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<channel>
	<title>directx-9 &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/directx-9/</link>
	<description>Feed of posts on WordPress.com tagged "directx-9"</description>
	<pubDate>Sun, 27 Dec 2009 19:08:39 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Construct open source game creator]]></title>
<link>http://erikchampion.wordpress.com/2009/11/17/construct-open-source-game-creator/</link>
<pubDate>Tue, 17 Nov 2009 08:07:01 +0000</pubDate>
<dc:creator>ErikC</dc:creator>
<guid>http://erikchampion.wordpress.com/2009/11/17/construct-open-source-game-creator/</guid>
<description><![CDATA[Another free (opensource) game engine (unity 3D, unreal 3 and now this!) Only this is for DirectX 9.]]></description>
<content:encoded><![CDATA[Another free (opensource) game engine (unity 3D, unreal 3 and now this!) Only this is for DirectX 9.]]></content:encoded>
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<title><![CDATA[Windows 7 system requirements ]]></title>
<link>http://aaronharvey.wordpress.com/2009/10/21/windows-7-system-requirements/</link>
<pubDate>Wed, 21 Oct 2009 20:45:18 +0000</pubDate>
<dc:creator>aaronharveyuk</dc:creator>
<guid>http://aaronharvey.wordpress.com/2009/10/21/windows-7-system-requirements/</guid>
<description><![CDATA[So you&#8217;ve probably heard alot about Microsoft&#8217;s new operating system Windows 7 but are w]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>So you&#8217;ve probably heard alot about Microsoft&#8217;s new operating system Windows 7 but are wondering whether you can run it on your existing hardware.</p>
<p>Well look no further here are Microsoft&#8217;s minimum system reqirements :</p>
<p>- 1 gigahertz (GHz) or faster 32-bit (x86) or 64-bit (x64) processor<br />
- 1 gigabyte (GB) RAM (32-bit) or 2 GB RAM (64-bit)<br />
- 16 GB available hard disk space (32-bit) or 20 GB (64-bit)<br />
- DirectX 9 graphics device with WDDM 1.0 or higher driver</p>
<p>Additional requirements to use certain features:</p>
<p>- Internet access <br />
- Depending on resolution, video playback may require additional memory and advanced graphics hardware.<br />
- For some Windows Media Center functionality a TV tuner and additional hardware may be required<br />
- Windows Touch and Tablet PCs require specific hardware.<br />
- HomeGroup requires a network and PCs running Windows 7.<br />
- DVD/CD authoring requires a compatible optical drive.<br />
- BitLocker requires Trusted Platform Module (TPM) 1.2.<br />
- BitLocker To Go requires a USB flash drive.<br />
- Windows XP Mode requires an additional 1 GB of RAM, an additional 15 GB of available hard disk space, and a processor capable of hardware virtualization with Intel VT or AMD-V turned on.<br />
- Music and sound require audio output</p>
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<title><![CDATA[Quali sono i giochi a supportare le DirectX 10?]]></title>
<link>http://leviathans.wordpress.com/2009/09/15/quali-sono-i-giochi-a-supportare-le-directx-10/</link>
<pubDate>Tue, 15 Sep 2009 15:00:51 +0000</pubDate>
<dc:creator>Leviathan</dc:creator>
<guid>http://leviathans.wordpress.com/2009/09/15/quali-sono-i-giochi-a-supportare-le-directx-10/</guid>
<description><![CDATA[Diciamocelo: praticamente, le DirectX 10 sono state un flop! Introdotte e supportate unicamente da W]]></description>
<content:encoded><![CDATA[Diciamocelo: praticamente, le DirectX 10 sono state un flop! Introdotte e supportate unicamente da W]]></content:encoded>
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<title><![CDATA[Another Journey nearby Bekasi Station]]></title>
<link>http://viceaster.wordpress.com/2009/08/25/another-journey-nearby-bekasi-station/</link>
<pubDate>Tue, 25 Aug 2009 16:50:00 +0000</pubDate>
<dc:creator>viceaster</dc:creator>
<guid>http://viceaster.wordpress.com/2009/08/25/another-journey-nearby-bekasi-station/</guid>
<description><![CDATA[Pagi ini saya berangkat ke stasiun untuk mengambil data. Saya memasukkan daftar kebutuhan data hari ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Pagi ini saya berangkat ke stasiun untuk mengambil data. Saya memasukkan daftar kebutuhan data hari kamis, namun berhubung katanya sedang ada inspeksi, hari jumat katanya masih belum bisa. Jadi saya ambil worst scenario hari selasa, dengan anggapan kalo senen pasti dia masih ada alasannya. Tapi emang dasar gabut, ternyata selasa juga ga bisa, entah alasannya juga kurang masuk di akal sih, tapi nurut aja lah, saya cuma minta dia menjamin kalo rabu datanya “beneran” bisa diambil.</p>
