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Blogs about: Deferred Rendering

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UDK maps

Neil_Knight wrote 1 week ago: I caught wind that you could use UDK to develop maps and run them in XNA. This intrigued me some wha … more →

Tags: XNA, UdK

Problem - Resolved!

Neil_Knight wrote 1 week ago: Any pointers on how to “tone” down the brightness of the sky? EDIT Just needed to add my … more →

Tags: XNA, Light Manager

New lighting system4 comments

Neil_Knight wrote 1 week ago: Over the next couple of days, I’ll be revisiting the lighting system in order to get a more co … more →

Tags: XNA, Light Manager

The project is still alive...

Neil_Knight wrote 3 weeks ago: It has been a while since I have posted, but I have been rather busy at home which has restricted my … more →

Tags: XNA, Light Manager

Introducing the Light Manager...

Neil_Knight wrote 1 month ago: I have finally managed to get round to implementing the LightManager. This post will explain how thi … more →

Tags: XNA, Light Manager

Some interesting findings

Neil_Knight wrote 1 month ago: Whilst I was so eager to get the Sky dome rendering working, I hadn’t realised but I had broke … more →

Tags: XNA, Point Lights, Atmospheric Scattering

Adding new hemispheric light

Neil_Knight wrote 2 months ago: It’s been a short while since I’ve posted, so I thought I’d let you know what I … more →

Tags: XNA, Lights

SSAO is now back...

Neil_Knight wrote 2 months ago: and easier to use! The small debug output windows are the SSAO before and after the blur process. I … more →

Tags: XNA, SSAO

SSAO Re-implementation

Neil_Knight wrote 2 months ago: Just a quick post to say that I have started work on re-implementing the SSAO Renderer. I have made … more →

Tags: XNA, SSAO

New BoundingBox Renderer5 comments

Neil_Knight wrote 2 months ago: I had a bit of spare time before I start to re-implement the SSAO, so I went on the hunt for some go … more →

Tags: XNA, bounding boxes

Big clean up5 comments

Neil_Knight wrote 2 months ago: So, I decided to have a big tidy up with regards the project. This was sparked by the problems with … more →

Tags: XNA

Shadow Renderer fixed!

Neil_Knight wrote 2 months ago: It has taken a lot longer than I originally thought, but I have finally got the Shadow Renderer work … more →

Tags: XNA, Shadows

Alpha blend resolved :)

Neil_Knight wrote 2 months ago: Now, isn’t that pretty … more →

Tags: XNA, Atmospheric Scattering

An alpha-blending problem

Neil_Knight wrote 2 months ago: I’m currently still working on implementing atmospheric scattering, but I have stumbled across … more →

Tags: XNA, Atmospheric Scattering

An SSAO fix

Neil_Knight wrote 2 months ago: I’m not sure if I was the only one having an issue with the SSAO, but I’ve found a fix. … more →

Tags: XNA, SSAO

Keeping the project moving...

Neil_Knight wrote 3 months ago: Whilst I’m close to finishing the shadow implementation, I have been busy implementing a new f … more →

Tags: XNA, Atmospheric Scattering

A Shadow Update

Neil_Knight wrote 3 months ago: It has been a while since I’ve posted the latest progress with the Shadow Mapping. I’ve … more →

Tags: XNA, Shadows

To view or not to view...

Neil_Knight wrote 3 months ago: In this post we’ll be introducing Frustum culling. We’ll be adding to the Actor class so … more →

Tags: XNA, Frustum Culling

An appeal...6 comments

Neil_Knight wrote 3 months ago: Don’t worry, I’m not asking for money. I just need someone to help out with the shadows. … more →

Tags: XNA, Shadows


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