea where to go next to get the story moving again. I need not have feared, though. Chrono trigger has no random battles, it&#8217;s castles and dungeons are brief not every-lasting, and thankfully, you will always know where to go next.</p>
<p>The story starts with you in your village on the day of the millenial fair, and you quickly meet a girl there and (using your friend&#8217;s new teleportation machine) find the girl gone and yourself back in time trying to rescue a queen who has been kidnapped (and who your friend has been mistaken for because {surprise, surprise} she is the crown princess and the descent of that queen. You have some adventures come back to your time, get put on trial for kidnapping the princess, and see one of the greatest scenes in any videogame ever, as all your actions in the first hour of the game are played back as evidence against or for you. Eventually you get out of that situation (one way or another) and find yourself again traveling through time, only to find that the world was destroyed by a monster far in the future, unless you can stop it&#8230;</p>
<p>The prologue is awesome but the main story of the game is really amazing. You have all the classic trapping of a great legend, from a hero turned into an animal, to an ancient sword that has to be reforged, to a princess and an unlikely hero out to save the world. That&#8217;s enough to make a good game. What propels Chrono Trigger into greatness is the power the story is given by the strength of the characters and writing, and absolutely fantastic presentation and gameplay. The game is loaded with humor character, from the little girl accusing you of not rescuing her cat at the trial, to a tiny furry creature who is the master magician (and keeps popping up in different times doing everything from hiking on the mountain of monsters to playing rag-time on the piano in an inn), from the goblins who wonder why you just popped out of a time portal in their closet to the Frog who talks in noble Shakesparian and the cute robot you find in the future. There were so many times when I played this game and felt real joy in the moments it presented. When I first discovered the robot in the future and his theme played, I felt attached to him instantly (he&#8217;s so cuuuute), and when the hero frog leapt off saying he had failed to protect the queen, I felt so bad for him (he was really handy with sword and saved my bacon). That&#8217;s the kind of thing that gets to you. I haven&#8217;t felt that way about an RPG since Xenosaga&#8217;s Cyborg said &#8220;Call me Ziggy&#8221;, and Final Fantasy VII had girls asking a certain brooding hero whether he remembered his promise or would be their bodyguard.</p>
<p>It cannot be overstated how much the lack of random battles, and the constant boss battles (which you will almost always win) increase the amount of fun you have with this game. The excellent battle system which highly encourages teamwork amoung your party keeps you constantly on your toes and nervous that you could lose the battle, and never gets tedious or frustrating. The graphics may be old-school, but that about as good sprite-based graphics get. The music is very atmospheric and catchy, and the main themes are just beautiful. The story twists and turns, and how you play can determine the way certain events unfold (the game has more than one ending and you can even play past the &#8220;end&#8221;). But above all, the story and characters are just impossible not to love if you like a good story. If you like RPGs and don&#8217;t mind if they&#8217;re a little old, you will LOVE this game. </p>
<p><b>Images Product</b><br /><a target='_blank' href='http://ecx.images-amazon.com/images/I/51iThGjmvKL.jpg'><img src='http://ecx.images-amazon.com/images/I/51iThGjmvKL.jpg' width='240px' border='0' /></a><a target='_blank' href='http://ecx.images-amazon.com/images/I/61IOatvOW9L.jpg'><img src='http://ecx.images-amazon.com/images/I/61IOatvOW9L.jpg' width='240px' border='0' /></a><a target='_blank' href='http://ecx.images-amazon.com/images/I/51RSCCrLGpL.jpg'><img src='http://ecx.images-amazon.com/images/I/51RSCCrLGpL.jpg' width='240px' border='0' /></a><a target='_blank' href='http://ecx.images-amazon.com/images/I/51Ps31sXS-L.jpg'><img src='http://ecx.images-amazon.com/images/I/51Ps31sXS-L.jpg' width='240px' border='0' /></a><a target='_blank' href='http://ecx.images-amazon.com/images/I/51WOS8WOVNL.jpg'><img src='http://ecx.images-amazon.com/images/I/51WOS8WOVNL.jpg' width='240px' border='0' /></a><br /><a href="http://www.amazon.com/dp/B001E27DLM?tag=naipom-20"><font size="2"><b>Buy Chrono Trigger Now </b></font></a></p>
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<title><![CDATA[Oh hey. Miss me?]]></title>
<link>http://kowbrainz.wordpress.com/2009/10/14/oh-hey-miss-me/</link>
<pubDate>Wed, 14 Oct 2009 11:25:00 +0000</pubDate>
<dc:creator>kowbrainz</dc:creator>
<guid>http://kowbrainz.wordpress.com/2009/10/14/oh-hey-miss-me/</guid>
<description><![CDATA[Didn&#8217;t think so. It&#8217;s been a while, hasn&#8217;t it? Despite it being my final year of s]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Didn&#8217;t think so.</p>
<p>It&#8217;s been a while, hasn&#8217;t it? Despite it being my final year of school, I&#8217;ve played quite a bit in the last ten months or so. Some new titles, some older ones. Not really earning anything I&#8217;d call reliable income at the moment so a lot of my purchases are games from two or more years ago that have dropped in price. It&#8217;s a decent tactic all round, but especially worthwhile in Australia where games are overpriced to hell. The example I&#8217;ll always use to put this into perspective is GTA IV. Back at its release date in early 2008 when the Aussie and American dollar were almost 1:1, Americans paid US $60, we paid AUS $120. No-fucking-thanks.</p>
<p>Here&#8217;s a quick run down of the games I&#8217;ve experienced for the first time over these months though, not necessarily new titles, along with a sentence review for each. Aaaaaand&#8230; go.</p>
<p><span style="font-weight:bold;">Megaman 9:</span> Brutal gameplay with death traps designed to catch you out the first time through, but ultimately rewarding and fun. 4/5<br />
<span style="font-weight:bold;">Portal Still Alive:</span> Brilliantly unique and innovative fun, one of my new favourite games. 5/5<br />
<span style="font-weight:bold;">Braid:</span> Fantastically emotional music alongside some absolutely mind bending puzzles. 5/5<br />
<span style="font-weight:bold;">Gears of War 2:</span> Bit too much emotional story for a Gears game but very rewarding and satisfying gameplay. 5/5<br />
<span style="font-weight:bold;">Metroid Prime 3 Corruption:</span> Great controls and visuals but not the way I&#8217;d like this trilogy to be wrapped up. 4/5<br />
<span style="font-weight:bold;">Professor Layton &#38; the Curious Village:</span> Fantastic collection of brainteasers with a really neat narrative and a really cool cartoony visual style to tie them together. 5/5<br />
<span style="font-weight:bold;">Wii Fit:</span> Not really the game for me but all the same there are better methods of exercise I&#8217;d recommend. 3/5<br />
<span style="font-weight:bold;">Bioshock:</span> Brilliant claustrophobic environment with a gripping narrative. 5/5<br />
<span style="font-weight:bold;">The Maw:</span> Cool platform/adventure game albeit a bit short and lacking imagination. 4/5<br />
<span style="font-weight:bold;">Viva Pinata Trouble in Paradise:</span> More like an expansion pack of the original game, but still good for franchise newcomers. 4/5<br />
<span style="font-weight:bold;">Quantum of Solace DS:</span> Rubbish bargain bin game fully controlled via the touchscreen with the DS held on its side. 1/5<br />
<span style="font-weight:bold;">Chrono Trigger DS: </span>Easily amoung the best RPGs of all time, should&#8217;ve been released in PAL regions a lot earlier. 5/5<br />
<span style="font-weight:bold;">Pokemon Platinum:</span> Some nice additions, probably the definitive Pokemon game, but if you have Diamond/Pearl and aren&#8217;t a hardcore fan it isn&#8217;t worth it. 3/5<br />
<span style="font-weight:bold;">Half Life 2 Xbox Edition:</span> Good bargain-priced game, but this version&#8217;s lag and visuals make me want to get the Orange Box instead. 3/5.</p>
<p>So there you go. And even though that&#8217;s a pretty big list for one blog, there&#8217;s so many things I&#8217;ve missed out on that it&#8217;s really getting on my nerves. I wrote up a list of games I really had to play and/or beat according to the top lists of others a little while ago, and it&#8217;s already in the eighties. Some of the games on the list are pretty embarrassing to not have played yet, but all the same if there&#8217;s a bunch of classics out there like Chrono Trigger that I&#8217;m still yet to taste, bring them the fuck on.</p>
<p>~Kowz</p>
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<title><![CDATA[HftOW Ch.5 - The Scarlet Devil Mansion]]></title>
<link>http://lolanime.wordpress.com/2009/10/14/hftow-ch-5-the-scarlet-devil-mansion/</link>
<pubDate>Tue, 13 Oct 2009 23:01:30 +0000</pubDate>
<dc:creator>Chrouya</dc:creator>
<guid>http://lolanime.wordpress.com/2009/10/14/hftow-ch-5-the-scarlet-devil-mansion/</guid>
<description><![CDATA[Exa and Chrono stood in front of the Scarlet Devil Mansion. Despite the huge size of the building, i]]></description>
<content:encoded><![CDATA[Exa and Chrono stood in front of the Scarlet Devil Mansion. Despite the huge size of the building, i]]></content:encoded>
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<title><![CDATA[Chrono Crusade review]]></title>
<link>http://animefact.wordpress.com/2009/10/13/chrono-crusade-review/</link>
<pubDate>Tue, 13 Oct 2009 07:39:42 +0000</pubDate>
<dc:creator>Yoko-chan</dc:creator>
<guid>http://animefact.wordpress.com/2009/10/13/chrono-crusade-review/</guid>
<description><![CDATA[Yo minna! I kept saying that i&#8217;d write about Chrono Crusade and yet i went on with Bleach. Wel]]></description>
<content:encoded><![CDATA[Yo minna! I kept saying that i&#8217;d write about Chrono Crusade and yet i went on with Bleach. Wel]]></content:encoded>
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<title><![CDATA[“Chrono Medley” – Chrono Trigger e Cross (VGO Chamber Group @ Anime Boston)]]></title>
<link>http://hadouken.wordpress.com/2009/10/02/%e2%80%9cchrono-medley%e2%80%9d-%e2%80%93-chrono-trigger-e-cross-vgo-chamber-group-anime-boston/</link>
<pubDate>Sat, 03 Oct 2009 02:32:54 +0000</pubDate>
<dc:creator>Alexei Barros</dc:creator>
<guid>http://hadouken.wordpress.com/2009/10/02/%e2%80%9cchrono-medley%e2%80%9d-%e2%80%93-chrono-trigger-e-cross-vgo-chamber-group-anime-boston/</guid>
<description><![CDATA[Por Alexei Barros Lembra daquele “Chrono Trigger Medley” da Video Game Orchestra Chamber Group? E de]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong>Por Alexei Barros</strong></p>
<p>Lembra daquele <a href="http://hadouken.wordpress.com/2009/08/26/%e2%80%9cchrono-trigger-medley%e2%80%9d-%e2%80%93-chrono-trigger-vgo-chamber-group-igc-east/"><strong>“Chrono Trigger Medley”</strong></a> da Video Game Orchestra Chamber Group? E dessa <a href="http://hadouken.wordpress.com/2009/03/02/%e2%80%9cscars-of-time%e2%80%9d-%e2%80%93-chrono-cross-vgo/"><strong>“Scars of Time&#8221;</strong></a>? Pois então, os dois foram fundidos no show do Anime Boston para a versão definitiva do segmento chronológico da VGO.</p>
<p>Tal qual antes, o <a href="http://www.goear.com/listen.php?v=cd31a2d"><strong>“Chrono Trigger Medley ~Orchestra Version~”</strong></a> é utilizado como base. A novidade em relação à apresentação no IGC East é a inserção da guitarra do Shota Nakama, fazendo participações sutis, e do teclado em vez do piano. Não me canso de destacar o uso do baixo elétrico, ausente na orquestração da Natsumi Kameoka, pontuando <a href="http://www.goear.com/listen.php?v=bc595a9"><strong>“A Premonition”</strong></a>, <strong><a href="http://www.goear.com/listen.php?v=04add65"><strong>“Guardia Millenial Fair”</strong></a> </strong>e<strong> </strong><a href="http://www.goear.com/listen.php?v=bc595a9"><strong>“Frog’s Theme”</strong></a>. Após o tema <a href="http://www.goear.com/listen.php?v=91a182e"><strong>“Chrono Trigger”</strong></a>, encaixado muito bem após a <a href="http://www.goear.com/listen.php?v=bc595a9"><strong>“Frog’s Theme”</strong></a>, naturalmente vem a <a href="http://www.goear.com/listen.php?v=751ec6c"><strong>“Scars of Time”</strong></a> sem um trecho da introdução, mas com aquela mesma improvisação feita com sapiência. Performance vistosa, mistura adequada de instrumentos elétricos e acústicos&#8230; é mais um medley com o selo de qualidade pró-amadora da VGO.</p>
