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	<title>first-person-shooter &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/first-person-shooter/</link>
	<description>Feed of posts on WordPress.com tagged "first-person-shooter"</description>
	<pubDate>Sat, 02 Jun 2012 09:12:51 +0000</pubDate>

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<title><![CDATA[Call of Duty: Black Ops 2 - First Trailer Analysis]]></title>
<link>http://gamercodex.wordpress.com/2012/05/02/call-of-duty-black-ops-2-first-trailer-analysis/</link>
<pubDate>Thu, 03 May 2012 02:08:55 +0000</pubDate>
<dc:creator>gamercodex</dc:creator>
<guid>http://gamercodex.wordpress.com/2012/05/02/call-of-duty-black-ops-2-first-trailer-analysis/</guid>
<description><![CDATA[Note (May 1st): All I can say is&#8230;What. The.  F*ck? I&#8217;ve never done a complete 180 like t]]></description>
<content:encoded><![CDATA[<p><em>Note (May 1st): All I can say is&#8230;What. The.  F*ck?</em></p>
<p>I&#8217;ve never done a complete 180 like this before, harping on something for having the potential to be disappointing before eating my words with my mouth gaping open like a fish&#8217;s <em>all within a 24 hour period</em>.  To specify, I am referring to the premiere trailer for Black Ops 2, broadcast at 9:00 P.M. EST on TNT.  It&#8230;it truly caught me off guard, and I&#8217;m still not sure how to fully respond to it, especially considering it defied my carefully crafted expectations that appeared in my previous article.</p>
<p>However, since visual evidence is the most convincing form of proof to verify one&#8217;s claims, here is the trailer for your viewing pleasure.  Please note that I have include a breakdown of key tidbits from the trailer below:</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/x3tedlWs1XY?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>0:05 &#8211; Early on, key information can be gleaned from the trailer.  First, the game is set in 2025, 8 years after the events of Modern Warfare 3 (if they exist in the same universe).  Second, James Woods, a supporting character in Black Ops, is apparently still alive (having apparently escaped death-by-explosion and alleged imprisonment in a POW camp in Hanoi) and in retirement, located/living in a location known only as &#8220;The Vault&#8221;.</p>
<p>0:13 &#8211; Side view of Woods; USMC tattoo on his arm can be partially seen.</p>
<p>0:24 to 0:28 &#8211; Glimpse of an advanced landing platform on an unknown body of water.  An aircraft can be seen landing, equipped with ducted fans.  The inside of the cockpit can be glimpsed, showing a high-tech console system.</p>
<p>0:37 &#8211; First glimpse of gameplay; seems to be from the perspective of an armed mech (check at 0:30 for proof of mechs).  Player character appears to be flying.  HUD (Heads-Up Display) appears minimalist, with unknown symbols in the bottom portion of the screen and what appears to be a target indicator in the center of the screen.</p>
<p>0:39 to 0:42 &#8211; Two new pieces of technology: touch-screen wrist devices that appear to have mapping functions, and holographic technology that can apparently scan hostiles and help to identify targets.</p>
<p>0:45 &#8211; What appears to be an in-game set-piece involving the devastation of a building by a large aircraft.</p>
<p>0:50 &#8211; Glimpse of tiny armed mechs, similar in size as the Explosive RCs from Black Ops.</p>
<p>0:59 &#8211; Image of L.A under siege by enemy aircraft, identified by a sign in the bottom right, &#8220;Los Angeles Evac Routes&#8221;.</p>
<p>1:01 &#8211; Image of a suited man entering a chamber filled with armed guards.  The architecture implies an Eastern setting, but nothing clear can be determined.  Next frame (1:02) shows mass rioting in what appears to be a Middle Eastern locale, which may connect to this.</p>
