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	<title>command-conquer-3-tiberium-wars &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/command-conquer-3-tiberium-wars/</link>
	<description>Feed of posts on WordPress.com tagged "command-conquer-3-tiberium-wars"</description>
	<pubDate>Sat, 28 Nov 2009 21:46:47 +0000</pubDate>

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<title><![CDATA[EA officially announces Command &amp; Conquer 4 | EA anuncia oficialmente Command &amp; Conquer 4]]></title>
<link>http://elmundotech.wordpress.com/2009/07/09/ea-officially-announces-command-conquer-4-ea-anuncia-oficialmente-command-conquer-4/</link>
<pubDate>Thu, 09 Jul 2009 12:50:41 +0000</pubDate>
<dc:creator>elmundotech</dc:creator>
<guid>http://elmundotech.wordpress.com/2009/07/09/ea-officially-announces-command-conquer-4-ea-anuncia-oficialmente-command-conquer-4/</guid>
<description><![CDATA[After yesterday&#8217;s accidental announcement on Twitter about C&amp;C4 being in the works, the co]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;">After yesterday&#8217;s <a title="EA accidentally announces Command &#38; Conquer 4" href="http://www.joystiq.com/2009/07/08/ea-accidentally-announces-command-and-conquer-4/" target="_blank"><em>accidental</em></a> announcement on Twitter about C&#38;C4 being in the works, the company has finally made it official. <em>Command &#38; Conquer 4</em> is in development and will be ready for next year. The sequel will conclude the Tiberium Saga that started with <em>C&#38;C3: Tiberium Wars</em>. If you don&#8217;t want to miss the first trailer of this game, don&#8217;t forget to watch Gametrailers TV on Spike TVon July 23<sup>rd</sup>. Read the following press release for more info.</p>
<p style="text-align:left;">Luego del anuncio <a title="EA accidentally announces Command &#38; Conquer 4" href="http://www.joystiq.com/2009/07/08/ea-accidentally-announces-command-and-conquer-4/" target="_blank"><em>accidental</em></a> de ayer en Twitter acerca de que C&#38;C4 se encuentra en producción, la empresa lo ha hecho oficial. Se está desarrollando <em>Command &#38; Conquer 4</em> y estará listo para el próximo año. La secuela concluirá la saga Tiberium que comenzó con <em>C&#38;C3: Tiberium Wars</em>. Si ustedes no quieren perderse el primer <em>trailer</em> de este juego, no se olviden de ver <em>Gametrailers TV</em> en <em>Spike TV</em> el 23 de julio. Lean el siguiente comunicado de prensa para más información (en inglés).</p>
<p style="text-align:left;">
<p style="text-align:left;">From/De: EA</p>
<p style="text-align:center;"><strong>EA Los Angeles Announces the Development of Command &#38; Conquer 4</strong></p>
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<p style="text-align:center;"><strong><em>Next Game in the Best-Selling Real-Time-Strategy Series Will Reveal        the Epic Conclusion of the Tiberium Saga</em></strong></p>
<p style="text-align:center;"><strong><em><a href="http://elmundotech.wordpress.com/files/2009/07/cc4_announcement_concept_art_1.jpg"><img class="aligncenter size-full wp-image-6601" title="Command &#38; Conquer 4 - Announcement Concept Art 1" src="http://elmundotech.wordpress.com/files/2009/07/cc4_announcement_concept_art_1.jpg" alt="Command &#38; Conquer 4 - Announcement Concept Art 1" width="524" height="726" /></a><br />
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<p>LOS ANGELES&#8211;(BUSINESS WIRE)&#8211;Behold disciples of Nod, the end is soon upon us. Electronic Arts Inc.        (NASDAQ:ERTS) today announced that, after almost 15 years and 30 million        games sold, EALA is bringing the award-winning Tiberium series to an        epic conclusion with <em><strong>Command &#38; Conquer™ 4. </strong></em>Shipping in        2010,<em> Command &#38; Conquer 4</em> will introduce a multitude of        innovations to the to the classic fast and fluid <em>Command &#38; Conquer</em> gameplay while retaining the core compulsions that fans have come to        love over the series’ history. Introducing new class-based gameplay,        mobile bases and persistent player progression throughout all game        modes, <em>Command &#38; Conquer 4</em> offers players new, innovative and        compelling strategic depth.</p>
