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	<title>ffxii &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/ffxii/</link>
	<description>Feed of posts on WordPress.com tagged "ffxii"</description>
	<pubDate>Sun, 29 Nov 2009 06:46:28 +0000</pubDate>

	<generator>http://en.wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[Final Fantasy XIII: Noticias y Trailer]]></title>
<link>http://cubaout.wordpress.com/2009/11/26/final-fantasy-xiii-trailer/</link>
<pubDate>Thu, 26 Nov 2009 18:36:01 +0000</pubDate>
<dc:creator>cubaout</dc:creator>
<guid>http://cubaout.wordpress.com/2009/11/26/final-fantasy-xiii-trailer/</guid>
<description><![CDATA[Trailer Video MasterMattyF | News Vandal.net Final Fantasy XIII supera las reservas de FFXII en Japó]]></description>
<content:encoded><![CDATA[Trailer Video MasterMattyF | News Vandal.net Final Fantasy XIII supera las reservas de FFXII en Japó]]></content:encoded>
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<title><![CDATA[FFXII]]></title>
<link>http://latrifuerza.wordpress.com/2009/11/14/ffxii/</link>
<pubDate>Sat, 14 Nov 2009 15:31:15 +0000</pubDate>
<dc:creator>latrifuerza</dc:creator>
<guid>http://latrifuerza.wordpress.com/2009/11/14/ffxii/</guid>
<description><![CDATA[Powered by Toño Esta nota es antigua pero la vamos a revisitar miércoles 21 de febrero de 2007 FFXII]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Powered by <a href="http://twitter.com/franciscoanton">Toño</a></p>
<p>Esta nota es antigua pero la vamos a revisitar  <strong>miércoles 21 de febrero de 2007</strong> <strong>FFXII 157 horas de tentación y megalomanía</strong></p>
<div id="attachment_67" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-67" title="FFXII_judge" src="http://latrifuerza.wordpress.com/files/2009/11/ffxii_judge.jpg?w=300" alt="supiste que se viene el XIII. si pero para ps3" width="300" height="240" /><p class="wp-caption-text">supiste que se viene el XIII. si pero para ps3</p></div>
<p>Ayer mejor dicho anoche muy tarde termine el final fantasy XII (juego para ps2)pero no lo termine realmente. Me explico luego de 157 horas jugadas aun faltaban muchas cosas por hacer. Esas cosas por hacer se denominan side-quest en este tipo de juegos. Este tipo de juego se llaman RPG (como dato semi  cultural los RPG son una sigla para denominar los juegos de rol esos que se juegan en un tablero con fichas y esas cosas y como todo buen entretenimiento es emulado con mucho éxito por las consolas y los computadores)entonces y retomando el tema este juego y otros tantos nos ponen un objetivo. llegar al final, salvar al mundo, detener al mal, evitar la guerra, salvar a la princesa en fin ese tipo de cosas pero es obvio que se puede terminar el juego con un promedio de 100 horas y una buena estrategia pero dejamos de lado todas estas pequeñas búsquedas de enemigos ocultos armas poderosas problemas cotidianos y minijuegos. Como en la mayoría de las cosas se nos presentan dos caminos:</p>
<div id="attachment_70" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-70" title="ffxii_bunny3" src="http://latrifuerza.wordpress.com/files/2009/11/ffxii_bunny3.jpg?w=300" alt="hugh hefner no tiene nada que ver con estas conejitas" width="300" height="245" /><p class="wp-caption-text">hugh hefner no tiene nada que ver con estas conejitas</p></div>
<p>1-completar el juego todas las side-quest matar a todos los monstruos tener todas las armas, todos los ítem, todas las invocaciones los espers los minijuegos los secretos hablar con cada persona ir asta la guarida del mítico monstruo omega que siempre es muchas veces mas poderoso que el jefe final y que siempre esta tranquilo en su guarida sin molestar a nadie. Hasta que llega uno claro y que pasa, que omega viene y nos patea el trasero unas cuanta miles de beses de forma vergonzosa (ok existen personas que lo han derrotado y los admiro)en fin soportar la tentación completar el juego al 100% no solo completar el juego sino dejar ese mundo virtual en el que jugamos convertido en un lugar mejor. En que nos convierte esto?. pues en unos megalomaniacos de mierda claro esta. Como tan obsesionado con un juego?</p>
<div id="attachment_68" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-68" title="cosplay_ffxii" src="http://latrifuerza.wordpress.com/files/2009/11/cosplay_ffxii.jpg?w=300" alt="siempre hay gente que raya con estos juegos,  en este caso cosplayers  medios fail" width="300" height="224" /><p class="wp-caption-text">siempre hay gente que raya con estos juegos,  en este caso cosplayers  medios fail</p></div>
<p>2 en contraposición la alternativa a esto es no pensar en nada enfocarse e ir directo a la meta y terminar el juego sin mas cumplir la misión lo cual nos vuelve unos niños taimados caprichosos sin autocontrol incapaces de aguantar para ver el final, esa actitud de no poder aguantarse y sucumbir a la tentación, no controlar la pulsion el instinto. Eso que nos dice todo el rato el final solo saber como termina todo. Nos deja convertidos en lo que realmente somos como seres humanos. Poco mas que  jugadores de contra.</p>
<div id="attachment_69" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-69" title="FFXII - ASHE" src="http://latrifuerza.wordpress.com/files/2009/11/ffxii-ashe.jpg?w=300" alt="como esta niñita se podia esa tremenda espada?" width="300" height="300" /><p class="wp-caption-text">como esta niñita se podia esa tremenda espada?</p></div>
<p>no digo que alguna opción sea mejor que otra son dos visiones y formas de ver el mundo ivalice,  spira, terra o la tierra el que sea las dos son validas, yo tomo mi propio camino juego asta que ya no soporto la tentación hasta que mi voluntad se acabe admiro a los con enfoque y determinación capaces de no mirar hacia ningún lado para terminar el juego y llegar a la meta lo antes posible admiro mas todavía a los megalomaniacos del 100% a decir verdad los empiezo a admirar desde el 90% en adelante pero yo no soy así yo no soy ni chicha ni limona, yo tengo un limite y son 157 horas.</p>
