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<channel>
	<title>counter-strike &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/counter-strike/</link>
	<description>Feed of posts on WordPress.com tagged "counter-strike"</description>
	<pubDate>Thu, 26 Nov 2009 19:48:41 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Kilka przydatnych rad jak pokonać AWP]]></title>
<link>http://serwerycs.wordpress.com/2009/11/26/kilka-przydatnych-rad-jak-pokonac-awp/</link>
<pubDate>Thu, 26 Nov 2009 10:08:35 +0000</pubDate>
<dc:creator>zelu2108</dc:creator>
<guid>http://serwerycs.wordpress.com/2009/11/26/kilka-przydatnych-rad-jak-pokonac-awp/</guid>
<description><![CDATA[Awp jak każdy wie (nawet początkujący) jest to najmocniejsza broń w grze. Wystarczy jeden strzał pow]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Awp jak każdy wie (nawet początkujący) jest to najmocniejsza broń w grze. Wystarczy jeden strzał powyżej pasa, aby nas powalić i abysmy wiecej nie wstali. Na szczęście jest kilka drobnych sztuczek, które pozwola wam uniknąć smierci od strzalu snajpera.</p>
<p>1. Staraj się zachowywac mały dystans. Przeciwnik nie trafi z bliskiej odległości, chyba że ma szczęście, celownik, bardzo dobrego skilla.</p>
<p>2. Szybko się poruszaj. Początkujący gracz cie nie trafi. Z za ściany wybiegaj jak usłyszysz strzał i staraj się atakować seriami. Awp dość długo się przeładowuje.</p>
<p>3. Dzieci na FFA pchają się na fragi. Jeśli przeciwnik jest daleko, poczekaj aż podejdzie i wtedy go zaatakuj.</p>
<p>4. Kilka granatów dymnych powinno ci pomóc. Po to istnieja SG, aby cię ochronić przed snajperem korzystającym z AWP.</p>
<p>5. Bezmyślny lub początkujący gracz będzie stał tam, gdzie zdobył najwięcej fragów. Wykorzystaj to i go omiń lub zajdź od tyłu.</p>
<p>6. Jeśli przeciwnik ma AWP staraj sie trzymać w zwartej grupie. Nie da się zabić np. 5 osób naraz.</p>
<p>7. Kiedy musisz przeładować broń, a snajper jest tuż obok ciebie staraj sie skakać bunnyhopem ciężko będzie cie trafić.</p>
<p>Nie jest to poradnik dla profesjonalnych graczy, jednak myślę iż kilku początkujących skorzysta.</p>
<p>&#160;</p>
<p>&#160;</p>
</div>]]></content:encoded>
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<item>
<title><![CDATA[Vuelve la ESWC en el 2010 ]]></title>
<link>http://aventuradelgaming.wordpress.com/2009/11/25/vuelve-la-eswc-en-el-2010/</link>
<pubDate>Thu, 26 Nov 2009 03:10:49 +0000</pubDate>
<dc:creator>Javier Martinez Salazar</dc:creator>
<guid>http://aventuradelgaming.wordpress.com/2009/11/25/vuelve-la-eswc-en-el-2010/</guid>
<description><![CDATA[Después de que meses atrás se dio problema financiero mundial y donde la empresa Game Services fue u]]></description>
<content:encoded><![CDATA[Después de que meses atrás se dio problema financiero mundial y donde la empresa Game Services fue u]]></content:encoded>
</item>
<item>
<title><![CDATA[Wyłączenie deszczu na de_aztec]]></title>
<link>http://serwerycs.wordpress.com/2009/11/25/wylaczenie-deszczu-na-de_aztec/</link>
<pubDate>Wed, 25 Nov 2009 12:10:23 +0000</pubDate>
<dc:creator>zelu2108</dc:creator>
<guid>http://serwerycs.wordpress.com/2009/11/25/wylaczenie-deszczu-na-de_aztec/</guid>
<description><![CDATA[Wiele osób ma problemy z lagami na mapach z deszczem np. de_aztec.  Często spowodowane jest to słabą]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Wiele osób ma problemy z lagami na mapach z deszczem np. de_aztec.  Często spowodowane jest to słabą kartą graficzną lub małą ilością FPS. Aby wyłączyć deszcz na wszystkich mapach wystarczy w pliku config.cfg zamienić linijke:</p>
<p>cl_weather 1</p>
<p>na</p>
<p>cl_weather 0</p>
<p>Teraz możemy cieszyć się miłą grą bez lagów na mapie de_aztec.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA['Playing by the Rules']]></title>
<link>http://metacritical.wordpress.com/2009/11/25/playing-by-the-rules/</link>
<pubDate>Wed, 25 Nov 2009 10:12:05 +0000</pubDate>
<dc:creator>aonshix</dc:creator>
<guid>http://metacritical.wordpress.com/2009/11/25/playing-by-the-rules/</guid>
<description><![CDATA[Last Monday, a group of Swedish researchers published a report which analysed the adherence of 20 re]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Last Monday, a group of Swedish researchers published a <a title="Swedish Games Study" href="http://trial-ch.org/fileadmin/user_upload/documents/Evenements_et_manifestations/Playing_by_the_Rule.pdf" target="_blank">report </a>which analysed the adherence of 20 recent first and third person shooters to the International Humanitarian Law (AKA the conventions of war crimes), which has made a fair splash in the gaming press, making it all the way to the BBC.  However, after a quick read through, the study possess a number of key flaws in its finding and methods, as well as evidence that it was lacking in depth. There were some interesting points, however they are bogged down in such a mess of poorly thought out points, that I figured a quick criticism of the report might prove interesting. So without further adieu&#8230;</p>
<p>If  someone was to publish a review which criticised films or novels for featuring war crimes occurring, they would be laughed out of the media. Many of our most powerful movies utilise war crimes for some of their most moving scenes and novels have been touching on this touchy subject matter for many years now.  However, this report justifies video games as a subject, by claiming that the interactivity can lead players to accept the action on screen as being permissable without as much critical thinking as people apply to the passive mediums. Although the claim that interactivity reduces critical thinking as compared to film or books is questionable, the core concept that games may be presenting war crimes in a positive light doesn&#8217;t seem too far-fetched, considering the general machismo and bloodlust that is celebrated by many titles.</p>
<p style="text-align:center;"><img class="aligncenter" title="24" src="http://gamestudies.org/articleimages/37_figure5_24game.jpg" alt="" width="350" height="263" /></p>
<p>Keeping this in mind, it&#8217;s frustrating that so many of the study&#8217;s points are based around passive elements in games. For example, the study lists a sequence in 24: The Game where Jack Bauer shoots a captured terrorist in the head after interrogating him, clearly violating the act which prevents the mistreatment of prisoners.  The report lists it as a &#8216;Strong&#8217; violation, meaning that it has a high chance of influencing the player. However, this particular incident occurs&#8230; in a cutscene! The player is completely passive during this sequence, which is functionally identical to the television series of 24.  Including non interactive sequences in study is in my opinion disingenuous, due to the focus of the report really being on the nature of war crimes in <em>interactivity, </em>as the report dismisses the effects of war crimes in a passive medium in its &#8216;Aims&#8217; section.  A large amount of the report&#8217;s complaints center around non interactive sections in these games, which undermines the strength of the report.</p>
<p><img class="alignnone" title="alasad" src="http://www.toc-gaming.co.uk/blog/content/binary/WindowsLiveWriter/PreviewCallofDuty4ModernWarfare_D719/vlcsnap-943901_thumb.png" alt="" width="648" height="363" /></p>
<p>Furthermore, the study is curious in the way it chooses to deal with war crimes committed by the opposition in video games.  I personally believe that the presentation of war crimes committed by the enemies in game would cause people to turn away from such actions, as they&#8217;re usually not only presented as being evil acts, but the acts are committed by people with whom the player usually cannot sympathise.  Many of the reports findings are however based upon acts that are not committed by the player, again ignoring the interactive nature of games and merely calling out things which are presented to the player.  From the civilians being slaughtered in the opening sequence of Call of Duty 4, to the american prisoner being tortured in the beginning of Call of Duty 5, I would argue that witnessing either of these acts would desensitize players to the acts mentioned. I certainly disagree with the assertion that &#8220;it is not reccomendable to include such scenes [as the] killing [of] what are apparently look like civilians in video games, as it sends the wrong message to players&#8221;.</p>
