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	<title>ds &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/ds/</link>
	<description>Feed of posts on WordPress.com tagged "ds"</description>
	<pubDate>Mon, 23 Nov 2009 02:37:14 +0000</pubDate>

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<title><![CDATA[ING Top 5 Nintendo DS games ..... ]]></title>
<link>http://pertemi.wordpress.com/2009/11/22/ing-top-5-nintendo-ds-games/</link>
<pubDate>Sun, 22 Nov 2009 20:22:49 +0000</pubDate>
<dc:creator>pertemi</dc:creator>
<guid>http://pertemi.wordpress.com/2009/11/22/ing-top-5-nintendo-ds-games/</guid>
<description><![CDATA[1. New Super Mario Bros. Publisher: Nintendo Developer: Nintendo EAD Release Date: May 19, 2006 Ever]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong></strong></p>
<p><strong><span style="font-size:large;"><a href="http://pertemi.wordpress.com/files/2009/11/mario.jpg"><img class="aligncenter size-medium wp-image-138" title="mario" src="http://pertemi.wordpress.com/files/2009/11/mario.jpg?w=300" alt="" width="300" height="157" /></a></span></strong></p>
<p><strong><span style="font-size:large;">1. <a href="http://ds.ign.com/objects/682/682879.html">New Super Mario Bros</a>.</span></strong><br />
<strong>Publisher:</strong> <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a><br />
<strong>Developer:</strong> <a href="http://games.ign.com/objects/762/762783.html">Nintendo EAD</a><br />
<strong>Release Date:</strong> May 19, 2006</p>
<p>Everything old is new again. For all the advancements made in technology, for all the possibilities for innovation on Nintendo&#8217;s latest handheld, and for all the praise we&#8217;ve just spent 24 past pages offering to those games who&#8217;ve pursued those avenues the final salute has to go to one of the simplest designs of all. The best game on the Nintendo DS doesn&#8217;t make use of the WiFi Connection. It doesn&#8217;t do anything drastic with the two separate screens. It doesn&#8217;t make much use of the touch capability at all, and all of that is because it just doesn&#8217;t have to &#8212; New Super Mario Bros. is compelling and fun on the strength of its gameplay and the power of nostalgia alone.</p>
<p><a href="http://pertemi.wordpress.com/files/2009/11/mario-kart.jpg"><img class="aligncenter size-medium wp-image-139" title="mario kart" src="http://pertemi.wordpress.com/files/2009/11/mario-kart.jpg?w=300" alt="" width="300" height="157" /></a></p>
<p><strong><span style="font-size:large;">2. <a href="http://ds.ign.com/objects/682/682877.html">Mario Kart DS</a></span></strong><br />
<strong>Publisher:</strong> <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a><br />
<strong>Developer:</strong> Nintendo<br />
<strong>Release Date:</strong> December 5, 2005</p>
<p>If all Mario Kart DS did was offer the best version of Kart we&#8217;ve ever seen, it would certainly still deserve a spot on this list. But, beyond that, it took the concept to the next level by introducing online multiplayer racing. Mario Kart DS was one of the debut titles for Nintendo&#8217;s WiFi Connection service, compatibility for which has gone on to become an expected inclusion in most major releases any more. But in late 2005, when the idea was still just getting going, it was Kart that helped solidify its appeal. Chances are Mario Kart DS is the first Nintendo game you ever played online.</p>
<p><strong><span style="font-size:large;"><a href="http://pertemi.wordpress.com/files/2009/11/the-legend.jpg"><img class="aligncenter size-medium wp-image-141" title="the legend" src="http://pertemi.wordpress.com/files/2009/11/the-legend.jpg?w=300" alt="" width="300" height="157" /></a></span></strong></p>
<p><strong><span style="font-size:large;">3. <a href="http://ds.ign.com/objects/694/694756.html">The Legend of Zelda: Phantom Hourglass</a></span></strong><br />
<strong>Publisher:</strong> <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a><br />
<strong>Developer:</strong> Nintendo<br />
<strong>Release Date:</strong> October 1, 2007</p>
<p>Phantom Hourglass wasn&#8217;t all about the look, though. It also employed a distinctive touch screen interface that saw Link being directed with stylus swipes and taps, as opposed to the traditional D-Pad control that players of past portable Zelda games might have expected. This decision to go all-touch turned out to be almost as controversial as the graphics style of Wind Waker, lending further proof to the theory that Zelda fans are just never satisfied. (In truth, it&#8217;s probably because Zelda fans are just used to an exceptional level of excellence in each sequel in the series.)</p>
<p><a href="http://pertemi.wordpress.com/files/2009/11/castelvania.jpg"><img class="aligncenter size-medium wp-image-142" title="castelvania" src="http://pertemi.wordpress.com/files/2009/11/castelvania.jpg?w=300" alt="" width="300" height="157" /></a></p>
<p><strong><span style="font-size:large;">4. <a href="http://ds.ign.com/objects/695/695639.html">Castlevania: Dawn of Sorrow</a></span></strong><br />
<strong>Publisher:</strong> <a href="http://games.ign.com/objects/025/025039.html">Konami</a><br />
<strong>Developer:</strong> <a href="http://games.ign.com/objects/026/026798.html">Konami TYO</a><br />
<strong>Release Date:</strong> October 4, 2005</p>
<p>Dawn of Sorrow was created as a direct sequel to the last GBA game, Aria of Sorrow. Same setting, same hero. Same Soul-absorbing abilities. In the history of handheld Castlevania, Koji Igarashi&#8217;s team has almost always gone back to the drawing board for every individual installment. But they broke that pattern here, and the refinements introduced to an already proven gameplay mechanic made it all the more memorable of an experience.</p>
<p><a href="http://pertemi.wordpress.com/files/2009/11/the-world.jpg"><img class="aligncenter size-medium wp-image-143" title="the world" src="http://pertemi.wordpress.com/files/2009/11/the-world.jpg?w=300" alt="" width="300" height="157" /></a></p>
<p><strong><span style="font-size:large;">5. The World Ends With You</span></strong><br />
<strong>Publisher:</strong> <a href="http://games.ign.com/objects/546/546688.html">Square Enix</a><br />
<strong>Developer:</strong> <a href="http://games.ign.com/objects/573/573186.html">Jupiter</a><br />
<strong>Release Date:</strong> April 22, 2008</p>
<p>Did you think it wouldn&#8217;t make the cut? No doubt some of you have been concerned, but there was really no need to be &#8212; The World Ends With You is a such a distinctive, innovative, attractive and mind-blowing role-playing experience that there&#8217;s no way we would have left it out of our list of the Top 25 DS titles. And, better still, it finds its position in the Top 5.</p>
<p>The World Ends With You is a highly stylized RPG experience developed by Jupiter, known to most as the team responsible for the Kingdom Hearts series. Knowing that, it&#8217;s easy to pick up on similarities in the art styles employed by both &#8212; but that&#8217;s really where the similarities end. World Ends has a style all its own.</p>
<p>&#160;</p>
<h1><a href="http://ds.ign.com/articles/921/921522p1.html">http://ds.ign.com/articles/921/921522p1.html</a> if you want to see top 25</h1>
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<title><![CDATA[Chez Mère-grand en passant par le loup...]]></title>
<link>http://copaincommecrayon.wordpress.com/2009/11/22/chez-mere-grand-en-passant-par-le-loup/</link>
<pubDate>Sun, 22 Nov 2009 19:13:57 +0000</pubDate>
<dc:creator>copaincommecrayon</dc:creator>
<guid>http://copaincommecrayon.wordpress.com/2009/11/22/chez-mere-grand-en-passant-par-le-loup/</guid>
<description><![CDATA[&nbsp;  &#8221;Je m&#8217;en vais chez Mère-grand, lui apporter du beurre et &#8230;&#8221;  Et le p]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://copaincommecrayon.wordpress.com/files/2009/11/chaperon.jpg"><img class="aligncenter size-full wp-image-815" title="Chaperon" src="http://copaincommecrayon.wordpress.com/files/2009/11/chaperon.jpg" alt="" width="450" height="617" /></a></p>
<p>&#160;</p>
<p> &#8221;Je m&#8217;en vais chez Mère-grand, lui apporter du beurre et &#8230;&#8221;</p>
<p> Et le petit chaperon se fît manger par le loup qui n&#8217;avait pas vraiment envie d&#8217;écouter la jeune fille lui raconter sa vie de paysanne.</p>
<p style="text-align:right;">DS</p>
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<title><![CDATA[A Lofty Goal]]></title>
<link>http://gamesjournal.wordpress.com/2009/11/22/a-lofty-goal/</link>
<pubDate>Sun, 22 Nov 2009 17:48:13 +0000</pubDate>
<dc:creator>Philip Armstrong</dc:creator>
<guid>http://gamesjournal.wordpress.com/2009/11/22/a-lofty-goal/</guid>
<description><![CDATA[I&#8217;m back from my week-long vacation of watching two crazy dogs. Two! Whoever heard of such a t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:left;">I&#8217;m back from my week-long vacation of watching two crazy dogs. <em>Two!</em> Whoever heard of such a thing? And man, they were so crazy. They were running around and barking at each other and all sorts of other crazy dog things. I deserve a medal.</p>
