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	<title>crisis-core-final-fantasy-vii &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/crisis-core-final-fantasy-vii/</link>
	<description>Feed of posts on WordPress.com tagged "crisis-core-final-fantasy-vii"</description>
	<pubDate>Sat, 28 Nov 2009 00:30:03 +0000</pubDate>

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<title><![CDATA[Press Start! #4]]></title>
<link>http://girlsofwar.wordpress.com/2009/10/13/press-start-4/</link>
<pubDate>Wed, 14 Oct 2009 02:33:07 +0000</pubDate>
<dc:creator>Bruna Torres</dc:creator>
<guid>http://girlsofwar.wordpress.com/2009/10/13/press-start-4/</guid>
<description><![CDATA[Por Bruna Torres Quarta edição da Press Start! galerinha! Conteúdo: -Spam! -Drops! -Select! -Play! ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><em><strong>Por Bruna Torres</strong></em></p>
<p><a href="http://girlsofwar.wordpress.com/files/2009/10/press-start-cover-4.jpg"><img class="alignnone size-full wp-image-8804" title="Press Start! #4" src="http://girlsofwar.wordpress.com/files/2009/10/press-start-cover-4.jpg" alt="Press Start! #4" width="452" height="638" /></a></p>
<p>Quarta edição da Press Start! galerinha!</p>
<p><strong>Conteúdo:</strong></p>
<p><em>-Spam!<br />
-Drops!<br />
-Select!<br />
-Play! &#8211; Sinta toda a magia da melodias de Kingdom Hearts<br />
Utada Hikaru &#8211; Conheça um pouco mais sobre a Diva dos Games<br />
Daily Quest! &#8211; Nova sessão na área! MMORPGS levados ao max level<br />
10+ Jogos sem o botão de pulo &#8211; Em alguna games vales tudo, menos dar pulinhos<br />
Tectoy, Do Zillion ao Zeebo &#8211; Os altos e baixos da empresa do surgimento aos dias atuais<br />
Entrevista: Gisele Henriques &#8211; Autora do livro Gamemanida troca uma idéia com a redação<br />
Exposição Gameplay &#8211; Itaú Cultural apoia evento sobre games em São Paulo<br />
W-indie &#8211; Toda liberdade e criatividade que só os indies oferecem<br />
Retroviews:<br />
-Killer Instinct<br />
-Final Fight 2<br />
-Power Athlete<br />
-Megaman X<br />
Reviews:<br />
-Crisis Core: Final Fantasy VII<br />
-Fuel<br />
-Patapon<br />
-Persona IV<br />
-Indigo Prophecy (Fahrenheit)<br />
Preview:<br />
-Assassin&#8217;s Creed 2<br />
Breeding Games &#8211; Temos que Pegá-los!<br />
VS Mode &#8211; Qual o melhor? PS3, Xbox360 ou Wii?</em></p>
<p>Escolham a melhor maneira de ler e se deliciem!</p>
<p><a href="http://r.groupsim.com/rd?issuu.com%2Fezfproject%2Fdocs%2Fpress_start___4_-_issuu">Leia Online</a><br />
<a href="http://r.groupsim.com/rd?www.easy-share.com%2F1908111740%2FPressStart%21%234.pdf">Easyshare</a><br />
<a href="http://r.groupsim.com/rd?www.MegaShare.com%2F1529495">Megashare</a><br />
<a href="http://r.groupsim.com/rd?www.4shared.com%2Ffile%2F140517079%2F81331470%2FPress_Start_4.html">4shared</a><br />
<a href="http://r.groupsim.com/rd?issuu.com%2Fezfproject%2Fdocs%2Fpress_start___4_-_issuu">Megaupload</a><br />
<a href="http://r.groupsim.com/rd?www.zshare.net%2Fdownload%2F668949219d63f163%2F">Zshare</a></p>
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<title><![CDATA[Crisis Core: Final Fantasy VII]]></title>
<link>http://manders21.wordpress.com/2009/06/17/crisis-core-final-fantasy-vii/</link>
<pubDate>Thu, 18 Jun 2009 04:05:24 +0000</pubDate>
<dc:creator>manders21</dc:creator>
<guid>http://manders21.wordpress.com/2009/06/17/crisis-core-final-fantasy-vii/</guid>
<description><![CDATA[So, as most of you game lovers probably know Iby now, the PlayStation Network just rereleased the ol]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>So, as most of you game lovers probably know Iby now, the PlayStation Network just rereleased the old 1997 FFVII for $10 on the PS3 and PSP. I just got it a few days ago myself, after finally finding a playstation network card after looking in 9 different stores all over Vancouver. Anyway, this was probably one of the best games ever made (second second best according to the gamefaqs polls, but at least it came in second to another great game: Ocarina of Time) but I didn&#8217;t think reviewing it would be a good idea, because everybody&#8217;s played it, or at least knows what it&#8217;s about. So instead, I&#8217;ve decided to review one of the many spin offs of the game: Crisis Core. Crisis Core is available on PSP.</p>
<p>Story: 8/10</p>
<p>The story is definitely interesting. It&#8217;s a prequel to the original FFVII, and you play as the character Zack, whom you find out about near the end of the game in the original story . It&#8217;s really fun to play through some of those mysteries that the original left behind. It clears up some answers from the &#8220;first&#8221; game as well. Although it is a prequel, there is a lot of original storyline of the game, that doesn&#8217;t really seem related in any way to the original Final Fantasy VII&#8230; I could be wrong. Honestly I haven&#8217;t finished it yet, but it has a really good story so far.</p>
<p>Graphics: 9/10</p>
<p>The graphics are really good. I find it so hard to believe that a little handheld PSP could have better graphics than the old PlayStation&#8230; but I guess that&#8217;s how technology goes. Anyway, I&#8217;d say they&#8217;re up to par with PS2 graphics almost. And the cinematics are just amazing. </p>
<p><img class="alignnone size-medium wp-image-126" title="CrisisCore02" src="http://manders21.wordpress.com/files/2009/06/crisiscore02.jpg?w=300" alt="CrisisCore02" width="300" height="170" /></p>
<p>Innovation: 7/10</p>
<p>I&#8217;m not exactly a fan of the classic turn based gaming, so I was excited to learn about the new battle system. It&#8217;s pretty basic&#8230; just button mashing for the most part, but you can change your battle type from attack to use materia or an item by just using your L and R buttons along the bottom of the screen. The only problem I have with this, is that your enemies are free to attack you because it&#8217;s not turn based, so if you&#8217;re somewhat clumsy like I am, you may fumble over the buttons and get hit numerous times, and possibly even die while you&#8217;re trying to get to your potions. The other new thing they added in this game, is the leveling system, which I have to say&#8230; I really didn&#8217;t like. It almost seems like you&#8217;re just playing the slots and you level up through luck, because you need to get all 7&#8217;s to level up while you&#8217;re doing one of Zack&#8217;s special attacks, which also have to be activated by slots landing on three of the same character-. However, I have since been informed that it is not by chance, and that the longer you go without leveling up, the more chance you have of leveling up. But I think I&#8217;d still rather go with the basic EXP, and meter to see how close you are to the next level.</p>
<p>Overall: 9/10</p>
<p>I would definitely recommend this game. It&#8217;s no where near as good as the first one, but I&#8217;m definitely enjoying it so far. The good thing is that if for some reason you haven&#8217;t played the original, you don&#8217;t really need to know the story from it, so you can play this one anyway. And also, if you&#8217;re a fan of the FFVII series, you may like the story in this game, as you get to play through the events that happen previously to the story&#8230; or it may ruin it completely for you. I&#8217;d still say it&#8217;s worth it though, and it&#8217;s probably the best game I&#8217;ve played for PSP so far.</p>
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<title><![CDATA[Crisis Core: Final Fantasy VII (PSP) &ndash; Review]]></title>
<link>http://masem.wordpress.com/2009/04/05/crisis-core-final-fantasy-vii-psp-%e2%80%93-review/</link>
<pubDate>Sun, 05 Apr 2009 14:56:45 +0000</pubDate>
<dc:creator>masem</dc:creator>
<guid>http://masem.wordpress.com/2009/04/05/crisis-core-final-fantasy-vii-psp-%e2%80%93-review/</guid>
<description><![CDATA[Following on the success of the immensely popular Final Fantasy 7 and the various spin-offs and medi]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://masem.files.wordpress.com/2009/04/cover2.jpg"><img title="cover" style="display:inline;border-width:0;margin:10px;" height="334" alt="cover" src="http://masem.files.wordpress.com/2009/04/cover-thumb2.jpg?w=192&#038;h=334" width="192" align="left" border="0" /></a> Following on the success of the immensely popular <strong>Final Fantasy 7</strong> and the various spin-offs and media from that work, Square Enix has turned to a portable spin-off for the PSP in <strong>Crisis Core: Final Fantasy 7</strong> that explores the character of Zack some years before the events in the main <strong>FF7 </strong>game.&#160; While the game does try to standalone from knowledge of <strong>FF7</strong>, it is best appreciated with full awareness of the previous title.&#160; The game itself is very well done and works perfectly as a PSP title, but some odd, though not game-breaking, design choices lead to the game being a lot easier than I believe the creators envisioned.</p>
<h2><em><!--more--></em>Story: A-</h2>
<p>The game takes place in the years before the events of <strong>FF7</strong>, and focus on the history of Zack, the other SOLDIER that was present at the pivotal mission with Sephiroth and Cloud, and in fact shows the events of that mission in more detail.&#160; But before that, it presents who Zack his and how he became ranked in SOLDIER, how his friendship with Sephiroth, Cloud, and other SOLDIER and Turks came about, and how he fell in love with Aerith.&#160; Much of the plot is a mirror of the events that ultimately occur in Cloud and Sephiroth’s fate, in that another scientist has started to look into human cloning.&#160; Some of these events filter into the other <strong>FF7</strong> media, including <em>Advent Children</em> and <strong>Dirge of Cerberus</strong> and despite being a prequel to all these, doesn’t seem to retcon the history already established.</p>
<p><a href="http://masem.files.wordpress.com/2009/04/cc4.jpg"><img title="cc4" style="display:block;float:none;margin-left:auto;margin-right:auto;border-width:0;" height="272" alt="cc4" src="http://masem.files.wordpress.com/2009/04/cc4-thumb.jpg?w=480&#038;h=272" width="480" border="0" /></a></p>
<p>Needless to say, the story won’t be as easy to follow if you’ve not played through <strong>FF7</strong>, but at the same time, they do try to make the story self-standing and only passing familarity with the existing characters is just necessary for a good appreciation of the game.&#160; There is a bit of fan service by dropping hints to other characters and events in <strong>FF7</strong>, such as a few of the side missions involving Yuffie, and the name-dropping of Cid.</p>
<p>As for the actual story, it’s a tad confusing at first, as there’s a bit too much overlap between the parts of the game that teach the game mechanics and that introduce all the characters.&#160; However, about 1/3rd of the way through the game, the story does get going pretty well, and, presuming you’ve worked through <strong>FF7</strong>, you’ll start to see how the pieces fall into place.&#160; The ending is pretty well done even it is clear how it will end as they help to invest time in the critical characters to make you feel them moreso than in an average RPG (it may help that you only control one character throughout the game, and thus you’re more vested in that one character than 6 or so).</p>
<h2>Gameplay: B+</h2>
<p>Unlike <strong>FF7</strong>, <strong>Crisis Core</strong> is more an action-based game, and designed differently from most of the other <strong>Final Fantasy</strong> titles.&#160; The main mission in the game spans several chapters, with each chapter a part of a mission for Zack through various aspects of the world. There’s no overworld, but instead you’ll be taken to each area of importance which you can then walk around to interact with the people and environment, in a manner similar to <strong>Final Fantasy XII</strong>, including down to the little dotted lines to know when you’ll cross into a new area.&#160; Once you’ve completed what you need to do in that area of the world, you move onto the next, and this process repeats for the rest of the game.</p>
<p>However, the main story missions are supplemented by side missions you can take at any save point. One selected, you are whisked off to the mission area, one of about eight special areas that are repeated used in the missions but have means of creating artificial barriers as to keep you confined to one part of the map.&#160; On these missions, your goal is usually to defeat one or more fixed enemies that wait at the end of the course.&#160; Successful completion gives you a reward and more missions to complete, but failing doesn’t end the game, just returns you back to the save point you were at.&#160; The only time you can die and be forced to load from a saved game is if you fall during the main story missions.</p>
