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	<title>collecting-coconuts &amp;laquo; WordPress.com Tag Feed</title>
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	<pubDate>Wed, 02 Dec 2009 22:56:15 +0000</pubDate>

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<title><![CDATA[Review: LOST: Via Domus]]></title>
<link>http://threevue.com/2008/07/03/review-lost-via-domus/</link>
<pubDate>Fri, 04 Jul 2008 07:36:22 +0000</pubDate>
<dc:creator>Russ Crandall</dc:creator>
<guid>http://threevue.com/2008/07/03/review-lost-via-domus/</guid>
<description><![CDATA[There are several games I&#8217;ve suffered through for the sake of cheevers: TMNT and King Kong com]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://i112.photobucket.com/albums/n177/onionsaregross/426px-lost_via_domus-xbox.jpg" width="300"><br />
There are several games I&#8217;ve suffered through for the sake of <a href="http://threevue.com/category/cheevers/">cheevers</a>:  <i>TMNT</i> and <i>King Kong</i> come immediately to mind.  I thought that <i>LOST: Via Domus</i> would be equally unfun; but in the end, I think there was enough good in this game that I didn&#8217;t have a bad experience.</p>
<p>First and foremost, don&#8217;t even consider playing this game unless you are familiar with the LOST canon.  This is really a game that only a fan could love, it has that many unexplained references to the show.  It plays like an adventure game, broken into six &#8220;episodes&#8221; that all follow the same general setup.  You play as a guy who isn&#8217;t in the show, and who has amnesia.  Each episode has a &#8220;flashback&#8221; moment where you learn a little about your past, which you then use to your advantage in that episode.  That&#8217;s about it.</p>
<p>There&#8217;s lots of random-item-collecting, and two pretty fun chase scenes, and I used my gun a total of four times.  The black smoke monster is all over the place, and most of the characters aren&#8217;t voiced by their actual actors, which is no fun.  It was an easy 1000 achievement points, with about four hours of actual gameplay.  At the beginning of the game I was talking to everyone and exploring every nook and cranny; but by the third episode I was already over it, and I would only go and talk to the people who I knew would advance the plot.</p>
<p>The main character is a morally-inept piece of garbage.  I felt some satisfaction whenever he died (usually thanks to the somewhat unresponsive controls).  The ending is the only real thought-provoking part of the whole thing, and it&#8217;s pretty sweet.</p>
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