<p style="text-align:left;">However, while I was watching these two crazy dogs I was also near a Gamespot (a thing that I&#8217;m not near when I&#8217;m not watching two crazy dogs) and so I made good on my promise and nabbed <em>Sonic Chronicles: Dark Brotherhood</em> on the cheap.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://img.photobucket.com/albums/v44/Loki213/SonicChroniclesds.jpg" alt="" width="225" height="240" /></p>
<p style="text-align:left;"><!--more--></p>
<p>I see what BioWare is trying to do here. With Dark Brotherhood they&#8217;re trying to redeem Sonic, make him cool again. What&#8217;s more, they&#8217;re not rebooting the series either. They&#8217;re incorporating all the plot and characters that the series has accumulated over the years. Retaining all this excess junk while trying to bring Sonic back to its roots isn&#8217;t easy. It&#8217;s a lofty goal.</p>
<p>In level II of <em>Sonic the Hedgehog 2 </em>(Chemical Plant Zone) there is a point where the path veers underwater. Water is very dangerous to Sonic. It slows him down and, if he doesn&#8217;t reach an air bubble in time, kills him. This path leads to a vertical shaft with rotating platforms. Sonic must ride these platforms up and out of the water to continue. Unfortunately, the jumping physics underwater make getting up these platforms difficult. If the player is too hasty and doesn&#8217;t time his jumps right he will fall back down the shaft. What&#8217;s more, there are no air bubbles nearby so falling down the shaft usually results in death.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://img.photobucket.com/albums/v44/Loki213/chemicalplant22.png" alt="" width="256" height="179" /></p>
<p>It&#8217;s a choke point in the game. It requires patience to get through. Something that Sonic is <em>not</em> about. This section kills the momentum of the game and it&#8217;s no fun. Smart players go out of their way to avoid it (not me though. I always seem to end up on it on my playthroughs&#8211;accompanied with a sigh of exasperation each time).</p>
<p>If the entire Sonic franchise is Chemical Plant Zone then the first few games on the Genesis are the early fun speedy parts of the level and every game afterwards is this vertical shaft. The series is trying hard to escape from it. But try as it might it can&#8217;t escape falling to its death.</p>
<p>Dark Brotherhood represents the best attempt to escape yet. It doesn&#8217;t make it. I do appreciate BioWare trying to keep all of Sonic&#8217;s history. It&#8217;s noble of them to try and make all this crap good. Sculpting Michelangelo&#8217;s David out of a pile of poop doesn&#8217;t change the fact you&#8217;re working with shit. Likewise, trying to turn Amy Rose into less of a stalker stereotype and more of an actual character doesn&#8217;t change the fact that you&#8217;re using <em>freakin Amy Rose.</em></p>
<p>BioWare&#8217;s main tactic to combat Sonic&#8217;s over bloated and over dramatic cannon is to stay light and inject a lot of irrelevance into the characters personalities. But this conflicts with the fact that they are retaining all the cannon and make references to the big plots of past Sonic games. This leaves the game feeling thin. I do want Sonic to return to the lighthearted adventures that defined the early games but I don&#8217;t think anything short of a complete reboot is going to accomplish it.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://img.photobucket.com/albums/v44/Loki213/sonic_chronicles_002.jpg" alt="" width="339" height="254" /></p>
<p>As for the gameplay&#8230; well&#8230; it just isn&#8217;t fun. As should be obvious RPG battles don&#8217;t mix well with a series about speed. BioWare tries hard to make Sonic work as an RPG. There are <em>Elite Beat Agents</em> type events where you must use the stylus to tape on-screen markers at the right time to strengthen or dodge special attacks. And while these events do keep the battles actiony they aren&#8217;t enough to negate the main problem with the battle system.</p>
<p>Basically, they&#8217;re too slow. Not only does the engine drag leading to lots of little load times (it really isn&#8217;t so bad but in a Sonic game it stands out) but it also takes forever to tell your characters to attack. There&#8217;s no auto-battle function. Just telling the team to perform basic attacks on one enemy takes eight taps. It&#8217;s far too many to just set up a round of basic combat. And if I want to throw a special attack in there that adds to how many taps it takes to start. It may not sound like much but after battle after battle it gets really annoying. A single tap auto-battle button would have solved everything.</p>
<p>What&#8217;s worse, the combat is based on agility rather than the strength versus defense stats that RPGs traditionally use. This means a strong enemy is going to be harder to hit instead of hit for a small amount of damage. Which in turn means that characters often miss attacks. And a missed attack is a null-value which is frustrating on its own AND means more rounds of combat which slow everything down. This system might have worked better in another game but here where I just want to go go go it&#8217;s boring and tedious.</p>
<p>BioWare put some of their trademark complexity into the battle system and character growth but tend to keep it too simple, this is a Sonic game after all, and again it&#8217;s too little to be interesting and ends up making the game fell thin.</p>
<p>BioWare tries hard to redeem Sonic with Dark Brotherhood but it&#8217;s just too much of a challenge.  The series remains stuck in that vertical shaft. Sometimes it&#8217;s just better to reset and take another path. Which, sadly, isn&#8217;t something I see the Sonic franchise doing any time soon.</p>
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<title><![CDATA[Review: Cooking Mama 3: Shop and Chop]]></title>
<link>http://nathanmeunier.com/2009/11/22/review-cooking-mama-3-shop-and-chop/</link>
<pubDate>Sun, 22 Nov 2009 17:14:43 +0000</pubDate>
<dc:creator>nmeunier</dc:creator>
<guid>http://nathanmeunier.com/2009/11/22/review-cooking-mama-3-shop-and-chop/</guid>
<description><![CDATA[&#8220;Most folks will probably agree that Mama&#8217;s mannerisms in the kitchen still tend to be a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><blockquote><p><img class="alignleft" title="cooking mama shop and chop" src="http://cheatcc.com/imagesds/cookingmama3_000.jpg" alt="" width="256" height="192" />&#8220;Most folks will probably agree that Mama&#8217;s mannerisms in the kitchen still tend to be a little hot and cold. One minute she&#8217;s cheerfully praising your work with bubbly enthusiasm, and the next minute she&#8217;s literally spewing fireballs from her eyes in vitriolic contempt for the awful mess you&#8217;ve made for her meal-crafting instructions. Thankfully, she lives in the moment, flip-flopping her mood depending on your prowess and scores of individual tasks rather than focusing solely on the end result. Yes, Mama is back and she&#8217;s got a kitchen full of fresh recipes to hurl at you.&#8221;</p></blockquote>
<p>Check out the full review <a href="http://cheatcc.com/ds/rev/cookingmama3shopandchopreview.html" target="_blank">here</a> at Cheat Code Central.</p>
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<title><![CDATA[Nintendo DSi LL ya disponible en Japón]]></title>
<link>http://dubaiphp.wordpress.com/2009/11/22/nintendo-dsi-ll-ya-disponible-en-japon/</link>
<pubDate>Sun, 22 Nov 2009 15:46:08 +0000</pubDate>
<dc:creator>JALF</dc:creator>
<guid>http://dubaiphp.wordpress.com/2009/11/22/nintendo-dsi-ll-ya-disponible-en-japon/</guid>
<description><![CDATA[Se la esperaba para el 21 de noviembre y eso es exactamente lo que ha ocurrido, con puntualidad, pod]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><a href="http://translate.google.com/translate?js=y&#38;prev=_t&#38;hl=en&#38;ie=UTF-8&#38;u=http%3A%2F%2Fgame.watch.impress.co.jp%2Fdocs%2Fnews%2F20091121_330807.html&#38;sl=ja&#38;tl=en"><img class="aligncenter" src="http://www.blogcdn.com/es.engadget.com/media/2009/11/21nov09gouafcvza.jpg" border="1" alt="" hspace="4" vspace="4" /></a></p>
<p><a href="http://es.engadget.com/2009/10/29/nintendo-dsi-ll-grande-llega-a-japon-el-21-de-noviembre/">Se la esperaba</a> para el 21 de noviembre y eso es exactamente lo que ha ocurrido, con puntualidad, podremos decir, japonesa. Los afortunados <em>jugones</em>del país del sol naciente pueden disfrutar desde ya de 4,2 pulgadas de dispositivo, mientras que en Europa y Estados Unidos tendrán que esperar hasta comienzos de 2010 a la llegada de la XL, que así es como será denominada.</p>
<p><a href="http://es.engadget.com/2009/11/22/nintendo-dsi-ll-ya-disponible-en-japon/">FUENTE</a></p>
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<title><![CDATA[$300000]]></title>
<link>http://blog.hochit.com/2009/11/22/p1000186/</link>
<pubDate>Sun, 22 Nov 2009 14:57:35 +0000</pubDate>
<dc:creator>hochit</dc:creator>
<guid>http://blog.hochit.com/2009/11/22/p1000186/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div class="pp_item" align="center"><img src="http://static.pixelpipe.com/d9e806a7-dbf7-4442-a425-5d60fad156a8_b.jpg" style="max-width:100%;" /></div>
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<title><![CDATA[being less my own]]></title>
<link>http://violacious.wordpress.com/2009/11/21/being-less-my-own/</link>
