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	<title>crysis &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/crysis/</link>
	<description>Feed of posts on WordPress.com tagged "crysis"</description>
	<pubDate>Mon, 23 Nov 2009 20:34:15 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[Back to the Future: The Videogame?!!]]></title>
<link>http://rawdesignr.wordpress.com/2009/11/23/back-to-the-future-the-videogame/</link>
<pubDate>Mon, 23 Nov 2009 20:32:05 +0000</pubDate>
<dc:creator>Ross Wineinger</dc:creator>
<guid>http://rawdesignr.wordpress.com/2009/11/23/back-to-the-future-the-videogame/</guid>
<description><![CDATA[Hey, I found this little diddy post worthy, mainly because the Back to the Future trilogy is one of ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hey, I found this little diddy post worthy, mainly because the Back to the Future trilogy is one of the most fun and original movies to date. It&#8217;s iconic for me as a child of the 80&#8217;s and a possibility of a videogame is simply awesome! Behold below!</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/DZAaKH0FYO8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/DZAaKH0FYO8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>This is just a fan made mod, which means they&#8217;ve created a level and modified the computer game Crysis to create this little gem. It&#8217;s amazingly detailed and accurate to the movie as well. Now don&#8217;t mind the gun, it&#8217;s just part of the original game the mod was modified from. I&#8217;m hoping a true game developer will see this, and think of the possibilities. Who knows, within a few years, this may come to fruition! Thanks to <a title="Aint It Cool News" href="http://http://www.aintitcool.com/node/43165" target="_blank">Aint It Cool News</a> for the highlight.</p>
<p>&#160;</p>
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<title><![CDATA[Back to the Future Delorean Crysis Mod]]></title>
<link>http://mastercontrolcast.wordpress.com/2009/11/23/back-to-the-future-delorean-crysis-mod/</link>
<pubDate>Mon, 23 Nov 2009 15:18:40 +0000</pubDate>
<dc:creator>richieraw</dc:creator>
<guid>http://mastercontrolcast.wordpress.com/2009/11/23/back-to-the-future-delorean-crysis-mod/</guid>
<description><![CDATA[Ahhh, modders&#8230;..is there anything cool they can&#8217;t do?]]></description>
<content:encoded><![CDATA[Ahhh, modders&#8230;..is there anything cool they can&#8217;t do?]]></content:encoded>
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<title><![CDATA[Back To The Future Crysis Mod]]></title>
<link>http://liveforfilms.wordpress.com/2009/11/23/back-to-the-future-crysis-mod/</link>
<pubDate>Mon, 23 Nov 2009 14:20:45 +0000</pubDate>
<dc:creator>liveforfilms</dc:creator>
<guid>http://liveforfilms.wordpress.com/2009/11/23/back-to-the-future-crysis-mod/</guid>
<description><![CDATA[Just very, very cool. You can download the mod here.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Just very, very cool. You can download the <a href="http://www.crymod.com/filebase.php?fileid=4147&#38;lim=0">mod here</a>.<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/koN-jVfe51Y&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/koN-jVfe51Y&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[DeLorean Mod für Crysis]]></title>
<link>http://strangejulius.wordpress.com/2009/11/23/delorean-mod-fur-crysis/</link>
<pubDate>Mon, 23 Nov 2009 12:27:56 +0000</pubDate>
<dc:creator>strangejulius</dc:creator>
<guid>http://strangejulius.wordpress.com/2009/11/23/delorean-mod-fur-crysis/</guid>
<description><![CDATA[Das Thema gehört eigentlich garnicht zu meinem Blog, aber ich muss einfach darüber Berichten, da es ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Das Thema gehört eigentlich garnicht zu meinem Blog, aber ich muss einfach darüber Berichten, da es sich um einen DeLorean handelt! Es gibt einen funktionierenden DeLorean für alle Zurück aus der Zukunft Fans für Crysis, den man fahren kann und der wohl auch Zeitsprünge beherrscht. Hier mal ein Video dazu:</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/DZAaKH0FYO8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/DZAaKH0FYO8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Download: <a href="http://www.crymod.com/filebase.php?fileid=4147&#38;lim=0">DeLorean</a></p>
<p>P.S. Leider besitze ich kein Crysis *in trauer versink*</p>
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<title><![CDATA[El Delorean (funcional) en Crysis]]></title>
<link>http://elbuscadordetiempo.wordpress.com/2009/11/23/el-delorean-funcional-en-crysis/</link>
<pubDate>Mon, 23 Nov 2009 12:13:34 +0000</pubDate>
<dc:creator>elbuscadordetiempo</dc:creator>
<guid>http://elbuscadordetiempo.wordpress.com/2009/11/23/el-delorean-funcional-en-crysis/</guid>
<description><![CDATA[Increíble lo que es capaz de hacer la gente si tiene los medios y los conocimientos adecuados por un]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Increíble lo que es capaz de hacer la gente si tiene los medios y los conocimientos adecuados por un hobby.</p>
<p>Aquí os dejo el video de un &#8220;onvre&#8221; que se ha currado la máquina del tiempo de Regreso al Futuro en un mod para Crysis. Me he quedado sin palabras al ver el siguiente video:</p>
<p><span style='text-align:center; display: block;'><br />
<object type="application/x-shockwave-flash" width="400" height="300" data="http://www.vimeo.com/moogaloop.swf?clip_id=7316505&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA"><param name="quality" value="best" /><param name="allowfullscreen" value="true" /><param name="scale" value="showAll" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=7316505&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=01AAEA" /></object><br />
</span></p>
<p>Descargar Mod: <a href="http://www.crymod.com/filebase.php?fileid=4147&#38;lim=0">1</a> &#124;</p>
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<title><![CDATA[Back to the Past?]]></title>
<link>http://theserene.wordpress.com/2009/11/23/back-to-the-past/</link>
<pubDate>Mon, 23 Nov 2009 08:18:52 +0000</pubDate>
<dc:creator>Kate</dc:creator>
<guid>http://theserene.wordpress.com/2009/11/23/back-to-the-past/</guid>
<description><![CDATA[I saw this amazing mod video on youtube earlier today that lets you drive in the &#8220;Back to the ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter size-full wp-image-71" title="back to the future" src="http://theserene.wordpress.com/files/2009/11/back-to-the-future.jpg" alt="" width="479" height="251" /></p>
<p>I saw this <a href="http://www.youtube.com/watch?v=DZAaKH0FYO8">amazing mod video</a> on youtube earlier today that lets you drive in the &#8220;Back to the Future&#8221; movie&#8217;s time machine.  It&#8217;s honestly just a pretty short video but it really showcases the detail that went into the mod.</p>
<p>I for one would love a full on back to the future game mod, story and all.</p>
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<title><![CDATA[Upcoming DirectX 11 Games To Look Forward To]]></title>
<link>http://a2ztech.wordpress.com/2009/11/23/upcoming-directx-11-games-to-look-forward-to/</link>
<pubDate>Mon, 23 Nov 2009 04:18:13 +0000</pubDate>
<dc:creator>Zed</dc:creator>
<guid>http://a2ztech.wordpress.com/2009/11/23/upcoming-directx-11-games-to-look-forward-to/</guid>
<description><![CDATA[Now that Windows 7 has officially been launched, Direct X 11 games aren’t far behind. In fact there ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Now that Windows 7 has officially been launched, Direct X 11 games aren’t far behind. In fact there are already a few DX 11 compliant games available in the market today and the coming months will see many more. Today we’ll check out some of the more interesting upcoming DX11 games :</p>
<p><!--more--></p>
<h3>S.T.A.L.K.E.R: Call of Pripyat</h3>
<p><strong><a href="http://a2ztech.wordpress.com/files/2009/11/stalker.jpg" target="_blank"><img class="alignleft size-full wp-image-157" title="STALKER" src="http://a2ztech.wordpress.com/files/2009/11/stalker.jpg" alt="" width="497" height="279" /></a></strong></p>