<p>1:04 &#8211; Another glimpse of gameplay, this time in the seat of a jet fighter over what is likely Los Angeles.</p>
<p>1:12 &#8211; First glimpse of a new character, a male soldier.  The man carries an unknown rifle, and appears to have a tattoo on his neck.</p>
<p>1:14 &#8211; Glimpses of soldiers wearing gas masks.</p>
<p>1:26 &#8211; Another apparent glimpse of gameplay, here from the perspective of a gunship.  At the top of the screen, text can be seen stating the caliber of the rounds being used (50 MM).</p>
<p>1:29 to 1:31 &#8211; Another set-piece, involving an airplane crashing and skidding past the player as a jet descends near them.</p>
<p>1:34 to 1:35 &#8211; Another glimpse of gameplay OR a set-piece, involving the player on horseback in combat against a helicopter.  Location appears to match the earlier Middle Eastern setting.</p>
<p>1:45 to 1:46 &#8211; Another glimpse of gameplay, reminiscent of both &#8220;Crew Expendable&#8221; (masked soldiers being taken to a location by helicopter) and &#8220;Death from Above&#8221; (controlling an AC-130/similar aircraft to support assault teams).</p>
<p>1:48 &#8211; Another glimpse of the male soldier.  He is now wielding a different firearm, possibly a shotgun, and a nametag is visible on his chest.</p>
<p>Clearly, there was quite a bit to discern from the trailer, but I pulled what was most intriguing and what was easiest to interpret, for myself at least.  This trailer is clear proof that Activision has been listening to our complaints and is attempting to do the one thing we thought was impossible: they&#8217;re  trying to making this franchise innovative once again.</p>
<p>I&#8217;m still cautious, as I always am with games I lack information on, but I&#8217;m more optimistic now than I was before.  It wasn&#8217;t what I was expecting, but it does seem to be doing some interesting things and it has some of the features that I was hoping would be expanded on or added for the sequel, so we should definitely keep an eye on this one as it approaches its November 13th release.  Be warned, though: I will be approaching Activision for more info, so don&#8217;t call this case closed just yet.</p>
<p>Anyway, I hope you enjoyed the trailer.  Please feel free to comment below, and keep reading, gamers.</p>
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<title><![CDATA[Geek, Cultured has a Youtube Channel!]]></title>
<link>http://geekcultured.com/2012/05/02/geek-cultured-has-a-youtube-channel/</link>
<pubDate>Wed, 02 May 2012 14:07:29 +0000</pubDate>
<dc:creator>Sean Clayton</dc:creator>
<guid>http://geekcultured.com/2012/05/02/geek-cultured-has-a-youtube-channel/</guid>
<description><![CDATA[Hey guys! In an effort to bring Geek, Cultured forward some more I&#8217;ve added a Youtube channel ]]></description>
<content:encoded><![CDATA[<p>Hey guys!</p>
<p>In an effort to bring Geek, Cultured forward some more I&#8217;ve added a Youtube channel and have plenty of video to roll out over the next few weeks! Although, right now, I am only working through Half Life 2 in my feature &#8220;<em>Play Throughs I Forgot to Play Through</em>&#8221; I will be adding different videos and commentaries once things get up and running!</p>
<p>The plan right now is to have a new video up 3-5 days a week so why don&#8217;t you go ahead and subscribe to the channel now? Plenty of content and hopefully some extra fun as I become more competent and less nervous about making my own videos!</p>
<p><a title="Geek, Cultured Youtube Channel" href="http://www.youtube.com/user/GeekCultured?feature=mhee">Geek, Cultured Youtube Channel</a></p>
<p><strong>Episode One: Pilot</strong> ~ Lot of audio problems here. No need to suffer, move on to the next episode!</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='420' height='315' src='http://www.youtube.com/embed/EMSEqor-t4M?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>&#160;</p>