<pubDate>Sun, 22 Nov 2009 06:33:26 +0000</pubDate>
<dc:creator>violacious</dc:creator>
<guid>http://violacious.wordpress.com/2009/11/21/being-less-my-own/</guid>
<description><![CDATA[Right now I am in the middle of reading a bunch of books about M/s to try and puzzle out my confusio]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Right now I am in the middle of reading a bunch of books about M/s to try and puzzle out my confusion and wariness about it. The structure of authority exchange, as opposed to power exchange, seems unworkably dogmatic to me, but I&#8217;ve seen people do it really beautifully and compassionately and I&#8217;m fascinated by how that happens. My resistance stems principally from fear about putting a frame around my [everything coming to consciousness] self that would be so necessarily contingent and reliant upon somebody else. And although frames for one&#8217;s self made of people&#8217;s consciousnesses are all around, in book format and as workshops and course outlines, those can be entered and left relatively at will and carry no obligations (other than maybe trying not to drop them in the bath or interrupt them with your cell phone, and, er, the obligations of religious and political worldviews. Hm).  Let&#8217;s just say they require time, but not necessarily investment or complete acquiescence. </p>
<p>How much <a href="http://www.sugarbutch.net/2009/09/define-sovereignty/">sovereign self assurance</a> does any person need? I&#8217;ve come to recognize that I&#8217;ve got very strong natural tendencies towards obedience and I often feel I have to take countermeasures against this (to avoid, for example, accidentally following the odd person with a lot of presence around at work). You may smirk, but people&#8217;s assertiveness really works on me. It&#8217;s scary how well. Unconscious surrender comes naturally to me, and I&#8217;m not convinced it&#8217;s thoroughly healthy. </p>
<p>I&#8217;m pretty immersive—I don&#8217;t like doing things by halves—so I have to think about probable costs and benefits of getting on board with something before I decide to invest myself in it so I don&#8217;t get unintentionally consumed. Significant word choice: my partner A. says, &#8220;I&#8217;ve never heard anyone actually refer to their supervisor as &#8216;the person in charge of me&#8217; but that&#8217;s actually how you see it, isn&#8217;t it?&#8221;—and I do: I see labour more as a channeling of energy towards accomplishment than an activity to be overseen. I also relate strongly to the phrase, &#8220;getting on board with something,&#8221; because once I&#8217;ve aligned myself with another force, I don&#8217;t parcel out my investment at every step; I simply do what it takes by leaps and bounds and give what I&#8217;ve got to the finishing stroke. </p>
<p>I know that the M/s dynamic is not for me—I don&#8217;t need it, it doesn&#8217;t suit me, and in fact, if anything, I&#8217;m moving in the opposite direction on a separate path: learning to claim and channel more in D/s. But since my natural orientation blends conditional submission, willing service, and instinctive surrender—and it&#8217;s that last one that troubles me the most—it might benefit from some of the tools and approaches used in M/s, though certainly not as a categorical mode of relating. </p>
<p>Anyway, more <a href="http://violacious.wordpress.com/learning-by-doing/book-reviews/">book reviews</a> to follow shortly. And surely more posts. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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<title><![CDATA[Holiday feast]]></title>
<link>http://lurvspanking.wordpress.com/2009/11/22/holiday-feast/</link>
<pubDate>Sun, 22 Nov 2009 01:46:39 +0000</pubDate>
<dc:creator>lurvspanking</dc:creator>
<guid>http://lurvspanking.wordpress.com/2009/11/22/holiday-feast/</guid>
<description><![CDATA[Every year was worse than the last, more stress, less fun and harsh words with the in-laws. He wante]]></description>
<content:encoded><![CDATA[Every year was worse than the last, more stress, less fun and harsh words with the in-laws. He wante]]></content:encoded>
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<title><![CDATA[Giving up, giving in, whatever.]]></title>
<link>http://sirjohndoe.wordpress.com/2009/11/21/giving-up-giving-in-whatever/</link>
<pubDate>Sat, 21 Nov 2009 21:35:09 +0000</pubDate>
<dc:creator>sirjohndoe</dc:creator>
<guid>http://sirjohndoe.wordpress.com/2009/11/21/giving-up-giving-in-whatever/</guid>
<description><![CDATA[The first time I was back at C&#8217;s after her mopey episode, I was in the kitchen making chicken ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>The first time I was back at C&#8217;s after her mopey episode, I was in the kitchen making chicken sandwiches and I asked if the ladies wanted mayo. C, ever ladylike, hollered back, &#8220;You know I love your &#8216;<em>MAN</em>-aise&#8217; all over my breasts, baby.&#8221; (chicken breast, get it?) V jokingly lamented that C was hogging all the &#8220;<em>man</em>-aise&#8221;, and C said &#8220;maybe if you get on your knees and ask nicely you can get some <em>man</em>-aise on your breast too. You might have to help shake the container though.&#8221; &#8220;Don&#8217;t worry,&#8221; I hollered back, &#8220;I&#8217;ve got plenty here for both of you,&#8221; which led to riotous giggling that subsided as I brought the plates into the living room.</p>
<p>C announced that she was afraid to taste the sandwich now, and V said, &#8220;I don&#8217;t even care, I&#8217;m starved,&#8221; ate a bite and declared, &#8220;honey, your boyfriend&#8217;s <em>MAN</em>-aise is delicious,&#8221; cracking herself up to the point of choking on the bite she was chewing. &#8220;Don&#8217;t choke,&#8221; I told her. Recovering she said, &#8220;I know, that&#8217;s C&#8217;s job.&#8221; C perked up at that and said, &#8220;Wait a minute, how come you act all concerned and tell V not to choke, and with me you&#8217;re shoving it in and <em>telling</em> me to choke on it?&#8221; &#8220;Because that&#8217;s how you <em>like</em> it,&#8221; I retorted, to which she replied &#8220;Oh yeah, ok.&#8221; &#8220;Dayam,&#8221; V said, fanning herself, &#8220;this is the hottest conversation about a chicken sandwich ever.&#8221;</p>
<p>&#8220;Oh,&#8221; C said, &#8220;I thought we were talking about his cock and what comes out,&#8221; and cackled.</p>
<p>V made a frowny face and said, &#8220;Oh sure it&#8217;s funny for you when you two get to go in your room and lock the door later. I&#8217;m the one who&#8217;s going to be scrounging batteries out of the remote.&#8221; C said &#8220;awwwww&#8221; and then ordered V to report to her for snuggles, then enlisted me to make it a group snuggle. We&#8217;ve engaged in &#8220;hug sandwiches&#8221; with C in the middle before, but this was the first time we&#8217;d done it with V in the middle. &#8220;This is nice,&#8221; V said,and then told me, &#8220;Poor guy, you can be in the middle next time.&#8221; C said,Nah, he won&#8217;t make good sandwich meat, no boobies!&#8221; and squeezed V&#8217;s right breast.</p>
<p>C and V do this kind of &#8220;innocent&#8221; grabbing of boobs and butts as they pass each other in the hall or kitchen or whatever, as well as caressing hugs and closed-lip kisses at bedtime and the like. When we&#8217;ve snuggled with C in the middle before, there have been little contests between V and I where one of us gives C a peck and the other follows suit pointedly, usually culminating in a breast squeeze by one of us that the other imitates. V sarcastically stated, &#8220;When C&#8217;s in the middle, her left boob doesn&#8217;t get left hanging,&#8221; so I cupped her left breast and gave her and C both a &#8220;so there&#8221; eyebrow.</p>
<p>C looked at me with challenge in her eyes as she leaned down to kiss V&#8217;s cheek, so I did the same. She raised an eyebrow at me and leaned forward to give V a peck on the lips, which I also began to imitate, but V got weirded out and extricated herself. C pouted and promised to behave if V returned to the couch, but V said she was going to go to her room to read and leave us to be alone. Then she said &#8220;Whew, where&#8217;s that remote anyway?&#8221;</p>
<p>C and I canoodled a bit more before retiring to her bedroom. Post-coitus she reminisced about how flustered we&#8217;d gotten V, giggling, then asked how far I would have taken it. I told her I was the one following her lead, but I wouldn&#8217;t have backed down from a challenge. She asked if I thought us playing that game with V was mean, and I said I doubted it, and that the &#8220;joke&#8221; about finding the remote was Vs way of letting us know that she did enjoy it, and that she was really going to masturbate about what had transpired, even though it had gotten too real too fast just then. I warned her not to be surprised if V became a little distant or skittish about the affection stuff for a while.</p>
