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<channel>
	<title>dd &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/dd/</link>
	<description>Feed of posts on WordPress.com tagged "dd"</description>
	<pubDate>Thu, 26 Nov 2009 13:55:06 +0000</pubDate>

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	<language>en</language>

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<title><![CDATA[Et les lauréats des Prix Pinocchio du développement durable 2009 sont…]]></title>
<link>http://mneaquitaine.wordpress.com/2009/11/26/et-les-laureats-des-prix-pinocchio-du-developpement-durable-2009-sont%e2%80%a6/</link>
<pubDate>Thu, 26 Nov 2009 09:20:11 +0000</pubDate>
<dc:creator>pascalbourgois2</dc:creator>
<guid>http://mneaquitaine.wordpress.com/2009/11/26/et-les-laureats-des-prix-pinocchio-du-developpement-durable-2009-sont%e2%80%a6/</guid>
<description><![CDATA[prix-pinocchio.org, communiqué, le 25 novembre 2009 Et les lauréats des Prix Pinocchio du développem]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://">prix-pinocchio.org</a>, communiqué, le 25 novembre 2009</p>
<p>Et les lauréats des Prix Pinocchio du développement durable 2009 sont…</p>
<p>Les Amis de la Terre ont décerné hier soir à Paris les prix Pinocchio du développement durable 2009, sur la base des votes des internautes. Cette année, <strong>les lauréats sont Bolloré dans la catégorie « droits humains », Total dans la catégorie « environnement » et EDF dans la catégorie « greenwashing ».</strong></p>
<p><strong>Dans la catégorie « droits humains », c’est le groupe Bolloré qui a reçu le prix avec 35 % des votes pour les conditions de travail déplorables des travailleurs dans les plantations d’huile de palme de sa filiale Socapalm (Cameroun), dont elle est actionnaire majoritaire</strong>.</p>
<p><strong>Le groupe Total a quant à lui reçu le prix Pinocchio dans la catégorie « environnement » avec 29 % des votes de cette même catégorie. Les internautes condamnent la multinationale française pour son implication dans le méga-projet pétrolier Kashagan (Kazakhstan), qui s’annonce comme une catastrophe environnementale et sanitaire</strong>. Ce cas illustre le double discours du groupe qui, loin de l’image moderne et éthique qu’il cherche désespérément à se donner, continue à investir massivement dans des projets fossiles polluants et archaïques.</p>
<p><strong>Pour le « greenwashing » enfin, c’est EDF qui remporte le prix avec 42 % des votes de cette catégorie pour sa récente campagne de communication « Changer d’énergie ensemble » qui a coûté plus cher que les dépenses du groupe en recherche et développement dans les énergies renouvelables</strong>. Ces dernières ne représentent elles-mêmes qu’une part infime du chiffre d’affaires du groupe par rapport au nucléaire.</p>
<p>Les Amis de la Terre organisent chaque année les Prix Pinocchio du développement durable pour <strong>dénoncer le bilan désastreux de grandes multinationales, en termes économiques, environnementaux ou sociaux. Les multinationales, toujours aussi peu encadrées, ont de plus bénéficié de financements publics sans précédent pour éviter de pâtir de la crise et ce sont les contribuables et les salariés qui doivent assumer les coûts.</strong></p>
<p>Pour Gwenael Wasse, chargé de campagne pour la Responsabilité sociale et environnementale des entreprises aux Amis de la Terre, « <strong>malgré les beaux discours, les multinationales continuent à faire ce qu’elles veulent sans être inquiétées, en s’en tenant à des accords volontaires dont l’inefficacité est flagrante. Dans la crise systémique actuelle, il est plus que jamais temps que les décideurs prennent leurs responsabilités et mettent enfin en place des lois contraignantes. Il n’est plus admissible que les intérêts privés des multinationales continuent à primer sur l’intérêt général, l’avenir de la planète et le bien-être de ses habitants</strong> ».</p>
<p>Les résultats des votes détaillés par catégorie sont accessibles sur <!--more-->le site <a title="http://www.prix-pinocchio.org/" href="http://www.prix-pinocchio.org/" target="_blank">www.prix-pinocchio.org</a><br />
Les images de la cérémonie seront disponibles en ligne, le 25/11 au soir sur : <a href="http://www.flickr.com/photos/amisdelaterre-france/">www.flickr.com/photos/amisdelaterre-france/</a></p>
<p>Merci à tous d&#8217;avoir voté et d&#8217;avoir soutenu les Amis de la Terre dans cette action dont cette seconde édition est un succès avec presque 7500 votes, contre 4200 l&#8217;an passé !</p>
<p>Plus que jamais, nous dépendons de vous pour défendre nos valeurs de protection de l&#8217;Homme et de l&#8217;environnement auprès des pouvoirs publics.</p>
<p>Nous vous donnons rendez-vous l&#8217;an prochain pour la troisième édition 2010 des prix Pinocchio du développement durable ; d&#8217;ici là n&#8217;hésitez pas à nous contacter pour nous proposer de nouvelles nominations d&#8217;entreprises françaises !</p>
<p>&#160;</p>
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<title><![CDATA[Amuro Namie - The meaning of us PV+Mp3DD]]></title>
<link>http://japanmusicblog.wordpress.com/2009/11/26/amuro-namie-the-meaning-of-us-pvmp3dd/</link>
<pubDate>Thu, 26 Nov 2009 04:55:18 +0000</pubDate>
<dc:creator>japanmusicblog</dc:creator>
<guid>http://japanmusicblog.wordpress.com/2009/11/26/amuro-namie-the-meaning-of-us-pvmp3dd/</guid>
<description><![CDATA[En serio, pensaba que nunca se podrian escribir canciones tan bonitas pero al parecer todo es posibl]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>En serio, pensaba que nunca se podrian escribir canciones tan bonitas pero al parecer todo es posible en este mundo.</p>
<p>Aqui teneis una de las nuevas canciones que estaran disponibles dentro del nuevo album de Amuro Namie: Past &#60; Future, la cancion se llama The meaning of Us y como siempre os traigo el PV y el mp3 para descargar.</p>
<p><img src="http://img402.imageshack.us/img402/8072/themeaningofus.jpg" border="0" alt="" /></p>
<p><a href="http://www.mediafire.com/?dtrgmtcyoiz" target="_blank"><span style="color:red;"><span style="font-size:medium;">♥ DOWNLOAD ♥</span></span></a><br />
130 MB // 1280&#215;720 // Audio 320kbps</p>
<p><strong>Mp3: </strong>*ttp://www.megaupload.com/?d=6I8ROZEK</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Rpzg_cdIADQ&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/Rpzg_cdIADQ&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>&#160;</p>
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<title><![CDATA[Google Wave is freaky cool]]></title>
<link>http://jamesmace.wordpress.com/2009/11/25/google-wave-is-freaky-cool/</link>
<pubDate>Thu, 26 Nov 2009 03:05:58 +0000</pubDate>
<dc:creator>jamesmace</dc:creator>
<guid>http://jamesmace.wordpress.com/2009/11/25/google-wave-is-freaky-cool/</guid>
