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Ancient Aliens: Environment Art

Today I wanted to share some of the environment art the team has been building for Ancient Aliens: Severed Skies. We are really fortunate to have nine (yes… 350 more words

Dev Blog

_speed_ update - 14th September

So….It has been quite a while since the last update…but lots of stuff has changed!

  • Weapons have been removed and redone
  • Xinput and directinput gamepads and now supported…
  • 395 more words

Ancient Aliens: Severed Skies Dev Blog #1

Hello fellow bloggers and gamers,

I am writing to update you on a the mobile game Ancient Aliens: Severed Skies that I am developing with a start-up called ZeroPoint Studios based in Los Angeles, CA. 132 more words

paleonluna reblogged this on ZeroPoint Studios.

September Crunch

October is a big month for ZeroPoint Studios, and September will be full-crunch preparing our first game, Ancient Aliens, for upcoming events. The first big benchmark for our studio is IndieCade – more a celebration of indie games than a professional conference, IndieCade has always been a really fun, laid back opportunity to talk games with fans and devs alike. 403 more words

Dev Blog

Creating special abilities for a turn based RPG in Unity C#

In my last three posts I’ve discussed creating a turn based combat system, making a menu system controlled by a keyboard and using communication between scripts to code an attack based on preset and character statistics. 1,234 more words


Creating stat based attacks for an RPG in Unity C#

In my last two posts I’ve discussed creating a turn based combat system, and a keyboard driven menu selection for an RPG in Unity. This time around I’ll be moving onto how the stats and abilities work. 902 more words


Creating a menu based RPG combat system in Unity C#

Lat time around I detailed how I had created a turn based combat system for an RPG in Unity, this time around I’ll be looking into how the menu works. 911 more words