Tags » Cr2

Stagnant Water (CR 2)


The floor is covered in a few inches of stagnant, standing water.

Type: mechanical; Perception DC 19; Disable Device -

Trigger location; Reset Auto

Effect… 42 more words

Pathfinder

Faerie Path (CR 2)


The path ahead is unnaturally dark.

Type: magical; Perception DC 26; Disable Device 26

Trigger location; Reset None

Effect

The path itself is littered with pits, and off to the side are several goblin archers. 92 more words

Pathfinder

Flame Thrower Peep Hole (CR 2)


A stout wooden door, locked and barred from this side is on the other side of the room. There is a small iron peephole that can be opened. 56 more words

Pathfinder

Chile Powder Cloud (CR 2)


The door ahead is locked and swollen.

Type: mechanical; Perception DC 19; Disable Device 19

Trigger location; Reset Repair

Effect

When the door is opened, several bags of chile powder puff into the air. 18 more words

Pathfinder

Sticky Walls (CR 2)


The paint on the wall looks to be still wet.

Type: mechanical; Perception DC 19; Disable Device 22

Trigger touch; Reset None

Effect

If someone touches a wall, they become stuck. 30 more words

Pathfinder

Jagged Grate (CR 2)


A broken iron grate is set into the wall. With a little dexterity, it should be easily bypassed.

Type: mechanical; Perception DC 24; Disable Device… 44 more words

Pathfinder

Campfire (CR 2)


An old campsite must have been at this site.

Type: magical; Perception DC 26; Disable Device 26

Trigger touch; Reset None

Effect

If a fire is lit in the fire pit, it fans out in a 15′ cone. 14 more words

Pathfinder