<p>C asked if I had found it fun. And I replied that she knew I enjoyed pushing her boundaries, and that yes it was definitely fun pushing both hers and by extension V&#8217;s. She asked if I was disappointed that it didn&#8217;t go further and I told her that no, mostly, because getting V to the point of blushing and needing a break was the fun part, but that it seemed to me that C was ready to go a little further yet, and so I was disappointed that I didn&#8217;t get to see how far <em>she</em> was willing to go before getting shy. I asked if she was disappointed, and she said no because it was fun and all, but she didn&#8217;t want to do anything V would regret, and didn&#8217;t know if she was ready to see me doing &#8220;certain things&#8221; with V just yet, even though she was pushing because she was curious to see if I would.</p>
<p>I warned her that if she made it a challenge as she had, I would go as far as she pushed and V was willing. She said she wondered if we were taking advantage of V being lonely and horny because after all V is straight. I told her I didn&#8217;t know, but that in my observation, there are certainly straighter girls than V, but that if she felt like continuing to pursue this course, we should make sure it was always when sober to be extra sure no advantage is being taken.</p>
<p>C laughed and said, &#8220;And here I was thinking about how we should have drinks after dinner tonight to loosen up.&#8221;</p>
<p>I told her not to be in a hurry, that I knew she&#8217;d gotten a thrill out of that day&#8217;s events, but wouldn&#8217;t it, after all, be more fun to spread that thrill out and take out time getting to whatever level it finally got to? She conceded that, but said that she was more thinking about how she didn&#8217;t like V being lonely and having to masturbate when she had two people who loved her and could be &#8220;taking care of that&#8221;. &#8220;You love V, don&#8217;t you?&#8221; she asked, &#8220;I mean not like me, but as a friend right?&#8221; She talked about how the felt V was her family and that it would be nice if we could all just be one family together. I asked if this was all about creating something she wanted or about preventing something she didn&#8217;t want. She was confused, rightly so, and I explained that I wondered if this might not be more about being afraid of losing V to some guy that might come along than about wanting to share me with V and V with me.</p>
<p>She said, &#8220;the other day when you were alone with her I tried to imagine how I would feel if you <em>were</em> fucking, and it made me sad, but then I thought about if it was some other dude she was with and I don&#8217;t know which bothered me more.&#8221;  &#8220;I know,&#8221; she said, &#8220;I&#8217;m just selfish because I don&#8217;t want to lose either of you guys.&#8221;</p>
<p>She seemed frustrated about her feelings getting in the way of the &#8220;logic&#8221; of making this a triad. I told her it didn&#8217;t make any sense to sacrifice her needs to have me to herself to try and hang onto V, because I knew that no matter what, she wouldn&#8217;t lose V to any guy who did come along. &#8220;I know,&#8221; she moped, &#8220;but also I think about how who knows who she might date and they might be a jerk or not even good in bed and I know you aren&#8217;t a jerk, and that you&#8217;re definitely good in bed.&#8221;</p>
<p>I told her that it didn&#8217;t sound like a good idea to me, to become involved sexually/romantically with V together out of fear of unknowns. Her rebuttal was that it didn&#8217;t seem like a good reason to avoid it either. &#8220;True,&#8221; I said, &#8220;so you should put some thought into figuring out what you <em>want</em>, rather than what you don&#8217;t.&#8221; &#8220;And,&#8221; I added, &#8220;keep in mind that V gets to choose what she wants, too.&#8221; &#8220;I know,&#8221; she replied.</p>
<p>Later that evening, at bedtime, she and V did their traditional hug and kiss while I stood by. Afterward, V looked at me and said, &#8220;Well?&#8221; so I hugged her and gave her a soft peck on the cheek. &#8220;On the lips, buster,&#8221; she chided. &#8220;Yeah,&#8221; C agreed, so I did. &#8220;I love you guys,&#8221; V told us. &#8220;We love you too,&#8221; we replied.</p>
<p>When we got to her room, C said, &#8220;That was so cute. I almost want to tell you to go spend the night with V. You guys were adorable.&#8221;</p>
<p>&#8220;Oh?&#8221; I asked. &#8220;Yes,&#8221; C responded, &#8220;except I need you to fuck the shit out of me right now, so no.&#8221;</p>
<p>We haven&#8217;t all been at their house at the same time really since then, so not much else has happened.The night before last, C and V slept together. &#8220;<strong>Slept!</strong>&#8221; C emphasized, and said it was mainly for the purpose of warmth. There has apparently been a brief conversation about what happened the other day, in which V admitted to having fun but getting weirded out at the same time, with some discussion about what a &#8220;good guy&#8221; I am for not immediately trying to push for a threesome at the slightest hint. C has been extra clingy after that day though.</p>
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<title><![CDATA[Kris Van Assche 2009 Fall/Winter Footwear Collection]]></title>
<link>http://loversofdenimandsole.com/2009/11/21/kris-van-assche-2009-fallwinter-footwear-collection/</link>
<pubDate>Sat, 21 Nov 2009 21:31:55 +0000</pubDate>
<dc:creator>Gardy St Fleur</dc:creator>
<guid>http://loversofdenimandsole.com/2009/11/21/kris-van-assche-2009-fallwinter-footwear-collection/</guid>
<description><![CDATA[The Kris Van Assche 2009 fall/winter footwear collection gets a prominent look here as we take a loo]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://forloversofdenimandsole.wordpress.com/files/2009/11/kris-van-assche-2009-fall-winter-footwear-collection-2.jpg"><img class="aligncenter size-full wp-image-2085" title="kris-van-assche-2009-fall-winter-footwear-collection-2" src="http://forloversofdenimandsole.wordpress.com/files/2009/11/kris-van-assche-2009-fall-winter-footwear-collection-2.jpg" alt="" width="450" height="299" /></a><a href="http://forloversofdenimandsole.wordpress.com/files/2009/11/kris-van-assche-2009-fall-winter-footwear-collection-3.jpg"><img class="aligncenter size-full wp-image-2086" title="kris-van-assche-2009-fall-winter-footwear-collection-3" src="http://forloversofdenimandsole.wordpress.com/files/2009/11/kris-van-assche-2009-fall-winter-footwear-collection-3.jpg" alt="" width="450" height="299" /></a><a href="http://forloversofdenimandsole.wordpress.com/files/2009/11/kris-van-assche-2009-fall-winter-footwear-collection-4.jpg"><img class="aligncenter size-full wp-image-2087" title="kris-van-assche-2009-fall-winter-footwear-collection-4" src="http://forloversofdenimandsole.wordpress.com/files/2009/11/kris-van-assche-2009-fall-winter-footwear-collection-4.jpg" alt="" width="450" height="299" /></a><a href="http://forloversofdenimandsole.wordpress.com/files/2009/11/kris-van-assche-2009-fall-winter-footwear-collection-5.jpg"><img class="aligncenter size-full wp-image-2088" title="kris-van-assche-2009-fall-winter-footwear-collection-5" src="http://forloversofdenimandsole.wordpress.com/files/2009/11/kris-van-assche-2009-fall-winter-footwear-collection-5.jpg" alt="" width="450" height="299" /></a>The Kris Van Assche 2009 fall/winter footwear collection gets a prominent look here as we take a look into this season’s offerings. Throughout the five-strong release, some consistent mini-themes are present including a diagonal zipper theme over boots and a roll-down cuff style in both boot and sneaker form. While these aforementioned four styles are largely black-dominant in their colors, a lone white footwear style includes the five-strap Nappa High sneaker. The collection is available now at <a href="http://www.ssense.com/men/new/kris_van_assche">SSENSE</a>.</p>
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<title><![CDATA[Christian Louboutin Studded Louis Sneaker]]></title>
<link>http://loversofdenimandsole.com/2009/11/21/christian-louboutin-studded-louis-sneaker/</link>
<pubDate>Sat, 21 Nov 2009 21:18:30 +0000</pubDate>
<dc:creator>Gardy St Fleur</dc:creator>
<guid>http://loversofdenimandsole.com/2009/11/21/christian-louboutin-studded-louis-sneaker/</guid>
<description><![CDATA[&nbsp; French luxury shoemaker Christian Louboutin debuted a small collection of men’s shoes for Fal]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://forloversofdenimandsole.wordpress.com/files/2009/11/christian-louboutin-mens-sneakers-001.jpg"><img class="aligncenter size-full wp-image-2079" title="Christian-Louboutin-Mens-Sneakers-00" src="http://forloversofdenimandsole.wordpress.com/files/2009/11/christian-louboutin-mens-sneakers-001.jpg" alt="" width="450" height="333" /></a><a href="http://forloversofdenimandsole.wordpress.com/files/2009/11/christian-louboutin-mens-sneakers-01-540x386.jpg"><img class="aligncenter size-full wp-image-2080" title="Christian-Louboutin-Mens-Sneakers-01-540x386" src="http://forloversofdenimandsole.wordpress.com/files/2009/11/christian-louboutin-mens-sneakers-01-540x386.jpg" alt="" width="450" height="321" /></a><a href="http://forloversofdenimandsole.wordpress.com/files/2009/11/christian-louboutin-mens-sneakers-02-540x386.jpg"></a></p>
<p>&#160;</p>
<p>French luxury shoemaker Christian Louboutin debuted a small collection of men’s shoes for Fall/Winter 2009. Well known for his fiery-red soles, these pairs are no different, and the solo sneaker style, the Louis, returns for Spring/Summer 2010 completely studded out. Available in black or white leather, with a retail price of around $1200 USD a pair.</p>