<p>Padahal senin siangnya saya sempet sms si bapak buat minta disiapkan data yang saya minta supaya selasa bisa diambil, dan guess what?? dia bales yayaya.. (duh ini karena lagunya Gigi lagi ngetren atau apa??) so trying to believe though i’ve already read the result, saya berangkat jam 9 pagi dari rumah, nyampe sana.. Agak bingung apakah PT KAI ini masuk PNS bukan soalnya sama sekali ga ada disiplin nya sepertinya, si bapak ternyata belum muncul, ya maksud saya sih basi aja kalo alesannya gara2 lagi puasa.</p>
<p><!--more--></p>
<p>Akhirnya saya ngaso di cs, ngeliatin perbengkelan dan lama2 bosen, saya ngadem di kamarnya. Sekalian menyusun layout kuesioner. Eh tapi taunya ada tragedi berdarah gara2 si cs dikasi telepon ama kacung nya, yang seharusnya buat nelepon bokapnya, tapi dia ga telepon. hehehe.. jadi terpaksa mengungsi deh, kebetulan sih saya lagi laper juga.</p>
<p><strong>Acing’s Bike: Disassembled Front, a bit cute (but “nude”) isn’t she?</strong></p>
<p><a href="http://viceaster.files.wordpress.com/2009/08/25082009005.jpg"><img style="border-bottom:0;border-left:0;display:inline;border-top:0;border-right:0;margin:10px 15px 0 0;" title="25082009(005)" src="http://viceaster.files.wordpress.com/2009/08/25082009005_thumb.jpg?w=264&#038;h=203" border="0" alt="25082009(005)" width="264" height="203" align="left" /></a> Beres lunch, balik ke cs, acing dateng membawa motor korban “ngantuk”-nya.. weks.. parah aja depan motornya. Kirain pelan segimana pelan, tapi melihat kondisinya yang suram sih ga heran si acing di sue.. hehehe.. :p sayap2 patah (bukan lagunya dewa loh!:)), depannya rontok, suspensi depan bengkok.. ckckck.. what a dangerous world we live in.</p>
<p align="right"><strong>Yamaha FZ160??<a href="http://viceaster.files.wordpress.com/2009/08/25082009009.jpg"><img style="border-bottom:0;border-left:0;display:inline;border-top:0;border-right:0;margin:15px 0 10px 15px;" title="25082009(009)" src="http://viceaster.files.wordpress.com/2009/08/25082009009_thumb.jpg?w=260&#038;h=200" border="0" alt="25082009(009)" width="260" height="200" align="right" /></a> Fast but “Blurry”-ous</strong></p>
<p>Ga lama cs dijemput ama orang Daihatsu buat liat mobil pesenannya. saya dan acing ditinggal ampe bengkelnya udah mau tutup. lanjut acing yang mau jemput mike, saya dan cs tinggalin di parkiran sebentar buat beli dinner. Beli lele goreng tepung. Yang seru nih, kita ketemu motor Yamaha yang kata cs baru bangeet.. lah saya sih ga ngerti ampe disuru moto2 segala, secara hape saya juga ga jauh lah dibanding camera SLR Canon :p, jadi ga pake segan saya poto2 aja, ampe2 kita sengaja salip motornya buat ambil pic dari depan. Eh yang punya motor sadar, trus salip kita lagi ampe dikasi acungan jempol loh!! <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_mrgreen.gif' alt=':mrgreen:' class='wp-smiley' /> </p>
<p>Pesen lele goreng tepung, trus kita main ke Alfamidi, meski saya sering liat, tapi baru pertama ini saya masuk. Makanan macem sosis dan daging nya lebih bermacam, tapi yang paling menarik perhatian saya sih ada popcorn nya!! dengan modal satu lembar kertas dan satu koin bisa beli popcorn yang mungkin kalo beli di 21cineplex bisa 10x lebih mahal.. hehehe.. enak, apalagi kita beli masi anget2, masi kerasa mentega nya.. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Lanjut balik ke parkiran acing udah ga ada, dia pergi dengan motor supra hasil “karya” si cs. ckckck.. lanjut ga lama abis nganter makanan saya nyari tukang ketoprak yang kata cs ada di samping indomaret dekat rumahnya, taunyacs anter saya ke rumah. di rumah ternyata udah ada makanan, untung aja ga jadi beli ketoprak.</p>
<p>Cs sempet maen moo moo sebentar, sayangnya ecang ngeles, tapi cs masi di rumah pas ecang udah pulang, cuma ya mereka ga main. malah justru saya dan acing yang seru maen golf.. btw acing yang kemaren sempet donlot2 driver, ternyata driver vga nya udah masuk legacy pada pertengahan tahun ini, dengan kata lain bisa dibilang udah ga di support lagi. Jadi versi vga acing yang terakhir adalah 9.3.1, sedangkan yang kemaren kita donlot, 9.8 ternyata bukan buat vga ATi yang masih pake DirectX 9. Hmm.. maybe itu aja yang bisa saya ceritakan..</p>
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<title><![CDATA[Is 2D time...]]></title>
<link>http://jiuhu.wordpress.com/2009/08/18/03/</link>
<pubDate>Tue, 18 Aug 2009 11:12:13 +0000</pubDate>
<dc:creator>jiuhu</dc:creator>