<p><strong>Episode Two:</strong> Things really get rolling now!</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='315' src='http://www.youtube.com/embed/5DP4WIR6oho?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>&#160;</p>
<p><strong>Episode Three:</strong> &#8220;Puzzles, Puzzles Everywhere!&#8221; And we&#8217;re rolling! The first episode I&#8217;m extremely proud of!</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='560' height='315' src='http://www.youtube.com/embed/2z7ipzTOqL0?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>&#160;</p>
<p>Subscriptions help, comments are awesome; won&#8217;t you join me in my adventure through Half Life 2?</p>
<p>&#160;</p>
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<title><![CDATA[Reveal Trailer - Call of Duty: Black Ops 2]]></title>
<link>http://insertcoin1.wordpress.com/2012/05/02/reveal-trailer-call-of-duty-black-ops-2/</link>
<pubDate>Wed, 02 May 2012 12:29:56 +0000</pubDate>
<dc:creator>Wolf GB</dc:creator>
<guid>http://insertcoin1.wordpress.com/2012/05/02/reveal-trailer-call-of-duty-black-ops-2/</guid>
<description><![CDATA[Black Ops is back. Experience near-future black operations with the next evolution of the legendary ]]></description>
<content:encoded><![CDATA[<p>Black Ops is back. Experience near-future black operations with the next evolution of the legendary Call of Duty: Black Ops.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/x3tedlWs1XY?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p><a title="Official Call of Duty Black Ops 2 Site" href="http://www.callofduty.com/blackops2" target="_blank">http://www.callofduty.com/blackops2</a></p>
<p><em>Take it easy on the stairs, Happy Gaming!</em></p>
<p><em>- Wolf GB</em></p>
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<title><![CDATA[48 Things You Should Know About Black Ops 2]]></title>
<link>http://gaminglikabeast.com/2012/05/02/48-things-you-should-know-about-black-ops-2/</link>
<pubDate>Wed, 02 May 2012 05:04:14 +0000</pubDate>
<dc:creator>GamingLikaBeast</dc:creator>
<guid>http://gaminglikabeast.com/2012/05/02/48-things-you-should-know-about-black-ops-2/</guid>
<description><![CDATA[Written by Michael Torres Over at Kotaku they&#8217;ve complied a list of the 48 things you should k]]></description>
<content:encoded><![CDATA[<p><a href="http://gaminglikabeast.files.wordpress.com/2012/05/20120502-010407.jpg"><img class="alignnone size-full" src="http://gaminglikabeast.files.wordpress.com/2012/05/20120502-010407.jpg" alt="20120502-010407.jpg" /></a></p>
<p><em>Written by Michael Torres</em></p>
<p>Over at Kotaku they&#8217;ve complied a list of the 48 things you should know about Black Ops 2. Some very interesting things they found out while on their visit to Treyarch.</p>
<p>Some of the interesting things are the two time lines that will take place. Father son dynamic. And choices you can make that will affect the path you take. Very interested in how they go with this stuff. The list is packed with info.</p>
<p>Check out the link.<br />
<a href="http://m.kotaku.com/5906808/48-things-that-you-should-know-about-call-of-duty-black-ops-ii">Kotaku List</a></p>
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<title><![CDATA[Black Ops II Debut Trailer is here]]></title>
<link>http://gaminglikabeast.com/2012/05/02/black-ops-ii-debut-trailer-is-here/</link>
<pubDate>Wed, 02 May 2012 04:13:19 +0000</pubDate>
<dc:creator>GamingLikaBeast</dc:creator>
<guid>http://gaminglikabeast.com/2012/05/02/black-ops-ii-debut-trailer-is-here/</guid>
<description><![CDATA[Written by Xavier Cintron The debut trailer for Call of Duty: Black Ops II is here and it actually l]]></description>
<content:encoded><![CDATA[<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/x3tedlWs1XY?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p><em><br />
Written by Xavier Cintron</em></p>