<p>“<em>Command &#38; Conquer</em> is a powerful franchise with an amazing        15-year legacy. We are thrilled to bring the dramatic Tiberium saga to a        conclusion in <em>Command &#38; Conquer 4</em>. This game is designed to        give fans all the answers they’ve been looking for,” said Mike Glosecki,        Lead Producer of <em>Command &#38; Conquer 4</em> at EA Los Angeles. “With        its objective-based multiplayer mode, persistent player progression and        all-in-one mobile base, players will experience <em>Command &#38; Conquer</em> like never before.”</p>
<p>The story of<em> Command &#38; Conquer 4</em> takes place after the events        of the critically acclaimed <em>Command &#38; Conquer 3: Tiberium Wars™</em>.        The year is 2062 and humanity is at the brink of extinction. With only        six years left until the mysterious crystalline structure Tiberium        renders the earth entirely uninhabitable, the two opposing factions –        Global Defense Initiative (GDI) and the Brotherhood of Nod – inevitably        find themselves in desperation for the same cause: to stop Tiberium from        extinguishing mankind. The unthinkable becomes reality and Nod’s        enigmatic leader Kane takes off for GDI headquarters. What is Kane        planning in the heart of his enemies’ base? <em>Command &#38; Conquer 4</em> draws the epic conclusion to the beloved Tiberium universe, where fans        will learn the fate of Earth, Nod, Tiberium, GDI and most importantly,        Kane’s motivations behind his decade-long plan.</p>
<p>In addition to the two campaigns on the epic battles of GDI and Nod,        which players will get to conquer alone or in a cooperative mode, <em>Command        &#38; Conquer 4</em> will also feature a new 5v5 objective-based        multiplayer mode, promoting teamwork and cooperation and delivering a        social real-time-strategy experience never seen before in a <em>Command &#38;        Conquer</em> game.</p>
<p><em>Command &#38; Conquer 4</em> is being developed at EA Los Angeles and        will ship to retailers in 2010 for the PC. The game has not yet been        rated by the ESRB or PEGI. For more information about the game, please        visit <a href="http://cts.businesswire.com/ct/CT?id=smartlink&#38;url=http%3A%2F%2Fwww.commandandconquer.com&#38;esheet=6003241&#38;lan=en_US&#38;anchor=www.commandandconquer.com&#38;index=1" target="_blank">www.commandandconquer.com</a> or follow the community and development team on Twitter at <a href="http://cts.businesswire.com/ct/CT?id=smartlink&#38;url=http%3A%2F%2Ftwitter.com%2Fea_apoc&#38;esheet=6003241&#38;lan=en_US&#38;anchor=http%3A%2F%2Ftwitter.com%2Fea_apoc&#38;index=2" target="_blank">http://twitter.com/ea_apoc</a>.        The July 24<sup>th</sup> episode of BattleCast™ PrimeTime will give fans        the latest news and exclusive information on <em>Command &#38; Conquer 4</em>.        Additionally, Gametrailers TV will exclusively reveal the first        cinematic trailer for <em>Command &#38; Conquer 4</em> in its July 23<sup>rd</sup> episode on SPIKE TV.</p>
<p><strong>About <em>Command &#38; Conquer</em></strong></p>
<p>The groundbreaking <em>Command &#38; Conquer</em> franchise was one of the        first to introduce players to the modern RTS genre, has spawned over a        dozen PC titles, and ranks in the top 5 best-selling PC franchises of        all-time according to the NPD Group. <em>Command &#38; Conquer 3 Tiberium Wars</em><sup>TM</sup> was the number #1 selling PC RTS of 2007 and won numerous awards,        including the “Strategy/Simulation Game of the Year” award from the        Academy of Interactive Arts and Sciences. Additionally, <em>Command &#38;        Conquer</em> <em>Red Alert</em> <em>2</em> and <em>Command &#38; Conquer Generals </em>were        the number one best-selling* PC RTS titles in 2000 and 2003        respectively. Command &#38; Conquer™ Red Alert™ 3 won the 2008        “Strategy/Simulation Game of the Year” award from the Academy of        Interactive Arts and Sciences. Collectively, the series has sold more        than 30 million units worldwide to date. The franchise boasts one of the        largest and most active fan communities in the world. For more        information on <em>Command &#38; Conquer</em> series, please visit <a href="http://cts.businesswire.com/ct/CT?id=smartlink&#38;url=http%3A%2F%2Fwww.CommandAndConquer.com&#38;esheet=6003241&#38;lan=en_US&#38;anchor=www.CommandAndConquer.com&#38;index=3" target="_blank">www.CommandAndConquer.com</a>.</p>
<p>* According to NPD Group</p>
<p><strong>About Electronic Arts</strong></p>
<p>Electronic Arts Inc. (EA), headquartered in Redwood City, California, is        a leading global interactive entertainment software company. Founded in        1982, the Company develops, publishes, and distributes interactive        software worldwide for video game systems, personal computers, wireless        devices and the Internet. Electronic Arts markets its products under        four brand names: EA™, EA SPORTS™, EA Mobile™ and POGO™. In fiscal 2009,        EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold        more than one million copies. EA&#8217;s homepage and online game site is <a href="http://cts.businesswire.com/ct/CT?id=smartlink&#38;url=http%3A%2F%2Fwww.ea.com&#38;esheet=6003241&#38;lan=en_US&#38;anchor=www.ea.com&#38;index=4" target="_blank">www.ea.com</a>.        More information about EA&#8217;s products and full text of press releases can        be found on the Internet at <a href="http://cts.businesswire.com/ct/CT?id=smartlink&#38;url=http%3A%2F%2Finfo.ea.com&#38;esheet=6003241&#38;lan=en_US&#38;anchor=http%3A%2F%2Finfo.ea.com&#38;index=5" target="_blank">http://info.ea.com</a>.</p>
<p>EA, EA SPORTS, EA Mobile, POGO, Command &#38; Conquer, Command &#38; Conquer 3        Tiberium Wars and BattleCast are trademarks or registered trademarks of        Electronic Arts Inc. in the U.S. and/or other countries. All other        trademarks are the property of their respective owners.</p>
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<title><![CDATA[C&amp;C3: Tiberium Wars - NOD Mission; Can't build Shredder Turrent]]></title>
<link>http://alelorati.wordpress.com/2008/12/11/cc3-tiberium-wars-nod-mission-cant-build-shredder-turrent/</link>
<pubDate>Thu, 11 Dec 2008 17:48:00 +0000</pubDate>
<dc:creator>Iza Norshahril Ibrahim</dc:creator>
<guid>http://alelorati.wordpress.com/2008/12/11/cc3-tiberium-wars-nod-mission-cant-build-shredder-turrent/</guid>
<description><![CDATA[Command &amp; Conquer 3: Tiberium Wars Can&#8217;t build Shredder Turret at Nod Mission 5: Washingto]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="font-weight:bold;">Command &#38; Conquer 3: Tiberium Wars</span><br />
<span style="font-weight:bold;font-style:italic;color:#cc0000;">Can&#8217;t build Shredder Turret at Nod Mission 5: Washington DC</span></p>
<p>I think this only happen if you update your game with the latest game <span style="font-weight:bold;font-style:italic;">patch </span>(for me it&#8217;s v1.09). The problem happen because you only have <span style="font-weight:bold;color:#cc0000;">Crane </span>instead of <span style="color:#cc0000;font-weight:bold;">Contruction Yard</span>. To solve it, just build a <span style="font-weight:bold;color:#cc0000;">War Factory</span> and then <span style="font-weight:bold;color:#cc0000;">MCV</span>. Navigate to the 2nd tab of your &#8220;<span style="color:#cc0000;font-style:italic;">Defense</span>&#8221; construction and you should see the <span style="font-weight:bold;color:#cc0000;">Shredder Turret</span> like the picture below.</p>