<p><img class="alignnone" title="badcompany" src="http://194.169.225.105/images/images/121514-Screenshot0003.jpg" alt="" width="641" height="360" /></p>
<p>However, the report does finally get its act together and talks about games in which the player is allowed and even encouraged to commit war crimes. Possibly the best example was Battlefield: Bad Company in which the game actively encourages the player to blow chunks into peoples homes and provides rewards for players who pillage valuables from civilians, a clear violation of International Humanitarian Law.  The report also was correct in pointing out the number of games which allow the player to kill their opposition in ways which cause &#8217;superfluous injury or unnecessary suffering&#8217;, such as using a flamethrower in World at War. It could be argued (quite validly) that the use of flamethrowers is historically accurate and therefore appropriate, however the report agues that any exposure to such acts is negatively influencing players perceptions of battlefield practices.  Although I personally disagree that allowing players to commit these war crimes will belittle the acts in their minds, however I have no evidence for that. Both of the games attempt to justify the occurence of war crimes, however it is conceivably possible that encouraging the player to commit such acts would desensitize players to the horror of such war crimes.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Y9OYDV6OyyE&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/Y9OYDV6OyyE&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Another of the study&#8217;s repeated tropes is criticising games which allow players to kill enemies who&#8217;re wounded or who surrender. Although I can sort of agree that allowing players to shoot surrendering enemies reinforces the writer&#8217;s contention, they repeatedly bring up the ability of players in World at War to shoot downed enemies as being a violation of the equivalent IHR of the time, which stated that one shouldn&#8217;t &#8216;to kill or wound an enemy who, having laid down his arms, or having no longer means of defence, has surrendered at his discretion&#8217;. However, in Call of Duty games enemies who&#8217;re left on the ground will attack the player if they&#8217;re left alive, clearly making the targets valid in terms of that clause.</p>
<div class="wp-caption aligncenter" style="width: 560px"><img title="russian" src="http://www.games32.com/web4/games_catalog/games/Call-Of-Duty-4-Modern-Warfare-PC/images/md_23278.jpg" alt="" width="550" height="440" /><p class="wp-caption-text">Let&#39;s face it, the plot of COD4 is hardly that complex</p></div>
<p>In fact, a lack of reasearch into the respective titles is one of the report&#8217;s greatest flaws. It undermines the credibility of many of the findings, some of which are heavily dependant on the context in which they occur. Probably the most grievous example is in the assertion that in Call of Duty 4, Cpt. Price kills Al-Asad in a certain mission, while simultaneously claiming that Al-Asad is the character the player occupies in the opening sequence. As anyone who&#8217;s played through the whole sequence would know, the player dies at the end of the introduction sequence to the game, pretty clearly demonstrating  a lack of understanding about what actually occurs in these titles.</p>
<div class="wp-caption alignnone" style="width: 624px"><img title="snake" src="http://www.quarterplay.com/wp-content/uploads/2008/06/metal_gear_solid4.jpg" alt="" width="614" height="345" /><p class="wp-caption-text">Is Snake a War Criminal? Only you can decide!</p></div>
<p>This lack of understanding about games further manifested itself in the commentary of Metal Gear Solid 4, where the ability kill civilians &#8216;without reprimand&#8217; in the second act&#8217;s final sequence. However, should a player call a certain character on the Codec following such an act, he will be reprimanded by his CO. Also the report failed to mention the game&#8217;s focus on non-lethality (something they praised in a different title) as well as ignoring the games many themes regarding the prevention of war crimes through the &#8216;Sons of the Patriots&#8217; system.  They also misunderstand the nature of PMC&#8217;s in the title, assuming for some reason that the game&#8217;s many conflict zones are linked.</p>
<div class="wp-caption alignnone" style="width: 618px"><img title="manfarcry" src="http://www.mediawhorenetwork.com/wp-content/uploads/2008/11/fc2title1.jpg" alt="" width="608" height="455" /><p class="wp-caption-text">This man on the other hand, is underacknowledged as a bastard</p></div>
<p>An odd point in the report was the section covering Far Cry 2, in which the only reported violation was allowing players to shoot &#8216;at a church&#8217;, an act which goes &#8216;unpunished&#8217;. Although the report acknowledges that &#8216;it may be assumed that the attacks are not directed at the church&#8217; the report clearly dropped the ball here. The incident mentioned is that the player is <em>saving civilians from a militia </em>and is <em>ambushed inside a church</em> where they may shoot at soldiers with small arms. Players defending themselves from assailants inside a church cannot constitute &#8216;excessive destruction&#8217; which leads to a &#8216;violation of the principal of proportionality&#8217;. Further frustration in this section arose from the fact that the report did overlook the elements of Far Cry 2 in which the player was forced to carry out war crimes, from the destruction of civilian medicine to pillaging to destruction of culturally significant civilian structures. In a game where the player&#8217;s war crimes are one of the central narrative themes, to consider only the church incident is disappointing.</p>
<p>Lastly, I&#8217;ll provide you with a few of the reports recommendations to video games in the future, which are, in a word, <em>bollocks</em>.</p>
<p>&#8216;the message of the scenes should never be that everything is allowed, or that it&#8217;s up to the player to decide what is right and wrong&#8217;, recommends the report in regards to scenes which allow any degree of player choice. The idea that player&#8217;s shouldn&#8217;t be allowed to decide what it morally allowable in a game is offensive, plain and simple. The core of our medium&#8217;s artistic ability casually discarded, not even receiving a whole sentence to itself.</p>
<p>Furthermore, the report also &#8216;reccomend[s] to game developers to avoid creating scenarios that easily lead to violations of the IHL, such as the so called ticking bomb scenario&#8217;. Again, this left me speechless. The report does have some valid points, (such as rewarding the player for looting, as opposed to simply using that as a tool to characterise the &#8216;Bad Company&#8217;) as well as identifying a number of ways to implement penalty systems in games for players who choose not to adhere to IHL (although too often these are simply game over screens), however the good points become lost in a mess of non-interactivity and misunderstandings.</p>
<div class="wp-caption alignnone" style="width: 590px"><img title="cssbetabomb" src="http://www.igniq.com/reviews/bomb%20code230904.jpg" alt="" width="580" height="434" /><p class="wp-caption-text">No more &#39;ticking bomb&#39; scenarios?!</p></div>
<p>Look out for a post analysing the narratives of Ken Lavine by Saturday, exams are over and the blog is back.</p>
<p>PS: In reading the piece, I stumbled across the fabulous word &#8216;parashooters&#8217; so perhaps some of the quotes which I found offensive are more the result of non-native english skills as opposed to intent.</p>