<div id="attachment_71" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-71" title="Untitled-1" src="http://latrifuerza.wordpress.com/files/2009/11/untitled-1.jpg?w=300" alt="para muestra un boton me robe de otra web la maya de profeciones del juego" width="300" height="300" /><p class="wp-caption-text">para muestra un boton me robe de otra web la maya de profeciones del juego. no se ve mucho por que la achique, pero se entiende que es una lata</p></div>
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<title><![CDATA[ PS2 Final Fantasy XI Vana'diel Collection 2 - New, In Stock]]></title>
<link>http://ncsx.wordpress.com/2009/11/12/ps2-final-fantasy-xi-vanadiel-collection-2-new-in-stock/</link>
<pubDate>Thu, 12 Nov 2009 17:02:39 +0000</pubDate>
<dc:creator>ncsx</dc:creator>
<guid>http://ncsx.wordpress.com/2009/11/12/ps2-final-fantasy-xi-vanadiel-collection-2-new-in-stock/</guid>
<description><![CDATA[NCS Product Synopsis «©NCSX» Square Enix releases a comprehensive edition of FFXI which collects all]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><strong><a href="http://www.ncsxshop.com/cgi-bin/shop/SLPM-55229.html"><img class="alignleft size-full wp-image-9593" title="vana_2_ps2" src="http://ncsx.wordpress.com/files/2009/11/vana_2_ps2.jpg" alt="vana_2_ps2" width="130" height="186" /></a>NCS Product Synopsis<br />
</strong> <span style="font-family:Verdana;color:#999999;font-size:xx-small;"> «©NCSX»</span><span style="font-family:Verdana;color:#999999;"> </span> Square Enix releases                                                           a                              comprehensive edition of <strong><em>FFXI </em></strong>which                              collects all of the expansion packs and throws in                              three new scenarios for added value. FFXI Vana&#8217;diel                              Collection 2 includes the main FFXI game and the following                              expansion packs :</p>
<p>» <strong>Final Fantasy XI</strong><br />
» Rise of the Zilart<br />
» Chains of Promathia<br />
» Treasures of Aht Urhgan<br />
» Wings of the Goddess<br />
» Crystalline Prophecy:                              Ode to Life Bestowing<br />
»                              Moogle Kupo d&#8217;Etat:                              Evil in Small Doses<br />
»                              Shantotto Ascension:                              The Legend Torn, Her Empire Born</p>
<p>The final scenario features Shantotto the TaruTaru                              Black Mage who looks to the heavens whenever she                              laughs in her high-pitched and distinctive manner. All preorders are shipping today and new orders are welcome for                              dispatch this afternoon at JPY5800 or US$63.90 from                              NCS.</p>
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<title><![CDATA[Cuenta atrás para un comunicado de FFXIII]]></title>
<link>http://bitybyte.net/2009/11/11/cuenta-atras-para-un-comunicado-de-ffxiii/</link>
<pubDate>Wed, 11 Nov 2009 14:02:57 +0000</pubDate>
<dc:creator>Alex Garcia</dc:creator>
<guid>http://bitybyte.net/2009/11/11/cuenta-atras-para-un-comunicado-de-ffxiii/</guid>
<description><![CDATA[Como nos gustan las cuentas atrás. Sobre todo si somos curiosos y esperamos un juego con ansias. Squ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Como nos gustan las cuentas atrás. Sobre todo si somos curiosos y esperamos un juego con ansias.</p>
<p>Square-Enix lo sabe bien y en la página web de Final Fantasy XIII han puesto una cuenta atrás que finalizará este viernes a las 16:30 en el cual harán un comunicado especial sobre el juego.</p>
<p>¿Que nos enseñarán? ¿Estáis preparados?</p>
<p><img class="aligncenter size-full wp-image-346" title="comunicadoFF13" src="http://bitybyte.wordpress.com/files/2009/11/comunicadoff13.jpg" alt="comunicadoFF13" width="500" height="317" /></p>
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<title><![CDATA[Final Fantasy XIII sus ventas podrian llegar a los 6 millones - PS3, Xbox 360.]]></title>
<link>http://egamex.wordpress.com/2009/10/03/final-fantasy-xiii-sus-ventas-podrian-llegar-a-los-6-millones-ps3-xbox-360/</link>
<pubDate>Sat, 03 Oct 2009 22:12:14 +0000</pubDate>
<dc:creator>leonidas700</dc:creator>
<guid>http://egamex.wordpress.com/2009/10/03/final-fantasy-xiii-sus-ventas-podrian-llegar-a-los-6-millones-ps3-xbox-360/</guid>
<description><![CDATA[Yoichi Wada -máximo dirigente de Square Enix-ha declarado para la agencia Reuteurs que llegará a las]]></description>
<content:encoded><![CDATA[Yoichi Wada -máximo dirigente de Square Enix-ha declarado para la agencia Reuteurs que llegará a las]]></content:encoded>
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<title><![CDATA["FFXIII 6 Milyondan Fazla Satacak!"]]></title>
<link>http://gameovertr.wordpress.com/2009/09/29/ffxiii-6-milyondan-fazla-satacak/</link>
<pubDate>Tue, 29 Sep 2009 13:25:38 +0000</pubDate>
<dc:creator>Enes</dc:creator>
<guid>http://gameovertr.wordpress.com/2009/09/29/ffxiii-6-milyondan-fazla-satacak/</guid>
<description><![CDATA[Başlıkta geçen söz Square Enix&#8217;in patronu Yoichi Wada’ya ait&#8230; Kendisi Dragon Quest IX]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="aligncenter" src="http://i36.tinypic.com/2hscarq.jpg" alt="" width="400" height="301" /></p>
<p>Başlıkta geçen söz <strong>Square Enix&#8217;</strong>in patronu <strong>Yoichi Wada</strong>’ya ait&#8230; Kendisi Dragon Quest IX&#8217;e ait 6 milyonluk rekorunu merakla beklenen Rpg oyunu FFXIII  ile geçeceklerine inanıyor ve bu inancını da açıkça dile getiriyor.</p>