<p>The debut trailer for Call of Duty: Black Ops II is here and it actually looks pretty good. From the trailer we can see that Frank Woods makes his return as an old man and he appears to be narrating the story. We get to see some great action that will take place starting in Los Angeles. We can also see that one of the main focus of the games more modern touch are un-manned drones and tanks. But fear not, there will be tons of great explosions and destruction in Call of Duty fashion.</p>
<p>The game is set for November 13,2012</p>
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<title><![CDATA[Call of Duty Black Ops 2 Trailer Debut]]></title>
<link>http://nerveprotein.com/2012/05/01/call-of-duty-black-ops-2-trailer-debut/</link>
<pubDate>Wed, 02 May 2012 01:52:56 +0000</pubDate>
<dc:creator>jamesmviola</dc:creator>
<guid>http://nerveprotein.com/2012/05/01/call-of-duty-black-ops-2-trailer-debut/</guid>
<description><![CDATA[Enjoy the new trailer for Call of Duty Black Ops 2 from Activision!]]></description>
<content:encoded><![CDATA[<p><a href="http://nerveproteindotcom.files.wordpress.com/2012/05/boxart_pc.png"><img class="aligncenter size-full wp-image-321" title="boxart_pc" src="http://nerveproteindotcom.files.wordpress.com/2012/05/boxart_pc.png" alt="" width="390" height="430" /></a></p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/6Xg7xLvXZms?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
<p>Enjoy the new trailer for <strong>Call of Duty Black Ops 2 </strong>from <em>Activision!</em></p>
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<title><![CDATA[Fake Blood]]></title>
<link>http://adamburdeshaw.com/2012/05/01/fake-blood/</link>
<pubDate>Tue, 01 May 2012 18:53:58 +0000</pubDate>
<dc:creator>Adam Burdeshaw</dc:creator>
<guid>http://adamburdeshaw.com/2012/05/01/fake-blood/</guid>
<description><![CDATA[My life has been marked by symbolism, with video games providing some of the most poignant moments. ]]></description>
<content:encoded><![CDATA[<p>My life has been marked by symbolism, with video games providing some of the most poignant moments. Yes, you read me right: time-ravaging life-debilitating muscle-atrophying video games.</p>
<p>When I first held the original Nintendo controller, I held it upside down. The black cord jutted toward me, level with my bellybutton, and then curved down and away—an umbilical between me and the 8-bit box. Mind you, it wasn’t that I thought the controller was right-side up. Rather, I was convinced that upside-down was the better way to play. That Mario and Luigi had a hard time conforming their behavior to my inverted will was not really my problem.</p>
<p>The moral to this fable? Even as a child, I was predisposed to making things more difficult than they were designed to be—a trait I lugged with pride well into my adult years. So, hurray! Nintendo has taught me something about myself, and the lesson is a heavy one. But that’s not the half of it.</p>
<p>I learned to drive in an arcade at the ready age of three-and-a-half. Sitting in my father’s lap while he worked the pedals (my legs were too short to reach), I would steer the roving racecar as if I were dodging landmines, yanking the wheel right then left and watching with evident satisfaction as the car burst into an orange <em>blip </em>coupled with the digitized <em>crunch</em> of what must have been somebody’s idea of a sound-effect. It was in this same arcade that I learned you shouldn’t yell <em>Damn! </em>every time Mario gets killed, though I couldn’t understand why at the time.</p>
<p>The way I saw it, the games demanded an unadulterated display of aggression. To lick my chops at an exploding car or to curse Mario for getting whacked by a turtle shell was just my way of honoring the deal.</p>