<description><![CDATA[Google Wave is in a word, interesting. I&#8217;m not sure how to describe it except that you seem to]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Google Wave is in a word, interesting. I&#8217;m not sure how to describe it except that you seem to be able to do anything and everything from chat to video to playing games. Except that it&#8217;s a little quirky, a little slow and a little odd to get used to but it is a preview so this is all acceptable. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I finally have a few peeps I know Google Wave and have actually been able to play some pong (poorly due to choppy sync issues), some chess (poorly due to lack of skill) and see real-time chat updates and such. Pretty cool. Now the real test. Can I used it to play D&#38;D 4e. I&#8217;ve seen a few blog posts out there about how people manage their waves and their games and <a href="http://at-will.omnivangelist.net/2009/10/the-waves-the-thing-running-a-dd-wave-game/" target="_blank">Quinn&#8217;s </a>post on At-Will looks promising. I say looks because I have yet to try out playing D&#38;D on a wave.</p>
<p>However, doing what I do best, I prepared for just such an eventuality, should the need ever arise (which it should since I&#8217;m in Windsor atm, arg). I scoured lists of gadgets and robots looking for anything that might help run a D&#38;D session. Her&#8217;s what I&#8217;ve managed to find so far loosely organized by category:</p>
<p><strong>Dice</strong>:</p>
<ul>
<li>Name: Dicy</li>
<li>Description: A nice robot that lets you add [2d6+4] type syntax into your wave and it&#8217;ll spit out the results as [2d6+4=8+4=12]. This is handy for in place rolls wherever you need them with whichever dice and whichever modifiers.</li>
<li>Address: <a href="mailto:dice-y@appspot.com">dice-y@appspot.com</a></li>
</ul>
<ul>
<li>Name: Wave Dice</li>
<li>Description: A gadget that you can anchor in a blip, select which dice to roll and away you go. Unfortunately you can&#8217;t add you own additions or subtraction so there&#8217;s no d20+5. I do perhaps still see a use for this in combination with Fighty (see below) for rolling initiative.</li>
<li>Address: <a href="http://wavedicegadget.googlecode.com/svn/trunk/dice.xml">http://wavedicegadget.googlecode.com/svn/trunk/dice.xml</a> </li>
</ul>
<p><strong>Mapping</strong>:</p>
<ul>
<li>Name: <a href="http://www.savevsgeek.com/fighty/" target="_blank">Fighty</a></li>
<li>Description: By far the coolest gadget I&#8217;ve found whether for gaming or not, fighty lets you add maps from <a href="http://www.maplib.net/" target="_blank">MapLib</a> (also very cool), zoom and pan the map and add markers to the map. Why is this so cool? Because on MapLib you can add your own maps, ie your own battlemaps like for instance from <a href="http://www.dundjinni.com/" target="_blank">Dundjinni</a>. This lets you handle the strategy battle part without much fuss.</li>
<li>Tip#1: add <a href="http://www.savevsgeek.com/fighty.php?id=6567">http://www.savevsgeek.com/fighty.php?id=6567</a> as a gadget for a plain sheet of graph paper although there&#8217;s already quite a few D&#38;D maps that you can search for and use in your wave.</li>
<li>Tip#2: Keep your maps in a separate wav (as mentioned by Quinn).</li>
<li>Tip#3: Add the wave dice gadget to these maps to roll and initiative (just a though. You&#8217;d likely still want to track the results in a blip so dicy may be the way to go)</li>
<li>Address: <a href="http://www.savevsgeek.com/fighty.php?id=xxx">http://www.savevsgeek.com/fighty.php?id=xxx</a> where xxx is the id from MapLib</li>
</ul>
<ul>
<li>Name: Napkin</li>
<li>Description: Barely worth mentioning but this or any other whiteboard type gadget could suffice for some sort of ad hoc battle map. While this may not be so useful for a battle map without a nice grid there could perhaps be other uses.</li>
<li>Address: <a href="http://my-wave-gadgets.appspot.com/wave/NapkinGadget.xml">http://my-wave-gadgets.appspot.com/wave/NapkinGadget.xml</a></li>
</ul>
<p><strong>Misc</strong>:</p>
<ul>
<li>Name: Treeify</li>
<li>Description: Treeify has a cool concept of being able to make a hierarchy of waves which I figure might be handy for organizing the 4 waves recommended in Quinn&#8217;s post. Have one root with the title of the campaign and then have 4 children; OOC, Combat (with fighty), Reference and the main IC (In Character) game. It might just be me but I&#8217;m having some issue getting this to work properly so the jury&#8217;s still out on this one.</li>
<li>Address: <a href="mailto:treeify@appspot.com">treeify@appspot.com</a></li>
</ul>
<ul>
<li> Name: List</li>
<li>Description: I thought this gadget might help make tables for when that was required however this app is in it&#8217;s very early stage at this point and not all that useful.</li>
<li>Address: <a href="http://list-gadget.googlecode.com/svn/branches/stable/gadget.xml">http://list-gadget.googlecode.com/svn/branches/stable/gadget.xml</a> </li>
</ul>
<p>Along with cool ideas to add color coding and action tags, I&#8217;d like to expand on one of the 4 waves; reference. At the moment I&#8217;ve been playing around with <a href="http://www.obsidianportal.com/campaign/greyhawk-the-undead" target="_blank">Obsidian Portal</a>, adding content into the wiki and such and I think that I will likely incorporate this into my regular campaigns (i.e. sans google wave) as a way to track characters, npcs, items, campaign dates etc&#8230; I think that if or rather when I can get a wession? (<em>w</em>ave D&#38;D s<em>ession</em>) going, I might skip the 4th reference wave and just provide links as required within the blips to the appropriate wiki or npc etc&#8230; on my obsidian portal campaign. This should help streamline and focus the info in the wave to were it&#8217;s needed.</p>
<p>Again, looks cool, can&#8217;t wait to try it out! Just waiting for all my players to set up their google wave accounts <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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<title><![CDATA[Fear The Abyss Walker]]></title>
<link>http://sdhintz.wordpress.com/2009/11/26/fear-the-abyss-walker/</link>
<pubDate>Thu, 26 Nov 2009 00:30:00 +0000</pubDate>
<dc:creator>sdhintz</dc:creator>
<guid>http://sdhintz.wordpress.com/2009/11/26/fear-the-abyss-walker/</guid>
<description><![CDATA[Check out Shane Moore&#8217;s Abyss Walker series here: http://skullvines.com/?page_id=1047]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/XZgwatOMrW0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/XZgwatOMrW0&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p>Check out Shane Moore&#8217;s Abyss Walker series here:</p>
<p><a href="http://skullvines.com/?page_id=1047">http://skullvines.com/?page_id=1047</a></p>
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<title><![CDATA[Happy Thanksgiving!]]></title>
<link>http://fancythat1.wordpress.com/2009/11/25/happy-thanksgiving/</link>
<pubDate>Wed, 25 Nov 2009 20:47:28 +0000</pubDate>
<dc:creator>fancythat1</dc:creator>
<guid>http://fancythat1.wordpress.com/2009/11/25/happy-thanksgiving/</guid>
<description><![CDATA[Okay, so it&#8217;s not quite Thanksgiving yet, but I&#8217;m darn excited. I have today and tomorro]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Okay, so it&#8217;s not quite Thanksgiving yet, but I&#8217;m darn excited. I have today and tomorrow off, so today we cleaned the house and made the brine for our turkeys. Don&#8217;t worry, one&#8217;s for my dad. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Later, once the brine is properly cooled, we&#8217;ll add the ice water and the first turkey (weighing in at 24 lbs., the other at 18 lbs.) At some point today, two of our friends, Sean and James should get here and we&#8217;ll be gaming. (D&#38;D that is) Whilst destroying foes and raking in the dough, I&#8217;ll be knitting away at the second of Kim&#8217;s slippers. After showing her the first, I&#8217;m proud to report that they&#8217;re &#8220;exactly right!&#8221; This quote may not seem like much to you, but try making something someone&#8217;s late grandmother made with no pattern, why don&#8217;t you.</p>
