Tags » Dear Esther

Perspective and Interpretation in Video Game Storytelling

A little over a year ago I became interested with interactive fiction, books or video games that are stories the player creates or manipulates.  As a kid I loved reading Choose Your Own Adventure books, so much so that I asked my first grade teacher if I could create one for a writing project.   1,324 more words

Gone Home and Dear Esther: Why interactive story telling games are a legitimate gaming experience

If there was ever a polarising topic, it’s whether Gone Home deserved the many Game Of The Year awards that it received. The first person, walk around a house and look at things “game” developed by The Fullbright Company was loved and hated in what seems to be equal amounts across the internet. 1,071 more words


The beauty is not in the walking in Dear Esther

On a whim over the weekend, I loaded up Dear Esther. Besides my other plan to beat all those Metal Gear games in order of release, … 801 more words


Dear Esther - In Game Design, Less Is More

As someone interested in narrative game design and non-traditional forms of gameplay, I decided one cloudy afternoon to close the curtains in my living room and to dive into the mysterious… 656 more words

Video Games

The Truth about PC Gaming

PC gaming is a wonderful thing. Many people aren’t familiar with the PC gaming experience. PC gaming is a very diverse community and is for everybody. 833 more words


Dear Esther and Exegesis

The idea behind every critical engagement with a medium is exegesis – which, when the definition is provided (“Explanation, exposition ; esp. the interpretation of Scripture or a Scriptural passage” according to the OED) makes my opening phrase sound tautological. 2,802 more words