Most games give their player an avatar. The avatar is, in essence, the player’s body inside the fiction. Obviously, games move because of their audience: players don’t follow a protagonist, the story progresses only in response to the actions of the player’s virtual body. 3,662 more words
Tags » Deus Ex: Human Revolution
Motion sickness when playing video games is a proper ball ache. In case anyone is laughing, it’s an actual thing. Exactly the same feeling as car sickness, the nausea is driven either by movement on screen, low framerates, or low refresh rates. 22 more words
Adam Jensen’s body is controlled by a crack team of infiltrators who help him commit white collar crimes and espionage. Unfortunately they spend the entire time making him obsessively check every vent and throw every box possible. 36 more words
It’s time to show off Jeff and J.D.’s fancy-shmancy new capture card, all while Adam sneaks in to a super-high-tech… pump station? Seriously, this cyberpunk stuff doesn’t always make sense. 23 more words
They were great games on their own, but these ten titles would have made for some especially amazing 80s action movies.
China is slowly realizing what kind of problem they have in Adam Jensen. Running rampant through the streets, jumping from tall buildings, starting huge firefights in extremely low-rent apartments… is there anywhere he can’t create havoc?