<p>Anyway, I&#8217;m confident that I&#8217;ll have the slippers done by this time tomorrow and I&#8217;ll be working away at the pompoms, which will be small, but I have yet to create a good pompom&#8230;at least the cats will have new toys. ^^</p>
<p>Sometime tomorrow, we&#8217;ll stick the turkey in the oven. (The second turkey will hit the brine at that point.)Since our 21 lb beast last year cooked in about 2 hours, we&#8217;re thinking 2 1/2 hours this year. Once we finish dinner and dessert and have had time to properly digest, we&#8217;ll put the second turkey in and promptly deliver it and all the fixings to Dad. Speaking of that guy, I&#8217;ll probably be able to start his socks before the end of tomorrow&#8230;yay!</p>
<p>I shall post tomorrow night to update on all relevant info. Ta!</p>
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<title><![CDATA[47 Rides - #35 Random friendlies ]]></title>
<link>http://trevorrobertporter.wordpress.com/2009/11/25/47-rides-35-random-friendlies/</link>
<pubDate>Wed, 25 Nov 2009 19:36:38 +0000</pubDate>
<dc:creator>Trevor</dc:creator>
<guid>http://trevorrobertporter.wordpress.com/2009/11/25/47-rides-35-random-friendlies/</guid>
<description><![CDATA[So we had to leave Merritt because the guy that was generous enough to let us stay at his motel, Pet]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>So we had to leave Merritt because the guy that was generous enough to let us stay at his motel, Peter, lost his job.  I blame Brian.  It definitely wasn&#8217;t my fault &#8217;cause I didn&#8217;t sleep in the motel that night.  I woke up in somebody&#8217;s backyard.  That&#8217;s when I lost my guitar.</p>
<p>The people whose yard it was were concerned for me having somewhere to sleep.  I dazily explained I was staying at the Double D Inn and made my way off their property.  I somehow found my way back to the DoubleD and slept about an hour before Peter came in and told us we had to go.  Apparently his boss was coming back into town and Brian had been knocking on peoples doors the night before.  Peter had two jobs and he lost both of them somehow, if that&#8217;s even possible.  Poor Peter.</p>
<p>So now I&#8217;m realizing I don&#8217;t have my guitar so we retrace our steps from the night before, if that&#8217;s even possible.  The bar we were at said I had it with me when they kicked us out.  Hopefully that&#8217;s a last call kind of kicking out but I&#8217;m afeared it wasn&#8217;t.  So now we&#8217;re looking for the house I woke up at when a van pulls up asking if I&#8217;m Trevor Porter.  <strong>I am</strong> and I&#8217;m reunited with my guitar to my extreme relief.</p>
<p>So today&#8217;s ride is a generalization of Merritt locals, Natives, fellow travelers and random friendlies, driving us to the fire camp and back.  But, yeah, the fires don&#8217;t need any more volunteers.  So here we are in Merritt with nowhere to stay and nowhere to go.  Both of us barely slept the night before and we&#8217;re exhausted.  We even went into the police station and asked if we could sleep in some cells.  Nope, we had to break the law.  We looked around for something illegal to do but everything was too much effort so we continued down the street out of town..</p>
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<title><![CDATA[【ISO】 柴咲コウ - LoveParanoia (DVD付初回限定盤)(2009.11.18) DD]]></title>
<link>http://japanmusicblog.wordpress.com/2009/11/25/%e3%80%90iso%e3%80%91-%e6%9f%b4%e5%92%b2%e3%82%b3%e3%82%a6-loveparanoia-dvd%e4%bb%98%e5%88%9d%e5%9b%9e%e9%99%90%e5%ae%9a%e7%9b%a42009-11-18-dd/</link>
<pubDate>Wed, 25 Nov 2009 17:05:20 +0000</pubDate>
<dc:creator>japanmusicblog</dc:creator>
<guid>http://japanmusicblog.wordpress.com/2009/11/25/%e3%80%90iso%e3%80%91-%e6%9f%b4%e5%92%b2%e3%82%b3%e3%82%a6-loveparanoia-dvd%e4%bb%98%e5%88%9d%e5%9b%9e%e9%99%90%e5%ae%9a%e7%9b%a42009-11-18-dd/</guid>
<description><![CDATA[DVD Tracklist: 01.よくある話 ～喪服の女編～ 02.君の声 03.最愛 (KOH+) 04.大切にするよ 05.ラバソー ～lover soul～ シングル5曲のMusic Vide]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://i48.tinypic.com/30vltfc.jpg" border="0" alt="" /></p>
<p>DVD Tracklist:<br />
01.よくある話 ～喪服の女編～<br />
02.君の声<br />
03.最愛 (KOH+)<br />
04.大切にするよ<br />
05.ラバソー ～lover soul～<br />
シングル5曲のMusic Video+撮り下ろしのメイキング映像ほか収録</p>
<p>DL List : <span style="color:royalblue;">tp://www.multiupload.com/253L9KSVXN </span><span style="color:white;">（ED偽</span></p>
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<title><![CDATA[misono - 私色僕らスタイル (2009.11.25)  DD]]></title>
<link>http://japanmusicblog.wordpress.com/2009/11/25/misono-%e7%a7%81%e8%89%b2%e5%83%95%e3%82%89%e3%82%b9%e3%82%bf%e3%82%a4%e3%83%ab-2009-11-25-dd/</link>
<pubDate>Wed, 25 Nov 2009 17:01:33 +0000</pubDate>
<dc:creator>japanmusicblog</dc:creator>
<guid>http://japanmusicblog.wordpress.com/2009/11/25/misono-%e7%a7%81%e8%89%b2%e5%83%95%e3%82%89%e3%82%b9%e3%82%bf%e3%82%a4%e3%83%ab-2009-11-25-dd/</guid>
<description><![CDATA[Tracklist: 1. 私色 2. 僕らスタイル 3. ゲレンデがとけるほど恋したい 4. 私色(instrumental) 5. 僕らスタイル(instrumental) 6. ゲレンデがとける]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="postmessage_886004"><img src="http://i46.tinypic.com/2mgvc47.jpg" border="0" alt="" /></p>
<p>Tracklist:</p>
<p>1. 私色<br />
2. 僕らスタイル<br />
3. ゲレンデがとけるほど恋したい<br />
4. 私色(instrumental)<br />
5. 僕らスタイル(instrumental)<br />
6. ゲレンデがとけるほど恋したい(instrumental)</p>
<p>*ttp://www.megaupload.com/?d=AUREI207</p>
<p>pw = petgep@kmc</p></div>
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<title><![CDATA[ASKA - STANDARD (2009.11.25) ]]></title>
<link>http://japanmusicblog.wordpress.com/2009/11/25/aska-standard-2009-11-25/</link>
<pubDate>Wed, 25 Nov 2009 17:00:21 +0000</pubDate>
<dc:creator>japanmusicblog</dc:creator>
<guid>http://japanmusicblog.wordpress.com/2009/11/25/aska-standard-2009-11-25/</guid>
<description><![CDATA[Tracklist: 1. Smile 2. The Christmas Song 3. 世界にMerry X’mas 4. Stardust 5. Good Night *ttp://www.meg]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="postmessage_886023"><img src="http://i50.tinypic.com/1z6y5j9.jpg" border="0" alt="" /></p>
<p>Tracklist:<br />
1. Smile<br />
2. The Christmas Song<br />
3. 世界にMerry X’mas<br />
4. Stardust<br />
5. Good Night</p>
<p>*ttp://www.megaupload.com/?d=CQL6O3GK<br />
pw = petgep@kmc</p></div>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[[Metal] OUTRAGE/OUTRAGE [2009.11.25](CD-rip 320k) DD]]></title>
<link>http://japanmusicblog.wordpress.com/2009/11/25/metal-outrageoutrage-2009-11-25cd-rip-320k-dd/</link>
<pubDate>Wed, 25 Nov 2009 16:59:17 +0000</pubDate>
<dc:creator>japanmusicblog</dc:creator>
<guid>http://japanmusicblog.wordpress.com/2009/11/25/metal-outrageoutrage-2009-11-25cd-rip-320k-dd/</guid>
<description><![CDATA[OUTRAGE/OUTRAGE 1.   RISE 2.   YOU CARE? I DON&#8217;T CARE 3.   REIGN 4.   UNTIL YOU ARE DEAD 5.   ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="postmessage_886354"><strong>OUTRAGE/OUTRAGE </strong><br />