<p>“Chrono Medley”</p>
<p><a href="http://www.goear.com/listen.php?v=bc595a9"><strong>“A Premonition”</strong></a> ~ <a href="http://www.goear.com/listen.php?v=04add65"><strong>“Guardia Millenial Fair”</strong></a> ~ <a href="http://www.goear.com/listen.php?v=a01c59e"><strong>“Wind Scene”</strong></a> ~ <a href="http://www.goear.com/listen.php?v=bc595a9"><strong>“Frog’s Theme”</strong></a> ~ <a href="http://www.goear.com/listen.php?v=91a182e"><strong>“Chrono Trigger”</strong></a> (Chrono Trigger) ~ <a href="http://www.goear.com/listen.php?v=751ec6c"><strong>“Scars of Time” </strong></a>(Chrono Cross)</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/GxvBLQtVduI&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/GxvBLQtVduI&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[“Chrono Trigger &amp; Cross Medley” – Chrono Trigger &amp; Cross (VGL 2009 em Tóquio)]]></title>
<link>http://hadouken.wordpress.com/2009/10/02/%e2%80%9cchrono-trigger-cross-medley%e2%80%9d-%e2%80%93-chrono-trigger-cross-vgl-2009-em-toquio/</link>
<pubDate>Fri, 02 Oct 2009 06:41:46 +0000</pubDate>
<dc:creator>Alexei Barros</dc:creator>
<guid>http://hadouken.wordpress.com/2009/10/02/%e2%80%9cchrono-trigger-cross-medley%e2%80%9d-%e2%80%93-chrono-trigger-cross-vgl-2009-em-toquio/</guid>
<description><![CDATA[Por Alexei Barros Fiquei intrigado nos relatos japoneses (alguns não muito felizes) do Video Games L]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong>Por Alexei Barros</strong></p>
<p>Fiquei intrigado nos relatos japoneses (alguns não muito felizes) do <a href="http://hadouken.wordpress.com/2009/09/28/video-games-live-no-japao-encontros-e-desencontros/"><strong>Video Games Live em Tóquio</strong></a> que na listagem das músicas do “Chrono Trigger &#38; Cross Medley” havia uma menção à <a href="http://www.goear.com/listen.php?v=5d1dde2"><strong>“Battle with Magus”</strong></a>, música que não existia na <a href="http://hadouken.wordpress.com/2009/03/02/chrono-trigger-cross-medley-%e2%80%93-chrono-trigger-e-cross-vgl-2009-em-oakland/"><strong>primeira versão</strong></a> do segmento. Imaginei que a partir de então seria o arranjo tocado nas apresentações posteriores, mas por algum motivo bizarro, essa adaptação foi executada exclusivamente no Japão, já que nos shows em Augusta e na turnê brasileira retornou o medley antigo sem a <a href="http://www.goear.com/listen.php?v=5d1dde2"><strong>“Battle with Magus”</strong></a>. Aliás, no Brasil a <a href="http://www.goear.com/listen.php?v=751ec6c"><strong>“Scars of Time”</strong></a> vem sendo tocada com um violão em vez de dois, já que o Jack Wall não veio.</p>
<p>No mais, o medley japonês é, como antes, uma reciclagem da orquestração da Natsumi Kameoka do <a href="http://www.goear.com/listen.php?v=cd31a2d"><strong>“Chrono Trigger Medley ~Orchestra Version~”</strong></a>, novamente excluindo a <a href="http://www.goear.com/listen.php?v=04add65"><strong>“Guardia Millenial Fair”</strong></a>, o que causa uma passagem violenta entre <a href="http://www.goear.com/listen.php?v=bc595a9"><strong>“A Premonition”</strong></a> e <a href="http://www.goear.com/listen.php?v=a01c59e"><strong>“Wind Scene”</strong></a>. Como na versão anterior, a <a href="http://www.goear.com/listen.php?v=bc595a9"><strong>“Frog’s Theme”</strong></a> é um pouco estendida em relação ao Chrono Trigger Extra, transitando para a supracitada <a href="http://www.goear.com/listen.php?v=5d1dde2"><strong>“Battle with Magus”</strong></a>.</p>
<p>Então vem a <a href="http://www.goear.com/listen.php?v=751ec6c"><strong>“Scars of Time”</strong></a>&#8230; precisa mesmo que o próprio maestro toque violão? É para chamar a atenção? Parece que funcionou como se notam as palmas, mas é totalmente precário e sem sentido no meu entendimento. Não vejo o menor objetivo. Já comentei isso antes, enfim. Diferentemente da outra versão, o Tallarico não acompanhou no violão como fazia em todo o medley. A bem da verdade, a <a href="http://www.goear.com/listen.php?v=751ec6c"><strong>“Scars of Time”</strong></a> ficou menos pior (não há aqueles excertos irreconhecíveis de antes), apesar da minha birra quanto ao abandono da regência no fim, o que não tira o fato de ser o segundo mais fraco dos medleys de Chrono &#8211; o primeiro é o segmento  tocado nos outros países com dois violões e sem a <a href="http://www.goear.com/listen.php?v=5d1dde2"><strong>“Battle with Magus”</strong></a>. O que Yasunori Mitsuda, que acompanhou a performance na plateia, deve ter achado?</p>
<p>“Chrono Trigger &#38; Cross Medley”</p>
<p><strong><a href="http://www.goear.com/listen.php?v=bc595a9">“A Premonition”</a> ~ <a href="http://www.goear.com/listen.php?v=a01c59e">“Wind Scene”</a> ~ <a href="http://www.goear.com/listen.php?v=bc595a9">“Frog’s Theme”</a></strong><strong> ~ <a href="http://www.goear.com/listen.php?v=5d1dde2">“Battle with Magus”</a> </strong>(Chrono Trigger)<strong> ~ <a href="http://www.goear.com/listen.php?v=751ec6c">“Scars of Time”</a></strong> (Chrono Cross)</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/v_z6ef-wF-0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/v_z6ef-wF-0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>P.S.: Como é bom ver vídeos sem berros tresloucados por tão pouca coisa. Pronto, falei.</p>
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<title><![CDATA[A Night in Fantasia 2009: o regresso eminente]]></title>
<link>http://hadouken.wordpress.com/2009/10/01/a-night-in-fantasia-2009-o-regresso-eminente/</link>
<pubDate>Thu, 01 Oct 2009 05:50:32 +0000</pubDate>
<dc:creator>Alexei Barros</dc:creator>
<guid>http://hadouken.wordpress.com/2009/10/01/a-night-in-fantasia-2009-o-regresso-eminente/</guid>
<description><![CDATA[Por Alexei Barros Depois da ausência em 2008, ano ocupado pela gravação das trilhas de Diablo III, S]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter size-full wp-image-14219" title="A Night in Fantasia 2009" src="http://hadouken.wordpress.com/files/2009/10/a-night-in-fantasia-2009.jpg" alt="A Night in Fantasia 2009" width="400" height="266" /><br />
<strong>Por Alexei Barros</strong></p>
<p>Depois da ausência em 2008, ano ocupado pela gravação das trilhas de Diablo III, Soulcalibur IV, Valkyria Chronicles e do álbum <a href="http://vgmdb.net/album/10858"><strong>Echoes of War</strong></a>, a série de concertos australiana A Night in Fantasia retornou neste ano em Sidnei, no Sydney Entertainment Centre no sábado passado, dia 26 de setembro. A despeito de algumas informações desencontradas (Diablo III, Valkyria Chronicles, o anime de The Tower of Druga e a presença de Hitoshi Sakimoto nem se confirmaram como anunciado de início), aparentemente a récita foi caprichada, mesmo porque foi realizada em um único espetáculo.</p>
<p>Do total de 20 executadas, 13 serão lançadas no CD <a href="http://vgmdb.net/album/15215"><strong>A Night in Fantasia 2009</strong></a> no dia 12 de dezembro. Muito melhor do que fazer várias apresentações na Austrália e restringir a eminência sinfônica para o público local. Como disse antes, o set list possui mais jogos ocidentais e, muito possivelmente para evitar problemas de direitos autorais, não há músicas de títulos da Nintendo e Square Enix – os direitos autorais da trilha de Chrono Cross são do próprio Yasunori Mitsuda.</p>
<p>Em relação àquela lista de convidados comentada no <a href="http://hadouken.wordpress.com/2009/09/03/a-night-in-fantasia-2009-os-detalhes-definitivos-do-concerto/"><strong>post</strong></a> anterior do A Night in Fantasia 2009, nada muito sério a acrescentar, senão pela ausência de Steve Jablonsky (Gears of War 2), que não pode comparecer e deixou uma mensagem em vídeo. De resto, Yasunori Mitsuda (Chrono Cross), Masaru Shiina (THE iDOLM@STER), Inon Zur (Dragon Age: Origins e Prince of Persia), Cris Velasco (God of War II), Wataru Hokoyama (Afrika) e Kow Otani (Shadow of the Colossus) estavam lá.</p>
<p>Como os relatos australianos costumam ter o péssimo hábito de não citar nominalmente as faixas tocadas, diferentemente dos blogs e sites japoneses, poderia encerrar por aqui se não fosse por uma gravação da plateia que <a href="http://www.saraba1st.com/viewthread.php?tid=510131&#38;page=1"><strong>encontrei</strong></a> de quatro músicas, algumas das que estava mais curioso para ouvir – faltou God of War II, Ace Combat V e Soulcalibur. Não é perfeito, mas audível e permite ter uma ideia dos arranjos – alguns que poderão ser futuramente apreciados no CD em todo o esplendor.</p>
<p>- <a href="http://www.goear.com/listen/8a91d8c/Radical-Dreamers-%5Baudience-recording%5D-Eminence-Symphony-Orchestra"><strong>“Radical Dreamers”</strong></a> (Chrono Cross)<br />
Original: <a href="http://www.goear.com/listen.php?v=22ba900"><strong>“Radical Dreamers”</strong></a></p>
<p><img class="alignleft size-full wp-image-14228" title="Chrono Cross" src="http://hadouken.wordpress.com/files/2009/10/chronocross.jpg" alt="Chrono Cross" width="150" height="117" />Parece até que foi combinado. A faixa selecionada é exatamente uma que não apareceu no antológico <a href="http://www.goear.com/listen/2d19b6f/Fantasy-III-(Chrono-Trigger-&#38;-Cross)-%5Bradio-broadcast%5D-WDR-Radio-Orchestra,-Rony-Barrak"><strong>“Fantasy III (Chrono Trigger &#38; Cross)”</strong></a> do <a href="http://www.symphonicfantasies.com/"><strong>Symphonic Fantasies</strong></a>, o que demonstra a fartura de músicas de Chrono Cross. Isso que ainda há tantas outras não aproveitadas. A singela canção dos créditos, originalmente apenas voz (da cantora Noriko Mitose) e violão, já havia sido traduzida para violino, violoncelo e piano no evento <a href="http://hadouken.wordpress.com/2008/11/28/%e2%80%9cradical-dreamers%e2%80%9d-%e2%80%93-chrono-cross-destiny-reunion/"><strong>Destiny Reunion</strong></a> da própria Eminence, e adquiriu maiores proporções no opulento arranjo de Hayato Matsuo. Mais interessante, ele usou o mesmo recurso do Jonne Valtonen ao verter as partes do violão para a harpa. Aos poucos, o tema é repetido e variado, com forte utilização de metais graves e flautas, explodindo até o apogeu, e encerrando de maneira comedida na harpa. Meu veredicto definitivo só poderá ser dado na versão do CD.</p>
<p>- <a href="http://www.goear.com/listen/8c2a919/Shadow-of-the-Colossus-%5Baudience-recording%5D-Eminence-Symphony-Orchestra,-Eminence-Choir,-Kow-Otani,-Aika-Tsuneoka"><strong>&#8220;Shadow of the Colossus&#8221;</strong></a></p>
<p><img class="alignleft size-full wp-image-14230" title="Shadow of the Colossus" src="http://hadouken.wordpress.com/files/2009/10/shadow_of_the_colossus.jpg" alt="Shadow of the Colossus" width="150" height="117" />Verdade seja dita: o A Night in Fantasia é o concerto que mais rende homenagem à trilha do Shadow of the Colossus, não por menos o spalla Hiroaki Yura é amigo pessoal do compositor Kow Otani. Em todos as apresentações feitas pelo mundo, os segmentos reproduziam uma original ou emendavam várias músicas. Esse é o primeiro arranjo de fato, ou seja, uma interpretação alternativa, não literal, do Shadow. Uma ambiciosa suíte com dez minutos de duração, com Otani ao piano.</p>
<p>De início, me causou aflição por saber da participação da cantora Aika Tsuneoka, a mesma do <a href="http://hadouken.wordpress.com/2008/10/27/echoes-of-war-a-eminencia-da-blizzard/"><strong>Echoes of War</strong></a>, por não existir nenhum solo de vocal na trilha inteira. O pessimismo me acometeu quando a primeira intervenção dela me lembrou a <a href="http://www.goear.com/listen/8aeb9cb/Children-of-the-Worldstone--Eminence-Symphony-Orchestra,-Aika-Tsuneoka"><strong>“Children of the Worldstone”</strong></a>, mas felizmente aqui não parece que ela está cantando direto da garganta como no Echoes of War. O coral também atua, conferindo um clima sagrado.</p>