<p>S.T.A.L.K.E.R. was all about immersion and whether you were roaming the Zone searching for loot in broad daylight or exploring some creepy old military base at night not knowing what lurked around the next corner, the feeling of dread was palpable. And now with the power of DX11 backing them developer GSC Gameworld can dial up the intensity to 11 to deliver an even more immersive experience for the sequel. The game’s already been released in Russia with the English version slated for a worldwide release this month.</p>
<h3>Crysis 2</h3>
<p><strong><a href="http://a2ztech.wordpress.com/files/2009/11/cryengine3.jpg" target="_blank"><img class="alignleft size-full wp-image-158" title="cryengine3" src="http://a2ztech.wordpress.com/files/2009/11/cryengine3.jpg" alt="" width="497" height="310" /></a></strong></p>
<p>Not much is known about Crysis 2 at this point but if you’ve seen what the CryEngine 3 is capable of in some of the Tech demos floating around the net you know you’re in for one insanely good looking game. Since Crysis pushed the boundaries of PC gaming back in the day, I can only imagine the kind of hardware required to play this game in all its graphical glory.</p>
<h3>Battlefield: Bad Company 2</h3>
<p><strong><a href="http://a2ztech.wordpress.com/files/2009/11/bad_company_2.jpg" target="_blank"><img class="alignleft size-full wp-image-159" title="Bad_Company_2" src="http://a2ztech.wordpress.com/files/2009/11/bad_company_2.jpg" alt="" width="497" height="279" /></a></strong></p>
<p>The boys from B Company are back and this time they’re really gonna tear things down as DICE has promised even more destruction courtesy of a heavily modified Frostbite engine. While details regarding the single player are still scarce I am mighty impressed with the way the game’s online component’s turning out. PS3 owners will get a chance to sample the action via a beta that’ll be available by the end of this month while PC gamers sadly have to wait till December for a piece of the pie.</p>
<h3>Lost Planet 2</h3>
<p><a href="http://a2ztech.wordpress.com/files/2009/11/lost_planet.jpg" target="_blank"><img class="alignleft size-full wp-image-160" title="Lost_planet" src="http://a2ztech.wordpress.com/files/2009/11/lost_planet.jpg" alt="" width="497" height="279" /></a></p>
<p>Now this is pure speculation on my part since the game’s not even been “officially” announced for the PC but since Lost Planet came out for the PC a few months later, I’m guessing Capcom will dish out similar treatment to Lost Planet 2. And since Lost Planet was launched as a DX10 title, I think it’s fair to assume that Lost Planet 2 will ship with DX11 compatibility.</p>
<h3>Alan Wake</h3>
<p><a href="http://a2ztech.wordpress.com/files/2009/11/alan_wake.jpg" target="_blank"><img class="alignleft size-full wp-image-161" title="Alan_wake" src="http://a2ztech.wordpress.com/files/2009/11/alan_wake.jpg" alt="" width="497" height="279" /></a></p>
<p>Yes I know the PC version of the game is nowhere on the horizon but developer Remedy has always been faithful to PC gamers and I know (and seriously hope) that sometime in the future they will release this game on the PC. And when they do, you know it’s going to be DX11 all the way.</p>
<h3>Aliens vs. Predator</h3>
<p><strong><a href="http://a2ztech.wordpress.com/files/2009/11/avp.jpg" target="_blank"><img class="alignleft size-full wp-image-162" title="AvP" src="http://a2ztech.wordpress.com/files/2009/11/avp.jpg" alt="" width="497" height="279" /></a></strong></p>
<p>When two iconic characters cross each other’s paths you know it’s gonna hit the fan. Throw in highly armed testosterone charged marines and you’re looking at some awesome three way action. The game’s being developed by Rebellion games, creators of the very first AVP game and will allow players to play as all three races through the course of the single and multiplayer campaign.</p>
<h3>DIRT2</h3>
<p><strong><a href="http://a2ztech.wordpress.com/files/2009/11/dirt2screen3.jpg" target="_blank"><img class="alignleft size-full wp-image-163" title="dirt2screen3" src="http://a2ztech.wordpress.com/files/2009/11/dirt2screen3.jpg" alt="" width="497" height="279" /></a></strong></p>
<p>Dirt 2 released for the Xbox360 and the PS3 in September but the PC version was pushed back to December so that the game could take advantage of DX11 allowing Codemasters to present us with ‘the best-looking racing game that has ever existed.</p>
<p>[<a href="http://tech2.in.com/india/topstuff/pc-games/upcoming-directx-11-games-to-look-forward-to/95872/0" target="_blank">Tech2.0</a>]</p>
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<title><![CDATA[Back to the Future Meets Crysis]]></title>
<link>http://copyanapaste.wordpress.com/2009/11/22/back-to-the-future-meets-crysis/</link>
<pubDate>Mon, 23 Nov 2009 01:40:50 +0000</pubDate>
<dc:creator>pastdoubt</dc:creator>
<guid>http://copyanapaste.wordpress.com/2009/11/22/back-to-the-future-meets-crysis/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/DZAaKH0FYO8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/DZAaKH0FYO8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[Lite nyheter..]]></title>
<link>http://kebbe.wordpress.com/2009/11/20/lite-nyheter/</link>
<pubDate>Fri, 20 Nov 2009 17:36:22 +0000</pubDate>
<dc:creator>kebbe</dc:creator>
<guid>http://kebbe.wordpress.com/2009/11/20/lite-nyheter/</guid>
<description><![CDATA[Uppdateringar kommer sällan, märker jag. Mitt senaste inlägg skrevs den 24 oktober, alltså för en dr]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Uppdateringar kommer sällan, märker jag. Mitt senaste inlägg skrevs den 24 oktober, alltså för en dryg månad sedan, men om sanningen skall fram så har det inte hänt så mycket sedan dess. Ja, utöver det att en stor del av mina bildlänkar försvunnit och således förstört min bloggdesign. Men jag riktar ett argt finger åt den sida jag använt som bilddatabas och börjar helt enkelt om från början!</p>
<p>Nu har jag dock inte planerat skriva någonting speciellt idag. Tänkte uppdatera bloggen för att testa en ny hemsida som bilddatabas. Klistrar in några klipp från dagens Crysis Warhead-spelande som tröst till de 2-3 personer som klickat sig hit.</p>
<p>Ha det! Skriver kanske någonting under helgen, nu blir det BF:BC2.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/gT1QgDVNChs&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/gT1QgDVNChs&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/O6dlq9Adm1g&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/O6dlq9Adm1g&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/1wP44fe07uE&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/1wP44fe07uE&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p><img src="http://pici.se/pictures/rlFBgILUd.jpg" alt="" /></p>
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<title><![CDATA[Third world war, hidden]]></title>
<link>http://temporaryuniversum.wordpress.com/2009/11/19/hidden-third-world-war/</link>
<pubDate>Thu, 19 Nov 2009 14:18:45 +0000</pubDate>
<dc:creator>vinayakah</dc:creator>
<guid>http://temporaryuniversum.wordpress.com/2009/11/19/hidden-third-world-war/</guid>
<description><![CDATA[Now winter is comming slowly, and the drops of water falling from heaven, change their shape, and mo]]></description>
<content:encoded><![CDATA[Now winter is comming slowly, and the drops of water falling from heaven, change their shape, and mo]]></content:encoded>
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<title><![CDATA[How To Play: Low Down]]></title>
<link>http://drugcrazed.wordpress.com/2009/11/19/how-to-play-low-down/</link>
<pubDate>Thu, 19 Nov 2009 09:00:30 +0000</pubDate>
<dc:creator>drugcrazed</dc:creator>
<guid>http://drugcrazed.wordpress.com/2009/11/19/how-to-play-low-down/</guid>
<description><![CDATA[I’ve been wondering what deep childhood event that I’ve repressed has caused me to automatically wee]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I’ve been wondering what deep childhood event that I’ve repressed has caused me to automatically weep and sit quivering in a corner whenever the subject of graphics comes up in conversation: Yet again I feel drawn to write about graphics. I’ve finally finished Hitman (No thanks to you Craig) and looked at what I now have to play. This does of course include nothing, until I remembered about a game with cockney aliens, a half naked blue lady and a giant monster thing. Thanks to some randomer on Twitter, I can now attest to the name being Giants: Citizen Kabuto. Thanks to the wonders of Good Old Games (Which has a 100% track record with me so far, <a href="http://www.gog.com/" target="_blank">give it a try</a>), I’ve now bought it legally, and am playing it through.</p>
