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<channel>
	<title>dao &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/dao/</link>
	<description>Feed of posts on WordPress.com tagged "dao"</description>
	<pubDate>Thu, 26 Nov 2009 00:38:03 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Spring + iBatis // Part 7 // Executing a Method]]></title>
<link>http://snowjunkiedev.wordpress.com/2009/11/25/spring-ibatis-part-7-executing-a-method/</link>
<pubDate>Wed, 25 Nov 2009 20:39:28 +0000</pubDate>
<dc:creator>Alastair Vance</dc:creator>
<guid>http://snowjunkiedev.wordpress.com/2009/11/25/spring-ibatis-part-7-executing-a-method/</guid>
<description><![CDATA[Ok, so you now have everything setup.  You have the libraries added, the database.properties file po]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Ok, so you now have everything setup.  You have the <a href="http://snowjunkiedev.wordpress.com/2009/11/25/spring-ibatis-part-1-libraries/" target="_self">libraries added</a>, the <a href="http://snowjunkiedev.wordpress.com/2009/11/25/spring-ibatis-part-2-database-properties/" target="_self">database.properties</a> file pointed properly, the <a href="http://snowjunkiedev.wordpress.com/2009/11/25/spring-ibatis-part-3-applicationcontext/" target="_self">applicationContext.xml</a> file configured, the <a href="http://snowjunkiedev.wordpress.com/2009/11/25/spring-ibatis-part-4-sqlmap-config/" target="_self">sql mappings file</a> in place with the <a href="http://snowjunkiedev.wordpress.com/2009/11/25/spring-ibatis-part-6-the-result-map-class/" target="_self">classes to support it</a>, and the <a href="http://snowjunkiedev.wordpress.com/2009/11/25/spring-ibatis-part-5-the-dao/" target="_self">DAO interface implemented</a>.</p>
<p>Now you just want to execute it and see it working, right?  The snippet below will execute the query to pull back a java.util.List.</p>
<pre>public static void main(String[] args) {

ClassPathXmlApplicationContext ctx =
 new ClassPathXmlApplicationContext("applicationContext.xml");

MyDAO dao = (MyDAO) ctx.getBean("myDAO");
List&#60;FilePickup&#62; fp = dao.selectFilepickupInstructions();

for (FilePickup fps : fp) {
 System.out.println(fps);
}

ctx.close();

}</pre>
<p>If you spot any errors, or have any questions about these steps, please feel free to leave a comment.  I can&#8217;t promise I will reply or have time to look into it.</p>
</div>]]></content:encoded>
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<title><![CDATA[Impariamo ad usare il Toolset]]></title>
<link>http://daoitalia.wordpress.com/2009/11/25/impariamo-ad-usare-il-toolset/</link>
<pubDate>Wed, 25 Nov 2009 20:08:44 +0000</pubDate>
<dc:creator>Damyxx</dc:creator>
<guid>http://daoitalia.wordpress.com/2009/11/25/impariamo-ad-usare-il-toolset/</guid>
<description><![CDATA[Avete installato il Toolset di Dragon Age: Origins ma non sapete da che parte iniziare? Tranquilli, ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignright" title="Toolset per principianti" src="http://www.littlekidstuff.com/images/hape-educo-my-practical-tool-set-wood-toy-workbench.jpg" alt="" width="283" height="283" />Avete installato il Toolset di Dragon Age: Origins ma non sapete da che parte iniziare? Tranquilli, fortunatamente esiste <strong>YouTube</strong> e i video come <a href="http://www.youtube.com/watch?v=TwQNRBFLhrE" target="_blank"><strong>questo</strong></a>.</p>
<p>L&#8217;autore, <strong>St4rdog</strong>, a quanto pare ne ha realizzati <em>4</em> &#8211; per ora &#8211; spiegando varie tematiche: dalla creazione della <strong>scena</strong>, ai <strong>dialoghi</strong> , gli <strong>eventi</strong> e altro che vedrete voi stessi.<br />
Insomma tutto quello che vi sarà molto utile, come base iniziale, per creare un vostro MOD.</p>
<p>Mi raccomando, se create qualcosa di carino non dimenticate di farcelo sapere <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
Buon sviluppo a tutti!</p>
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</item>
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<title><![CDATA[Spring + iBatis // Part 5 // The DAO]]></title>
<link>http://snowjunkiedev.wordpress.com/2009/11/25/spring-ibatis-part-5-the-dao/</link>
<pubDate>Wed, 25 Nov 2009 19:44:12 +0000</pubDate>
<dc:creator>Alastair Vance</dc:creator>
<guid>http://snowjunkiedev.wordpress.com/2009/11/25/spring-ibatis-part-5-the-dao/</guid>
<description><![CDATA[We declared a DAO in our applicationContext.xml file.  It&#8217;s time to create that DAO now by sta]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>We declared a DAO in our <a href="http://snowjunkiedev.wordpress.com/2009/11/25/spring-ibatis-part-3-applicationcontext/" target="_self">applicationContext.xml</a> file.  It&#8217;s time to create that DAO now by starting with an interface declaration.  I called this interface <strong><span style="color:#333399;">MyDAO.java</span></strong>.</p>
<pre>package com.example;

import java.util.List;

public interface MyDAO {

 FilePickup selectFilepickupInstruction(long id);
 List&#60;FilePickup&#62; selectFilepickupInstructions();

}</pre>
<p>Then we need to create the class that will implement this interface.  The name of this class should match that specified in the <a href="http://snowjunkiedev.wordpress.com/2009/11/25/spring-ibatis-part-3-applicationcontext/" target="_self">applicationContext.xml</a>.  In this example it&#8217;s <strong><span style="color:#333399;">MyDAOImpl</span><span style="color:#333399;">.java</span></strong>.</p>
<pre>package com.example;

import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.springframework.orm.ibatis.support.SqlMapClientDaoSupport;

public class <strong><span style="color:#333399;">MyDAOImpl </span></strong>extends SqlMapClientDaoSupport implements <span style="color:#333399;"><strong>MyDAO </strong></span>{
  public MyDAOImpl() {
  }

  public FilePickup selectFilepickupInstruction(long id) {
    return  
      (FilePickup)getSqlMapClientTemplate().queryForObject(
          "<span style="color:#333399;">selectFilepickupInstruction</span>",id);
  }
  public List&#60;FilePickup&#62; selectFilepickupInstructions() {   
      return     
        getSqlMapClientTemplate().queryForList(
            "<span style="color:#333399;">selectFilepickupInstructions</span>",null);

  }

 }
</pre>
<p>Note that a java.util.list is used to handle results from a sql statement that returns multiple rows.  The strings used in the queryForList() and queryForObject() methods are those names declared in the <a href="http://snowjunkiedev.wordpress.com/2009/11/25/spring-ibatis-part-4-sqlmap-config/" target="_self">mapping stage</a>.</p>
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<title><![CDATA[More Dragon Age DLC!]]></title>
<link>http://minzar.wordpress.com/2009/11/25/more-dragon-age-dlc/</link>
<pubDate>Wed, 25 Nov 2009 05:41:08 +0000</pubDate>
<dc:creator>The Dude</dc:creator>
<guid>http://minzar.wordpress.com/2009/11/25/more-dragon-age-dlc/</guid>
<description><![CDATA[*SPOILERS* For anyone who&#8217;s been playing the awesome new RPG from Bioware there&#8217;s more g]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>*SPOILERS*</p>