<guid>http://jiuhu.wordpress.com/2009/08/18/03/</guid>
<description><![CDATA[1st of all, we take a look on the D3DX library. This library easy our life on loading and drawing gr]]></description>
<content:encoded><![CDATA[1st of all, we take a look on the D3DX library. This library easy our life on loading and drawing gr]]></content:encoded>
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<title><![CDATA[Kick off D9]]></title>
<link>http://jiuhu.wordpress.com/2009/08/13/01-5/</link>
<pubDate>Thu, 13 Aug 2009 04:52:30 +0000</pubDate>
<dc:creator>jiuhu</dc:creator>
<guid>http://jiuhu.wordpress.com/2009/08/13/01-5/</guid>
<description><![CDATA[To start off with DirectX 9, we 1st include the Direct3D 9 header file. #include &lt;d3d9.h&gt; Then]]></description>
<content:encoded><![CDATA[To start off with DirectX 9, we 1st include the Direct3D 9 header file. #include &lt;d3d9.h&gt; Then]]></content:encoded>
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<item>
<title><![CDATA[More Resident Evil 5 PC Details Emerge]]></title>
<link>http://yosuaniam.wordpress.com/2009/05/04/more-resident-evil-5-pc-details-emerge/</link>
<pubDate>Tue, 05 May 2009 03:02:40 +0000</pubDate>
<dc:creator>Yosuan</dc:creator>
<guid>http://yosuaniam.wordpress.com/2009/05/04/more-resident-evil-5-pc-details-emerge/</guid>
<description><![CDATA[by Chris Faylor With Resident Evil 5 officially on its way to the PC &#8220;later in the year,]]></description>
<content:encoded><![CDATA[by Chris Faylor With Resident Evil 5 officially on its way to the PC &#8220;later in the year,]]></content:encoded>
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<title><![CDATA[DirectX 9.0c Mart - Güncelleyin ]]></title>
<link>http://orhande.wordpress.com/2009/03/24/directx-90c-mart-guncelleyin/</link>
<pubDate>Tue, 24 Mar 2009 15:04:57 +0000</pubDate>
<dc:creator>ORHAN KADOĞLU</dc:creator>
<guid>http://orhande.wordpress.com/2009/03/24/directx-90c-mart-guncelleyin/</guid>
<description><![CDATA[Mart 2009 tarihinde çıkarılmış olup, önceki versiyonlara göre daha başarılı sonuçlar sunmaktadır. ]]></description>
<content:encoded><![CDATA[Mart 2009 tarihinde çıkarılmış olup, önceki versiyonlara göre daha başarılı sonuçlar sunmaktadır. ]]></content:encoded>
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<title><![CDATA[Directx 10 Çok Yakında Linux ve Mac' te]]></title>
<link>http://malice58.wordpress.com/2009/03/16/directx-10-cok-yakinda-linux-ve-mac-te/</link>
<pubDate>Mon, 16 Mar 2009 22:19:19 +0000</pubDate>
<dc:creator>malice58</dc:creator>
<guid>http://malice58.wordpress.com/2009/03/16/directx-10-cok-yakinda-linux-ve-mac-te/</guid>
<description><![CDATA[Chip in haberine göre  CodeWeavers adında bir geliştirici grup  directx i  farklı platformlara uyarl]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Chip in haberine göre  CodeWeavers adında bir geliştirici grup  directx i  farklı platformlara<br />
uyarlamak için kolları sıvamış.</p>
<p><img class="aligncenter size-full wp-image-75" title="200903112246172" src="http://malice58.wordpress.com/files/2009/03/200903112246172.jpg" alt="200903112246172" width="139" height="196" /><br />
CodeWeavers   Office, <strong>.NET Framework</strong> veya <strong>DirectX 9</strong> gibi Microsoft programlarını Linux ve Mac sistemlere aktarıyor. Firmanın CEO&#8217;su Jeremy  White&#8217;a göre bir sonraki proje DirectX 10, fakat bir çıkış tarihi henüz söz konusu değil.<br />
Geliştirici  grubu DirectX 9&#8242;da başarı elde etmeyi başarmıştı. Önümüzdeki ay bir çok programın yanında World of WarCraft, Counter-Strike: Source veya Team Fortress 2 gibi oyunları da Mac ve Linux sistemlerde çalıştırmayı mümkün kılan <strong>CrossOver 8.0</strong> yazılımı yayımlanacak.</p>
<p>yazının tamamına  <a href="http://www.chip.com.tr/konu/DirectX-10-Cok-yakinda-Linux-ve-Mac-te_11439.html" target="_self">Buradan</a> Ulaşabilirsiniz..</p>
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<title><![CDATA[Creare videogiochi 3D di alto livello senza programmazione: FPS Creator X10]]></title>
<link>http://arkimedeblog.wordpress.com/2009/03/06/creare-videogiochi-3d-di-alto-livello-senza-programmazione-fps-creator-x10/</link>
<pubDate>Fri, 06 Mar 2009 14:43:37 +0000</pubDate>
<dc:creator>Arkimede 96</dc:creator>
<guid>http://arkimedeblog.wordpress.com/2009/03/06/creare-videogiochi-3d-di-alto-livello-senza-programmazione-fps-creator-x10/</guid>