<p style="text-align:center;"><a href="http://image.com.com/gamespot/images/bigboxshots/7/459827_front.jpg"><img class="aligncenter" title="Giants Cover" src="http://image.com.com/gamespot/images/bigboxshots/7/459827_front.jpg" alt="" width="256" height="368" /></a></p>
<p>Before you get worried about me taking you to a nostalgic Neverland, I just wanted to note something that I saw while playing it. By today’s standards, graphically, it’s shocking. The whole world is built up of visible triangles (Or pyramids. Whatever geometry geek), and playing it in first person just felt&#8230;weird. Yet it’s fun. I’ve spoken about the fallacies of thinking graphics = fun before, but I can imagine that in the days this game was released, the box would have had on the back something like ‘Fight your way across 3 lifelike islands’. I doubt that even at the time it looked lifelike, but it would’ve been cutting edge technology at the time. Now? It just looks like you scaled every graphical slider you could to minimum. How about you try it?</p>
<p style="text-align:center;"><a href="http://i.testfreaks.com/images/products/600x400/63/giants-citizen-kabuto-pc.585535.jpg"><img class="aligncenter" title="Giants: Citizen Kabuto" src="http://i.testfreaks.com/images/products/600x400/63/giants-citizen-kabuto-pc.585535.jpg" alt="" width="256" height="200" /></a></p>
<p>I expect this is where the hardware geeks decide to come up in arms saying “But this graphics card cost me £XXX, I’m bloody using it”. Well, before you do, remember that that will make you sound like a whiny little child, so just sit there and think of a proper counter argument. I’m well aware that these graphics cards shouldn’t be put to waste. If anything, I’m suggesting you give these poor defenceless piles of silicon the chance to put their feet up instead of crunching millions of numbers to provide you with a few pretty pictures.</p>
<p>I think it’s another case of “You don’t know what you’ve got ‘till it’s gone”. Make the jump from Giants to Crysis and suddenly you’ll realise that it is a pretty game. If you can run Crysis on megahigh, put it down to low for a session. When you throw it back up, everything will seem much more realistic. Give it a try.</p>
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<title><![CDATA[Uncharted 2 on top and Crysis in my drive]]></title>
<link>http://7one180.wordpress.com/2009/11/17/uncharted-2-on-top-and-crysis-in-my-drive/</link>
<pubDate>Tue, 17 Nov 2009 23:33:02 +0000</pubDate>
<dc:creator>Josh Derocher</dc:creator>
<guid>http://7one180.wordpress.com/2009/11/17/uncharted-2-on-top-and-crysis-in-my-drive/</guid>
<description><![CDATA[537,000 copies sold. Nathan Drake can get that hot tub he&#8217;s been wanting. Uncharted 2: Among T]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>537,000 copies sold. Nathan Drake can get that hot tub he&#8217;s been wanting. Uncharted 2: Among Thieves was the top-selling console game for the month of october. It beat out Halo 3: ODST by quite a leap. Uncharted 2 is more than likely going to be one of the top 10 selling games for the holiday season.</p>
<p>The colon is getting overused for game titles by the way. Halo 3: blah blah, Uncharted 2: Stuff, Dragon Age: the first game, and Resident Evil: OMG Zombies! Someone needs to make a game with a semicolon in the title. That will sell better. Dante&#8217;s Inferno; I will play this game.</p>
<p>My gaming has been an erratic hodge podge lately. I picked up Crysis when it was on sale this weekend via Steam. So far so good. It does have very impressive visuals that make my machine whimper a little bit. The multi player is rather good actually. I&#8217;ve also been playing Dragon Age to the point of exhaustion, and dabbling in Overlord II.</p>
<p>My finger is bandaged so typing is a chore right now.</p>
<p>Anyway, keep gaming people!</p>
<p>&#160;</p>
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<title><![CDATA[Weekend Deals - November 14/15, 2009]]></title>
<link>http://bhgamer.wordpress.com/2009/11/14/weekend-deals-november-1415-2009/</link>
<pubDate>Sat, 14 Nov 2009 05:44:18 +0000</pubDate>
<dc:creator>Andrew Smith</dc:creator>
<guid>http://bhgamer.wordpress.com/2009/11/14/weekend-deals-november-1415-2009/</guid>
<description><![CDATA[Steam have two nice weekend deals on offer &#8211; 50% off the Crysis series, and 75% off the Overlo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Steam have two nice weekend deals on offer &#8211; 50% off the <a title="Crysis Maximum Edition at Steam" href="http://store.steampowered.com/sub/988/" target="_blank"><em>Crysis </em>series</a>, and 75% off the <a title="Overlord Complete Pack at Steam" href="http://store.steampowered.com/sub/2464/" target="_blank"><em>Overlord </em>series</a>. Other noteworthy deals include<em> </em>50% off <a title="Demigod at Impulse" href="http://www.impulsedriven.com/dem" target="_blank"><em>Demigod</em></a> over at Impulse, and 75% off a <a title="Best of Indie Bundle Vol. 2 at D2D" href="http://www.direct2drive.com/481/8716/product/Buy-Best-of-Indie-Bundle-Vol.-2-Download" target="_blank">big ol&#8217; bundle of indie</a> games (including <em>Aquaria) </em>at Direct2Drive.</p>
<p><strong>Play-Asia:</strong><br />
<a title="Tatsunoko vs. Capcom: Cross Generation of Heroes at Play-Asia" href="http://www.play-asia.com/paOS-13-71-z3-49-en-70-31ew.html" target="_self"><em>Tatsunoko vs. Capcom: Cross Generation of Heroes</em></a> (Wii) &#8211; $24.90 ($44 off) (Japanese systems only)</p>
<p><strong>Steam Weekend Deals:</strong><br />
<a title="Crysis Maximum Edition at Steam" href="http://store.steampowered.com/sub/988/" target="_blank"><em>Crysis Maximum Edition</em></a> &#8211; $29.98 (50% off)<br />
Includes:<br />
<em><a title="Crysis at Steam" href="http://store.steampowered.com/app/17300/" target="_blank">Crysis</a> </em>- $14.99 (50% off)<br />
<em><a title="Crysis Warhead at Steam" href="http://store.steampowered.com/app/17330/" target="_blank">Crysis Warhead</a> </em>- $14.99 (50% off)<br />
<em><a title="Overlord Complete Pack at Steam" href="http://store.steampowered.com/sub/2464/" target="_blank">Overlord Complete Pack</a> </em>- $8.75 (75% off)<br />
Includes:<br />
<em><a title="Overlord at Steam" href="http://store.steampowered.com/app/11450/" target="_blank">Overlord</a> </em>- $1.50 (75% off)<br />
<em><a title="Overlord: Raising Hell at Steam" href="http://store.steampowered.com/app/12710/" target="_blank">Overlord: Raising Hell</a> </em>- $2.50 (75% off)<br />
<em><a title="Overlord II at Steam" href="http://store.steampowered.com/app/12810/" target="_blank">Overlord II</a> </em>- $7.50 (75% off)</p>
<p><strong>Other Steam Deals:</strong><br />
<em><a title="Dreamkiller at Steam" href="http://store.steampowered.com/app/24500/" target="_blank">Dreamkiller</a> </em>- $19.99 (33% off)<br />
<em><a title="Quantz at Steam" href="http://store.steampowered.com/app/37800/" target="_blank">Quantz</a> </em>- $4.99 (50% off)<br />
<em><a title="All Aspect War Pack at Steam" href="http://store.steampowered.com/sub/1940/" target="_blank">All Aspect War Pack</a> </em>- $29.99 (50% off)<br />
Includes:<br />
<em><a title="All Aspect Warfare at Steam" href="http://store.steampowered.com/app/36910/" target="_blank">All Aspect Warfare</a> </em>- $19.99 (50% off)<br />
<em><a title="Angle of Attack at Steam" href="http://store.steampowered.com/app/36900/" target="_blank">Angle of Attack</a> </em>- $12.49 (50% off)</p>
<p><strong>Impulse:</strong><br />
<em><a title="Children of the Nile at Impulse" href="http://www.impulsedriven.com/childnile" target="_blank">Children of the Nile</a> </em>- $12.99 (35% off)<br />
<em><a title="Demigod at Impulse" href="http://www.impulsedriven.com/dem" target="_blank">Demigod</a> </em>- $14.99 (50% off)<br />
<a title="DeskScapes 3 at Impulse" href="http://www.impulsedriven.com/deskscapes3" target="_blank"><em>DeskScapes 3 </em>(application)</a> &#8211; $14.95 (25% off)<br />
<em><a title="Hacker Evolution at Impulse" href="http://www.impulsedriven.com/hev" target="_blank">Hacker Evolution</a> </em>- $12.50 (50% off)<br />
