Mentats of Gaming presents: Trap-a-Day
The floor is covered in a few inches of stagnant, standing water.
Type: mechanical; Perception DC 19; Disable Device -
Trigger location; Reset Auto
Effect… 42 more words
1 day, 22 hours
The path ahead is unnaturally dark.
Type: magical; Perception DC 26; Disable Device 26
Trigger location; Reset None
The path itself is littered with pits, and off to the side are several goblin archers. 92 more words
5 days, 22 hours
A stout wooden door, locked and barred from this side is on the other side of the room. There is a small iron peephole that can be opened. 56 more words
1 week, 1 day
The door ahead is locked and swollen.
Type: mechanical; Perception DC 19; Disable Device 19
Trigger location; Reset Repair
When the door is opened, several bags of chile powder puff into the air. 18 more words
1 week, 2 days
The paint on the wall looks to be still wet.
Type: mechanical; Perception DC 19; Disable Device 22
Trigger touch; Reset None
If someone touches a wall, they become stuck. 30 more words
1 week, 5 days
A broken iron grate is set into the wall. With a little dexterity, it should be easily bypassed.
Type: mechanical; Perception DC 24; Disable Device… 44 more words
2 weeks, 6 days
An old campsite must have been at this site.
If a fire is lit in the fire pit, it fans out in a 15′ cone. 14 more words
3 weeks, 5 days