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An Overview of Social Mechanics in Apocalypse World Games

Part 1: Basic Moves
My aim in writing this is two-fold: One, to share some ideas, because a lot of great conversations about the AW format have gotten buried in various places all over the interwebs and aren’t easily to look up for people new to it. 1,735 more words

The Strongman

The Strongman – Playbook can be found here.

Whether he learned his talents as the village laborer or in the fighting pits, the Strongman relies on his brute strength to carry him and his party to fortune. 903 more words


As I write this, I’ve been a gamer girlfriend for a little over a year. We recently moved into a rented house together and our second bedroom was always designated to be the man cave (where I also put the clothes rack to dry the washing). 340 more words

Creating Us

The GM's Handbook

Hello everyone! As Adam is detailing his journey into pen and paper RPGs, I thought it would be interesting to get the perspective of the creator of worlds, the giver of life and the supplier of stationary, the GM! 557 more words


As Good as Gold

Greetings Buddy Fighters! We have a bright and shiny bit of news for you today.

Japan’s up and coming Perfect Pack has had a few cards leaked and all three are interesting. 151 more words

The Dreaded Grapple in Dungeon World

Grappling, tackling wrestling, restraining.

Dreaded, because of the whole grappling mini-game in 3.5E D&D. Anyway, I’m about to run my 2nd Dungeon World session, and I just need to wrap my head around how to handle grappling in this game.   205 more words

Using Fronts in Numenera and The Strange

Ever notice when you’re reading a great book or watching a great movie or TV show how tense everything gets? You are on the edge of your seat because the characters you are rooting for are under tremendous stress and the stakes are sky-high. 738 more words