<p style="text-align:center;"><a href="http://4.bp.blogspot.com/_IxGKsRQY7Jc/SUFULsFOe3I/AAAAAAAAEas/o0A7V0Yg6v4/s1600-h/cnc3shredder.jpg"><img class="aligncenter" style="border:0 none;margin-top:0;margin-bottom:10px;cursor:pointer;width:320px;height:240px;" src="http://4.bp.blogspot.com/_IxGKsRQY7Jc/SUFULsFOe3I/AAAAAAAAEas/o0A7V0Yg6v4/s320/cnc3shredder.jpg" border="0" alt="" width="320" height="240" /></a></p>
<p>Link:<br />
<a href="http://support.ea.com/cgi-bin/ea.cfg/php/enduser/std_adp.php?p_faqid=14582">Command &#38; Conquer 3: Tiberium Wars update patches</a></p>
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<title><![CDATA[Fair Use]]></title>
<link>http://commandera9swarjournal.wordpress.com/2008/10/17/fair-use/</link>
<pubDate>Fri, 17 Oct 2008 20:30:55 +0000</pubDate>
<dc:creator>CommanderA9</dc:creator>
<guid>http://commandera9swarjournal.wordpress.com/2008/10/17/fair-use/</guid>
<description><![CDATA[Those who write fan fiction, in my opinion, do justice to the series in which their work is based of]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Those who write fan fiction, in my opinion, do justice to the series in which their work is based off of, as long as they write a good story. And even then, by merely writing a story based off of a previously-created work, in my view, shows a form of respect to the work by sending the message that the work is worth having a second story created in its image. However, some have questioned the legality of fan fiction.</p>
<p>JK Rowling told the BBC that she was &#8220;flattered&#8221; by Harry Potter fans writing their own fan fiction based on her work. However, some authors have gone as far as to e-mail <a title="FanFiction.net" href="http://www.fanfiction.net" target="_blank">fanfiction.net</a>, a major fan fiction-posting website, to have the fan fictions stories based on their work removed. Thus far, the website has complied with all requests. The problem is that some authors believe those who write fan fiction are either stealing their ideas or violating copyright laws (like it&#8217;s not about the love of your work anymore; it&#8217;s all about money, right?) (<a title="JK Rowling BBC Interview" href="http://news.bbc.co.uk/1/hi/entertainment/arts/3753001.stm" target="_blank">http://news.bbc.co.uk/1/hi/entertainment/arts/3753001.stm</a>).</p>
<p>What many people have forgotten is a doctrine which protects fan fiction writers from demands infringing upon their work. The doctrine is called &#8220;Fair Use.&#8221; Though it seems complicated, the doctrine essentially states that fan fiction writers can use whatever ideas are presented to them from the original work in order to write their own stories, as long as they don&#8217;t try to sell the fan fiction for monetary profit (that&#8217;s when copyrights start getting violated). (<a title="Fan Fiction Legality" href="http://www.whoosh.org/issue25/lee1a.html" target="_blank">http://www.whoosh.org/issue25/lee1a.html</a>)</p>
<p>Therefore, fan fiction writers can write about whatever they please and post whatever they want, just as long as they don&#8217;t try to sell the story for their own gain. So, it looks like I still have reason to write without worrying about some uptight copyright agency banging on my door.</p>
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<title><![CDATA[Command &amp; Conquer 3: Deluxe Edition ]]></title>
<link>http://ghz.gr/2008/09/26/command-conquer-3-deluxe-edition/</link>
<pubDate>Fri, 26 Sep 2008 16:25:59 +0000</pubDate>
<dc:creator>keoma2008</dc:creator>
<guid>http://ghz.gr/2008/09/26/command-conquer-3-deluxe-edition/</guid>
<description><![CDATA[PicoNews: H Electronic Arts ανακοίνωσε πως η έκδοση &#8220;πακέτο&#8221; Command &amp; Conquer 3: De]]></description>
<content:encoded><![CDATA[PicoNews: H Electronic Arts ανακοίνωσε πως η έκδοση &#8220;πακέτο&#8221; Command &amp; Conquer 3: De]]></content:encoded>
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<title><![CDATA[Anime all-nighter at Sci-Fi London 2008]]></title>
<link>http://radishtm.wordpress.com/2008/05/04/anime-all-nighter-at-sci-fi-london-2008/</link>
<pubDate>Sun, 04 May 2008 09:42:28 +0000</pubDate>
