PRKit is an addition library to the cocos2d-x framework to easily fill polygons with texture. PRKit efficiently triangulates the vertices with the provided triangulator. PRKit provided by http://preco… more →
DonkeyCat mobile and cloud tech blogwrote 23 hours ago: CCLayer中setAccelerometerEnable(true) 回调函数didAccelerate(CCAcceleration* pAccelerationValue) … more →
wrote 23 hours ago: int count = 5; CCLabelTTF* pLable = CCLabelTTF::create("0", "", 30); this->addChild(pLable); pLab … more →
wrote 1 day ago: 使用代理模式 ActionButton.h class ActionButtonDelegate { public: virtual void actionButtonPressed(int butt … more →
wrote 2 weeks ago: PRKit is an addition library to the cocos2d-x framework to easily fill polygons with texture. PRKit … more →
wrote 4 weeks ago: Android can be installed as a virtual machine, but cocos2d-x needs OpenGL support. This is where And … more →
wrote 1 month ago: Getting multiple touch events in cocos2d-x is almost same as getting single touch events. CCLayer is … more →
wrote 1 month ago: Cocos2D-X provides a class to help you easily manage your Resources – CCFileUtils Resources Se … more →
wrote 1 month ago: Lets create a Cocos2d-X menu with one callback method. Overview: Layer which will contain the menu … more →
wrote 1 month ago: Overview : Class to listen to touch events – CCTargetedTouchDelegate Class which will override … more →
wrote 1 month ago: Picking up from where we left off on the previous post (click here if you still haven’t seen it), we … more →
wrote 1 month ago: I encountered a problem with postNotification in cocos2d-x. I want to send a notification to a speci … more →
wrote 1 month ago: Sometimes we need to sort the CCArray according to the property of an object e.g. index We can simpl … more →
wrote 1 month ago: So how to use custom TTF font in cocos2d-x? It is a bit tricky and spend me some time to figure it o … more →
wrote 1 month ago: Note that these are not complete equivalents from Cocos2D and most of the porting is done from Cocoa … more →
wrote 1 month ago: For those who don’t me, my name is Pratik Sapra and I work as a Gaming Consultant on the Developer R … more →
wrote 2 months ago: [链接]Cocos2d-x之LUA脚本引擎深入分析 … more →
wrote 2 months ago: Here with a guest post from Anders Jeppsson - Global Head of Gaming at BlackBerry – Lou. I’m l … more →
wrote 2 months ago: So, I have spent days and days contemplating whether to start learning Cocos2d-x over Cocos2d iPhone … more →
wrote 2 months ago: [转]Cocos2d-x中的CurlTest深入分析 … more →