<em><a title="Titan Quest at Impulse" href="http://www.impulsedriven.com/titanq" target="_blank">Titan Quest</a> </em>- $12.56 (25% off)<br />
<em><a title="Tropico Reloaded at Impulse" href="http://www.impulsedriven.com/tropreload" target="_blank">Tropico Reloaded</a> </em>- $10.76 (50% off)</p>
<p><strong>GOG Promo:</strong><br />
Elixir Studio games <a title="Elixir Studios Promo at GOG" href="http://www.gog.com/en/promo/elixir_studios" target="_blank">up to 50% off</a>:<br />
(30% off if you buy one, 50% off for both)<br />
<em><a title="Evil Genius at GOG" href="http://www.gog.com/en/gamecard/evil_genius" target="_blank">Evil Genius</a> </em>- $6.99 (30% off)<br />
<em><a title="Republic: The Revolution at GOG" href="http://www.gog.com/en/gamecard/republic_the_revolution" target="_blank">Republic: The Revolution</a> </em>- $6.99 (30% off)<br />
<em>Evil Genius</em> <a title="Elixir Studios Promo at GOG" href="http://www.gog.com/en/promo/elixir_studios" target="_blank">AND</a> <em>Republic: The Revolution</em> &#8211; $9.98 (50% off)</p>
<p><strong>Direct2Drive:</strong><br />
<em><a title="Best of Indie Bundle Vol. 2 at D2D" href="http://www.direct2drive.com/481/8716/product/Buy-Best-of-Indie-Bundle-Vol.-2-Download" target="_blank">Best of Indie Bundle Vol. 2</a> </em>- $24.95 (75% off)<br />
Includes <em>Aaaaa!, Acceleration of Suguri, And Yet It Moves, Aquaria, Crayon Physics Deluxe, I-Fluid, </em>and <em>Project Aftermath.</em><br />
<em><a title="Joint Operations Combined Arms at D2D" href="http://www.direct2drive.com/2/8574/product/Buy-Joint-Operations-Combined-Arms-Download" target="_blank">Joint Operations Combined Arms</a> </em>- $5.00 (83% off)</p>
<p><strong>GamersGate:</strong><br />
<em><a title="Company of Heroes Complete Pack at GamersGate" href="http://www.gamersgate.com/DD-COHC/company-of-heroes-complete-pack-bundle" target="_blank">Company of Heroes Complete Pack</a> </em>- $29.95 (50% off)<br />
<em><a title="Darkstar One at GamersGate" href="http://www.gamersgate.com/DD-DSO/darkstar-one" target="_blank">Darkstar One</a> </em>- $4.95 (50% off)<br />
<em><a title="Supreme Ruler 2020 Gold at GamersGate" href="http://www.gamersgate.com/DD-SR2020G/supreme-ruler-2020-gold" target="_blank">Supreme Ruler 2020 Gold</a> </em>- $14.95 (50% off)<br />
<em><a title="S.T.A.L.K.E.R. Clear Sky at GamersGate" href="http://www.gamersgate.com/DD-STALKERCS/stalker-clear-sky" target="_blank">S.T.A.L.K.E.R. Clear Sky</a> </em>- $14.95 (50% off)</p>
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<title><![CDATA[Mein MacMini2009]]></title>
<link>http://rockzcool.wordpress.com/2009/11/14/mein-macmini2009/</link>
<pubDate>Sat, 14 Nov 2009 02:45:36 +0000</pubDate>
<dc:creator>rockzcool</dc:creator>
<guid>http://rockzcool.wordpress.com/2009/11/14/mein-macmini2009/</guid>
<description><![CDATA[Nach nun knapp 2 Wochen kann ich endlich ein Feedback zu meinem MacMini abgeben. Gekauft habe ich Ih]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Nach nun knapp 2 Wochen kann ich endlich ein Feedback zu meinem MacMini abgeben.</p>
<p>Gekauft habe ich Ihn bei Gravis in Düsseldorf. 560 Euro mit HDMI Adpater war wirklich ganz ok.</p>
<p>Das Gerät läuft sehr flüssig. Bis jetzt habe ich keine Probleme gehabt. Full HD Videos lassen sich ruckelfrei abspielen und Windows 7 im BootCamp lässt sogar Crysis auf mittlerer Detailsstufe zu.</p>
<p>&#8230; Was will man mehr? =)</p>
<p>&#160;</p>
<p>Für einen Gelegenheitsspieler sicher eine gute Investition. Als Mediacenter ist der neue MacMini auch sehr gut zu gebrauchen.</p>
<p>Der MacMini ist wirklich nicht nur für Apple Einsteiger gedacht. Wer ab und zu mal spielen will und und gerne FullHD Videos guckt, manchmal einen Film mit iMovie erstellen will und mehr chattet und surft als Full HD Videos zu erstellen ist mit diesem Gerät besser aufgehoben als mit einem vergleichbaren Windows Rechner.</p>
<p>&#160;</p>
<p>Ich weis nicht wie Apple das schafft, aber Crysis auf Mittlerer Detailstufe und einer Geforce 9400M Gt und 2 GB Ram? HAMMAAA ^^</p>
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<title><![CDATA[Electronic Arts compra Playfish por US$ 300 milhões]]></title>
<link>http://umpingo.wordpress.com/2009/11/11/ea-compra-playfish-por-us-300-milhoes/</link>
<pubDate>Wed, 11 Nov 2009 23:36:01 +0000</pubDate>
<dc:creator>Nanda</dc:creator>
<guid>http://umpingo.wordpress.com/2009/11/11/ea-compra-playfish-por-us-300-milhoes/</guid>
<description><![CDATA[No último dia 9, a Electronic Arts anunciou  a compra da Playfish, empresa que publica jogos exclusi]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-1124" title="electronicarts" src="http://umpingo.wordpress.com/files/2009/11/electronicarts_sign.jpg" alt="electronicarts" width="455" height="262" /></p>
<p>No último dia 9, a <a href="http://www.ea.com/" target="_blank">Electronic Arts</a> anunciou  a compra da <a href="www.playfish.com" target="_blank">Playfish</a>, empresa que publica jogos exclusivos para redes sociais e celulares, por US$ 300 milhões. A Playfish vai operar na EA Interactive (EAi), núcleo da Electronic Arts (EA) voltado para produtos de internet e mobile.  &#8221;Os jogos sociais, com ênfase na comunidade e amigos, está tendo um enorme crescimento e este é o momento certo de investir para fortalecer a nossa participação neste espaço&#8221;, disse Barry Cottle, vice-presidente sênior da EAi e gerente geral da EA.</p>
<p>De acordo com o <em>site </em>da EA Games, a Playfish possui dez títulos rodando em todo o mundo, nas plataformas do Facebook,  MySpace, Google, Bebo, iPhone e Android. Entre os mais famosos, estão Restaurant City, Pet Society e Country Story.</p>
<p>Mas nem tudo são flores, segundo o <em>site </em>Gamasutra: especialistas do mercado de entretenimento digital ficaram bastantes confusos com a aquisição da Playfish pela EA. A gigante norte-americana passa por um momento de reestruturação, prevendo a demissão de 1.500 funcionários até abril de 2010, o encerramento das atividades de parte de suas fábricas e  a crescente perda líquida que, neste ano, chega a US$ 391 milhões.</p>
<p>A Eletronic Arts é uma das melhores editoras de <em>games </em>atualmente. Títulos mundialmente conhecidos, como The Sims 3, Dragon Age: Origins, Spore, Need for Speed, Command an Conquer, Battlefield, Mass Efect e Crysis representam grandes lançamentos no mercado. No entanto, o sucesso não tem gerado impacto em sua receita.</p>
<p>Fontes: www.ea.com, www.gamasutra.com<br />
Imagem: www.multiplayerblog.mtv.com</p>
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<title><![CDATA[No Shortage of Work]]></title>
<link>http://obskyurity.wordpress.com/2009/11/06/no-shortage-of-work/</link>
<pubDate>Sat, 07 Nov 2009 01:15:32 +0000</pubDate>
<dc:creator>Chris</dc:creator>
<guid>http://obskyurity.wordpress.com/2009/11/06/no-shortage-of-work/</guid>
<description><![CDATA[There&#8217;s no shortage of wars in today&#8217;s world. The horror of aggression, forced oppressio]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>There&#8217;s no shortage of wars in today&#8217;s world.</p>
<p>The horror of aggression, forced oppression, control and even genocide are an everyday occurence. It&#8217;s said there are enough guns in existence today to arm one out of every twelve people on the planet. What that means to me is the other eleven aren&#8217;t trying to steal my job. Yes, business is good for a digital mercenary.</p>
<p>The only problem is living long enough to enjoy retirement.</p>
<p>I have only been out of work for a week. Well, five &#8220;business days&#8221; &#8212; if you can call them that in my industry. Partly by choice, but mostly of necessity. I needed the break to transfer all my operations to my new laptop (see previous postings), and to take a small vacation from the constant barrage of gunfire aimed in my general vicinity. Yes, business is good.</p>
<p>News feeds of electronic conflicts are in no short supply, either. All week my cell phone has lit up with RSS feeds and emails. The Borderlands seems to be the newest hot spot for soldiers such as myself. No doubt the war is raging quite fiercely there, with veterans and greenies alike. I&#8217;m also confident there are enough &#8220;kids&#8221; there shooting their mouths more than their weaponry with access to the war there via 360 units. Not my cup of whiskey &#8212; I prefer to take aim at older, more sophisticated targets. Call me a snob, but I&#8217;d rather catch a bullet by someone that&#8217;s seen as many tours of duty as I than some young punk smacking bubble gum straight off his mum&#8217;s teet with a chip on his pre-pubescent shoulder and a lucky shot.</p>