<p>For anyone who&#8217;s been playing the awesome new RPG from Bioware there&#8217;s more good news. Or, bad news, depending on whether you want to shell out some more to buy a DLC. <a href="http://dragonage.bioware.com/addon/" target="_blank">Return to Ostagar</a> has been announced and will hit around &#8220;winter&#8221;. You&#8217;ll be able to &#8220;Return to Ostagar&#8221; (hihi) for some neat stuff.</p>
<p>I wonder: how will this work if your character died at the end of DA:O? I started a new game right before I went to fight the Darkspawn at Denerim so I&#8217;m not sure whether you die or not, but I have heard that there&#8217;s a possibility of you dying by delivering the killing blow to the Archdemon at the end.</p>
<p>Oh well, bring it on! Fuel my addiction! Or feed it, whatever&#8230;</p>
</div>]]></content:encoded>
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<title><![CDATA[Thanksgiving for the everyday]]></title>
<link>http://haikuist.wordpress.com/2009/11/24/everyday/</link>
<pubDate>Wed, 25 Nov 2009 03:40:47 +0000</pubDate>
<dc:creator>Ikiru</dc:creator>
<guid>http://haikuist.wordpress.com/2009/11/24/everyday/</guid>
<description><![CDATA[Some years ago, I began working on my own version of the Daodejing (certainly I do not claim to havi]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;">Some years ago, I began working on my own version of the <em>Daodejing </em>(certainly I do not claim to having any substantial knowledge of classical Chinese!  I had several other translations and other resources I was using, making it effectively a “version” rather than a “translation”).  The very first line of the first chapter of the <em>Daodejing </em>has an interesting word: <em>ch’ang</em>. A few samplings of how this first line is typically translated:</p>
<blockquote>
<p style="text-align:justify;"><em>The Tao that cannot be told is not the </em>eternal<em> Tao.</em> [Gia-Fu Feng and English]</p>
</blockquote>
<blockquote><p><em>The way that becomes a way<br />
is not the</em> Immortal<em> Way.</em> [Red Pine]</p></blockquote>
<blockquote>
<p style="text-align:justify;"><em>The Way that can be told of is not an </em>unvarying<em> way&#8230; </em>[Waley]</p>
</blockquote>
<p style="text-align:justify;">The word <em>ch’ang </em>is typically translated into English as “eternal,” “immortal,” “everlasting”—something along those lines.  But  as I dug around various books and internet resources, I discovered that the word also can mean “everyday,” in the sense of “ordinary”—that is to say, “the norm.”  Personally, I thought “eternal” or “immortal” sounded far too abstract for the down-to-earth philosophy of the <em>Daodejing</em>.  If the <em>way</em> is so ordinary yet ever-present, why make it sound so elevated?  And so in my own version of the <em>Daodejing </em>the first line went like this:</p>
<blockquote>
<p style="text-align:justify;"><em>the way prescribed is not the </em>everyday <em>way</em></p>
</blockquote>
<p style="text-align:justify;">If anything, haiku also is about the ordinary, the everyday.  I have been thinking more and more of haiku as a form of thanksgiving.  How can one be thankful for those simple things that we too often fail to notice every day?  The best haiku focus on those very things.  And so, with Thanksgiving coming up in the U.S., I thought this poem by Issa being  appropriate:</p>
<blockquote>
<h5 style="padding-left:90px;">A good world,</h5>
<h5 style="padding-left:90px;">dew-drops fall</h5>
<h5 style="padding-left:90px;">by ones, by twos.</h5>
</blockquote>
<p style="text-align:center;">~ ~ ~</p>
<p style="text-align:justify;">Kobayashi Issa, Lucien Stryk (translator), <em>Dumpling Field: Haiku of Issa</em>, Athens: Swallow Press, 1991, pg. 55.</p>
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<title><![CDATA[visit]]></title>
<link>http://sonnaya.wordpress.com/2009/11/24/visit/</link>
<pubDate>Tue, 24 Nov 2009 21:53:44 +0000</pubDate>
<dc:creator>Vera</dc:creator>
<guid>http://sonnaya.wordpress.com/2009/11/24/visit/</guid>
<description><![CDATA[what is your want with me? to know if wounded Love still shines on you discrete from my betraying ey]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>what is your want with me?<br />
to know if wounded Love<br />
still shines on you discrete<br />
from my betraying eyes?</p>
<p>that you will surely see<br />
no plainer sight in view<br />
no matter whom you&#8217;re with<br />
my Love will stay with you</p>
<p>you said &#8211; there&#8217;s always Hope<br />
and oh how right you were<br />
i was your maiden probe<br />
now she is always there</p>
<p>for me I will have Faith<br />
(word &#8220;Hope&#8221; feels nauseous now)<br />
my Faith that someone else<br />
will complement my Tao</p>
<p>&#8212;</p>
<p>Tuesday, November 24, 200</p>
</div>]]></content:encoded>
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<item>
<title><![CDATA[Tutti pronti a rispolverare i dadi per Dragon Age RPG?]]></title>
<link>http://daoitalia.wordpress.com/2009/11/24/tutti-pronti-a-rispolverare-i-dadi-per-dragon-age-rpg/</link>
<pubDate>Tue, 24 Nov 2009 14:23:29 +0000</pubDate>
<dc:creator>ferrale</dc:creator>
<guid>http://daoitalia.wordpress.com/2009/11/24/tutti-pronti-a-rispolverare-i-dadi-per-dragon-age-rpg/</guid>
<description><![CDATA[La notizia circola sul sito da un pò di tempo, ma forse è passata inosservata ai più. Esiste una ver]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft" title="D&#38;D" src="http://www.penandpaperportal.com/wp-content/uploads/2008/06/planning.jpg" alt="" width="385" height="327" />La notizia circola sul sito da un pò di tempo, ma forse è passata inosservata ai più. Esiste una versione cartacea di Dragon Age (al momento credo solo in inglese) per trasportarci dentro le cupe atmosfere delle terre di Thedas e farci spazio nella leggenda attraverso imprese eroiche o perire miseramente sul campo di battaglia, in compagnia di amici, dadi ed un tavolo. Leggendo qua e là per i vari siti esiste un box comprensivo di tutto il necessario per giocare (manuale del giocatore, manuale del master, poster della mappa, 3 dadi a sei facce) alla modica cifra di 29.95$.<br />
Credo che agli amanti del gioco, dell&#8217;ambientazione e dei giochi di ruolo cartacei generali questa perla non potrà mancare alla propria collezione.</p>
<p>Se siete interessati ad avere maggiori informazioni, potrete trovarle sul <a href="http://greenronin.com/dragon_age/" target="_blank">sito ufficiale</a>.</p>
</div>]]></content:encoded>
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<title><![CDATA[Time flies when you're having fun]]></title>
<link>http://stylishcorpse.wordpress.com/2009/11/24/time-flies/</link>
<pubDate>Tue, 24 Nov 2009 13:26:29 +0000</pubDate>
<dc:creator>Ysharros</dc:creator>
<guid>http://stylishcorpse.wordpress.com/2009/11/24/time-flies/</guid>
<description><![CDATA[Time is a relative thing, especially in games. Specifically: if I&#8217;m enjoying something, it fli]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;">Time is a relative thing, especially in games. Specifically: if I&#8217;m enjoying something, it flies, and if I&#8217;m not, it crawls. This is true of most things in life, but it was brought home to me by some of the comments on <a href="http://stylishcorpse.wordpress.com/2009/11/23/dragon-age-fade-to-tedious/" target="_blank">yesterday&#8217;s post</a>.</p>