<p>&#160;</p>
<p>&#160;</p>
<p><a href="http://forloversofdenimandsole.wordpress.com/files/2009/11/christian-louboutin-mens-sneakers-02-540x386.jpg"><img class="aligncenter size-full wp-image-2081" title="Christian-Louboutin-Mens-Sneakers-02-540x386" src="http://forloversofdenimandsole.wordpress.com/files/2009/11/christian-louboutin-mens-sneakers-02-540x386.jpg" alt="" width="450" height="321" /></a></p>
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<title><![CDATA[Nintendo: Miyamoto Says Not Everything Needs To Be In 3D]]></title>
<link>http://sickr.wordpress.com/2009/11/21/nintendo-miyamoto-says-not-everything-needs-to-be-in-3d/</link>
<pubDate>Sat, 21 Nov 2009 19:38:30 +0000</pubDate>
<dc:creator>sickr</dc:creator>
<guid>http://sickr.wordpress.com/2009/11/21/nintendo-miyamoto-says-not-everything-needs-to-be-in-3d/</guid>
<description><![CDATA[Whilst the majority of next generation titles have embraced 3D, Shigeru Miyamoto still believes that]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://sickr.wordpress.com/files/2009/11/shigeru_miyamoto_stencil.jpg"><img class="alignnone size-full wp-image-3971" title="shigeru_miyamoto_stencil" src="http://sickr.wordpress.com/files/2009/11/shigeru_miyamoto_stencil.jpg" alt="" width="405" height="304" /></a></p>
<p>Whilst the majority of next generation titles have embraced 3D, Shigeru Miyamoto <a href="http://wii.qj.net/Miyamoto-Not-everything-needs-to-be-in-3D/pg/49/aid/136068">still believes</a> that two dimensions can still provide the player with equally as engaging game worlds.</p>
<blockquote><p>I don&#8217;t think everything needs to be 3D, or that just because we&#8217;re seeing more 2D games now, that everything&#8217;s going to shift back to 2D. I think that what&#8217;s going on is that people are realizing the benefits of a 3D game, and at the same time, remembering what the benefits of 2D games were. When going to 2D, you need the courage to not be so attached to visual appearance of the games and to really pursue the gameplay experience.</p>
<p>- Shigeru Miyamoto</p></blockquote>
<p><a href="http://wii.qj.net/Miyamoto-Not-everything-needs-to-be-in-3D/pg/49/aid/136068">Source</a></p>
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<title><![CDATA[Backward Compatibility Going Forward]]></title>
<link>http://nickmichetti.wordpress.com/2009/11/21/backward-compatibility-going-forward/</link>
<pubDate>Sat, 21 Nov 2009 18:14:30 +0000</pubDate>
<dc:creator>Nick Michetti</dc:creator>
<guid>http://nickmichetti.wordpress.com/2009/11/21/backward-compatibility-going-forward/</guid>
<description><![CDATA[Author’s Note: This editorial was published September 9, 2009 and originally appeared on Bitmob.com.]]></description>
<content:encoded><![CDATA[Author’s Note: This editorial was published September 9, 2009 and originally appeared on Bitmob.com.]]></content:encoded>
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<title><![CDATA[Nintendo DSi LL ha sido lanzada en tierras niponas]]></title>
<link>http://universonintendero.wordpress.com/2009/11/21/nintendo-dsi-ll-ha-sido-lanzada-en-tierras-niponas/</link>
<pubDate>Sat, 21 Nov 2009 17:13:02 +0000</pubDate>
<dc:creator>PlayerNintendero</dc:creator>
<guid>http://universonintendero.wordpress.com/2009/11/21/nintendo-dsi-ll-ha-sido-lanzada-en-tierras-niponas/</guid>
<description><![CDATA[Hoy ha sido lanzado oficialmente el nuevo re-diseño de la portátil más exitosa de esta generación. E]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://www.gamestribune.com/images/new-nintendo-dsi-xl1256851941.jpg" alt="" /></p>
<p>Hoy ha sido lanzado oficialmente el nuevo re-diseño de la portátil más exitosa de esta generación. El polémico nuevo diseño de DS, ha hecho que en todas las tiendas y centros comerciales, se formen grandes colas. Seguro que suben mucho las ventas de la consola, que últimamente ha estado algo flojilla posiblemente al nuevo modelo. Nintendo DSi LL (XL en Europa) tiene pantallas de 4,2 pulgadas, mejorando el nivel de ángulo y la resolución, incluye dos stylus, uno normal y otro parecido a un bolígrafo, y se han aumentado considerablemente las dimensiones de la portátil. Llegará a Europa a principios de este año 2010.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://www.famitsu.com/game/news/__icsFiles/artimage/2009/11/21/pc_fc_n_gn/soto.jpg" border="0" alt="" width="457" height="321" align="bottom" /></p>
<p style="text-align:center;"><img class="aligncenter" src="http://www.famitsu.com/game/news/__icsFiles/artimage/2009/11/21/pc_fc_n_gn/zenkei.jpg" border="0" alt="" width="457" height="334" align="bottom" /></p>
<p style="text-align:center;"><img class="aligncenter" src="http://www.famitsu.com/game/news/__icsFiles/artimage/2009/11/21/pc_fc_n_gn/NY1_0724.jpg" border="0" alt="" width="456" height="300" align="bottom" /></p>
<p style="text-align:center;"><img class="aligncenter" src="http://game.watch.impress.co.jp/img/gmw/docs/330/809/nin05.jpg" alt="" width="456" height="354" /></p>
<p style="text-align:center;"><img class="aligncenter" src="http://game.watch.impress.co.jp/img/gmw/docs/330/807/38.jpg" alt="" width="458" height="361" /></p>
<p>Imágenes cedidas por la revista japonesa Famitsu y Game &#38; Watch</p>
<p><strong>PlayerNintendero</strong></p>
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<title><![CDATA[No Photos of the Nook Guy]]></title>
<link>http://pastatech.wordpress.com/2009/11/21/no-photos-of-the-nook-guy/</link>
<pubDate>Sat, 21 Nov 2009 17:00:37 +0000</pubDate>
<dc:creator>pastatech</dc:creator>
<guid>http://pastatech.wordpress.com/2009/11/21/no-photos-of-the-nook-guy/</guid>
<description><![CDATA[Last week after wrapping up the visit to the Apple UWS Store, I went to try to get some info on Barn]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://pastatech.wordpress.com/files/2009/11/dsc_0228.jpg"><img class="alignnone size-full wp-image-607" title="DSC_0228" src="http://pastatech.wordpress.com/files/2009/11/dsc_0228.jpg" alt="" width="500" height="332" /></a></p>
<p>Last week after wrapping up the visit to the <a href="http://wp.me/pEPse-93" target="_blank">Apple UWS Store</a>, I went to try to get some info on Barnes &#38; Noble&#8217;s Nook e-reader. The one guy at the Nook booth started to chat me up and jazz up Barnsy&#8217;s new e-reader contender by sizing it up against the Amazon Kindle. There weren&#8217;t any working models on hand, only plastic dummy units. So I picked one up to get a feel for it and I can say without even having to play with a real one, I am not impressed. If the plastic on the dummy is indicative of the final product, then it&#8217;s tacky. The shape is bulky compared to the Amazon Kindle, and the aluminum back on the Kindle will be hard to beat. The touch screen the demo guy said is just like coverflow on iPhone. Is it? Won&#8217;t know until a working unit is tested.</p>
<p><a href="http://pastatech.wordpress.com/files/2009/11/dsc_0229.jpg"><img class="alignnone size-full wp-image-608" title="DSC_0229" src="http://pastatech.wordpress.com/files/2009/11/dsc_0229.jpg" alt="" width="500" height="332" /></a></p>
<p>Funny story, when I was ready to leave, raised up my DSLR to take some shots of the little Nook center and the guy said it was company protocol to not allow photos. Not allow photos for a product Barnes &#38; Noble wants to become a Kindle killer? Smells like BS to me. I had to ride the escalator twice just to get these two lousy shots. Nook guy, say hello to the Internet!</p>
<p>One more thing. I had no idea Barnes &#38; Nobles sells video games now. Overpriced like their DVDs and CDs, B&#38;N is cashing in on digital media without a second thought it seems.</p>
<p><a href="http://pastatech.wordpress.com/files/2009/11/dsc_0227.jpg"><img class="alignnone size-full wp-image-609" title="DSC_0227" src="http://pastatech.wordpress.com/files/2009/11/dsc_0227.jpg" alt="" width="500" height="332" /></a></p>
<p>&#160;</p>
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<title><![CDATA[Phantasy Star Zero Cheats and passwords DS]]></title>
<link>http://1freexboxlivegold.wordpress.com/2009/11/21/phantasy-star-zero-cheats-and-passwords-ds/</link>
<pubDate>Sat, 21 Nov 2009 16:25:17 +0000</pubDate>
<dc:creator>daisy41177</dc:creator>
<guid>http://1freexboxlivegold.wordpress.com/2009/11/21/phantasy-star-zero-cheats-and-passwords-ds/</guid>
<description><![CDATA[Special Item passwords, usable by all classes. Enter these codes into the vending machine in the sew]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><h3>Special Item passwords, usable by all classes.</h3>
<p>Enter these codes into the vending machine in the sewers to receive special items.</p>
<table>
<tbody>
<tr>
<td>8331 7716</td>
<td>&#8220;Miku Hatsune&#8221; wand</td>
</tr>
<tr>
<td>4624-5828</td>
<td>Boom Bazooka</td>
</tr>
<tr>
<td>4898-1642</td>
<td>Dengeki DS</td>
</tr>
<tr>
<td>8841-3383</td>
<td>Dokkan Cannon</td>
</tr>
<tr>
<td>5397-8287</td>
<td>Famitsu Magazine Wand</td>
</tr>
<tr>
<td>8353-1552</td>
<td>Gemaga</td>
</tr>
<tr>
<td>4841-9476</td>
<td>Get a &#8220;V Jump Shield&#8221;</td>
</tr>
<tr>
<td>5247 3115</td>
<td>Get a claw</td>
</tr>
<tr>
<td>3489 9723</td>