<p>Other news feeds are pointing to a growing conflict in the Call of Duty armies &#8212; their second Modern Warfare war. I say &#8220;growing&#8221; lightly, as more soldiers have pre-enlisted there than any other conflict before. I will eventually enroll there, once my real-world cash flow stabilizes.</p>
<p>Until then, I&#8217;m eyeing an old turmoil in Africa to join. If you&#8217;re going to kill digital enemies, you may as well be somewhere gorgeous while you do it. And I hear Africa is nice this time of year, if you can avoid the malaria.</p>
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<title><![CDATA[Die Starbreeze-Syndicate Verbindung]]></title>
<link>http://playsyndicate.wordpress.com/2009/11/05/die-starbreeze-syndicate-verbindung/</link>
<pubDate>Thu, 05 Nov 2009 13:27:43 +0000</pubDate>
<dc:creator>Play Syndicate</dc:creator>
<guid>http://playsyndicate.wordpress.com/2009/11/05/die-starbreeze-syndicate-verbindung/</guid>
<description><![CDATA[Es wird wieder viel geredet ohne wirklich etwas zu sagen. Das ist natürlich unterhaltsam, führt aber]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Es wird wieder viel geredet ohne wirklich etwas zu sagen. Das ist natürlich unterhaltsam, führt aber in der Sache nicht weiter. Der britische Sci-Fi Schriftsteller <a href="http://de.wikipedia.org/wiki/Richard_Morgan_%28Schriftsteller%29">Richard Morgan</a> hat im Lauf des vergangenen Jahres an drei EA-Projekten mitgewirkt. Nach <a href="http://www.richardkmorgan.com/2009/11/stated-secrets-and-waiting-game.html">eigenem Bekunden</a> handelte es sich bei den Projekten, ohne konkrete Namen zu nennen, ausnahmslos um Sci-Fi Titel.</p>
<p>Das englischsprachige Videospielportal Boomtown greift diese Äußerung auf und spekuliert über mögliche Titel wie Crysis oder Syndicate. Sollte ein renommierter Sci-Fi Autor an einem kommenden Syndicate beteiligt sein, wäre das überaus begrüßenswert. Richard Morgan ist bekannt u.a. für seine &#8220;Altered Carbon&#8221;-Reihe. Ihm wird zugeschrieben, gesagt zu haben: <em>&#8220;Ich erzähle gewalttätige Geschichten über gewalttätige Konflikte zwischen gewalttätigen Menschen.&#8221; </em>Er wäre damit für Syndicate gewiss der richtige Mann.</p>
<p><em>-Thorsten Albrecht</em></p>
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<title><![CDATA[Graphics plateau?]]></title>
<link>http://phyzznick.wordpress.com/2009/11/03/graphics-plateau/</link>
<pubDate>Tue, 03 Nov 2009 04:31:15 +0000</pubDate>
<dc:creator>blair0</dc:creator>
<guid>http://phyzznick.wordpress.com/2009/11/03/graphics-plateau/</guid>
<description><![CDATA[It&#8217;s usually at about this time in the console life cycles (4-5 years in) that the PC begins t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://phyzznick.wordpress.com/files/2009/11/crysis-cover-m.jpg"><img src="http://phyzznick.wordpress.com/files/2009/11/crysis-cover-m.jpg?w=239" alt="crysis-cover-m" title="crysis-cover-m" width="239" height="300" class="alignleft size-medium wp-image-1134" /></a><br />
It&#8217;s usually at about this time in the console life cycles (4-5 years in) that the PC begins to pull ahead with raw power, and we start seeing noticeably superior games (graphically). Moore&#8217;s Law is still in effect, but being able to see large graphical improvements in games is getting harder to discern. There is usually always one developer who steps up with an amazing looking game on the PC, even if it&#8217;s only for bragging rights, but at this stage the two year old Crysis still holds the crown and there is not much else in the pipeline except maybe Rage, Project Offset, and S.T.A.L.K.E.R.: Call of Pripyat, although from the trailers I&#8217;ve seen none of these look better than Crysis. </p>
<p>This raises some questions. Have we reached a plateau with graphics? Is what we have &#8220;good enough&#8221;? If the PC is a barometer of where graphics are heading, as it has been in the past, then things are definitely slowing down. There is a case of diminishing returns as you get closer to photo realism and you don&#8217;t need any more power to make the side of a building or a race car track look more realistic than they do now on current technology. But surely there is still a long way to go with animations and rendering people? and physics could still be greatly improved. Maybe it&#8217;s just another indicator that the PC is a shadow of it&#8217;s former self as a major games platform?</p>
<p>Intel are hoping that their new <a href="http://en.wikipedia.org/wiki/Larrabee_(GPU)">Larrabee</a> graphics cards will revitalise the market but unless they are blindingly fast and developers get on board with them they will only add to the problem because they have a different architecture to current GPUs which will mean more development costs when making games for them.</p>
<p>I hope we haven&#8217;t already had all the great leaps forward in visual fidelity and further improvements prove to be  only incremental. I still want to be blown away. I guess we&#8217;ll have to wait for the next-gen of consoles to find out how significant the improvements can be.</p>
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<title><![CDATA[Crysis]]></title>
<link>http://pcmaniac95.wordpress.com/2009/11/02/crysis/</link>
<pubDate>Mon, 02 Nov 2009 16:15:12 +0000</pubDate>
<dc:creator>cruz3</dc:creator>
<guid>http://pcmaniac95.wordpress.com/2009/11/02/crysis/</guid>
<description><![CDATA[Arkadaşlar bu yazımda sizlere son yılların ünlü aksiyon oyunu Crysis&#8217;i anlatacağım.   Crysis, ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong>Arkadaşlar bu yazımda sizlere son yılların ünlü aksiyon oyunu Crysis&#8217;i anlatacağım.</strong></p>
<p><strong><img class="alignnone size-large wp-image-156" title="Crysis" src="http://pcmaniac95.wordpress.com/files/2009/11/crysis2.jpg?w=1024" alt="Crysis" width="491" height="369" /></strong></p>
<p><strong> </strong></p>
<h2>Crysis, bilim-kurgu, birinci şahıs nişancı tarzı bir bilgisayar oyunudur, Franfurt’taki Crytek şirketi tarafından geliştirilmiştir ve Electronic Arts tarafından yayımlanmıştır. Aynı serideki planlanmış üç oyundan ilkidir.</h2>
<p>18 Eylül 2008&#8242;de, Crysis&#8217;in satışa sunulmasından yaklaşık bir yıl sonra, internet dağıtım servisi Steam aracılığıyla indirilme olanağı sağlanmıştır.</p>
<p> <em>Crysis</em> &#8216;teki olaylar Çin sahili yakınlarında bulunan adada eski, bir uzaylı mekiği keşfedildiği 2020 yılı içersinde gelişmektedir. Oyun <em>Nomad</em> lakaplı Birleşik Devletler Delta ekibinde görev yapmakta olan <em>Jake Dunn</em> adında bir özel kuvvetler askerinin görevini göstermektedir. Nomad özel silah ve ekipmanlarla özellikle de bir Nano Giysi ile donanmıştır.İkinci oyunda ise Psycho lakaplı Birleşik Devletler Delta ekibinde görev yapan Micheal Skyes&#8217;ın görevleri oynanmaktadır.</p>
<p><em>Crysis</em> &#8216;in oyun motoru, CryEngine 2, grafikleri için yeni API, Direct3D10 kullanmakta ve Crytek&#8217;in bu oyunu oluşturmak için kullandığı harita editörü Sandbox&#8217;u kapsamaktadır.</p>
<p>5 Haziran 2008&#8242;de ikinci oyun <em>Crysis Warhead</em> duyurulmuştur. <em>Warhead</em> 18 Eylül 2008&#8242;de perakende olarak satışa sunulmuştur.</p>
<h2>Oynanış</h2>
<p>Oynanışın ana özelliklerinden biri karakterin giymiş olduğu <em>nano giysi</em>dir. Vücudu yaralanmalardan korumanın yanı sıra ortam becerilerini garantilemek için enerjiyi yayma olanağına sahiptir.</p>
<p><em>Crysis</em> &#8216;te oyuncunun her duruma göre savaş teçhizatlarını değiştirme ve ayarlamasına olanak sağlanmıştır . Silahlara optik nişangâhlar, Namlu-altı bomba atar, susturucular, taktik fenerler ve duruma uydurmak için diğer ek parçalar takılabilmektedir.</p>