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<title><![CDATA[National holidays and counter-strike]]></title>
<link>http://moralots.wordpress.com/2009/11/25/national-holidays-and-counter-strike/</link>
<pubDate>Wed, 25 Nov 2009 09:56:48 +0000</pubDate>
<dc:creator>moralots</dc:creator>
<guid>http://moralots.wordpress.com/2009/11/25/national-holidays-and-counter-strike/</guid>
<description><![CDATA[I&#8217;m visiting home for about week now. I go back to the grind next week but I prefer not to rem]]></description>
<content:encoded><![CDATA[I&#8217;m visiting home for about week now. I go back to the grind next week but I prefer not to rem]]></content:encoded>
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<title><![CDATA[Um novo começo... ou não.]]></title>
<link>http://moafoda.wordpress.com/2009/11/24/um-novo-comeco-ou-nao/</link>
<pubDate>Tue, 24 Nov 2009 20:41:17 +0000</pubDate>
<dc:creator>rafaearth</dc:creator>
<guid>http://moafoda.wordpress.com/2009/11/24/um-novo-comeco-ou-nao/</guid>
<description><![CDATA[Ah&#8230; O verão. Época de alegrias, festas, e muito bacanal divertimento. Me disseram que antes do]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Ah&#8230; O verão. Época de alegrias, festas, e muito <span style="text-decoration:line-through;">bacanal</span> divertimento.</p>
<p><img src="http://img689.imageshack.us/img689/4632/347d.jpg" alt="Counter-Strike" /></p>
<p>Me disseram que antes dos costumeiros 14 churrascos diários, o Moa foi o carinho do Counter-Strike.</p>
</div>]]></content:encoded>
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<title><![CDATA[Vuelve la ESWC]]></title>
<link>http://intelligenceroom.wordpress.com/2009/11/24/vuelve-la-eswc/</link>
<pubDate>Tue, 24 Nov 2009 19:23:52 +0000</pubDate>
<dc:creator>Dunex</dc:creator>
<guid>http://intelligenceroom.wordpress.com/2009/11/24/vuelve-la-eswc/</guid>
<description><![CDATA[Tal y como reza el título, va a volver una de las más renombradas competiciones del mundillo del dep]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://intelligenceroom.wordpress.com/files/2009/11/eswc_logo.jpg"><img class="aligncenter size-medium wp-image-275" title="eswc_logo" src="http://intelligenceroom.wordpress.com/files/2009/11/eswc_logo.jpg?w=300" alt="" width="389" height="133" /></a>Tal y como reza el título, va a volver una de las más renombradas competiciones del mundillo del deporte electrónico: La <strong>ESWC</strong> (Electronic Sports World Cup).</p>
<p>La cual, hace unos años tubo ciertos problemas y tuvo que cancelarse, y se le vendió la marca a <strong>DIP-Organisation</strong>, la cual ha anunciado hoy que el año que viene volverá a haber ESWC, y se celebrará en un lugar&#8230; cómo decirlo&#8230; un tanto peculiar.</p>
<p>Se celebrará ni más ni menos que en <strong>DisneyLand Paris</strong>, durará desde el 30 de Junio hasta el 4 de Julio con unos premios en metálico que llegan hasta la cifra de <strong>200.000$</strong>.</p>
<p>Y las disciplinas que se incluirán son:</p>
<ul>
<li> Counter-Strike</li>
<li> Counter-Strike Femenino</li>
<li> Warcraft 3: Frozen throne</li>
<li> Trackmania ESWC</li>
<li>Virtua Tennis</li>
<li>Need for speed Shift</li>
<li>Street Fighter 4</li>
<li>FIFA 2010</li>
</ul>
<p>Esperemos que sea un gran torneo lleno de partidas épicas&#8230; y ojalá haya clasificatorio español.</p>
<p>Para más información, visitar <a href="http://www.eswc.com">la web oficial de ESWC</a>.</p>
<p>¡Hasta la próxima entrada!</p>
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<title><![CDATA[[Tutorial]Cum sa iti faci server de cs 1.6 [Varianta Rapida Pt. Windows XP]]]></title>
<link>http://kody03.wordpress.com/2009/11/24/tutorialcum-sa-iti-faci-server-de-cs-1-6-varianta-rapida/</link>
<pubDate>Tue, 24 Nov 2009 18:32:58 +0000</pubDate>
<dc:creator>kody03</dc:creator>
<guid>http://kody03.wordpress.com/2009/11/24/tutorialcum-sa-iti-faci-server-de-cs-1-6-varianta-rapida/</guid>
<description><![CDATA[Cateva cuvinte : - Acesta reprezinta un tutorial explicat mai pe inteles de mine KoDy^. - Reprezinta]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Cateva cuvinte :<br />
- Acesta reprezinta un tutorial explicat mai pe inteles de mine KoDy^.<br />
- Reprezinta un Tutorial pe scurt,la obiect si usor de urmat.<br />
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br />
+ Descarcarea celor necesare :<br />
<a title="Counter Strike 1.6 Server Creator" href="http://www.zdrive.ws/26562.html">Counter Strike 1.6 Server Creator</a> (Acesta este un Server creator,practic &#8220;iti face&#8221; serverul de Counter strike, in general Baza la server)<br />
+ Instalarea Serverului<br />
Dupa ce am descarcat Counter Strike Server 1.6 Server Creator :</p>
<ul>
<li>Dezarhivam  ,acest program pe care l`am descarcat.</li>
<li>Dupa ce am dezarhivat programul , executam acel program</li>
<li>Apare o fereastra cu numele de Browse For Folder , selectam unde vrem sa instalam Serverul de C.S (<a href="http://i36.tinypic.com/mauhpe.png">Eu am ales : D:\Server\Server CS 1.6</a>)</li>
<li><a href="http://i36.tinypic.com/mauhpe.png">http://i36.tinypic.com/mauhpe.png</a></li>
<li>Dupa ce instalarea este completa intram in folder-ul unde am instalat serverul,apoi urmati calea :
<div>
<div><strong>Code:</strong></div>
<div>D:\Server\Server CS 1.6\cstrike\addons\adminmod\config</div>
</div>
</li>
<li>Dam click dreapta pe adminmod.cfg ( <a href="http://i34.tinypic.com/1brly.jpg">Click!</a>,apoi Open With si alegem Wordpad sau Notepad (Recomand Wordpad!)</li>
<li>Cateva Setari pentru esteticul Serverului , dati search la aceste linii :<br />
This is the message displayed to everyone after connecting. &#60;&#8211; Stergeti ce scrie si completati voi cum vreti dar atentie sa lasati Ghilimelele ! exemplu &#8220;Server creat de catre Laurentziu&#8221; si tot asa pe unde aveti ExtreamCS sau ceva de genu asta.</li>
<li>Configurarea adminului se va face prin :<br />
a) Navigati pana la :</p>
<div>
<div><strong>Code:</strong></div>
<div>D:\Server\Server CS 1.6\cstrike\addons\adminmod\config</div>
</div>
<p>b) Deschideti cu wordpad : users.ini<br />
c) Acolo aveti un exemplu : extream:extream:131071 ,stergeti extream:extream lasati doar :131071<br />
d) Extream:Extream &#60;&#8211; Primul Extream reprezinta User-ul(Nick-ul Adminului),Al Doilea Extream reprezinta parola deci ca un exemplu: Laurentziu:ParolaMea:131071<br />
Asa ar trebuii sa fie un admin<br />
e) Apoi cand deschideti serverul va logati in consola astfel :<br />
Admin_login Parola pe care ati puso ,avand si nick-ul identic cu cel din users.ini.</li>
</ul>
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<title><![CDATA[Salut!]]></title>
<link>http://kody03.wordpress.com/2009/11/24/salut/</link>
<pubDate>Tue, 24 Nov 2009 17:31:59 +0000</pubDate>
<dc:creator>kody03</dc:creator>
<guid>http://kody03.wordpress.com/2009/11/24/salut/</guid>
<description><![CDATA[Salut! Am deschis acest blog deoarece doresc sa arat putin cateva din cunostintele mele! Sper ca o s]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><blockquote><p><strong>Salut! Am deschis acest blog deoarece doresc sa arat putin cateva din cunostintele mele! Sper ca o sa ma descurc bine!</strong></p></blockquote>
</div>]]></content:encoded>
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<title><![CDATA[¿Aburrido?, pierde el tiempo con el CS portable]]></title>
<link>http://loumalouomega.wordpress.com/2009/11/23/%c2%bfaburrido-pierde-el-tiempo-con-el-cs-portable/</link>
<pubDate>Mon, 23 Nov 2009 16:29:46 +0000</pubDate>
<dc:creator>loumalouomega</dc:creator>
<guid>http://loumalouomega.wordpress.com/2009/11/23/%c2%bfaburrido-pierde-el-tiempo-con-el-cs-portable/</guid>
<description><![CDATA[¿Te encuentras aburrido?, prueba a  jugar un juego que seguro que conocerás muy bien de años atrás, ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;">¿Te encuentras aburrido?, prueba a  jugar un juego que seguro que conocerás muy bien de años atrás, el Counter Strike, ¿cómo?, pues con la la versión portable que adjunto no lo tendrás demasiado complicado pra jugar en cualquier momento en cualquier lugar, con ordenador por supuesto. Se trata de la versión 1.6, es decir la última de la generación clásica.</p>
