It’s been a while since the last time we did a Status Update on FunOrb and I know that a lot of you are asking questions about releases and the like, so here goes our most in-depth and honest appraisa… more →
Planet FunOrbwrote 2 months ago: It’s been a while since the last time we did a Status Update on FunOrb and I know that a lot of you … more →
wrote 2 months ago: Hello All, It’s been a while since the last time we did a “state of play” post on FunOrb and I know … more →
wrote 2 months ago: I admit, this past month of no updates has left me somewhat bitter. If not the lack of content, what … more →
wrote 2 months ago: During our recent Q&A sessions, some of you have been asking about the process we go through her … more →
wrote 3 months ago: It’s a great feeling to read through a brief, meet the game’s developer, and see their enthusiasm bu … more →
wrote 3 months ago: Now that the results thread is up and we’ve started handing out the prizes, it seems almost strange … more →
wrote 5 months ago: Some of the new technologies we’re integrating into FunOrb Central are improvements to the gra … more →
wrote 5 months ago: Welcome to this dev blog about infrastructure, the first of its type. I am Mod Tom S, IT Manager, an … more →
wrote 6 months ago: Today another video popped up on Jagex’s Youtube channel for the upcoming game; Kickabout Leag … more →
wrote 7 months ago: This diary covers one of the most significant problems involved with building FunOrb games and FunOr … more →
wrote 7 months ago: Here at Jagex, we’re always keeping tabs on the FunOrb website. There are many aspects that we … more →
wrote 7 months ago: You might want to grab a sandwich, maybe a coke. A plate of cookies. This is a big one. Hello All, … more →
wrote 7 months ago: The Dungeon Assault II project began with me and Mod Korpz prototyping a new dungeon building mechan … more →
wrote 8 months ago: The first Dungeon Assault utilises a key game mechanic that we want to build on here at FunOrb: the … more →
wrote 8 months ago: That's one nasty collision Yar, ’tis the next entry in this here diary: ‘The Histo … more →
wrote 8 months ago: Finally, there has come the moment that I was waiting for a very long time – I can start a pro … more →
wrote 8 months ago: 3-D Mockup of what the game might look like Avast, ye scurvy dogs, ‘tis a graphics mut’ny! W … more →
wrote 9 months ago: Dear Diary, As aforementioned our project is at near completion. Steve was unfortunately absent and … more →
wrote 9 months ago: Dear Diary, Before this lesson commenced, I was spontaneously contemplating and pondering about how … more →