<p style="text-align:justify;">I probably wasn&#8217;t clear. The Fade/Circle of Magi thing isn&#8217;t taking me any longer to complete than any of the other long plot sections (if you&#8217;re OC about doing everything like I am). It just <em>feels</em> like it&#8217;s taking twice as long. That&#8217;s not helped by the fact that, knowing I still have a node boss to slaughter and buddies to free, I really can&#8217;t be arsed to fire the game up and slog my way through it.</p>
<p style="text-align:justify;">(If anyone thought I was ranting generally about Dragon Age yesterday, this should set the record straight. <em><strong>I</strong></em> am finding the Circle of Magi bit in the Fade to be excessively long to play. I do believe a few design ideas were overused, which increases this impression of painful repetition, but that doesn&#8217;t equate to a sudden &#8220;Dragon Age sucks!&#8221; ruling.)</p>
<p style="text-align:justify;">In games, a <span style="text-decoration:underline;">slog</span> is bad. A <span style="text-decoration:underline;">romp</span> is good, but can easily become so rapid you stop experiencing the game and end up merely experiencing the speed of your progress. The trick is pacing a game so that the player still feels as though they&#8217;re romping but is also going slowly enough to feel like they&#8217;re experiencing a LOT of stuff. This applies to MMOs just as much as it applies to single player games. I expect most MMO players have had at least one conversation with another player where content was experienced entirely differently by each (&#8220;zomg so SLOW and BORING!&#8221; vs &#8220;wow, that went by so fast I almost wish I could do it again&#8221;).</p>
<p style="text-align:justify;">An added design problem is that pacing differs for each individual. We don&#8217;t all play at the same rate, do all the same things, or spend the same amount of time admiring scenery and dungeon art. It takes work to provide a smorgasbord of content that the content locusts can NOM NOM NOM their blind hungry way through, but that the &#8230; let&#8217;s call them content slugs can enjoy much more slowly and completely.</p>
<p style="text-align:justify;">Okay, Content Slug just doesn&#8217;t cut it, especially since I&#8217;m one of them. Will have to find a better term.</p>
<p>&#160;</p>
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<title><![CDATA[The Foot of a Bowl]]></title>
<link>http://livingiching.wordpress.com/2009/11/24/the-foot-of-a-bowl/</link>
<pubDate>Tue, 24 Nov 2009 05:09:45 +0000</pubDate>
<dc:creator>livingiching</dc:creator>
<guid>http://livingiching.wordpress.com/2009/11/24/the-foot-of-a-bowl/</guid>
<description><![CDATA[Look at many of the great bowls in the world—the Song dynasty bowl, the raku tea bowl, the porcelain]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Look at many of the great bowls in the world—the Song dynasty bowl, the raku tea bowl, the porcelain wine bowl—and they will have a foot. This is raised rim on the bottom of the bowl that holds it above the table.</p>
<p>There are many reasons for this. Evenness and steadiness for one. Practicality for another—many people can hold a hot bowl by the foot and the rim, avoiding the hot body of the bowl. And it’s beautiful. The body of the bowl can seem to float above a tabletop, thereby giving it grace and delicacy.</p>
<p>The foot on a ceramic bowl is carved and not thrown when the clay is wet. When the bowl has been made and is the right height and the walls are the right thickness, it’s put aside to dry overnight. There’s a lesson in patience itself. No bowl is made instantly.</p>
<p>The next day, it’s “leather hard.” That means it’s still damp but firm enough to handle. The bowl is put onto the wheel upside down and held in place with lumps of clay. While the wheel turns, the potter carves away part of the bottom to shape the foot.</p>
<p>The potter had to leave enough to carve the foot, of course. There were a few times when I carved right through the bowl itself, ruining it. You can’t test, you can’t see, because the bowl is temporarily anchored upside down. You just have plan and you have to know. If you’re successful, though, you will hold the complete form of your bowl in your hands.</p>
<p>In the same way, wisdom and right action are not far away. They can be held in your hands.</p>
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<title><![CDATA[Embryonic Breathing]]></title>
<link>http://journeytozen.wordpress.com/2009/11/24/embryonic-breathing/</link>
<pubDate>Tue, 24 Nov 2009 00:36:46 +0000</pubDate>
<dc:creator>juanvalderas</dc:creator>
<guid>http://journeytozen.wordpress.com/2009/11/24/embryonic-breathing/</guid>
<description><![CDATA[ The ancient Taoist sages who mastered mind and body had many different insights and techniques to h]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p> The ancient Taoist sages who mastered mind and body had many different insights and techniques to have a healthy life and as a plus Self Realization.  It is said that some of the teachings of Taoism originally come from India. This all makes sense if one investigates into the nature of Sanatana Dharma (hinduism) and Taoism. One can see the similarities between them. In particular I want to note is the use of energy in both systems. Not only this but both systems aim at Self Realization.</p>
<p> With that said breath work has been very instrumental to healthy living and enlightenment in both sciences. Many are familiar with the Yogic use of breath and energy work. The same thing is found in Taoist Yoga. What is deeply interesting to me is the technique of no breath. In Taoism this is called Embryonic Breathing. In Sanatana Dharma and Yogic paths one can achieve such a state in which no breath is necessary and yet the practictioner is able to control energy throughout his or her body and remain healthy and ALIVE!</p>
<p> In Taoism and in particular the practice of Qi Gong (sometimes spelled as Chi Kung) there is a use of Embryonic Respiration.  It is the breath of no breath. This is possible when both the mind and body are fully relaxed. The mind and body must be relaxed and filled with Qi (Qi is life force, in yoga its called prana).  Focusing on breathing is an easy way to relax not only the body but also the mind. A great method is focusing on the lower abdomen or the dan tian.</p>
<p> <strong>The lower dan tian or abdomon is about three inches below the naval.</strong> This is natural respiration. If you observe an infant you will notice that the infant breaths from this region. Overtime due to stress on the body and on the mind we forget this form of breathing. <span style="text-decoration:underline;">This breathing is very instrumental to good health and also mental clarity. </span></p>
<p> In order to begin Embryonic Respiration start breathing naturally. Just let the air come in and out. Watch the rise and fall of the lower dan tien (you dont have to look down). Have your eyes closed gently. You can sit in a chair (preferably on the edge of the chair with feet firmly on the ground and back straight but not rigid). You can sit cross legged if you like just make sure the spine is straight yet not in a rigid way. You are not trying to be a tough guy or woman let it be natural. <strong>Your right hand should rest gently on your lap and your left fist gently closes on the thumb of the right hand.</strong> This is a special mudra or hand gesture called the yin-yang mudra.</p>