<p><a href="http://masem.files.wordpress.com/2009/04/cc3.jpg"><img title="cc3" style="display:block;float:none;margin-left:auto;margin-right:auto;border-width:0;" height="272" alt="cc3" src="http://masem.files.wordpress.com/2009/04/cc3-thumb.jpg?w=480&#038;h=272" width="480" border="0" /></a></p>
<p>Most encounters are random and invisible, though you’ll come to recognize that the game only activates these in areas where there is enough space; there’s otherwise no distinction between standard movement and combat display.&#160; In combat, you can attack, dodge, block, use items, or use spells and abilities inferred by equipped materia.&#160; The combat is active, allowing you move out of the way of a projected attack, or get around to an opponent’s backside to inflect critical hits, and otherwise works pretty well once you get the hang of the game’s timing and approach. The game works well on the PSP as the game always locks you onto an enemy and uses a decent means of trying to keep Zack in the picture when the battle moves around.&#160; The controls are fine here – the d-pad keys work just as well as the analog nub for movement, while the attack and block are on the face buttons; the various skills and abilities are selected by tapping the shoulder buttons to move between the options.&#160; It initially takes a bit of work, but its a system that you can easily slip into.</p>
<p>You gain materia from missions and stores that you can access via menus at any time, but you can only equip six materia.&#160; Most of the materia from <strong>FF7</strong> are here, including the usual magic spells, special attacks, passive abilities such as Libra to scan enemies, and stat and skill bonuses.&#160; The game gives you the ability to fuse materia together, most of the time to improve the power of one of the materia, but other times to create entirely new materia; this latter, however, is fewer and far between than I would have liked, as I only found 3 or 4 successful combinations (which you’re told of before you commit to fusion) that gave entirely new ones.&#160; Later in the game you also get the ability to add in other materials to the fusion to further boost the stats that benefit Zack.</p>
<p>The game’s primary trick is the “Digital Mind Wave”, two sets of 3-wheeled slot machines that run automatically in battle as long as you have Soldier Points that are gained from killing enemies.&#160; As long as you take missions, you will <strong>not</strong> run out of Soldier Points (it costs 10 to spin, I ended up with more than 400,000 SP by the end of the game), so you’ll always get the benefits of what results.&#160; The nature of the reward depends on the semi-random nature of the set of wheels with pictures of characters that Zack befriends in the game.&#160; Should two of the pictures line up, the game pauses for a moment to show you the third wheel’s result and the second set of wheels, the numbers 1-7, as they come to a stop. If all three pictures match, then Zack will automatically do a Limit Break attack that is based on the matched character (e.g. matching Aerith will massively heal you, matching Cloud will fire off a Meteor attack).&#160; In this case as well, if you get a pair of numbers on the other set of wheels, the materia in that associated slot will level up, increasing its power or benefit.&#160; Matching all 7’s will level of Zack – however, this is less a random chance and more based on an “invisible” experience meter (that is, it is impossible level Zack up by biding one’s time in a long protracted battle where you just dodge and let the DMW spin).&#160; Even if the pictures don’t line up, you will still get a bonus in battle by matching up the numbers, such as limited invincibility or no-cost spell use for a few moments.&#160; As noted the wheels are “semi-random”, as the matching will be influenced by your current Limit state, which is built up as you take damage and after certain story events; the higher the Limit meter, the more likely pictures will match up.&#160; There’s also certain points in the main story that further weight th wheel down in favor of specific characters and will also affect the chances of getting a match.&#160; Also, once you collect certain objects in the world, the wheels will sometimes change into pictures of possible Summons (your Ifrit, Bahamut, etc.) or in another case, the more comical Summons like Cait Sith, Chocobo, or Moogle.&#160; The former summons are of course super powerful attacks (with fortunately a cutscene you can skip once you’ve seen it once), while the latter usual impact a nice attack or health benefit for Zack.</p>
<p><a href="http://masem.files.wordpress.com/2009/04/cc1.jpg"><img title="cc1" style="display:block;float:none;margin-left:auto;margin-right:auto;border-width:0;" height="272" alt="cc1" src="http://masem.files.wordpress.com/2009/04/cc1-thumb.jpg?w=480&#038;h=272" width="480" border="0" /></a></p>
<p>The DMW mechanics is certainly unusual and has both advantages and disadvantages.&#160; One clear advantage is that when the game pauses to show you the results of the wheel stops when a match is possible, you get a brief respite from button mashing in the game.&#160; The randomness of the wheel also forces you to play smart, working for points of opportunity for back attacks or striking as a group instead of expecting to be able to fell the group in one blow.&#160; The largest drawback of the DMW is the fact that you cannot predict how it works, and thus, if you’re looking to level up your materia, you simply need to “grind” as to give enough time for the DMW to end up on matches.&#160; Fortunately, and what is a saving grace for the game, is that “grinding” is made easy through the side missions.&#160; Instead of walking around the same area between save points luring monsters into battle, the missions at least add some variety with the different areas they send you to and guarantees of reward items at the end of the day.&#160; Yes, you will have to grind, but you may not realize that you are doing it as you go along.</p>
<p>Even though this is a benefit of dealing with the DMW, this leads to the major drawback of the game – if you do do a lot of missions, either purposely grinding, or if you’re like me and you just <em>have</em> to do them, you will quickly grow super powerful and will make the main part of the game a cinch to finish. At the end of the game, I was regularly landing attacks that did 3000-4000 HP of damage, with the damage meter being maxed out at 9999; very few foes in the main storyline, including the end bosses, posed any significant challenge as a result between straight up attacks and the use of Curaga every other attack cycle; this was basically after completing about 40% of the 300 missions available, so I dare wonder what a character that’s done all 300 missions would be like.&#160; Part of this was my own playing of the games; at the start I didn’t see missions being all that value and just pumped through the first 1/3rd of the game’s main story until I got to a boss I couldn’t defeat easily (one attack was more than what I had in HP), so I spent time powering through all the missions that I could do, and repeated that pattern once every chapter or so (side note: missions are ranked from Very Easy to Very Hard depending on your stats, so as you gain power, missions that were once Very Hard will be listed as being easier.&#160; Thus, I would do all the mission up to Normal and maybe a Hard or two, and find that after running through a number, I’d have new Normal-difficult missions to take that were originally Hard or Very Hard.&#160; Thus, the missions provide a cycle that’s hard to break until you’ve basically done all you can per what you’ve opened by the main story, leaving the most difficult missions for later).&#160; Then when I got to a boss about 2/3rd through the game that I couldn’t beat, and that I had exhausted most of the available missions, I went to materia fusion and basically maxed out what I could with attack, HP and defensive bonuses.&#160; From then on, I had nearly no problems with anything on the main story (side missions were still difficult as those creatures do sometimes scale with your skill level).&#160; I don’t know if this was necessary bad or good that the game ended up being that easy to complete; <strong>Final Fantasy</strong> games are notorious for very difficult endgames but this was pretty simple.&#160; I’m sure that if you’re more intent on driving through the main game and do just the bare amount of side missions, the challenge will be there, but its hard not to see how, with those side missions calling out to you, that you wouldn’t want to make Zack as powerful as possible.&#160; I think the imbalance basically comes as a combination that the side missions not only boost your stats but also reward you handsomely (there’s some really powerful materia and items as rewards from that), and that if they had reduced the quality of the mission rewards, then there would have been more a challenge in the endgame.</p>
<p><a href="http://masem.files.wordpress.com/2009/04/cc2.jpg"><img title="cc2" style="display:block;float:none;margin-left:auto;margin-right:auto;border-width:0;" height="272" alt="cc2" src="http://masem.files.wordpress.com/2009/04/cc2-thumb.jpg?w=480&#038;h=272" width="480" border="0" /></a></p>
<p>That said, there is one aspect of the side missions that work to this game’s advantage, and that is the fact that they are generally short – 5 to 10 minutes – and drop you back to the save point when you are done.&#160; This is perfectly ideal for use on the PSP which you may only play in short bursts.</p>
<h2>Value/Replayability: A-</h2>
<p>With me having done about 40% of the 300 missions, I completed the game in about 15 hours; I would suspect that with all the missions, we’d be looking at close to 25 hrs for a 100% completed game. Your mileage may vary depending on how far you take the missions, but this is a pretty decent length for a game. That said, the main story itself, cutscenes and all, is probably only about 5-6 hrs long.&#160; Completing the game unlocks a harder difficulty , though otherwise doesn’t alter the main story.</p>
<h2>Graphics: A</h2>
<p>The game looks perfectly fine on the PSP – the 3D is well done, smooth, and everything is pretty clear to see on the small screen.&#160; There’s a handful of pre-rendered cutscenes as well, in the same style as <em>Advent Children</em>.&#160; Nothing really wrong in this area.</p>
<h2>Audio: A-</h2>
<p>Most of the major story points in the game are voiced, reusing past actors where appropriate for their roles.&#160; Musical themes are also reused when possible, but for the most part the game uses mostly new music.&#160; It’s not as great as other themes, but still a good soundtrack for this.</p>
<h2>Overall: A-</h2>
<p><strong>Crisis Core</strong> for the most part works as a good action-based RPG on the PSP.&#160; The combat system is simple and easy to learn, it includes some of the best features of <strong>FF7</strong>, and encourages strategic thinking associated with a random element.&#160; It also has a gameplay feature via the side missions that’s well suited to playing in short bursts on the portable unit.&#160; The presentation is also spot on for a Square Enix game.&#160; However, if there is a fault, it is that the combination of game elements seems to direct the player into easily creating an over-powered character through the side missions, resulting in the main story side being less of a challenge than most <strong>Final Fantasy </strong>games.&#160; This is not necessary game-breaking, but an odd design decision that makes you wonder if the designers thought everything through. Regardless, the game does try to create something that stands alone from <strong>FF7</strong> if you’ve not played it, but the game is best enjoyed with full knowledge of the earlier title.</p>
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<title><![CDATA[Não consegui dormir por 2 dias. A culpa é do PSP?]]></title>
<link>http://noreset.wordpress.com/2009/01/06/nao-consegui-dormir-por-2-dias-a-culpa-e-do-psp/</link>
<pubDate>Tue, 06 Jan 2009 12:05:33 +0000</pubDate>
<dc:creator>Gustavo Oliveira</dc:creator>
<guid>http://noreset.wordpress.com/2009/01/06/nao-consegui-dormir-por-2-dias-a-culpa-e-do-psp/</guid>
<description><![CDATA[Antes de começar o post, um pequeno &#8220;CRÉU na velocidade 471&#8243; na equipe de edição de arte]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-3135" title="noreset_fuleiragens" src="http://noreset.wordpress.com/files/2008/12/noreset_fuleiragens.jpg" alt="noreset_fuleiragens" width="450" height="60" /></p>
