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Blogs about: Design Mmo

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Pricing Models: pay what you want3 comments

Ysharros wrote 7 hours ago: Rock, Paper, Shotgun reports that Crayon Physics Deluxe has gone “Pay What You Want” whi … more →

Tags: MMO, expectations, payment models, Rhetoric

Window on the (game) world21 comments

Ysharros wrote 2 days ago: As everyone knows — well okay, the three or four people who have heard me rant about it before … more →

Tags: eq2, MMO, ui

Why write my own?9 comments

Ysharros wrote 4 days ago: …when Elder Game does it so much better — and they actually know what they’re talk … more →

Tags: MMO, expectations, Linkage

It'll give you wrinkles6 comments

Ysharros wrote 1 month ago: Thinking will, that is. Still, I like Spinks’ Thought For The Day, which I’ve pondered m … more →

Tags: MMO, expectations, Rhetoric, Social

En Garde!11 comments

Ysharros wrote 1 month ago: No, not the play-by-mail game of the 80s and 90s (and if you know what I’m talking about, many … more →

Tags: Crafting, eq2, MMO, Design, Playstyle

Events, schmevents!8 comments

Ysharros wrote 2 months ago: Or: Ghosties and ghoulies and long-leggity beasties. I’m not usually a huge fan of events in M … more →

Tags: eq2, MMO, event, expectations, Fluff

There Can Be Only One... And then another one...6 comments

Ysharros wrote 3 months ago: Since my playing time is curtailed at the moment, I’ve spent some time thinking about gamey st … more →

Tags: MMO, altoholism, expectations, Rhetoric, Silly

SMORPG?20 comments

Ysharros wrote 4 months ago: The thoughts one has just before drifting off to sleep at night are occasionally genius and very oft … more →

Tags: MMO, Design, rp

Get your RP on III -- Begone, quests!12 comments

Ysharros wrote 4 months ago: If you have any interest in role-playing, you should read Spinks’ series of articles on the su … more →

Tags: MMO, Design, expectations, Playstyle, rp

It'll only hurt for the first 20 levels, honest16 comments

Ysharros wrote 4 months ago: I should be used to the blogger hive mind by now, but it’s still occasionally surprising. Wolf … more →

Tags: eq2, MMO, Design

I can rant just as well as you can, Dmitri!17 comments

Ysharros wrote 5 months ago: Openedge1, never a stranger to bubbling, hissing, cauldron-fed polemic, has made a post guaranteed t … more →

Tags: MMO, Crafting, Drama, expectations, Rant

Sturm und EQ2 drang15 comments

Ysharros wrote 5 months ago: I’m not using my own, brand-spanking new computer right now because it brand-spankingly came w … more →

Tags: MMO, eq2, Rhetoric, Playstyle, humour, expectations, Design

Fascinating, Captain11 comments

Ysharros wrote 6 months ago: Two posts in one hour? Oh no, I’ve been possessed by Syp! Elder Game’s Eric Heimburg wro … more →

Tags: MMO, expectations, Design

Persistence: ourstory17 comments

Ysharros wrote 6 months ago: We wee MMO players appear to be growing up. Back in the day it was enough just to kill a mountain of … more →

Tags: MMO, Playstyle, expectations, Design, player generated content, Persistence

Quest Design - step by step, or all in one?5 comments

Ysharros wrote 7 months ago: Some quests require you to do their steps in order: you can’t do B before A, and god forbid yo … more →

Tags: MMO, eq2, Silly, Design, Crafting, Questing

Things that make you go glerk14 comments

Ysharros wrote 7 months ago: Some of us hate spiders; some of us aren’t too keen on crowds. Me, I hate heights. In recent y … more →

Tags: MMO, Rhetoric, Silly, Acrophobia

Begone, Crafting!23 comments

Ysharros wrote 9 months ago: Conditioned as we are by MMO design, when we talk of alternatives to combat-based activities we tend … more →

Tags: MMO, Rhetoric, Playstyle, expectations, Design

Worlds within Worlds7 comments

Ysharros wrote 9 months ago: Wiqd made a very interesting post yesterday, Choose your own Adventure, which essentially discusses … more →

Tags: MMO, Playstyle, Community, Design

CoX Mission Architect - My First Mission11 comments

Ysharros wrote 9 months ago: NOTE: Issue 14 (the one with the Mission Architect system) is still only on CoX’s Test Server( … more →

Tags: MMO, cox, betamadness, Design, player generated content


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