<p> Let the breath be very natural. Have a few minutes to relax into simply allowing the rise and fall of the lower abdomen. After you have done this for a few minutes begin to visualize Qi (life force or energy) entering your body entirely. Let every part of your body be fused with this life giving Qi. Let no cell be without this Qi. The Qi pervades every part of your body. Every organ, vessel, cell, everything. As you breath out visualize stale Qi leaving your body. <strong>Do this set 9 times.</strong></p>
<p>After you have completed the above cycle move on to visualizing Qi entering the upper dan tien or heart area of your body. Allow Qi to pervade the entire heart area of your body. As you breath out imagine this energy or Qi moving down into your lower dan tien or lower abdomen. Let this Qi pervade the lower region. Return again with another inbreath visualizing Qi entering into the heart area, then breath out vizualizing the Qi going down into the lower abdomen. <strong>Do this also for 9 times.</strong></p>
<p>After that simply vizualize the Qi in the heart area as you breath in, then imagine the same energy staying inside your body and moving down into the lower abdomen. Then as you breathe in again vizualize that energy in the lower abdomen rising up to the heart region. <strong>Do this for 9 sets.</strong></p>
<p> After the above cycle simply visualize the Qi staying in the abdomen. See it rising up in the abdomen with each in breath. Watch the Qi fall to the lower abdomen with each out breath. <strong>Do this 9 times.</strong></p>
<p>Gently as you complete these cycles you will notice your breath getting quiet. It is getting very deep. Deep and slow. Breathing in you know that you are breathing in a long gentle compassionate breath. Breathing out you know you are breathing out a slow breath. Soon the breath will be without effort and you will not even know you are breathing! Don&#8217;t panic your still alive just enjoy this simplicit natural embryonic breathing. A gentle peace will definately come over you.</p>
<p> <strong><span style="text-decoration:underline;">Never rush this or expect anything. Simply let the Dao or lot God or Emptiness or the Universe do it for you. </span></strong>Don&#8217;t let your ego parade over what is happening or what is not happening. Don&#8217;t let the ego tell you when you should be experiencing this stillness. When you find that your ego is trying to rush the process simply say to yourself &#8220;I will let the Dao do it for me&#8221;.  The Dao is the Formless Reality or your Deepest Nature. It is Siva, it is God, it is ULtimate Reality. Allow this life force or the One Life to do it through you. So don&#8217;t beat yourself up. In Taoism a let of emphases is on NON EFFORT!</p>
<p>Enjoy be healthy and be love</p>
<p>Peace and love for eternity always</p>
<p>-Juan</p>
<p>NOTE:</p>
<p> Much of this technique was taken from the book &#8220;The Way of Qigong-The Art and Science of Chinese Energy Healing&#8221; by Kenneth S. Cohen a western Taoist. I have worded the technique in my own wording.</p>
<p>&#160;</p>
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<title><![CDATA[DAO Italia versione 1.1]]></title>
<link>http://daoitalia.wordpress.com/2009/11/24/dao-italia-versione-1-1/</link>
<pubDate>Tue, 24 Nov 2009 00:24:34 +0000</pubDate>
<dc:creator>Damyxx</dc:creator>
<guid>http://daoitalia.wordpress.com/2009/11/24/dao-italia-versione-1-1/</guid>
<description><![CDATA[L&#8217;aggiornamento in questione non è ancora quello &#8220;definitivo&#8221; ma rende un po più a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignright" title="WordPress" src="http://s.wordpress.org/about/images/logo-grey/grey-m.png" alt="" width="100" height="100" />L&#8217;aggiornamento in questione non è ancora quello &#8220;definitivo&#8221; ma rende un po più appagante la vista del sito.<br />
Di seguito i cambiamenti in questa nuova versione:</p>
<ul>
<blockquote>
<li> <strong>Tema del sito aggiornato</strong>: <em>ora ha un tocco più professionale ma manca ancora lo stile Dragon Age. Nella prossima versione sarà il punto principale del lavoro</em></li>
<li><strong>Migliorato il sistema RSS</strong></li>
<li><strong>Piccoli aggiornamenti al CSS e HTML del sito</strong>.</li>
</blockquote>
</ul>
<p>Non esitate a dire la vostra commentando questo articolo. Le critiche &#8211; che siano positive o negative &#8211; sono sempre utili per migliorare un sito.</p>
<p>Buona navigazione <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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<title><![CDATA[Nuovo membro dello staff: Ferrale]]></title>
<link>http://daoitalia.wordpress.com/2009/11/24/nuovo-membro-dello-staff-ferrale/</link>
<pubDate>Mon, 23 Nov 2009 23:30:05 +0000</pubDate>
<dc:creator>Damyxx</dc:creator>
<guid>http://daoitalia.wordpress.com/2009/11/24/nuovo-membro-dello-staff-ferrale/</guid>
<description><![CDATA[E diamo il benvenuto anche a Ferrale, che si è unito al gruppo Newser poco fa Spero che insieme a Kh]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft" title="Spumante festa" src="http://fioredicampo.ilcannocchiale.it/mediamanager/sys.user/15784/spumante.jpg" alt="" width="250" height="240" />E diamo il benvenuto anche a <strong>Ferrale,</strong> che si è unito al gruppo Newser poco fa <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Spero che insieme a <strong>Khendal</strong> e me, scriverai interessanti articoli e ti troverai bene nel nostro piccolo ma accogliente staff!<br />
Buon lavoro!</p>
<p>Per tutti gli atri: vi ricordo che i posti ci sono e se siete interessati sapete già le sezioni da visitare <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Contattateci e riceverete subito una risposta e maggiori informazioni a riguardo!</p>
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<title><![CDATA[Dragon Age Origins]]></title>
<link>http://redviews.wordpress.com/2009/11/23/dragon-age-origins/</link>
<pubDate>Mon, 23 Nov 2009 22:19:52 +0000</pubDate>
<dc:creator>tredskies</dc:creator>
<guid>http://redviews.wordpress.com/2009/11/23/dragon-age-origins/</guid>
<description><![CDATA[Well everyone has already been singing it&#8217;s praises, but this game deserves a few more. Yes, i]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Well everyone has already been singing it&#8217;s praises, but this game deserves a few more.</p>
<p>Yes, if you like RPGs (especially from Bioware) you will know what to expect. I&#8217;ve seen some comments around to the tune of &#8220;it&#8217;s not innovate&#8221;.  Here&#8217;s something those of you who say this may want to think about:  Players who buy RPGs stick with them for that very reason.  It is a genre, a style of gameplay, a game design that appeals to a certain audience of players.  I&#8217;m all for RPGs that do bring something very new and fresh to the scene, but I can also appreciate a very well done game that sticks to the formula.</p>
<p>DAO &#8230;I am only about 10 hours into it and I&#8217;m probably not very good (though I haven&#8217;t hit any walls yet), but this is just thoroughly engaging for me.  It is always refreshing to get back to an RPG that doesn&#8217;t forget to tell you the story, immerse you in, and make you intrisically part of it.  The guidance in game that I will call the Bioware Experience is always just so well done.    They don&#8217;t give you the story and ask you to take or leave it.  Your character is the story.   Everywhere you go the story follows.  Everyone you talk to is involved.  Every thing you do affects it.  This is what role-playing games ought always be, but we all know that&#8217;s just not so.</p>
