Design documents are a tricky thing, and can vary in purpose and form depending on the developer. For some (Naughty Dog comes to mind) the design document is short and to the point — the rest i… more →
Vancouver Game Designmazai wrote 2 months ago: Damion Schubert’s reply to Anthony Burch’s “Fun isn’t enough“. … more →
kfsone wrote 1 year ago: Back in Bedford; meeting my old mate Nicolai was one of the highlights alongside Lum electing to com … more →
Dan Gray wrote 1 year ago: Gamasutra has posted this story about Damion Shubert’s talk from the AGDC, covering why endgam … more →
drewmcgee wrote 1 year ago: Perhaps a bit overdue, but nonetheless, here we are discussing the upcoming Austin GDC! Not sure wha … more →
nickhalme wrote 1 year ago: Design documents are a tricky thing, and can vary in purpose and form depending on the developer. F … more →