<description><![CDATA[Volete creare videogame di ottima qualità come che hanno poco o niente da invidiare a quelli che com]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Volete creare videogame di ottima qualità come che hanno poco o niente da invidiare a quelli che comprate? Utilizzando codice <a title="DirectX Wikipedia" href="http://it.wikipedia.org/wiki/DirectX" target="_blank">DirectX</a> è una cosa impossibbile, soprattutto se non siete bravi a creare immagini 3D con <a title="Autodesk 3D Studio Max" href="http://www.autodesk.it/adsk/servlet/index?siteID=457036&#38;id=10611645" target="_blank">3D Studio Max</a> e simili, inoltre, bisogna essere in molti perchè è impossibbile scrivere decine di migliaia di codice da soli! Allora come fare? Esisistono vari programmi che permettono di creare, senza programmazione, giochi 2D, ma giochi 3D sono molto pochi, uno dei pochi è <a title="FPS Creator X10" href="http://www.fpscreatorx10.com/" target="_blank"><strong>FPS Creator X10</strong></a> (consiglio di vedervi il video, è spettacolare <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  !).</p>
<div id="attachment_669" class="wp-caption aligncenter" style="width: 385px"><img class="size-full wp-image-669" title="Gioco creato con FPS Creator X10" src="http://arkimedeblog.wordpress.com/files/2009/03/jpgimg_fpscreatorx10.jpg" alt="Gioco creato con FPS Creator X10" width="375" height="280" /><p class="wp-caption-text">Gioco creato con FPS Creator X10</p></div>
<p>Questo programma è stato sviluppato da <a title="The Game Creators" href="http://www.thegamecreators.com/" target="_blank">The Game Creators</a> e costa <strong>44.99€</strong>, ma se non create da voi le immagini 3D e volete utilizzare i Model Pack già pronti per questo programma il prezzo sale parecchio. <span style="text-decoration:underline;">I giochi creati con FPS Creator X10 possono essere venduti.</span> Il suo unico difetto è che si può creare solo giochi sparatutto però potete sbizzarrirvi come meglio credete. Si possono creare giochi sparatutto come <em>Crysis</em> o <em>Serious Sam</em>, infatti sono disponibili armi da fucili a mitragiatori, porte, nemici da mostri a persone sanguinanti vietati ai minori di 18 anni, letti, casse e oggetti vari ma non scordate che <span style="text-decoration:underline;">potete utilizzare oggetti e nemici, anche animati, creati da voi stessi</span>. Si possono inserire waypoint per amici e nemici ed impostare i loro movimenti, potete utilizzare porte con chiave, ascensori, etc.. Funzione solo su <a title="Windows Vista Wikipedia" href="http://it.wikipedia.org/wiki/Windows_Vista" target="_blank">Windows Vista</a> (qualsiasi versione), ma è disponibile anche una versione compatibile con <a title="Windows XP Wikipedia" href="http://it.wikipedia.org/wiki/Windows_Xp" target="_blank">Windows XP</a>, <a title="FPS Creator X9" href="http://www.fpscreator.com/pack23a.html" target="_blank">FPS Creator X9</a>, ma è priva di molti bellissimi e particolarissimi effetti. Sempre dall&#8217;azienda The Game Creators sono stati creati altri programmi, che però richiedono programmazione, consiglio di vederveli perchè sono molto utili.</p>
<p>Alla prossima, ciao&#8230;</p>
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<title><![CDATA[DirectX 9 e DirectX 10 Tutorial in italiano]]></title>
<link>http://arkimedeblog.wordpress.com/2009/02/15/directx-9-e-directx-10-tutorial-in-italiano/</link>
<pubDate>Sun, 15 Feb 2009 13:02:04 +0000</pubDate>
<dc:creator>Arkimede 96</dc:creator>
<guid>http://arkimedeblog.wordpress.com/2009/02/15/directx-9-e-directx-10-tutorial-in-italiano/</guid>
<description><![CDATA[E&#8217; da un pò che mi sto dedicando alla programmazione di videogiochi. Come molti sanno, per qua]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>E&#8217; da un pò che mi sto dedicando alla programmazione di videogiochi. Come molti sanno, per qualsiasi videogioco è indispensabile <a title="DirectX Wikipedia" href="http://it.wikipedia.org/wiki/DirectX" target="_blank">DirectX</a>, <a title="OpenGL Wikipedia" href="http://it.wikipedia.org/wiki/Opengl" target="_blank">OpenGL</a> (anche se meno utilizzata) e altri. Ecco qui 2 tutorial DirectX (completamente in italiano) creati da Roberto Nacchia (alter <em>RobyDx</em>):</p>
<div id="attachment_192" class="wp-caption aligncenter" style="width: 236px"><img class="size-full wp-image-192" title="Logo Microsoft DirectX 10" src="http://arkimedeblog.wordpress.com/files/2009/02/img_logo_msdirectx10.png" alt="Logo Microsoft DirectX 10" width="226" height="165" /><p class="wp-caption-text">Logo Microsoft DirectX 10</p></div>