<img src="http://img28.imageshack.us/img28/480/41aeobkjvulss500.jpg" border="0" alt="" /><br />
1.   RISE<br />
2.   YOU CARE? I DON&#8217;T CARE<br />
3.   REIGN<br />
4.   UNTIL YOU ARE DEAD<br />
5.   FISTS FULL OF SAND<br />
6.   SHELLS RAIN DOWN<br />
7.   LANDSHARK<br />
8.   SHINE ON<br />
9.   TOR<br />
10. TERRORIZER</p>
<p><a href="http://www.megaupload.com/?d=59SL37O8" target="_blank">http://www.megaupload.com/?d=59SL37O8</a></div>
</div>]]></content:encoded>
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<item>
<title><![CDATA[タニザワトモフミ - きみにとどけ [2009.11.25] 320k DD]]></title>
<link>http://japanmusicblog.wordpress.com/2009/11/25/%e3%82%bf%e3%83%8b%e3%82%b6%e3%83%af%e3%83%88%e3%83%a2%e3%83%95%e3%83%9f-%e3%81%8d%e3%81%bf%e3%81%ab%e3%81%a8%e3%81%a9%e3%81%91-2009-11-25-320k-dd/</link>
<pubDate>Wed, 25 Nov 2009 16:58:29 +0000</pubDate>
<dc:creator>japanmusicblog</dc:creator>
<guid>http://japanmusicblog.wordpress.com/2009/11/25/%e3%82%bf%e3%83%8b%e3%82%b6%e3%83%af%e3%83%88%e3%83%a2%e3%83%95%e3%83%9f-%e3%81%8d%e3%81%bf%e3%81%ab%e3%81%a8%e3%81%a9%e3%81%91-2009-11-25-320k-dd/</guid>
<description><![CDATA[Tracklist: 1. きみにとどけ（日本テレビ系アニメ「君に届け」オープニングテーマ） 2. 宇宙旅行 3. ベテルギウスガール（instrumental） ttp://www.mediafir]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://ecx.images-amazon.com/images/I/41-qYkZKrnL.jpg" border="0" alt="" /></p>
<p><span style="font-size:small;">Tracklist:</p>
<p>1. きみにとどけ（日本テレビ系アニメ「君に届け」オープニングテーマ）<br />
2. 宇宙旅行<br />
3. ベテルギウスガール（instrumental）</p>
<p>ttp://www.mediafire.com/?mn2znn2mtzz</span></p>
</div>]]></content:encoded>
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<title><![CDATA[SAWA - Swimming Dancing(初回生産限定盤) [2009.11.25] (192kbps・320kbps) DD]]></title>
<link>http://japanmusicblog.wordpress.com/2009/11/25/sawa-swimming-dancing%e5%88%9d%e5%9b%9e%e7%94%9f%e7%94%a3%e9%99%90%e5%ae%9a%e7%9b%a4-2009-11-25-192kbps%e3%83%bb320kbps-dd/</link>
<pubDate>Wed, 25 Nov 2009 16:57:11 +0000</pubDate>
<dc:creator>japanmusicblog</dc:creator>
<guid>http://japanmusicblog.wordpress.com/2009/11/25/sawa-swimming-dancing%e5%88%9d%e5%9b%9e%e7%94%9f%e7%94%a3%e9%99%90%e5%ae%9a%e7%9b%a4-2009-11-25-192kbps%e3%83%bb320kbps-dd/</guid>
<description><![CDATA[Tracklist: 1. Swimming Dancing 2. World-Wide Tea Party 3. Swimming Dancing -RYUKYUDISKO Remix- 4. Wo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://i50.tinypic.com/2v8lobt.jpg" border="0" alt="" /></p>
<div>Tracklist:</div>
<p>1. Swimming Dancing<br />
2. World-Wide Tea Party<br />
3. Swimming Dancing -RYUKYUDISKO Remix-<br />
4. World-Wide Tea Party -Kentaro Takizawa BIG ROOM Remix-<br />
5. ManyColors -Yukihiro Fukutomi Remix-<br />
6. Stars -Jazzin’park 31 good night Remix-<br />
7. Swimming Dancing -Extended Club Mix-<br />
8. Stars -Jazzin’park 31 good morning Remix-</p>
<p>DL：ttp://www.megaupload.com/?d=H82RC67F (192kbps)<br />
ttp://www.megaupload.com/?d=76X1TXUH (320kbps)</p>
</div>]]></content:encoded>
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<title><![CDATA[かりゆし58 - アナタの唄 (2009.11.25)  DD]]></title>
<link>http://japanmusicblog.wordpress.com/2009/11/25/%e3%81%8b%e3%82%8a%e3%82%86%e3%81%9758-%e3%82%a2%e3%83%8a%e3%82%bf%e3%81%ae%e5%94%84-2009-11-25-dd/</link>
<pubDate>Wed, 25 Nov 2009 16:55:34 +0000</pubDate>
<dc:creator>japanmusicblog</dc:creator>
<guid>http://japanmusicblog.wordpress.com/2009/11/25/%e3%81%8b%e3%82%8a%e3%82%86%e3%81%9758-%e3%82%a2%e3%83%8a%e3%82%bf%e3%81%ae%e5%94%84-2009-11-25-dd/</guid>
<description><![CDATA[Tracklist: 1. アナタの唄 2. 心に太陽 3. ピクニック *ttp://www.megaupload.com/?d=ZXG127LO PW = petgep@kmc]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="postmessage_886010"><img src="http://i47.tinypic.com/9strg0.jpg" border="0" alt="" /></p>
<p>Tracklist:</p>
<p>1. アナタの唄<br />
2. 心に太陽<br />
3. ピクニック</p>
<p>*ttp://www.megaupload.com/?d=ZXG127LO<br />
PW = petgep@kmc</p></div>
</div>]]></content:encoded>
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<title><![CDATA[moumoon - 青い月とアンビバレンスな愛（2009.11.25) (CD-Rip 320k)]]></title>
<link>http://japanmusicblog.wordpress.com/2009/11/25/moumoon-%e9%9d%92%e3%81%84%e6%9c%88%e3%81%a8%e3%82%a2%e3%83%b3%e3%83%93%e3%83%90%e3%83%ac%e3%83%b3%e3%82%b9%e3%81%aa%e6%84%9b%ef%bc%882009-11-25-cd-rip-320k/</link>
<pubDate>Wed, 25 Nov 2009 16:48:55 +0000</pubDate>
<dc:creator>japanmusicblog</dc:creator>
<guid>http://japanmusicblog.wordpress.com/2009/11/25/moumoon-%e9%9d%92%e3%81%84%e6%9c%88%e3%81%a8%e3%82%a2%e3%83%b3%e3%83%93%e3%83%90%e3%83%ac%e3%83%b3%e3%82%b9%e3%81%aa%e6%84%9b%ef%bc%882009-11-25-cd-rip-320k/</guid>
<description><![CDATA[Tracklist: 1. 青い月とアンビバレンスな愛 2. Hallelujah 3. Run,Rachel Run 4. メドレー (2009 Autumn ver.) 5. Run,Rachel]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://i48.tinypic.com/25012k7.jpg" border="0" alt="" /><br />
Tracklist:</p>
<p>1. 青い月とアンビバレンスな愛<br />
2. Hallelujah<br />
3. Run,Rachel Run<br />
4. メドレー (2009 Autumn ver.)<br />
5. Run,Rachel Run -instrumental-<br />
6. 青い月とアンビバレンスな愛 -instrumental-</p>
<p>MP3 CBR320kbps by EAC</p>
<p>**tp://www.megaupload.com/?d=Y8FD1TQS</p>
</div>]]></content:encoded>
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<title><![CDATA[Love - Second Love ～ただ一つの願いさえ (2009.11.25)  DD]]></title>
<link>http://japanmusicblog.wordpress.com/2009/11/25/love-second-love-%ef%bd%9e%e3%81%9f%e3%81%a0%e4%b8%80%e3%81%a4%e3%81%ae%e9%a1%98%e3%81%84%e3%81%95%e3%81%88-2009-11-25-dd/</link>
<pubDate>Wed, 25 Nov 2009 16:39:42 +0000</pubDate>
<dc:creator>japanmusicblog</dc:creator>
<guid>http://japanmusicblog.wordpress.com/2009/11/25/love-second-love-%ef%bd%9e%e3%81%9f%e3%81%a0%e4%b8%80%e3%81%a4%e3%81%ae%e9%a1%98%e3%81%84%e3%81%95%e3%81%88-2009-11-25-dd/</guid>
<description><![CDATA[Tracklist: 1. ただ一つの願いさえ 2. Go Your Way 3. コエヲキカセテ 4. ただ一つの願いさえ [Instrumental] 5. Go Your Way [Instru]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="postmessage_886049"><img src="http://i50.tinypic.com/5n6n0j.jpg" border="0" alt="" /></p>
<p>Tracklist:</p>
<p>1. ただ一つの願いさえ<br />
2. Go Your Way<br />
3. コエヲキカセテ<br />
4. ただ一つの願いさえ [Instrumental]<br />
5. Go Your Way [Instrumental]<br />
6. コエヲキカセテ [Instrumental]</p>
<p>*ttp://www.megaupload.com/?d=G4IAML7H<br />
PW = petgep@kmc</p></div>
</div>]]></content:encoded>
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<title><![CDATA[GReeeeN - 今までのA面、B面ですと!? (2009年11月25日) 320k DD]]></title>
<link>http://japanmusicblog.wordpress.com/2009/11/25/greeeen-%e4%bb%8a%e3%81%be%e3%81%a7%e3%81%aea%e9%9d%a2%e3%80%81b%e9%9d%a2%e3%81%a7%e3%81%99%e3%81%a8-2009%e5%b9%b411%e6%9c%8825%e6%97%a5-320k-dd/</link>
<pubDate>Wed, 25 Nov 2009 16:38:03 +0000</pubDate>
<dc:creator>japanmusicblog</dc:creator>
<guid>http://japanmusicblog.wordpress.com/2009/11/25/greeeen-%e4%bb%8a%e3%81%be%e3%81%a7%e3%81%aea%e9%9d%a2%e3%80%81b%e9%9d%a2%e3%81%a7%e3%81%99%e3%81%a8-2009%e5%b9%b411%e6%9c%8825%e6%97%a5-320k-dd/</guid>
<description><![CDATA[El primer best de GreeeeN que se esta vendiendo como churros por las tiendas de musica japonesas: 【d]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>El primer best de GreeeeN que se esta vendiendo como churros por las tiendas de musica japonesas:</p>
<p><img src="http://img403.imageshack.us/img403/909/m000064994810204.jpg" border="0" alt="" /></p>
<p>【disc1】</p>
<p>01 道<br />
02 HIGH G.K LOW ～ハジケロ～<br />
03 愛唄<br />
04 人<br />
05 BE FREE<br />
06 涙空<br />
07 旅立ち<br />
08 キセキ<br />
09 扉<br />
10 冬のある日の唄<br />
11 歩み<br />
12 刹那<br />