<p>Contudo, meu reconhecimento de faixas falhou, e só consegui identificar lembranças de <a href="http://www.goear.com/listen.php?v=4a0ed71"><strong>“The Sunlith Earth”</strong></a> (3:00), <a href="http://www.goear.com/listen/959f71b/Prologue-~To-the-Ancient-Land~-kow-otani"><strong>“Prologue to the Ancient Land”</strong></a> (6:30), e acredito até que existam trechos originais, por isso também nem me arrisquei a detalhar por completo. Outra que precisa ser conferida no CD.</p>
<p>- <a href="http://www.goear.com/listen/0c25618/Tonari-ni...-%5Baudience-recording%5D-Eminence-Symphony-Orchestra,-Eminence-Choir,-Chiaki-Takahashi"><strong>“Tonari ni&#8230;”</strong></a> (THE iDOLM@STER)<br />
Original: <a href="http://www.goear.com/listen/186410b/Tonari-ni...-Chiaki-Takahashi"><strong>“Tonari ni&#8230;”</strong></a></p>
<p><img class="alignleft size-full wp-image-14227" title="Chiaki Takahashi" src="http://hadouken.wordpress.com/files/2009/10/chiaki-takahashi.jpg" alt="Chiaki Takahashi" width="150" height="117" />Tocar uma canção J-pop de um jogo de karaokê lançado apenas no Japão e para Xbox 360 é o que chamo de uma escolha audaciosa. Como a maioria das composições do Masaru Shiina, a <strong><a href="http://www.goear.com/listen/186410b/Tonari-ni...-Chiaki-Takahashi">“Tonari ni&#8230;”</a></strong>, que está registrada no álbum <a href="http://vgmdb.net/album/5241"><strong>THE iDOLM@STER Master Artist 07 Azusa Miura</strong></a>, é pontuada por metais jazzísticos e baixo elétrico – que desapareceram na versão de Kazuhiko Sawaguchi. As palmas, o contracanto e outros elementos também foram suprimidos. Apesar da participação da cantora original Chiaki Takahashi e do coral, parece até outra canção. Ficou menos pop e mais erudito. Prefiro a original.</p>
<p>- <a href="http://www.goear.com/listen/0178186/Metal-Gear-Solid-2---3-Theme-%5Baudience-recording%5D-Eminence-Symphony-Orchestra"><strong>“Metal Gear Solid 2 / 3 Theme”</strong></a> (Metal Gear Solid 2 e 3)<br />
Originais: <a href="http://www.goear.com/listen/436705c/Metal-Gear-Solid-Main-Theme-MGS-3-Version-harry-gregson-williams-&#38;-tappy-iwase"><strong>“Metal Gear Solid Main Theme MGS 3 Version”</strong></a> ~ <a href="http://www.goear.com/listen/bfe9d16/Metal-Gear-Solid-Main-Theme-tappy-&#38;-harry-gregson-williams"><strong>“Metal Gear Solid Main Theme”</strong></a> ~ <a href="http://www.goear.com/listen/436705c/Metal-Gear-Solid-Main-Theme-MGS-3-Version-harry-gregson-williams-&#38;-tappy-iwase"><strong>“Metal Gear Solid Main Theme MGS 3 Version”</strong></a></p>
<p><img class="alignleft size-full wp-image-14229" title="Metal Gear Solid 3: Snake Eater" src="http://hadouken.wordpress.com/files/2009/10/metal-gear-solid-3-snake-eater.jpg" alt="Metal Gear Solid 3: Snake Eater" width="150" height="117" />Esse arranjo não é novo, é o mesmo apresentado no A Night in Fantasia 2007: Symphonic Games Edition que alterna entre os temas principais do Metal Gear Solid 2 e 3. Inclusive havia publicado <a href="http://hadouken.wordpress.com/2007/05/12/metal-gear-solid-23-main-theme/"><strong>antes</strong></a>. Só não sabia que era da Natsumi Kameoka. Foi executado no encerramento, com Hiroaki Yura de bandana e tudo. A participação da bateria, reproduzindo as batidas sintetizadas das originais, é a melhor parte, sem esquecer do emocionante solo de violão no final.</p>
<p>Set list, agora com a ordem da apresentação:</p>
<p>Ato I</p>
<p><strong>01 – Command and Conquer: Red Alert 3*</strong><br />
Composição: James Hannigan<br />
Arranjo: Kazuhiko Sawaguchi</p>
<p><strong>02 – Laputa, Castle in the Sky</strong><br />
Composição: Joe Hisaishi<br />
Arranjo: Wataru Hokoyama</p>
<p><strong>03 – My Neighbour Totoro</strong><br />
Composição: Joe Hisaishi<br />
Arranjo: Wataru Hokoyama</p>
<p><strong>04 – Princess Mononoke</strong><br />
Composição: Joe Hisaishi<br />
Arranjo: Wataru Hokoyama</p>
<p><strong>05 – Darksiders*</strong><br />
Composição e arranjo: Cris Velasco</p>
<p><strong>06 – God of War II*</strong><br />
Composição e arranjo: Cris Velasco</p>
<p><strong>07 – Soulcalibur</strong><br />
Composição: Junichi Nakatsuru<br />
Arranjo: Shiro Hamaguchi</p>
<p><strong>08 – Astro Boy</strong><br />
Composição: Tatsuo Takai<br />
Arranjo: Shiro Hamaguchi</p>
<p><strong>09 – Melancholy of Haruhi Suzumiya*</strong><br />
Composição: Satoru Kousaki<br />
Arranjo: Shiro Hamaguchi</p>
<p><strong>10 – Tsubasa Chronicles</strong><br />
Composição: Yuki Kajiura<br />
Arranjo: Kazuhiko Sawaguchi</p>
<p><strong>11 – Ace Combat V: The Unsung War</strong><br />
Composição: Keiki Kobayashi<br />
Arranjo: Wataru Hokoyama</p>
<p>Ato II</p>
<p><strong>12 – Death Note</strong><br />
Composição: Yuki Kajiura<br />
Arranjo: Kazuhiko Sawaguchi</p>
<p><strong>13 – Afrika</strong><br />
Composição, arranjo e regência: Wataru Hokoyama</p>
<p><strong>14 – Chrono Cross</strong><br />
Composição: Yasunori Mitsuda<br />
Arranjo: Hayato Matsuo</p>
<p><strong>15 – Dragon Age: Origins*</strong><br />
Composição e arranjo: Inon Zur<br />
Vocal: Aubrey Ashburn</p>
<p><strong>16 – Prince of Persia</strong><br />
Composição e arranjo: Inon Zur</p>
<p><strong>17 – Shadow of the Colossus</strong><br />
Composição, arranjo e piano: Kow Otani<br />
Vocal: Aika Tsuneoka</p>
<p><strong>18 – THE iDOLM@STER*</strong><br />
Composição: Masaru Shiina<br />
Arranjo: Kazuhiko Sawaguchi<br />
Vocal: Chiaki Takahashi</p>
<p><strong>19 – Gears of War 2</strong><br />
Composição: Steve Jablonsky<br />
Arranjo: Wataru Hokoyama</p>
<p>Bis</p>
<p><strong>20 – Metal Gear Solid 2 / Metal Gear Solid 3*</strong><br />
Composição: Tappy Iwase e Harry Gregson-Williams<br />
Arranjo: Natsumi Kameoka</p>
<p>* Não estarão registrados no CD.</p>
<p><img class="aligncenter size-full wp-image-14223" title="A Night in Fantasia 2009" src="http://hadouken.wordpress.com/files/2009/10/art_15365_id_6.jpg" alt="A Night in Fantasia 2009" width="400" height="266" /></p>
<p style="text-align:right;">[via <a href="http://palgn.com.au/15365/eminence-a-night-in-fantasia-2009/"><strong>PALGN</strong></a>]</p>
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<title><![CDATA[Symphonic Fantasies: as fantasias que se tornam realidade]]></title>
<link>http://hadouken.wordpress.com/2009/09/25/symphonic-fantasies-as-fantasias-que-se-tornam-realidade/</link>
<pubDate>Fri, 25 Sep 2009 18:02:01 +0000</pubDate>
<dc:creator>Alexei Barros</dc:creator>
<guid>http://hadouken.wordpress.com/2009/09/25/symphonic-fantasies-as-fantasias-que-se-tornam-realidade/</guid>
<description><![CDATA[Por Alexei Barros Era bom demais para ser verdade. Um concerto exclusivo da Square Enix com arranjos]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;"><strong><img class="size-full wp-image-14015 aligncenter" title="Symphonic Fantasies" src="http://hadouken.wordpress.com/files/2009/09/totale41.jpg" alt="Symphonic Fantasies" width="400" height="217" /></strong><strong><br />
Por Alexei Barros</strong></p>
<p>Era bom demais para ser verdade. Um concerto exclusivo da Square Enix com arranjos 100% inéditos presenciado por quatro dos principais compositores nipônicos que passaram pela empresa na Alemanha. Transmitido para todo o mundo ao vivo via streaming em áudio. Em vídeo. Gratuitamente. Parecia uma fantasia ensandecida demais para ser verdade, e de fato foi no dia 12 de setembro de 2009.</p>
<p><img class="alignleft size-full wp-image-13991" title="Symphonic Fantasies" src="http://hadouken.wordpress.com/files/2009/09/pastedgraphic.jpg" alt="Symphonic Fantasies" width="200" height="369" />Um ano antes, em setembro de 2008, a ideia do <a href="http://www.symphonicfantasies.com/"><strong>Symphonic Fantasies</strong></a> foi levada à Square Enix pelo produtor Thomas Boecker, como terceira parte do acordo inicial com o administrador da WDR Radio Orchestra, Winfried Fechner, para a realização de três concertos de games que fossem únicos e distintos dos outros espetáculos. O primeiro, PROMS That&#8217;s sound, that&#8217;s rhythm (fevereiro de 2008), que mesclou música erudita com Castlevania, Shenmue, Grand Monster Slam e Final Fantasy VIII serviu mais de teste. Era a primeira vez que a WDR Radio executava game music. O segundo, <a href="http://www.symphonicshades.com/"><strong>Symphonic Shades</strong></a> (agosto de 2008), prestou homenagem ao compositor alemão Chris Huelsbeck, e o terceiro, Symphonic Fantasies, ofereceria tributo a uma produtora, Square Enix. O sucesso foi tamanho que um novo concerto já foi <a href="http://hadouken.wordpress.com/2009/09/24/anunciado-novo-concerto-symphonic-na-alemanha/"><strong>anunciado</strong></a> para setembro de 2010. A princípio, o Symphonic Fantasies coincidiria com a Gamescon, que acabou passando para os dias 19 a 23 de agosto, deixando o concerto sem o apoio de um grande evento de games. Nem precisava. Ainda em novembro de 2008 ocorreu a <a href="http://www.squareenixmusic.com/musicnews2.php?subaction=showfull&#38;id=1226043603&#38;archive=&#38;start_from=&#38;ucat=2&#38;"><strong>revelação</strong></a>, ainda que vaga, e em janeiro de 2009 a <a href="http://hadouken.wordpress.com/2009/01/16/symphonic-fantasies-sera-dedicado-a-square-enix/"><strong>confirmação</strong></a> de que as séries Mana, Chrono, Final Fantasy e Kingdom Hearts seriam as selecionadas, e que três compositores (quatro no final das contas) viriam especialmente para a ocasião.</p>
<p>Surpreende que nunca tenha acontecido um concerto da Square Enix no Japão, apenas com apresentações exclusivas de Dragon Quest e Final Fantasy, que estiveram juntas na série Orchestral Game Concert no início da década de 1990, ironicamente quando Square e Enix eram separadas. Por isso, SaGa raramente aparece. Nunca existiram performances em concertos profissionais de Front Mission, Xenogears e Vagrant Story. Das séries de outros estúdios que a produtora faz a publicação, como Star Ocean e Valkyrie Profile da tri-Ace, e Grandia da Game Arts, idem.</p>
<p>Voltando para a Alemanha, as escolhas do quarteto foram baseadas na popularidade local. Isso explica porque a suíte de Mana ficou restrita à Secret of Mana – Seiken Densetsu 3, como o nome mostra, não teve versão em inglês, e Legend of Mana nem foi lançado na Europa. Chrono Cross também não, é verdade, mas o jogo foi poderoso o bastante para superar qualquer deficiência de localização. E sabe quando Chrono Trigger foi lançado oficialmente na Europa? Em 2009! Só agora, na versão de DS.  Se Final Fantasy por si só justifica uma apresentação própria, estaria lá para sustentar as outras séries que não tem a mesma representatividade. Por mais que Kingdom Hearts, Mana e Chrono sejam conhecidas, sozinhas não garantiriam concertos exclusivos fora do Japão – em termos de público mainstream, não de fartura musical, é claro.</p>
<p>Definidas as séries, me intrigava o porquê das músicas não terem sido anunciadas se não no começo, nos próximos meses após a revelação. Resposta: o formato das suítes. “Esse tipo de abordagem aberta se tornou impossível anunciar as músicas de início – simplesmente porque nós nunca podíamos falar se certas músicas planejadas realmente fariam parte do arranjo ou não”, afirma Thomas Boecker. “Nós queríamos total liberdade – e não nos sentiríamos confortáveis em colocar certas músicas simplesmente porque um anúncio antecipado nos obrigaria a fazê-lo”.</p>
<p><img class="alignleft size-full wp-image-14005" title="Jonne Valtonen" src="http://hadouken.wordpress.com/files/2009/09/jonne-valtonen2.jpg" alt="Jonne Valtonen" width="200" height="166" />Levando em consideração a maioria das favoritas dos compositores, as faixas foram escolhidas imaginando a ordem em que seriam apresentadas em cada suíte, sempre com espaço para alterações. “Durante o desenvolvimento você percebe que as mudanças fazem sentido – e que a ideia original poderia ter sido boa, mas há soluções melhores”, diz. Para o arranjo e a orquestração das músicas, o produtor escalou o finlandês Jonne Valtonen, que teve seis meses para completar a tarefa de grande responsabilidade, afinal mexeria com algumas das mais geniais composições de game music. Ele fez a maior parte do exaustivo trabalho, e nos segmentos de Chrono Trigger &#38; Cross e Encore recebeu o amparo de Roger Wanamo, também da Finlândia.</p>
