Over on Taking a Step Back, I answered Clyde’s question about corporate life with the following: “Corporate life is the idea of working for an amoral mass rather than for people; where dec… more →
Master Minesorklord wrote 1 year ago: Over on Taking a Step Back, I answered Clyde’s question about corporate life with the followin … more →
orklord wrote 1 year ago: As I mentioned in the comments on the Fuzzy Logic post, I recently did a playtest of D-Com. I wanted … more →
orklord wrote 1 year ago: I am currently looking at a different way to express Fuzzy Logic. REVIEW TIME (since I’ve had … more →
orklord wrote 1 year ago: Quite a while ago, Rob Bohl commented that Battlebots, the term I was using for the protagonists in … more →
orklord wrote 1 year ago: 1. I’ve been avoiding this post because its a bit embarassing, but I need help. I have a mecha … more →
orklord wrote 1 year ago: While thinking about the language of the book, I’ve also been mulling over how it will look. I … more →
orklord wrote 1 year ago: I’m readying myself to do some unsexy writing, as Ryan called in an episode of Master Plan. I … more →
orklord wrote 1 year ago: In Decommissioned, the PCs start at The Compound, a place they’ve existed since their manufact … more →
orklord wrote 1 year ago: The idealized D-Com game that resides in my head is a satire of corporate life. It’s a sci-fi take o … more →
orklord wrote 1 year ago: (This is mostly a re-post from my own blog, put to public display in hopes of getting feedback) The … more →
orklord wrote 1 year ago: A few weeks ago, I was reading the game theory discussion Ron Edwards placed at the end of Sorceror … more →
orklord wrote 1 year ago: Big Three 1. What is your game about? Decommissioned is a satirical look at the dehumanization of co … more →
orklord wrote 1 year ago: Decommissioned (D-Com) is my first game design. It’s a one night sci-fi game with a small number of … more →
orklord wrote 1 year ago: Hi! My name is Rich Rogers. I am excited to be a Master Miner. A Bit About Me I’m one of the hosts o … more →
orklord wrote 1 year ago: The beginning of a D-Com game consists of the player(s) and Department Manager (the GM) discussing h … more →
orklord wrote 1 year ago: Last week, I was reading the game theory discussion Ron Edwards placed at the end of his book Sorcer … more →
orklord wrote 1 year ago: Here are three sample Player Character concepts for different D-Com games. Battlebot #1 Renames its … more →
orklord wrote 1 year ago: Happy New Year. I have been playtesting Swashbucklers of the 7 Skies in January and while doing so, … more →
orklord wrote 1 year ago: This morning as I was thinking about my nearly finished Mock AP (I know… I know…), I sta … more →