<p style="text-align:left;">Ale a viciarse.</p>
<p style="text-align:center;"><a href="http://www.megaupload.com/?d=PD2L7C58"><img class="size-full wp-image-961 aligncenter" title="descargar" src="http://loumalouomega.wordpress.com/files/2009/11/descargar.png" alt="" width="300" height="300" /></a></p>
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<p style="text-align:left;"><strong>Actualización</strong>:me habían cortado el enlace, lo resubo.</p>
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<title><![CDATA[for Gather Admins in mIRC]]></title>
<link>http://xaroon.wordpress.com/2009/11/23/for-gather-admins-in-mirc/</link>
<pubDate>Mon, 23 Nov 2009 16:19:03 +0000</pubDate>
<dc:creator>xaroon</dc:creator>
<guid>http://xaroon.wordpress.com/2009/11/23/for-gather-admins-in-mirc/</guid>
<description><![CDATA[///// Shortcuts for gather chans ///// Easy to use ///// by First ///// Go on mirc , press ALT + R i]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>///// Shortcuts for gather chans<br />
///// Easy to use<br />
///// by First<br />
///// Go on mirc , press ALT + R in mirc , and insert this<br />
///// when u started a gather just type .start in channel and u will auto add your self and add type and make fairteams on<br />
///// you want so everyone knows in that channel that gather started? type .notice map_here , example .notice de_dust2<br />
///// want stop spam? or just want so nobody talks with no +v and @ , type +m , or to stop it -m<br />
///// type /inf to !addmap de_inferno<br />
///// type /dd2 to !addmap de_dust2<br />
///// type /dd to !addmap de_dust<br />
///// type /nuke to !addmap de_nuke<br />
///// type /train to !addmap de_train<br />
///// type /cbble to !addmap de_cbble<br />
///// type /prodigy to !addmap de_prodigy<br />
///// type /piranesi to !addmap de_piranesi<br />
///// type /cplstrike to !addmap de_cpl_strike<br />
///// type /cplmill to !addmap de_cpl_mill<br />
///// type /cplfire to !addmap de_cpl_fire<br />
///// * Extra<br />
///// type .mirc to show your mirc uptime<br />
///// type .uptime to show your PC uptime<br />
///// type .time to show your computer time<br />
///// type .date to show your computer date<br />
///// type .ip to show your ip<br />
///// type .host to show your hostname<br />
///// type .version to show your mIRC version<br />
///// type .server to show what server your connected to<br />
///// type .network to show you network name<br />
on *:Input:*:{<br />
if (+m == $1) { /mode # +m }<br />
if (-m == $1) { /mode # -m }<br />
if (.start == $1 ) { /say !add }<br />
if (.start == $1 ) { /say !addtype [Rules]: Gather-Network // [Points]: ON }<br />
if (.start == $1 ) { /say !fairteams on }<br />
if (.notice == $1 ) { /mode # -N }<br />
if (.notice == $1 ) { /notice # 2** MEMBER GAME ** !add !add !add $2  }<br />
if (.notice == $1 ) { /mode # +N }<br />
if (/inf == $1 ) { /msg # !addmap de_inferno }<br />
if (/dd2 == $1 ) { /msg # !addmap de_dust2 }<br />
if (/dd == $1 ) { /msg # !addmap de_dust }<br />
if (/nuke == $1 ) { /msg # !addmap de_nuke }<br />
if (/train == $1 ) { /msg # !addmap de_train }<br />
if (/cbble == $1 ) { /msg # !addmap de_cbble }<br />
if (/prodigy == $1 ) { /msg # !addmap de_prodigy }<br />
if (/piranesi == $1 ) { /msg # !addmap de_piranesi }<br />
if (/cplstrike == $1 ) { /msg # !addmap de_cpl_strike }<br />
if (/cplmill == $1 ) { /msg # !addmap de_cpl_mill }<br />
if (/cplfire == $1 ) { /msg # !addmap de_cpl_fire }<br />
if (/aztec == $1 ) { /msg # !addmap de_aztec }<br />
if (.mirc == $1 ) { /say mIRC Online : $uptime(mirc,1) }<br />
if (.uptime == $1 ) { /say PC Online : $uptime(system,1) }<br />
if (.time == $1 ) { /say PC Time : $time }<br />
if (.date == $1 ) { /say PC Date : $date }<br />
if (.ip == $1 ) { /say PC IP : $ip }<br />
if (.host == $1 ) { /say PC hostname : $host }<br />
if (.version == $1 ) { /say mIRC Version : $version }<br />
if (.server == $1 ) { /say mIRC Server : $server }<br />
if (.network == $1 ) { /say mIRC Network name : $network }<br />
}</p>
<p>PS: Thanks to First1337</p>
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<title><![CDATA[Counter-Strike RCON Commands]]></title>
<link>http://xaroon.wordpress.com/2009/11/23/counter-strike-rcon-commands/</link>
<pubDate>Mon, 23 Nov 2009 14:14:05 +0000</pubDate>
<dc:creator>xaroon</dc:creator>
<guid>http://xaroon.wordpress.com/2009/11/23/counter-strike-rcon-commands/</guid>
<description><![CDATA[&nbsp; rcon_password yourpassword Remember &#8211; You must type rcon in front of any rcon command y]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>&#160;</p>
<p><strong>rcon_password yourpassword</strong></p>
<p>Remember &#8211; <span style="color:red;">You must type rcon in front of any rcon command you are using!</span></p>
<p>For example:</p>
<p><strong>rcon say hello world</strong></p>
<p>&#160;</p>
<table border="1" cellspacing="0" cellpadding="2" width="95%">
<tbody>
<tr>
<td bgcolor="#000000"><strong><span style="color:#ffffff;">Task</span></strong></td>
<td bgcolor="#000000"><strong><span style="color:#ffffff;">Syntax</span></strong></td>
<td bgcolor="#000000"><strong><span style="color:#ffffff;">Description</span></strong></td>
</tr>
<tr>
<td bgcolor="#eeeeee">RCON Login</td>
<td bgcolor="#eeeeee">rcon_password yourpassword</td>
<td bgcolor="#eeeeee">Login to rcon with your rcon password to gain access to all the rcon commands.</td>
</tr>
<tr>
<td>Change Level</td>
<td>changelevel map_name</td>
<td>This command allows you to change the map.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Status</td>
<td bgcolor="#eeeeee">users</td>
<td bgcolor="#eeeeee">Lists the current players names with id and wonid.</td>
</tr>
<tr>
<td>Kick Player Name</td>
<td>kick name</td>
<td>If you need to kick a player replace name with the players name.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Kick Player ID</td>
<td bgcolor="#eeeeee">kick#number</td>
<td bgcolor="#eeeeee">If you need to kick a player replace number with the players number.</td>
</tr>
<tr>
<td>Ban Player ID</td>
<td>banid time #number</td>
<td>If you need to ban a player replace time with the amount of time you would like to ban them.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Server Password</td>
<td bgcolor="#eeeeee">sv_password password</td>
<td bgcolor="#eeeeee">To password protect the server replace password with the games password.</td>
</tr>
<tr>
<td>Restart Game</td>
<td>sv_restart time</td>
<td>Resart the game, both teams scores are reset as is money. replace time with a value upto 10.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Restart Round</td>
<td bgcolor="#eeeeee">sv_restartround time</td>
<td bgcolor="#eeeeee">Resart the round, replace time with a value upto 10.</td>
</tr>
<tr>
<td>Frienly Fire</td>
<td>mp_friendlyfire number</td>
<td>Replace number with 1 to turn friendly fire on or 0 to turn it off.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Chase Cam</td>
<td bgcolor="#eeeeee">mp_forcechasecam number</td>
<td bgcolor="#eeeeee">Replace number with 1 to force chase cam mode or 0 to disable it.</td>
</tr>
<tr>
<td>Round Limit</td>
<td>mp_roundlimit number</td>
<td>Replace number with the amount of rounds before the level changes.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Round Time</td>
<td bgcolor="#eeeeee">mp_roundtime number</td>
<td bgcolor="#eeeeee">Replace number with a time in minutes &#8211; normally 5 (3-15 allowed).</td>
</tr>
<tr>
<td>Time Limit</td>
<td>mp_timelimit number</td>
<td>Replace number with the time in minutes for each map &#8211; 0 = no time limit.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Say something though server</td>
<td bgcolor="#eeeeee">say text</td>
<td bgcolor="#eeeeee">Sends a message from the server admin to the screen which all players can read. replace text with the message.</td>
</tr>
<tr>
<td>Color Message</td>
<td>cm_say @@r text</td>
<td>Sends a color message to the centre of the screen. replace r which is red with g for green y for yellow etc. replace text with the message.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Restart Server</td>