<dc:creator>RadishTM</dc:creator>
<guid>http://radishtm.wordpress.com/2008/05/04/anime-all-nighter-at-sci-fi-london-2008/</guid>
<description><![CDATA[OMFG that was an excellent night, I&#8217;ve been up for 22 hours straight now and don&#8217;t feel ]]></description>
<content:encoded><![CDATA[OMFG that was an excellent night, I&#8217;ve been up for 22 hours straight now and don&#8217;t feel ]]></content:encoded>
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<title><![CDATA[C&amp;C 3: Kane's Wrath излезе!]]></title>
<link>http://strangera.com/2008/03/20/cc-3-kanes-wrath-%d0%b8%d0%b7%d0%bb%d0%b5%d0%b7%d0%b5/</link>
<pubDate>Thu, 20 Mar 2008 18:57:05 +0000</pubDate>
<dc:creator>stranger</dc:creator>
<guid>http://strangera.com/2008/03/20/cc-3-kanes-wrath-%d0%b8%d0%b7%d0%bb%d0%b5%d0%b7%d0%b5/</guid>
<description><![CDATA[from www.gametrailers.com posted with vodpod Войната продължава братя! Битката за Tiberium започва (]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style="display:block;width:425px;margin:0 auto;">  <embed src='http://widgets.vodpod.com/w/video_embed/Groupvideo.1010076' type='application/x-shockwave-flash' AllowScriptAccess='always' pluginspage='http://www.macromedia.com/go/getflashplayer' wmode='transparent' flashvars='' />  <span style="float:left;"><a href="http://www.gametrailers.com/player/31530.html">from www.gametrailers.com</a></span>  <span style="font-size:10px;float:right;">     <a href="http://vodpod.com/wordpress">posted with vodpod</a>  </span></span><br />
<br />
Войната продължава братя! Битката за <a href="http://en.wikipedia.org/wiki/Tiberium">Tiberium</a> започва (отново)!<br />
Напред към новите към бойните полета!</p>
<p>Казано по нормално, първият експанжън за Command &#38; Conquer 3: Tiberium Wars &#8211; Kane&#8217;s Wrath излезе. Справка <a href="http://www.nforce.nl/index.php?switchto=nfos&#38;menu=quicknav&#38;item=viewnfo&#38;id=122911">nforce.nl</a>. Става ли за нещо, или EA просто са си търсят още един начин да ни съберат изкараните с пот на челото $-чета, ще коментирам по-късно.</p>
<p>СЕГА &#8211; НАПРЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕД!</p>
<p>Играта не е <b>stand awone</b>! Тоест имате нужда от Command &#38; Conquer 3: Tiberium War за да я играете <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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<title><![CDATA[Mammoth Battles]]></title>
<link>http://davelong.wordpress.com/2008/01/08/mammoth-battles/</link>
<pubDate>Wed, 09 Jan 2008 01:55:39 +0000</pubDate>
<dc:creator>davelong</dc:creator>
<guid>http://davelong.wordpress.com/2008/01/08/mammoth-battles/</guid>
<description><![CDATA[There&#8217;s one genre that I don&#8217;t want to see migrate to consoles. It&#8217;s built for the]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>There&#8217;s one genre that I don&#8217;t want to see migrate to consoles. It&#8217;s built for the PC and it should stay on the PC. As long as we don&#8217;t have a mouse and keyboard at the TV, there&#8217;s just no reason for real-time strategy to ever move. It&#8217;s a genre built around quick decision-making under mental and physical pressure to perform, where your ability to point and click is as important as your ability to see five steps ahead of your opponent. Multiple hot keys aren&#8217;t just there for convenience, they&#8217;re there to make you a winner.</p>
<p>I look at this genre as the PC&#8217;s equivalent to the one on one fighting game that dominated late 80&#8217;s and early 90&#8217;s arcades. While you can play it as a team game&#8211;and it&#8217;s awesome fun to do so&#8211;the real meat of RTS for me is going head to head with people you know and people you don&#8217;t. It&#8217;s your set of moves against theirs. Sometimes you have to alter your paths, change your strategy on the fly, but to do that you need to be practiced. A great real-time strategy game has a skirmish mode that can test you, help you see some opening strategies that work. The <em>Age of Empires</em> games really brought that part of the design to the fore, and pretty much perfected it in <em>Age of Mythology</em>. That game played a lot like a human would, letting you get a taste of what you&#8217;d encounter online even before you got there.</p>