<p>Roughly a decade later, the gaming structure had evolved so that four friends could sit side by side, stare at the same TV, and casually—not to mention methodically—plot out the most gratifying way to kill one another. For me to say that I was a kind of prodigy in this enterprise is not to embellish the truth: I gunned down my opponents with such alacrity and precision that pretty soon it became second nature to me. Just ask any of my friends.</p>
<p>I remember my first experience with this new and intriguing world. Here, the awareness of a short, scrawny, pale-skinned twelve-year-old could be transferred into the 64-bit polygonal framework of a muscular, scowling titan who wielded some type of modified assault rifle—or if you got lucky early in the match, a bazooka. In this world, I was someone to be both feared and respected.</p>
<p>I won’t say that I won every match, but I did win most of them. What’s more, I made doubly sure that everyone was aware of my God-given proficiency. After a few hours, my friends were ready to take the fight off-screen and kill me for real. I don’t blame them; by that point we were all so numb to our bloodlust that hatred and venom came as naturally as breathing. If we <em>could </em>say something nice, then it wasn’t worth saying. For the rest of that day, wherever we went—to the beach, the mall, a pizza buffet—our spite followed us like a cloud, ready to unleash at any moment a storm of our own making. None of us wondered why we were so quick to anger.</p>
<p>A few years passed, and on we played. A popular game among our ranks was far less violent than the one previously described, but the consequences were no different. The premise: choose your favorite Nintendo character, pick an arena from a dozen different Nintendo environs, and utilize items ranging from baseball bats to laser swords—deposited randomly at the auspices of an invisible god—to knock your opponent out of bounds. Good old-fashioned knock-out fun, right?</p>
<p>Not for me. As innocent and bloodless as the game was, I was still in it for the glory of the kill. If I couldn’t win, then what was the point? So, I found ways to manipulate the rules without cheating. The way I saw it, anything the game let you do had to be considered legal even if it was unconventional or even a tad “cheap.” There was just one problem: my friends did not share my conviction. So, when I figured out that I could grab my opponents, strap them to my back and then leap out of bounds, thereby killing my character and theirs too, all hell broke loose.</p>
<p>“You can’t do that, Adam!” they would shout, to which I would reply with a smirk, “Really?” and then do it again. To me it was just the logic of winning: if I had more “lives” then the rest of them, then this became a very effective strategy. No matter how many times I killed my character, I would end up on the upside—because I would be the last player standing. There’s no doubt that I was right and that it wasn’t really cheating. But it doesn’t change the fact that the game turned me into a plain-dealing ass.</p>
<p>Sure, I <em>was</em> the victor often enough, but what did I win? The more than deserved enmity of my friends, to be certain. And if someone else won, the results were usually no different. It should have been about having fun, but how could it be when the game’s sole agenda was to pit brother against brother, while each sat side by side drinking sodas and pausing every few minutes to wipe pizza grease off on their shorts?</p>
<p>To be fair, conflict was not <em>always </em>the result. I remember playing one-on-one with my good friend, Chad. As we realized that we were both down to our last lives—that it was a matter of sudden death—he paused the game, stretched out his hand to me and said, “Good game, dude.” I remember being convicted because I had not thought to do the same. But then, of the two of us, he has always been more prone to show humility.</p>
<p>I, however, was still in it for <em>the kill</em>. In this particular case, the game was not the problem. We hashed it out fair and square until the moment he sent my character soaring. That was one of the few times I remember losing with something like a speck of dignity. It was a thing I had to be taught.</p>