13 遥か</p>
<p>【disc2】</p>
<p>01 絆<br />
02 DREAM<br />
03 UNITY<br />
04 街<br />
05 東南西北 ～全員集合!!!!～<br />
06 ルーキーズ<br />
07 君想い<br />
08 少年が故の情熱<br />
09 あの頃から<br />
10 アメアガリ<br />
11 声</p>
<p>*ttp://ifile.it/yxcfwh6/GRN_disc1.rar<br />
*ttp://ifile.it/lbef28c/GRN_disc2.rar</p>
<p><span style="color:#000000;">pass=</span><span style="color:#000000;">kmc</span></p>
</div>]]></content:encoded>
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<title><![CDATA[Battle at the Spider Pit]]></title>
<link>http://playbycomment.wordpress.com/2009/11/25/battle-at-the-spider-pit/</link>
<pubDate>Wed, 25 Nov 2009 16:24:01 +0000</pubDate>
<dc:creator>Mystara DM</dc:creator>
<guid>http://playbycomment.wordpress.com/2009/11/25/battle-at-the-spider-pit/</guid>
<description><![CDATA[Hasan saw nothing above beyond the pit’s rim, but the jangling, noisy progress of a band of orcs cou]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://playbycomment.wordpress.com/files/2009/11/spiderpitbattle.jpg"><img src="http://playbycomment.wordpress.com/files/2009/11/spiderpitbattle.jpg" alt="" title="spiderpitbattle" width="362" height="268" class="alignnone size-full wp-image-1344" /></a><br />
Hasan saw nothing above beyond the pit’s rim, but the jangling, noisy progress of a band of orcs could be confused only with the ways of goblins. In either case, Hasan wanted to be on level ground with them. “Up, up, up,” he urged. “Defend the rope, we have to get out of here!” He pushed those climbing the rope forward, trying to help as many up as he could.</p>
<p>Stephan hastily accepted the statuette back from Hasan. A nod of thanks was all he could afford before following the Prince’s advice, and was the first to scramble out of the pit.</p>
<p>He saw Miklos come up the rope behind him as he heard the approaching orcs’ armor clank as they started to maneuver through the ‘teeth’ at the entrance to the spider’s cave. “Blessed Halav,” Stephan blasphemed at the unpleasant thought of more battle. He genuflected the Halav sign telling himself to later repent to a greater degree for having muttered His name out of frustration.</p>
<p>Drawing his sword and hefting his shield into place, Stephan tried to assess the approach of the orcs. How close were they? He glanced around the chamber looking for advantages. See a pile of slag, he alighted on top, making sure he had good footing, so as to have a height advantage. He was, additionally, poised to the side of where the orcs would likely enter, giving him more upper hand.</p>
<p>Feldard agreed with Hasan’s assessment of the situation. Better to be fighting the orcs on level than to be trapped below. The dwarf impatiently waited his turn on the rope and clambered his way up as quick as his bulk would allow. It was by no means graceful or quiet but with the help of the others he managed to make it over the ledge of the pit before the orcs were on scene.</p>
<p>Miklos silently cursed. The orcs would be in the cavern before they were all up the rope. Feldard rose from the pit, and Miklos gestured toward the tunnel where the marching was coming from. He silently drifted to the right, flipped his book open and prepared a sleep spell. He gestured to the dwarf to take to the left.</p>
<p>Feldard moved away from the pit edge and pulled out his crossbow loading it as swiftly as possible. He’d likely only get one shot with it .. but the dwarf was quickly learning to take the advantage in a battle where ever and however it presented itself. A quick check assured him that his axe was easily at hand once the bolt was away. Feldard waited crossbow already in position.</p>
<p>Hernane sighed with frustration, she knew the orcs would be back. She hoped that they had not found Tekaryon and that he was safe. She quickly clambered up the rope after Feldard and crouched down beside him, pulling out her handaxe. The last encounter had unnerved her, what a chaotic situation however facing orcs in battle was something that she could make sense of. Let these orcs come on, she would give them cold Dwarf iron. She glanced at her companions, and noticed that everyone apart from a few minor scratches looked healthy enough. She could not help but admire the way that they all took up the best battle positions depending on their specific skills. Feldard has done well training this group she thought to herself.</p>
<p>Miklos suggested the center ground to Hernane with another gesture then continued with his study.</p>
<p>It was always difficult holding a read spell in his mind under pressure, still the battle at Sukiskyn had steeled his mettle, and he prepared as best he could awaiting the shadows of the orc guard before he released his incantation.</p>
<p>When the first of the party of orcs emerged from the stalactite/stalagmite bars, Miklos released his spell. He only caught three of them. It seemed the orc scouting party numbered eight, which left five orcs to contend with.</p>
<p>The humanoid warriors threw their spears, targeting the dwarves and mage. Stephan leapt from his ambush position, cutting down one of the them from behind before it could execute its spear throw. The orc party now numbered four.</p>
<p>Miklos cursed again as he saw that his spell was not as effective as he had intended. Then his eyes grew wide as he saw two spears headed his way. He awkwardly attempted to duck and roll away. One of the weapons pierced his calf muscle.</p>
<p>Feldard released his crossbow bolt. A miss. Damn! He glanced to his former betrothed. She too was struck by one of the spears, but it was only a scratch. </p>
<p>The orcs drew their swords. One turned to face Stephan and three charged toward the others.</p>
<p>Maruc hauled his bulk up the rope, the armour slowing him down. The sounds of battle spurred him on. With relief, he elbowed himself to the lip and watched the dwarves charge forth to meet the orcs. The priest grunted as he brought his knee over the edge and crawled heavily to his feet. He swung his shield from his back, loosened his flail and smiled as joined the fray.</p>
<p>Hasan was the last to scale the rope and he did so quickly and with fluid grace typical of an elf. </p>
</div>]]></content:encoded>
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<title><![CDATA[Dynamic data metadata changing class]]></title>
<link>http://ashfaqasp.wordpress.com/2009/11/25/dynamic-data-metadata-changing-class/</link>
<pubDate>Wed, 25 Nov 2009 15:56:25 +0000</pubDate>
<dc:creator>Ashfaq</dc:creator>
<guid>http://ashfaqasp.wordpress.com/2009/11/25/dynamic-data-metadata-changing-class/</guid>
<description><![CDATA[Recently I had to implement dynamic data in 1 of my project. It is a excellent way to quickly create]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Recently I had to implement dynamic data in 1 of my project. It is a excellent way to quickly create fully featured Admin form which have Insert, delete, update all function with built in field validation. But changing database column name or Hiding some column was not easy what I thought when I started working, but once you have understand the following class you can do anything you want using the power of  Partial data and metadatatype  attribute.</p>
<blockquote><p><!--more--></p>
<p><code>
<pre>using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using System.Web.DynamicData;