<p>Oyundaki düşmanların sahip olduğu yapay zeka (AI) <em>Far Cry</em> ile karşılaştırıldığında önemli ölçüde geliştirilmiş, daha gerçekçi ve inandırıcı hale getirilmiştir. Düşman askerleri sürekli taktik manevralar kullanmakta, takım halinde çalışmanın, gizlenmenin ve pusuya yatmanın yanı sıra değişen çevre ve koşullara ayak uydurmaktadırlar. Üstelik yapay zekâlı askerler oyuncunun hareketi sonucu çıkan sese tepki göstermektedirler.Düşman askerleri savaşla alakadar olmadıkları zaman tipik yaşamsal davranışlar sergilemektedir. Boşta olduklarında sigara içme, esneme, konuşma, gezintiye çıkma, araç tamir etme, bölgeyi devriye gezme vs. davranışlarda bulunmaktadırlar. Bazen bu eylemler oyuncunun erkenden tespit edilip edilmemesine bağlıdır. Eğer Nomad veya Pyscho bir görev esnasında düşmanlarca görülmediyse, varılacak noktaya ulaştığında istirahat etmekte olan düşmanlarla karşılaşabilir. Eğer baş kahraman Nomad, Pyscho görülürse alarm çalar ve düşmanlar uyarılır.</p>
<h2>Nano Giysi </h2>
<p>Üst düzey teknoloji ile tasarlanmış kişiye ekstra güç sağlayan askeri giysidir.</p>
<p>Nano giysinin ana özelliği: karaktere yeni fırsatlar olanağı sağlayan ve var olanları geliştiren mod işletimidır. Nano giyside 4 mod vardır. Aynı anda sadece bir mod kullanılabilmektedir. İki veya daha fazla mod eş zamanlı olarak çalıştırılması mümkün değildir. Üstelik nano giysi daima dört modda birinde devrede olmak zorunda ve kapanma olanağı yoktur. Devre dışı olması sadece tek oyunculu mücadele sırasında <a title="Senaryo" href="http://tr.wikipedia.org/wiki/Senaryo">senaryoya</a> göre meydana gelmektedir. Nano giysinin yönetimi ek olarak diğer gelişmiş özelliklere de sahiptir.</p>
<p>Nano giysi:</p>
<ul>
<li><em>Zırh</em> (İngilizce: <em>maximum armor</em>) : Giysideki enerji, yaraların onarımı ve giysi korunması için yeniden dağıtılmaktadır. Enerji azami stoka ulaştığında giysi, yeterince büyük darbelere katlanabilmekte, örneğin yakın mevkilerde gerçekleşen bir patlama veya nişancı tüfeği ateşi. Buna rağmen, giysi enerjisi tamamen veya büyük oranda tükenirse alınan herhangi bir darbe, karakterin sağlığını azaltacaktır.</li>
<li><em>Güç</em> (İngilizce: <em>maximum strength</em>) :Bu mod oyuncu karakterinin kas gücünü artırmaktadır. Sözkonusu modun artırmış olduğu kas gücüyle yüksek zıplayışlar gerçekleştirilebilir ve savaş için uygun bir ortam sağlanabilir. Üstelik silah sarsıntısını önleyerek atışlarda esas itibariyle dengeyi sağlar. Enerji her bir vurulmada, zıplamada ve patlamada azalır. Bu moddaki giysi devamlı olarak yumuşak bir kırmızı ışık saçar.</li>
<li><em>Hız</em> (İngilizce: <em>maximum speed</em>) : Merkezî sinir sistemindeki sinapsların hızlanması, sonucu kişinin hareket hızı zorunlu ve geçici olarak artar. Enerji koşma ve yakın çarpışmalar sırasında harcanır, kalan zamanda harcanma olmaz, fakat bu modda normal yürüme hızı biraz fazladır, yeniden silahlanma süresi <em>güç</em> ve <em>zırh</em> modundan daha azdır.</li>
<li><em>Pelerin</em> (İngilizce: <em>cloak</em>) : Oyuncuyu neredeyse tamamen saydamlaştırırarak fiilen görünmez yapar. Pelerin modunda iken hareket süresince enerji devamlı harcanır. Oyuncu karakteri daha etkin biçimde hareket ederse enerji hemen tükenir. Özellikle de koşmada ve zıplamada enerji en hızlı ve karakterin gizlenmesi ve ilgili faaliyetler sırasında en yavaş harcanır. Pelerin moduyla karakter tamamen görünmez yapmaz, rakipler kendilerine yaklaşan giysinin tamamlayıcı ışınımını fark eder. Eğer kişi tercihe bağlı olarak silahında lazer eklentisi seçmiş ise düşmanları bu lazeri görebilir. Ayrıca kişinin gölgesi diğer askerler tarafından farkedilebilmektedir. Kişisel silahlara karşılık çevredeki nesneler karakterin elleriyle taşınabilir ve bu aynı zamanda karakterin tespit edilmesine sebebiyet verebilir. Çevreyle herhangi bir sert etkileşimde, örneğin silahla ateş etmede, bir nesneyi fırtlatmada veya yakın çarpışmalarda <em>pelerin</em> modu devre dışı bırakılır. Enerji sınıfıra düşer ve otomatik olarak <em>zırh modu</em> &#8216;na geçiş yapılır.</li>
</ul>
<p><em>Assault</em> görevinin başlangıcında, <strong>Psycho</strong> (Delta ekibi askeri), nano giysinin fiyatı hakkında bir arkadaşına: &#8220;Sam amcanın hiç işi yok, senin kıçını korumak için 1 000 000 <a title="Dolar" href="http://tr.wikipedia.org/wiki/Dolar">$</a>. harcayacak öyle mi?&#8221; demiştir.Bu da bizim “acaba bu kıyafet ne kadar olabilir?” sorularımızı cevaplıyor.</p>
<p>Nano giysi kişi öldükten sonra ekip lideri yada US Constution (Birleşik Devletler Karargahı) tarafından buharlaştırılır, yok edilir. Bu durum nano giysiyi KHO’nun(Kuzey Kore Halk Ordusu’nun) ele geçirmesini önlemek içindir.</p>
<h2>Silahlar</h2>
<p>Oyuncu, çoğu birinci şahıs nişancı tarzı oyunlarda bulunan standart silah yelpazesine erişebilmektedir. Bunların dahilinde hem alışılmış silahlar (tabanca, iki tüfek, çifte ve diğerleri), hem de bilim-kurgu silahları (Gauss silahı), bunun yanında uzaylı silahı olan (İngilizce: <em>MOAC – Molecular Accelerator</em> : Moleküler Hızlandırıcı) bulunmaktadır.</p>
<p>Oyundaki belli başlı silahlar:</p>
<p>AY69*:Çok yüksek atış sayılı, kısa menzilli, mikro makineli tüfek. Mükemmel bir destek silahıdır.Çift AY69 kullanılabilmektedir.</p>
<p> FGL40*:Kore ordusunun savunma amaçlı kullandığı otomatik bomba atar silahtır.</p>
<p>SCAR: Dünyadaki en gelişmiş özel kuvvetler silahıdır. Hafif fakat güçlüdür. En önemli artısı ek parçalarının çeşitliliğidir. Her durumda işe yarar.</p>
<p>FY71:Kore Halk ordusunun standart silahı,bu saldırı silahı orta karar ateş gücü ve yüksek modifikasyon potansiyeli ile kullanım sağlar.Fazla bulunması görev esnasında yardımcı olur.</p>
<p>Ayrıca, çoğu silahta atış modu değiştirebilmekte (taramalı ve tekli atış) ve bu oyuncuya çeşitli savaş manevraları kazandırmaktadır.</p>
<p>Belirtilmesi gereken önemli noktalardan birisi de tek oyunculu&#8217;da bulunmayan silahların çok oyunculuda olmasıdır. Bunun dahilinde MOAR (İngilizce: <em>Molecular Arrestor</em>: Moleküler yakalayıcı), tanksavarlar ve anti-personel mayınlar, kısa bölgede radar taraması,araç tamir edici ekipman,kilitli araçları açmak için maymuncuk gibi ekipmanlar sadece çoklu oyuncuda karşımıza çıkmaktadır.</p>
<h2>Ulaşım araçları</h2>
<p><em>Crysis</em> &#8216;te oyuncunun havada, denizde ve karada olmak üzere çeşitli ulaşım aracı kullanma imkanı vardır. Mevcut kara araçları, hafif ciplerden ağır tanklara kadar çok sayıda teknik araçları kapsamaktadır. Deniz araçları ise hafif motorbotları ve hoverkraftları içerir. Tüm araçlar hızlanma tuşuna basıldığında hızlanırlar. Uçak seçimi Kuzey Kore askerî helikopteri ve Amerika’nın dikey kalkış ve iniş yeteneğine sahip uçağı: VTOL (İngilizce: <em>Vertical Take-Off and Landing</em>: VTOL) ile yapılmıştır, her ikisi de küçük askerî ekipleri taşıyabilmektedir.</p>
<p>Kara Araçları: HMMWV,Kamyonet, ASV Zırhlı Keşif Taşıtı*,Tank</p>
<p>Deniz Araçları: Hoverkraft*, Deniz motorları</p>
<p>Hava Araçları: VTOL, Helikopter</p>
<p>Ayrıca oyunda oyuncu araçların yakıt depolarına ateş ederek aracın patlamasına sebebiyet verebilmekte, Lastik ve paletlere ateş ederek aracın gidişatını bozabilmektedir.</p>
<p><strong>*  Sadece Crysis Warhead de bulunmaktadır.,</strong></p>
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<title><![CDATA[PC Gaming, Is it worth it?]]></title>
<link>http://intrikitgaming.wordpress.com/2009/10/27/pc-gaming-is-it-worth-it/</link>
<pubDate>Tue, 27 Oct 2009 18:42:04 +0000</pubDate>
<dc:creator>captainkishu</dc:creator>
<guid>http://intrikitgaming.wordpress.com/2009/10/27/pc-gaming-is-it-worth-it/</guid>
<description><![CDATA[This is how I play Crysis, pixels and all So, you buy a computer that you think is really awesome. L]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div class="wp-caption aligncenter" style="width: 555px"><img title="Crysis Pixelated" src="http://img5.imageshack.us/img5/9986/crysispixel.jpg" alt="" width="545" height="190" /><p class="wp-caption-text">This is how I play Crysis, pixels and all</p></div>
