Tags » Dev Blog

About Multiple Endings

I’ve been trying to put together a post focusing on the time where I was less active on the blog/online, and as a bit of an overview for the past year…but writing it out in a way that fits the nature of this blog has been difficult.   790 more words

Indie Game

Physics-Based Character Movement

People always say that programming takes a lot of math knowledge, and I always struggled with that statement. On one hand, a computer will do all the math you need automatically: just ask it for a dot product or a normalized vector, and the system does it all for you. 1,936 more words

Dev Blog

Overloaded Narratives

This post used to be my Oct. 26 weekly update. Now that we have a special category for dev blog posts, it goes here.

Transcend… 1,026 more words

Dev Blog

Controlling Imbalance

One of the big things that separates Transcend from other couch multiplayer PvP games is the inherent asymmetry that divides Mageknights and Mavericks. It’s important to us that the Mageknights and Mavericks are very different, but nearly every other game in this genre uses perfectly identical characters (the major titles being Towerfall Ascension, Samurai Gunn, and Nidhogg). 2,604 more words

Dev Blog

Happy One-Year Anniversary, Cally

Hey everyone,

Well it’s now been a year since the original Cally’s Caves was released, and sixteen months since we set out on this journey to make games.   51 more words

Hello Sweeper Fans! Get Ready to Launch!

Hello Everyone,

Thanks for coming to check out the Wispsoft dev blog!

Wispsoft is an indie studio based out of Seoul, South Korea with aspirations of becoming a global hit with our game, Spirit Sweeper. 120 more words

Dev Blog

My personal life as well as my current learning

Hello guys,

I haven’t updated this blog in a long long long time and that is due to the fact that I thought it would be a lot easier to move on to the… 297 more words

Dev Blog