/// &#60;summary&#62;
/// Summary description for Product
/// &#60;/summary&#62;
[MetadataType(typeof(BranchMetadata))]
public partial class Branch
{

}

[TableName("Create Branches")]
public class BranchMetadata
{

[DisplayName("Branch Description")]
public object BranchDesc { get; set; }

}

//
[MetadataType(typeof(CityMetadata))]
public partial class City
{

}

[TableName("Create Cities")]
public class CityMetadata
{

[DisplayName("City Description")]
public object CityDesc { get; set; }

}

//
[MetadataType(typeof(HRM_Document_CategoryMetadata))]
public partial class HRM_Document_Category
{

}

[TableName("Create Document Category")]
public class HRM_Document_CategoryMetadata
{
[DisplayName("Category Name")]
public object CategoryName { get; set; }

[ScaffoldColumn(false)]
public object CreatedBy { get; set; }

}

//
[MetadataType(typeof(HRM_TB_PrmDepartmentMetadata))]
public partial class HRM_TB_PrmDepartment
{

}

[TableName("Create Department")]
public class HRM_TB_PrmDepartmentMetadata
{

}

//
[MetadataType(typeof(HRM_TB_PrmDesignationMetadata))]
public partial class HRM_TB_PrmDesignation
{

}

[TableName("Create Designation")]
public class HRM_TB_PrmDesignationMetadata
{
[DisplayName("Designation")]
public object DesignationDesc { get; set; }

}

//

[MetadataType(typeof(HRM_TB_PrmDivisionMetadata))]
public partial class HRM_TB_PrmDivision
{

}

[TableName("Create Division")]
public class HRM_TB_PrmDivisionMetadata
{

}

//
[MetadataType(typeof(Medical_AdvertismentMetadata))]
public partial class Medical_Advertisment
{

}

[TableName("Advertisment Source")]
public class Medical_AdvertismentMetadata
{
[DisplayName("Advertisment Source")]
public object AdvertismentDesc { get; set; }

}

//
[MetadataType(typeof(Medical_BloodGroupMetadata))]
public partial class Medical_BloodGroup
{

}

[TableName("Blood Group")]
public class Medical_BloodGroupMetadata
{
[DisplayName("BloodGroup")]
public object BloodGroupDesc { get; set; }

}

//

[MetadataType(typeof(Medical_Generic_PreparationMetadata))]
public partial class Medical_Generic_Preparation
{

}

[TableName("Generic Preparation")]
public class Medical_Generic_PreparationMetadata
{
[DisplayName("Generic Preparation")]
public object GenericPreparationDesc { get; set; }

}

//
[MetadataType(typeof(Medical_Machine_CategoryMetadata))]
public partial class Medical_Machine_Category
{

}

[TableName("Create Machine Category")]
public class Medical_Machine_CategoryMetadata
{
[DisplayName("Machine Category")]
public object MachineCategoryDesc { get; set; }

}

//
[MetadataType(typeof(Medical_Machine_ParameterMetadata))]
public partial class Medical_Machine_Parameter
{

}

[TableName("Create Medical Machine Parameter")]
public class Medical_Machine_ParameterMetadata
{
[DisplayName("Machine Parameter")]
public object ParaMeterName{ get; set; }

[ScaffoldColumn(false)]
public object createdby { get; set; }

[ScaffoldColumn(false)]
public object createddate { get; set; }

}

//
[MetadataType(typeof(Medical_Medicine_CategoryMetadata))]
public partial class Medical_Medicine_Category
{

}

[TableName("Create Medical Medicine Category")]
public class Medical_Medicine_CategoryMetadata
{
[DisplayName("Medicine Category")]
public object MedicineCategoryDesc { get; set; }

}

//
[MetadataType(typeof(Medical_Medicine_CompanyMetadata))]
public partial class Medical_Medicine_Company
{

}

[TableName("Create Medicine Manufacturer")]
public class Medical_Medicine_CompanyMetadata
{
[DisplayName("Medicine Manufacturer")]
public object MedicineCompanyName { get; set; }

}

//
[MetadataType(typeof(Medical_Patient_Docment_CategoryMetadata))]
public partial class Medical_Patient_Docment_Category
{

}

[TableName("Create Patient Docment Category")]
public class Medical_Patient_Docment_CategoryMetadata
{
[DisplayName("Category Name")]
public object CategoryName{ get; set; }

[ScaffoldColumn(false)]
public object CreatedBy { get; set; }

}

//
[MetadataType(typeof(Medical_Service_CategoryMetadata))]
public partial class Medical_Service_Category
{

}

[TableName("Create Service Category")]
public class Medical_Service_CategoryMetadata
{
[DisplayName("Category Name")]
public object ServiceCategoryDesc { get; set; }

}

//
[MetadataType(typeof(TB_AreaMetadata))]
public partial class TB_Area
{

}

[TableName("Create Area")]
public class TB_AreaMetadata
{
[DisplayName("Area Name")]
public object AreaName { get; set; }

}

//
[MetadataType(typeof(TB_CountryListMetadata))]
public partial class TB_CountryList
{

}

[TableName("Create Country List")]
public class TB_CountryListMetadata
{
[DisplayName("Country Name")]
public object COUNTRY_NAME { get; set; }

[DisplayName("Country Code")]
public object COUNTRY_CODE { get; set; }

}

//
[MetadataType(typeof(TB_Measurement_UnitMetadata))]
public partial class TB_Measurement_Unit
{

}

[TableName("Create Measurement Unit")]
public class TB_Measurement_UnitMetadata
{
[DisplayName("Measurement Unit")]
public object MeasurementUnitName { get; set; }

[ScaffoldColumn(false)]
public object MeasurementUnitDecimalLength { get; set; }

}
//
[MetadataType(typeof(TB_OccupationMetadata))]
public partial class TB_Occupation
{

}

[TableName("Create Occupation")]
public class TB_OccupationMetadata
{
[DisplayName("Occupation")]
public object OccupationDesc { get; set; }