<p><img class="alignnone size-full wp-image-3193" title="corujaowl" src="http://noreset.wordpress.com/files/2009/01/corujaowl.jpg" alt="corujaowl" width="450" height="334" /></p>
<p><img class="alignleft size-thumbnail wp-image-1608" title="Gustavo Oliveira" src="http://noreset.wordpress.com/files/2008/10/gustavo-2.jpg?w=96" alt="Gustavo Oliveira" width="96" height="96" />Antes de começar o post, um pequeno &#8220;CRÉU na velocidade 471&#8243; na equipe de edição de arte do blog:<br />
Vamos padronizar de uma vez as imagens que encabeçam o post. Se for para ficar mudando toda vez que o ano mudar ou toda vez que fizermos aniversário, ou quando atingirmos 1000 acessos diários vai ficar embaçado. Quero o responsável por essa gracinha na minha mesa até o final da tarde. Vamos ter uma séria conversa por aqui.</p>
<p>Devidas broncas dadas (e é por isso que o NR é legal. A gente esculacha uns aos outros na frente dos leitores!) vamos dar início ao texto:</p>
<p>Tá ligado a <a title="Girls of War" href="http://girlsofwar.wordpress.com/2008/10/22/saude-x-games/" target="_blank">serotonina</a>, né? É uma substância doida aí que faz com que o seu cérebro fique ligadão. E é responsável também (dizem algumAs) pela ejaculação precoce. Eita!<br />
E talvez tenha sido a dona &#8220;nina&#8221; que me fez ficar ligadão à noite durante 2 dias seguidos, já que de sábado para domingo e de domingo para segunda eu dormi miseravelmente mal.<br />
Até aí, normal, todo mundo tem noites de sono assim. Porém, resolvi comentar o fato com minha mãe. Eis as palavras de minha sábia progenitora:</p>
<p><em>&#8220;Também, você foi dormir jogando aquele aparelhinho. Desse jeito o seu cérebro &#8216;não desliga&#8217;. Experimente ficar sem jogar para você ver o que acontece.&#8221;</em></p>
<p>Embora tivesse vontade de dizer a minha mãe que ainda bem que o meu cérebro &#8220;não desliga&#8221; (caso contrário, ela perderia o filhão que tanto dá orgulho à ela), resolvi me calar e acatar a sua idéia. Talvez a véia tivesse certa razão, já que nos dois últimos dias resolvi largar a minha rotineira leitura noturna de livros de PNL ou do livro &#8220;O país dos petralhas&#8221; para dar um gás em busca do tão sonhado final de <strong>Crisis Core: FF VII </strong>ou de um simples checkmate em <strong>The Chessmaster </strong>(ambos, em vão). Talvez eu estivesse muito serotoninado. &#8220;Vamos dar um pause para ver o que acontece&#8221;, pensei.<br />
E assim foi, não joguei PSP na noite de ontem para hoje. E, para a minha surpresa, dormi bem. Dormi o sono dos sonos. Agora fiquei confuso, mas ainda farei uma última experiência para constatar os fatos: Nessa sexta feira (dia 09/01/2009) jogarei meu PSP normalmente. Vou correr atrás dos fragmentos de omnitrix em <strong>Ben 10 </strong>ou então, vou dar uns tiros nos monstros bisonhos de <strong>Silent Hill: Origins </strong>e depois, irei dormir (ou não).<br />
Sabe como é né? Sáude em primeiro lugar. Afinal, esse negócio de serotonina e ejaculação precoce me assusta. Se por acaso, eu tiver qualquer problema na minha capacidade chinelística de espalhar &#8220;Gustavinhos&#8221; por aí, não hesitarei em atirar o PSP pela janela.</p>
<p>Ok, brincadeira.</p>
<p><img class="alignnone size-full wp-image-3166" title="rodape_noresetnet3" src="http://noreset.wordpress.com/files/2009/01/rodape_noresetnet3.jpg" alt="rodape_noresetnet3" width="450" height="30" /></p>
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<title><![CDATA[CC Final Fantasy VII: O jogo que não acaba nunca]]></title>
<link>http://noreset.wordpress.com/2008/11/28/cc-final-fantasy-vii-o-jogo-que-nao-acaba-nunca/</link>
<pubDate>Fri, 28 Nov 2008 16:25:34 +0000</pubDate>
<dc:creator>Gustavo Oliveira</dc:creator>
<guid>http://noreset.wordpress.com/2008/11/28/cc-final-fantasy-vii-o-jogo-que-nao-acaba-nunca/</guid>
<description><![CDATA[Como alguns devem saber, em tempos remotos, precisamente até o mês de agosto, nossa equipe de 2 edit]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-1393" title="noreset_fuleiragens" src="http://noreset.wordpress.com/files/2008/09/noreset_fuleiragens.png" alt="noreset_fuleiragens" width="427" height="71" /></p>
<p><img class="alignnone size-full wp-image-2405" title="final-fantasy-vii" src="http://noreset.wordpress.com/files/2008/11/final-fantasy-vii.jpg" alt="final-fantasy-vii" width="427" height="233" /></p>
<p><img class="alignleft size-full wp-image-1608" title="Gustavo Oliveira" src="http://noreset.wordpress.com/files/2008/10/gustavo-2.jpg" alt="Gustavo Oliveira" width="95" height="95" />Como alguns devem saber, em tempos remotos, precisamente até o mês de agosto, nossa equipe de 2 editores (eu e o Cido) não dispunhamos de qualquer videogame da atual geração para nos divertirmos em nossos respectivos lares. Aliás, não dispunhamos de nenhum videogame das duas últimas gerações. (PS2? Nunca ouvi falar&#8230;). Eramos uma equipe de blogueiros que simplesmente &#8220;jogava na casa dos outros&#8221;.</p>
<p>Atualmente, o time está numa &#8220;chiqueza&#8221; que só vendo: O Uehara tem um <strong>Wii</strong>,<strong> </strong>a Rebeca tem um <strong>PS3</strong>, a Milena tem&#8230; tem&#8230; (qual console a Milena tem?) e eu tenho um <strong>PSP</strong> comprado no penúltimo dia do mês de agosto. Mas um jogo em especial está me arrepiando até os cabelos do sovaco: <strong>Crisis Core: Final Fantasy VII.<br />
</strong>Sim meus caros leitores, após comprar o PSP no dia 30 de agosto, jogo quase todas as noites e todos os finais de semana meu pequeno e singelo portátil. Já derrotei hordas de monstros e mostrei a <strong>Persephone </strong>quem é o mais &#8220;forçudo&#8221; em <strong>God of War: Chains of Olympus </strong>e zerei o jogo em 1 semana e meia. Levando em consideração o tempo que disponho para jogar videogame nos dias úteis, foi um bom tempo. Logo após, embiquei pros lados de um certo soldado de segunda classe das tropas de Shinra. Um japa do cabelo espetado chamado <strong>Zack</strong>.</p>
<p>E lá fui eu, matando inimigos e mais inimigos, além de alguns outros inimigos. Mais inimigos. Outros inimigos deram as caras, certos inimigos também de fizeram presentes. E eu fui descendo a espadada até&#8230; começar&#8230; a&#8230; ficar&#8230; can&#8230; sa&#8230; do.</p>
<p>Ora meu povo, alguém pode me dizer o que está havendo? Eu confesso que nunca tinha jogado um Final Fantasy na vida (1 minuto de vergonha), mas embora o jogo seja lindo e empolgante é maior do que meu&#8230; braço (o trecho a esquerda foi censurado de modo a preservar a integridade das leitoras do blog). Está começando a se tornar enfadonho. Estou jogando desde setembro!</p>
<p>Já conheci <strong>Cissnei, Aerith, Cloud, Sephiroth</strong> sumiu, derrotei <strong>Genesis</strong>, derrotei <strong>Angeal</strong>,<strong> </strong>(este último acreditei ser o chefe final do jogo, embora eu agora esteja achando que é Sephiroth), minha nossa&#8230;</p>
<p>Logo, ficam aqui duas perguntas:</p>
<p>- Quando o jogo vai terminar?</p>
<p>-Qual jogo vocês jogaram e acharam que não terminava nunca?</p>
<p>(Acho que vou passar longe de <strong>MGS4</strong>)</p>
<p><img class="alignnone size-full wp-image-1460" title="rodape_noresetnet" src="http://noreset.wordpress.com/files/2008/09/rodape_noresetnet.jpg" alt="rodape_noresetnet" width="450" height="30" /></p>
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<title><![CDATA[Crisis Core: Final Fantasy VII (PSP)]]></title>
<link>http://dreamofdestiny.wordpress.com/2008/08/17/crisis-core-final-fantasy-vii-psp/</link>
<pubDate>Sun, 17 Aug 2008 15:52:29 +0000</pubDate>
<dc:creator>dreamofdestiny</dc:creator>
<guid>http://dreamofdestiny.wordpress.com/2008/08/17/crisis-core-final-fantasy-vii-psp/</guid>
<description><![CDATA[Crisis Core: Final Fantasy VII Alright folks. This is not a review. I just want to tell that after s]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="attachment_49" class="wp-caption aligncenter" style="width: 184px"><a href="http://dreamofdestiny.files.wordpress.com/2008/08/crisis_core.png"><img class="size-medium wp-image-49" src="http://dreamofdestiny.wordpress.com/files/2008/08/crisis_core.png?w=174" alt="Final Fantasy VII" width="174" height="300" /></a><p class="wp-caption-text">Crisis Core: Final Fantasy VII</p></div>
<p>Alright folks. This is not a review. I just want to tell that after struggling for time over the past three months, I have finally completed my &#8220;100% completion&#8221; of <a href="http://www.crisiscore.com/">Crisis Core: Final Fantasy VII</a>. Yeap, that means:</p>
<ul>
<li>Collected all items, each as maximum as I can get. And I did not miss any miss-able items.</li>
<li>Unlocked all Shops.</li>
<li>Obtained the Genji Helm, Genji Armor, all Flower Wagons.</li>
<li>Defeated Minerva &#8211; it was not so difficult after all, once you get the hang of it. It could take a long time, that is all.</li>
<li>Completed a wonderful set of materias, with awesome statistics. Now I will not get detail on the materia combinations, but they are the best.</li>
<li>Unlocked all Mails.</li>
<li>Maxed Level.</li>
<li>Unlocked all DMWs with maxed out Limit Breaks/Verges and Progress Screen &#8211; meaning I unlocked all the memory scenes as well.</li>
<li>Completed all Missions.</li>
</ul>
<p>This is faster than I originally anticipated. Well, this is what I get when I spend about three hours every weekend religiously just on this wonderful game.</p>
<p>Now, I know I said I will not do any review, but a little will not hurt right. Those of you who played <a href="http://na.square-enix.com/games/ff7/">Final Fantasy VII</a> would know about Zack Fair, the true face behind Cloud Strife&#8217;s outward personality. I always liked this guy for some reason. And when Crisis Core came out, he is as every bit as I imagined. Actually he is better because he is not as cold as Cloud is.</p>
<p>The wonderful thing about Crisis Core is that unlike any of the other Final Fantasy games, you already what is going to happen in the end &#8211; Crisis Core is a prequel to the original Final Fantasy VII. Zack Fair would meet his end at the end of the game. Throughout the game, various references to Final Fantasy VII is made, and these sets the tone right.</p>
<p>For example, in Crisis Core, it would be revealed why Aeris wears that pink ribbon on her hair. Gamers will also be made known how Tifa&#8217;s bar, the 7th Heaven, name comes from. It would also reveal the true story behind what exactly happened in Nibelheim during Sephiroth&#8217;s raid &#8211; all in the eyes of the courages Zack Fair.</p>
<p>Gamers will also be introduced to Sephiroth during his good days, before he becomes lost. One of the more interesting moment in this game is when Cloud was introduced in the movie, also the first time when Zack and Aeris meet, and eventually how they become a couple.</p>
<p>All these events made me feel nostalgic, more so because we know what would happen to Zack at the end of the game. And that moment is so sad, so very sad, that it would make any sane human cry their lungs out. And shortly after that, in one brief moment, we see how Cloud inherits Zack&#8217;s personality within him.</p>
<p>Games of today are very different than what they use to be. They have become so complex that they capture the emotions of us gamers. And for that reason, I am glad to be a gamer.</p>
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<title><![CDATA[Análisis: Crisis Core]]></title>
<link>http://pumpumpistola.wordpress.com/2008/07/22/analisis-crisis-core/</link>
<pubDate>Tue, 22 Jul 2008 11:51:00 +0000</pubDate>
<dc:creator>Sociópata Sabiondo</dc:creator>
<guid>http://pumpumpistola.wordpress.com/2008/07/22/analisis-crisis-core/</guid>
<description><![CDATA[Juego: Crisis Core: Final Fantasy VII.Género: Action RPG.Plataforma: PSP. El cuarto juego de la “com]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://bp0.blogger.com/_Lbew4SQwewQ/SIXNRO95PtI/AAAAAAAABHw/jCLbkgKwq6M/s1600-h/Crisis+Core.jpeg"><img src="http://bp0.blogger.com/_Lbew4SQwewQ/SIXNRO95PtI/AAAAAAAABHw/jCLbkgKwq6M/s200/Crisis+Core.jpeg" alt="" border="0" /></a><span style="font-weight:bold;">Juego:</span> Crisis Core: Final Fantasy VII.<br /><span style="font-weight:bold;">Género:</span> Action RPG.<br /><span style="font-weight:bold;">Plataforma:</span> PSP.</p>
<p>El cuarto juego de la “compilación Final Fantasy VII” llega a PSP en forma de Action RPG, cambiando radicalmente el estilo de los tres anteriores.</p>
<p>¿Y qué tal le ha sentado el cambio? Pues supongo que, como todo, es cuestión de gustos…</p>
