Design documents are a tricky thing, and can vary in purpose and form depending on the developer. For some (Naughty Dog comes to mind) the design document is short and to the point — the rest i… more →
Vancouver Game Designkfsone wrote 10 months ago: Back in Bedford; meeting my old mate Nicolai was one of the highlights alongside Lum electing to com … more →
Dan Gray wrote 10 months ago: Gamasutra has posted this story about Damion Shubert’s talk from the AGDC, covering why endgam … more →
drewmcgee wrote 11 months ago: Perhaps a bit overdue, but nonetheless, here we are discussing the upcoming Austin GDC! Not sure wh … more →
nickhalme wrote 12 months ago: Design documents are a tricky thing, and can vary in purpose and form depending on the developer. F … more →