<p>FFXIII Japonya&#8217;da Time Exclusive olarak Aralık ayında önce PS3&#8242;e, Avrupa&#8217;da ise 2010&#8242;un ilk çeyreğinde ise PS3 ve Xbox360 için çıkacak. (<a href="http://www.vg247.com/2009/09/29/ffxiii-will-sell-more-than-6-million-units-says-square/">Kaynak</a>)</p>
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<title><![CDATA[Final Fantasy XII - QR (Quick Review) ]]></title>
<link>http://ithunn.wordpress.com/2009/05/19/final-fantasy-xii-qr-quick-review/</link>
<pubDate>Tue, 19 May 2009 15:38:02 +0000</pubDate>
<dc:creator>ithunn</dc:creator>
<guid>http://ithunn.wordpress.com/2009/05/19/final-fantasy-xii-qr-quick-review/</guid>
<description><![CDATA[Remembered I actually had a gaming blog. I suppose that&#8217;s typical of someone who sucks at mult]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Remembered I actually had a gaming blog. I suppose that&#8217;s typical of someone who sucks at multitasking and/or remembering the tasks. How is it that I am making it through college? Anyway, I&#8217;ll post what I thought about FFXII that I&#8217;ve already posted on a message board. For the most part, I am playing Digital Devil SaGa, Infinite Undiscovery and Lost Odyssey at the moment. Broken updates to ensue. And for the most part, think of my Xenosaga in-depthness dead. I have no interest in reading Zarathustra at the moment more than I am interested in getting rid of my backlog. </p>
<p>Pass: any game that, with its shortcomings, is enjoyable to an unexplained degree. (&#62;.&#62;)<br />
Fail: any game that, with its shortcomings, is excessively mindnumbing. (&#60;.&#60;)</p>
<p>Final Fantasy XII &#8211; PS2<br />
Grade: Pass<br />
(7.0)</p>
<p>             This is definitely not a game that lives up to the commercialized hype from Square-Enix. It was said to be a game that bridges old-schoolers and new-schoolers together. Yet, Final Fantasy XII appears to fuse together an anti-climatic storyline overshadowed by a lackluster group that frolicks around in massive environments. Regardless of its severe storyline and character downfalls, XII is still playable. Quite frankly, without the expansiveness of its gameplay, Final Fantasy XII would definitely fail.</p>
<p>             The storyline is something left to be desired. Initially a story that appeared to be steeped in foreboding and interesting plot-twists, it becomes a story of predictability through spurts of good scenes and boring scenes. Though, I do admit that during the latter part of the game, the good scenes outweighed the boring. Without spoiling anything [though I don't believe I'm saving anyone], perhaps it was the pacing that emphasized the issues. The story&#8217;s pacing was slow. Come to think of it, it was difficult to create any &#8220;time&#8221; of the events in the game. With the increasing apprehensive nature of NPCs concerned with an outbreak of war, what I virtually did through exploration in the game seemed disconnected with the overarching story until reaching areas such as Golmore Jungle. The actual material and writing were beautiful. But the characters were empty. Ashe and Vaan specifically, for reasons of indecisiveness. The only outstanding characters that seemed independent, self-sufficient and perfectly motivated were Lord Larsa, Cid, Judge Gabranth, and Basch. Unfortunately, you&#8217;re stuck with characters like Vaan and Penelo who are just tagalongs, yet frequent in main scenes adding nothing but corny or useless lines. They should not be allowed to speak at all. The ending seemed fruitless too, but I suppose it&#8217;s perfectly justifiable in terms of the story&#8217;s execution.</p>
<p>              Gameplay. The battle system is broken. Too frequently did I have to re-arrange my Gambits for my team members to do them in a timely fashion. The star quality to the Gambit system is not just simultaneous gameplay, but the removal of constant menu-ing. Unfortunately, this is not the case. Because you assign the Gambits in a numerical hierarchy, it appears that the percentages or effectiveness of them begins to stagger under certain conditions. For example, I made Penelo my primary mage. For some foggy reason, she would decide to attack a flying enemy with their weakpoint (the gambit was assigned at 6), yet my man Basch has about 650HP and is about to die. What? He dies? And she cancels her attack magic and decides to Arise him? What a waste of a move! It&#8217;s also noticeable that team members with Gambits On have quicker attack initiative than the member you&#8217;re manualing. The moves are cool, the magic is cool, and Quickenings are a Godsend to the initial 40 hours of trudging through dungeons upon dungeons with peaks and cracks of storyline. Battle is actually a drag then. It takes way too long to kill an enemy, and there&#8217;s plenty of times where you may wind up in the wrong area and get clobberd.</p>
<p>                   But, the system is essentially abuseable. Quickenings drastically increase your magic, and once you get the right Gambits and skills, battles become easy peasy. Boss battles are especially easy if you take interest in the best part of FFXII &#8211; its Hunt System. Not only do you get awesome items, great LP, great weapons, and plenty of loot to sell at the Bazaar to only get more awesome items and great weapons, but leveling isn&#8217;t much of a concern because it comes about easily. Plus, with the experience gained from the Hunt System, once you finish the Archadia arc, I reckon that you can instantly go through the game and not have to grind in the least, because the bosses are absolutely no challenge. This is especially great, because it increases your exposure to the storyline, rather than a dungeon or exploration taking up too much time. Quickenings sort of become useless. Once I finished my 35th Hunt (that was the last hunt), I never used a Quickening again. They are a waste of MP usage, especially when you need a Gambit to Curaga someone with HP &#60; 40% consistently. Anyway. It&#8217;s definitely the Hunts that saved the game. Though I did enjoy going through every territory, I enjoyed it more when I obviously gained many good things from it. The imprint left from the Hunts is sort of odd though &#8211; there&#8217;s plenty of times where I didn&#8217;t even read the Hunt, but found the location, the person to talk to, killed it, got my shit and left.</p>