}
</blockquote>
</pre>
<p></code></p>
<h5>For more detail and  description follow the link on Matt</h5>
<p>http://mattberseth.com/blog/2008/08/dynamic_data_and_custom_metada.html</p>
<p>Thank you&#8230;</p>
<p>Ashfaq</p>
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<title><![CDATA[Ho sonno]]></title>
<link>http://pardemazioscatenone.wordpress.com/2009/11/25/ho-sonno/</link>
<pubDate>Wed, 25 Nov 2009 14:37:00 +0000</pubDate>
<dc:creator>thesleepymist</dc:creator>
<guid>http://pardemazioscatenone.wordpress.com/2009/11/25/ho-sonno/</guid>
<description><![CDATA[Ma a parte questo, tutto bene. Ho finito il corso per RLS. Ora potrò finalmente essere un punto di r]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Ma a parte questo, tutto bene.</p>
<p>Ho finito il corso per RLS. Ora potrò finalmente essere un punto di riferimento per i miei colleghi, e in caso di incendio sarò colui che dovrà chiamare i pompieri, e guai se qualcuno tenta di farlo al posto mio. Mi incazzo, eh? L&#8217;incendio è mio e me lo gestisco io.</p>
<p>Poi l&#8217;altra sera ho preso parte all&#8217;equivalente nerd dell&#8217;impasticcarsi in disco per il truzzo lampadato: la partita a Dungeon and Dragons. Ci siamo trovati in cinque a casa mia e abbiamo iniziato da zero.</p>
<p>Io in tutti i sensi, ovvero non avevo neanche idea di cosa fosse, sapevo solo che c&#8217;erano nani e stregoni, ma è una di quelle cose che nella vita vanno provate, tipo il bungee jumping (check), mangiare un kebab dopo una cena di tre ore con gli amici solo per il gusto di dare spettacolo (check) o vedere l&#8217;Inter battere una squadra forte in Europa (e qui non check, ci stiamo ancora lavorando, puttanailclero).</p>
<p>E insomma no, il mio personaggio è un paladino umano di nome Burro, alto un metro e settanta, idolo di nonne e bambini, intelligente come una suola da scarpe o come un leghista (a scelta), che dopo due ore di gioco si è già visto dare un due di picche (&#8220;vuoi sposarmi, tizia?&#8221; &#8211; &#8220;non puoi sposare una ladra di nono livello, è troppo per te&#8221; &#8211; &#8220;ma lasciale almeno il tempo di conoscermi!&#8221;) e non è riuscito a trovare dell&#8217;acqua in un&#8217;osteria nel bosco.</p>
<p>Morale della favola, è sì una cosa nerdissima, ma se giocata con amici burloni può regalare momenti memorabili. Il segreto sta tutto nel non coinvolgere nel gioco gente che lo prende troppo sul serio.</p>
<p>Ad esempio una mia collega nerd (sì, ho UNA collega nerd, pazzesco), quando le ho detto che anche io ero finalmente entrato nel mondo di elfi e barbagianni sputafuoco mi ha chiesto &#8220;ma dove avete giocato?&#8221;.</p>
<p>- &#8220;Eh, a casa mia, in salotto&#8221;.</p>
<p>- &#8220;A casa tua?? Mah&#8221;.</p>
<p>- &#8220;Scusa, che ha casa mia che non va?&#8221;.</p>
<p>- &#8220;Quando io gioco coi miei amici ci troviamo e andiamo in un castello in provincia di Verona e&#8230;&#8221;</p>
<p>- &#8220;Mavaffanculo&#8221;.</p>
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<title><![CDATA[Kempf - Une mesure écologique : réduire l'inégalité]]></title>
<link>http://mneaquitaine.wordpress.com/2009/11/25/kempf-une-mesure-ecologique-reduire-linegalite/</link>
<pubDate>Wed, 25 Nov 2009 13:22:12 +0000</pubDate>
<dc:creator>pascalbourgois2</dc:creator>
<guid>http://mneaquitaine.wordpress.com/2009/11/25/kempf-une-mesure-ecologique-reduire-linegalite/</guid>
<description><![CDATA[lemonde.fr, Hervé Kempf, le 25 novembre 2009 Une mesure écologique : réduire l&#8217;inégalité Et le]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://">lemonde.fr</a>, Hervé Kempf, le 25 novembre 2009</p>
<p>Une mesure écologique : réduire l&#8217;inégalité</p>
<p><strong>Et le social ? C&#8217;est le troisième &#8220;pilier&#8221; du développement durable, avec l&#8217;environnement et l&#8217;économie, mais il semble toujours oublié du tableau. Sociologues et géographes rappellent cependant avec insistance que la question sociale s&#8217;articule fortement avec la crise écologique</strong>. L&#8217;université de Paris-X vient ainsi de tenir un colloque sur la justice environnementale, l&#8217;Agence française de sécurité sanitaire organise le 10 avril des débats sur le rapport entre inégalités environnementales et risques sanitaires, l&#8217;université de Bruxelles vient de publier un recueil sur Environnement et inégalités sociales&#8230;</p>
<p>Comme l&#8217;expliquent dans ce livre les sociologues <a href="http://www.lemonde.fr/sujet/55ea/edwin-zaccai.html">Edwin Zaccaï</a> et <a href="http://www.lemonde.fr/sujet/4c65/pierre-cornut.html">Pierre Cornut</a>, <strong>l&#8217;inégalité environnementale revêt plusieurs aspects : d&#8217;une part, &#8220;les impacts subis par les populations du fait d&#8217;une dégradation de l&#8217;environnement, et les inégalités sociales face à ces impacts&#8221; et, d&#8217;autre part, &#8220;les impacts générés sur l&#8217;environnement par les comportements humains et les inégalités sociales relatives à ces impacts&#8221;.</strong></p>
<p><strong>De longue date, il a été observé que les couches sociales les plus défavorisées sont les plus exposées aux nuisances environnementales, que ce soit par leur habitat, situé dans les zones les plus polluées, ou par leur incapacité à s&#8217;en prémunir, faute de moyens. Le phénomène a été le mieux quantifié à propos du bruit : &#8220;Un ménage à faible revenu a quatre à cinq fois plus de probabilité d&#8217;être exposé à un bruit très gênant qu&#8217;un ménage à revenu élevé</strong>&#8220;, écrit <a href="http://www.lemonde.fr/sujet/92ce/jacques-theys.html">Jacques Theys</a>, chercheur au ministère de l&#8217;équipement.</p>
<p>L&#8217;impact environnemental des individus diffère par ailleurs selon leur degré de prospérité. Et <strong>de nombreuses études convergent pour conclure que les riches polluent plus que les pauvres, ou, pour le dire autrement, que l&#8217;ampleur de la nuisance environnementale des individus est liée à leur niveau de revenu. Par exemple, une note publiée en février par la direction des études économiques et de l&#8217;évaluation environnementale du ministère de l&#8217;écologie montre que 5 % seulement des Français contribuent à 50 % des émissions de gaz à effet de serre dus aux déplacements touristiques</strong>.</p>
<p><strong>Les riches ont un effet négatif d&#8217;une autre manière, du fait que &#8220;la consommation est tirée par le mode de consommation ostentatoire des plus riches, qui, érigé en modèle, engendre envie et frustration dans le reste de la population</strong>&#8220;, rappelle <a href="http://www.lemonde.fr/sujet/7257/philippe-fremeaux.html">Philippe Frémeaux</a> dans L&#8217;Etat de l&#8217;économie 2008 (hors-série d&#8217;Alternatives économiques).</p>
<p>On redécouvre ainsi la pensée de l&#8217;économiste <a href="http://www.lemonde.fr/sujet/a070/thorstein-veblen.html">Thorstein Veblen</a> qui, à la fin du XIXe siècle, avait analysé <strong>l&#8217;importance des phénomènes de rivalité ostentatoire et de consommation statutaire. Une leçon en est que réduire la surconsommation matérielle passe par un changement du modèle culturel dominant, donc par la réduction des inégalités.</strong></p>
<p>Dans la foulée du rapport officiel Reconsidérer la richesse, animé par <a href="http://www.lemonde.fr/sujet/49e2/patrick-viveret.html">Patrick Viveret</a> en 2002, l&#8217;idée d&#8217;un revenu maximal admissible (RMA) fait ainsi son chemin. Aux Pays-Bas, une loi va limiter en 2009 <!--more-->les indemnités de départ des grands patrons.</p>
<p>Enfin, un troisième volet de l&#8217;inégalité écologique s&#8217;intéresse aux rapports Nord-Sud. D&#8217;une part, de nombreux auteurs considèrent que les pays riches du Nord ont contracté une importante &#8220;dette&#8221; écologique à l&#8217;égard des pays pauvres, que ce soit par leur prélèvement des ressources de la biosphère ou par leurs rejets de polluants, au premier rang desquels les gaz à effet de serre. D&#8217;autre part, les pays pauvres subissent, et vont subir, l&#8217;essentiel des impacts du changement climatique alors qu&#8217;ils en sont les moins responsables, comme l&#8217;a montré <a href="http://www.lemonde.fr/sujet/242c/thara-srinivasan.html">Thara Srinivasan</a> dans la revue de l&#8217;Académie des sciences américaines (PNAS, 21 janvier). De même, en novembre 2007, le rapport annuel du Programme des Nation unies pour le développement avait conclu que &#8220;le changement climatique accentuerait encore les inégalités profondes entre les pays&#8221;.</p>
<p>La question écologique ne peut donc se résoudre si l&#8217;on oublie sa dimension sociale. L&#8217;idée qu&#8217;il faut réduire les inégalités à l&#8217;intérieur des pays et entre les pays s&#8217;impose progressivement. A l&#8217;échelle internationale, l&#8217;association Eco-Equity et l&#8217;Institut d&#8217;environnement de Stockholm proposent ainsi de définir un &#8220;seuil de développement&#8221; d&#8217;environ 6 000 euros par an et par individu. Les coûts pour faire face au changement climatique seraient ensuite partagés entre tous, les pays situés au-dessus de ce seuil de développement payant une part plus importante.</p>
<p>RMA, seuil de développement, équité, réduction des inégalités : ce sont les nouveaux gros mots du développement durable.</p>
<p>&#160;</p>
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<title><![CDATA[backup, dd, lzma]]></title>
<link>http://sudormrf.wordpress.com/2009/11/25/backup-dd-lzma/</link>
<pubDate>Wed, 25 Nov 2009 11:26:30 +0000</pubDate>
<dc:creator>init_6</dc:creator>
<guid>http://sudormrf.wordpress.com/2009/11/25/backup-dd-lzma/</guid>
<description><![CDATA[Не секрет что windows это ОС которую стабильно приходится переустанавливать. Так вот я человек ленив]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Не секрет что windows это ОС которую стабильно приходится переустанавливать. Так вот я человек ленивый и ставить за ново сам виндовс да потом еще несколько дней тратить на обновления мне жаль. Кроме <a href="http://funtoo.org/">funtoo</a> у меня vista sp 1 доставшаяся в нагрузку к ноутбуку&#8230;<br />
<!--more--></p>
<p>В общем однажды окончательно устав от висты я решил установить систему, обновить её до актуального состояния и сделать бекап со всего раздела с windows. С задачей бекапа прекрасно справился бы и просто <a href="http://ru.wikipedia.org/wiki/Dd">dd</a> а вот зачем мне потребовался еще и <a href="http://ru.wikipedia.org/wiki/LZMA">LZMA</a> поймете в конце.</p>
<pre class="brush: bash;">
# предварительно в windows отключаем файл подкачки на диске C:\
# монтируем раздел с windows
&#62; mount -t ntfs-3g /dev/sda1 /mnt/windows/
&#62; cd /mnt/windows/
# столько у нас реально занято
&#62; du -hs
12G	.
# создаем на разделе с windows временный файл и заполняем его нулями
# по прошествии времени все свободное место забито файлом с нулями
&#62; cat /dev/zero &#62; tempfile
cat: write error: No space left on device
# удаляем временный файл
&#62; rm -rf tempfile
# там где у нас будет хранится бекап
&#62; cd /media/data/Windows/
# создаем для него катагол
&#62; mkdir `date +&#34;%Y-%m-%d&#34;`
&#62; cd `date +&#34;%Y-%m-%d&#34;`
# собственно сам процесс бекапа
&#62; dd if=sda1.img.lzma &#124; lzma -dv &#124; dd of=/dev/sdb1
12053242+1 records in5885.3 MiB / 25124.9 MiB = 0.234   1.6 MiB/s      4:22:21
12053242+1 records out
6171260008 bytes (6.2 GB) copied, 15742.1 s, 392 kB/s
  100.0 %            5885.4 MiB / 25603.6 MiB = 0.230   1.6 MiB/s      4:27:17
52436097+0 records in
52436097+0 records out
26847281664 bytes (27 GB) copied, 16041.4 s, 1.7 MB/s
&#62; ls -lr
итого 5,8G
-rw-r--r-- 1 root root 5,8G Ноя  1 03:02 sda1.img.lzma
</pre>
<p>Итак за <em>4:27:17</em> раздел размером <em>25603.6 MiB</em> был сжат до <em>5885.4 MiB</em> Ага вы поняли правильно <strong>25 Гб</strong> раздел на котором реально было <strong>12 Гб</strong> данных за <strong>четыре с половиной часа</strong> ужался до размеров болванки <strong>dvd9</strong>.</p>
<p>Основные моменты собственно бекап</p>
<pre class="brush: bash;">