<ul>
<li><a title="Tutorial DirectX 9" href="http://www.notjustcode.it/dblog/storico.asp?s=DirectX9&#38;m=&#38;pagina=1&#38;ordinamento=asc" target="_blank">DirectX 9 &#8211; 80 lezioni</a> (per <a title="Visual Basic Wikipedia" href="http://it.wikipedia.org/wiki/Visual_Basic" target="_blank">Visual Basic</a> e <a title="Visual C# Wikipedia" href="http://it.wikipedia.org/wiki/C_sharp" target="_blank">Visual C#</a>)</li>
<li><a title="Tutorial DirectX 10" href="http://www.notjustcode.it/dblog/storico.asp?s=DirectX10&#38;m=&#38;pagina=1&#38;ordinamento=asc" target="_blank">DirectX 10 - 30 lezioni</a> (per <a title="Visual C++ Wikipedia" href="http://it.wikipedia.org/wiki/Visual_C%2B%2B" target="_blank">Visual C++</a>)</li>
</ul>
<p>Sono fatti benissimo, li ho capiti pure io avendo solo 13 anni!</p>
<p>Al prossimo articolo, ciao&#8230; <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
</div>]]></content:encoded>
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<title><![CDATA[DirectX 9.0C November (Güncel)]]></title>
<link>http://orhande.wordpress.com/2008/11/08/directx-90c-november-guncel/</link>
<pubDate>Sat, 08 Nov 2008 11:30:11 +0000</pubDate>
<dc:creator>ORHAN KADOĞLU</dc:creator>
<guid>http://orhande.wordpress.com/2008/11/08/directx-90c-november-guncel/</guid>
<description><![CDATA[Bilgisayarınızın görüntü performansını arttırmak için gerekli olan DirectX yazılımının son versiyonu]]></description>
<content:encoded><![CDATA[Bilgisayarınızın görüntü performansını arttırmak için gerekli olan DirectX yazılımının son versiyonu]]></content:encoded>
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<title><![CDATA[Session – Windows 7: Unlocking the GPU with Direct3D]]></title>
<link>http://stuff.seans.com/2008/11/01/session-%e2%80%93-windows-7-unlocking-the-gpu-with-direct3d/</link>
<pubDate>Sat, 01 Nov 2008 12:48:28 +0000</pubDate>
<dc:creator>Sean</dc:creator>
<guid>http://stuff.seans.com/2008/11/01/session-%e2%80%93-windows-7-unlocking-the-gpu-with-direct3d/</guid>
<description><![CDATA[PDC 2008, Day #4, Session #3, 1 hr 15 mins Allison Klein I jumped off the Azure track (starting to b]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><em>PDC 2008, Day #4, Session #3, 1 hr 15 mins</em></p>
<p><em>Allison Klein</em></p>
<p>I jumped off the Azure track (starting to be a bit repetitive) and next went to a session focused on Direct3D.</p>
<p>Despite the title, this session really had nothing to do with Windows 7, other than the fact that it talked a  lot about Direct3D 11, which will be included in Windows 7 and available for Windows Vista.</p>
<p><strong>Direct3D 10</strong></p>
<p>Direct3D 10 is the currently shipping version, and supported by most (all?) modern video cards, as well as integrated graphics chips.  I’m not entirely sure, but I think that Direct3D 10 shipped out-of-the-box with Windows Vista.  It is also available for Windows XP.</p>
<p>Allison spent about half of the talk going through things that are different in Direct3D 10, as compared with Direct3D 9.</p>
<p>I’m not inclined to rehash all of the details.  (I’ll include a link to Allison’s slide deck when it is available).</p>
<p>The main takeaway was that it’s very much worth programming to the v10 API, as opposed to the v9 API.  Some of the reasons for this include:</p>
<ul>
<li>Much more consistent behavior, across devices</li>
<li>Cleaner API</li>
<li>Elimination of large CAPS (device capability) matrix, for a more consistent experience across devices</li>
<li>Built-in driver that allows D3D10 to talk to D3D9 hardware</li>
<li>Addition of WARP 10 software rasterizer, to support devices that don’t support WDDM directly.  This is actually quite a bit faster than earlier software-only implementations</li>
</ul>
<p><strong>Direct3D 11</strong></p>
<p>In the second half of her talk, Allison talked about the advances coming in Direct3D 11.  She mentioned that D3D11 will ship with Windows 7 and also be available for Windows Vista.</p>
<p>Again, the details are probably more appropriate for a game developer.  (See the slide deck).  But the high level points are:</p>
<ul>
<li>Direct3D 11 is a strict superset of 10&#8212;there are no changes to existing 10 features</li>
<li>Better support for character authoring, for denser meshes and more detailed characters</li>
<li>Addition of tessellation to the rendering pipeline, for better performance and quality</li>
<li>Much more scalable multi-threading support.