<p>And online is where I always end up with the RTS. The campaigns are usually worth playing, but not the way to become a better real-time strategy player. That&#8217;s counter to what the fighting game did with AI in the arcades. The time you spent in single-player on <em>Street Fighter II</em> was time well spent preparing to take on human opponents. I&#8217;d like to see more RTS games aspire to a campaign that pushes you to play like you would against other people, then maybe more folks would take the time to go online with some modicum of skill under their belt? All too often people write off the genre as being too samey, but like the fighting game, every RTS has its skill set, its own rules and its own methods. You come into it with a good idea what might work, but spend your time enjoying the ways that new game differs from the last.</p>
<p>Today&#8217;s number four game is one that has a long history. It&#8217;s not going to be on many lists, though some people saw that it was a lot more than just another entry in the series. For me, it&#8217;s the most fun I had with an RTS online all year. Weeks after it shipped I was still coming back for more. It got a console release, but that version is nowhere near as entertaining as the PC version, and a bear to control. I plan to pull this one out again once the holiday deluge subsides and especially when the expansion ships&#8230;</p>
<p><!--more--></p>
<p><img border="0" width="100" src="http://img.gamespot.com/gamespot/images/2003/all/boxshots2/932602_74932.jpg" alt="Command &#38; Conquer 3" height="139" /></p>
<p><strong>4. Command &#38; Conquer 3: Tiberium Wars</strong></p>
<p><em>Command &#38; Conquer 3</em> has some of the slickest presentation of any game released in 2007. Whether you&#8217;re watching the high definition video scenes or flinging Stealth Tanks across our ravaged earth, it looks phenomenal and animates with a sort of purpose that few games have. Everything in this game blows up real good, and the pyrotechnics aren&#8217;t even the highlight. No, C&#38;C3 is a simple game that blows up into a myriad of entertaining strategies and action-packed combat. It can be a whirlwind of strike and counter-strike that ends almost as quickly as it begins. Between two evenly matched players, it can draw out beyond fifteen to twenty minutes online, but that&#8217;s the exception and not the rule.</p>
<p>For some people, that&#8217;s not cool. If that&#8217;s you, just move on. Not everyone understands that real-time strategy is not about the build, it&#8217;s about the command and the conquer! (Corny!) Everything you do in an RTS has to be laser focused on getting more and better guns while making sure you&#8217;re stealing your opponent&#8217;s butter. Never, ever, fight on your own soil. Take the fight to your opponent before he brings it to you and never let up, no matter how much that strings you out.</p>
<p>This game emphasizes that need for aggressive speed, and has a superb skirmish mode that will force you to up your game to match it. That&#8217;s the mark of good real-time strategy game design. Teach the player through failure? Yeah, that&#8217;s part of it, but if you&#8217;re willing to take the skirmish beatings a few times, you&#8217;ll quickly learn to be a heck of a lot more aggressive and streamlined in your builds. <em>Command &#38; Conquer 3<strong> </strong></em>also brings this series up to date with replays and a much better interface with lots of hotkeys. Replays are the key to becoming a better player. Every time you play online, win or lose, taking the time to watch the replay will improve your game. You&#8217;ll see things you never thought of. It&#8217;s your way to watch the best players at the arcade in the age of fighters. I wish we could&#8217;ve done that with that genre back then like we can with real-time strategy today.</p>
