Well, it’s certainly been far too long since I’ve posted here. In the roughly three weeks since my last post, a lot has happened. Although only two of those weeks count, since one week the whole team was at GDC and the following week was spring break. 388 more words
Tags » Development Update
Apologies for this post being a bit later than usual–I’ve been very busy over the last few days making my way to GDC 2014.
Spectral Robot Task Force has come a long way in the two weeks leading up to GDC, but unfortunately is still not in playable state. 327 more words
Robot model blockout by Jayson Fitch
The pre-GDC crunch has been grueling, but it has yielded promising results.
Most of the members of our team will be attending GDC this year, and we’re all eager to show off what we’ve been able to create. 313 more words