<ul>
<li>Much more flexibility in what can be distributed across threads</li>
</ul>
</li>
<li>Dynamically linking in custom shaders</li>
<li>Introduction of object-oriented features (interfaces/classes) to HLSL</li>
<li>New block compression</li>
<li>Direct3D11 will be available in the Nov 2008 SDK</li>
</ul>
<p><strong>Futures</strong></p>
<p>Finally, Allison touched briefly on some future directions that the Direct3D is thinking about.</p>
<p>The main topic that she talked about here was in potentially using the GPU to perform highly parallel general purpose compute intensive tasks.  The developer would use HLSL to write a “compute shader”, which would then get sent to the GPU to do the work.  As an example, she talked about using this mechanism for post-processing of an image.</p>
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<title><![CDATA[AMD posts Far Cry 2 HotFix]]></title>
<link>http://yosuaniam.wordpress.com/2008/10/19/amd-posts-far-cry-2-hotfix/</link>
<pubDate>Sun, 19 Oct 2008 15:31:18 +0000</pubDate>
<dc:creator>Yosuan</dc:creator>
<guid>http://yosuaniam.wordpress.com/2008/10/19/amd-posts-far-cry-2-hotfix/</guid>
<description><![CDATA[737-38664: Far Cry 2 HotFix The information in this article applies to the following configuration(s]]></description>
<content:encoded><![CDATA[737-38664: Far Cry 2 HotFix The information in this article applies to the following configuration(s]]></content:encoded>
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<title><![CDATA[DIRECTX 9.c ]]></title>
<link>http://theeviltux.wordpress.com/2008/09/29/directx-9c/</link>
<pubDate>Mon, 29 Sep 2008 13:37:10 +0000</pubDate>
<dc:creator>theeviltux</dc:creator>
<guid>http://theeviltux.wordpress.com/2008/09/29/directx-9c/</guid>
<description><![CDATA[Configurando o WINE Este guia foi feito com uma configuração limpa e a funcionar numa resolução de 1]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Configurando o WINE<br />
Este guia foi feito com uma configuração limpa e a funcionar numa resolução de 1024&#215;768 num ambiente virtual.(Virtual Desktop)</p>
<p>$ winecfg<br />
Isto é Opcional : No Wine Configuration -&#62; Graphics -&#62; Emulate a Virtual Desktop -&#62; 1024&#215;768<br />
Depois da pasta &#8221; .wine &#8221; ter sido criada a ferramenta de configuração será iniciada e pode definir o ambiente virtual, e os gráficos que desejar. Este é um bom momento para definir o driver de audio na aba (TAB) de Audio.</p>
<p>De seguida é necessário configurar vários DLL&#8217;s nativos do Windows, mscoree.dll e streamci.dll para a pasta ~/.wine/drive_c/windows/system32, a partir de uma instalação do Windows ou fazendo download AQUI e AQUI, e configurar como nativos.</p>
<p>No Wine Configuration -&#62; Libraries -&#62; New override for librarie -&#62; mscoree -&#62; ADD<br />
Repetir para o streamci<br />
Também é preciso definir um grande número de DLL&#8217;s nativos do Windows para a instalação funcionar correctamente. Aqui está a lista completa dos dlls que precisam ser definidos.</p>
<p>[Software\\Wine\\DllOverrides] 1195992268<br />
&#8220;d3d8&#8243;=&#8221;builtin&#8221;<br />
&#8220;d3d9&#8243;=&#8221;builtin&#8221;<br />
&#8220;d3dim&#8221;=&#8221;native&#8221;<br />
&#8220;d3drm&#8221;=&#8221;native&#8221;<br />
&#8220;d3dx8&#8243;=&#8221;native&#8221;<br />
&#8220;d3dxof&#8221;=&#8221;native&#8221;<br />
&#8220;dciman32&#8243;=&#8221;native&#8221;<br />
&#8220;ddrawex&#8221;=&#8221;native&#8221;<br />
&#8220;devenum&#8221;=&#8221;native&#8221;<br />
&#8220;dinput&#8221;=&#8221;builtin&#8221;<br />
&#8220;dinput8&#8243;=&#8221;builtin&#8221;<br />
&#8220;dmband&#8221;=&#8221;native&#8221;<br />
&#8220;dmcompos&#8221;=&#8221;native&#8221;<br />
&#8220;dmime&#8221;=&#8221;native&#8221;<br />
&#8220;dmloader&#8221;=&#8221;native&#8221;<br />
&#8220;dmscript&#8221;=&#8221;native&#8221;<br />
&#8220;dmstyle&#8221;=&#8221;native&#8221;<br />