<p><a href="http://bp2.blogger.com/_Lbew4SQwewQ/SIXMgMQfm2I/AAAAAAAABHA/SIIrklyMU7k/s1600-h/Crisis+Core+1.jpg"><img src="http://bp2.blogger.com/_Lbew4SQwewQ/SIXMgMQfm2I/AAAAAAAABHA/SIIrklyMU7k/s320/Crisis+Core+1.jpg" alt="" border="0" /></a><br /><span style="font-weight:bold;">Zack Fair, el personaje más misterioso de Final Fantasy VII</span><br />Como imagino que todos sabréis (y si no dejar de leer porque esto es un grandísimo <span style="font-weight:bold;">spoiler de FFVII</span>), gran parte de la historia de Final Fantasy VII gira en torno a la relación de Cloud con la división SOLDADO de Shinra. Cloud nos cuenta su historia al poco de empezar el juego, y nosotros, obviamente, nos la creemos. Sin embargo, hay algunos cabos sueltos que no acaban de cuadrar en el pasado de Cloud, y aquí es donde entra en juego Zack.</p>
<p>La historia de FFVII es tan enrevesada que podemos perfectamente completar el juego sin saber quién es Zack, a pesar de ser uno de los personajes más importantes del juego. Prácticamente se podría decir que Zack es casi el protagonista de FFVII, pues Cloud, por unos motivos que se nos revelan durante el juego, ha asumido, sin saberlo, la personalidad de este.</p>
<p>Con todo esto lo que quiero decir es que me parece un gran acierto hacer, como es Crisis Core, una precuela del original, protagonizado, esta vez sí, por Zack Fair.<br />Y más aún si consiguen hacer un juego de este nivel.</p>
<p><a href="http://bp1.blogger.com/_Lbew4SQwewQ/SIXMgOKW4KI/AAAAAAAABHI/3xE5DD_qptM/s1600-h/Crisis+Core+2.jpg"><img src="http://bp1.blogger.com/_Lbew4SQwewQ/SIXMgOKW4KI/AAAAAAAABHI/3xE5DD_qptM/s320/Crisis+Core+2.jpg" alt="" border="0" /></a><br /><span id="fullpost"><span style="font-weight:bold;">La historia de Crisis Core</span><br />Como ya dije antes, Crisis Core es el cuarto juego basado en FFVII, pero es el segundo cronológicamente (por detrás de Before Crisis, el juego protagonizado por los Turcos).</p>
<p>El argumento que nos presenta, en un principio, nada tiene que ver con las continuaciones, a excepción de la parte final. Pero vayamos por partes.</p>
<p>Zack es un SOLDADO de 2ª clase, con una gran habilidad de combate. Su instructor es Angeal, veterano SOLDADO de 1ª clase que lleva una enorme espada a la espalda (¿Os suena de algo?).<br />El juego se inicia con una misión de ambos en Wutai, eliminando a las tropas anti-Shinra, pero no pasará mucho tiempo hasta que empiecen a liarse las cosas: Génesis, otro SOLDADO de 1ª clase (que, por cierto, solo hay tres), ha desaparecido en combate, y será nuestra misión dar con él y traerle de vuelta.</p>
<p>Esta será solo la primera de las muchísimas misiones que tendremos, ya que la historia se irá enrevesando cada vez más, pero bueno, ya lo descubriréis vosotros mismos.</p>
<p>Durante nuestras misiones no siempre iremos acompañados de Angeal, sino que la mayoría serán en solitario, e incluso en alguna nos acompañará el gran héroe de SOLDADO, Sefirot.<br />De todos modos, su presencia será testimonial, ya que en los combates nos enfrentaremos en solitario contra todos los enemigos (con unas excepciones: los ataques especiales, que comentaré luego).</p>
<p><a href="http://bp3.blogger.com/_Lbew4SQwewQ/SIXMgVyDouI/AAAAAAAABHQ/Wr1aaor0ZhY/s1600-h/Crisis+Core+3.jpg"><img src="http://bp3.blogger.com/_Lbew4SQwewQ/SIXMgVyDouI/AAAAAAAABHQ/Wr1aaor0ZhY/s320/Crisis+Core+3.jpg" alt="" border="0" /></a><br /><span style="font-weight:bold;">Sistema de combate</span><br />Como ya dije antes, Crisis Core es un Action RPG, pero con algunas novedades bastante interesantes, como el uso de la OMD en los combates.</p>
<p>Lo primero de todo decir que los combates no son aleatorios, como he leído en muchos sitios, sino que tendrán lugar si pasamos por un determinado sitio. Si pasamos por esos sitios determinados, que normalmente se aprecian clarísimamente a simple vista, se iniciará el combate. Cuando acabemos, si salimos de esa pequeña zona y volvemos a entrar, se iniciará un nuevo combate.<br />Esto no supone nada más que ventajas, ya que podremos luchar todo lo que queramos, y si no queremos pues no tenemos nada más que rodear la zona en vez de pasar por el centro, y llegar hasta el final sin tener ni un solo combate.</p>
<p>Al pasar por esas zonas se nos avisará del comienzo del combate, y aparecerán uno o varios rivales. Como suele ocurrir en los juegos de este tipo, un botón servirá para atacar (Zack apunta automáticamente siempre a un enemigo, que obviamente podremos cambiar), otro para cubrirse, y otro para rodar y esquivar así los ataques enemigos.</p>
<p>Los combates son muy rápidos y requerirán que estemos continuamente en movimiento, atacando sin parar y rodando para esquivar las embestidas enemigas.</p>
<p>También podremos usar mágias, habilidades, objetos… todo esto equipándolo previamente, claro está.</p>
<p>Las mágias consumirán PM (Puntos de Magia), las habilidades PH (Puntos de Habilidad), y si nos dan golpes se nos restarán PV (Puntos de Vida). Lo normal, vaya.</p>
<p><a href="http://bp2.blogger.com/_Lbew4SQwewQ/SIXMgQPKjQI/AAAAAAAABHY/KHcc4kASi4w/s1600-h/Crisis+Core+4.jpg"><img src="http://bp2.blogger.com/_Lbew4SQwewQ/SIXMgQPKjQI/AAAAAAAABHY/KHcc4kASi4w/s320/Crisis+Core+4.jpg" alt="" border="0" /></a><br /><span style="font-weight:bold;">La OMD</span><br />Si habéis visto alguna imagen de un combate del juego, os habréis fijado en una especie de ruleta que no deja de girar. Pues esto es la OMD.<br />Consiste en tres pequeñas ruletas que contendrán la imagen de varios personajes del juego, y que se detendrán cada cierto tiempo. Cuando las tres ruletas se paren, se comprobará los resultados, y, si las 3 imágenes son iguales, Zack usará un ataque especial.</p>
<p>Por ejemplo, si las 3 ruletas tienen la imagen de Angeal, Zack usará un ataque que ha aprendido de su maestro, mientras que si tiene las 3 imágenes de Tseng, serán los Turcos quienes nos echen una mano desde su helicóptero. Sencillo, ¿no?</p>
<p>Bueno, pues aún queda otro pequeño dato. Al pararse la ruleta, al lado de cada imagen aparecerá un número (del 1 al 7). Dependiendo de las distintas combinaciones de números que salgan, obtendremos distintos estados beneficiosos como invulnerabilidad, vigor, etc., y no solo eso, sino que también puede provocar que nuestras materias equipadas suban de nivel.<br />Por último, si los tres números son sietes, será Zack quien suba nivel.</p>
<p>Cuando haya la posibilidad de que se active un ataque especial (es decir, que hayan dos imágenes iguales y la tercera ruleta esté apunto de pararse), el juego se detendrá y la OMD pasará a ocupar toda la pantalla. Cuando esto ocurra, en ocasiones nos encontraremos con que la OMD cambiará y nos presentará imágenes de invocaciones, en lugar de las de personajes que hay normalmente. Cuando esto suceda, la OMD volverá a girar, y si tenemos la suerte de que las 3 imágenes son iguales, Zack hará una invocación.</p>
<p>Las posibilidades de que nos salga un ataque especial estarán indicadas con una pequeña barra que aparece junto a la OMD, y pueden aumentar con diversos factores. Su estado natural es Normal, pero puede llegar hasta a Supremo con el paso de los combates o con el ataque especial “Fortuna” de Zack.<br />Cada vez que nos salga un ataque especial, las posibilidades de que salga otro descenderán.</p>
<p><a href="http://bp1.blogger.com/_Lbew4SQwewQ/SIXMxx_HZBI/AAAAAAAABHg/SQ5AGVFdg7M/s1600-h/Crisis+Core+5.jpg"><img src="http://bp1.blogger.com/_Lbew4SQwewQ/SIXMxx_HZBI/AAAAAAAABHg/SQ5AGVFdg7M/s320/Crisis+Core+5.jpg" alt="" border="0" /></a><br /><span style="font-weight:bold;">Equipando a Zack</span><br />A diferencia de otros FF, en Crisis Core el arma que llevemos no cambiará la potencia de nuestros ataques. Llevaremos varias a lo largo del juego, pero no podremos elegir cual en cada momento, sino que dependerá de la situación, llegando a pelear incluso con una sombrilla en la playa.</p>
<p>Lo que sí determinará la potencia de ataque de Zack, así como la vida, magia, etcétera, será el nivel de sus parámetros (fuerza, inteligencia…). Estos parámetros subirán al subir Zack de nivel, pero también podemos potenciarlos con materias o accesorios.</p>
<p>Al igual que los protagonistas de FFVII, Zack podrá llevar varias materias equipadas, que se dividirán en colores.<br />Están las típicas materias mágicas (electro, hielo, piro), con sus distintos niveles (piro+, piro++), además de materias de comando, de habilidad… La cantidad de materias disponibles es absolutamente impresionante, sobre todo teniendo en cuenta que son para un solo personaje. Encontraremos decenas y decenas de materias durante nuestra aventura, pero ahí no queda la cosa…</p>
<p>Y es que desde el menú podemos acceder al Sintetizador de Materia, con el que podremos combinar dos materias para obtener una nueva. Si juntamos dos materias iguales conseguiremos una de mayor potencia, mientras que si juntamos dos distintas podemos conseguir otra materia distinta que une propiedades de las dos originales.<br />Además, durante la síntesis podemos añadir también un objeto, que añadirá nuevas propiedades a la materia resultante.</p>
<p>Por último, pero no menos importante, tenemos los accesorios. Con ellos podemos subir la fuerza, vida, etc., además de, entre otras cosas, conseguir inmunidad contra estados alterados, como veneno, paro…</p>
<p><a href="http://bp1.blogger.com/_Lbew4SQwewQ/SIXMQ1nfTAI/AAAAAAAABG4/dic8CcV31zA/s1600-h/Crisis+Core+6.jpg"><img src="http://bp1.blogger.com/_Lbew4SQwewQ/SIXMQ1nfTAI/AAAAAAAABG4/dic8CcV31zA/s320/Crisis+Core+6.jpg" alt="" border="0" /></a><br /><span style="font-weight:bold;">Apartado visual y sonoro</span><br />Cuando empecemos el juego y veamos la escena introductoria nos quedaremos con la boca abierta. ¿Cómo puede un juego tan pequeño (por el tamaño del UMD, me refiero) tener tanta calidad? Ya les gustaría a muchos juegos next-gen contar con vídeos como los de Crisis Core, la verdad.</p>
<p>Las invocaciones, que contarán también con gráficos idénticos a los de las escenas cinemáticas, son realmente alucinantes.</p>
<p>Las escenas ingame, aunque no tienen tanta calidad como los vídeos, son de lo mejorcito que hemos visto en PSP. Los escenarios están muy bien hechos y ofrecen mucha variedad, a excepción de algunas mazmorras, que no es que estén mal hechas, sino que son un poco repetitivas. Pero como no son muy largas pues no llegan a cansar.</p>
<p>Durante el juego encontraremos escenarios que aparecían en FFVII, pero, como es lógico, rediseñados para Crisis Core. Sin embargo, están hechos tan fielmente que los reconoceremos sin ninguna dificultad.</p>
<p>Crisis Core nos llega doblado al inglés, aunque, por suerte, subtitulado al castellano. Sobre el doblaje no se puede decir nada negativo, pues tiene muchísima calidad. Square Enix ha conseguido actores de doblaje que encajan perfectamente con la personalidad de cada personaje.</p>
<p>Ahora pasemos a hablar de la Banda Sonora… La música de Crisis Core hereda numerosos temas del FFVII original, todos ellos ligeramente modificados para darle un tono más acorde con el juego. De estos temas no hay mucho que decir, casi cualquier cosa que salga de la mejor BSO de la historia impresionará, aunque personalmente tengo que decir que prefiero las canciones originales. No sé si será porque tienen un aire más melódico y menos cargado, o simplemente por la costumbre de haberlas oído miles de veces, pero creo que las canciones de FFVII son más bonitas que las modificadas para Crisis Core.</p>
<p>También encontraremos un montón de temas nuevos, hechos exclusivamente para este juego y que no encontraremos en ningún otro de la saga FFVII. No están mal, pero la mayoría no tienen tanto nivel como los mencionados previamente. Sin embargo, hay algunos temas nuevos preciosos, que no solamente serán muy agradables de oír sino que conseguirán dar a Crisis Core una emotividad acorde con los sucesos del juego.</p>
<p><a href="http://bp1.blogger.com/_Lbew4SQwewQ/SIXML80jtJI/AAAAAAAABGw/fj0C7GrqUWs/s1600-h/Crisis+Core+7.jpg"><img src="http://bp1.blogger.com/_Lbew4SQwewQ/SIXML80jtJI/AAAAAAAABGw/fj0C7GrqUWs/s320/Crisis+Core+7.jpg" alt="" border="0" /></a><br /><span style="font-weight:bold;">Misiones secundarias</span><br />Además de seguir la historia principal, y como buen Final Fantasy, en Crisis Core tendremos numerosas tareas secundarias que alargan la vida del juego. Y cuando digo alargar no me refiero a que de 20 horas pase a 22, sino a que de 20 horas que puede durar la historia principal podemos tirarnos jugando 60 con misiones secundarias…</p>
<p>Lo primero que encontramos es que, desde el menú, podemos acceder al apartado misiones. Al principio tendremos muy pocas disponibles, pero a medida que avancemos en el juego iremos desbloqueando otras pocas. Sin embargo, la mayoría se desbloquean investigando o completando otras misiones.<br />La cantidad de estas misiones es apabullante, tenemos para horas y horas y más horas solo haciendo estas misiones. Lo malo es que son repetitivas, pues casi todas se limitan a buscar a un enemigo y eliminarle.<br />Sin embargo hay algunas misiones que tienen su propia historia, otras en las que tendremos que luchar con hasta 1000 soldados enemigos, combatir a invocaciones y otros personajes del juego… lo suficiente como para darnos ganas de completarlas todas.</p>
