Tags » Computer Graphics

Build Photon Maps of Surface and Volume for Indirect Illumination

As described in Volume Photon Map, three types of photon maps are presented to compute indirect illumination in scenes with participating media: regular, caustic… 202 more words

Computer Graphics


I am not trained in the field of Computer Graphics. I do a lot of simple graphics using my computer that are very quickly and easily done on an old non-vector graphics program. 416 more words

Castle Life

Fool Me Twice


This post talk about a paper “Fool ME Twice: Exploring and Exploiting Error Tollerance in Physics Based Animation” , SIGGRAPH 2010. This paper is centered around taking advantage of gaps in human visual perception model to generate ‘Physics based Animations having low accuracy, such that , we human can’t detect the inaccuracy in the animation. 149 more words


Computer Graphics Mini Project.

Hello Everyone..

As I am in 6th semester of computer science engineering under VTU, I have to prepare and submit a mini-project on the things I learn from computer graphics theory subject. 604 more words

6th Semester

Direct Illumination in Scenes with Participating Media

Assume that the participating media volume is finite. Besides of attenuation and emission, direct illumination of participating media accounts for the single scattering, while indirect illumination is for multiple scattering. 215 more words

Computer Graphics

This Animated GIF of a 3D Bear Has a Secret

I’ve become obsessed with the below animated GIF, which I discovered over at Amid Amidi’s Cartoon Brew. Stare at it, and you might be obsessed, too, at least for 30 seconds or so. 224 more words

Animation Archive Day | artistic responses: Exhibition Press Release

Animation Archive Day | artistic responses

Exhibition at UCA, Rochester

Ground floor + stairs to the Library

“This exhibition encapsulates students’ experiences and artistic responses to work with The Bob Godfrey Collection. 168 more words

Collection Highlights