<p>                    The music is . . . I&#8217;d say the music is unfortunate. Though there are some great pieces I&#8217;d recommend to anyone, its implementation in exploring was definitely in the background. I suppose this is because it is atmospheric, though atmospheric =/= bad. The pieces chosen, and the unimportance of the environment if it was transitional, just does not stick to my memory. The music started getting better towards the end of the game; it seems like everything started getting better towards the end of the game and it just ended! Voice acting was grand. Though I didn&#8217;t prefer some particular voices, the intonations, speculations and etc expressed through tonal values and the accompanied accents worked very well. After thinking more about this game, I would really sort of fail it, but without ranting about how awesome the freedom was in exploring the environments and mechanisms to the Gambit system that weren&#8217;t frustrating, I&#8217;ll just leave you with a Pass. Everything was average, besides the story. Defintiely a playable game, but not exactly replayable unless you&#8217;re a masochist.</p>
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<title><![CDATA[Demo de Final Fantasy XIII confirma su fecha de salida.]]></title>
<link>http://pressthepsbutton.wordpress.com/2009/04/14/demo-de-final-fantasy-xiii-confirma-su-fecha-de-salida/</link>
<pubDate>Tue, 14 Apr 2009 20:13:53 +0000</pubDate>
<dc:creator>camaronloco</dc:creator>
<guid>http://pressthepsbutton.wordpress.com/2009/04/14/demo-de-final-fantasy-xiii-confirma-su-fecha-de-salida/</guid>
<description><![CDATA[Al menos en Japón, ya que al finalizar el demo del juego (que viene junto a la pelicula FFVII: Adven]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><span class="postbody"><img class="aligncenter" style="border:medium none;" src="http://www.gamezine.co.uk/ophoto/photo-x-$7031573$468.jpg" alt="" width="468" height="274" /></span></p>
<p style="text-align:center;">
<p><span class="postbody">Al menos en Japón, ya que al finalizar el demo del juego (que viene junto a la pelicula FFVII: Advent Children, el demo exclusivo de Japón) se puede observar la frase &#8220;coming winter 2009&#8243; (proximamente en invierno), esto como lo mencione solo para Japón y en su versión de Playstation 3.</span></p>
<p><span class="postbody">Esto nos deja a la imaginación que el juego llegara al contiente americano en algun momento del 2009, siendo la primera mitad la más probable cuando podramos ver el juego a la venta en nuestro pais.</span></p>
<p><span class="postbody">[Fuente:<a href="http://www.gamezine.co.uk/future-games/game-types/role-playing/final-fantasy-xiii-ps3-360--$1287867.htm">gamezine</a>]<br />
</span></p>
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<title><![CDATA[Final Fantasy VII agora na PSN]]></title>
<link>http://gamerbrblog.wordpress.com/2009/04/10/final-fantasy-vii-agora-na-psn/</link>
<pubDate>Fri, 10 Apr 2009 23:48:38 +0000</pubDate>
<dc:creator>praphael</dc:creator>
<guid>http://gamerbrblog.wordpress.com/2009/04/10/final-fantasy-vii-agora-na-psn/</guid>
<description><![CDATA[Isso mesmo, depois dos clássicos Ergheiz e Einhander na PSN Japonesa a Square anuncia nada mais nada]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Isso mesmo, depois dos clássicos  Ergheiz e Einhander na PSN Japonesa a Square anuncia nada mais nada menos que FINAL FANTASY XII.</p>
<p>Isso mesmo, no Japão agora é possivel baixar FFXII. vá em http://www.playstation.co.jp/ e baixe o seu!</p>
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<title><![CDATA[[VaanBal] Please Love Me More // Final Fantasy XII]]></title>
<link>http://bellujisun.wordpress.com/2009/03/13/vaanbal-please-love-me-more-final-fantasy-xii/</link>
<pubDate>Fri, 13 Mar 2009 03:37:06 +0000</pubDate>
<dc:creator>Jisun-ssi</dc:creator>
<guid>http://bellujisun.wordpress.com/2009/03/13/vaanbal-please-love-me-more-final-fantasy-xii/</guid>
<description><![CDATA[Am I the only one who thinks Vaan is the prettiest character of the whole game? He&#8217;s much pret]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Am I the only one who thinks Vaan is the prettiest character of the whole game? He&#8217;s much prettier than the girls, anyone? Because hell&#8230;he&#8217;s <strong>pretty</strong>&#8230; I love him to death, but I guess Balthier is the only one who could pair up with him haaaaa&#8230;&#8230;sorry, Fran&#8230;<br />
I loved FF12, wish I can play again.<br />
[<i>Vaan is the first point of view. I wanted to change once in a while. Since it's two guys, he, his, and him are being used too much, too confusing.</i>]</p>
<p style="text-align:center;">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p><em>I like the sun.</em></p>
<p>It would always make my hair shiny under the rays of light and make me happy under the ocean blue sky.<br />
But somehow, today was not the day I wanted my hair to shine or feel happy about the sky, not at all; but the sun would not stop brightening the day nor would the sky stop being blue; mocking me?</p>
<p>I wanted to be alone today. Did I really want to be alone today? I really was not alone today.</p>