<p>Por si esto fuera poco, en Crisis Core se nos dará libertad de movimiento por los suburbios de Midgar y alguna que otra localización, por lo que podremos aprovechar para investigar y encontrar otras misiones secundarias. Esta vez no se trata de luchar, sino de minijuegos, misiones de investigación…</p>
<p><a href="http://bp2.blogger.com/_Lbew4SQwewQ/SIXMHekSRMI/AAAAAAAABGo/Vzw--HFlswQ/s1600-h/Crisis+Core+8.jpg"><img src="http://bp2.blogger.com/_Lbew4SQwewQ/SIXMHekSRMI/AAAAAAAABGo/Vzw--HFlswQ/s320/Crisis+Core+8.jpg" alt="" border="0" /></a><br /><span style="font-weight:bold;">Conclusiones</span><br />Es muy difícil añadir un juego nuevo con una nueva historia a uno ya existente, sobre todo si es de esa calidad. Sin embargo, con Crisis Core lo han conseguido. No solo es que la historia cuadra perfectamente con los hechos de FFVII, sino que la propia historia de Crisis Core es lo suficientemente atractiva por sí sola como para mantenernos interesados en ella durante todo el juego. Porque otra cosa no habrá, pero intriga sí, ya que no dejarán de suceder cosas (desapariciones, cambios de bando, ataques sorpresa…) durante todo el juego.</p>
<p>Crisis Core es, ante todo, un juego de emociones. Partimos con la base de que ya sabemos como acabará el juego, pues el final de Crisis Core es exactamente el principio de FFVII. Sin embargo, esto no será una pega, sino todo lo contrario.</p>
<p>Podemos vivir esos momentos que en FFVII solo pudimos ver en recuerdos, como la relación entre Zack y Aeris. Dos jóvenes tan despreocupados cuyo final ya conocemos, un final trágico que, sin embargo, permitirá a Cloud y compañía salvar a la humanidad. Pero, como diría el propio Zack, este es el precio de la libertad.</p>
<p><span style="font-weight:bold;">Nota de Legend SK</span>: <span style="color:rgb(255,0,0);font-weight:bold;font-size:130%;">8,75</span></span></p>
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<title><![CDATA[Análisis: Crisis Core]]></title>
<link>http://lskprueba.wordpress.com/2008/07/22/analisis-crisis-core/</link>
<pubDate>Tue, 22 Jul 2008 11:51:00 +0000</pubDate>
<dc:creator>shocklegendsk</dc:creator>
<guid>http://lskprueba.wordpress.com/2008/07/22/analisis-crisis-core/</guid>
<description><![CDATA[Juego: Crisis Core: Final Fantasy VII.Género: Action RPG.Plataforma: PSP. El cuarto juego de la “com]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://bp0.blogger.com/_Lbew4SQwewQ/SIXNRO95PtI/AAAAAAAABHw/jCLbkgKwq6M/s1600-h/Crisis+Core.jpeg"><img src="http://bp0.blogger.com/_Lbew4SQwewQ/SIXNRO95PtI/AAAAAAAABHw/jCLbkgKwq6M/s200/Crisis+Core.jpeg" alt="" border="0" /></a><span style="font-weight:bold;">Juego:</span> Crisis Core: Final Fantasy VII.<br /><span style="font-weight:bold;">Género:</span> Action RPG.<br /><span style="font-weight:bold;">Plataforma:</span> PSP.</p>
<p>El cuarto juego de la “compilación Final Fantasy VII” llega a PSP en forma de Action RPG, cambiando radicalmente el estilo de los tres anteriores.</p>
<p>¿Y qué tal le ha sentado el cambio? Pues supongo que, como todo, es cuestión de gustos…</p>
<p><a href="http://bp2.blogger.com/_Lbew4SQwewQ/SIXMgMQfm2I/AAAAAAAABHA/SIIrklyMU7k/s1600-h/Crisis+Core+1.jpg"><img src="http://bp2.blogger.com/_Lbew4SQwewQ/SIXMgMQfm2I/AAAAAAAABHA/SIIrklyMU7k/s320/Crisis+Core+1.jpg" alt="" border="0" /></a><br /><span style="font-weight:bold;">Zack Fair, el personaje más misterioso de Final Fantasy VII</span><br />Como imagino que todos sabréis (y si no dejar de leer porque esto es un grandísimo <span style="font-weight:bold;">spoiler de FFVII</span>), gran parte de la historia de Final Fantasy VII gira en torno a la relación de Cloud con la división SOLDADO de Shinra. Cloud nos cuenta su historia al poco de empezar el juego, y nosotros, obviamente, nos la creemos. Sin embargo, hay algunos cabos sueltos que no acaban de cuadrar en el pasado de Cloud, y aquí es donde entra en juego Zack.</p>
<p>La historia de FFVII es tan enrevesada que podemos perfectamente completar el juego sin saber quién es Zack, a pesar de ser uno de los personajes más importantes del juego. Prácticamente se podría decir que Zack es casi el protagonista de FFVII, pues Cloud, por unos motivos que se nos revelan durante el juego, ha asumido, sin saberlo, la personalidad de este.</p>
<p>Con todo esto lo que quiero decir es que me parece un gran acierto hacer, como es Crisis Core, una precuela del original, protagonizado, esta vez sí, por Zack Fair.<br />Y más aún si consiguen hacer un juego de este nivel.</p>
<p><a href="http://bp1.blogger.com/_Lbew4SQwewQ/SIXMgOKW4KI/AAAAAAAABHI/3xE5DD_qptM/s1600-h/Crisis+Core+2.jpg"><img src="http://bp1.blogger.com/_Lbew4SQwewQ/SIXMgOKW4KI/AAAAAAAABHI/3xE5DD_qptM/s320/Crisis+Core+2.jpg" alt="" border="0" /></a><br /><span id="fullpost"><span style="font-weight:bold;">La historia de Crisis Core</span><br />Como ya dije antes, Crisis Core es el cuarto juego basado en FFVII, pero es el segundo cronológicamente (por detrás de Before Crisis, el juego protagonizado por los Turcos).</p>
<p>El argumento que nos presenta, en un principio, nada tiene que ver con las continuaciones, a excepción de la parte final. Pero vayamos por partes.</p>
<p>Zack es un SOLDADO de 2ª clase, con una gran habilidad de combate. Su instructor es Angeal, veterano SOLDADO de 1ª clase que lleva una enorme espada a la espalda (¿Os suena de algo?).<br />El juego se inicia con una misión de ambos en Wutai, eliminando a las tropas anti-Shinra, pero no pasará mucho tiempo hasta que empiecen a liarse las cosas: Génesis, otro SOLDADO de 1ª clase (que, por cierto, solo hay tres), ha desaparecido en combate, y será nuestra misión dar con él y traerle de vuelta.</p>
<p>Esta será solo la primera de las muchísimas misiones que tendremos, ya que la historia se irá enrevesando cada vez más, pero bueno, ya lo descubriréis vosotros mismos.</p>
<p>Durante nuestras misiones no siempre iremos acompañados de Angeal, sino que la mayoría serán en solitario, e incluso en alguna nos acompañará el gran héroe de SOLDADO, Sefirot.<br />De todos modos, su presencia será testimonial, ya que en los combates nos enfrentaremos en solitario contra todos los enemigos (con unas excepciones: los ataques especiales, que comentaré luego).</p>
<p><a href="http://bp3.blogger.com/_Lbew4SQwewQ/SIXMgVyDouI/AAAAAAAABHQ/Wr1aaor0ZhY/s1600-h/Crisis+Core+3.jpg"><img src="http://bp3.blogger.com/_Lbew4SQwewQ/SIXMgVyDouI/AAAAAAAABHQ/Wr1aaor0ZhY/s320/Crisis+Core+3.jpg" alt="" border="0" /></a><br /><span style="font-weight:bold;">Sistema de combate</span><br />Como ya dije antes, Crisis Core es un Action RPG, pero con algunas novedades bastante interesantes, como el uso de la OMD en los combates.</p>
<p>Lo primero de todo decir que los combates no son aleatorios, como he leído en muchos sitios, sino que tendrán lugar si pasamos por un determinado sitio. Si pasamos por esos sitios determinados, que normalmente se aprecian clarísimamente a simple vista, se iniciará el combate. Cuando acabemos, si salimos de esa pequeña zona y volvemos a entrar, se iniciará un nuevo combate.<br />Esto no supone nada más que ventajas, ya que podremos luchar todo lo que queramos, y si no queremos pues no tenemos nada más que rodear la zona en vez de pasar por el centro, y llegar hasta el final sin tener ni un solo combate.</p>
<p>Al pasar por esas zonas se nos avisará del comienzo del combate, y aparecerán uno o varios rivales. Como suele ocurrir en los juegos de este tipo, un botón servirá para atacar (Zack apunta automáticamente siempre a un enemigo, que obviamente podremos cambiar), otro para cubrirse, y otro para rodar y esquivar así los ataques enemigos.</p>
<p>Los combates son muy rápidos y requerirán que estemos continuamente en movimiento, atacando sin parar y rodando para esquivar las embestidas enemigas.</p>
<p>También podremos usar mágias, habilidades, objetos… todo esto equipándolo previamente, claro está.</p>
<p>Las mágias consumirán PM (Puntos de Magia), las habilidades PH (Puntos de Habilidad), y si nos dan golpes se nos restarán PV (Puntos de Vida). Lo normal, vaya.</p>
<p><a href="http://bp2.blogger.com/_Lbew4SQwewQ/SIXMgQPKjQI/AAAAAAAABHY/KHcc4kASi4w/s1600-h/Crisis+Core+4.jpg"><img src="http://bp2.blogger.com/_Lbew4SQwewQ/SIXMgQPKjQI/AAAAAAAABHY/KHcc4kASi4w/s320/Crisis+Core+4.jpg" alt="" border="0" /></a><br /><span style="font-weight:bold;">La OMD</span><br />Si habéis visto alguna imagen de un combate del juego, os habréis fijado en una especie de ruleta que no deja de girar. Pues esto es la OMD.<br />Consiste en tres pequeñas ruletas que contendrán la imagen de varios personajes del juego, y que se detendrán cada cierto tiempo. Cuando las tres ruletas se paren, se comprobará los resultados, y, si las 3 imágenes son iguales, Zack usará un ataque especial.</p>
<p>Por ejemplo, si las 3 ruletas tienen la imagen de Angeal, Zack usará un ataque que ha aprendido de su maestro, mientras que si tiene las 3 imágenes de Tseng, serán los Turcos quienes nos echen una mano desde su helicóptero. Sencillo, ¿no?</p>
<p>Bueno, pues aún queda otro pequeño dato. Al pararse la ruleta, al lado de cada imagen aparecerá un número (del 1 al 7). Dependiendo de las distintas combinaciones de números que salgan, obtendremos distintos estados beneficiosos como invulnerabilidad, vigor, etc., y no solo eso, sino que también puede provocar que nuestras materias equipadas suban de nivel.<br />Por último, si los tres números son sietes, será Zack quien suba nivel.</p>
<p>Cuando haya la posibilidad de que se active un ataque especial (es decir, que hayan dos imágenes iguales y la tercera ruleta esté apunto de pararse), el juego se detendrá y la OMD pasará a ocupar toda la pantalla. Cuando esto ocurra, en ocasiones nos encontraremos con que la OMD cambiará y nos presentará imágenes de invocaciones, en lugar de las de personajes que hay normalmente. Cuando esto suceda, la OMD volverá a girar, y si tenemos la suerte de que las 3 imágenes son iguales, Zack hará una invocación.</p>
<p>Las posibilidades de que nos salga un ataque especial estarán indicadas con una pequeña barra que aparece junto a la OMD, y pueden aumentar con diversos factores. Su estado natural es Normal, pero puede llegar hasta a Supremo con el paso de los combates o con el ataque especial “Fortuna” de Zack.<br />Cada vez que nos salga un ataque especial, las posibilidades de que salga otro descenderán.</p>
<p><a href="http://bp1.blogger.com/_Lbew4SQwewQ/SIXMxx_HZBI/AAAAAAAABHg/SQ5AGVFdg7M/s1600-h/Crisis+Core+5.jpg"><img src="http://bp1.blogger.com/_Lbew4SQwewQ/SIXMxx_HZBI/AAAAAAAABHg/SQ5AGVFdg7M/s320/Crisis+Core+5.jpg" alt="" border="0" /></a><br /><span style="font-weight:bold;">Equipando a Zack</span><br />A diferencia de otros FF, en Crisis Core el arma que llevemos no cambiará la potencia de nuestros ataques. Llevaremos varias a lo largo del juego, pero no podremos elegir cual en cada momento, sino que dependerá de la situación, llegando a pelear incluso con una sombrilla en la playa.</p>
<p>Lo que sí determinará la potencia de ataque de Zack, así como la vida, magia, etcétera, será el nivel de sus parámetros (fuerza, inteligencia…). Estos parámetros subirán al subir Zack de nivel, pero también podemos potenciarlos con materias o accesorios.</p>
<p>Al igual que los protagonistas de FFVII, Zack podrá llevar varias materias equipadas, que se dividirán en colores.<br />Están las típicas materias mágicas (electro, hielo, piro), con sus distintos niveles (piro+, piro++), además de materias de comando, de habilidad… La cantidad de materias disponibles es absolutamente impresionante, sobre todo teniendo en cuenta que son para un solo personaje. Encontraremos decenas y decenas de materias durante nuestra aventura, pero ahí no queda la cosa…</p>
<p>Y es que desde el menú podemos acceder al Sintetizador de Materia, con el que podremos combinar dos materias para obtener una nueva. Si juntamos dos materias iguales conseguiremos una de mayor potencia, mientras que si juntamos dos distintas podemos conseguir otra materia distinta que une propiedades de las dos originales.<br />Además, durante la síntesis podemos añadir también un objeto, que añadirá nuevas propiedades a la materia resultante.</p>
<p>Por último, pero no menos importante, tenemos los accesorios. Con ellos podemos subir la fuerza, vida, etc., además de, entre otras cosas, conseguir inmunidad contra estados alterados, como veneno, paro…</p>