cat /dev/zero &#62; tempfile; rm -rf tempfile
dd if=/dev/sd[X] ibs=4096 &#124; lzma -vz9 &#62; image.img.lzma
</pre>
<p>и обратный процесс</p>
<pre class="brush: bash;">

dd if=image.img.lzma &#124; lzma -dv &#124; dd of=/dev/sd[X]
</pre>
<p>Спасибо за внимание. </p>
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<title><![CDATA[Zitate das Abends]]></title>
<link>http://rpgzeugz.wordpress.com/2009/11/25/zitate-das-abends/</link>
<pubDate>Wed, 25 Nov 2009 11:26:29 +0000</pubDate>
<dc:creator>lbadder</dc:creator>
<guid>http://rpgzeugz.wordpress.com/2009/11/25/zitate-das-abends/</guid>
<description><![CDATA[Es gab mal wieder eine Sitzung und ich brauchte mal wieder weig, um mir auszudenken, was man darüber]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Es gab mal wieder eine Sitzung und ich brauchte mal wieder weig, um mir auszudenken, was man darüber schreiben könne&#8230;. Ich schreibe jetzt hier einfach Zitate hin, die an dem Abend hätten fallen können oder gefallen sind (je nach dem; nciht extra gekennzeichnet)</p>
<blockquote><p>
Kann das Pferd eine Fackel tragen? Nein? Dann zünde ich den Schweif an.</p></blockquote>
<blockquote><p>Lasst das Pferd entscheiden, in welche der dunklen Höhlen wir wandern!</p></blockquote>
<blockquote><p>Warum müssen wir uns in dieser dunklen Höhle umgucken?</p></blockquote>
<blockquote><p>Wie kann ich bitte sehen, dass es künstliche Wände sind, wenn ich ganz hinten stehe? <em>Ähm&#8230; Er hats dir gesagt.</em></p></blockquote>
<blockquote><p>Ich setze versengende Explosion ein! <em>Du weißt aber schon, dass du nicht weißt, das er Feuerressistent 5 ist?</em></p></blockquote>
<blockquote><p>Klapp doch das Spielerbuch nicht zu!</p></blockquote>
<blockquote><p>Ich möchte meditieren. <em>Du wurdest aber bereits erschlagen.</em></p></blockquote>
<blockquote><p>Du bist genau diese Felder gelaufen? Gut, dann passiert nichts.</p></blockquote>
<blockquote><p>Okay&#8230; die anderen Felder springe ich! <em>Das geht nicht!</em> Doch! Begegnunsaktion springen.</p></blockquote>
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<title><![CDATA[D&amp;D Online]]></title>
<link>http://aberrationblog.wordpress.com/2009/11/25/dd-online/</link>
<pubDate>Wed, 25 Nov 2009 06:49:02 +0000</pubDate>
<dc:creator>A.Admin</dc:creator>
<guid>http://aberrationblog.wordpress.com/2009/11/25/dd-online/</guid>
<description><![CDATA[A co-worker twisted my arm to trying my first MMORPG (Massively multiplayer online role-playing game]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>A co-worker twisted my arm to trying my first MMORPG (Massively multiplayer online role-playing game). It&#8217;s <a href="http://www.ddo.com/">Dungeons &#38; Dragons Online</a>. Its a free <em>long and big</em> download and free to play but you can pay for additional options. The way I see it it&#8217;s sort of a pay as you go. If anyone else is a player, let me know because I&#8217;m trying it out now. I need help. I know, I&#8217;m lame.</p>
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<title><![CDATA[Appendix M]]></title>
<link>http://mikemonaco.wordpress.com/2009/11/25/299/</link>
<pubDate>Wed, 25 Nov 2009 05:21:25 +0000</pubDate>
<dc:creator>mikemonaco</dc:creator>
<guid>http://mikemonaco.wordpress.com/2009/11/25/299/</guid>
<description><![CDATA[My Appendix M The &#8220;appendix N&#8221; of the first edition Dungeon Masters Guide has become a b]]></description>
<content:encoded><![CDATA[My Appendix M The &#8220;appendix N&#8221; of the first edition Dungeon Masters Guide has become a b]]></content:encoded>
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<title><![CDATA[A rant that won't make any sense because it's cut and pasted from a comment on someone else's blag.]]></title>
<link>http://mindspoon.wordpress.com/2009/11/24/a-rant-that-wont-make-any-sense-because-its-cut-and-pasted-from-a-comment-on-someone-elses-blag/</link>
<pubDate>Wed, 25 Nov 2009 02:18:26 +0000</pubDate>
<dc:creator>oberonthefool</dc:creator>
<guid>http://mindspoon.wordpress.com/2009/11/24/a-rant-that-wont-make-any-sense-because-its-cut-and-pasted-from-a-comment-on-someone-elses-blag/</guid>
<description><![CDATA[Because killing and collecting can be fun. That&#8217;s why thousands of people play those games. A ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Because killing and collecting can be fun. That&#8217;s why thousands of people play those games.</p>
<p>A lot of the gripes about similarity between classes and general meh-ing of 4E are valid. It&#8217;s fun, but it&#8217;s a very particular kind of fun, and doesn&#8217;t really support any other kind.</p>
<p>Here&#8217;s what I&#8217;d like to see in my killing and collecting games: a system whereby the characters face greater and greater challenges, which they can overcome not just through increased character power, but primarily through increased player skill. Increased character power is not the only way a character can change, but it is a valid one. But maybe getting *stronger* is less interesting than getting *broader*, and having more options. Knowing how to best use those options only comes through PLAYER experience.</p>
<p>Also, finding a magic item should be 1) Rare, and 2) Freakin&#8217; Awesome. It should not happen every level, or every game, or even every campaign. When I find a magic sword, it should be a major event. And that sword should be 1) A plot device, and 2) Freakin&#8217; Awesome. A +1 vs Undead is not a bonus. I do not give a rip about a 5% or even a 10% bonus against one type of enemy. That&#8217;s not a magic item. I want the White Hammer of Aarda to VAPORIZE the undead. And I want Vrrgonath the Dark Lord of Kittens to sit up and take notice and realize he&#8217;s got a problem, and set about making my life difficult.</p>
<p>4E is essentially a WoW clone converted for tabletop play. And that&#8217;s fine. It does that well. And I&#8217;d rather sit around a table with minis and a pizza and my friends than in front of a screen knowing I pay 15$ a month for this experience.</p>
<p>But it&#8217;s definitely not the only game I&#8217;m gonna have fun playing.</p>
<p>Wow, that was&#8230; almost completely incoherent. Sorry &#8217;bout that. There&#8217;s a point in there&#8230; somewhere. I think. =\</p>
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