<td>Get a gunblade</td>
</tr>
<tr>
<td>7772-2919</td>
<td>Get a Slicer</td>
</tr>
<tr>
<td>4137 5476</td>
<td>Get a spear</td>
</tr>
<tr>
<td>5848-4768</td>
<td>Get an &#8220;One hand sword&#8221;</td>
</tr>
<tr>
<td>3486-1881</td>
<td>Hylia Shield</td>
</tr>
<tr>
<td>8741-4615</td>
<td>Light &#38; Darkness Staff</td>
</tr>
<tr>
<td>2893-1983</td>
<td>Nintendo Dream</td>
</tr>
<tr>
<td>6337-6325</td>
<td>Samus&#8217;s Power Beam Cannon</td>
</tr>
<tr>
<td>9425-3366</td>
<td>Selvaria&#8217;s Shield</td>
</tr>
<tr>
<td>1795-6762</td>
<td>x5 Heart of Lassi (Mag Evolution Item)</td>
</tr>
<tr>
<td>1914-9256</td>
<td>x5 Heart of Toppi (Mag Evolution Item)</td>
</tr>
<tr>
<td>7762-1268</td>
<td>x5 Puyo Hearts</td>
</tr>
</tbody>
</table>
<h3>US Passwords</h3>
<p>For the US version, the following passwords will net you the corresponding items.</p>
<table>
<tbody>
<tr>
<td>7839-3594</td>
<td>Blade Cannon</td>
</tr>
<tr>
<td>5139-6877</td>
<td>Caduceus</td>
</tr>
<tr>
<td>9185-6189</td>
<td>CONSOLES+</td>
</tr>
<tr>
<td>7162-5792</td>
<td>Game Master</td>
</tr>
<tr>
<td>5531-0215</td>
<td>INGame: Greg&#38;Kiri</td>
</tr>
<tr>
<td>4775-7197</td>
<td>Lassie Soul</td>
</tr>
<tr>
<td>3171-0109</td>
<td>Nintendo Power</td>
</tr>
<tr>
<td>3470-1424</td>
<td>Puyo Soul</td>
</tr>
<tr>
<td>4294-2273</td>
<td>Selvaria&#8217;s Shield</td>
</tr>
<tr>
<td>5703-8252</td>
<td>Selvaria&#8217;s Spear</td>
</tr>
<tr>
<td>9475-6843</td>
<td>Taupy Soul</td>
</tr>
</tbody>
</table>
<h3>Unlockable Modes (JP)</h3>
<table>
<tbody>
<tr>
<td>Hard Mode &#8211; Single and Multiplayer</td>
<td>Reach Level 30</td>
</tr>
<tr>
<td>Super Hard Mode &#8211; Multiplayer</td>
<td>Reach Level 60</td>
</tr>
<tr>
<td>Super Hard Mode &#8211; Single</td>
<td>Complete All Quests on Hard</td>
</tr>
</tbody>
</table>
<p>&#160;</p>
</div>]]></content:encoded>
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<item>
<title><![CDATA[Shock! Magnum Chrome DS Lite Case]]></title>
<link>http://loversandrags.wordpress.com/2009/11/21/shock-magnum-chrome-ds-lite-case/</link>
<pubDate>Sat, 21 Nov 2009 15:30:15 +0000</pubDate>
<dc:creator>viictorious</dc:creator>
<guid>http://loversandrags.wordpress.com/2009/11/21/shock-magnum-chrome-ds-lite-case/</guid>
<description><![CDATA[Can someone get me this for Christmas? It&#8217;s a Magnum Chrome Case for the DS. My DS is boring P]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Can someone get me this for Christmas?</p>
<p>It&#8217;s a Magnum Chrome Case for the DS. My DS is boring Polar White. This will totally add to my gaming experience. If I could only check myself out while playing&#8230;.</p>
<p>Get it for $39.95 at <a href="http://www.youtube.com/watch?v=hPrb7FFqttU">Console Shop</a>!</p>
<p><img class="aligncenter" src="http://www.luxurylaunches.com/entry_images/0807/16/DS.jpg" alt="" width="450" height="327" /></p>
<p>Needs some help replacing your case? Watch this YouTube video on how to do it while listening to triumphantly soothing music&#8230;.</p>
<p>And of course, he is playing <a href="http://loversandrags.wordpress.com/2009/11/20/final-fantasy-iv/">Final Fantasy IV</a> in his DS! (4:45)</p>
<p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/hPrb7FFqttU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/hPrb7FFqttU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
</div>]]></content:encoded>
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<title><![CDATA[Hold It! Phoenix Wright Series Coming to Wiiware]]></title>
<link>http://thecbook.wordpress.com/2009/11/21/objection-phoenix-wright-series-coming-to-wiiware/</link>
<pubDate>Sat, 21 Nov 2009 14:30:40 +0000</pubDate>
<dc:creator>digicookbook</dc:creator>
<guid>http://thecbook.wordpress.com/2009/11/21/objection-phoenix-wright-series-coming-to-wiiware/</guid>
<description><![CDATA[Everyone&#8217;s favourite lawyer-em-up series Phoenix Wright is heading to Wiiware courtesy of Capc]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><a href="http://thecbook.wordpress.com/files/2009/11/phoenixwiiware_big.jpg"><img class="size-full wp-image-758 aligncenter" title="phoenixwiiware_big" src="http://thecbook.wordpress.com/files/2009/11/phoenixwiiware_big.jpg" alt="" width="395" height="330" /></a></p>
<p>Everyone&#8217;s favourite lawyer-em-up series Phoenix Wright is heading to Wiiware courtesy of Capcom. If you haven&#8217;t played these games, they are a mix of point and click puzzle solving and dialogue navigation, with a smattering of great humour thrown in for good measure. One case involves rookie lawyer Phoenix cross-examining a parrot for example. *ahem*</p>
<p>Three individual titles are set to hit Wiiware in Spring 2010, starting with the superb Ace Attorney, which sees Wright defending his bumbling oaf of a best mate Larry Butz while becoming entangled in a much deeper murder case.  Justice for All sees Wright squaring off against whip-wielding lawyer Franziska von Karma, daughter of  big baddie Manfred von Karma. Finally Trials and Tribulations pits you against the ruthless Godot, the meanest mofo this side of the jury stand. <!--more--></p>
<p>While UK and Europe gamers first got to grips with the series in Phoenix Wright: Ace Attorney on DS, the series actually started in Japan as a series on the Gameboy Advance. These Wiiware titles are essentially ports of the GBA originals blown up to fit your TV with all the pixelation and grainyness intact. It&#8217;s a tad lazy, but the games are such good fun that it doesn&#8217;t really matter.</p>
<p>See what I mean?</p>
<p><a href="http://thecbook.wordpress.com/files/2009/11/phwiiware4.jpg"><img class="alignnone size-full wp-image-760" title="phwiiware4" src="http://thecbook.wordpress.com/files/2009/11/phwiiware4.jpg" alt="" width="500" height="375" /></a></p>
<p>and again:</p>
<p><a href="http://thecbook.wordpress.com/files/2009/11/phwiiware3.jpg"><img class="alignnone size-full wp-image-759" title="phwiiware3" src="http://thecbook.wordpress.com/files/2009/11/phwiiware3.jpg" alt="" width="500" height="375" /></a></p>
<p>Ok, so I&#8217;m a strong believer that games <a href="http://en.wikipedia.org/wiki/God_Hand" target="_blank">don&#8217;t have to look good to be amazing</a> and I wish more people could understand this, but with a much slicker DS version already available, surely Capcom could have seen fit to release this on Wiiware instead?</p>
<p>Still, if you can overlook the visuals, this will be a must-have collection for fans of point and click games everywhere when it launches on Wiiware next year.</p>
</div>]]></content:encoded>
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<item>
<title><![CDATA[Sábado Iracundo Vol. 3]]></title>
<link>http://gameop.wordpress.com/2009/11/21/sabado-iracundo-vol-3/</link>
<pubDate>Sat, 21 Nov 2009 13:12:40 +0000</pubDate>
<dc:creator>Repelux</dc:creator>
<guid>http://gameop.wordpress.com/2009/11/21/sabado-iracundo-vol-3/</guid>
<description><![CDATA[Todos tenemos nuestra plataforma favorita a la hora de jugar. Algunos son fans de Microsoft, otros d]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><a href="http://gameop.wordpress.com/files/2009/11/minish_cap_12.jpg"><img class="aligncenter size-full wp-image-769" style="margin-top:40px;margin-bottom:20px;" title="Minish_Cap_12" src="http://gameop.wordpress.com/files/2009/11/minish_cap_12.jpg" alt="" width="411" height="318" /></a></p>
<p>Todos tenemos nuestra plataforma favorita a la hora de jugar. Algunos son fans de Microsoft, otros de Sony, otros de Nintendo y otros cuantos del PC. Aunque tengo predilección por la Xbox y el ordenador, siento cierta empatía con una comunidad de sufridores: los fans acérrimos de Nintendo, los hinchas del Atleti del mundo videojueguil.</p>
<p>¿Quiénes saben más de ataques de ira que los nintenderos? ¿Quiénes han sido abandonados más veces y de manera más ruin por la compañía, segundas compañías y demás jefazos de nivel del mundo empresarial? La cosa que hoy es objetivo de mi ira es la poca cantidad de juegos decentes que las nuevas consolas de Nintendo ofrecen.</p>
<p>¿A qué se debe esto? Aunque existen juegos adictivos y de calidad como Phoenix Wright, Elite Beat Force o The Minish Cap, los juegos creados sin esfuerzo, de mecánica burda, siguen siendo el grueso del catálogo de la DS o la Wii. El hecho de que la demografía a la que dirigen ahora la campaña sea distinta no significa que los consumidores sean tontos.</p>
<p>Por el amor de Batman, sé que hacer dinero rápido es lo que importa a los hombres de negocios, pero como Microsoft ha demostrado, se pueden hacer juegos de calidad, divertidos (incluso simples, como el Bazar demuestra) y que sean superventas.</p>
<p>Ahora, si no os importa, me voy a echar un Wario Ware. ¡A mandar!</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Nintendo DS (lite)]]></title>
<link>http://zonbuzz.wordpress.com/2009/11/21/nintendo-ds-lite/</link>
<pubDate>Sat, 21 Nov 2009 12:21:23 +0000</pubDate>
<dc:creator>bloggerjeux</dc:creator>
<guid>http://zonbuzz.wordpress.com/2009/11/21/nintendo-ds-lite/</guid>
<description><![CDATA[La Nintendo DS Lite, version affinée et épurée de la Nintendo DS originale, combine toujours deux éc]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>La Nintendo DS Lite, version affinée et épurée de la Nintendo DS originale, combine toujours deux écrans dont l&#8217;un est tactile et interactif, offrant au joueur une expérience unique. La console dispose également de la technologie sans fil, permettant au joueur de convier ses amis à des sessions multijoueurs, et se décline en sept couleurs pour s’adapter au mieux au style de chacun.</p>