<p>One of my favorite parts of the game is actually the NPC dialog.  Walking through towns, you get to hear the characters gossip, chanters giving speeches, soldiers talking about the coming battles &#8230;.and your own party bickering at each other.  Sheer hilarity, extremely well done.  This is arguably my favorite part of the game: Engaging in dialog.  I&#8217;m one of those players that talks to everyone in every city, even if they tell me to go away.  But since every choice I make impacts the shaping of my character I have found myself needing to be cautious about my nosiness.</p>
<p>I am not sure why but I bought this game for my X360 and ask myself everyday if i want to get it for PC instead.  The menus are just too complicated on console, though I think still a pretty nice job.  Right now it&#8217;s time to put more hours into the game.  I&#8217;ll report back with much more thorough feedback at the 20 hour mark!</p>
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<title><![CDATA[Nuovo membro dello staff: Khendal]]></title>
<link>http://daoitalia.wordpress.com/2009/11/23/nuovo-membro-dello-staff-khendal/</link>
<pubDate>Mon, 23 Nov 2009 21:43:39 +0000</pubDate>
<dc:creator>Damyxx</dc:creator>
<guid>http://daoitalia.wordpress.com/2009/11/23/nuovo-membro-dello-staff-khendal/</guid>
<description><![CDATA[Un benvenuto a Khendal, il nostro primo Newser Insieme a lui lo staff passa finalmente a quota 2 mem]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignright" title="Welcome" src="http://www.arcigaybari.it/b2/public/images/articoli/midi/welcome.jpg" alt="" width="307" height="144" />Un benvenuto a <strong>Khendal</strong>, il nostro primo <strong>Newser</strong> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Insieme a lui lo staff passa finalmente a quota 2 membri, eheh&#8230; visto quanti? <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Se anche voi volete aiutarci e ricevere un accoglienza simile (ammettetelo, il tappeto rosso mica ve lo stendono tutti i siti, eh!) allora <a href="http://daoitalia.wordpress.com/staff/" target="_self">cliccate qui</a> oppure <a href="http://daoitalia.wordpress.com/2009/11/22/dao-italia-cerca-te/">qui</a>.</p>
<p>Buon lavoro Khendal e spero tu possa scrivere molti articoli interessanti sul tanto amato Dragon Age: Origins!</p>
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<title><![CDATA[Meglio soli che mal accompagnati?]]></title>
<link>http://daoitalia.wordpress.com/2009/11/23/meglio-soli-che-mal-accompagnati/</link>
<pubDate>Mon, 23 Nov 2009 17:10:34 +0000</pubDate>
<dc:creator>Damyxx</dc:creator>
<guid>http://daoitalia.wordpress.com/2009/11/23/meglio-soli-che-mal-accompagnati/</guid>
<description><![CDATA[&nbsp; DAO si può giocare in solo? Girando per i forum BioWare noto come molti reputano fin troppo s]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>&#160;</p>
<div class="wp-caption alignleft" style="width: 379px"><a href="http://img509.imageshack.us/img509/7186/cauth.jpg"><img class="   " title="Solo" src="http://img509.imageshack.us/img509/7186/cauth.jpg" alt="" width="369" height="230" /></a><p class="wp-caption-text">DAO si può giocare in solo?</p></div>
<p>Girando per i <strong><a href="http://social.bioware.com/forum/1/index" target="_self">forum BioWare</a></strong> noto come molti reputano fin troppo semplice la difficoltà di Dragon Age: Origins, tanto da arrivare a finire il gioco in <strong>solitario</strong>. Sì, avete letto bene.</p>
<p><a href="http://social.bioware.com/forum/1/topic/9/index/282606/1#282629" target="_blank"><strong>deathwing200</strong></a> ha scritto tanto di guida su come affrontare il gioco tutti soli perchè, secondo lui, il gioco è fin troppo semplice e gestire l&#8217;intero gruppo diventa&#8230;noioso.</p>
<p>Voglio discuterne in questo nostro primo editoriale, sperando che la cosa sia gradita e possa stimolarvi, facendovi dire la vostra riguardo l&#8217;argomento.</p>
<p>Come prima cosa voglio dire fin da subito che, il fatto di non gestire il resto del gruppo, secondo me <em>castra</em> totalmente il gioco.  E&#8217; vero che BioWare non obbliga nessun giocatore a utilizzare tutti gli alleati per forza, si possono fare scelte e immaginare il proprio personaggio come un pazzo egocentrico che decide di affrontare ogni sfida come un lupo solitario. Però è anche vero che DAO ha come base l&#8217;interazione con il proprio gruppo e la possibilità di conoscere la storia passata di ogni singolo membro, i suoi desideri e molto altro.<br />
Ok, la cosa del &#8220;<em>giocare in solo</em>&#8221; in un titolo simile non è una novità, anche in Baldur&#8217;s Gate si poteva fare ma quello che mi chiedo è: a che pro?<br />
Per quanto riguarda la difficoltà, è un punto abbastanza arduo da giudicare. Ci sono persone che non finirebbero il gioco neppure in modalità facile e quelli che giocano ad occhi chiusi anche settando su Incubo. Insomma, la skill del giocatore non può essere realmente calcolata ne programmata a priori. Si può comunque &#8220;risolvere&#8221; il problema puntando su MOD ad hoc, fatti da altri <em>hardcore gamers, </em>che incrementano notevolmente la difficoltà.<br />
Ma la caccia alla &#8220;sfida impossibile&#8221; non smetterà mai in nessun videogames.<br />
Voi che ne pensate? Siete dei misantropi anche voi o preferite la compagnia dei vostri chiassosi compagni?</p>
<p>&#160;</p>
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<title><![CDATA[Character Respecialization aggiornato a 1.6]]></title>
<link>http://daoitalia.wordpress.com/2009/11/23/character-respecialization-aggiornato-a-1-6/</link>
<pubDate>Mon, 23 Nov 2009 14:38:16 +0000</pubDate>
<dc:creator>Damyxx</dc:creator>
<guid>http://daoitalia.wordpress.com/2009/11/23/character-respecialization-aggiornato-a-1-6/</guid>
<description><![CDATA[Il Character Respecialization è stato aggiornato alla versione 1.6! Ecco le informazioni ufficiali a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Il <strong><a href="http://social.bioware.com/project/469/&#38;v=discussions#details" target="_blank">Character Respecialization</a></strong> è stato aggiornato alla versione <strong>1.6</strong>!</p>
<p>Ecco le informazioni ufficiali a riguardo:</p>
<blockquote><p>UPDATE v1.6 is out!<br />
===============<br />
The latest version of the addin and it&#8217;s source code is up on the site.</p>
<p>1.6 &#8211; Added: Confirmation screen to ensure no accidental character resets can happen.<br />
1.6 &#8211; Added: Welcome screen<br />
1.6 &#8211; Added: A couple of random RP lines<br />
1.6 &#8211; Added: More mysterious Ravens appear all over Ferelden! Keep an eye out for them.</p>
<p>Known Issues v1.6<br />
==============<br />
- If the player cancels the respecialization the potion might become unusable for everyone else but the character that tried to respec. Working on the fix, in the meanwhile just delete the potion and get a new one.</p>
<p>As always, I&#8217;m looking forward to any kind of feedback!</p></blockquote>
<p> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Buon download!</p>