<p>O principal diferencial das suítes do Symphonic Fantasies é que não foram pensadas como medleys convencionais, que possuem uma sequência lógica em que uma música acaba e inicia a outra. Ao longo da peça há diversas interpretações de uma mesma faixa em diferentes momentos, o que exige muito mais criatividade. As músicas não foram simplesmente amontoadas e socadas para caber o máximo possível em segmentos de 17 minutos, mas sim houve um trabalho em cada faixa, com variações na instrumentação e no ritmo que são muito mais complexos do que a maioria das orquestrações que primam pela literalidade. Tudo isso exige um número de ensaios maior (em torno de 14 dias cheios), que o convencional, e só foi possível porque houve tempo suficiente que normalmente inexistiria, por exemplo, em uma turnê de concertos de games com agenda apertada. Também dependeu muito da qualidade suprema da WDR Radio Orchestra e do WDR Radio Choir, que totalizam mais de 120 pessoas (cerca de 80 da orquestra e 40 do coral), em perfeito entrosamento com o experiente maestro Arnie Roth, que considerou o Symphonic Fantasies o concerto mais difícil que regeu.</p>
<p>As cerca de 2000 pessoas que assistiram in loco no Philharmonic Cologne Hall tiveram a oportunidade de pegar autógrafos de Nobuo Uematsu, Yasunori Mitsuda, Yoko Shimomura e Hiroki Kikuta. Não é todo dia que se vê o quarteto reunido, principalmente porque hoje todos não trabalham mais na Square Enix. O vídeo abaixo mostra uma fração da experiência do Symphonic Fantasies antes da apresentação. De acordo com a organização do local, nunca houve tantas pessoas numa sessão de autógrafos, e foi elogiado o comportamento sereno dos fãs, sem quaisquer gritos ou escândalos. Além dos compositores, é possível ver em certo momento, próximo de Uematsu, o diretor da Dog Ear Records, Hiroki Ogawa, conversando com o produtor Thomas Boecker.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/C_T0_wWZCaU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/C_T0_wWZCaU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:left;">Ainda é difícil acreditar que a apresentação preparada com capricho durante tanto tempo foi transmitida pela internet – pude ver na melhor qualidade, de banda larga, sem nenhum tropeço na conexão. Geralmente os concertos de games demoram meses para o lançamento em CD ou DVD, isso quando são lançados. As três câmeras da WDR captaram os instrumentistas e coristas em todos os detalhes, com um senso artístico nos enquadramentos que seria difícil de imaginar que não era um DVD. Tem um errinho aqui, outro acolá, mas, puxa vida, era ao vivo, e se esvaem diante de toda a experiência. Incrível ver os compositores na plateia, em especial Hiroki Kikuta, que nunca havia acompanhado antes uma performance orquestrada de uma música dele, e estava fora dos holofotes, compondo trilhas para jogos hentai dos mais obscuros no ocidente.</p>
<p><img class="size-full wp-image-14017 aligncenter" title="Nobuo Uematsu foi o compositor mais ovacionado do quarteto" src="http://hadouken.wordpress.com/files/2009/09/japaner2.jpg" alt="Nobuo Uematsu foi o compositor mais ovacionado do quarteto" width="400" height="221" /></p>
<p>Depois da extensa introdução, os comentários após o Hadouken sobre cada suíte com links para a essencial apreciação no Goear (ininterruptamente) e YouTube (dividido) . Alerto que quando cito o tempo das músicas me refiro ao contador do Goear.</p>
<p><!--more--><strong>01 –</strong> <a href="http://www.goear.com/listen/079cf25/Fanfare-overture-%28Symphonic-Fantasies%29-%5Bradio-broadcast%5D-WDR-Radio-Orchestra"><strong>“Fanfare overture (Symphonic Fantasies)”</strong></a></p>
<p>Composição, arranjo e orquestração: Jonne Valtonen</p>
<p><img class="alignleft size-full wp-image-13984" title="Symphonic Fantasies" src="http://hadouken.wordpress.com/files/2009/09/sym_fantasies1.jpg" alt="Symphonic Fantasies" width="150" height="117" />Tradicionalmente os concertos de games produzidos por Thomas Boecker são inaugurados por uma fanfarra de abertura para concentrar a atenção do público, avisando que a apresentação começou. Em toda a série Symphonic Game Music Concert (2003-2007) este papel foi realizado por uma composição especialmente escrita para a ocasião, com exceção do Symphonic Shades, em que existia uma música do Chris Huelsbeck perfeita para a função: <a href="http://www.goear.com/listen/64bece3/Grand-Monster-Slam-(Opening-Fanfare)-%5Bradio-broadcast%5D-wdr-radio-orchestra"><strong>“Grand Monster Slam (Opening Fanfare)”</strong></a>. Para o Symphonic Fantasies, o próprio Jonne Valtonen ficou encarregado de compor a fanfarra que tinha sido revelada antecipadamente em <a href="http://hadouken.wordpress.com/2009/03/09/%e2%80%9cfanfare-overture%e2%80%9d-%e2%80%93-symphonic-fantasies/"><strong>vídeo</strong></a>. A decisão, a meu ver, faz sentido. Não me recordo de nenhuma faixa das quatro séries com as mesmas características, e também seria injusto selecionar apenas uma, deixando as outras três em segundo plano. Falo das quatro séries, porque se for da Square Enix em geral, ou melhor, da parte Enix, <a href="http://www.goear.com/listen/513b509/Intro-~-Overture-%5BDragon-Quest%5D-Koichi-Sugiyama"><strong>“Intro ~ Overture”</strong></a> (Dragon Quest) ou <a href="http://www.goear.com/listen/9ef8212/Opening-yuzo-koshiro"><strong>“Opening”</strong></a> (ActRaiser) seriam perfeitas. A peça levou duas semanas para ser composta e, de acordo com o próprio Valtonen em entrevista ao <a href="http://www.squareenixmusic.com/features/interviews/symphonicfantasiesvaltonen.shtml"><strong>SEMO</strong></a>, é inspirada por nomes como Aaron Copland e John Williams. Ele comentou que procurou não deixar a melodia muito óbvia, para que o foco continuasse nas músicas da Square Enix, pontuadas por melodias marcantes. Diria que a missão foi cumprida com êxito. <a href="http://www.goear.com/listen/079cf25/Fanfare-overture-%28Symphonic-Fantasies%29-%5Bradio-broadcast%5D-WDR-Radio-Orchestra"><strong>“Fanfare overture”</strong></a> é uma faixa bonita, com variações agradáveis de metais, flautas e cordas, e não é extremamente chamativa a ponto de desviar o foco do restante do programa.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/uSrwyToxKtc&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/uSrwyToxKtc&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><strong>02 – </strong><a href="http://www.goear.com/listen/38580f7/Fantasy-I-(Kingdom-Hearts)-%5Bradio-broadcast%5D-WDR-Radio-Orchestra,-Benyamin-Nuss"><strong>“Fantasy I (Kingdom Hearts)”</strong></a></p>
<p>Originais: <a href="http://www.goear.com/listen/5f5c6cb/Dearly-Beloved-yoko-shimomura"><strong>“Dearly Beloved”</strong></a> (Kingdom Hearts) ~ <a href="http://www.goear.com/listen/02c6fc6/Sora-yoko-shimomura"><strong>“Sora”</strong></a> (Kingdom Hearts II) ~ <a href="http://www.goear.com/listen/b61c830/Hand-in-Hand-yoko-shimomura"><strong>“Hand in Hand”</strong></a> (Kingdom Hearts) ~ <a href="http://www.goear.com/listen/02c6fc6/Sora-yoko-shimomura"><strong>“Sora”</strong></a> (Kingdom Hearts II) ~ <a href="http://www.goear.com/listen/b61c830/Hand-in-Hand-yoko-shimomura"><strong>“Hand in Hand”</strong></a> (Kingdom Hearts) ~ <a href="http://www.goear.com/listen/201bb71/Kairi-yoko-shimomura"><strong>“Kairi”</strong></a> ~ <a href="http://www.goear.com/listen/02c6fc6/Sora-yoko-shimomura"><strong>“Sora”</strong></a> (Kingdom Hearts II) ~ <a href="http://www.goear.com/listen/dfe9773/The-Other-Promise-yoko-shimomura"><strong>“The Other Promise”</strong></a> ~ <a href="http://www.goear.com/listen/06e9557/Happy-Holidays!-Yoko-Shimomura"><strong>“Happy Holidays!”</strong></a> (Kingdom Hearts II Final Mix +) ~ <a href="http://www.goear.com/listen/5f5c6cb/Dearly-Beloved-yoko-shimomura"><strong>“Dearly Beloved”</strong></a> (Kingdom Hearts) ~ <a href="http://www.goear.com/listen/02c6fc6/Sora-yoko-shimomura"><strong>“Sora”</strong></a> ~ <a href="http://www.goear.com/listen/7e47ca6/A-Fight-to-the-Death-Yoko-Shimomura"><strong>“A Fight to the Death”</strong></a> ~ <a href="http://www.goear.com/listen/02c6fc6/Sora-yoko-shimomura"><strong>“Sora”</strong></a> ~ <a href="http://www.goear.com/listen/7e47ca6/A-Fight-to-the-Death-Yoko-Shimomura"><strong>“A Fight to the Death”</strong></a> ~ <a href="http://www.goear.com/listen/02c6fc6/Sora-yoko-shimomura"><strong>“Sora”</strong></a> (Kingdom Hearts II) ~ <a href="http://www.goear.com/listen/f4d133f/Hand-in-Hand--Reprise--Yoko-Shimomura"><strong>“Hand in Hand &#8211; Reprise -”</strong></a> (Kingdom Hearts)</p>
<p>Composição: Yoko Shimomura<br />
Arranjo e orquestração: Jonne Valtonen</p>
<p><img class="size-full wp-image-13981 alignleft" title="Kingdom Hearts" src="http://hadouken.wordpress.com/files/2009/09/kingdom-hearts.jpg" alt="Kingdom Hearts" width="150" height="117" />O pandemônio de misturas de universos da série Kingdom Hearts se reflete na trilha sonora, com músicas de Final Fantasy e dos desenhos animados da Disney e as composições preparadas para o jogo da cantora J-pop Hikaru Utada e da mestra Yoko Shimomura. O fato de a suíte abarcar somente as composições da Shimomura garante de antemão que os batidos temas <strong><a href="http://www.goear.com/listen/cd34b23/Hikari--KINGDOM-Orchestra-Instrumental-Version--new-japan-philharmonic-orchestra">“Hikari -KINGDOM Orchestra Instrumental Version-”</a> </strong>e <a href="http://www.goear.com/listen/7af08f5/Passion--KINGDOM-Orchestra-Instrumental-Version-tokyo-philharmonic-orchestra"><strong>“Passion -KINGDOM Orchestra Instrumental Version”</strong></a> – principalmente o primeiro, nem tanto o outro –, sejam inclusos. Contudo, algumas das favoritas da compositora já foram orquestradas pela Natsumi Kameoka no drammatica – e algumas destas voltaram a aparecer nas releituras de Jonne Valtonen. Não são tão difundidas porque ao vivo foram tocadas apenas no concerto sueco <a href="http://hadouken.wordpress.com/2009/08/09/sombras-dramaticas-na-suecia/"><strong>Sinfonia Drammatica</strong></a>, entretanto.</p>
<p>O pianista Benyamin Nuss, de apenas 20 anos, sempre é bom lembrar, entra e se assenta ao piano Steinway posicionado no centro do palco. <a href="http://www.goear.com/listen/5f5c6cb/Dearly-Beloved-yoko-shimomura"><strong>“Dearly Beloved”</strong></a>, como se poderia imaginar, abre a suíte, mas não é tocada inteiramente. A harpa e a flauta cintilam. O piano, conversando com a orquestra, lembra <a href="http://www.goear.com/listen/02c6fc6/Sora-yoko-shimomura"><strong>“Sora”</strong></a>, que fica cada vez melhor. Em seguida, os metais anunciam a <a href="http://www.goear.com/listen/b61c830/Hand-in-Hand-yoko-shimomura"><strong>“Hand in Hand”</strong></a>, enquanto Nuss faz sensacionais floreios no piano. As madeiras, na companhia dos violoncelos, fazem uma breve alusão de <a href="http://www.goear.com/listen/02c6fc6/Sora-yoko-shimomura"><strong>“Sora”</strong></a>, novamente <a href="http://www.goear.com/listen/b61c830/Hand-in-Hand-yoko-shimomura"><strong>“Hand in Hand”</strong></a>, e logo depois o oboé toca <a href="http://www.goear.com/listen/201bb71/Kairi-yoko-shimomura"><strong>“Kairi”</strong></a>. Um breve solo de piano mantém o tema numa interpretação sem rodeios.</p>
<p><img class="alignleft size-full wp-image-14008" title="Benyamin Nuss" src="http://hadouken.wordpress.com/files/2009/09/benyamin-nuss.jpg" alt="Benyamin Nuss" width="200" height="179" />As trompas relembram <a href="http://www.goear.com/listen/02c6fc6/Sora-yoko-shimomura"><strong>“Sora”</strong></a> e fazem a transição para a tristonha <a href="http://www.goear.com/listen/dfe9773/The-Other-Promise-yoko-shimomura"><strong>“The Other Promise”</strong></a>. Enquanto as cordas evocam o tema, o pianista segue com mais floreios e faz um novo solo, e a orquestra ressurge maravilhosa. As madeiras seguem tocando a música, com o ressonar dos contrabaixos, e logo ocorre a passagem para a festiva <a href="http://www.goear.com/listen/06e9557/Happy-Holidays!-Yoko-Shimomura"><strong>“Happy Holidays!”</strong></a>, com solos de violino em alternância com a orquestra. Cresce e alcança o apogeu, e é repetida até Nuss atingir as notas mais agudas do piano, já dando sequência para <a href="http://www.goear.com/listen/5f5c6cb/Dearly-Beloved-yoko-shimomura"><strong>“Dearly Beloved”</strong></a>, desta vez completa, com solos comoventes de violoncelo. Na continuidade, a orquestra capta a tristeza da composição.</p>
