Tags » Everquest

Nerd Fitness and Resetting the Game of Life: Steve Kamb at TEDxEmory 2012

Excerpt from TED:

Steve Kamb is the creator and leader of NerdFitness.com, a fitness community dedicated to helping average Joes and desk jockeys live healthier lives.

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Ever-spank, ever-help


Tried one more time. Created a new toon, told myself I could cope with controls. Well, I couldn’t. Controls are non-existent, non-intuitive and heavily rely and pressing DOS type comands. 238 more words



Well, here we go: a game that influenced Istaria. Folks promise tons of quests, so let’s go. Character creation: forget customization. Graphic: Istaria type, sometimes maybe worse. 204 more words


Reading a forum thread talking about DayZ hate — not a thread of DayZ hate but people talking about why people hate on DayZ. The OP admitted that the game had its issues, but he’s had a lot of fun in it, and people should know that it’s an alpha/early access game and that, to put it mildly, shit’s gonna be broken. 974 more words

Video Games

The 2015 List - A New Year Brings New Predictions

Hey, it’s 2015!

And as happens with the change of the calendar around here, it is time for some forward looking silliness that I can evaluate at some point 11 months or more down the road, giving me something of a framework for what really happened versus what I predicted.  1,348 more words


Looking Back at 2014 - Highs and Lows

As the month of December bleeds out before our very eyes and the new year looms, it becomes time for certain standard posts to appear.  Looking back at the year gone by, revision 5. 3,088 more words


Endgame: is leveling really necessary?

EverQuest is what first introduced the DikuMUD model to MMORPGs. It was World of Warcraft however that really popularized it.

By definition, Diku is heavily combat and character progression driven. 840 more words