<td bgcolor="#eeeeee">quit</td>
<td bgcolor="#eeeeee">Restarts your server</td>
</tr>
<tr>
<td>Staring Money</td>
<td>mp_startmoney x</td>
<td>This integer value controls the amount that players start with at the beginning of a new map or when they join a server. 800 is the default and the minimum value, while 16000 is the maximum.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Deatailed Log</td>
<td bgcolor="#eeeeee">mp_logdetail x</td>
<td bgcolor="#eeeeee">Use this bitwise svar to control the depth of your logs. Be warned, these options can eat away hard drive space and CPU cycles. Use 0, the default, to log no attacks, 1 to log enemy attacks, 2 to log teammate attacks, and 3 to log both.</td>
</tr>
<tr>
<td>Player ID</td>
<td>mp_playerid x</td>
<td>This variable controls what players see when they put their crosshair over an enemy, a hostage, or a teammate. At 0 (the default), the player see&#8217;s all popups with team colors. At 1, the player sees their teammates and hostages, with team colors. At 2, players see no popups.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Fading</td>
<td bgcolor="#eeeeee">mp_fadetoblack x</td>
<td bgcolor="#eeeeee">This is also to combat ghosting, but is more harsh. 0 will have no affect on the game, while 1 will disable chasecam and any sort of death cam at all. The client&#8217;s screen fades to black instantly after death. One boon of this setting is that corpses stay around for the entire round. Useful for clan matches.</td>
</tr>
<tr>
<td>Buying Time</td>
<td>mp_buytime x</td>
<td>A floating point (decimal) value to determine the buy time in minutes. E.g., &#8216;1.25&#8242; equals one minute and fifteen seconds of buy time (this is not the pause, but the time where it is legal to purchase stuff). The minimum value is 0.25 and there is no maximum.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Win Limit</td>
<td bgcolor="#eeeeee">mp_winlimit x</td>
<td bgcolor="#eeeeee">This, of course, is an integer (whole number). When a team reaches this amount of wins (before the timelimit or the roundlimit is reached), it has won the map. 0, or disabled, is the default.</td>
</tr>
<tr>
<td>Spectators</td>
<td>allow_spectators x</td>
<td>Setting to 1 will allow spectators, while 0 will disallow them. These are non-playing spectators, not dead people.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Team Killer Banning</td>
<td bgcolor="#eeeeee">Team Killer Banning</td>
<td bgcolor="#eeeeee">This variable is defaulted to 1. Toggles automatic team-killer banning and kicking of idle clients &#8211; Setting of 1 = &#8216;on&#8217;, and 0 = &#8216;off&#8217;.</td>
</tr>
<tr>
<td>Team Balancing</td>
<td>mp_autoteambalance x</td>
<td>This variable is defaulted to 1. Toggles the forcing of clients to join teams to make it balanced &#8211; Setting of 1 = &#8216;on&#8217;, and 0 = &#8216;off&#8217;.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Bomb Timer</td>
<td bgcolor="#eeeeee">mp_c4timer x</td>
<td bgcolor="#eeeeee">This variable is defaulted to 45. Sets the amount of time in between C4 placement and its explosion &#8211; ranges between 15 and 90 seconds.</td>
</tr>
<tr>
<td>Use Flashlights</td>
<td>mp_flashlight x</td>
<td>This variable is defaulted to 1. Toggles the use of flashlights by clients &#8211; Setting of 1 = &#8216;on&#8217;, and 0 = &#8216;off&#8217;.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Hear Footsteps</td>
<td bgcolor="#eeeeee">mp_footsteps x</td>
<td bgcolor="#eeeeee">This variable is defaulted to 1. Toggles footstep sounds &#8211; Setting of 1 = &#8216;on&#8217;, and 0 = &#8216;off&#8217;.</td>
</tr>
<tr>
<td>Freeze Players For Buying</td>
<td>mp_freezetime x</td>
<td>This variable is defaulted to 6. Sets the amount of &#8220;freeze&#8221; time at the beginning of each round to buy weapons and equipment &#8211; Use a setting of &#8216;0&#8242; to disable.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Hostage Kill Kicking</td>
<td bgcolor="#eeeeee">mp_hostagepenalty x</td>
<td bgcolor="#eeeeee">This variable is defaulted to 0, or disabled. Sets the number of hostages a player can kill before they are booted from the server.</td>
</tr>
<tr>
<td>Number of more players on team can have over another</td>
<td>mp_limitteams x</td>
<td>This variable is defaulted to 2. Sets the maximum number of players that one team can have more than the other team &#8211; Use a setting of &#8216;0&#8242; to completely disable the team limiting.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Log Chat Messages</td>
<td bgcolor="#eeeeee">mp_logmessages x</td>
<td bgcolor="#eeeeee">This variable is defaulted to 1. Toggles logging of chat messages in the log files &#8211; Setting of 1 = &#8216;on&#8217;, and 0 = &#8216;off&#8217;.</td>
</tr>
<tr>
<td>Map Vote Ration</td>
<td>Map Vote Ration</td>
<td>This variable is defaulted to 0.6. Set the ratio of players required to vote on the same map before a map will change. The default is 0.6 , which means that 60% of the players on a server must vote on the same map in order for the server to change to that map. The range is 0.0-1.0.</td>
</tr>
<tr>
<td bgcolor="#eeeeee">Kick Vote Ration</td>
<td bgcolor="#eeeeee">mp_kickpercent x</td>
<td bgcolor="#eeeeee">This variable is defaulted to 0.66. Set the ratio of players on someone&#8217;s team required to vote to kick the &#8220;someone.&#8221; The default is 0.66, which means that 66% (2/3rds) of the players on his team must vote him off in order for him to be kicked. The range is 0.0-1.0.</td>
</tr>
<tr>
<td>Team Kill Punishing</td>
<td>mp_tkpunish x</td>
<td>This variable is defaulted to 1. Toggles the forcing of a player to sit out the next round if he has just killed a teammate &#8211; Setting of 1 = &#8216;on&#8217;, and 0 = &#8216;off&#8217;.</td>
</tr>
</tbody>
</table>
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<title><![CDATA[My First Post!!]]></title>
<link>http://draconiand3vil.wordpress.com/2009/11/22/my-first-post/</link>
<pubDate>Sun, 22 Nov 2009 22:37:34 +0000</pubDate>
<dc:creator>deepak mehta</dc:creator>
<guid>http://draconiand3vil.wordpress.com/2009/11/22/my-first-post/</guid>
<description><![CDATA[Well, its 2&#8242;o clock in the morning and here I am sitting in front of my lappy. This isn&#8217;]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Well, its <strong>2&#8242;o clock</strong> in the morning and here I am sitting in front of my lappy. This isn&#8217;t new to me as I am used to staying up late into the night. But today is different. Almost everyone of the 250 odd children of my hostel have gone to sleep. Am still sitting an staring at my desktop [which happens to have <strong>Deepika Padukone</strong> as the background image <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ] and listening to &#8220;<strong>500 Days of Summer</strong> OST&#8221; [the movie was awesome and so is the sound track]. I wanted to read some book, but the only one I was interested was taken by another friend. So am still sitting and staring [but the track's changed-it's now Broken-Lifehouse]. Having nothing to do I started to reflect on my day and realised that I woke up at 3 in the afternnon, missed lunch,had snacks, then dinner and then watched &#8220;<strong>Eternal Sunshine of the Spotless Mind</strong>&#8220;, played Counter Strike for an hour and chatted with an old friend.That&#8217;s all I did the entire day.</p>
<p>Now I will have to pause for some time as am going on a walk with some friends. I know it sounds odd, but trust me, nothing is more refreshing and soothing as a walk at 2:30 in the night with friends in Goa in the month of November <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>My next post will come soon and I guess it will be about something more important. Till then, adios <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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<title><![CDATA[Counter Strike 1.8]]></title>
<link>http://pcgameshare.wordpress.com/2009/11/21/counter-strike-1-8/</link>
