Tags » Depthoffield

Mesh Iterations

Experiments with dynamic mesh generation and realtime effects in openFrameworks. The mesh is animated using simplex noise, lighting and depth-of-field effects are achieved using shaders and by calculating normals for the mesh.


random thoughts....

For some reason I just thought of talking about a person being an artist. I remember having a online conversation  with a random friend on Friendster years ago. 537 more words