<p>Years later, when I became a man—or close enough to one to be admitted into that category—I found that the only way to play games was to make time for them. So, I didn’t play that often. I was attending college in Colorado and most of my time was devoted to studying; if I did play, it was to pass a wakeful half-hour with something casual before going to bed: <em>Yoshi’s Island, Donkey Kong, </em>and<em> Sonic the Hedgehog </em>to name the favorites. Like me, my friends were dispersed across the globe in pursuit of their singular quests. It had been ages since I’d fought in the arena of simulated warfare. I was certain that I had gotten rusty, that I had lost my touch.</p>
<p>As it turns out, I lost a great deal more than my touch. But in the process, I gained something else.</p>
<p>Returning home one summer, I decided to go back and play one of my all time favorites. A revolutionary game for its time, it immersed the player in an Orwellian world of resistance fighters pitted against the forces of a totalitarian government. Almost anyone who played the game could tell its story-writers were apt students of literature and history, and that the game’s design was the result of gifted physicists, engineers, and architects. It was then and still is a work of art in its respective medium. So there I was, home for the summer with a day all to myself to do whatever I wanted; I couldn’t wait to play it again.</p>
<p>When the first enemy started shooting at me, I aimed my pistol at his head and squeezed off three shots. The controller vibrated in my hands to simulate the aftershock of pistol fire, and I watched a burst of red spatter the concrete wall behind the enemy’s head. Clearly, the game-designers had studied the various behaviors for specific kinds of exit wounds. My artificial, make-believe enemy crumpled to the ground in a heap and just lay there. Simulated killing had resulted in simulated death. What else did I expect?</p>
<p>I felt a cold shock go through me. The controller slid out of my hands and into my lap. I just stared at the screen, at the glossy pistol that served as the only evidence of my presence<em> </em>in that world.</p>
<p>Out loud, I said, “I am pretending to blow someone’s brains out.”</p>
<p>After all the time I had spent defending simulated violence as a way to release aggression (a fact which is supported by research), as a harmless pursuit, as no different from watching an R-rated war movie, I had never considered it for what it was at its most basic level.</p>
<p>“I am pretending to blow someone’s brains out.” I sat there and I recited this phrase, like a litany, for I don’t know how long.</p>
<p>And as I sat there, I saw the history of myself in video games. My first experience with the Nintendo had instantly brought out the rebel in me, the contrarian for contrary’s sake. In the driver’s seat I learned to enjoy carnage in perhaps its most innocent and unassuming form, and with Mario I learned there was something in me, a spark of rage, that could be lit like a fuse and charged to ignite. Later, when I was most impressionable, I learned that I could gun down my friends in a make-believe coliseum, that they could gun me down as well, that when it was all said and done it was just a game and it really didn’t mean anything. Just like it didn’t mean anything when we were out in the real world and one of us would lash out at the slightest provocation.</p>
<p>In games, my competitive spirit thrived. It didn’t matter what we played; if I played it, I played to win. To kill even when killing was not the emphasis. It took an outside influence to remind me that there was such a thing as a noble way to lose—that while winning temporarily sated my lust, humility was the way to never be hungry again.</p>
