Experiments with dynamic mesh generation and realtime effects in openFrameworks. The mesh is animated using simplex noise, lighting and depth-of-field effects are achieved using shaders and by calculating normals for the mesh.
4 weeks, 1 day
luki lutvia's vission
For some reason I just thought of talking about a person being an artist. I remember having a online conversation with a random friend on Friendster years ago. 537 more words
1 month, 3 weeks