<p>Flauta e o clarinete fazem uma curta menção à <a href="http://www.goear.com/listen/02c6fc6/Sora-yoko-shimomura"><strong>“Sora”</strong></a>, e o tema de batalha <a href="http://www.goear.com/listen/7e47ca6/A-Fight-to-the-Death-Yoko-Shimomura"><strong>“A Fight to the Death”</strong></a>, com passagens virtuosas no piano, é tocada como em uma marcha em interpretação bem menos acelereda que a original (não ficou muito fiel), e entremeada novamente por <a href="http://www.goear.com/listen/02c6fc6/Sora-yoko-shimomura"><strong>“Sora”</strong></a>. No final, <a href="http://www.goear.com/listen/02c6fc6/Sora-yoko-shimomura"><strong>“Sora”</strong></a> retorna nos metais e a envolvente <a href="http://www.goear.com/listen/f4d133f/Hand-in-Hand--Reprise--Yoko-Shimomura"><strong>“Hand in Hand &#8211; Reprise -”</strong></a> encerra com o brilho das flautas e nos acordes singelos do piano.</p>
<p>Como o piano impõe uma forte influência em toda a trilha, há uma quantidade de faixas incompatível com o tamanho da suíte. A lista das que utilizam uma veia mais nervosa e se ausentaram estendem-se por <a href="http://www.goear.com/listen/7bd49cf/Night-of-Fate-Yoko-Shimomura"><strong>“Night of Fate”</strong></a>, <a href="http://www.goear.com/listen/ff319b9/Scherzo-di-Notte-Yoko-Shimomura"><strong>“Scherzo di Notte”</strong></a>, <a href="http://www.goear.com/listen/02eac69/Hollow-Bastion-Yoko-Shimomura"><strong>“Hollow Bastion”</strong></a> (Kingdom Hearts) e <a href="http://www.goear.com/listen/f547063/Deep-Anxiety-Yoko-Shimomura"><strong>“Deep Anxiety”</strong></a> (Kingdom Hearts II Final Mix +). Lamentei a omissão da jazzística <a href="http://www.goear.com/listen/cb9f54b/Traverse-Town-yoko-shimomura"><strong>“Traverse Town”</strong></a> (Kingdom Hearts), por ser uma das mais icônicas também. Particularmente, gostei mais da <a href="http://www.goear.com/listen/06e9557/Happy-Holidays!-Yoko-Shimomura"><strong>“Happy Holidays!”</strong></a> na versão do drammatica, que abre a <a href="http://www.goear.com/listen/9a1378b/Twinkle-Twinkle-Holidays-wdr-radio-orchestra"><strong>“Twinkle Twinkle Holidays”</strong></a>, porque tem um ritmo mais acelerado, e aproveita melhor o clímax da música. Em contrapartida, tenho uma leve preferência pela <a href="http://www.goear.com/listen/dfe9773/The-Other-Promise-yoko-shimomura"><strong>“The Other Promise”</strong></a> do Valtonen em detrimento da <a href="http://www.goear.com/listen/31c7c23/The-Other-Promise-wdr-radio-orchestra"><strong>“The Other Promise”</strong></a> do drammatica pela ênfase maior no piano. No mais, uma suíte que capta a alma de Kingdom Hearts em sua fase mais suave.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/rYq5NOj23BQ&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/rYq5NOj23BQ&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/VhScZHY6E1M&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/VhScZHY6E1M&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><strong>03 – <a href="http://www.goear.com/listen/a0dbaa5/Fantasy-II-(Secret-of-Mana)-%5Bradio-broadcast%5D-WDR-Radio-Orchestra,-WDR-Radio-Choir">“Fantasy II (Secret of Mana)”</a></strong></p>
<p>Originais:<strong> <a href="http://www.goear.com/listen/93186b5/Angels-Fear-hiroki-kikuta">“Angel’s Fear”</a> ~ <a href="http://www.goear.com/listen/d1b25ce/Into-the-Thick-of-It-hiroki-kikuta">“Into the Thick of It”</a> ~ <a href="http://www.goear.com/listen/d0aa6a9/Eternal-Recurrence-Hiroki-Kikuta">“Eternal Recurrence”</a> ~ <a href="http://www.goear.com/listen/93186b5/Angels-Fear-hiroki-kikuta">“Angel’s Fear”</a> ~ <a href="http://www.goear.com/listen/8687433/Prophecy-Hiroki-Kikuta">“Prophecy”</a> ~ <a href="http://www.goear.com/listen/93186b5/Angels-Fear-hiroki-kikuta">“Angel’s Fear”</a> ~ <a href="http://www.goear.com/listen/944dbee/The-Oracle-Hiroki-Kikuta">“The Oracle”</a> ~ <a href="http://www.goear.com/listen/f59a4d6/Phantom-and-a-Rose-hiroki-kikuta">“Phantom and a Rose”</a> ~ <a href="http://www.goear.com/listen/93186b5/Angels-Fear-hiroki-kikuta">“Angel’s Fear”</a></strong></p>
<p>Composição: Hiroki Kikuta<br />
Arranjo e orquestração: Jonne Valtonen</p>
<p><img class="alignleft size-full wp-image-13982" title="Secret of Mana" src="http://hadouken.wordpress.com/files/2009/09/secret-of-mana.jpg" alt="Secret of Mana" width="150" height="117" />A única suíte baseada em um título, e ainda de um jogo que menos arranjos recebeu no passado – paradoxalmente, é o segmento com menos faixas (seis, desconsiderando as repetições). Os dois arranjos anteriores da <a href="http://www.goear.com/listen/93186b5/Angels-Fear-hiroki-kikuta"><strong>“Angel’s Fear” </strong></a>– do Nobuo Kurita para o <a href="http://vgmdb.net/album/879"><strong>Orchestral Game Concert 3</strong></a> e do próprio Jonne Valtonen no Fifth Symphonic Game Music Concert – ignoravam o misterioso som de baleia na introdução. Dessa vez não. O ruído foi reproduzido pelo fagote, enquanto as coristas esfregam as mãos e emitem leves assobios e os contrabaixistas passam os dedos nas cordas para simular o som das águas. Entra o solo de violino do spalla Juraj Cizmarovic da melodia emotiva de <a href="http://www.goear.com/listen/93186b5/Angels-Fear-hiroki-kikuta"><strong>“Angel’s Fear”</strong></a>, que na original possui timbre que remete ao piano.</p>
<p>A chuva continua e o coral, em sua primeira participação no concerto, irrompe com potência. Passado o furor, a melodia do tema da tela-título é entoada em latim pelo coro e orquestra numa grandiloquência que não costumaria relacionar com Secret of Mana. E combinou de maneira impressionante. A simpática <a href="http://www.goear.com/listen/d1b25ce/Into-the-Thick-of-It-hiroki-kikuta"><strong>“Into the Thick of It”</strong></a> surge suavemente com a harpa (fazendo o papel que na sintetizada aparenta ser de um violão), e o violino e a flauta entram. Preferiria que somente a flauta executasse o trecho, dialogando com o violino, não ao mesmo tempo (falo de 4:56 a 5:09), variação que acontece na repetição após a intervenção do coral e os trompetes com surdina. Na sequência, vem a flauta e depois as cordas na <a href="http://www.goear.com/listen/d0aa6a9/Eternal-Recurrence-Hiroki-Kikuta"><strong>“Eternal Recurrence”</strong></a>, infelizmente ignorando a introdução e a preponderância do piano da original. O coral faz mais uma entrada retumbante até culminar na primeira repetição de <a href="http://www.goear.com/listen/93186b5/Angels-Fear-hiroki-kikuta"><strong>“Angel’s Fear”</strong></a>.</p>
<p><img class="alignleft size-full wp-image-14019" title="WDR Radio Choir" src="http://hadouken.wordpress.com/files/2009/09/frauenchor1.jpg" alt="WDR Radio Choir" width="200" height="141" />O solo de percussão imita o som da Flammie Drum, artefato do jogo usado para conjurar o Flammie Dragon. Ouve-se o gongo, as flautas e o coro realiza a participação mais fabulosa de toda a suíte no excerto da <a href="http://www.goear.com/listen/8687433/Prophecy-Hiroki-Kikuta"><strong>“Prophecy”</strong></a>, na companhia da percussão e dos trompetes com surdina de novo. A música cresce aos poucos até uma versão ainda mais grandiosa de <a href="http://www.goear.com/listen/93186b5/Angels-Fear-hiroki-kikuta"><strong>“Angel’s Fear”</strong></a>. Um breve solo de violino precede o insólito tema de combate <a href="http://www.goear.com/listen/944dbee/The-Oracle-Hiroki-Kikuta"><strong>“The Oracle”</strong></a>, com coral e percussão reproduzindo os ruídos bizarros de uma maneira que nunca poderia esperar – e gostar. Depois do momento faustoso, o solo de harpa e depois a flauta tocam <a href="http://www.goear.com/listen/f59a4d6/Phantom-and-a-Rose-hiroki-kikuta"><strong>“Phantom and a Rose”</strong></a>, e flauta e violino executam as mesmas notas simultaneamente (14:03 a 14:25) da mesma forma que não me agradou anteriormente. O coral ressurge em seguida num trecho lúgubre, com excertos instrumentais. Para o desfecho, novamente <a href="http://www.goear.com/listen/93186b5/Angels-Fear-hiroki-kikuta"><strong>“Angel’s Fear”</strong></a> na interpretação mais monumental. A chuva retorna – estalos dos dedos nos corpos dos instrumentos de corda e o balanço nas partituras passam a impressão dos sons de pingos –, e aquela baleia desaparece no horizonte&#8230;</p>
<p>Mais criativo e artístico segmento, como mostram a abertura e o fechamento surpreendentes, é o melhor arranjo de Secret of Mana já concebido, não tem nem comparação, até mesmo pelos 18 minutos de duração. Todavia, arriscaria dizer que a suíte abarca somente uma das facetas da trilha, a parte mais emotiva, e nessa mesma vertente há tantas outras, como as dramáticas <a href="http://www.goear.com/listen/89a845c/In-the-Dead-of-the-Night-Hiroki-Kikuta"><strong>“In the Dead of the Night”</strong></a> (daria até para imaginar o coral em 00:52), <a href="http://www.goear.com/listen/0c7656a/A-Wish-hiroki-kikuta"><strong>“A Wish”</strong></a>, <a href="http://www.goear.com/listen/1c75405/Spirit-of-the-Night-Hiroki-Kikuta"><strong>“Spirit of Night”</strong></a>, <a href="http://www.goear.com/listen/928b939/Now-Flightless-Wings-hiroki-kikuta"><strong>“Now Flightless Wings”</strong></a> e <a href="http://www.goear.com/listen/4f10832/I-Closed-My-Eyes-Hiroki-Kikuta"><strong>“I Closed My Eyes”</strong></a>. Senti falta, principalmente considerando que a suíte é exclusiva de Secret of Mana, das músicas mais agitadas e/ou animadas, como <a href="http://www.goear.com/listen/1d5eaba/The-Color-of-the-Summer-Sky-Hiroki-Kikuta"><strong>“The Color of the Summer Sky”</strong></a>, <a href="http://www.goear.com/listen/0dac3d9/Calm-Before-the-Storm-Hiroki-Kikuta"><strong>“Calm Before the Storm”</strong></a>, <a href="http://www.goear.com/listen/c6fd3c8/Flight-Into-the-Unknown-hiroki-kikuta"><strong>“Flight Into the Unknown”</strong></a> e especialmente <a href="http://www.goear.com/listen/73957bd/Leave-Time-for-Love-hiroki-kikuta"><strong>“Leave Time for Love”</strong></a> e <a href="http://www.goear.com/listen/e37167a/The-Second-Truth-From-the-Left-hiroki-kikuta"><strong>“The Second Truth from the Left”</strong></a>. Para não esquecer da genial linha melódica do caótico tema de combate de chefes <a href="http://www.goear.com/listen/109391f/Danger-hiroki-kikuta"><strong>“Danger”</strong></a>, que é ouvida por várias vezes durante a aventura e me marcou sobremaneira quando joguei. Considerando o resultado final que, como disse, é fascinante, talvez só se a suíte tivesse 49 minutos tal como o histórico <a href="http://www.imeem.com/people/VskB9jV/music/UDyZDhDf/hiroki-kikuta-secret-of-mana/"><strong>“secret of mana+”</strong></a> para comportar todas as minhas prediletas.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/etm28Ubj_-o&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/etm28Ubj_-o&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/L9NQ-0MQZcg&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/L9NQ-0MQZcg&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><strong>04 – <a href="http://www.goear.com/listen/2d19b6f/Fantasy-III-(Chrono-Trigger-&#38;-Cross)-%5Bradio-broadcast%5D-WDR-Radio-Orchestra,-Rony-Barrak">“Fantasy III (Chrono Trigger &#38; Cross)”</a></strong></p>
<p>Originais: <a href="http://www.goear.com/listen/b139262/A-Premonition-yasunori-mitsuda"><strong>“A Premonition”</strong></a> (Chrono Trigger) ~ <a href="http://www.goear.com/listen/751ec6c/Scars-of-Time-yasunori-mitsuda"><strong>“Scars of Time”</strong></a> (Chrono Cross) ~ <strong><a href="http://www.goear.com/listen/91a182e/Chrono-Trigger-yasunori-mitsuda">“Chrono Trigger”</a></strong> ~ <a href="http://www.goear.com/listen/5d1dde2/Battle-with-Magus-yasunori-mitsuda"><strong>“Battle with Magus”</strong></a> (Chrono Trigger) ~ <a href="http://www.goear.com/listen/751ec6c/Scars-of-Time-yasunori-mitsuda"><strong>“Scars of Time”</strong></a> (Chrono Cross) ~ <a href="http://www.goear.com/listen/832f57c/Peaceful-Days-yasunori-mitsuda"><strong>“Peaceful Days”</strong></a> ~ <strong><a href="http://www.goear.com/listen/d2db72c/The-Royal-Trial-yasunori-mitsuda"><strong>“The Royal Trial”</strong></a></strong> (Chrono Trigger)  ~ <a href="http://www.goear.com/listen/2e5278e/Gale-%5BChrono-Cross%5D-Yasunori-Mitsuda"><strong>“Gale”</strong></a> ~ <a href="http://www.goear.com/listen/49f1fd6/The-Brink-of-Death-yasunori-mitsuda"><strong>“The Brink of Death”</strong></a> ~ <a href="http://www.goear.com/listen/2e5278e/Gale-%5BChrono-Cross%5D-Yasunori-Mitsuda"><strong>“Gale”</strong></a> (Chrono Cross) ~ <a href="http://www.goear.com/listen/5d1dde2/Battle-with-Magus-yasunori-mitsuda"><strong>“Battle with Magus”</strong></a> (Chrono Trigger) ~ <strong><a href="http://www.goear.com/listen/24bea64/Prisoners-of-Fate-Yasunori-Mitsuda"><strong>“Prisoners of Fate”</strong></a></strong> (Chrono Cross)  ~ <a href="http://www.goear.com/listen/51af64e/To-Far-Away-Times-yasunori-mitsuda"><strong>“To Far Away Times”</strong></a> ~ <strong> <a href="http://www.goear.com/listen/b139262/A-Premonition-yasunori-mitsuda">“A Premonition”</a></strong> (Chrono Trigger)  ~ <a href="http://www.goear.com/listen/751ec6c/Scars-of-Time-yasunori-mitsuda"><strong>“Scars of Time” </strong></a>(Chrono Cross) ~ <a href="http://www.goear.com/listen/5d1dde2/Battle-with-Magus-yasunori-mitsuda"><strong>“Battle with Magus”</strong></a> ~ <a href="http://www.goear.com/listen/bc595a9/Frogs-Theme-yasunori-mitsuda"><strong>“Frog’s Theme”</strong></a> (Chrono Trigger)  ~ <a href="http://www.goear.com/listen/751ec6c/Scars-of-Time-yasunori-mitsuda"><strong>“Scars of Time”</strong></a> (Chrono Cross)/<a href="http://www.goear.com/listen/91a182e/Chrono-Trigger-yasunori-mitsuda"><strong>“Chrono Trigger”</strong></a> (Chrono Trigger)</p>