<pubDate>Sat, 21 Nov 2009 19:30:18 +0000</pubDate>
<dc:creator>sabarande</dc:creator>
<guid>http://pcgameshare.wordpress.com/2009/11/21/counter-strike-1-8/</guid>
<description><![CDATA[Minimum Requirements: Processor: Pentium III 500 MHz or equivalent Athlon RAM: 256 MB of memory Vide]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://www.heralanda.com/wp-content/uploads/2009/03/cs-18.jpg" alt="Counter Strike 1.8" /></p>
<p><strong>Minimum Requirements:</strong><br />
Processor: Pentium III 500 MHz or equivalent Athlon<br />
RAM: 256 MB of memory<br />
Video: 64 MB<br />
DirectX: 9.0c<br />
Disk space: 1 GB free disk<br />
Operating System: XP / Vista<br />
CD-ROM: 24x<br />
<strong> </strong></p>
<p><strong>Recommended Requirements:</strong><br />
Processor: Pentium IV, AMD<br />
RAM: 512 MB of memory<br />
Video: 128 MB<br />
DirectX: 9.0c<br />
Other: Sound Card compatible with Windows<br />
Operating System: XP / Vista<br />
CD-ROM: 24x</p>
<p><strong>Download!</strong><!--more--></p>
<p><strong>Size:</strong> ( 830 MB )<br />
<strong>Password:</strong> ( kosovadc )</p>
<p><a href="http://www.mediafire.com/download.php?ywltw0dmevw" target="_blank"> MediaFire Link Part 1 </a><br />
<a href="http://www.mediafire.com/download.php?vjutmyzn0dc" target="_blank"> MediaFire Link Part 2 </a><br />
<a href="http://www.mediafire.com/download.php?jg9pxxdntnm" target="_blank"> MediaFire Link Part 3 </a><br />
<a href="http://www.mediafire.com/download.php?zyxjdmizyyf" target="_blank"> MediaFire Link Part 4 </a><br />
<a href="http://www.mediafire.com/download.php?imziuzr1xjn" target="_blank"> MediaFire Link Part 5 </a><br />
<a href="http://www.mediafire.com/download.php?undwmkmmjye" target="_blank"> MediaFire Link Part 6 </a><br />
<a href="http://www.mediafire.com/download.php?xihw42xmmot" target="_blank"> MediaFire Link Part 7 </a><br />
<a href="http://www.mediafire.com/download.php?moido1xmu1d" target="_blank"> MediaFire Link Part 8 </a><br />
<a href="http://www.mediafire.com/download.php?xmmd2jjx1zt" target="_blank"> MediaFire Link Part 9 </a><!--QuoteEnd--></p>
<p><!--QuoteEEnd--></p>
<p>&#160;</p>
</div>]]></content:encoded>
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<title><![CDATA[CCDT３]]></title>
<link>http://kamadiary.wordpress.com/2009/11/21/ccdt%ef%bc%93/</link>
<pubDate>Sat, 21 Nov 2009 14:16:50 +0000</pubDate>
<dc:creator>KaMa@Liberty</dc:creator>
<guid>http://kamadiary.wordpress.com/2009/11/21/ccdt%ef%bc%93/</guid>
<description><![CDATA[CCDT３に参加しました。結果は２回戦敗退。２回戦は途中までいい感じだったのに、最後の方は焦ってほとんど走り撃ちになってしまった。 １回戦 ２回戦]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>CCDT３に参加しました。結果は２回戦敗退。２回戦は途中までいい感じだったのに、最後の方は焦ってほとんど走り撃ちになってしまった。</p>
<p>１回戦</p>
<p><a href="http://kamadiary.wordpress.com/files/2009/11/ccdt3-1.png"><img class="alignnone size-medium wp-image-270" title="ccdt3-1" src="http://kamadiary.wordpress.com/files/2009/11/ccdt3-1.png?w=300" alt="" width="300" height="225" /></a></p>
<p>２回戦</p>
<p><a href="http://kamadiary.wordpress.com/files/2009/11/ccdt3-2.png"><img class="alignnone size-medium wp-image-271" title="ccdt3-2" src="http://kamadiary.wordpress.com/files/2009/11/ccdt3-2.png?w=300" alt="" width="300" height="225" /></a></p>
</div>]]></content:encoded>
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<title><![CDATA[Batu 'The Dog' versión Counter-Strike]]></title>
<link>http://exopolis.wordpress.com/2009/11/20/batu-the-dog-version-counter-strike/</link>
<pubDate>Fri, 20 Nov 2009 13:40:50 +0000</pubDate>
<dc:creator>Lester_Burnham</dc:creator>
<guid>http://exopolis.wordpress.com/2009/11/20/batu-the-dog-version-counter-strike/</guid>
<description><![CDATA[Para quienes no les conozcan, Batu &#8216;the Dog&#8216; y su archienemigo John Cobra son dos de los]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Para quienes no les conozcan, <strong><em>Batu</em> &#8216;<em>the Dog</em>&#8216;</strong> y su archienemigo <a href="http://www.youtube.com/watch?v=qNLUHOqf14c"><strong><em>John Cobra</em></strong></a> son dos de los personajes españoles más conocidos de <a href="http://es.wikipedia.org/wiki/Fen%C3%B3meno_de_Internet#V.C3.ADdeos">la red</a>&#8230; Os transcribo directamente de su propio artículo en la Wikipedia el origen de su fama:</p>
<blockquote><p>&#8220;[...]A finales de 2007 <strong><em>el Batu</em></strong> saca su primer vídeo dirigido hacia <strong><em>John Cobra</em></strong>, un valenciano de discurso fascista, racista y homófobo que buscaba fama en internet a través de su página web. En el vídeo que llamó la atención del <em>Batu</em> aparece el propio <em>John Cobra</em> dando lecciones de un arte marcial que se había inventado, el <em>Valekalle</em>, además de algunos comentarios racistas en los que nombraba a las Islas Canarias. Esto produjo que el <em>Batu</em> empezara a subir vídeos a YouTube en respuesta al valenciano.&#8221;</p></blockquote>
<p>Y ahora que sabéis a qué se dedica vedlo vosotros mismos&#8230;</p>
<p>En su primer vídeo y presentación a la red:</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/DMJVEnjL1zw&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/DMJVEnjL1zw&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:left;">O con su amigo <strong><em>Presa Canario</em></strong> (y la megamochila <a href="http://es.wikipedia.org/wiki/Eastpak">Eastpak)</a> haciendo alusión también a <a href="http://www.youtube.com/watch?v=qduQnQg1O58"><strong><em>Due</em></strong></a>, un boxeador de Vallecas que quería <a href="http://www.youtube.com/watch?v=oxU7DKGxrGU">retarles a una pelea</a><em><strong></strong></em>:</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/jA0IXjDj4eM&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/jA0IXjDj4eM&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:left;">Continuamos con el motivo central de la entrada<strong> después del salto</strong> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p style="text-align:left;"><!--more--></p>
<p style="text-align:left;">En fin, presentado nuestro protagonista de hoy ya os puedo mostrar el porqué de esta entrada: la versión <em><a href="http://es.wikipedia.org/wiki/Counter_Strike"><strong>Counter-Strike</strong></a></em> de los vídeos del <strong>Batu</strong>:</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/GHKRVrPdpaM&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/GHKRVrPdpaM&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/2G3t-CL9eOk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/2G3t-CL9eOk&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/iFKK2iJr6vE&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/iFKK2iJr6vE&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/RtgMHOVO5H4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/RtgMHOVO5H4&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/hmP1aIRqiWg&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/hmP1aIRqiWg&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:left;">¡¡Un diez para los genios que han hecho y editado estos vídeos&#8230;!! xD No me imagino las horas de ensayo que habrán necesitado para sincronizar con tanta perfección cada movimiento y sonido.</p>
<p style="text-align:left;"><span style="text-decoration:underline;"><strong>Bonus:</strong></span> por cierto que <em><strong>John Cobra</strong></em> fue hace poco a <em>El Diario de Patricia</em> y a la pobre presentadora casi le da un ataque:</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/1vwv9PJnMf0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/1vwv9PJnMf0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/IrUVzlZ23FA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/IrUVzlZ23FA&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[HUMILIATION!!!!!! (jiumilieeisiooon)]]></title>
<link>http://calabacinelaventurero.wordpress.com/2009/11/20/humiliation-jiumilieeisiooon/</link>
<pubDate>Fri, 20 Nov 2009 06:10:46 +0000</pubDate>
<dc:creator>calabacinelaventurero</dc:creator>
<guid>http://calabacinelaventurero.wordpress.com/2009/11/20/humiliation-jiumilieeisiooon/</guid>