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<title><![CDATA[Dragon Age incontra Stargate?]]></title>
<link>http://daoitalia.wordpress.com/2009/11/23/dragon-age-incontra-stargate/</link>
<pubDate>Mon, 23 Nov 2009 14:03:32 +0000</pubDate>
<dc:creator>Damyxx</dc:creator>
<guid>http://daoitalia.wordpress.com/2009/11/23/dragon-age-incontra-stargate/</guid>
<description><![CDATA[Tranquilli, non ci sono DLC ufficiali o accordi per una cosa simili ma solo la passione di un giocat]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignright" title="Stargate" src="http://social.bioware.com/uploads_project/project_photos/1000/114/3725.jpg" alt="" width="200" height="112" />Tranquilli, non ci sono DLC ufficiali o accordi per una cosa simili ma solo la passione di un giocatore straniero che ha aperto un suo progetto intitolato <strong><a href="http://social.bioware.com/project/114/#details" target="_blank">Wells of the Maker</a></strong>.<br />
Di seguito la descrizione ufficiale rilasciata dal ideatore <strong><a href="http://social.bioware.com/4928/" target="_blank">Kemor</a></strong>.</p>
<p><em>Synopsis (very early draft, will change post release of DA:O):<br />
When the latest Blight arrived, the city and its inhabitants were not prepared. Pushed by the Darkspawns into an underground refuge, a large group of survivors from all origins is trying to wait it out, praying the Maker for help. Refusing defeat, some of them find strange writings and a secret passage leading to what seems to be an age old doorway: one of the Wells of the Maker as painted in the ancient texts of the Chantry&#8230;</p>
<p>As the Darkspawn finally break through the defenses and the battle rages everywhere, the Well comes to life and soon the refugees have no choice but to enter what seems to be a portal away from the Blight.</p>
<p>Now safe, the survivors are however in a foreign environment, apparently completely cut off from the surface. While the Well of the Maker remains mute, they are forced to explore and try to survive, facing racial and religious tensions, famine and power-struggles. But what sleeps in the depth of what they now call their home may prove to be a threat even bigger than the Blight itself&#8230;</p>
<p>Design concept:<br />
Season based project, with episodic content. Each episode will focus around one particular issue that the character can solve within 3-5 hours as well as a season overall plot.</em></p>
<p>Attualmente non ci sono ancora date sul rilascio di questo interessanto MOD, sempre se mai riuscirà a finirlo <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
Che ne pensate?</p>
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<title><![CDATA[Dragon Age: Fade to Tedious]]></title>
<link>http://stylishcorpse.wordpress.com/2009/11/23/dragon-age-fade-to-tedious/</link>
<pubDate>Mon, 23 Nov 2009 13:50:08 +0000</pubDate>
<dc:creator>Ysharros</dc:creator>
<guid>http://stylishcorpse.wordpress.com/2009/11/23/dragon-age-fade-to-tedious/</guid>
<description><![CDATA[I think this means my honeymoon with Dragon Age: Origins is over. This post is subtitled: Murder You]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I think this means my honeymoon with Dragon Age: Origins is over. This post is subtitled: <strong>Murder Your Darlings</strong>, from the writing principle that if you ever write (or design) something you think is <em>way great!!11oneone </em>then you should probably delete it, stat. Or at least make it much, much shorter.</p>
<h3>* * * WARNING: Contains some spoilers * * *</h3>
<p>&#160;</p>
<div id="attachment_2285" class="wp-caption alignnone" style="width: 310px"><a href="http://stylishcorpse.wordpress.com/files/2009/11/kaitou_038.jpg"><img class="size-medium wp-image-2285" title="Kaitou_038" src="http://stylishcorpse.wordpress.com/files/2009/11/kaitou_038.jpg?w=300" alt="" width="300" height="187" /></a><p class="wp-caption-text">They&#39;re like sheep. Sheep with magical powers!</p></div>
<p>Over the weekend I finally started the plot section that involves freeing the Circle of Magi from whatever it is some silly mage has unleashed upon it. You know what mages&#8217; greatest weakness is? Their geek-like inability to ever believe anything can go wrong. &#8220;What, one tiny slip and the whole world will go up like a Roman candle and everyone will die horribly? 99% chance that this will happen? Noooo worries, we&#8217;ll just trust in the 1% &#8212; the odds are in our favour!&#8221; Actually, as a species they tend to remind me of <a href="http://stylishcorpse.wordpress.com/files/2009/11/didymus.jpg" target="_blank">Sir Didymus</a> in <a href="http://en.wikipedia.org/wiki/Labyrinth_%28film%29" target="_blank"><em>Labyrinth</em></a>, only less fuzzy and forgivably cute.</p>
<p>Stupid mages.</p>
<p><!--more-->Because of them, my character has spent 4+ game hours trekking through depressingly identical corridors in a variety of shapes. Sure, the Fade is impressive when you first get there, and it&#8217;s creepy and you never quite know what&#8217;s going to be around the next corner. 200+ corners later, you really don&#8217;t give much of a shit anymore and just wish stuff would rush you in one big lump so you could slice &#38; dice them and get it over with.</p>
<p><a href="http://stylishcorpse.wordpress.com/files/2009/11/kaitou_036.jpg"><img class="alignnone size-medium wp-image-2294" title="Kaitou_036" src="http://stylishcorpse.wordpress.com/files/2009/11/kaitou_036.jpg?w=300" alt="" width="300" height="187" /></a></p>
<p>Sometimes it&#8217;s a burning corner and I have to change to the right shape. Sometimes it&#8217;s a teeny tiny hole, and I have to change to the right shape. Sometimes it&#8217;s a big heavy door and&#8230; you get the idea.</p>
<p>Again, being able to shapechange was <em>way cool</em> when it first happened. 200+ corners and changes later&#8230; not so much. Actually, it just becomes a pain in the ass because the game seems to have been designed to ensure that you have to change shape as often as possible, not for any major plot reason but just to ram you with the fact that, hey, you have to change shape. <em>Isn&#8217;t it way cool?!?!</em></p>
<p>I get it already. Way clever design. Now let me the hell out of here, I&#8217;m bored titless. Oh, and you can keep Wynne too, that self-righteous droning wannabe D&#38;D cleric. I&#8217;ll be getting Morrigan back into my party as soon as I get out of this place. She may be pissy and pricklier than a hedgehog, but at least she doesn&#8217;t sound like I should be getting a pen out and taking notes because what she says is so damned marvellous and important.</p>
<p><a href="http://stylishcorpse.wordpress.com/files/2009/11/kaitou_037.jpg"><img class="alignnone size-medium wp-image-2293" title="Kaitou_037" src="http://stylishcorpse.wordpress.com/files/2009/11/kaitou_037.jpg?w=300" alt="" width="300" height="187" /></a></p>
<p>(Don&#8217;t ask me what poor Wynne did. Nothing, really, except that she was the first I found in the Fade and she faffed about being &#8230; well, faffy, all this after half a dozen stern lectures on &#8220;I really don&#8217;t think this is the time&#8221; and &#8220;Don&#8217;t you suppose we should be moving on?&#8221; and &#8220;Is this really relevant to our predicament?&#8221; My dwarf doesn&#8217;t have a huge reservoir of patience to begin with, and being patronised is something I &#8212; err, I mean she &#8212; doesn&#8217;t deal with very well. If you&#8217;re going to blab on about how people have to be strong and upright and yadda yadda, then at least make sure you don&#8217;t fall prey to the first nightmare that conks you over the head. Really.)</p>