<div id="col-cont-content">
<div>
<div>
<div>
<div>
<h3><img title="Double écran" src="http://nintendo.fr/NOE/images/teaser_hl/double_cran_e20018.gif" alt="Double écran" /></h3>
<div>
<div><img title="Nintendo DS Lite" src="http://nintendo.fr/NOE/images/teaser_moods_small/DS_screens_en.jpg" alt="Nintendo DS Lite" /></div>
<p>Avec deux écrans LCD rétro-éclairés d&#8217;une très grande définition, la Nintendo DS Lite offre une approche du jeu totalement nouvelle et révolutionnaire. Chaque écran (de 3 pouces) est capable de produire de vrais graphismes en 3D. La DS peut produire des effets visuels encore plus avancés que la Nintendo 64. La luminosité des écrans peut être réglée avec quatre degrés d&#8217;intensité différents pour pouvoir jouer dans toutes les conditions.</p>
<p>Les possibilités sont illimitées : l&#8217;un des écrans peut servir à montrer l&#8217;action principale tandis que l&#8217;autre peut être utilisé pour montrer les cartes, inventaires, ou point de vue secondaire, mais les deux écrans peuvent être utilisés simultanément pour montrer les immenses boss !</p>
</div>
</div>
<div>
<h3><img title="Commandes" src="http://nintendo.fr/NOE/images/teaser_hl/commandes_e20018.gif" alt="Commandes" /></h3>
<div>
<div><img title="Nintendo DS Lite" src="http://nintendo.fr/NOE/images/teaser_moods_small/DS_controls_en.jpg" alt="Nintendo DS Lite" /></div>
<p>En plus du moyen de contrôle via écran tactile, Nintendo DS Lite comprend également une manette + digitale et 8 boutons, parant ainsi à tous les styles de jeu possibles.</p>
<p>Pour la Nintendo DS Lite, la manette + et les boutons ont été redessinés pour une plus grande réactivité et un confort amélioré.</p>
</div>
</div>
<div>
<h3><img title="Microphone" src="http://nintendo.fr/NOE/images/teaser_hl/microphone_e20018_1.gif" alt="Microphone" /></h3>
<div>
<div><img title="Nintendo DS Lite" src="http://nintendo.fr/NOE/images/teaser_moods_small/DS_lite_mic_en.jpg" alt="Nintendo DS Lite" /></div>
<p>La Nintendo DS Lite comporte un microphone qui permet de communiquer avec d&#8217;autres joueurs via connexion Wi-Fi Nintendo dans certains jeux et d&#8217;interagir avec les jeux de toutes nouvelles manières ! Apprenez à votre chiot à exécuter des tours au son de votre voix dans Nintendogs ou soufflez sur le microphone pour balayer la poussière d&#8217;un vieil objet dans Hotel Dusk: Room 215 pour résoudre une énigme. Certains jeux comme Metroid Prime: Hunters et Puzzle League DS permettent même de parler à d&#8217;autres joueurs durant une partie via connexion Wi-Fi Nintendo, même si les joueurs se trouvent à des kilomètres les uns des autres.</p>
</div>
</div>
<div>
<h3><img title="Son Stéréo" src="http://nintendo.fr/NOE/images/teaser_hl/son_stro_e20018.gif" alt="Son Stéréo" /></h3>
<div>
<div><img title="Nintendo DS Lite" src="http://nintendo.fr/NOE/images/teaser_moods_small/DS_lite_stereo_en.jpg" alt="Nintendo DS Lite" /></div>
<p>Nintendo DS possède des hauts-parleurs stéréo intégrés offrant une qualité sonore optimale (avec son surround dans certains jeux) et une prise casque pour jouer en toute discrétion. La puissance sonore de la Nintendo DS plongera les joueurs dans un monde d&#8217;effets sonores envoûtants et de musiques entraînantes.</p>
</div>
</div>
<div>
<h3><img title="Caractéristiques supplémentaires" src="http://nintendo.fr/NOE/images/teaser_hl/caractristiques_supplmentaires_e20018.gif" alt="Caractéristiques supplémentaires" /></h3>
<div>
<p>Grâce à sa puissante batterie ion-lithium rechargeable et son chargeur (fournis avec chaque Nintendo DS Lite), la console offre jusqu&#8217;à 19 heures d&#8217;autonomie par recharge*, il n&#8217;y a donc pas besoin de piles supplémentaires. La Nintendo DS Lite retrouve ses pleines capacités en trois heures de charge, soit une heure de moins que la Nintendo DS originale. La console offre également différentes fonctions (horloge, calendrier et alarme) et vous pouvez la personnaliser en choisissant la couleur du fond d&#8217;écran, saisir votre date d&#8217;anniversaire et entrer votre nom.</p>
<p>*L&#8217;autonomie de la Nintendo DS Lite dépend du niveau de luminosité utilisé.</p>
</div>
</div>
</div>
</div>
<div>
<div>
<div>
<h3><img title="Ecran tactile" src="http://nintendo.fr/NOE/images/teaser_hl/ecran_tactile_e20018.gif" alt="Ecran tactile" /></h3>
<div>
<div><img title="Nintendo DS Lite" src="http://nintendo.fr/NOE/images/teaser_moods_small/DS_touchscreen_neu_en.jpg" alt="Nintendo DS Lite" /></div>
<p>L&#8217;écran inférieur de la DS Lite réagit au toucher fournissant ainsi une expérience de jeu qu&#8217;aucune autre console portable n&#8217;est capable de fournir.</p>
<p>Vous pouvez notamment utiliser le stylet DS inclus avec la console pour écrire des chiffres sur l&#8217;écran tactile dans le Programme d&#8217;Entraînement Cérébral du Dr Kawashima, quel âge a votre cerveau ? ou inscrire des annotations sur vos découvertes dans The Legend of Zelda: Phantom Hourglass. Vous pouvez faire des dessins et les envoyer à vos amis, contrôler l&#8217;action à l&#8217;écran avec encore plus de précision qu&#8217;avant ou naviguer instantanément à travers les menus du bout des doigts. Cette nouvelle technologie signifie que vous jouerez d&#8217;une toute nouvelle manière, que ce soit en contrôlant Samus Aran dans Metroid Prime Hunters ou en caressant le ventre des chiots de Nintendogs.</p>
<p>Le stylet se range sur le flanc de la console et l&#8217;écran tactile dispose d&#8217;un film protecteur pour une durée de vie maximale.</p>
</div>
</div>
<div>
<h3><img title="Réseau sans fil" src="http://nintendo.fr/NOE/images/teaser_hl/rseau_sans_fil_e20018.gif" alt="Réseau sans fil" /></h3>
<div>
<div><img title="Nintendo DS Lite" src="http://nintendo.fr/NOE/images/teaser_moods_small/DS_wireless_network_en.jpg" alt="Nintendo DS Lite" /></div>
<p>La technologie dont dispose la Nintendo DS permet à 16 joueurs de se connecter en réseau local sans fil. La distance à laquelle les joueurs peuvent entrer en interaction les uns avec les autres peut atteindre 30 mètres.</p>
<p>Si certains jeux demandent que chaque joueur dispose de son propre exemplaire du jeu pour jouer en multijoueurs (c&#8217;est-à-dire le &#8220;jeu multi-cartes&#8221;), de nombreux titres peuvent être joués par plusieurs joueurs avec un seul exemplaire du jeu (&#8220;jeu une carte&#8221;). Cela signifie qu&#8217;il suffit qu&#8217;un seul joueur ait un exemplaire du jeu pour que d&#8217;autres joueurs (jusqu&#8217;à 15 selon les jeux) peuvent recourir à l&#8217;option Téléchargement DS de la Nintendo DS pour participer au jeu ou même télécharger une démo du jeu.</p>
<p>Sa technologie sans fil permet également à la Nintendo DS de communiquer avec la console Wii, comme dans Pokémon Battle Revolution, par exemple.</p>
<p>Remarque : les options de communication sans fil de la Nintendo DS, dont PictoChat, ne sont pas protégées de quelque manière que ce soit et ne sont pas contrôlées par Nintendo. Nous vous recommandons de ne jamais révéler d&#8217;informations personnelles ni de fixer de rendez-vous avec des étrangers.</p>
</div>
</div>
<div>
<h3><img title="Compatibilité" src="http://nintendo.fr/NOE/images/teaser_hl/compatibilit_e20018.gif" alt="Compatibilité" /></h3>
<div>
<div><img title="Nintendo DS Lite" src="http://nintendo.fr/NOE/images/teaser_moods_small/DS_back_compatibility_en.jpg" alt="Nintendo DS Lite" /></div>
<p>La Nintendo DS Lite présente deux ports de jeu distincts, l&#8217;un est destiné aux cartes de jeu DS et l&#8217;autre aux cartouches de jeu Game Boy Advance. La DS Lite est compatible avec l&#8217;intégralité des jeux GBA, ce qui permet à la console de disposer d&#8217;un catalogue de jeux impressionnant (seuls les modes &#8216;un joueur&#8217; des jeux GBA sont jouables).</p>
</div>
</div>
</div>
</div>
</div>
</div>
<p><a href="http://www.amazon.fr/gp/redirect.html?ie=UTF8&#38;location=http%3A%2F%2Fwww.amazon.fr%2Fs%3Fie%3DUTF8%26ref_%3Dnb%255Fss%255F1%255F4%26field-keywords%3Dnintendo%2520ds%26url%3Dsearch-alias%253Dvideogames%26sprefix%3Dnint&#38;tag=ceslje-21&#38;linkCode=ur2&#38;camp=1642&#38;creative=19458">En vente sur Amazon.fr</a><img style="border:none!important;margin:0!important;" src="https://www.assoc-amazon.fr/e/ir?t=ceslje-21&#38;l=ur2&#38;o=8" border="0" alt="" width="1" height="1" /></p>
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<title><![CDATA[Lego Indiana Jones 2: La aventura continúa]]></title>
<link>http://elboligrafo.es/2009/11/21/lego-indiana-jones-2/</link>
<pubDate>Sat, 21 Nov 2009 10:50:42 +0000</pubDate>
<dc:creator>adriabl</dc:creator>
<guid>http://elboligrafo.es/2009/11/21/lego-indiana-jones-2/</guid>
<description><![CDATA[Lego Indiana Jones 2: La aventura continúa Plataforma: PS3, disponible también en PSP, DS, 360, WII ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><a href="http://adriabl.wordpress.com/files/2009/11/lego-indiana-jones-2.jpg"><img src="http://adriabl.wordpress.com/files/2009/11/lego-indiana-jones-2.jpg" alt="" title="Lego Indiana Jones 2" width="600" height="337" class="aligncenter size-full wp-image-1387" /></a><br />