<p>Composição: Yasunori Mitsuda<br />
Arranjo e orquestração: Jonne Valtonen e Roger Wanamo</p>
<p><img class="alignleft size-full wp-image-13983" title="Chrono Trigger" src="http://hadouken.wordpress.com/files/2009/09/chrono-trigger.jpg" alt="Chrono Trigger" width="150" height="117" />Muitos concertos tocaram músicas de Chrono Trigger e Cross, mas nenhum tocou como o Symphonic Fantasies. Direto ao assunto: <a href="http://www.goear.com/listen/b139262/A-Premonition-yasunori-mitsuda"><strong>“A Premonition”</strong></a> abre a suíte no piano e quando mal termina se escuta a introdução de <a href="http://www.goear.com/listen/751ec6c/Scars-of-Time-yasunori-mitsuda"><strong>“Scars of Time”</strong></a>. O tema de abertura de Chrono Cross é um dos mais inusitados em termos de instrumentação, com shakuhachi, shinobue, violão, bouzouki, baixo, teclado, percussão e cordas (violinos, viola e violoncelo). Como na maioria das apresentações, a parte elétrica foi eliminada (teclado e baixo). Até mesmo o violão, comum nas performances ao vivo, foi igualmente excluído, e como o bouzouki, teve a parte reproduzida pela harpa. Perfeito!</p>
<p>O trecho do shakuhachi na introdução, normalmente feito por uma flauta, aqui é executado num diálogo entre flautim e flauta, que mostra o talento de Valtonen ao rebuscar uma música que já era irretocável. Quando começa a parte mais acelerada, Rony Barrak faz a sua primeira participação na darbuka, e depois surge o solo de violino – atente para o curtíssimo fragmento de <a href="http://www.goear.com/listen/5d1dde2/Battle-with-Magus-yasunori-mitsuda"><strong>“Battle with Magus”</strong></a> nos metais (1:20 a 1:22). O tema principal <a href="http://www.goear.com/listen/91a182e/Chrono-Trigger-yasunori-mitsuda"><strong>“Chrono Trigger”</strong></a> surge em toda a sua glória nos trompetes, e a <a href="http://www.goear.com/listen/5d1dde2/Battle-with-Magus-yasunori-mitsuda"><strong>“Battle with Magus”</strong></a> é usada na transição para retardar o ritmo e alcançar a <a href="http://www.goear.com/listen/751ec6c/Scars-of-Time-yasunori-mitsuda"><strong>“Scars of Time”</strong></a>, desta vez no oboé. A trompa anuncia a alegria de <a href="http://www.goear.com/listen/832f57c/Peaceful-Days-yasunori-mitsuda"><strong>“Peaceful Days”</strong></a> nas cordas majestosas, e o júbilo logo se transforma no pânico assustador da parte mais sombria de <a href="http://www.goear.com/listen/d2db72c/The-Royal-Trial-yasunori-mitsuda"><strong>“The Royal Trial”</strong></a>, que acelera até o silêncio.</p>
<p>Toda a atenção se volta para o violino de Juraj Cizmarovic nas primeiras notas do tema de combate <a href="http://www.goear.com/listen/2e5278e/Gale-%5BChrono-Cross%5D-Yasunori-Mitsuda"><strong>“Gale”</strong></a> (Chrono Cross), logo acompanhado pela percussão – na original, teclado e baixo elétrico desempenham papel importante, e nem senti a ausência. <a href="http://www.goear.com/listen/156d2fd/Gale-%5BRadical-Dreamers%5D-Yasunori-Mitsuda"><strong>“Gale”</strong></a>, aliás, que é uma música originária do Radical Dreamers. Depois ocorre uma transição tão sutil (6:50) para o tema de chefe <a href="http://www.goear.com/listen/49f1fd6/The-Brink-of-Death-yasunori-mitsuda"><strong>“The Brink of Death”</strong></a>, que, confesso, na hora nem reparei. Os integrantes do coral emitem sussurros imitando os gritos escabrosos da original, e como se nada tivesse acontecido, o spalla volta a solar a <a href="http://www.goear.com/listen/2e5278e/Gale-%5BChrono-Cross%5D-Yasunori-Mitsuda"><strong>“Gale”</strong></a>, numa interpretação que salienta a influência de música indiana.</p>
<p><img class="alignleft size-full wp-image-14022" title="Rony Barrak" src="http://hadouken.wordpress.com/files/2009/09/percussion.jpg" alt="Rony Barrak" width="200" height="184" />Num novo solo de Cizmarovic que evoca a <a href="http://www.goear.com/listen/5d1dde2/Battle-with-Magus-yasunori-mitsuda"><strong>“Battle with Magus”</strong></a> é feita a melancólica passagem para <a href="http://www.goear.com/listen/24bea64/Prisoners-of-Fate-Yasunori-Mitsuda"><strong>“Prisoners of Fate”</strong></a>. Sempre imaginei que o tema da batalha contra Miguel ficaria magnífico orquestrado. Mas não tanto. Contrição completa. Quando você acha que a música chegou ao fim, ela volta de novo. Só que acompanhada pelas ressonâncias memoráveis de <a href="http://www.goear.com/listen/51af64e/To-Far-Away-Times-yasunori-mitsuda"><strong>“To Far Away Times”</strong></a>. Que maravilha! Em seguida, <a href="http://www.goear.com/listen/b139262/A-Premonition-yasunori-mitsuda"><strong>“A Premonition”</strong></a> e <a href="http://www.goear.com/listen/751ec6c/Scars-of-Time-yasunori-mitsuda"><strong>“Scars of Time”</strong></a> são usadas para a transição de <a href="http://www.goear.com/listen/5d1dde2/Battle-with-Magus-yasunori-mitsuda"><strong>“Battle with Magus”</strong></a>, que, depois, de ameaçar tantas vezes, finalmente é evocada com todo o impacto. Os trompetes e tímpanos declaram a chegada da melódica <a href="http://www.goear.com/listen/bc595a9/Frogs-Theme-yasunori-mitsuda"><strong>“Frog’s Theme”</strong></a>, tocada nas cordas de maneira requintada, e pela flauta e oboé. Para finalizar com maestria, <a href="http://www.goear.com/listen/751ec6c/Scars-of-Time-yasunori-mitsuda"><strong>“Scars of Time”</strong></a> e <a href="http://www.goear.com/listen/91a182e/Chrono-Trigger-yasunori-mitsuda"><strong>“Chrono Trigger”</strong></a> são tocadas. Ao mesmo tempo. A sobreposição das duas melodias cria um efeito sensacional, que encerra de maneira honrosa no ápice do tema principal.</p>
<p>Até então, o posto de melhor peça orquestrada da série estava no medley do <a href="http://hadouken.wordpress.com/category/game-music/press-start-symphony-of-games/2008-press-start-symphony-of-games-game-music/"><strong>Press Start 2008</strong></a>, que só havia conseguido ouvir em um bootleg da apresentação chinesa. Não tem nem comparação com essa suíte do Symphonic Fantasies, que assume a liderança disparada. Por mais que achasse interessante a <a href="http://www.goear.com/listen/30dfa52/Lost-in-Time-Yasunori-Mitsuda"><strong>“Lost in Time”</strong></a>, com os misteriosos contrabaixos e trechos dissonantes, ou o supra-sumo da agonia <a href="http://www.goear.com/listen/562a6d4/The-Girl-Who-Stole-the-Stars-Yasunori-Mitsuda"><strong>“The Girl Who Stole the Star”</strong></a> (talvez levaria à depressão profunda se enxertada após a sequência <a href="http://www.goear.com/listen/24bea64/Prisoners-of-Fate-Yasunori-Mitsuda"><strong>“Prisoners of Fate”</strong></a> e <a href="http://www.goear.com/listen/51af64e/To-Far-Away-Times-yasunori-mitsuda"><strong>“To Far Away Times”</strong></a>), a seleção das músicas de Chrono Cross foram as que mais me agradaram. Afinal, a trilha do jogo não pode ser resumida a <a href="http://www.goear.com/listen/751ec6c/Scars-of-Time-yasunori-mitsuda"><strong>“Scars of Time”</strong></a> e <a href="http://www.goear.com/listen/22ba900/RADICAL-DREAMERS-~The-Jewel-That-Has-Not-Been-Stolen-noriko-mitose"><strong>“Radical Dreamers”</strong></a> (que não apareceu e nem fez muita falta).</p>
<p>Falando de Chrono Trigger, <a href="http://www.goear.com/listen.php?v=a13899b"><strong>“Robo’s Theme”</strong></a> e <a href="http://www.goear.com/listen/30ea73e/Black-Omen-yasunori-mitsuda"><strong>“Black Omen”</strong></a> continuam sendo sonhos distantes, mas, em contrapartida, <a href="http://www.goear.com/listen/832f57c/Peaceful-Days-yasunori-mitsuda"><strong>“Peaceful Days”</strong></a> e <a href="http://www.goear.com/listen/d2db72c/The-Royal-Trial-yasunori-mitsuda"><strong>“The Royal Trial”</strong></a> nunca tinham sido arranjadas antes. Curiosamente, a <a href="http://www.goear.com/listen/a01c59e/Wind-Scene-yasunori-mitsuda"><strong>“Wind Scene”</strong></a>, que costuma figurar entre as preferidas dos fãs, não foi lembrada, e assim como a <a href="http://www.goear.com/listen/04add65/Guardia-Millenial-Fair-yasunori-mitsuda"><strong>“Guardia Millenial Fair”</strong></a>, continuam exclusivas do <a href="http://www.goear.com/listen/cd31a2d/Chrono-Trigger-Medley-~Orchestra-Version~-natsumi-kameoka"><strong>“Chrono Trigger Medley ~ Orchestra Version”</strong></a>. Talvez a <a href="http://www.goear.com/listen/76e2ee5/Fanfare-1-%28Luccas-Theme%29-yasunori-mitsuda"><strong>“Fanfare 1 (Lucca&#8217;s Theme)”</strong></a> pudesse ser implementada de alguma maneira, já que tem uma significância especial por aparecer em ambos os jogos, e em Chrono Cross há ainda duas variações: <a href="http://www.goear.com/listen/20ba680/Victory-~Springs-Gift~-yasunori-mitsuda"><strong>“Victory ~Spring&#8217;s Gift~”</strong></a> e <a href="http://www.goear.com/listen/05b80cd/Victory-~Summer%5Cs-Cry~-Yasunori-Mitsuda"><strong>“Victory ~Summer&#8217;s Cry~”</strong></a>.</p>
<p>Mas esta é a melhor suíte do concerto para mim, porque conseguiu, em 17 minutos, reunir o máximo possível de músicas, sem, é claro, espremê-las de maneira forçada, com uma seleção variada de faixas que mescla boas novidades e os temas mais representativos sob uma nova perspectiva.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/abUlWFUjt-k&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/abUlWFUjt-k&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/iSKtZf-CUYU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/iSKtZf-CUYU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><strong>05 – <a href="http://www.goear.com/listen/7c94354/Fantasy-IV-(Final-Fantasy)-%5Bradio-broadcast%5D-WDR-Radio-Orchestra,-WDR-Radio-Choir">“Fantasy IV (Final Fantasy)”</a></strong></p>
<p>Originais: <a href="http://www.goear.com/listen/8e72212/Prelude-%5BFinal-Fantasy%5D-nobuo-uematsu"><strong>“Prelude”</strong></a> (Final Fantasy) ~ <a href="http://www.goear.com/listen/df1cf7e/Fighting-%5BFinal-Fantasy-VII%5D-Nobuo-Uematsu"><strong>“Fighting”</strong></a> ~ <a href="http://www.goear.com/listen/236601e/One-Winged-Angel-nobuo-uematsu"><strong>“One-Winged Angel” </strong></a>(Final Fantasy VII) ~ <a href="http://www.goear.com/listen/47950c9/Chocobo!-nobuo-uematsu"><strong>“Chocobo!”</strong></a> (Final Fantasy II) ~ <a href="http://www.goear.com/listen/c049fe7/The-Mystic-Forest-Nobuo-Uematsu"><strong>“The Mystic Forest”</strong></a> (Final Fantasy VI) ~ <a href="http://www.goear.com/listen/e4de92c/Clash-on-the-Big-Bridge-nobuo-uematsu"><strong>“Clash on the Big Bridge”</strong></a> (Final Fantasy V) ~ <a href="http://www.goear.com/listen/426b3de/Opening-Theme-%5BFinal-Fantasy%5D-Nobuo-Uematsu"><strong>“Final Fantasy”</strong></a> (Final Fantasy) ~ <a href="http://www.goear.com/listen/47950c9/Chocobo!-nobuo-uematsu"><strong>“Chocobo!”</strong></a> (Final Fantasy II) ~ <a href="http://www.goear.com/listen/2e4c998/Bombing-Mission-%5Bedit%5D-Nobuo-Uematsu"><strong>“Bombing Mission”</strong></a> (Final Fantasy VII) ~ <a href="http://www.goear.com/listen/426b3de/Opening-Theme-%5BFinal-Fantasy%5D-Nobuo-Uematsu"><strong>“Final Fantasy”</strong></a> (Final Fantasy)</p>
<p>Composição: Nobuo Uematsu<br />
Arranjo e orquestração: Jonne Valtonen</p>
<p><img class="alignleft size-full wp-image-13985" title="Final Fantasy VII" src="http://hadouken.wordpress.com/files/2009/09/final-fantasy-vii.jpg" alt="Final Fantasy VII" width="150" height="117" />Adianto que, por mais que Shiro Hamaguchi tenha se projetado como o arranjador da série Final Fantasy, aprecio ainda mais o trabalho da dupla Katsuhisa e Takayuki Hattori, pai e filho, no primeiro concerto da série, <a href="http://vgmdb.net/album/394"><strong>Symphonic Suite Final Fantasy</strong></a> (1989), com arranjos majestosos que sabiam utilizar muito bem o coral em músicas que originalmente não tinham a menor referência de timbre de vozes, como a <a href="http://www.goear.com/listen/3a1cce6/Scene-VII-Tokyo-Symphony-Orchestra"><strong>“Scene VII”</strong></a>. Para minha alegria, Valtonen utilizou o mesmo recurso 20 anos depois.</p>