<p>Because form afar, I could hear footsteps creeping closer out from the bushes behind me, as I kept on ignoring and staring at the endless sea. The water waved hit the shore confronted the most tranquilizing sound to my mind, washing against the soles of my feet, coldly yet peacefully. It gave a smile on my face, but that was all&#8230;</p>
<p>&#8220;Vaan, so you were here.&#8221;<br />
A familiar voice echoed with the ocean waves that I tried to blend in as an excuse of pretense. My hands were in the sand, slightly, faking to play, faking to be happy, faking to not hear, even when his arms were around me, I faked he was not here.<br />
&#8220;I&#8217;m sorry, baby, I needed to leave for that business trip.&#8221; He paused. I sat (in his arms). His lips caressed my skin from the back up to the ear; I shuddered desirably as my cheeks became hot and reddened beneath my fair skin. &#8220;I&#8217;m sorry for canceling our plan.&#8221;<br />
My head was blanked out by the touch of his lips, I exhaled slowly and abruptly stopped him. &#8220;Really?&#8221;<br />
&#8220;Yes, really.&#8221;<br />
&#8220;Or was it because of Fran?&#8221;<br />
&#8220;What are you saying, babe, Fran is just my companion. I can&#8217;t possibly not help her when she needs me&#8230;&#8221; His hands rubbed my arms up and down gently, so gently, so unreal. I looked up. The wind started blowing, the waves started to rush up my feet again and again; I looked down, thinking, and turned my body around, breaking free from his embrace as I pushed him down in the sand, getting on top of him. &#8220;You&#8217;re not just messing with me&#8230;&#8221; I leaned closer to his face, and licked his lips, &#8220;..right?&#8221;<br />
His cheeks turned faintly pink, unable to wipe off the surprise look off his face; I felt something hard nudging against my bottom. My face turned beet red, but I got up on my knees as my hand began to trace down from his chest to the hard-on below his belt; felt it. His hands grabbed my shoulders tightly, with a complete flushed face, and it ceased all my motions. A tear almost dripped down from my eye, he removed his one arm to elbow himself up, facing me now closer than ever, breathing heavily. His forehead leaned on against mine and he kissed the tip of my nose. &#8220;No. I would never.&#8221; My eyes grew tender as my eyebrows knitted, whether to believe or not, it did not matter anymore while he was already piercing through my heart with his tongue so skillfully gliding with mine as if asking for total seduction.</p>
<p>What to do now?</p>
<p>The breeze felt so nice against our skin, and I knew it. Because everywhere that felt so warm that it was burning off my skin were the places he had touched.<br />
And I was pinned down into the sand with him on top of me, gazing deeply into my eyes as if he needed me to be lost into his.</p>
<p>&#8220;Then please love me more&#8230;&#8221;</p>
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<title><![CDATA[... they'll listen to you talk about how you beat a video game.]]></title>
<link>http://nymori.wordpress.com/2009/03/01/theyll-listen-to-you-talk-about-how-you-beat-a-video-game/</link>
<pubDate>Mon, 02 Mar 2009 02:59:07 +0000</pubDate>
<dc:creator>nymori</dc:creator>
<guid>http://nymori.wordpress.com/2009/03/01/theyll-listen-to-you-talk-about-how-you-beat-a-video-game/</guid>
<description><![CDATA[Finally! At last! 120-some hours into Final Fantasy XII, I&#8217;ve finally beaten it! Mind you, tha]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>Finally! At last! 120-some hours into Final Fantasy XII, I&#8217;ve finally beaten it! </p>
<p>Mind you, that included a heck of a lot of side-quests and two nights of auto-leveling up&#8230; but I digress.</p>
<p>I still say that the storyline itself left a lot to be desired. Certainly, there was a lot of drama and politics, but as for character development and relationships? Not too much there, I thought. Now, this game did get amazing reviews, mostly 10/10&#8217;s and 5/5&#8217;s, but I don&#8217;t know if I would have said that high. FFX? Maybe. FFIX? More likely still. But FFXII? Not so much.</p>
<p>I still enjoyed the game. The combat system, as I believe I&#8217;ve said, was new and fun, the side-quests were challenging, and the graphics, amazing. But the characters left so much to be desired.</p>
<p>Oh, and Vaan was way too feminine for my tastes; was he actually the main character? Maybe it was Ashe, or perhaps even Balthier was right, and HE was the main character. I don&#8217;t even know.</p>
<p>I was totally thinking, though, that in the end it would be princess-falls-for-thief, or something of the like, and I thought Penelo would be with Larsha; instead, Ashe ends up alone, Penelo with Vaan, and Larsha with&#8230; Basch, though Basch is his guard-type-guy. The whole Fran-Bathier thing was obvious and expected.</p>
<p>Still, it was a fun game, hence my hardcore hours spent playing it, so I&#8217;d still give it an 8-or-so out of 10.</p>
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<title><![CDATA[Förlåt!]]></title>
<link>http://emmyz.wordpress.com/2009/02/18/forlat/</link>
<pubDate>Wed, 18 Feb 2009 18:42:53 +0000</pubDate>
<dc:creator>Emmy Z</dc:creator>
<guid>http://emmyz.wordpress.com/2009/02/18/forlat/</guid>
<description><![CDATA[&#8220;Vem som helst kan fela, men ingen utom dåren framhärdar i sina fel.&#8221; Så sa tydligen Cic]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>&#8220;Vem som helst kan fela, men ingen utom dåren framhärdar i sina fel.&#8221; Så sa tydligen Cicero för länge sedan. Så jag ska inte framhärda i mina fel.</p>
<p><a href="http://emmyz.net/2009/02/14/tva-nya-inkop/" target="_self">Jag skrev ju att</a> jag hade beställt FFX, något som jag också fick kommentarer på &#8211; både här på bloggen och på Level7. Men det var ju FFXII jag hade beställt. Jag vet inte vad som flög i mig, men jag åberopar tillfällig sinnesförvirring &#8211; när jag skrev blogginlägget alltså. Sedan vill jag ju inte att <a href="http://www.spelradion.se">Kristian</a> ska få en massa skit för att jag offentligt sagt att han tipsade mig om FFX när det var FFXII. Så. Då var det klarlagt. Känns skönt att ha lättat sitt hjärta.</p>