&#8220;dmsynth&#8221;=&#8221;native&#8221;<br />
&#8220;dmusic&#8221;=&#8221;native&#8221;<br />
&#8220;dmusic32&#8243;=&#8221;native&#8221;<br />
&#8220;dnsapi&#8221;=&#8221;native&#8221;<br />
&#8220;dplay&#8221;=&#8221;native&#8221;<br />
&#8220;dplayx&#8221;=&#8221;native&#8221;<br />
&#8220;dpnaddr&#8221;=&#8221;native&#8221;<br />
&#8220;dpnet&#8221;=&#8221;native&#8221;<br />
&#8220;dpnhpast&#8221;=&#8221;native&#8221;<br />
&#8220;dpnlobby&#8221;=&#8221;native&#8221;<br />
&#8220;dsound&#8221;=&#8221;builtin&#8221;<br />
&#8220;dswave&#8221;=&#8221;native&#8221;<br />
&#8220;dxdiagn&#8221;=&#8221;native&#8221;<br />
&#8220;mscoree&#8221;=&#8221;native&#8221;<br />
&#8220;msdmo&#8221;=&#8221;native&#8221;<br />
&#8220;qcap&#8221;=&#8221;native&#8221;<br />
&#8220;quartz&#8221;=&#8221;native&#8221;<br />
&#8220;streamci&#8221;=&#8221;native&#8221;</p>
<p>Pode definir todos os dlls em winecfg sob a aba &#8220;Libraries&#8221; ou apenas definir o primeiro DLL &#8220;d3d8&#8243;, e em seguida, editar o ficheiro ~/.wine/user.reg, encontrar a secção DLL override [Software\\Wine\\DllOverrides] e copiar a lista acima de dlls para a mesma.</p>
<p>Instalar o DirectX<br />
Download DirectX 9.0c de Novembro, Aqui .</p>
<p>O directx_nov2007_redist.exe irá extrair os arquivos para um directório da sua escolha.</p>
<p># wine directx_nov2007_redist.exe</p>
<p>Agora é só escolher a pasta para onde querem instalar o DirectX, e correr o &#8220;DXSETUP.EXE&#8221; que está na pasta que escolheu.</p>
<p># wine DXSETUP.EXE</p>
<p>Vai ter de executar a instalação uma segunda vez. Se não o fizer, ira receber um erro de rede e o dplay não ira funcionar correctamente.</p>
<p>Agora vamos correr o dxdiag.exe</p>
<p># cd ~/.wine/drive_c/windows/system32<br />
# wine dxdiag.exe</p>
<p>Podemos agora testar ddraw, ddraw 3D, D3D8, D3D9</p>
<p>Direct Sound test:</p>
<p>Agora é necessário instalar o gm.dls para testar o &#8220;Direct Music&#8221;, este driver vai para ~/.wine/drive_c/windows/system32/drivers</p>
<p>Irá notar em system32, que d3dx9_24.dll até d3dx9_36.dll estão agora instalados, estes realmente ajudam quando executa um jogo que precisam destes dlls.</p>
<p>Agora tem a opção de executar a maioria dos dlls em DirectX nativas ou incorporado, por exemplo, se tem um jogo que falha pelo Wine na lib quartz.dll, pode testar o jogo com os nativos Windows DLL para ver se isso vai melhorar a situação.</p>
<p>É de relembrar que, d3d8, d3d9 e ddraw, funciona apenas como incorporado, e na maioria dos casos, deve tentar usar incorporado dsound e dinput.</p>
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<title><![CDATA[Wymagania sprzętowe gry GTA IV]]></title>
<link>http://xteam7.wordpress.com/2008/09/17/wymagania-sprzetowe-gry-gta-iv/</link>
<pubDate>Wed, 17 Sep 2008 13:42:06 +0000</pubDate>
<dc:creator>PrX</dc:creator>
<guid>http://xteam7.wordpress.com/2008/09/17/wymagania-sprzetowe-gry-gta-iv/</guid>
<description><![CDATA[Choć oficjalna data premiery wersji na PC najnowszego szlagieru studia Rockstar Games zapowiedziana ]]></description>
<content:encoded><![CDATA[Choć oficjalna data premiery wersji na PC najnowszego szlagieru studia Rockstar Games zapowiedziana ]]></content:encoded>
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<title><![CDATA[The best-looking game you've ever seen]]></title>
<link>http://tektodo.com/2008/03/17/the-best-looking-game-youve-ever-seen/</link>
<pubDate>Mon, 17 Mar 2008 11:06:21 +0000</pubDate>
<dc:creator>Kyle</dc:creator>
<guid>http://tektodo.com/2008/03/17/the-best-looking-game-youve-ever-seen/</guid>
<description><![CDATA[Three years ago, developer Crytek released one of the best-looking PC games to date, Far Cry. Not on]]></description>
<content:encoded><![CDATA[Three years ago, developer Crytek released one of the best-looking PC games to date, Far Cry. Not on]]></content:encoded>
