I have found out an easier way on how to animate on cinema 4d by using a tool called ‘User Data’ that allows you to attach parts of your model and gives you a slider so you don’t need to change the coordinates of your pieces.
This is a quick animation I made in Cinema 4D using metaball, cloners, dynamics and procedural textures. I wanted to play around with a dynamic simulation and metaball to see how it would react, and if it would join properly. 63 more words
I decided to change the angle of most of the arm to a straight line, it just makes the process a lot easier than putting everything on a 45 degrees angle and I wish I did this from the beginning of the project. 208 more words
This was just a quick render playing around with modeling a fluorescent light, and adding it to a cloner with some dynamics. I wanted to play around with how it would light a room with only GI, and a physical camera to the scene for a little DOF. 23 more words