<description><![CDATA[El Dr. Pimiento es muyado y humillado vilmente por nuestro Héroe Calabacín. Counter-terrorists win!!]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter size-full wp-image-356" title="Muahahahaha" src="http://calabacinelaventurero.wordpress.com/files/2009/11/drmuyo.jpg" alt="Muahahahaha" width="700" height="560" /></p>
<p>El Dr. Pimiento es muyado y humillado vilmente por nuestro Héroe Calabacín.</p>
<p>Counter-terrorists win!!!</p>
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<title><![CDATA[Steam e o futuro dos jogos de PC]]></title>
<link>http://mundosteam.wordpress.com/2009/11/19/steam-e-o-futuro-dos-jogos-de-pc/</link>
<pubDate>Thu, 19 Nov 2009 22:47:31 +0000</pubDate>
<dc:creator>mundosteam</dc:creator>
<guid>http://mundosteam.wordpress.com/2009/11/19/steam-e-o-futuro-dos-jogos-de-pc/</guid>
<description><![CDATA[A distribuição dos jogos para PC está sofrendo uma reviravolta. Cada vez mais, encontramos menos jog]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>A distribuição dos jogos para PC está sofrendo uma reviravolta. Cada vez mais, encontramos menos jogos para PC disponíveis nas prateleiras da lojas de varejo, em uma proporção inversa ao jogos para consoles, como Playstation ou Nintendo Wii. Mas será que os jogos para PC estão morrendo? Os fabricantes não tem interesse em produzir mais jogos para PC devido a pirataria? Talvez a resposta para estas perguntas esteja na plataforma Steam.</p>
<p><strong>O que é o Steam?</strong></p>
<p>Steam é uma plataforma de distribuição de jogos criada pela Valve (produtora de jogos de sucesso, como Half-Life e seu MOD famoso Counter-Strike), com objetivo de reduzir os índices de pirataria, melhorar a distribuição de jogos através de download direto, oferecer servidores rápidos para jogos online e formar comunidades em torno dos jogos.</p>
<p>&#160;</p>
<div id="attachment_11" class="wp-caption aligncenter" style="width: 310px"><a href="http://mundosteam.wordpress.com/files/2009/11/imgsteam.jpg"><img class="size-medium wp-image-11" title="Loja Steam" src="http://mundosteam.wordpress.com/files/2009/11/imgsteam.jpg?w=300" alt="Loja Steam" width="300" height="225" /></a><p class="wp-caption-text">Loja Steam</p></div>
<p><strong>Quais as vantagens de usar o Steam?</strong></p>
<p>- Acesso imediato ao jogos: todos os jogos produzidos pela Valve e parceiros estão disponíveis em um só lugar. Após comprar o jogo é so fazer o download e jogar;</p>
<p>- Comunidade Steam: é facil encontrar e convidar um amigo para jogar, ou até mesmo conhecer novos amigos que compartilham os mesmos interesses, gostam dos mesmos jogos, podendo realizar torneios, disputas e desafios;</p>
<p>- Conversar com os amigos enquanto joga online, decidindo qual servidor usar para jogar;</p>
<p>- Busca rápida por centenas de servidores em todo o mundo, usando um buscador fácil de usar;</p>
<p>- Atualização automática dos jogos, aplicando patches e atualizações automaticamente;</p>
<p>- Permite jogar os jogos em qualquer computador, pois os jogos estão associados a uma conta e não ao computador;</p>
<p>- Desconto na pré-venda de jogos e finais de semana com jogos gratuitos;</p>
<p>Veja um Tour do Steam em <a href="http://www.steampowered.com/steamtour/?l=portuguese" target="_blank">http://www.steampowered.com/steamtour/?l=portuguese</a></p>
<p>Devido ao sucesso de vendas da plataforma (veja mais no blog <a href="http://www.campominado.com.br/noticias-e-novidades/vendas-de-games-por-meios-digitais-crescem-bastante" target="_blank">Campo Minado</a>), outros desenvolvedores de jogos começaram a oferecer seus títulos através da plataforma Steam. Diante de tantas vantagens, fica claro porque os jogos estão sumindo das plateleiras das loja do varejo.</p>
<p>Mas o Steam representa a morte dos jogos em caixinha, com manual, CDs e DVDs, CD-KEYS ou serial? Provavelmente não, mas só o futuro dirá. Não podemos esquecer dos jogadores que gostam de colecionar as caixinhas, dos que não tem banda larga para baixar os jogos, e dos títulos que não estam disponíveis no Steam.</p>
<p>Um golpe duro contra a pirataria, mas não o suficiente para aniquilar. Existem diversas cópias piratas dos jogos sob o título &#8220;no steam&#8221;, porém seus usuários ficam de fora das atualizações e  sobram apenas servidores não oficiais bugados ou que permitem trapaças.</p>
<p>Mesmo não desejando adquirir os jogos, vale a pena ter o steam instalado, pois é possível baixar jogos completos gratuitamente nos finais de semana, anuciaremos aqui no Mundo Steam, os Free Weekends, para que você possa desfrutar de jogos grátis.</p>
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<title><![CDATA[AK47 Review]]></title>
<link>http://bhiggs.wordpress.com/2009/11/19/ak47-review/</link>
<pubDate>Thu, 19 Nov 2009 04:06:58 +0000</pubDate>
<dc:creator>bhiggs</dc:creator>
<guid>http://bhiggs.wordpress.com/2009/11/19/ak47-review/</guid>
<description><![CDATA[I am doing a review on the pros and cons of the AK47. First off this is a very commonly used rifle u]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I am doing a review on the pros and cons of the AK47.  First off this is a very commonly used rifle used by the terrorist force.  In league play it and the awp are about 95% of the time used in the rifle category on the terrorist side.  This rifle is great for getting that 1 shot head shot.  Unlike the m4a1, the AK47 will always be a 1 shot to the head kill.  Although when at close range it lacks in the control area if you chose to spray (hold down the trigger).  You have to pull your crosshair down much farther to compensate for recoil while still following your target which can be difficult.  Another con is it does not have a silencer so the one you are shooting will be able to hear where they are being shot from.  But overall the AK47 is the best weapon to rush with on terrorist side.  Out of all weapons i give it a 9/10.</p>
</div>]]></content:encoded>
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<title><![CDATA[Xbox Live Activity for the week of November 9th]]></title>
<link>http://capsulecomputers.wordpress.com/2009/11/18/xbox-live-activity-for-the-week-of-november-9th/</link>
<pubDate>Wed, 18 Nov 2009 05:28:56 +0000</pubDate>
<dc:creator>CapsuleComputers</dc:creator>
<guid>http://capsulecomputers.wordpress.com/2009/11/18/xbox-live-activity-for-the-week-of-november-9th/</guid>
<description><![CDATA[Info courtesy of Major Nelson No surprise to see Modern Warfare 2 on top .. - Xbox 360 Top LIVE Titl]]></description>
<content:encoded><![CDATA[Info courtesy of Major Nelson No surprise to see Modern Warfare 2 on top .. - Xbox 360 Top LIVE Titl]]></content:encoded>
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<title><![CDATA[eSports: The Elder Gods s-au oprit in optimile WCG]]></title>
<link>http://cocotherealone.wordpress.com/2009/11/17/esports-the-elder-gods-s-au-oprit-in-optimile-wcg/</link>
<pubDate>Tue, 17 Nov 2009 18:22:46 +0000</pubDate>
<dc:creator>cocotherealone</dc:creator>
<guid>http://cocotherealone.wordpress.com/2009/11/17/esports-the-elder-gods-s-au-oprit-in-optimile-wcg/</guid>
<description><![CDATA[Baietii de la &#8220;The Elder Gods&#8221; (Perry, k1d0r, MARIUS, Taofik si Darky) ne-au reprezentat]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Baietii de la &#8220;<strong>The Elder Gods</strong>&#8221; (<strong>Perry, k1d0r, MARIUS, Taofik si Darky</strong>) ne-au reprezentat tara anul asta la cel mai mare turneu mondial de jocuri, respectiv <strong>World Cyber Games</strong>. Turneul desfasurat in <strong>Chengdu, China</strong> a gazduit sute de gameri profesionisti din zeci de tari care s-au intrecut pentru faima de a fi campioni mondiali la jocurile unde au participat. Printre acesti gameri s-a aflat si cunoscuta echipa TeG care desi era considerata &#8220;outsider&#8221; au reusit sa castige grupa cu 3 victorii din tot atatea meciuri. Din pacate, ne-am oprit in optimile de finala acolo unde am intalnit prestigioasa echipa <strong>fnatic (Suedia)</strong>, care putea fi invinsa daca baietii nostri erau putin mai concentrati.</p>
<p><img class="alignnone" src="http://i49.tinypic.com/2ajqhix.jpg" alt="" width="500" height="350" /></p>