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<title><![CDATA[Novo Directx 10.1]]></title>
<link>http://tec4you.wordpress.com/2007/12/07/novo-directx-101/</link>
<pubDate>Fri, 07 Dec 2007 00:57:16 +0000</pubDate>
<dc:creator>tec4you</dc:creator>
<guid>http://tec4you.wordpress.com/2007/12/07/novo-directx-101/</guid>
<description><![CDATA[Pessoal, o Direct3D 10 ou mais conhecido como Directx 10 ganha um sucessor. É o Directx 10.1. Nota-s]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Pessoal, o Direct3D 10 ou mais conhecido como Directx 10 ganha um sucessor. É o Directx 10.1.</p>
<p>Nota-se que o “hardware” compatível com Direct3D 10 também será compatível com o 10.1, mesmo que não seja capaz de explorar todos os seus recursos, como acontecia nas GPUs DirectX 8 em relação ao DirectX 9.  Isso significa que as placas mais atuais como a Nvidia GeForce 8800 e a AMD/ATI Radeon 2900 podem não suportar todos os novos recursos adicionados ao Direct3D 10.1. Isso é um absurdo.<br />
Imagina vocês investir mais de mil reais em uma placa que não vai lhe proporcionar o melhor gráfico disponível?<br />
Claro que para o usuário comum isso não vai pesar mas para os usuários avançados, Gamers e entusiástas irão ficar na bronca.</p>
<p><img src="http://tec4you.wordpress.com/files/2007/12/dx10_1.jpg" alt="Directx 9" /></p>
<p><img src="http://tec4you.wordpress.com/files/2007/12/dx10_2.jpg" alt="Directx 10" /></p>
<p>O Direct3D 10.1 torna obrigatório suporte a MSAA 4x (todas as GPUs atuais das ATI e NVIDIA suportam, mas não é o caso da Intel, S3, etc&#8230;). Essa “engine” do Direct3D será, para a Microsoft, a ocasião para fornecer especificações detalhadas sobre o <em>antialiasing</em> e dar maior controle aos desenvolvedores nesse nível, o que não foi incorporado no DirectX 10 para não atrasar sua disponibilidade. É possível que os chips G80 da NVIDIA e o R600 da ATI/AMD suportem uma gestão avançada dos recursos de <em>antialiasing</em>.</p>
<p><img src="http://tec4you.wordpress.com/files/2007/12/dx10.jpg" alt="Directx 9 x Directx 10.1" /></p>
<p>A gestão de filtragem FP32 das texturas também será obrigatória e a Microsoft fala de uma precisão de cálculo mais apurada com um FP32 ainda mais próximo do IEEE 754 ou outro formato. O <em>blending</em> também evoluirá para ganhar maior flexibilidade. Grosseiramente, pode-se supor que o Direct3D 10.1 representará a uma evolução das unidades fixas restantes das GPUs, antes de torná-las completamente programáveis numa futura versão.</p>
<p><img src="http://tec4you.wordpress.com/files/2007/12/directx_9_vs_10.jpg" alt="Directx 9 x Directx 10" /></p>
<p>Tanto o Directx 10 e eu sucessor 10.1 tem um outro probleminha ou prblemão&#8230;<br />
Os dois estãos disponíveis apenas para usuários do Windows Vista, ou seja, se você tem o Windows XP, que no caso é a maioria dos usuários não só no Brasil mas como no mundo todo, estão impedidos de usufruir de todo o potencial de suas placas de video que são compatíveis com o Directx 10 e 10.1, pois esse curso não é compatível com o XP.<br />
Um exemplo disso é o jogo Crysis. Esse jogo usa e abusa de gráficos explêndidos e usa bem o potêncial do Diretcx 10 mas se você tem o Windows XP você simplesmente não conseguirá rodar o jogo no máximo mesmo se tiver uma Geforce 8800GTS e sabe por quê?<br />
Se você não tiver o Vista obviamente não terá o Directx 10 instalado e õpção VERY HIGH não estará habilitada pra você escolher&#8230; Você usuário do XP, verá essa opção boitinha lá, mas nõ poderá selecioná-la por estar no Windows XP&#8230;</p>
<p>Aff, muito paia isso.</p>
<p>Veja só o video abaixo com os gráficos do jogo Crysis de que mensionei.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/x8mM0Pj20nw&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/x8mM0Pj20nw&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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