<p>I vilket fall så damp det faktiskt ner i brevlådan igår och jag hann i princip starta det och springa &#8230; tja kanske hela 50 meter innan jag kom till första save-chansen och bestämde mig för att krypa till kojs. Och trots att jag blev tvungen att ligga på golvet istället för i soffan eftersom jag spelar på PS2:an och trots att bilduppdateringen var sådär på vår 42-tummare så känner jag mig taggad. Det ska bli spännande att köra vidare i veckan, eller till helgen &#8211; när jag nu får tid. Ikväll är det nämligen Wipeout HD som gäller igen. Varje onsdag som sagt. Håll tummarna för att jag vinner, eller i alla fall inte kommer sist i alla matcher!</p>
<p>Jag mår för övrigt fortfarande kasst. Jag gick till jobbet efter en och en halv dag hemma eftersom jag kände mig frisk. Nu mår jag illa igen. Blargh!</p>
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<title><![CDATA[Novo trailer de FFXIII!]]></title>
<link>http://ggames.wordpress.com/2009/01/30/novo-trailer-de-ffxiii/</link>
<pubDate>Fri, 30 Jan 2009 21:37:54 +0000</pubDate>
<dc:creator>ivesaguiar</dc:creator>
<guid>http://ggames.wordpress.com/2009/01/30/novo-trailer-de-ffxiii/</guid>
<description><![CDATA[A Square-Enix liberou esse novo trailer no site oficial de Final Fantasy XIII.A contagem que acontec]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/f1EM3K1YPiY&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' /><param name='allowfullscreen' value='true' /><param name='wmode' value='transparent' /><embed src='http://www.youtube.com/v/f1EM3K1YPiY&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;hd=0' type='application/x-shockwave-flash' allowfullscreen='true' width='425' height='350' wmode='transparent'></embed></object></span></p>
<p style="text-align:left;">A Square-Enix liberou esse novo trailer no site oficial de <a href="http://www.square-enix.co.jp/fabula/ff13/">Final Fantasy XIII</a>.A contagem que acontecia no site era para promover esse trailer que contem cenas in-game.Isso indica que Final Fantasy XII vai ser uma das apostas para melhor RPG do ano!</p>
<p style="text-align:left;"><strong>Feito por Ives Aguiar</strong></p>
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<title><![CDATA[Final Fantasy XII - After Archadia]]></title>
<link>http://ithunn.wordpress.com/2008/12/27/final-fantasy-xii-after-archadia/</link>
<pubDate>Sat, 27 Dec 2008 04:49:11 +0000</pubDate>
<dc:creator>ithunn</dc:creator>
<guid>http://ithunn.wordpress.com/2008/12/27/final-fantasy-xii-after-archadia/</guid>
<description><![CDATA[So I finally left Phon Coast and went to Archadia. I have to say that I was fairly excited about a s]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>So I finally left Phon Coast and went to Archadia. I have to say that I was fairly excited about a somewhat fetch-and-go quest that was in the city so I could reach another part. Having to get the chops was extremely easy; I was also able to read more about the culture of Archadia. I&#8217;m not exactly impressed by its design. I found the streets and areas I gained access to paled in comparison to my view of Archadia&#8217;s behemoth size and chance of exploration. But I found the aisles to be even thinner than that of Rabanastre which is such a larger city as far as experience is concerned.</p>
<p>I beat Cid on the first try. I&#8217;m at&#8230; level 38 pretty much and I haven&#8217;t gained a level since. I find the voice actor for Cid to be extremely awesome but otherwise I don&#8217;t see the hoopla over his character given his lack of direct involvement with the characters and his quick scenes. Otherwise I find Reddas to be a nice person &#8211; not exactly what I would call a pirate, but eh. So I found out that I&#8217;m somewhat near the end of the game and I need to start doing sidequests and hunts. I haven&#8217;t gotten but two Espers and haven&#8217;t had anyone learn it on their license board because I find Espers to be useless compared to my brute strength. For example, when I was fighting the Wyrm in the Westersands for a Hunt&#8230; called, the.. Wyrm that Tolls or something along those lines, I ended up using Belias. This meant I had to cycle in Fran, and underleveled character (about 30 since I equipped the double EXP item on her and for hunts I use my second party rather than my first) because I taught her Belias. He was taking out . . . roughly. . . .  1K to mid 1K on the Wyrm, when my Basch takes out mid 1K anyway (1.5K who cares?).  But I did it anyway. That motherfucker sort of pissed me off. Regardless of my gambits, I don&#8217;t have too many items that prevent status ailments and I don&#8217;t have too many spells besides Esuna that are beneficial. Hell, I haven&#8217;t even taught offensive Green magicks to anyone yet. </p>
<p>So now I have to do quests and stuff because I&#8217;d rather not do them before the last fight. I figure I have about 15 more hours left where I am, which includes whatever side stuff I plan on doing then going straight through with the game. But if I proceed and cannot hang in the final dungeon, it will take me fooorreeever to beat the game. I have a final dungeon phobia where I just don&#8217;t feel like doing anything. So. That is my progress. At least it is progress. Maybe I&#8217;ll have the game done before I start back college in two weeks! </p>
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<title><![CDATA[Final Fantasy XII - Phon Coast]]></title>
<link>http://ithunn.wordpress.com/2008/12/21/final-fantasy-xii-phon-coast/</link>
<pubDate>Sun, 21 Dec 2008 17:37:25 +0000</pubDate>
<dc:creator>ithunn</dc:creator>