<p>Como se poderia prever, a <a href="http://www.goear.com/listen/8e72212/Prelude-%5BFinal-Fantasy%5D-nobuo-uematsu"><strong>“Prelude”</strong></a> abre a suíte de uma forma parecida com a <a href="http://www.goear.com/listen/af5ec17/Prelude-Prima-Vista-Philharmonic-Orchestra,-G.Y.A"><strong>“Prelude”</strong></a> do <a href="http://vgmdb.net/album/309"><strong>Voices: music from Final Fantasy</strong></a>, com harpa e depois coral, mas adicionando os enfeites de flauta como na versão do <a href="http://www.goear.com/listen/eb7bcaf/Scene-V-~Prelude~-Tokyo-Symphony-Orchestra"><strong>“Scene V ~Prelude~”</strong></a>, e de maneira ainda mais inspirada. Dois minutos depois da viagem etérea, fatalmente reconheço as primeiras notas de um certo tema de batalha&#8230;</p>
<p>Para tudo. <a href="http://www.goear.com/listen/df1cf7e/Fighting-%5BFinal-Fantasy-VII%5D-Nobuo-Uematsu"><strong>“Fighting”</strong></a> do Final Fantasy VII? Com coral? Em latim? É de arrepiar. É uma das melhores coisas que já ouvi de game music. Possivelmente o apogeu de todo o concerto. O fato de a música não estar na relação das quatro reveladas  me causou um chofre ainda maior, porque realmente não esperava. Nem preciso dizer que superou a versão do medley <a href="http://www.goear.com/listen/f5fde19/-Fulfilled-Desire-kazuhiko-toyama"><strong>“Fullfilled Desire”</strong></a> (de 4:00 a 5:26) do Crisis Core: Final Fantasy VII ou qualquer <a href="http://hadouken.wordpress.com/2008/11/15/%e2%80%9cfighting-piano-version%e2%80%9d-%e2%80%93-final-fantasy-advent-children-beginning-of-fantasy/"><strong>outra</strong></a>.</p>
<p><img class="alignleft size-full wp-image-14018" title="WDR Radio Choir" src="http://hadouken.wordpress.com/files/2009/09/maennerchor2.jpg" alt="WDR Radio Choir" width="200" height="141" />Latim e FFVII nos leva à <a href="http://www.goear.com/listen/236601e/One-Winged-Angel-nobuo-uematsu"><strong>“One-Winged Angel”</strong></a>, mas era um alarme falso de poucos segundos, que, na realidade, segue para a cômica <a href="http://www.goear.com/listen/47950c9/Chocobo!-nobuo-uematsu"><strong>“Chocobo!”</strong></a>, essa sim, que imaginava desde o início. O divertimento logo se transforma em mistério com a aparição de <a href="http://www.goear.com/listen/c049fe7/The-Mystic-Forest-Nobuo-Uematsu"><strong>“The Mystic Forest”</strong></a>, muito provavelmente a escolha mais ousada da suíte. Em se tratando de Final Fantasy VI, é difícil não esbarrar em alguma parte da ópera, <a href="http://www.goear.com/listen/3188753/Dancing-Mad-nobuo-uematsu"><strong>“Dancing Mad”</strong></a>, <a href="http://www.goear.com/listen/2aa2ef8/Terras-Theme-nobuo-uematsu"><strong>“Terra’s Theme”</strong></a> ou nos temas dos outros personagens (meu preferido é <a href="http://www.goear.com/listen/59a1ccc/Edgar-and-Sabin-nobuo-uematsu"><strong>“Edgar and Sabin”</strong></a> só para registrar). Ainda mais porque a música jamais foi tocada em um concerto da série, e foi arranjada somente no álbum <a href="http://vgmdb.net/album/61"><strong>Final Fantasy VI Grand Finale</strong></a> – esta <a href="http://www.goear.com/listen/22758c9/The-Mystic-Forest-Milan-Symphony-Orchestra"><strong>&#8220;The Mystic Forest&#8221;</strong></a> é uma versão insípida da dupla Tsuneyoshi Saito e Shiro Sagisu, que, aliás, é ex-integrante do T-Square. Novamente com o suporte do coral, a suíte acalma nesse extenso trecho assustador.</p>
<p>Precisa mesmo porque na sequência chega o momento que demorou 17 anos para ser realizado: a subestimada <a href="http://www.goear.com/listen/e4de92c/Clash-on-the-Big-Bridge-nobuo-uematsu"><strong>“Clash on the Big Bridge”</strong></a> orquestrada. A versão do <a href="http://www.goear.com/listen/a4918f8/Clash-on-the-Big-Bridge-~FFXII-Version~-hitoshi-sakimoto"><strong>“Clash on the Big Bridge ~FFXII Version~”</strong></a> não considero muito porque, apesar de ter timbres de instrumentos reais, ainda é sintetizada. O arranjo do Jonne Valtonen supera: a introdução é feita nas cordas e flautas, claro que numa velocidade menor que na original, e os metais faustosos, na companhia da percussão, reproduzem a música, enquanto o coral aos poucos realiza a invasão da melódica faixa.</p>
<p>Com os metais e os tímpanos, <a href="http://www.goear.com/listen/426b3de/Opening-Theme-%5BFinal-Fantasy%5D-Nobuo-Uematsu"><strong>“Final Fantasy”</strong></a> é lembrada, mas é invadida por <a href="http://www.goear.com/listen/47950c9/Chocobo!-nobuo-uematsu"><strong>“Chocobo!”</strong></a>&#8230; de novo? E numa interpretação ainda mais pitoresca, com a participação do coral. Desnecessária a repetição, não só porque a primeira aparição do tema já era suficiente, como essa segunda vez é baseada na mesma original e não em alguma outra das variantes: <a href="http://www.goear.com/listen/5c11d3f/Samba-de-Chocobo!-Nobuo-Uematsu"><strong>“Samba de Chocobo!”</strong></a> (FFIV), <a href="http://www.goear.com/listen/9fbd5c4/Mambo-de-Chocobo-Nobuo-Uematsu"><strong>“Mambo de Chocobo”</strong></a> (FFV), <a href="http://www.goear.com/listen/3bd7bf1/Techno-de-Chocobo-Nobuo-Uematsu"><strong>“Techno de Chocobo”</strong></a> (FFVI), <a href="http://www.goear.com/listen/a1ad124/Waltz-de-Chocobo-Nobuo-Uematsu"><strong>“Waltz de Chocobo”</strong></a> (FFVII), <a href="http://www.goear.com/listen/f0ad2cc/ODEKA-ke-Chocobo-Nobuo-Uematsu"><strong>“ODEKA ke Chocobo” </strong></a>(FFVIII), <a href="http://www.goear.com/listen/775a602/Aloha-de-Chocobo-Nobuo-Uematsu"><strong>“Aloha de Chocobo”</strong></a>, <a href="http://www.goear.com/listen/ae78905/Ukule-le-Chocobo-Nobuo-Uematsu"><strong>“Ukule le Chocobo”</strong></a> (FFIX), <a href="http://www.goear.com/listen/4a43355/Brass-de-Chocobo-Nobuo-Uematsu"><strong>“Brass de Chocobo”</strong></a> (FFX)&#8230;</p>
<p>Ao menos essa parte acaba rápido, e logo é emendada na bombástica (não consigo arranjar adjetivo mais adequado) <a href="http://www.goear.com/listen/2e4c998/Bombing-Mission-%5Bedit%5D-Nobuo-Uematsu"><strong>“Bombing Mission”</strong></a>, sem a parte <a href="http://www.goear.com/listen/d34f9f3/Opening-%5BFinal-Fantasy-VII-Advent-Children%5D-Shiro-Hamaguchi"><strong>“Opening”</strong></a> como acontece em todos os concertos desde que estreou no <a href="http://vgmdb.net/album/1856"><strong>Tour de Japon</strong></a>. Com coral é a outra história. Retumbante. Depois disso, enfim, <a href="http://www.goear.com/listen/426b3de/Opening-Theme-%5BFinal-Fantasy%5D-Nobuo-Uematsu"><strong>“Final Fantasy”</strong></a>, agora sem o risco de ser consumida pelos chocobos, surge em sua onipotência, novamente com o indispensável acompanhamento do coral em latim – algo que nunca havia sido feito. Embora achasse que seria perfeito o encerramento da <a href="http://www.goear.com/listen/383fbc5/Ending-Theme-%5BFinal-Fantasy-VI%5D-nobuo-uematsu"><strong>“Ending Theme” </strong></a>(FFVI) a partir de 20:16, até mesmo porque vem logo depois da parte do tema principal, o desfecho da suíte ocorreu com um trecho original, que você deve se lembrar do início. Exato, no final há fragmentos da <a href="http://www.goear.com/listen/079cf25/Fanfare-overture-%28Symphonic-Fantasies%29-%5Bradio-broadcast%5D-WDR-Radio-Orchestra"><strong>“Fanfare overture”</strong></a> de Jonne Valtonen, encerrando o concerto com as mesmas notas da abertura. Um final apoteótico e tanto.</p>
<p>Seria até mesquinho começar a reclamar de faixas esquecidas que gostaria de ouvir na suíte dentre as mais de 500 composições do Uematsu da série, sobretudo porque a inédita que mais desejava foi inclusa – <a href="http://www.goear.com/listen/e4de92c/Clash-on-the-Big-Bridge-nobuo-uematsu"><strong>“Clash on the Big Bridge”</strong></a>. Contudo, se <a href="http://www.goear.com/listen/8e72212/Prelude-%5BFinal-Fantasy%5D-nobuo-uematsu"><strong>“Prelude”</strong></a>, <a href="http://www.goear.com/listen/47950c9/Chocobo!-nobuo-uematsu"><strong>“Chocobo!”</strong></a> e <a href="http://www.goear.com/listen/426b3de/Opening-Theme-%5BFinal-Fantasy%5D-Nobuo-Uematsu"><strong>“Final Fantasy”</strong></a> são os temas mais icônicos da série, colocaria no mesmo patamar a <a href="http://www.goear.com/listen/ad80b46/Fanfare-%5BFinal-Fantasy%5D-nobuo-uematsu"><strong>“Fanfare”</strong></a>, que poderia ser facilmente implementada como a suíte possui dois temas de combate. A <a href="http://www.goear.com/listen/3707e75/Victory-Fanfare-~FFXII-Version~-Hitoshi-Sakimoto"><strong>“Victory Fanfare ~FFXII Version~”</strong></a>, que inclui um timbre de coral, me faz aumentar a vontade.</p>
<p>Eu que sou ferrenho favorável pelas trilhas antigas do Uematsu, não senti a ausência de FFVIII, FFIX, FFX, FFXI e FFXII, principalmente porque esses jogos novos tomam conta dos concertos mais recentes da série. Mas lamentei um pouco por FFIV. Imaginaria a <a href="http://www.goear.com/listen/7e592e1/The-Dreadful-Fight-Nobuo-Uematsu"><strong>“The Dreadful Fight”</strong></a> e principalmente a <a href="http://www.goear.com/listen/ef340c9/Red-Wings-tokyo-city-philharmonic-orchestra"><strong>“Red Wings”</strong></a>, já arranjada no <a href="http://vgmdb.net/album/877"><strong>Orchestral Game Concert 1</strong></a>, caminhando naturalmente para a <a href="http://www.goear.com/listen/2e4c998/Bombing-Mission-%5Bedit%5D-Nobuo-Uematsu"><strong>“Bombing Mission”</strong></a>. A preferência por FFVII, o único episódio com duas músicas, espelha a popularidade descomunal do jogo, e já tinha enorme apreço das escolhidas anteriormente. Com coral ficaram avassaladoras.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/qexlgKjN8Z8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/qexlgKjN8Z8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/MzVJPgDuoVk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/MzVJPgDuoVk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><strong>06 – <a href="http://www.goear.com/listen/081bd69/Encore-(Symphonic-Fantasies)-%5Bradio-broadcast%5D-WDR-Radio-Orchestra,-WDR-Radio-Choir,-Rony-Barrak">“Encore (Symphonic Fantasies)”</a></strong></p>
<p>Originais: <a href="http://www.goear.com/listen/226013f/Destati-Tokyo-Philharmonic-Chorus"><strong>“Destati”</strong></a> (Kingdom Hearts) ~ <a href="http://www.goear.com/listen/3ca26ca/Meridian-Dance-hiroki-kikuta"><strong>“Meridian Dance”</strong></a> (Secret of Mana) ~ <a href="http://www.goear.com/listen/b5eaba3/Lavos-Theme-yasunori-mitsuda"><strong>“Lavos’ Theme”</strong></a> (Chrono Trigger) ~ <a href="http://www.goear.com/listen/236601e/One-Winged-Angel-nobuo-uematsu"><strong>“One-Winged Angel”</strong></a> (Final Fantasy VII)</p>
<p>Composição: Yoko Shimomura, Hiroki Kikuta, Yasunori Mitsuda e Nobuo Uematsu<br />
Arranjo e orquestração: Jonne Valtonen e Roger Wanamo</p>
<p><img class="alignleft size-full wp-image-13987" title="Square Enix" src="http://hadouken.wordpress.com/files/2009/09/square-enix.jpg" alt="Square Enix" width="150" height="117" />Encore! Encore! Encore! O público clamou por bis, e os pedidos foram atendidos. Confesso que não esperava mesmo por esse segmento adicional pelas limitações de tempo, e só acreditei quando vi o close na partitura. Reunindo temas de batalhas finais das quatro séries, o número difere das suítes porque tem o formato de um medley habitual.</p>
<p>A faceta pomposa de Kingdom Hearts se manifesta na abertura, com a <a href="http://www.goear.com/listen/226013f/Destati-Tokyo-Philharmonic-Chorus"><strong>“Destati”</strong></a>, que havia sido orquestrada pela Natsumi Kameoka no drammatica e<strong> <a href="http://hadouken.wordpress.com/2009/08/11/%e2%80%9cdestati%e2%80%9d-%e2%80%93-kingdom-hearts-sinfonia-drammatica/">tocada</a></strong> no Sinfonia Drammatica. Nesta versão há o aditivo da percussão de Rony Barrak, e o tempo está um pouco mais acelerado, preservando a potência do coral. Na transição, os coristas emitem bramidos, vem o nervosismo das cordas e chega a próxima música&#8230;</p>