<p>Cu toate astea multumim TeG, singura echipa romaneasca care reprezinta tara noastra cu succes indiferent de rezultate.</p>
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<title><![CDATA[Counter-Strike...em carne e osso !]]></title>
<link>http://blogdolopez.wordpress.com/2009/11/17/counter-strike-em-carne-e-osso/</link>
<pubDate>Tue, 17 Nov 2009 17:18:26 +0000</pubDate>
<dc:creator>Bruno Lopez</dc:creator>
<guid>http://blogdolopez.wordpress.com/2009/11/17/counter-strike-em-carne-e-osso/</guid>
<description><![CDATA[&nbsp; À todos os grandes fãs do jogo que deu origem à criação das Lan-Houses, o famoso Counter-Stri]]></description>
<content:encoded><![CDATA[&nbsp; À todos os grandes fãs do jogo que deu origem à criação das Lan-Houses, o famoso Counter-Stri]]></content:encoded>
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<title><![CDATA[Top Secret po reaktywacji]]></title>
<link>http://retrokadabra.wordpress.com/2009/11/14/top-secret-po-reaktywacji/</link>
<pubDate>Sat, 14 Nov 2009 17:58:29 +0000</pubDate>
<dc:creator>Robert Bronson</dc:creator>
<guid>http://retrokadabra.wordpress.com/2009/11/14/top-secret-po-reaktywacji/</guid>
<description><![CDATA[W październiku 2002 roku Aleksy Uchański i Marcin Przasnyski wraz z grupą zapalonych redaktorów (m.i]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;"><img class="alignleft size-full wp-image-564" title="Pierwszy TS po reaktywacji" src="http://retrokadabra.wordpress.com/files/2009/11/top-secret-logo.jpg" alt="Top Secret logo" width="250" height="320" />W październiku 2002 roku Aleksy Uchański i Marcin Przasnyski wraz z grupą zapalonych redaktorów (m.in. Dariusz J. Michalski, Michał Nowakowski, Tadeusz Zieliński, Krzysztof Papliński czy Jakub Kowalski) reaktywowali pierwsze polskie czasopismo o grach. Ich cel nakreślony we wstępniaku był jasny: <strong><em>przywrócić wiarę w dobre teksty, przypomnieć na czym polega radość z inteligentnej lektury</em></strong>.</p>
<p style="text-align:justify;">Wydawcą pisma został Axel Springer Polska (znany polskim graczom m.in. z takich tytułów jak Play czy Komputer Świat GRY).</p>
<p style="text-align:justify;">W pierwszym odnowionym Top Secret mogliśmy przeczytać łącznie piętnaście recenzji  takich tytułów jak m.in. Aliens vs Predator 2: Primal Hunt, Age of Wonders II, Beach Life, Disciples 2, MotoGP czy Zanzarah: The Hidden Portal. Oczywiście nie obyło się też bez recenzji wielkiego hitu tamtych czasów, gry pt. Nina Kroniki Agenta: Tunele Afganistanu <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p style="text-align:justify;">Redaktorzy TS&#8217;a donosili w obszernych tekstach o nadchodzących hiciorach: Counter Strike: Condition Zero, Hitman 2, Icewind DAle 2, Neverwinter Nights czy No One Lives Forever 2.<!--more--></p>
<p style="text-align:justify;">Jednym z hitów numeru był ośmiostronicowy poradnik do Warcraft III (co ciekawe: w spisie treści podano zły numer strony) przygotowany przez Dariusza Michalskiego.</p>
<p style="text-align:justify;">Nowością w tego typu czasopismach (tj. poświęconym grom na PC) był dział Tapeta, jak pisali redaktorzy: <em><strong>Coś dla oka. Nowe gry chwalą się piękną grafiką. Tutaj podziwiamy najlepsze z nich.</strong></em> I przyznać trzeba, że był to dział niezwykle efektowny. Szerokie ujęcia m.in. z trzeciego Dooma mogły przyśnić się  po nocach, a i zmęczeni gracze uciskiem szkoły/pracy czasem po prostu wolą zawiesić oko na jakiejś ładnej grafice w dużej rozdzielczości.</p>
<p style="text-align:justify;">Inne działy nowego TS&#8217;a to News, Tipsy, WWW, Techno, Forum, Tylor (&#8230;humorystycznie) i dobra publicystyka zamieszczona w Varii i słowie od Martineza.</p>
<p style="text-align:justify;">Całość kosztowała 15zł, a poza tekstami nie brakło też dwóch płyt CD (na jednej z nich pełna wersja kultowego Thiefa).</p>
<p style="text-align:justify;"><span style="color:#ffffff;">a</span></p>
<p style="text-align:justify;"><span style="color:#ffffff;"><span style="color:#000000;">Kilka zrzutów z niniejszego numeru:</span><br />
</span></p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-575" title="Tapeta czyli mroczne obrazy z Dooma..." src="http://retrokadabra.wordpress.com/files/2009/11/ts11.jpg" alt="Tapeta czyli mroczne obrazy z Dooma..." width="720" height="576" /></p>
<p><img class="aligncenter size-full wp-image-576" title="...czy szlachectwo z Age of Mythology" src="http://retrokadabra.wordpress.com/files/2009/11/ts21.jpg" alt="...czy szlachectwo z Age of Mythology" width="720" height="576" /></p>
<p><img class="aligncenter size-full wp-image-577" title="Zapowiedź nowych przygód pięknej Cate Archer" src="http://retrokadabra.wordpress.com/files/2009/11/ts31.jpg" alt="Zapowiedź nowych przygód pięknej Cate Archer" width="720" height="576" /></p>
<p><img class="aligncenter size-full wp-image-578" title="Łysy killer znów w akcji." src="http://retrokadabra.wordpress.com/files/2009/11/ts41.jpg" alt="Łysy killer znów w akcji." width="720" height="576" /></p>
<p><img class="aligncenter size-full wp-image-579" title="Recenzje" src="http://retrokadabra.wordpress.com/files/2009/11/ts51.jpg" alt="Recenzje" width="720" height="576" /></p>
<p><img class="aligncenter size-full wp-image-580" title="Co tam AvP... liczy się NINA!" src="http://retrokadabra.wordpress.com/files/2009/11/ts61.jpg" alt="Co tam AvP... liczy się NINA!" width="720" height="576" /></p>
<p><img class="aligncenter size-full wp-image-581" title="Świetny poradnik do trzeciego Warcrafta" src="http://retrokadabra.wordpress.com/files/2009/11/ts71.jpg" alt="Świetny poradnik do trzeciego Warcrafta" width="720" height="576" /></p>
<p><img class="aligncenter size-full wp-image-582" title="Trochę informacji o sprzęcie" src="http://retrokadabra.wordpress.com/files/2009/11/ts81.jpg" alt="Trochę informacji o sprzęcie" width="720" height="576" /></p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-583" title="Dobrej publicystyki nigdy dość!" src="http://retrokadabra.wordpress.com/files/2009/11/ts91.jpg" alt="Dobrej publicystyki nigdy dość!" width="720" height="576" /></p>
<p style="text-align:center;"><img class="aligncenter size-full wp-image-584" title="Nieodłączony element każdego czasopisma = listy do redakcji, stemplowane oczywiście znaczkiem z księciem :))" src="http://retrokadabra.wordpress.com/files/2009/11/ts9a.jpg" alt="Nieodłączony element każdego czasopisma = listy do redakcji, stemplowane w tym wypadku znaczkiem z księciem :))" width="720" height="576" /></p>
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<title><![CDATA[L4D2 CSS weapons; German exculsive]]></title>
<link>http://secretoptionf.wordpress.com/2009/11/14/l4d2-css-weapons-german-exculsive/</link>
<pubDate>Sat, 14 Nov 2009 12:14:08 +0000</pubDate>
<dc:creator>Aldershot</dc:creator>
<guid>http://secretoptionf.wordpress.com/2009/11/14/l4d2-css-weapons-german-exculsive/</guid>
<description><![CDATA[German players have been screwed out of awesome gore effects, and even some games because of high vi]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>German players have been screwed out of awesome gore effects, and even some games because of high violence and the censor laws involved. It seems Valve has recognized this and has given them a huge bonus with their editions of L4D2. German players will be treated to an exclusive set of weapons from the popular game &#8220;Counter Strike Source&#8221;, but don&#8217;t worry North American players, you&#8217;ll get a chance to try it out too as any one playing with a some one in Germany will have a 50% chance of those weapons spawning in your game. No word on any special bonuses with the Australian edition as of yet.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/7G__LU8K2xE&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/7G__LU8K2xE&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>The weapons in action!</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/LqHZpgYdNgc&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/LqHZpgYdNgc&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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