<p><a href="http://bp1.blogger.com/_Lbew4SQwewQ/SIXMQ1nfTAI/AAAAAAAABG4/dic8CcV31zA/s1600-h/Crisis+Core+6.jpg"><img src="http://bp1.blogger.com/_Lbew4SQwewQ/SIXMQ1nfTAI/AAAAAAAABG4/dic8CcV31zA/s320/Crisis+Core+6.jpg" alt="" border="0" /></a><br /><span style="font-weight:bold;">Apartado visual y sonoro</span><br />Cuando empecemos el juego y veamos la escena introductoria nos quedaremos con la boca abierta. ¿Cómo puede un juego tan pequeño (por el tamaño del UMD, me refiero) tener tanta calidad? Ya les gustaría a muchos juegos next-gen contar con vídeos como los de Crisis Core, la verdad.</p>
<p>Las invocaciones, que contarán también con gráficos idénticos a los de las escenas cinemáticas, son realmente alucinantes.</p>
<p>Las escenas ingame, aunque no tienen tanta calidad como los vídeos, son de lo mejorcito que hemos visto en PSP. Los escenarios están muy bien hechos y ofrecen mucha variedad, a excepción de algunas mazmorras, que no es que estén mal hechas, sino que son un poco repetitivas. Pero como no son muy largas pues no llegan a cansar.</p>
<p>Durante el juego encontraremos escenarios que aparecían en FFVII, pero, como es lógico, rediseñados para Crisis Core. Sin embargo, están hechos tan fielmente que los reconoceremos sin ninguna dificultad.</p>
<p>Crisis Core nos llega doblado al inglés, aunque, por suerte, subtitulado al castellano. Sobre el doblaje no se puede decir nada negativo, pues tiene muchísima calidad. Square Enix ha conseguido actores de doblaje que encajan perfectamente con la personalidad de cada personaje.</p>
<p>Ahora pasemos a hablar de la Banda Sonora… La música de Crisis Core hereda numerosos temas del FFVII original, todos ellos ligeramente modificados para darle un tono más acorde con el juego. De estos temas no hay mucho que decir, casi cualquier cosa que salga de la mejor BSO de la historia impresionará, aunque personalmente tengo que decir que prefiero las canciones originales. No sé si será porque tienen un aire más melódico y menos cargado, o simplemente por la costumbre de haberlas oído miles de veces, pero creo que las canciones de FFVII son más bonitas que las modificadas para Crisis Core.</p>
<p>También encontraremos un montón de temas nuevos, hechos exclusivamente para este juego y que no encontraremos en ningún otro de la saga FFVII. No están mal, pero la mayoría no tienen tanto nivel como los mencionados previamente. Sin embargo, hay algunos temas nuevos preciosos, que no solamente serán muy agradables de oír sino que conseguirán dar a Crisis Core una emotividad acorde con los sucesos del juego.</p>
<p><a href="http://bp1.blogger.com/_Lbew4SQwewQ/SIXML80jtJI/AAAAAAAABGw/fj0C7GrqUWs/s1600-h/Crisis+Core+7.jpg"><img src="http://bp1.blogger.com/_Lbew4SQwewQ/SIXML80jtJI/AAAAAAAABGw/fj0C7GrqUWs/s320/Crisis+Core+7.jpg" alt="" border="0" /></a><br /><span style="font-weight:bold;">Misiones secundarias</span><br />Además de seguir la historia principal, y como buen Final Fantasy, en Crisis Core tendremos numerosas tareas secundarias que alargan la vida del juego. Y cuando digo alargar no me refiero a que de 20 horas pase a 22, sino a que de 20 horas que puede durar la historia principal podemos tirarnos jugando 60 con misiones secundarias…</p>
<p>Lo primero que encontramos es que, desde el menú, podemos acceder al apartado misiones. Al principio tendremos muy pocas disponibles, pero a medida que avancemos en el juego iremos desbloqueando otras pocas. Sin embargo, la mayoría se desbloquean investigando o completando otras misiones.<br />La cantidad de estas misiones es apabullante, tenemos para horas y horas y más horas solo haciendo estas misiones. Lo malo es que son repetitivas, pues casi todas se limitan a buscar a un enemigo y eliminarle.<br />Sin embargo hay algunas misiones que tienen su propia historia, otras en las que tendremos que luchar con hasta 1000 soldados enemigos, combatir a invocaciones y otros personajes del juego… lo suficiente como para darnos ganas de completarlas todas.</p>
<p>Por si esto fuera poco, en Crisis Core se nos dará libertad de movimiento por los suburbios de Midgar y alguna que otra localización, por lo que podremos aprovechar para investigar y encontrar otras misiones secundarias. Esta vez no se trata de luchar, sino de minijuegos, misiones de investigación…</p>
<p><a href="http://bp2.blogger.com/_Lbew4SQwewQ/SIXMHekSRMI/AAAAAAAABGo/Vzw--HFlswQ/s1600-h/Crisis+Core+8.jpg"><img src="http://bp2.blogger.com/_Lbew4SQwewQ/SIXMHekSRMI/AAAAAAAABGo/Vzw--HFlswQ/s320/Crisis+Core+8.jpg" alt="" border="0" /></a><br /><span style="font-weight:bold;">Conclusiones</span><br />Es muy difícil añadir un juego nuevo con una nueva historia a uno ya existente, sobre todo si es de esa calidad. Sin embargo, con Crisis Core lo han conseguido. No solo es que la historia cuadra perfectamente con los hechos de FFVII, sino que la propia historia de Crisis Core es lo suficientemente atractiva por sí sola como para mantenernos interesados en ella durante todo el juego. Porque otra cosa no habrá, pero intriga sí, ya que no dejarán de suceder cosas (desapariciones, cambios de bando, ataques sorpresa…) durante todo el juego.</p>
<p>Crisis Core es, ante todo, un juego de emociones. Partimos con la base de que ya sabemos como acabará el juego, pues el final de Crisis Core es exactamente el principio de FFVII. Sin embargo, esto no será una pega, sino todo lo contrario.</p>
<p>Podemos vivir esos momentos que en FFVII solo pudimos ver en recuerdos, como la relación entre Zack y Aeris. Dos jóvenes tan despreocupados cuyo final ya conocemos, un final trágico que, sin embargo, permitirá a Cloud y compañía salvar a la humanidad. Pero, como diría el propio Zack, este es el precio de la libertad.</p>
<p><span style="font-weight:bold;">Nota de Legend SK</span>: <span style="color:rgb(255,0,0);font-weight:bold;font-size:130%;">8,75</span></span></p>
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<title><![CDATA[Crisis Core: Final Fantasy VII]]></title>
<link>http://elinay.wordpress.com/2008/07/09/crisis-core-final-fantasy-vii/</link>
<pubDate>Wed, 09 Jul 2008 23:04:54 +0000</pubDate>
<dc:creator>elinay</dc:creator>
<guid>http://elinay.wordpress.com/2008/07/09/crisis-core-final-fantasy-vii/</guid>
<description><![CDATA[  La historia trata de la amistad entre Zack y Cloud en sus inicios como Soldados&#8230; incluso la ]]></description>
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<p class="MsoNormal"> </p>
<p>La historia trata de la amistad entre Zack y Cloud en sus inicios como Soldados&#8230; incluso la relacion que tenian con Sephirot, ambientada entre los sucesos del Last Order y Dirge of Cerberus, podremos ver a muchos de los personajes de esta saga y a otros nuevos como:</p>
<p>- Angeal Hewley: maestro y mentor de Zack.<br />
- Lazard: cabecilladel departamento de los Soldados de Shinra.<br />
- Genesis: otro de proyectos secretos de Shinra.</p>
<p>El juego esta destinado para el PSP (Play Station Portable) reduciendo las posibilidades de jugarlo en nuestro querido PS2&#8230; esperemos que llegue a salir en formato PC para poder jugarlo y gozar de esta excelente historia, con la que segun dicen, terminara esta saga y completara todos los misterios que haya dejado el juego.</p>
<p>Pueden revisar su web oficial: <a href="http://www.square-enix.co.jp/ccff7/">http://www.square-enix.co.jp/ccff7/</a></p>
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<title><![CDATA[Crisis Core YA a la venta]]></title>
<link>http://pumpumpistola.wordpress.com/2008/06/19/crisis-core-ya-a-la-venta/</link>
<pubDate>Thu, 19 Jun 2008 09:14:00 +0000</pubDate>
<dc:creator>Sociópata Sabiondo</dc:creator>
<guid>http://pumpumpistola.wordpress.com/2008/06/19/crisis-core-ya-a-la-venta/</guid>
<description><![CDATA[Lo sé, su salida oficial al mercado estaba anunciada para el día 20 de Junio, es decir, para mañana.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://bp2.blogger.com/_Lbew4SQwewQ/SFompB_SkYI/AAAAAAAAA8g/_uOjRyxqLfA/s1600-h/Crisis+Core.jpg"><img src="http://bp2.blogger.com/_Lbew4SQwewQ/SFompB_SkYI/AAAAAAAAA8g/_uOjRyxqLfA/s200/Crisis+Core.jpg" alt="" border="0" /></a>Lo sé, su salida oficial al mercado estaba anunciada para el día 20 de Junio, es decir, para mañana. Sin embargo, acabo de recibir un aviso de GAME diciendo que ya puedo pasarme a por él, e imagino que el resto de gente que lo tenía reservado habrá recibido un aviso similar.</p>
<p>Siempre es una alegría que adelanten la salida de un juego, sobre todo para compensar lo de <a href="http://legendsk.blogspot.com/2008/06/ser-muy-difcil-que-metal-gear-solid-4.html">estos días pasados</a>&#8230;<br />Lo malo es que haya salido a la vez que Metal Gear Solid 4, estoy seguro de que se va a notar mucho en las ventas a corto plazo.</p>
<p>Pero bueno, tarde o temprano todos los usuarios de PSP y seguidores del mejor juego de la historia estáis <b>obligados</b> a comprar esta esperada precuela. Sed buenos, no hagáis enfadar a Zack.</p>
<p>Os aviso que en la página de <a href="http://www.game.es/ficha/ficha.aspx?sku=054277">GAME</a> sigue poniendo que sale mañana, así que puede ser una falsa alarma.</p>
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<title><![CDATA[Crisis Core YA a la venta]]></title>
<link>http://lskprueba.wordpress.com/2008/06/19/crisis-core-ya-a-la-venta/</link>
<pubDate>Thu, 19 Jun 2008 09:14:00 +0000</pubDate>
<dc:creator>shocklegendsk</dc:creator>
<guid>http://lskprueba.wordpress.com/2008/06/19/crisis-core-ya-a-la-venta/</guid>
<description><![CDATA[Lo sé, su salida oficial al mercado estaba anunciada para el día 20 de Junio, es decir, para mañana.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://bp2.blogger.com/_Lbew4SQwewQ/SFompB_SkYI/AAAAAAAAA8g/_uOjRyxqLfA/s1600-h/Crisis+Core.jpg"><img src="http://bp2.blogger.com/_Lbew4SQwewQ/SFompB_SkYI/AAAAAAAAA8g/_uOjRyxqLfA/s200/Crisis+Core.jpg" alt="" border="0" /></a>Lo sé, su salida oficial al mercado estaba anunciada para el día 20 de Junio, es decir, para mañana. Sin embargo, acabo de recibir un aviso de GAME diciendo que ya puedo pasarme a por él, e imagino que el resto de gente que lo tenía reservado habrá recibido un aviso similar.</p>
<p>Siempre es una alegría que adelanten la salida de un juego, sobre todo para compensar lo de <a href="http://legendsk.blogspot.com/2008/06/ser-muy-difcil-que-metal-gear-solid-4.html">estos días pasados</a>&#8230;<br />Lo malo es que haya salido a la vez que Metal Gear Solid 4, estoy seguro de que se va a notar mucho en las ventas a corto plazo.</p>
<p>Pero bueno, tarde o temprano todos los usuarios de PSP y seguidores del mejor juego de la historia estáis <b>obligados</b> a comprar esta esperada precuela. Sed buenos, no hagáis enfadar a Zack.</p>
<p>Os aviso que en la página de <a href="http://www.game.es/ficha/ficha.aspx?sku=054277">GAME</a> sigue poniendo que sale mañana, así que puede ser una falsa alarma.</p>
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<title><![CDATA[PSP - Noticias breves]]></title>
<link>http://noticiasoft.wordpress.com/2008/06/12/psp-noticias-breves/</link>
<pubDate>Thu, 12 Jun 2008 06:47:01 +0000</pubDate>
<dc:creator>Xisco</dc:creator>
<guid>http://noticiasoft.wordpress.com/2008/06/12/psp-noticias-breves/</guid>
<description><![CDATA[La empresa Ready at Dawn creadora del ‘God of War: Chains of Olympus’ ha abandonado el desarrollo de]]></description>
<content:encoded><![CDATA[La empresa Ready at Dawn creadora del ‘God of War: Chains of Olympus’ ha abandonado el desarrollo de]]></content:encoded>
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<title><![CDATA[Precio europeo del pack Crisis Core: Final Fantasy VII]]></title>
<link>http://pixelorama.wordpress.com/2008/06/11/precio-europeo-del-pack-crisis-core-final-fantasy-vii/</link>
<pubDate>Wed, 11 Jun 2008 15:24:46 +0000</pubDate>
<dc:creator>Elias</dc:creator>
<guid>http://pixelorama.wordpress.com/2008/06/11/precio-europeo-del-pack-crisis-core-final-fantasy-vii/</guid>
<description><![CDATA[Ubisoft, quien llevará a Europa el esperado pack de Crisis Core: Final Fantasy VII para PSP, anunció]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://www.canaljuegos.com/Top_Blogs.asp"><img src="http://i92.photobucket.com/albums/l34/eliasal87/elias3/ffVIIpackpspeuro.jpg" alt="" /></a></p>
<p>Ubisoft, quien llevará a Europa el esperado pack de <strong>Crisis Core: Final Fantasy VII</strong> para PSP, anunció que éste costará <strong>190 euros</strong>.</p>
<p>Recordemos que este pack incluirá la PSP Slim &#38; Lite plateada con el logo del juego atrás, y el RPG desarrollado por Square Enix.</p>
<p>Esta pack de edición limitada llegará a las tiendas europeas el <strong>20 de junio</strong>.</p>
<p>Fuente: <a href="http://www.jeux-france.com/news27867_crisis-core-ffvii-prix-du-pack.html">Jeux France</a></p>
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<title><![CDATA[Crisis Core FFVII: edición de colección para Europa!]]></title>
