Tags » Computer Graphics

Implementation of Crystal Ball Interface in OpenGL

A classic crystal ball interface simulates a world in which the viewer is glued to the outside of a transparent sphere, looking in. The sphere is centered at the origin, and that is the direction towards which your eye is always pointing. 349 more words

C/C++

Linear Algebra - Vectors and Points

These are the notes I made on vectors.

Definitions:

Vector – represented array of numbers of any desired length. Usually has direction and magnitude

Tuple… 123 more words

Extra Work

Random3Dcity - the first CityGML procedural modelling engine and multi-LOD building generator

I am happy to announce the release of Random3Dcity, an open-source CityGML procedural modelling engine that I have developed within my PhD research at the  413 more words

Research

Call4Internship @ VHlab

Carissimi Utenti,
in attesa dell’uscita della nuova CALL della Scuola di Archeologia Virtuale, se siete curiosi di scoprire come si allestisce un Museo Virtuale, in tutte le sue varie fase, dalla pianificazione all’impatto sui visitatori, per il 2015 è stata organizzata una Call4Internship – Interactive Exhbitions: a knowhow programme, presso l’Area di Ricerca di Roma 1 del CNR ITABC, sede di Montelibretti. 181 more words

2014

Operating System & Computer Graphics : FCFS (First Come First Serve) Disk Scheduling

/*====FCFS Disk Scheduling====*/

#include<stdio.h>
#include<conio.h>
#include<graphics.h>
void denotion();
void main ()
{
int gd=DETECT,gm,m,a,i,n,j=100;
clrscr();
printf(“== FCFS Disk Scheduling ==\n\n”);
printf(“Total no of cylinders in the disk : 0 to 100\n”); 243 more words

Computer Graphics