<strong>Lego Indiana Jones 2: La aventura continúa</strong><br />
<strong>Plataforma</strong>: PS3, disponible también en PSP, DS, 360, WII y PC<br />
<strong>Compatibilidad para PC</strong>: Microsoft Windows XP / Vista / 7; Procesador Intel P4 1.8 Ghz o AMD Athlon XP2200+; RAM 256 mb o 512 para Win Vista; 6,44 Gb de espacio disponible en disco; Tarjeta gráfica de ATI X1300 o Navidia FX 5800 (con 256 RAM) y DirectX 9.0C<br />
<strong>Recomendado</strong>: Para mayores de 7 años<br />
<strong>Lengua</strong>: Español<br />
<strong>Precio</strong>: 59,99 €</p>
<p>FUENTE &#124; <a href="http://www.meristation.com/v3/des_analisis.php?pic=PS3&#38;id=cw4b047664acd7e&#38;idj=cw4a2026b49a3d0&#38;idp=&#38;tipo=art&#38;c=1&#38;pos=1">meristation.com</a></p>
<p>El universo de Lego y sus peculiares piezas vuelve a fusionarse con el mundo del cine en una nueva entrega de las aventuras de Indiana Jones, está vez con mayor protagonismo de su última película, El reino de la Calavera de Cristal. ¿Conseguirá Junior conquistar de nuevo nuestros corazones?</p>
<p><strong>Tráiler</strong><br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/B-9fTfy88IU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/B-9fTfy88IU&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
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<p><TABLE bgcolor="#E0E0E0"> <TD><strong>Url: </strong> http://elboligrafo.es/2009/11/21/lego-indiana-jones-2/ </TD></TABLE></p>
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<title><![CDATA[Nintendo España, pierde un juicio por la demanda de las "Flash Cards" de DS]]></title>
<link>http://universonintendero.wordpress.com/2009/11/21/nintendo-espana-pierde-un-juicio-por-la-demanda-de-las-flash-cards-de-ds/</link>
<pubDate>Sat, 21 Nov 2009 09:07:51 +0000</pubDate>
<dc:creator>PlayerNintendero</dc:creator>
<guid>http://universonintendero.wordpress.com/2009/11/21/nintendo-espana-pierde-un-juicio-por-la-demanda-de-las-flash-cards-de-ds/</guid>
<description><![CDATA[Así es, un fiscal madrileño, ha dicho que no hay ningún delito sobre la propiedad intelectual de las]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><img class="aligncenter" src="http://www.icesi.edu.co/blogs_estudiantes/arqui/files/2008/07/nintendo-ds-lite.jpg" alt="" width="326" height="296" /></p>
<p>Así es, un fiscal madrileño, ha dicho que no hay ningún delito sobre la propiedad intelectual de las &#8220;flash cards&#8221; de NDS. Nintendo España demandó a una central de compras de Salamanca, por la distribuición de dicho cartuchos. El fiscal afirmó que además de para usar software pirata, también sirve para aumentar las limitaciones de la consola, como es la inclusión de ver vídeos o poder reproducir música cómodamente. Nintendo ha asegurado que recurrirá dicha ilegalidad. Principalmente, estos cartuchos más que para ampliar las capacidades de DS y guardar copias de seguridad de sus juegos, son usados para reproducir ilegalmente juegos de esta plataforma.</p>
<p><strong>PlayerNintendero</strong></p>
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<title><![CDATA[Review: Dragon Quest Heroes: Rocket Slime - DS]]></title>
<link>http://doublebarreled.wordpress.com/2009/11/21/review-dragon-quest-heroes-rocket-slime-ds/</link>
<pubDate>Sat, 21 Nov 2009 03:55:25 +0000</pubDate>
<dc:creator>Keith &quot;Tan&quot; Brown</dc:creator>
<guid>http://doublebarreled.wordpress.com/2009/11/21/review-dragon-quest-heroes-rocket-slime-ds/</guid>
<description><![CDATA[Now here is a game that defies genre categorization. It&#8217;s part platformer, part adventure, par]]></description>
<content:encoded><![CDATA[Now here is a game that defies genre categorization. It&#8217;s part platformer, part adventure, par]]></content:encoded>
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<title><![CDATA[DS!]]></title>
<link>http://kimgoes.wordpress.com/2009/11/21/ds/</link>
<pubDate>Sat, 21 Nov 2009 03:08:59 +0000</pubDate>
<dc:creator>kkkim</dc:creator>
<guid>http://kimgoes.wordpress.com/2009/11/21/ds/</guid>
<description><![CDATA[Idag släpps den nya DSi här i Japan. Sjukt sugen på den. Skärmen är helt enorm och priset är överkom]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Idag släpps den nya DSi här i Japan. Sjukt sugen på den. Skärmen är helt enorm och priset är överkomligt. Det enda problemet är väl att klockan är 12 just nu och därmed är nog alla maskiner som fanns till försäljning idag borta (samt att jag behöver lägga pengarna på annat just nu!)! Läs mer <a href="http://spelbloggen.se/ny-nintendo-dsi-pa-ingang/">här!</a></p>
<p><a href="http://www.pici.se/pictures/KNqpCUyAV.jpg"><img class="alignnone" src="http://www.pici.se/pictures/KNqpCUyAV.jpg" alt="" width="540" height="255" /></a></p>
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<title><![CDATA[Shin Megami Tensei: Devil Survivor Review]]></title>
<link>http://f210311upevil.wordpress.com/2009/11/20/shin-megami-tensei-devil-survivor-review/</link>
<pubDate>Fri, 20 Nov 2009 19:17:00 +0000</pubDate>
<dc:creator>MusiM</dc:creator>
<guid>http://f210311upevil.wordpress.com/2009/11/20/shin-megami-tensei-devil-survivor-review/</guid>
<description><![CDATA[Unfortunately I have already forgotten what categories I set aside for myself to review games by ear]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Unfortunately I have already forgotten what categories I set aside for myself to review games by earlier in this blog.  So I&#8217;m just going to tell you what I think and really, I just made up those categories to bash on FF12.  </p>
<p>Shin Megami Tensei if you don&#8217;t know is a basically a franchise that is equivalent to demonic god killing pokemon.  Typical aspects of the series is collecting/turning into demons (demons that can be anything from Beelzebub to Odin to Vishnu to Metatron), reshaping the world per your character&#8217;s choices, and beating up God and/or Lucifer.  The series was pretty much born on the controversial side of life and typically has fantastic, thoroughly thought out writing.  That said, not all the entries are particularly good.  </p>
<p>Devil Survivor I love.  Its not for everyone but it is a fantastic game.  I have NEVER been this addicted to a handheld game.  Oh sure I own plenty of them but most have weak stories with overly simple game mechanics.  </p>
<p>The story for Devil Survivor is great, primarily because of all the well done characterization.  The story, however, doesn&#8217;t really take off until the third day.  The first 3 days are all setup and an introduction to an SMT universe.  I&#8217;m also pretty the brainstorming for this project went something like, &#8220;I just saw Battle Royale, lets do that in an SMT universe!&#8221;  The game is filled with a number of characters, most of whom you can have in your party.  The trick is they all have different philosophies on how to solve the game&#8217;s crisis and will only help you so much as to attain their goals.  </p>
<p>A quick summary of the game&#8217;s plot: The government in an attempt to trap a religious sect that summons demons known as the Shomonkai, places a quarantine over a section of Tokyo.  The main character and his friends get caught up in the mess by finding demon summoning &#8220;COMPs&#8221; (which look suspiciously like Nintendo DS&#8217;s).  Its up to you whether to stay or run.  </p>
<p>Gameplay wise this is probably the easiest SMT game I&#8217;ve ever played.  You fuse demons or buy them at a demon auction.  You can only fuse demons up to whatever your main character&#8217;s level is.  Skills/Magic can be learned by &#8220;Skill Cracking&#8221;, which translates to: this demon has the skill you want this character to have, so have that character kill it.  </p>
<p>The fighting takes place only on a tactics RPG style field of squares.  There are a variety of movement skills which make this aspect pretty interesting.  Whenever you attack an enemy the fight transitions to a traditional style turn based RPG forum, with your character and their two demons versus three enemies.  Getting criticals or hitting the enemies weakness earn characters an extra attack while missing or hitting an enemy with an element it is immune to can lose your character their extra attack.  Four characters with their demons can be on the field at once.  </p>
<p>The graphics is really where this game gets its bad marks.  While all the images are stylized like in the Persona series, there are little to no animations.  It was really quite a baffling thing when I realized this a week or two ago.  But at the same time, it is a Nintendo DS game.  And Nintendo hasn&#8217;t been known for their wonderful graphics since the Gamecube (the Gamecube being the technical best designed last gen system).  </p>
<p>The music for the game is surprisingly enjoyable.  I typically keep the volume knob down on my DS but on this game I find myself turning it up on occasion.  </p>
<p>Overall, if you like turn based RPG&#8217;s, heavy philosophy and characterization, and own a DS, then go buy this game.  If you don&#8217;t own a DS&#8230;.  well there really aren&#8217;t that many great games for the DS this one just might make it worth owning one.  </p>
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