<p>My main bone of contention with this section, in case it wasn&#8217;t abundantly clear already, is that it&#8217;s just too long. The creepy temple in the mountains was long, and the creepy temple in the forest was long, but they were at least marginally varied in terms of terrain and, more to the point, I wasn&#8217;t stuck in them alone with no way to go anywhere else till the damn section is done.</p>
<p>Oh, I get that I can&#8217;t leave before the plot bit is done &#8212; it would be stupid to do so. This is a plot segment that must be done in one sitting, and wouldn&#8217;t make any sense any other way. My point, though, is that it goes on MUCH too long. The fact that there are eleventy-billion stat increase thingies scattered all over the place just makes it obvious that this is a very long maze and that I am a very bored rat. Or mouse, in this case.</p>
<p>And you know,  I don&#8217;t actually bore easily. As I mentioned before I didn&#8217;t get bored in the other long exploration thingies; it&#8217;s not the exploration in itself, and it&#8217;s not being stuck in one plot loop. But, relative to the other parts of the game that I&#8217;ve experienced, this one has gone on too long because I&#8217;ve stopped being enchanted and have instead started getting both bored and irritated.</p>
<p>Fade section &#8212; great idea. Hugely long fade section where you have to backtrack a thousand times, cover the same ground in different forms, and generally go down the same corridor à la Dr Who a thousand times? REALLY BAD IDEA.</p>
<p>Shapechanging &#8212; great idea! Having to spend 3 seconds as a mouse to get through a hole then 3 seconds as a burny skelly thing to get through a fire and then 3 seconds as a golem to get through a door, 10 seconds down a hallway and then rinse repeat &#8212; REALLY BAD IDEA.</p>
<p>Apparently gamers shouldn&#8217;t presume to give opinions or advice to developers, but here&#8217;s one from me anyway. (I&#8217;ve always been real bad at doing what I&#8217;m told.)</p>
<p>If you have a fantastic, great, really <em>way cool!!!</em> idea &#8212; kill it. Now. Or at least severely maim it before you allow it to become a bloated festering nastiness in your game. Players will put up with almost anything for almost any length of time, but boredom will send them fleeing.</p>
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<title><![CDATA[Đao, thương, kiếm, kích, phủ, việt, câu, xoa, thang, côn, sóc, bổng, tiên, giản, chùy, trảo, quải tử, lưu tinh.]]></title>
<link>http://vukhi.wordpress.com/2009/11/23/dao-th%c6%b0%c6%a1ng-ki%e1%ba%bfm-kich-ph%e1%bb%a7-vi%e1%bb%87t-cau-xoa-thang-con-soc-b%e1%bb%95ng-tien-gi%e1%ba%a3n-chuy-tr%e1%ba%a3o-qu%e1%ba%a3i-t%e1%bb%ad-l%c6%b0u-tinh/</link>
<pubDate>Mon, 23 Nov 2009 07:34:20 +0000</pubDate>
<dc:creator>vukhi</dc:creator>
<guid>http://vukhi.wordpress.com/2009/11/23/dao-th%c6%b0%c6%a1ng-ki%e1%ba%bfm-kich-ph%e1%bb%a7-vi%e1%bb%87t-cau-xoa-thang-con-soc-b%e1%bb%95ng-tien-gi%e1%ba%a3n-chuy-tr%e1%ba%a3o-qu%e1%ba%a3i-t%e1%bb%ad-l%c6%b0u-tinh/</guid>
<description><![CDATA[Thanh Long Yển Nguyệt Đại Đao. Quan Công. Đao ngắn hộ thân, kiểu sỹ quan đeo súng ngắn Thương, nhớ đ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Thanh Long Yển Nguyệt Đại Đao. Quan Công.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/thanhlongyennguyetdao.jpg" border="0" alt="" /></p>
<p>Đao ngắn hộ thân, kiểu sỹ quan đeo súng ngắn<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/hothandungdoandao.jpg" border="0" alt="" /></p>
<p>Thương, nhớ đến Triệu Tử Long bách chiến bách thắng.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/thuongtrieuvan.jpg" border="0" alt="" /></p>
<p>Kiếm, đôi song kiếm này lấy ở mộ Lưu Bị.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/kiemluubi.gif" border="0" alt="" /></p>
<p>kích, cây Thiên Phương Họa Kích này đào được ở mộ Lã Bố.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/thienphuonghoakich.jpg" border="0" alt="" /></p>
<p>Phủ, nhớ đến Từ Hoảng<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/phu.jpg" border="0" alt="" /><br />
Song Phủ, nhớ đến Lý Quỳ Lý Quỷ.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/songphu.jpg" border="0" alt="" /></p>
<p>Việt. Búa của tướng thời đồ đổng, sau được dùng như biểu tượng của Tổng chỉ huy quân đội, dùng kèm với Tiết.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/viet.jpg" border="0" alt="" /></p>
<p>Câu, cái này bắt sống Ô Mã Nhi đây.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/cau.jpg" border="0" alt="" /></p>
<p>Xoa, là cái đinh ba dầu ăn. Ai ngày xưa dùng xoa nhỉ, à Huy Phúc Nguyên Soái xửa xưa ở Giảng Võ Hồ đánh bọn Mè Ngư Phi Ngư.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/xoa.jpg" border="0" alt="" /></p>
<p>Thang. Thang này không dùng để trèo.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/thang.jpg" border="0" alt="" /></p>
<p>Côn. Còn nghi ngờ gì nữa, Hoa Quả Sơn đại quân theo Tề Thiên Đại Thánh. Đây là vũ khí cổ nhất của con người đã dùng.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/coon.jpg" border="0" alt="" /></p>
<p>Sóc. Không tìm được ảnh nào hơn. Sóc là thương 4 mặt.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/soc.jpg" border="0" alt="" /></p>
<p>Bổng. Lang Nha Bổng.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/bong.jpg" border="0" alt="" /></p>
<p>Tiên của Lực Vân Tiên<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/bian-1.jpg" border="0" alt="" /></p>
<p>Giản. Của thằng mả mịe nèo hùi Tàn Đường.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/gian.jpg" border="0" alt="" /></p>
<p>Chùy. Chùy, chùy &#8230;. ai dùng chùy.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/chuy-1.jpg" border="0" alt="" /></p>
<p>Trảo, nhớ đến Mai Siêu Phong.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/chao-1.jpg" border="0" alt="" /></p>
<p>Quải tử. Cái này rất khó đánh<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/quaitu.jpg" border="0" alt="" /></p>
<p>Lưu tinh. Cái này còn đánh khó nữa.<br />
<img src="http://i180.photobucket.com/albums/x178/huyphuc1981_nb/BinhKhiCo/luutinh.jpg" border="0" alt="" /></p>
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<title><![CDATA[Centering]]></title>
<link>http://livingiching.wordpress.com/2009/11/23/centering/</link>
<pubDate>Mon, 23 Nov 2009 04:44:53 +0000</pubDate>
<dc:creator>livingiching</dc:creator>
<guid>http://livingiching.wordpress.com/2009/11/23/centering/</guid>
<description><![CDATA[There’s a lot of talk about centering, like it’s some mystical trick. Try throwing a pot. There’s no]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>There’s a lot of talk about centering, like it’s some mystical trick. Try throwing a pot. There’s nothing mystical about it, but it isn’t easily mastered either.</p>
<p>Throwing a pot requires making the clay a perfectly centered cylinder with your hands. You know it when the clay is centered. Or, more accurately, you feel it when the clay is centered, because it’s slipping through your hands evenly and without resistance. It’s a delicate pleasure, a real confirmation.</p>