<p>So, you buy a computer that you think is really awesome. Look at that graphics card! I’m sure it can run everything! You install one of your favourite games (which in my case, is TF2) and you try to play a round. But wait! You’re lagging like a snail! You’re running slower than an inanimate object! The graphics are so choppy you’re starting to lose sight in your right eye. (And they say games cause bad eye sight, psh!) Well, I obviously have been through that. I can’t play any newly made games because my computer is really bad. Now most of you are probably thinking, I can just buy the parts I need to make my computer better, or I should just buy a new computer to play the games I want to play. But the problem is I don’t have <em>any</em> money for any kind of upgrade . This leads me to the topic blogging about. The fact is, PC gaming always changes, and you’ll have to continually update your computer’s graphic cards to play the newer games at a respectable speeds. Now this is different for those who are rich, and already have a godlike computer that can run Crysis with everything on high, but for people like me who are dirt poor (not really but you get the idea), will have trouble keeping up with PC gaming. I’d love to keep up with new PC games, a lot of people will agree with me, PC games looks beautiful, especially Crysis and other games like Aion. It’s worth playing games like that, but most people don’t have the kind of money to actually make their computer play those games with high settings, most of them will have to stick with sub-par low/medium settings which somehow beats the purpose of the amazing graphics the game can offer.</p>
<p>But you don’t <em>have</em> to have perfect graphics to play a game. I know a lot of people who play PC games with everything on medium or low (or well, most of the options were low/medium). People have different preferences I suppose, some people don’t care about graphics, some people think it’s the thing that makes the game. But sometimes, even if you have everything on low, the gaming experience will still suck. I tried playing TF2 on my computer with low settings, and everything turned down to the lowest option. It was terri-bad. I hated playing TF2 that way; it looked like random blogs of crap splattered on my screen moving inch by inch. I’m sure that all of my friends who play on low options would have to agree with me. It looked scrunched up, I couldn’t see my HP or ammo, it was really bad.</p>
<p>Computer gaming will cost <em>a lot</em> of money. Buying those graphic cards, those RAM sticks, and the possible new computer will burn a hole through your pocket, and possibly hurt your heart if not stop it. But you don’t necessarily have to play with perfect everything, it really depends if you have the kind of money to be constantly updated in the computer gaming genre. But hey, I’m not trying to change how you think about PC gaming. Whether or not you think PC gaming is worth it, or not is just another opinion. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I would love to hear all your opinions on this subject too! Please leave a comment <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>- Kishu</p>
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<title><![CDATA[Cry Engine 3... de chorar!!!]]></title>
<link>http://vertexnet.wordpress.com/2009/10/20/cry-engine-3-de-chorar/</link>
<pubDate>Tue, 20 Oct 2009 11:55:59 +0000</pubDate>
<dc:creator>alexandregnutzmann</dc:creator>
<guid>http://vertexnet.wordpress.com/2009/10/20/cry-engine-3-de-chorar/</guid>
<description><![CDATA[Animal.. animal&#8230; olha o trailler da nova engine da Crytek, a mesma do jogo Crysis&#8230;.]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Animal.. animal&#8230; olha o trailler da nova engine da Crytek, a mesma do jogo Crysis&#8230;.</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/1Kvl31g77Z8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/1Kvl31g77Z8&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<title><![CDATA[The Best Game Developer Ever]]></title>
<link>http://potentialgamer.com/2009/10/18/the-best-game-developer-ever/</link>
<pubDate>Sun, 18 Oct 2009 17:42:09 +0000</pubDate>
<dc:creator>Simon Jones</dc:creator>
<guid>http://potentialgamer.com/2009/10/18/the-best-game-developer-ever/</guid>
<description><![CDATA[Having played the superb Batman: Arkham Asylum through to completion recently, I couldn&#8217;t help]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p class="entry-teaser-image"><img class="aligncenter size-full wp-image-671" title="batmanandco1" src="http://potentialgamer.wordpress.com/files/2009/10/batmanandco1.png" alt="batmanandco1" width="607" height="250" /></p>
<p>Having played the superb <em>Batman: Arkham Asylum</em> through to completion recently, I couldn&#8217;t help but wonder: Why can&#8217;t all games be like this?<!--more--> Not in terms of the gameplay specifics, of course, but with regards to the polish and general professionalism of the thing. It&#8217;s the slickest game I&#8217;ve played in many a year, whether you&#8217;re talking technology or interface or design, and inevitably shines a rather harsh light on the productions of other studios.</p>
<p>Why can&#8217;t the unusual, fascinating <em>STALKER</em> have the production values and stability of <em>Batman</em>? Why can&#8217;t every role-playing game ever made have a melee combat system this satisfying? Is it asking too much for the daring creators of the likes of <em>ArmA2</em> to craft an interface as immediate and logical as Rocksteady&#8217;s efforts? Why can&#8217;t Crytek harness the incredible technology witnessed in <em>Crysis</em> to a game this exhilerating and rewarding? Conversely, when are Valve going to combine their unrivalled level design with something this accessible and sexy?</p>
<p>Which got me thinking: What would be the perfect combination of developer talent? If you were to create a Frankenstein&#8217;s monster by kidnapping the best and the brightest from the industry and locking them in a room together, who would those lucky few comprise? Without further ado, my suggestions for the developer most likely to create The Perfect Game would be something like this:</p>
<h1>Concepts &#38; art design</h1>
<h2>Team Ico + Doublefine</h2>
<p>Visual design is an area in which the gaming medium excels. While it struggles in other arenas such as writing, acting and often even the all-important gameplay, the visuals are usually astounding, improving exponentially every few years as new technologies enable the artists to realise even wilder fantasies. The two developers most consistently pushing boundaries and exploring new territory are the chaps behind <em>Ico </em>and <em>Shadow of the Colossus </em>and Tim Schafer&#8217;s crew over at Doublefine. Team Ico&#8217;s PS2 creations were cult hits and pushed both gameplay and visuals to new heights on that platform, with <em>Shadow of the Colossus</em> easily holding its own against many supposed &#8216;next gen&#8217; launch titles (why haven&#8217;t Sony done a high definition re-release for the PS3?) with its unique, towering behemoths that trod a mysterious line between architecture and organism. Meanwhile, Doublefine&#8217;s unique creations in <em>Psychonauts</em> and <em>Brutal Legend</em> dare to move away from the generic Space Marine template to conjur entirely magical settings and characters.</p>
<h1>Engine</h1>
<h2>Crytek + Epic</h2>
<p>It&#8217;s all too easy to dismiss Crytek as a developer that creates awesome engines but subpar games &#8211; easy because it&#8217;s largely true. <em>Far Cry</em> and <em>Crysis</em> are by no means bad games, as they are both highly enjoyable in a simple, low-budget, European, action b-movie kind of way. It&#8217;s the huge disparity between their truly unrivalled technical prowess and debatable design skills that inevitably highlights their shortcomings in the latter department, perhaps unfairly. Nobody can deny their ability to craft a fine explosion, though, and they&#8217;re one of the few developers still willing to push cutting edge computer technology to its limits &#8211; even if there&#8217;s only a handful of potential customers that can witness it first hand.</p>
<p>Meanwhile, Epic have taken the mid-ground, creating a scaleable engine not quite capable of  the finesse seen in Crytek&#8217;s offerings but providing a much more solid gaming foundation, resulting in it powering most of the current generation&#8217;s major titles. Unreal Engine 3 has its flaws, such as the bizarrely plasticky characters that seem to be unavoidable, but it&#8217;s nevertheless versatile and stable. It also achieves some of the more remarkable loading times, whether on console or PC.</p>
<h1>World building</h1>
<h2>CD Projekt &#38; Rocksteady</h2>