<p>As much as I love the online game and skirmish, I think the campaign is definitely worth playing. <em>Command &#38; Conquer</em> is one of the few series outside of everything Blizzard makes that has an interesting backstory and entertaining characters. It&#8217;s science fiction with a lot of nods to the modern day and Kane is still cool. I really appreciated this game&#8217;s use of full motion video instead of in-engine movie-making because it&#8217;s a really great change of pace in today&#8217;s game market. High production values always make me happy when I&#8217;m playing, and <em>C&#38;C3</em> doesn&#8217;t ever skimp. That&#8217;s how it should be in a game from Electronic Arts in one of the most storied franchises in gaming history.</p>
<p>All that full-motion story-telling is cool, but I love to break someone&#8217;s Nod Scorpion Tank rush on my GDI defenses. It&#8217;s a blast to quickly tech up to railguns and send an endless wave of Mammoth Tanks rolling through my opponent&#8217;s front line. Seeing a Scrin Mothership decimate a base is sublime. Best of all, I don&#8217;t have to wait for an hour before these things can happen. The game&#8217;s design makes each online game into another wave buildng up to crash upon someone&#8217;s defenses, wiping them away so you can jump into the queue for the next rush of whitecaps lashing the shores. There were other real-time strategy games I enjoyed in 2007&#8211;Supreme Commander and Company of Heroes among them&#8211;but <em>Command &#38; Conquer 3</em> just kinda got me right <em>there</em>. Real-time strategy is my fighting game for the 21st Century and I&#8217;ll keep on playing those like <em>C&#38;C3</em> until my hands can&#8217;t take anymore.</p>
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<title><![CDATA[EA Puts a Cork in Evolution: Spore Delayed]]></title>
<link>http://alextaldren.wordpress.com/2007/05/09/ea-puts-a-cork-in-evolution-spore-delayed/</link>
<pubDate>Wed, 09 May 2007 13:16:28 +0000</pubDate>
<dc:creator>Alex Taldren</dc:creator>
<guid>http://alextaldren.wordpress.com/2007/05/09/ea-puts-a-cork-in-evolution-spore-delayed/</guid>
<description><![CDATA[The following is a new article posted at Gamespot.com: Though console owners will have a cornucopia ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p align="center"><img src="http://z.about.com/d/compsimgames/1/7/U/H/1/SPORlogoE3copy.jpg" align="middle" height="113" width="500" /></p>
<p>The following is <a href="http://www.gamespot.com/pc/strategy/spore/news.html?sid=6170303&#38;part=rss&#38;tag=gs_user_tracked_games&#38;subj=6170303" target="_blank">a new article posted at Gamespot.com</a>:</p>
<blockquote><p>Though console owners will have a cornucopia of titles to choose from this fall, PC gamers were looking forward to one in particular. Spore, the hugely ambitious new project from Sims creator Will Wright, was slated to be out later this year, and was presumed by many to be one of Electronic Arts&#8217; tentpole holiday releases.</p>
<p>Well, presume no longer. Today during a post-<a href="http://www.gamespot.com/ps3/sports/madden07/news.html?page=1&#38;sid=6170281" class="gslink">earnings report</a> conference call with analysts, <a href="http://www.gamespot.com/news/6166430.html" class="gslink">newly re-installed EA CEO John Riccitiello</a> shattered many-a-gamer&#8217;s dreams by announcing that Spore is no longer on the publisher&#8217;s 2008 fiscal year calendar, which ends on March 31, 2008.</p>
<p>&#8220;Spore is a title we have enormous confidence in,&#8221; Riccitiello told analysts. &#8220;I&#8217;ve had the chance to review the title three times in my short return to the EA and it looks fantastic. I will also tell you that its release will be right up [to] the bubble in Q4 [of fiscal '08], if not sometime in early fiscal &#8216;09 so we don&#8217;t feel comfortable in forecasting it.&#8221; No specific mention was made of the DS version of the game.</p>