<link>http://pixelorama.wordpress.com/2008/06/05/crisis-core-ffvii-edicion-de-coleccion-para-europa/</link>
<pubDate>Thu, 05 Jun 2008 17:03:53 +0000</pubDate>
<dc:creator>Elias</dc:creator>
<guid>http://pixelorama.wordpress.com/2008/06/05/crisis-core-ffvii-edicion-de-coleccion-para-europa/</guid>
<description><![CDATA[Si todavía no tienes PSP y te gustaría comprar Crisis Core: Final Fantasy VII (que saldrá apenas el ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://www.canaljuegos.com/Top_Blogs.asp"><img src="http://i92.photobucket.com/albums/l34/eliasal87/elias3/CrisisCoreFFVIIPSPeuropack.jpg" alt="" /></a></p>
<p>Si todavía no tienes PSP y te gustaría comprar <strong>Crisis Core: Final Fantasy VII</strong> (que saldrá apenas el 20 de junio en Europa), entonces checa este pack para coleccionistas, que traerá el juego y la PSP plateada con el logo del FFVII atrás.</p>
<p>Todavía no se ha dado a conocer el precio, pero no debería ser mayor a los <strong>200 euros</strong>.</p>
<p><!--more--></p>
<p><img src="http://i92.photobucket.com/albums/l34/eliasal87/elias3/CrisisCoreFFVIIPSPeuropack2.jpg" alt="" /></p>
<p>Fuente: <a href="http://www.jeux-france.com/news27810_crisis-core-ffvii-pack-collector.html">Jeux France</a></p>
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<title><![CDATA[Página web oficial de Crisis Core]]></title>
<link>http://pumpumpistola.wordpress.com/2008/06/05/pagina-web-oficial-de-crisis-core/</link>
<pubDate>Thu, 05 Jun 2008 10:32:00 +0000</pubDate>
<dc:creator>Sociópata Sabiondo</dc:creator>
<guid>http://pumpumpistola.wordpress.com/2008/06/05/pagina-web-oficial-de-crisis-core/</guid>
<description><![CDATA[(Lleva más de dos meses abierta, pero yo la he descubierto ahora y creo que merece la pena hablaros ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://bp0.blogger.com/_Lbew4SQwewQ/SEfCl3no7GI/AAAAAAAAA6I/29b_VnO_VLY/s1600-h/Crisis+Core.jpg"><img src="http://bp0.blogger.com/_Lbew4SQwewQ/SEfCl3no7GI/AAAAAAAAA6I/29b_VnO_VLY/s200/Crisis+Core.jpg" alt="" border="0" /></a>(Lleva más de dos meses abierta, pero yo la he descubierto ahora y creo que merece la pena hablaros de ella.</p>
<p>Hay una sección para cada personaje (obviamente solo de los más importantes del juego: Zack, Angeal, Cloud, Aeris&#8230;), en donde podremos descargar imágenes suyas, fondos de pantalla e incluso avatares, así como ver vídeos.</p>
<p>También podremos ver los trailers oficiales del juego, las últimas noticias, y más cosas. La verdad es que está bastante completa y bien hecha. Y en español.</p>
<p>La música de fondo de la página es tremenda, solo por eso ya merece la pena entrar.</p>
<p>Por cierto, para acceder a todo el contenido tenéis que registraros (en 20 segundos está hecho).</p>
<p>Aquí os dejo el link:<br /><a href="http://www.crisiscoregame.com/">Página web oficial de Crisis Core</a>.</p>
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<title><![CDATA[Página web oficial de Crisis Core]]></title>
<link>http://lskprueba.wordpress.com/2008/06/05/pagina-web-oficial-de-crisis-core/</link>
<pubDate>Thu, 05 Jun 2008 10:32:00 +0000</pubDate>
<dc:creator>shocklegendsk</dc:creator>
<guid>http://lskprueba.wordpress.com/2008/06/05/pagina-web-oficial-de-crisis-core/</guid>
<description><![CDATA[(Lleva más de dos meses abierta, pero yo la he descubierto ahora y creo que merece la pena hablaros ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://bp0.blogger.com/_Lbew4SQwewQ/SEfCl3no7GI/AAAAAAAAA6I/29b_VnO_VLY/s1600-h/Crisis+Core.jpg"><img src="http://bp0.blogger.com/_Lbew4SQwewQ/SEfCl3no7GI/AAAAAAAAA6I/29b_VnO_VLY/s200/Crisis+Core.jpg" alt="" border="0" /></a>(Lleva más de dos meses abierta, pero yo la he descubierto ahora y creo que merece la pena hablaros de ella.</p>
<p>Hay una sección para cada personaje (obviamente solo de los más importantes del juego: Zack, Angeal, Cloud, Aeris&#8230;), en donde podremos descargar imágenes suyas, fondos de pantalla e incluso avatares, así como ver vídeos.</p>
<p>También podremos ver los trailers oficiales del juego, las últimas noticias, y más cosas. La verdad es que está bastante completa y bien hecha. Y en español.</p>
<p>La música de fondo de la página es tremenda, solo por eso ya merece la pena entrar.</p>
<p>Por cierto, para acceder a todo el contenido tenéis que registraros (en 20 segundos está hecho).</p>
<p>Aquí os dejo el link:<br /><a href="http://www.crisiscoregame.com/">Página web oficial de Crisis Core</a>.</p>
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<title><![CDATA[Crisis Core: Final Fantasy VII]]></title>
<link>http://dhanihutama.wordpress.com/2008/06/02/crisis-core-final-fantasy-vii/</link>
<pubDate>Mon, 02 Jun 2008 12:35:45 +0000</pubDate>
<dc:creator>dhani</dc:creator>
<guid>http://dhanihutama.wordpress.com/2008/06/02/crisis-core-final-fantasy-vii/</guid>
<description><![CDATA[Crisis Core: Final Fantasy VII (クライシス コア -ファイナルファンタジーVII, -Kuraishisu Koa -Fainaru Fantajī Sebun-) i]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignright" style="float:right;" src="http://upload.wikimedia.org/wikipedia/en/thumb/3/32/Crisis_Core.png/256px-Crisis_Core.png" alt="" width="256" height="439" /><em><strong>Crisis Core: Final Fantasy VII</strong></em> <span style="font-weight:normal;">(<span class="t_nihongo_kanji" lang="ja">クライシス コア -ファイナルファンタジーVII</span><span class="t_nihongo_comma" style="display:none;">,</span> <em><span class="t_nihongo_romaji">-Kuraishisu Koa -Fainaru Fantajī Sebun-</span></em>)</span> is an action role-playing game developed and published by Square Enix for the PlayStation Portable. The game is a prequel to <em>Final Fantasy VII</em> and is also the fourth entry in the <em>Compilation of Final Fantasy VII</em>, which also includes the games <em>Before Crisis: Final Fantasy VII</em> and <em>Dirge of Cerberus: Final Fantasy VII</em>, as well as the CGI movie <em>Final Fantasy VII Advent Children</em> and the anime, <em><span class="mw-redirect">Last Order: Final Fantasy VII</span></em>. Production was overseen by Yoshinori Kitase, the director of the original <em>Final Fantasy VII</em>, with Hajime Tabata as the game&#8217;s director and Tetsuya Nomura as the game&#8217;s character designer.  The game mainly focuses around Zack Fair, a 2nd Class (and later 1st class) SOLDIER, and the events leading up to<!--more--> his destined demise. He meets many of the <em>Final Fantasy VII</em> characters, including Cloud Strife and Aerith Gainsborough, with whom he develops strong bonds. The game&#8217;s storyline takes the player from the war with the Wutai to the events at Nibelheim, and right up to the time just before the <em>Final Fantasy VII</em> beginning. Some of the missing events or plot holes from Nibelheim and afterwards are explained in the animated feature, <em><span class="mw-redirect">Last Order: Final Fantasy VII</span></em></p>
<p>.</p>
<h2><span class="mw-headline">Gameplay</span></h2>
<p><img class="alignleft" style="float:left;" src="http://upload.wikimedia.org/wikipedia/en/thumb/2/2b/Crisiscore-battlepowersurge.JPG/200px-Crisiscore-battlepowersurge.JPG" alt="" width="200" height="113" /><em>Crisis Core</em> has action- and menu-based elements. The new battle system is known as Digital Mind Wave, or &#8220;DMW&#8221;, and revolves around a series of reels at the upper left corner of the screen which spin continuously as long as there are Soldier Points, or &#8220;SP&#8221; left to consume. Each reel rotates independently and upon lining up three reels of the same character and value, a power-up or a &#8220;Power Surge!&#8221; will be rewarded to Zack.  The player has full control over Zack when moving around, and can rotate the camera with the left and right triggers. Enemies abound in the field screen, battles against whom take place in real time.  <img class="alignright" style="float:right;" src="http://upload.wikimedia.org/wikipedia/en/thumb/b/bc/Crisis-corebattle.JPG/200px-Crisis-corebattle.JPG" alt="" width="200" height="114" />Enemies can be attacked physically and magically. Spells such as Fire and Cure are located on the command bar rather than in a separate sub-menu like in Final Fantasy VII, and used in the same fashion as previous titles. Materia makes a return, fully customizable and in the multiple varieties from Final Fantasy VII, including green (spells) and yellow (extra commands: Steal, Sense, etc.). In addition, Materia can be fused together to enhance one Materia&#8217;s abilities (such as making a Cure Materia that increases HP), or to make an entirely new Materia. The Materia the player has equipped determine the Magic and special commands on the in battle menu. Defensive and evasive maneuvers can also be used, such as dodge-rolling and blocking incoming attacks.  Following the completion of the game, the player will obtain a New Game Plus option. Also The USA release of Crisis Core has an added Hard mode to the game which causes the enemies to gain doubled stats, and a 10x HP gain.</p>
<h2><span class="mw-headline">Setting</span></h2>
<h3><span class="mw-headline">Characters</span></h3>
<p><img class="alignright" style="float:right;" src="http://upload.wikimedia.org/wikipedia/en/thumb/0/07/Crisiscoreartwork.PNG/250px-Crisiscoreartwork.PNG" alt="" width="250" height="218" />The central character in Crisis Core is Zack Fair, the SOLDIER member known from Cloud&#8217;s past in the original game, and <span class="mw-redirect">Professor Hojo</span> and <span class="mw-redirect">Jenova</span> are also present. Many characters known from Dirge of Cerberus are also present, and so other returning characters include Weiss, Nero, Genesis Rhapsodos. Vincent Valentine also makes an appearance if Zack opens his coffin in Nibelheim, although the player does not see his face as Zack gets spooked at the sight of a &#8220;dead&#8221; body and closes the coffin saying that Vincent should be left to sleep in peace.  There are many returning characters from the <em>Final Fantasy VII</em> series so far, including the main character from <em>Final Fantasy</em> VII, Cloud Strife. The main villain, Sephiroth returns, this time during his time in SOLDIER, and we also see the majority of the other playable characters from the original game, namely Aerith Gainsborough, Tifa Lockhart, <span class="mw-redirect">Yuffie Kisaragi</span>, Cait Sith, along with members of the <span class="mw-redirect">Turks</span> also seen in the original, <span class="mw-redirect">Tseng</span>, <span class="mw-redirect">Reno</span> and <span class="mw-redirect">Rude</span>. The Turk with the shuriken from Before Crisis: Final Fantasy VII, Cissnei, returns in <em>Crisis Core</em>.  <strong>Angeal Hewley</strong> <span style="font-weight:normal;">(<span class="t_nihongo_kanji" lang="ja">アンジール・ヒューレー</span><span class="t_nihongo_comma" style="display:none;">,</span> <em><span class="t_nihongo_romaji">Anjīru Hyūrē</span></em>)</span>: A SOLDIER 1st Class who acts as a mentor to Zack to whom he seems to have become something of a patron. He is a respected 1st Class and has a great sense of responsibility and wisdom and is a companion to Sephiroth and Genesis, the latter of whom he grew up with in the rural village of Banora. Angeal is the original owner of the Buster Sword used by Zack and, later, Cloud, which was purchased for him by his late father using all the family&#8217;s savings. He tends not to use the weapon, however, claiming that <em>&#8220;use brings about wear, tear and rust&#8221;</em>. When Zack encounters him in the Midgar plate interior, it is revealed that, as a result of genetic manipulation through Project G, Angeal bears one white wing on his right shoulder. Angeal&#8217;s surname is derived from the Greek word <em>hyle</em> which is translated as <em>materia</em> in Latin. Angeal is voiced by Kazuhiko Inoue in the Japanese version and <span class="new">Josh Gilman</span> in the English version.  <strong>Genesis Rhapsodos</strong> <span style="font-weight:normal;">(<span class="t_nihongo_kanji" lang="ja">ジェネシス・ラプソードス</span><span class="t_nihongo_comma" style="display:none;">,</span> <em><span class="t_nihongo_romaji">Jeneshisu Rapusōdosu</span></em>)</span>: A 1st class member of SOLDIER and close friend of Angeal and Sephiroth. He is the result of Project G that Dr. Gast, Dr. Crescent, and Dr. Hojo organized. Like Angeal, he has a single wing, but his is black and protrudes from the left shoulder. He is a mysterious figure who is known to favor the play <em>LOVELESS</em> which he apparently found in his parents&#8217; study, and often recites lines from the play. He makes an appearance first in <em>Dirge of Cerberus: Final Fantasy VII</em>&#8217;s secret ending, but his name is unknown to the player at that point, only being referred to as &#8220;G&#8221;. His last name is a reference to the greek word &#8220;ραψωδός&#8221; which means &#8220;rhapsodist&#8221;. He is voiced by Gackt in the Japanese version and <span class="new">Oliver Quinn</span> in the English version.  <strong>Lazard</strong> <span style="font-weight:normal;">(<span class="t_nihongo_kanji" lang="ja">ラザード</span><span class="t_nihongo_comma" style="display:none;">,</span> <em><span class="t_nihongo_romaji">Razādo</span></em><span class="t_nihongo_help"><sup><span class="t_nihongo_icon" style="font-style:normal;font-variant:normal;font-weight:bold;font-size:80%;line-height:normal;text-decoration:none;font-family:sans-serif;color:#0000ee;padding:0 0.1em;">?</span></sup></span>)</span>: The director of <span class="mw-redirect">Shinra</span>&#8217;s SOLDIER department which, during the events of Crisis Core, is an independent department of the company (in Final Fantasy VII there is no SOLDIER Director on the Shinra board, and Lazard&#8217;s portfolio has apparently been subsumed by Heidegger). Lazard has received promotions at an exceptional speed to attain his present status within the organization. The reason for this is hinted at subtly throughout Lazards various SOLDIER missives that Zack receives during the course of the game. Later on, he is altered into an Angeal Clone, and dies after the Shinra army attack him and the incapacitated Cloud. As confirmed in the <em>FFVII Ultimania Guide</em>, Lazard is in fact the illegitimate son of President Shinra and is the half-brother of Vice President Rufus Shinra. He is voiced by <span class="new">Stefan Marks</span> in the English release of Crisis Core.  <strong>Professor Hollander</strong> <span style="font-weight:normal;">(<span class="t_nihongo_kanji" lang="ja">ホランダー</span><span class="t_nihongo_comma" style="display:none;">,</span> <em><span class="t_nihongo_romaji">Horandā</span></em>)</span>: A former Shinra scientist who holds a grudge against Hojo, due the power struggle for leader of Shinra&#8217;s Department of Scientific Research that cost Hollander his status and reputation. He is the father of Angeal and the creator of Project G, originally Project Gillian as he uses his wife as a carrier and extracts it from her into Genesis. He sides with Genesis originally, serving to halt his degradation, until Genesis had no more use for his services, but Genesis let him live since he later injected himself with G cells. He has a small black wing and his body begins to deteriorate quickly. He is voiced by Shinya Ohwada in the original Japanese version and by Sterling Young in the English dub.  Other characters include <strong>Kunsel</strong> <span style="font-weight:normal;">(<span class="t_nihongo_kanji" lang="ja">カンセル</span><span class="t_nihongo_comma" style="display:none;">,</span> <em><span class="t_nihongo_romaji">Kanseru</span></em>)</span>, a member of SOLDIER and a very good friend of Zack who helps Zack from time to time in the game. He serves to teach Zack (and the player) the mechanics of the game and provides tutorials. <strong>Luxiere</strong> <span style="font-weight:normal;">(<span class="t_nihongo_kanji" lang="ja">ルクシーレ</span><span class="t_nihongo_comma" style="display:none;">,</span> <em><span class="t_nihongo_romaji">Rukushīre</span></em>)</span> is a Second class SOLDIER who is a fan of Zack and emails Zack regularly. Through one of his emails, he informs Zack that he has been selected for promotion to 1st class.</p>
<h3><span class="mw-headline">Plot</span></h3>
<p>On a <span class="mw-redirect">Shinra Electric Power Company</span> helicopter above a train in <span class="mw-redirect">Midgar</span>, Angeal gives Zack orders about his mission. Zack jumps from the helicopter on to the train below and begins to fight Shinra infantrymen (who Angeal claims to be Wutai operatives in disguise) and fights more when he arrives at the train station in a scene very reminiscent of Final Fantasy VII&#8217;s opening.  At that time, the SOLDIER Mass Disappearance Incident occurred when, during combat operations in <span class="mw-redirect">Wutai</span>, <span class="mw-redirect">Genesis</span>, a first class member of SOLDIER, went missing without a trace along with many other SOLDIERs. The Shinra Company&#8217;s top management assessed the situation and decided to send out SOLDIER in order to bring an end to the war and clarify the scandal, and so, Angeal and Zack, as well as <span class="mw-redirect">Sephiroth</span>, whose name would come to be known throughout the world as a hero, were dispatched to Wutai.</p>
<h2><span class="mw-headline">Development and release</span></h2>
<p><img class="alignright" style="float:right;" src="http://upload.wikimedia.org/wikipedia/en/thumb/2/27/Crisis_Core_Bundle.jpg/300px-Crisis_Core_Bundle.jpg" alt="" width="300" height="200" />The game was announced at E3 2004 before the release of the PlayStation Portable. Its first trailer consisted of clips from the OVA <em><span class="mw-redirect">Last Order: Final Fantasy VII</span></em>. In an interview for <em>Famitsu</em>, Tetsuya Nomura had stated that a playable demo of the game would be ready by the end of 2006. However, there was no mention of whether the demo would be openly available to PSP owners. However, a playable demo was available at Jump Festa &#8216;06.  Angeal&#8217;s design was originally to be the main character design in <em>Final Fantasy VII</em>, but was replaced with Cloud&#8217;s final design.  On September 13, 2007 Square Enix released a special edition bundle for <em>Crisis Core</em>, which included a copy of the game which had a special box cover art of Zack Fair standing in front of Shin-Ra HQ holding the Buster Sword in front of him (shown further up the page), special silver coloured slim and light PSP (PSP-2000 as it is called in Japan) with <em>Final Fantasy VII</em> 10th Anniversary insignia on the back, on one side, designed by Tetsuya Nomura, and the meteor from <em>Final Fantasy VII</em> on the other side, Buster Sword strap, and came packaged in a box similar to that of a shoe box. As with many limited edition <em>Final Fantasy VII</em> releases by Square Enix, the bundle was limited to 77,777 units.  On December 17th, 2007 it was announced that <em>Crisis Core</em> would be coming to the United States on March 25, 2008. If pre-ordered from certain retailers such as Gamestop, the buyer may receive a Shinra UMD case, depending on how long supplies last at each retailer and if pre-ordered from Best Buy, the buyer may receive <em>Crisis Core</em> with a metallic foil cover.  Two versions of the game will be released in Europe: alongside the regular edition available at retail, there will be a limited edition version only available online, and then only when pre-ordered. This limited edition version includes special slipcase packaging and a book of promotional CG artwork entitled &#8220;The Art of Crisis Core -Final Fantasy VII-&#8221;.</p>
<h2><span class="mw-headline">Audio</span></h2>
<p>The game&#8217;s soundtrack was released on October 10, 2007, covering 55 songs across two discs. The music was composed by Takeharu Ishimoto, with a few tracks by Kazuhiko Toyama. The soundtrack also includes remixes of various music from <em>Final Fantasy VII</em> and &#8220;Final Fantasy VII &#8211; <em>Last Order</em>&#8221; composed by Nobuo Uematsu. The game&#8217;s theme song is called &#8220;Why&#8221;, by Ayaka.</p>
<h2><span class="mw-headline">Reception</span></h2>
<p><em>Crisis Core</em> sold 350,000 copies in Japan on its release date, including the 77,777 Limited Edition PSP/Crisis Core bundles. Square Enix recently announced that <em>Crisis Core</em> was its best-selling game across all regions from April through September with 710,000 copies sold in Japan. <em>Crisis Core</em> has received generally positive reviews. With individual scores of 9/9/8/9, <em>Crisis Core</em> received an overall rating of 35/40 points from Japanese gaming magazine <em>Famitsu</em>. GameSpot gave the game a score of 9/10, praising its plot, as well as its overall presentation. Due to this, the game was credited as being one of the &#8220;Editor&#8217;s Choice&#8221;. IGN gave it 8.5/10, citing its great overall presentation and story. It also received a place amongst the &#8220;Editor&#8217;s Choice&#8221; gallery of recommended games for the PSP platform. On Metacritic, it has an average score of 85 through 30 reviews.  X-Play gave it a 2/5 with complaints about the unskippable cutscenes, dialogue, gameplay, and plot. The review quickly became one of their most criticized reviews. On April Fools&#8217; Day, in response to criticism over their original review, they &#8220;decided to give the game a second look and gave it a mock rereview, this time with a clear unbiased perspective,&#8221; editing in favorable voiceovers (from someone other than Adam Sessler) and giving it a 6/5.  As of April 1, 2008, <em>Crisis Core</em> has sold 301,600 copies upon its first month of release in the United States. Behind the sales of <em>God of War: Chains of Olympus</em> (340,500), <em>Crisis Core</em> was the 2nd best-selling game for the PSP during the month of March and the 6th best-selling game overall. As of November 19, 2007, the game has sold 710,000 copies in Japan according to Square Enix, and as of April 17, 2008, 301,600 copies in the United States according to the NPD Group</p>
<div class="module_head">
<h2>Crisis Core: FFVII Unlockables</h2>
</div>
<div class="dots pb15">
<h3><strong>New Game+</strong></h3>
<div class="pl5 pr5 pb10">Beat the game and wait until it tells you to save after the credits.</div>
<table class="table w432 tal" border="0">
<tbody>
<tr>
<th class="w50p fwb p5"> Unlockable</th>
<th class="w50p p5"> How to Unlock</th>
</tr>
<tr>
<td class="w50p fwb p5">New Game+</td>
<td class="w50p p5">Beat the game once.</td>
</tr>
</tbody>
</table>
</div>
<div class="pt10 pl5 pr5 pb5 cb"></div>
<h3><strong>New Game++</strong></h3>
<div class="pl5 pr5 pb10">After beating a data with new game+, save the game after the credits when prompt and you will start a new game++ data with all of the items you had in the previous save.</div>
<div class="pl5 pr5 pb10"></div>
<table class="table w432 tal" border="0">
<tbody>
<tr>
<th class="w50p fwb p5"> Unlockable</th>
<th class="w50p p5"> How to Unlock</th>
</tr>
<tr class="alt">
<td class="w50p fwb p5">New Game++</td>
<td class="w50p p5">Beat the game with a New Game+ save.</td>
</tr>
</tbody>
</table>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/PwVf7DAPIBs&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/PwVf7DAPIBs&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Crisis Core: Final Fantasy VII säljer fantastiskt bra]]></title>
<link>http://playsine.wordpress.com/2008/05/27/crisis-core-final-fantasy-vii-saljer-fantastiskt-bra/</link>
<pubDate>Tue, 27 May 2008 13:56:01 +0000</pubDate>
<dc:creator>Tommy Åslin</dc:creator>
<guid>http://playsine.wordpress.com/2008/05/27/crisis-core-final-fantasy-vii-saljer-fantastiskt-bra/</guid>
<description><![CDATA[Det kommer kanske inte som någon större chock att PSP-titeln Crisis Core: Final Fantasy VII blev en ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Det kommer kanske inte som någon större chock att PSP-titeln Crisis Core: Final Fantasy VII blev en försäljningssuccé, och enligt den franska spelsidan Play France har 1,25 miljoner exemplar av spelet sålts. Då har titeln inte ens släppt i Europa ännu, så den 20 juni då lanseringsdagen inträffar lär siffran putsas till rejält. </p>
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<title><![CDATA[Por si quedaba alguna duda...]]></title>
<link>http://pumpumpistola.wordpress.com/2008/05/18/por-si-quedaba-alguna-duda/</link>
<pubDate>Sun, 18 May 2008 21:36:00 +0000</pubDate>
<dc:creator>Sociópata Sabiondo</dc:creator>
<guid>http://pumpumpistola.wordpress.com/2008/05/18/por-si-quedaba-alguna-duda/</guid>
<description><![CDATA[Vendrá totalmente traducido a nuestro idioma. Sí, ya se que es lo que se suponía. Pero tratandose de]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://bp2.blogger.com/_TAyZ5oX0GNc/SDChf0kVfWI/AAAAAAAABMU/5-tIx6sF9ME/s1600-h/17.jpg"><img src="http://bp2.blogger.com/_TAyZ5oX0GNc/SDChf0kVfWI/AAAAAAAABMU/5-tIx6sF9ME/s400/17.jpg" alt="" border="0" /></a><br /><a href="http://bp3.blogger.com/_TAyZ5oX0GNc/SDChcEkVfVI/AAAAAAAABMM/G-VM-tEWb44/s1600-h/10.jpg"><img src="http://bp3.blogger.com/_TAyZ5oX0GNc/SDChcEkVfVI/AAAAAAAABMM/G-VM-tEWb44/s400/10.jpg" alt="" border="0" /></a>Vendrá totalmente traducido a nuestro idioma. Sí, ya se que es lo que se suponía. Pero tratandose de Square-Enix hasta que no lo he visto con mis propios ojos no me lo he creído. Os recuerdo que Crisis Core saldrá el día 20 de junio. Compra obligada.</p>
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