<p>Perhaps the obvious candidates for this category would be the likes of Bioware and Bethesda, responsible for the sprawling RPGs  that allow players to roam about in a fictional world, whether it be the future (<em>Mass Effect</em>) or Tamriel (<em>Oblivion</em>). They go to great pains to give each item in the world an explanation, every character a backstory, every location a history. It&#8217;s all very detailed and all very encyclopaedic, but it never really feels alive. The worlds in those games feel like databases of vaguely interesting information that has no real relevance on your gameplay experience. By focusing so heavily on inconsequential details, often the bigger picture is missed.</p>
<p>Instead my picks would be CD Projekt and Rocksteady, both of whom have proved particularly adept at understanding the essential nature of licensed IPs &#8211; in the former&#8217;s case the Witcher novels by Andrzej Sapkowski and with the former DC&#8217;s iconic Batman superhero. The trick they both demonstrate is an ability to identify the core elements of a characacter or world: they&#8217;re not distracted by irrelevances or the obvious spectacle, instead delving into crucial elements that will only be directly recognised by fans, but which even the casual osberver would feel by their absence.</p>
<p>Bioware and Bethesda can create worlds full of detail. CD Projekt and Rocksteady create worlds full of personality.</p>
<h1>Level design</h1>
<h2>Valve &#38; 2K Czech</h2>
<p>All the above is meaningless without a good game beneath all the fictional context. These two developers know how to extrapolate a fictional world into a proper game &#8211; or perhaps vice versa. The <em>Half Life</em> games have repeteadly shown a deftness of touch in their general design, with a flowing, naturalistic approach to the game space that has proved increasingly influential, with many games now eschewing the basic <em>Doom</em>-style level structure. Their genius particularly lies in integrating the fictional world and story into the architecture itself &#8211; <em>Half Life 2</em> tells its story through incidental details rather than elaborate cut scenes and is all the more involving because of it.</p>
<p>2k Czech are back on the radar at the moment thanks to the forthcoming <em>Mafia 2</em>. Despite the apparent excitement over the sequel, the original game was confined to a niche group of admirers, at the time being rather ignorantly dismissed as &#8216;GTA with boring cars&#8217; &#8211; a shorthand that many lazy journalists and simple gamers will no doubt recycle once the new game is out. What 2k Czech realised is that the free-roaming sandbox design of GTA absolutely does not work in the context of a largely linear, scripted story. The GTA games are at their best when they let you do silly things; every attempt to force you down a gritty, resonant storyline in <em>GTA IV </em>puts a barrier between you and the emergent gameplay possibilties. With <em>Mafia</em>, 2k Czech (then known as Illusion Softworks) knew the story they wanted to tell and they knew  their city. When you&#8217;re sent out into the world, it&#8217;s with a purpose, the story constantly driving you onwards to different locations and times of day, rather than leaving it up to random chance and the arbitrary, immature whims of the player. <em>Mafia</em>&#8217;s harsh police activity prevents you from behaving like a comedy serial killer and the drama soars because of it, avoiding GTA&#8217;s uncomfortable blend of daftness anarchy and supposedly important decisions.</p>
<h1>Writing</h1>
<h2>Doublefine</h2>
<p>Paul Dini did a pretty damn good job with the <em>Batman: Arkham Asylum</em> script, aided in no small part by the voice talents of Mark Hamill. For a writer from a different medium he showed a remarkable affinity for adapting to a new environment, <a href="http://videosgames.wordpress.com/2009/10/12/whiskey-monday-arkham-asylums-cutscenes/">albeit with an over-reliance on cut-scenes</a>. But Dini is still no match for Tim Schafer, masterful wordmonger behind <em>The Secret of Monkey Island</em>, <em>Full Throttle, Grim Fandango</em> and <em>Psychonauts</em>. They&#8217;re not all great games, each with their fair number of flaws, but the writing is unmatched in gaming.</p>
<p>Schafer&#8217;s games are fun &#8211; <em>Psychonauts </em>is a glorious platform extravaganza &#8211; but rarely groundbreaking in their gameplay, while his stories and characters throw more ideas at the player than most games put together. Most of his recent projects have been pursued by tedious studio executives attempting to interfere, with both <em>Psychonauts</em> and <em>Brutal Legend</em> havinv troubled developments. I&#8217;d love to see what Schafer could do if he actually had studio support from start to finish, and the kind of budget that World War 2 and Space Marine shooters enjoy.</p>
<h1>Interface &#38; QA</h1>
<h2>Rocksteady &#38; Infinity Ward</h2>
<p>Most of the games that attract my attention are ones that try hard but don&#8217;t necessarily succeed in all areas. <em>STALKER</em>. <em>Morrowind</em>. <em>Deus Ex</em>. <em>The Path</em>. <em>Darwinia</em>.</p>
<p>Sometimes, though, it&#8217;s a pleasure in itself to play something that is so finely tuned, so delicately balance and polished and tested and focus grouped, that it is an entirely effortless experience. Usually this also results in a soulless, dull game, with innovation and production value often seeming mutually exclusive, but sometimes a real gem sneaks through. <em>Batman</em> is one, <em>Call of Duty</em> is another. I&#8217;m unaware of Rocksteady&#8217;s previous work, but <em>Batman</em> manages to be both blockbuster and sensitive, intelligent comic adpatation at the same time. <em>Call of Duty</em> is a war shooter but one that is always pushing forward with new ideas, often interative but never staying still (as long as you stick to the Infinity Ward ones, that is). <em>Call of Duty 4 </em>introduced a mass of new concepts to the war shooter genre, even managing to create sympathetic, memorable characters and a modicum of satirical elements that dared to highlight the less pleasant aspects of warfare.</p>
<p>Both developers managed to push themselves without sacrificing quality. If only more developers had the time, skill and money to do so.</p>
<p>It&#8217;s all a fantasy, of course. Developers will continue to go off in their own isolated directions, specialising in certain areas and ignoring others. I&#8217;m fairly sure I&#8217;m not the only one that would like to see <em>Half Life 3</em> using the latest Crytek engine, though.</p>
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<title><![CDATA[FarCry 2 Oynayıp İnsan Öldüren İnsan Tipi]]></title>
<link>http://rilod.wordpress.com/2009/10/18/farcry-2-oynayip-insan-olduren-insan-tipi/</link>
<pubDate>Sun, 18 Oct 2009 16:00:18 +0000</pubDate>
<dc:creator>Johnny Bravo</dc:creator>
<guid>http://rilod.wordpress.com/2009/10/18/farcry-2-oynayip-insan-olduren-insan-tipi/</guid>
<description><![CDATA[Hepimiz senede en az 2-3 kere bilgisayar oyunu oynayıp kafayı sıyıran insanları duyuyoruz. Yani bası]]></description>
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<p>Hepimiz senede en az 2-3 kere bilgisayar oyunu oynayıp kafayı sıyıran insanları duyuyoruz. Yani basın &#8220;Bu insan bilgisayar oyunu oynadı diye kafayı sıyırdı&#8221; diyor. Sonra tüm anne babalar &#8220;sende yakında böyle olacaksın oynama artık şu bilgisayar,kaç yaşına geldin hala şununla oynuyorsun&#8221; demeye başladı. İşte sinir olduğum şey bu. Hem basın hem de ebeveynler durumu abartıyorlar yada bilmiyorlar gerçeği. Onların zamanında yoktu böyle şeyler. Bir kere bilgisayar oyunlarının fazla abartmadan oynamanın sağlığa yararlı olduğu bilimsel bir gerçek. Aynı akvaryuma bakmak gibi. Bilgisayarlar oyunları insanın o günkü stresini alıyor. İnsanı bambaşka ama gerçek olmayan bir dünyaya sokuyor.</p>
<p>Neyse şimdi şu bilgisayar oyunu oynayıp adam öldürenlere gelelim. Bir kere bunların hepsi doğuştan psikopattır. Ben 6 yaşımdan beri kanlı,argolu,kafa kol kopartmalı oyunlar oynuyorum. Ama bir kere bile aklımdan insan öldürme fikri geçmedi. Hatta daha bir bağlandım insanlara <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />   Burdan tüm dünya basınına söylüyorum. Doğruyu öğrenmeden yalan haber yapmayın lan! Bilgisayar adam öldürtmez adam bilgisayar öldürür.</p>
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