<p>As is often the case with high-profile titles, quality control concerns were behind the delay. &#8220;We&#8217;re focusing on quality to make sure we build a franchise that feels more like The Sims, a franchise that we hope&#8230;to see around for some time in the future.&#8221; Riccitiello promised, hinting the publisher has big plans for the property.</p></blockquote>
<p>According to the articles subtitle, the game &#8220;&#8230;is now being targeted for Spring 2008,&#8221; but according to the quotation from Riccitiello, it may be Q4 of 2008 or Spring 2009.  Either way this is terrible news for PC gamers worldwide.  I was counting on Spore to help revive the PC as a competitive platform again despite its poor numbers compared to the consoles.</p>
<p>Looks like Spore is no longer on my <a href="http://alextaldren.wordpress.com/2007/04/13/taldrens-most-anticipated-pc-games-of-2007/" target="_blank">&#8220;Most Anticipated PC Games of 2007&#8243;</a> list.</p>
<p>I&#8217;m all for a developer wanting to ensure that a game is of the highest quality, but when the date is pushed back that far, is it worth it?  Look at S.T.A.L.K.E.R. as an example.  The game went through years of delays and when it was finally released, it wasn&#8217;t very popular at all, not to mention that it got hammered in game reviews for having technical glitches!  S.T.A.L.K.E.R. was announced in November of 2001 and had a release date sometime in 2003.  Sadly, it wasn&#8217;t released until March 2007.  Now, the game is very, very good, and despite the occasional glitch, the game is playable.  On the other hand, its graphics and visuals are now relatively dated.  Imagine if it had been released closer to its original release date because the game would have been innovative and groundbreaking.</p>
<p>I just hope the boys over at EA know what they&#8217;re doing.  I mean, they <a href="http://www.gamespot.com/news/6170301.html?tag=latestnews;title;1" target="_blank">ported Command and Conquer 3 to the Xbox 360</a> so I&#8217;m still not sure.  RTS games are notoriously poor when ported to console systems.  Using a controller to micro manage your forces tends to be cumbersome at best.</p>
<p>C&#38;C 3 for the PC is all right as far as traditional RTS games go, but it doesn&#8217;t make any advancements in the genre.  Then again, many traditionalists would say that is what makes the Command &#38; Conquer series so great.  In my opinion, innovation is the key to success for developers.</p>
<p>Where are the RTS ports for the Nintendo Wii?</p>
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<title><![CDATA[Command &amp; Conquer 3: Xbox 360 Release steht fest]]></title>
<link>http://6x60x360.wordpress.com/2007/04/02/command-conquer-3-xbox-360-release-steht-fest/</link>
<pubDate>Mon, 02 Apr 2007 15:01:11 +0000</pubDate>
<dc:creator>xXxsoccerxXx</dc:creator>
<guid>http://6x60x360.wordpress.com/2007/04/02/command-conquer-3-xbox-360-release-steht-fest/</guid>
<description><![CDATA[Aus einer Releaseliste aus dem Hause Electronic Arts geht hervor, dass der Titel am 10. Mai 2007 für]]></description>
<content:encoded><![CDATA[Aus einer Releaseliste aus dem Hause Electronic Arts geht hervor, dass der Titel am 10. Mai 2007 für]]></content:encoded>
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<title><![CDATA[Command and Conquer: Ich sehe dich]]></title>
<link>http://6x60x360.wordpress.com/2007/03/14/command-and-conquer-ich-sehe-dich/</link>
<pubDate>Wed, 14 Mar 2007 11:40:50 +0000</pubDate>
<dc:creator>xXxsoccerxXx</dc:creator>
<guid>http://6x60x360.wordpress.com/2007/03/14/command-and-conquer-ich-sehe-dich/</guid>
<description><![CDATA[Viele kennen das ganze schon von UNO. Die Mitspieler haben anstatt eines Gamerpics die Live-Übertrag]]></description>
<content:encoded><![CDATA[Viele kennen das ganze schon von UNO. Die Mitspieler haben anstatt eines Gamerpics die Live-Übertrag]]></content:encoded>
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