<p>It’s possible for a bowl that started off centered to go off-center later. Sometimes it means that the clay has been overworked and it’s sagging. Sometimes, it means that the potter wasn’t paying attention and his or her hands weren’t steady. Is it the clay’s fault? No, it’s the potter’s fault when a bowl doesn’t say on-center. The clay is just—well—clay. Mud dug out of the ground. If it doesn’t take shape, it’s the maker’s fault.</p>
<p>So it is with the changes of our lives. They are mere clay around us. Whether we make the changes around us into anything meaningful is a matter of how centered we are, and whether we work things within the limits of what they can do. People are called fantastic merely because they understand this principle.</p>
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<title><![CDATA[Novità in arrivo su DAO Italia]]></title>
<link>http://daoitalia.wordpress.com/2009/11/22/novita-in-arrivo-su-dao-italia/</link>
<pubDate>Sun, 22 Nov 2009 18:15:54 +0000</pubDate>
<dc:creator>Damyxx</dc:creator>
<guid>http://daoitalia.wordpress.com/2009/11/22/novita-in-arrivo-su-dao-italia/</guid>
<description><![CDATA[Come avrete notato DAO Italia non dispone ancora di un suo vero e proprio dominio (attualmente siamo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Come avrete notato <strong>DAO Italia</strong> non dispone ancora di un suo vero e proprio dominio (attualmente siamo hostati su <em>WordPress.com</em>).<br />
L&#8217;idea iniziale era quella di testare quanto realmente avrebbe influito un sito simile, ed effettivamente alla gente non è dispiaciuto dato che abbiamo ricevuto un totale di <strong>138 visite uniche</strong> in questi 3 giorni di vita.<br />
Ok, non è un risultato elevatissimo ma pur sempre un piccolo traguardo (raggiunto grazie al gruppo italiano presente nel social network di BioWare).</p>
<p>Ma quali sono le novità in arrivo? La prima, e più importante, è un <strong>dominio tutto nostro</strong>. Quasi sicuramente sarà <strong>daoitalia.it</strong>, ma non è detto che l&#8217;idea possa cambiare <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
La seconda è una <strong>grafica completamente nuova</strong>, molto più appagante e dinamica.<br />
Il resto verrà da se; essendo un sito giovane e monotematico non punto ad aggiungere troppe cose, ma il necessario per cercare di soddisfare tutti i fan di Dragon Age: Origins.</p>
<p>In ogni caso se avete consigli, dubbi, richieste specifiche&#8230;commentate e dite la vostra! Un sito web va avanti se sono i visitatori come voi a deciderlo <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Quindi a voi la parola!</p>
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<title><![CDATA[Auto Swap Quick Slot Bar]]></title>
<link>http://daoitalia.wordpress.com/2009/11/22/auto-swap-quick-slot-bar/</link>
<pubDate>Sun, 22 Nov 2009 17:30:47 +0000</pubDate>
<dc:creator>Damyxx</dc:creator>
<guid>http://daoitalia.wordpress.com/2009/11/22/auto-swap-quick-slot-bar/</guid>
<description><![CDATA[Un comodo MOD che, quando cambiamo set di armi, cambia in automatico anche la barra d&#8217;azione r]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Un comodo MOD che, quando cambiamo set di armi, cambia in automatico anche la <strong>barra d&#8217;azione rapida</strong>.<br />
Questo ci permette di poter gestire due barre con un maggiore ordine per spell e talenti.</p>
<p>&#62;&#62; <a href="http://www.dragonagenexus.com/downloads/file.php?id=31" target="_blank"><strong>Scarica Auto Swap Quick Slot Bar</strong></a></p>
<p><strong>ATTENZIONE:<br />
I file da scaricare sono due: V2 è <span style="text-decoration:underline;">solo</span> per il giocatore, V3 funziona per l&#8217;intero party.</p>
<p><span style="font-weight:normal;">L&#8217;installazione è semplice:<br />
Estrarre il file compresso all&#8217;interno della cartella &#8221;BioWare\Dragon Age\packages\core\override\&#8221;, questa di solito si trova in Documenti.</span></strong></p>
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<title><![CDATA[Nuova sezione: Risoluzione problemi]]></title>
<link>http://daoitalia.wordpress.com/2009/11/22/nuova-sezione-risoluzione-problemi/</link>
<pubDate>Sun, 22 Nov 2009 13:34:47 +0000</pubDate>
<dc:creator>Damyxx</dc:creator>
<guid>http://daoitalia.wordpress.com/2009/11/22/nuova-sezione-risoluzione-problemi/</guid>
<description><![CDATA[Ho aperto una nuova sezione: Risoluzione problemi, dove verranno raccolti, man mano, tutti gli artic]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Ho aperto una nuova sezione: <a href="http://daoitalia.wordpress.com/risoluzione-problemi/" target="_self"><strong>Risoluzione problemi</strong></a>, dove verranno raccolti, man mano, tutti gli articoli della categoria <a href="http://daoitalia.wordpress.com/category/help/" target="_self"><strong>Help</strong></a> e della relativa sotto-categoria <a href="http://daoitalia.wordpress.com/category/help/original-help/" target="_self"><strong>Help-Original</strong></a>.<br />
Inoltre ho abilitato i commenti in quella sezione, in modo da permettere a chiunque di proporre un proprio problema e, se risolto, da essere aggiunto alla lista per una maggiore lettura da parte di tutti gli altri.<br />
Spero che la cosa sia di vostro gradimento <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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<title><![CDATA[Firing]]></title>
<link>http://livingiching.wordpress.com/2009/11/25/firing/</link>
<pubDate>Wed, 25 Nov 2009 02:48:30 +0000</pubDate>
<dc:creator>livingiching</dc:creator>
<guid>http://livingiching.wordpress.com/2009/11/25/firing/</guid>
<description><![CDATA[When I was a boy, I saw my mother blown off her feet by an exploding kiln. Being an artist was no ea]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>When I was a boy, I saw my mother blown off her feet by an exploding kiln. Being an artist was no easy thing.</p>
<p>A bowl that has been allowed to dry must still be fired in a kiln. If fired correctly, it vitrifies, meaning that it will hold water. The bowls are stacked in the kiln on ceramic shelves, each layer improvised by resting the heavy shelves on ceramic columns of various heights. Firing can take hours, and in the famous hillside kilns of Asia, they sometimes took days.</p>
<p>The potter places cones—narrow ceramic wedges that will melt and droop at a predetermined temperature—in the kiln. During the firing, small peepholes are opened to see these cones, now in an atmosphere orange-hot. When they finally droop, the kiln is turned off. It takes hours more for the kiln to cool. If a kiln is opened too soon, the sudden rush of cool air will make the bowls contract too quickly and they will break.</p>
<p>Further disappointments often happen when a kiln is unstacked. The worse situation is when a bowl shatters, sending shards like shrapnel into neighboring bowls. Or maybe a shelf broke or fell. In the best of situations though, there is the magic of holding a bowl one has been laboring on for so long. Its weight and shape become a pleasure and a great satisfaction.</p>
<p>Patience. It’s such a hard thing. But if we pay attention to the work we do and the secrets of that work, then patience is a practical thing.</p>
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