<p>Many people may think that I am doing now exactly what I did with my first controller; that I am making something more difficult than it needs to be, or inverting facts based on my own subjective experiences. Maybe I am.</p>
<p>That day when I played the same game I had played a hundred times before without a second thought, only to feel the act of killing for what it must really be like—to have my breath sucked out of me as I put a pretend bullet through a pretend head and watched pretend blood spray a pretend concrete wall—may have just been an off day for me. Maybe I was just more vulnerable than usual. Who knows? They’re only games, after all.</p>
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<title><![CDATA["Call of Duty: Black Ops 2" announced ]]></title>
<link>http://fluffrick.wordpress.com/2012/05/01/call-of-duty-black-ops-2-announced-%e2%80%a2-news-%e2%80%a2-eurogamer-net/</link>
<pubDate>Tue, 01 May 2012 16:41:50 +0000</pubDate>
<dc:creator>fluffrick</dc:creator>
<guid>http://fluffrick.wordpress.com/2012/05/01/call-of-duty-black-ops-2-announced-%e2%80%a2-news-%e2%80%a2-eurogamer-net/</guid>
<description><![CDATA[Well, that&#8217;s Autumn sorted for a lot of gamers - Call of Duty: Black Ops 2 announced • News • ]]></description>
<content:encoded><![CDATA[<p><a href="http://fluffrick.files.wordpress.com/2012/05/gaming_blackops2.jpg"><img class="size-full wp-image aligncenter" src="http://fluffrick.files.wordpress.com/2012/05/gaming_blackops2.jpg?w=487" alt="Image" /></a></p>
<p>Well, that&#8217;s Autumn sorted for a lot of <a class="zem_slink" title="Gamer" href="http://en.wikipedia.org/wiki/Gamer" rel="wikipedia" target="_blank">gamers</a> - <a href="http://www.eurogamer.net/articles/2012-05-01-call-of-duty-black-ops-2-announced">Call of Duty: Black Ops 2 announced • News • Eurogamer.net</a>.</p>
<p>I&#8217;m not one of those players &#8211; <a class="zem_slink" title="Action role-playing game" href="http://en.wikipedia.org/wiki/Action_role-playing_game" rel="wikipedia" target="_blank">action RPG</a> nerds who play as Rogue Female Elves for the win! &#8211; but I fully expect this latest episode of the annual <a class="zem_slink" title="First-person shooter" href="http://en.wikipedia.org/wiki/First-person_shooter" rel="wikipedia" target="_blank">FPS</a> franchise to dominate sales chart and mind share in the games community for the latter part of this year.  It&#8217;s the go-to shooter for many a gamer and remains seemingly unstoppable at the retail counter, <a href="https://www.google.co.uk/webhp?rlz=1C1CHMZ_en-GBGB358GB358&#38;sourceid=chrome-instant&#38;ie=UTF-8&#38;ion=1#hl=en&#38;gs_nf=1&#38;cp=20&#38;gs_id=a&#38;xhr=t&#38;q=call+of+duty+controversy&#38;pf=p&#38;rlz=1C1CHMZ_en-GBGB358GB358&#38;sclient=psy-ab&#38;oq=call+of+duty+controv&#38;aq=0&#38;aqi=g1g-v3&#38;aql=&#38;gs_l=&#38;pbx=1&#38;bav=on.2,or.r_gc.r_pw.r_cp.r_qf.,cf.osb&#38;fp=42e46945646da5f5&#38;ion=1&#38;biw=1292&#38;bih=640">predictable annual controversies</a> notwithstanding&#8230;</p>
<p>Expect a <a href="http://callofduty.com/uk/en/">proper reveal (and trailer) tonight</a> and more hype when E3 rolls around in the summer.</p>
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<title><![CDATA[The Video Game List May Update]]></title>
<link>http://paulmichaelegan.wordpress.com/2012/05/01/the-video-game-list-may-update/</link>
<pubDate>Tue, 01 May 2012 15:51:47 +0000</pubDate>
<dc:creator>Paul Michael Egan</dc:creator>
<guid>http://paulmichaelegan.wordpress.com/2012/05/01/the-video-game-list-may-update/</guid>
<description><![CDATA[I think I deserve a medal compared to last as I&#8217;ve only bought one game and completed nine, so]]></description>