<guid>http://ithunn.wordpress.com/2008/12/21/final-fantasy-xii-phon-coast/</guid>
<description><![CDATA[I&#8217;m at the Phon Coast and I know what I have to do. Prior to the Phon Coast, I leveled up mayb]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I&#8217;m at the Phon Coast and I know what I have to do. Prior to the Phon Coast, I leveled up maybe two spots for Vaan, Basch and Penelo at the Mosphoran Highwaste. Regardless of the extremely homogenous original stats that all of the characters come with, I find the suited roles I gave Bash and Penelo more fitting &#8211; warrior and mage. Penelo doesn&#8217;t have quite enough MP or the right Gambits for her to preserve necessary MP, but I&#8217;m greedy with Vaan anyways and&#8217;ll just run around so she can generate enough for the next field maps. </p>
<p>What am I currently doing? I am trying to get money. After fighting Berghan, I noticed &#8211; hey Julia, you need to get more equipment, more LP for equipment and stronger weapons. When I was in the Mosphoran Highwaste, I did an experiment. I turned Penelo&#8217;s gambits off, and she&#8217;s equiped with a stick &#8211; I just bought one at the Hunter&#8217;s Camp and forgot what it was called. Anyway, Basch is equiped with an axe and Vaan is sticking to tradition and only being versed in chivalry avec un sword. I just noticed that you can both steal a high level item from an enemy and poach them. Of course this means I negate all EXP and LP that I want, but in the light of money &#8211; poaching ten animals throughout a round of the environment costs me roughly 4,000 EXP which is fine since I normally yield more than 10K in gold. And that it is what I am doing now. Grinding.  I&#8217;m not farming. what is this &#8220;farming&#8221; bullshit that&#8217;s leaked into console RPGs from fucking MMOs? I did a speed run throughout the Phon Coast to see what was next, which is &#8211; MORE PHON COAST. And then some plains. So. I have good grinding time ahead for myself. I need to somewhat level out the disparity in levels from Fran, Ashe and Balthier &#8211; It goes 34 &#8211; Vaan, 30, Balthier, 34 Basch, 27 Fran, 27 Ashe and 32 Penelo. I plan on reaching roughly L38 before I proceed to the next half of Phon Coast because of the grinding that is teh necessaire. </p>
<p>Also. Make sure you have Dispel prior to Phon Coast if you&#8217;re reading this. Life becomes much less of a hassle. </p>
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<title><![CDATA[Grandia III beat]]></title>
<link>http://ithunn.wordpress.com/2008/12/18/grandia-iii-beat/</link>
<pubDate>Thu, 18 Dec 2008 21:37:40 +0000</pubDate>
<dc:creator>ithunn</dc:creator>
<guid>http://ithunn.wordpress.com/2008/12/18/grandia-iii-beat/</guid>
<description><![CDATA[I just beat Grandia III. A fairly good game &#8211; I&#8217;d recommend it to people. I&#8217;d get ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>I just beat Grandia III. A fairly good game &#8211; I&#8217;d recommend it to people. I&#8217;d get in depth about it, but I have FFXII and frustration to play with now. The biggest downside to GIII I thought was the latter pacing after beating the dungeon Melc towards the end of the game. I felt as if the levels gained were primarily through bosses, the treasure chests were fruitless except in Surmania and the random battles were only meant to fill up your orb if you wanted one.</p>
<p>Now, to FFXII. </p>
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<title><![CDATA[I guess it's time for a real post...]]></title>
<link>http://54nd5urf3r.wordpress.com/2008/11/22/i-guess-its-time-for-a-real-post/</link>
<pubDate>Sat, 22 Nov 2008 20:21:56 +0000</pubDate>
<dc:creator>54nd5urf3r</dc:creator>
<guid>http://54nd5urf3r.wordpress.com/2008/11/22/i-guess-its-time-for-a-real-post/</guid>
<description><![CDATA[&#8230;and the sad, solitary cricket prepares himself to leave me a comment&#8230; Not much to updat]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>&#8230;and the sad, solitary cricket prepares himself to leave me a comment&#8230;</p>
<p>Not much to update.  Life goes on as usual.  Work, Family, Food, Sleep.  I did get a PS2 last week (yes&#8230;another one) and that has kept me busy in the wee hours of the morning.  The schedule has been pretty routine as of late.  Get up 6-7ish, work &#8217;till around 4 or 5, come home, go back out for food or shopping (or to simply visit the dwarf rabbits at Pet Land) or to Blockbuster to rent $.99 old movies!  And that brings us back to the house around 9-10ish, which is incidentally Josiah&#8217;s bedtime; and then off to Ivalice!</p>
<p>Yeah, I&#8217;ve been playing FFXII again (many thanks to <a href="http://gunslingersai.wordpress.com">Aaron</a> and <a href="http://melme.wordpress.com">Steph</a>), I never did get around to beating it the last time I had a PS2.</p>
<p>Side Note:  I&#8217;ve always wondered how many final fantasies can one have?  Kind of like&#8230;alright, this is the last one&#8230;finally, that&#8217;s it&#8230;well, okay, just one more&#8230;but then doesn&#8217;t that kind of kill the validity of the last &#8220;final&#8221; fantasy?  Maybe I&#8217;m all alone on this one&#8230;oh well.</p>
<p>So, other than the daily grind and the dungeon grind, we have been endeavoring to finish <em><strong>ALL</strong></em> of our Commercialism-mas shopping within the span of two weeks.  One of those weeks is already over and we still have half of our gifts left to purchase.  I think we&#8217;ll make it.</p>
<p>Being the thrifty shoppers that we are, I can honestly say that we are usually done with all of our shopping by the beginning of November.  This year, however, we were contemplating not giving gifts at all; for <em>our own</em> reasons (the same ones that bade us not vote earlier this month).</p>