<p><a href="http://www.goear.com/listen/3ca26ca/Meridian-Dance-hiroki-kikuta"><strong>“Meridian Dance”</strong></a>, que sempre sonhei orquestrada. No entanto, uma parte considerável da original não foi tocada (de 0:12 a 0:56), incluindo a alucinante progressão harmônica que inicia em 0:45. Talvez se esse excerto em especial aparecesse quebraria o ritmo agitado do medley. Ao menos a parte que foi tocada é estupenda. A música volta para a introdução, aumenta de ritmo até a&#8230;</p>
<p><a href="http://www.goear.com/listen/b5eaba3/Lavos-Theme-yasunori-mitsuda"><strong>“Lavos’ Theme”</strong></a>, outra jamais arranjada – <a href="http://www.goear.com/listen/e57f74e/World-Revolution-yasunori-mitsuda"><strong>“World Revolution”</strong></a> poderia ser uma escolha mais interessante, já que também faz referências ao tema de Lavos. O timbre de órgão da original é feito da melhor maneira possível: no órgão de tubo posicionado à esquerda do anfiteatro. O coral, novamente em latim, confere a imponência à música mais pausada, preparando o terreno para&#8230;</p>
<p><strong><img class="alignleft size-full wp-image-14014" title="Arnie Roth" src="http://hadouken.wordpress.com/files/2009/09/dirigent4.jpg" alt="Arnie Roth" width="200" height="142" /><a href="http://www.goear.com/listen/236601e/One-Winged-Angel-nobuo-uematsu">“One-Winged Angel”</a></strong>. E dessa vez não é alarme falso. A parte da orquestra na introdução é interrompida pelo solo de darbuka de Ronny Barrak, que preserva as batidas da música, faz uma viagem, e aos poucos retorna às batidas do tema em um ponto mais avançado, próximo do encerramento, devolvendo a performance para a orquestra. Nos versos finais “Sephiroth / Sephiroth”, Barrak continua estruturando a música na percussão, e no momento em que o coral cantaria o último “Sephiroth” há um prolongamento original. Não senti a amargura que me acometeu em outras oportunidades. O problema para mim não é sempre tocar a <a href="http://www.goear.com/listen/236601e/One-Winged-Angel-nobuo-uematsu"><strong>“One-Winged Angel”</strong></a>. O problema é sempre tocar a mesma versão da <a href="http://www.goear.com/listen/236601e/One-Winged-Angel-nobuo-uematsu"><strong>“One-Winged Angel”</strong></a>. Primeiro, não foi executada em sua inteireza (não há, por exemplo, a parte dos versos iniciais “Estuans interiusira / vehementi”). Segundo, finalizou um medley e não apareceu em um segmento próprio. Terceiro, teve o acompanhamento da darbuka. Por último, há o desfecho alternativo. Bem verdade que a parte da orquestra ficou parecida com o arranjo do Shiro Hamaguchi, mas dentro do contexto mencionado eu não vi tanto problema.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/ZSq0kMYTLqA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/ZSq0kMYTLqA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><strong>Fantasias eternas</strong></p>
<p>Contratempos comuns em concertos de games, como desencontros, desafinações e transições súbitas não se aplicam ao Symphonic Fantasies. Aliás, não há uma passagem sequer (e não são poucas) que tenha me descontentado. Do início ao fim, a performance foi impoluta e, como resultado, os quatro compositores adoraram o espetáculo.</p>
<p>Em linhas gerais, as seleções mesclaram, até mais do que esperava, as músicas populares com obscuras. Claro que há muitas, entre famosas e negligenciadas que lamentei a ausência como comentei no texto, mas desde o princípio sabia que seria impossível que todas as minhas favoritas fossem incluídas. Além do mais, a preferência por determinadas músicas é um conceito subjetivo. Determinadas composições que me marcaram dessas quatro séries não significam nada para muitos fãs, como percebi em wishlists nos fóruns. E vice-versa. Pode parecer óbvio, e é: impossível agradar a todo mundo. Mas em parte porque sou chato.</p>
<p style="text-align:center;"><img class="aligncenter" title="Symphonic Fantasies" src="http://hadouken.wordpress.com/files/2009/09/streicher.jpg" alt="Symphonic Fantasies" width="400" height="218" /></p>
<p>O principal diferencial, sem dúvidas, foi a implementação do formato de suítes, conceito timidamente adotado em outras apresentações (como o Symphonic Suite Final Fantasy), mas nunca com segmentos tão extensos de 17 minutos. Em nenhum momento fiquei com a sensação de que a performance estava arrastada. Pelo contrário, para mim esse tempo passou rápido demais em todas as suítes.</p>
<p>Se fosse apenas por isso, o Symphonic Fantasies já teria o seu espaço cravado entre os maiores concertos de games da história. A cereja do bolo, com o perdão do clichê, foi a inédita transmissão ao vivo em vídeo pela internet com músicas de uma empresa que não é fácil de lidar na questão de direitos autorais. Por isso, a apresentação adquiriu uma abrangência de público sem precedentes. Quem não assistiu na hora podia ver poucas horas depois no YouTube. Apesar de todas as músicas já estarem à disposição, o lançamento de CD (sonho até com uma suíte nova gravada em estúdio) ou DVD (entrevistas com os compositores e bastidores seria sensacional), é muito bem-vindo. Como o Symphonic Shades, cada música deve ser apreciada várias vezes para a plena apreciação. As suítes escondem diversos segredos que podem passar batidos de primeira (desvendei alguns deles enquanto fazia o texto) e, definitivamente, só melhoram a cada ouvida.</p>
<p>Muito agradecido ao produtor <a href="http://www.merregnonstudios.com/"><strong>Thomas Boecker</strong></a> pelas informações, fotos, atenção e paciência.</p>
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<title><![CDATA[The Kez Analysis: The Past, Present and Future of Square-Enix]]></title>
<link>http://superlativegeek.com/2009/09/19/the-kez-analysis-the-past-present-and-future-of-square-enix/</link>
<pubDate>Sat, 19 Sep 2009 20:55:07 +0000</pubDate>
<dc:creator>nunosousa86</dc:creator>
<guid>http://superlativegeek.com/2009/09/19/the-kez-analysis-the-past-present-and-future-of-square-enix/</guid>
<description><![CDATA[&#8220;The Kez Analysis&#8221; is a small opinion article for an aspiring Game Designer, giving is t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>&#8220;The Kez Analysis&#8221; is a small <strong>opinion</strong> article for an aspiring Game Designer, giving is take on the state of the industry through the reading of current popular (and up and coming) IP and major game companies.</p>
<p>The target of my first article is Square-Enix:</p>
<p>This popped up into my mind while checking out the details of the upcoming Final Fantasy XIII (PS3, X360). But I&#8217;ll get into that a little later. Now let&#8217;s start with the analysis itself.</p>
<p><strong>Past: Origins and the Rise of Squaresoft</strong></p>
<p>Square was formed in 1983 by Masafumi Miyamoto, and their first great hit was Final Fantasy, which later would become one of the greatest RPG IP&#8217;s (even though their first two projects were The Death Trap and Will: The Death Trap II).</p>
<p><strong>Curious Fact 1</strong>: Square released 18 games between 1984 and 1987 before the release of the original Final Fantasy.</p>
<p>&#8220;Final Fantasy I&#8221; was designed by Hironobu Sakaguchi and was supposed to be his last project for Squaresoft, and the series name came from just that, it was the his last title design to save the company from financial ruin. As fate would have it, the game was so successful that Sakaguchi kept designing Final Fantasy games until the &#8220;V&#8221;. After that designing passed on to Yoshinori Kitase, while Sakaguchi served only as director until he left in 2001.</p>
<p><img src="http://img36.imageshack.us/img36/9008/finalfantasynes.png" alt="A screenshot from the game that shot Square into greatness" /><br />
<strong> A screenshot from the game that shot Square into greatness </strong></p>
<p>With the Final Fantasy games, Square pretty much revolutionized the CRPG-genre, bringing innovation, and above all great storytelling. Of the First five games, my personal favorite in Final Fantasy II. The leveling up system pleased me quite a bit and the story wasn&#8217;t all bad in itself, but the following four installments would show what Square could do.</p>
<p>Final Fantasy VI, my favorite Final Fantasy game ever came out in 1994 on the SNES was the warm-up to the one that most consider a milestone in videogaming history: Final Fantasy VII. VII was the first numbered Final Fantasy game to come on a non-Nintendo platform and the first one in 3D. The tale of Cloud and friends sold to this date almost 10 million copies.</p>
<p><img src="http://img43.imageshack.us/img43/8825/finalfantasy6.jpg" alt="Good ol' SNES days" /><br />
<strong> Good ol&#8217; SNES days </strong><br />
<img src="http://img29.imageshack.us/img29/1043/finalfantasyviiq.jpg" alt="How the hell do you fly with only one wing?" /><br />
<strong> How the hell do you fly with only one wing? </strong></p>
<p>Following that came Final Fantasy VIII and IX, all under Sony jurisdiction and for a while it seemed everything would be well as gamers would have a company that they could count on to deliever complex and engaging storylines and compelling gameplay.</p>
<p><strong>Honorable Mentions from the Past:</strong> It would be a crime to end the past section without mentioning a few titles like Chrono Trigger (1994) and Chrono Cross (2000) or the &#8216;Mana&#8217; Saga that are considered by a few to be superior to Final Fantasy games and also brought a lot to the CRPG genre.[b]</p>
<p><strong>Curious Fact 2:</strong> My favorite Square game (Chrono Cross) feature over 50 playable characters and 27 different endings. How&#8217;s that for replayability?</p>
<p><strong>Curious Fact 3:</strong> Many of the Final Fantasy (series) fans argue over which is the best game of the series and usually the two candidates are VI and VII.</p>
<p><strong>The Enix Merger and the growth to Industry Giant</strong></p>
<p>Over the years, Square and its Final Fantasy IP had a huge rivalry with Enix and its Dragon Quest IP, but in April 2003, that would come to an end thanks to the Square and Enix merger that would form the industry giant: Square-Enix.</p>
<p>To be quite honest Square had started to dissapoint with its IP&#8217;s, mainly with Final Fantasy X and the extremely girly (also considered pure fan-service) Final Fantasy X-2.</p>
<p><img src="http://img87.imageshack.us/img87/573/finalfantasyx2screens6.jpg" alt="Clothing screams Fanservice" /><br />
<strong> Fanservice! </strong></p>
<p>Many thought that the merger with Enix would turn the tide around, but unfortunately, that would not be so. Square Enix (which from now on I will refer to as SE) started milking it&#8217;s Final Fantasy IP for all it&#8217;s worth while the Enix part of the company started re-making its Dragon Quest IP&#8217;s &#8211; quite successfully to.</p>
<p>In my point of view, Final Fantasy XII was a huge disappointment in both terms of story <strong>and</strong> originality. Sure it was astounding graphically, but the rest didn&#8217;t impress. It did nothing to separate itself from the rest of the CRPGs.</p>
<p>More recently SE tried to explore new IPs in the form of: &#8220;Infinite Undiscovery&#8221; and &#8220;The Last Remnant&#8221; but again failed to impress.</p>
<p><strong>Honorable Mention in this Section:</strong> I mentioned the famed Dragon Quest IP from Enix, but could not end without mentioning the Star Ocean IP which has delievered very solid games over the years.</p>
<p><strong>The future&#8230;</strong></p>
<p>Now SE has acquired the dying Eidos Int. and gained a few new IP&#8217;s in the process, if they will correctly cash in on them or not remains to be seen.</p>
<p>As for what&#8217;s to come, no one can really tell&#8230; Final Fantasy XIII, although graphically astounding, seems to follow in the blandness of Final Fantasy XII and that can never be good. The MIA Final Fantasy Versus XIII keeps me more hoping than XIII for the series. But then again, I can always be wrong. Still, as long as Dragon Quest remakes continue to sell like hotcakes, I don&#8217;t think SE will be in any trouble soon.</p>
<p><img src="http://img43.imageshack.us/img43/8283/finalfantasyxiii3.jpg" alt="The future?" /><br />
<strong> The Future? </strong></p>
<p>The rest is up to them, and we will watch it unfold as gamers we are.</p>
<p>This article is just the opinion of one man and an opinion is worth just that. All feedback is welcome, any suggestions or correction can be stated in the comments <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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