Tags » Cocos2D-X

Integrating LiquidFun with Cocos2d-x: Part I

From LiquidFun’s site:

Based on Box2d, LiquidFun features particle-based fluid simulation. Game developers can use it for new game mechanics and add realistic physics to game play.

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Vistual Studio: First steps


  1. Compile and run cocos2d-x tests on the emulator
  2. Set a breakpoint in Visual Studio.

Running cpp-test on the Emulator

1. Download cocos2d-x v3.0

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Design Pattern in Cocos2d-x Part 2

Design Pattern – Observer

This article is the continuation of a series of tutorials about Design Patterns for video games. This time I will talk about the Observer Design Pattern. 464 more words


Book for Cocos2d-x from A to Z

I noticed that there are few books for Cocos2d-x. The material is good, but the content is quite outdated. There are tutorials, blogs, wiki, and more countless material about the engine, but somehow this is scatter all over the network. 273 more words


Design Patterns in Cocos2d-x Part 1


Few days ago I published a proof of concept game called Tap a Plane. The game logic was quite simple, and most of the code was written ad-hoc. 1,137 more words


Tap a Plane (Yet Another Flappy Bird)


Flappy Bird is a game that needs no introduction. It still for me hard to believe that such a simple game was able to generate revenues of $50k per day. 118 more words


Integrating Flurry for Android in Cocos2D-X

For this tutorial, we will use AnalyticX Flurry Wrapper developed by Di Wu. The plugin can be found here: http://www.cocos2d-x.org/hub/7

Here are the steps to integrate the plugin: 201 more words