<p>So, anyway, at the beginning of the month we were at the mall and all of the MSG injected goodness of the holiday season was starting to get the better of me&#8230;all those lights and trees were making me <em>happy</em>.  And the look of utter joy that lit up Josiah&#8217;s face when we let him go say hi to Santa really tipped the scales <span style="text-decoration:underline;">A LOT</span>.  The one that put it over for all of us was watching Elf again.  So, that is how Will Farrel single-handedly saved our Christmas.</p>
<p>Now we&#8217;ve had to pull it all together and here we are.</p>
<p>One way I have found to really help reduce the holiday shopping stress is to do all of our shopping during the week, when no one else has money/are in work or school or both (&#8216;nother shout out to Steph and Aaron!)</p>
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<title><![CDATA[Final Fantasy XII Official Character Wallpaper Pack]]></title>
<link>http://celestian.wordpress.com/2008/11/04/final-fantasy-xii-official-character-wallpaper-pack/</link>
<pubDate>Tue, 04 Nov 2008 05:46:37 +0000</pubDate>
<dc:creator>celestian</dc:creator>
<guid>http://celestian.wordpress.com/2008/11/04/final-fantasy-xii-official-character-wallpaper-pack/</guid>
<description><![CDATA[Final Fantasy XII Official Character Wallpaper Pack Download Link : http://www.ziddu.com/download/25]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p style="text-align:center;"><a href="http://celestian.wordpress.com/files/2008/11/ffxii_official_character.jpg"><img class="alignnone size-full wp-image-163" title="ffxii_official_character" src="http://celestian.wordpress.com/files/2008/11/ffxii_official_character.jpg" alt="ffxii_official_character" width="497" height="186" /></a></p>
<p style="text-align:center;">Final Fantasy XII Official Character Wallpaper Pack</p>
<p style="text-align:center;">Download Link :</p>
<p style="text-align:center;"><a href="http://www.ziddu.com/download/2574286/FFXII_official_character_wallpack.rar.html" target="_blank">http://www.ziddu.com/download/2574286/FFXII_official_character_wallpack.rar.html</a></p>
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<title><![CDATA[Cabal Online]]></title>
<link>http://strifeii.wordpress.com/2008/11/04/cabal-online/</link>
<pubDate>Tue, 04 Nov 2008 03:18:09 +0000</pubDate>
<dc:creator>strifeii</dc:creator>
<guid>http://strifeii.wordpress.com/2008/11/04/cabal-online/</guid>
<description><![CDATA[Hey Hey guys sorry I&#8217;ve been away for so long.  I&#8217;ve just been playing Cabal Online for ]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p><img class="alignnone" title="Cabal Characters" src="http://www.cabalonline.net/img/Data/Wallpaper/Collection_1024_768.jpg" alt="" width="1024" height="768" />Hey Hey guys sorry I&#8217;ve been away for so long.  I&#8217;ve just been playing Cabal Online for a whie.  It&#8217;s just so freakin addicting so I can&#8217;t help it, lol.  You hardcore gamers know what it&#8217;s liked to get hooked.  Anyway I wanted to tell you guys about the game if you haven&#8217;t tried it already.  For those of you who have played Diablo or Final Fantasy XII, his game is DEFINITLY for you.  I love this game a lot, it&#8217;s awesome.  Cabal Online is a MMORPG that has been around for a couple years.  You can choose what class you want your character to be, Blader, Warrior, Force Blader, Force Archer, Wizard, and Force Shielder.  There are a ton of missions in this game so it&#8217;s easy to keep on going.  Oh and did I mention that it&#8217;s free?  Except for the premium services which can be cool.  If you want you can even buy extras for your characters.  The OG Planet site will show you how to purchase Astros which is the currency with all of their games.  In game you can create guildsfor 10mil gold.  You can also travel in parties, challenge others to Person vs. Person or just kill randomly if you want but it&#8217;ll get you a ticket to jail.  There are several servers and lots of extra dungeons to explore.  Either way this game is lots of fun.  Actually I&#8217;m gonna get back to playing but I wanted to let you guys know so you could possibly join in the fun.  Hopefully I&#8217;ll seeya there. My main character is LordStrife and my guild is the SeraphicKnights.  I&#8217;m under Mercury and usually in server 17.  Here&#8217;s the site, <a href="http://cabal.ogplanet.com/main.og">http://cabal.ogplanet.com/main.og</a></p>
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<title><![CDATA[LVL 99- FFXII]]></title>
<link>http://ffxiiblog.wordpress.com/2008/10/13/lvl-99-ffxii/</link>
<pubDate>Mon, 13 Oct 2008 19:00:44 +0000</pubDate>
<dc:creator>ffxiiblog</dc:creator>
<guid>http://ffxiiblog.wordpress.com/2008/10/13/lvl-99-ffxii/</guid>
<description><![CDATA[  Al fín! LVL 99! si a muchos les parece dificil de 70 en adelante les detallaré el mejor lugar de e]]></description>
<content:encoded><![CDATA[<div class='snap_preview'><p>  Al fín! LVL 99! si a muchos les parece dificil de 70 en adelante les detallaré el mejor lugar de entrenamiento.</p>
<p>Henne Mines (Zona Secreta) &#8211; Pithead Function 6</p>
<p> Si tienen duda de como entrar, es muy sencillo. En la zona de Tiamat, a la derecha, se entra en la zona secreta. Cuando llegues a Pithead Function 6 haz esto:</p>
<p>Equipa a todos el Embroideret Tippet (Mantón Bordado)</p>
<p>Pon los gambits asi:</p>
<p>1- Ally: Status: KO = Arise</p>
<p>2- Ally: HP 50% = Curaja</p>
<p>3- Foe: Undead = Sleepga</p>
<p>4- Foe: Sleep= Curaja</p>
<p>  Y si quieres puedes usar faith y protectga. Activa el mecanismo y empezarán a salir Abysteels (30 aprox.) y los gambits harán su trabajo. Cuando los mates retrocede 2 zonas y vuelve a ir.</p>
<p>Bueno, espero que les haya servido. Yo subi a 99 con este método.</p>
<p>Hasta Luego!</p>
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