<content:encoded><![CDATA[<p>I think I deserve a medal compared to last as I&#8217;ve only bought one game and completed nine, so I&#8217;ve actually made progress in the list as opposed to just making it go on and on and on and on&#8230;. Anyway you&#8217;ll probably noticed there&#8217;s a few games I&#8217;ve finished but not reviewed yet, but I&#8217;ll get round to them when I&#8217;m not busy.</p>
<p><strong>Total To Complete: 125<br />
Total Completed: 23</p>
<p>Wii (12 Titles)</strong><br />
Cursed Mountain<br />
Dead Space: Extraction<br />
Disaster: Day Of Crisis<br />
House Of The Dead 2<br />
House Of The Dead 3<br />
Metroid Prime 1<br />
Metroid Prime 2<br />
Metroid Prime 3<br />
Metroid: Other M<br />
Obscure 2<br />
<strong>The Legend Of Zelda: Skyward Sword DONE</strong><br />
The Legend Of Zelda: Twilight Princess<br />
Resident Evil Zero</p>
<p><strong>Wii Virtual Console (3 Titles)</strong><br />
Castlevania 3: Dracula&#8217;s Curse<br />
Super Castlevania 4<br />
Super Metroid</p>
<p><strong>DS (10 Titles)</strong><br />
Advance Wars: Dark Conflict<br />
Alien: Infestation<br />
Contra 4<br />
Dementium: The Ward<br />
Inazuma Eleven<br />
The Legend Of Zelda: Phantom Hourglass<br />
The Legend Of Zelda: Spirit Tracks<br />
Plants Vs Zombies<br />
Pokemon: Black Version<br />
Thor: God Of Thunder</p>
<p><strong>3DS (12 Titles)</strong><br />
Cave Story 3D<br />
<strong>Kid Icarus Uprising DONE<br />
Metal Gear Solid: Snake Eater 3D DONE</strong><br />
Pro Evolution Soccer 3D 2011<br />
<strong>Resident Evil: The Mercenaries 3D DONE<br />
Resident Evil: Revelations DONE</strong><br />
Sonic Generations<br />
<strong>Super Mario 3D Land DONE<br />
Super Street Fighter IV 3D Edition DONE</strong><br />
Tom Clancy&#8217;s Ghost Recon Shadow Wars<br />
Tom Clancy&#8217;s Splinter Cell 3D<br />
<strong>WWE All Stars DONE</strong></p>
<p><strong>3DS Virtual Console (21 Titles)</strong><br />
Bionic Commando<br />
Blaster Master: Enemy Below<br />
<strong>Donkey Kong Jr DONE</strong><br />
Donkey Kong &#8217;94<br />
Fire Emblem: The Sacred Stones<br />
<strong>Fortified Zone DONE</strong><br />
F-Zero Maximum Velocity<br />
Gargoyle&#8217;s Quest<br />
Kid Icarus 3D<br />
Kid Icarus: Of Myths &#38; Monsters<br />
Kirby &#38; The Amazing Mirror<br />
Mario Kart: Super Circuit<br />
Mario Vs Donkey Kong<br />
<strong>Prince Of Persia DONE</strong><br />
Yoshi&#8217;s Island<br />
Wario Land: Super Mario Land 3<br />
Warioland 4<br />
Warioware, Inc: Mega Mini Games<br />
Zelda: Four Swords<br />
Zelda 2: The Adventure Of Link<br />
Zelda: The Minish Cap DONE</p>
<p><strong>Game Boy (3 Titles)</strong><br />
Batman: The Video Game<br />
Bart Vs The Juggernauts<br />
Jurassic Park</p>
<p><strong>Game Boy Color (2 Titles)</strong><br />
Zelda: Oracle Of Ages<br />
<strong>Zelda: Oracle Of Seasons DONE</strong></p>
<p><strong>Game Boy Advance (13 Titles)</strong><br />
Castlevania<br />
Dead To Rights<br />
Driven<br />
Ecks Vs Sever<br />
Fantastic 4: Flame On<br />
King Kong: The Official Game Of The Movie<br />
The Lord Of The Rings: Return Of The King<br />
Monster House<br />
Pokemon Ruby<br />
Premier Manager 2004-2005<br />
Robot Wars<br />
Spider-Man</p>
<p><strong>PSP (4 Titles)</strong><br />
The 3rd Birthday<br />
Castlevania: The Dracula X Chronicles<br />
Castlevania: Rondo Of Blood<br />
Silent Hill: Origins</p>
<p><strong>PSone (5 Titles)</strong><br />
Alien Resurrection<br />
Dino Crisis<br />
Dracula 2: The Last Sanctuary<br />
Nightmare Creatures<br />
Quake 2</p>
<p><strong>PS2 (11 Titles)</strong><br />
Castlevania: Curse Of Darkness<br />
Extermination<br />
Forbidden Siren<br />
Forbidden Siren 2<br />
Ghosthunter<br />
Haunting Ground<br />
Silent Hill 2<br />
Silent Hill 3<br />
Silent Hill 4<br />
The Suffering 2: Ties That Bind<br />
The Thing</p>
<p><strong>PS3 (5 Titles)</strong><br />
Metal Gear Solid 4: Guns Of The Patriots<br />
Rage<br />
<strong>Resident Evil: Operation Raccoon City DONE</strong><br />
WWE 12<br />
Yakuza: Dead Souls</p>
<p><strong>PS3 Downloaded Game (5 Titles)</strong><br />
Final Fantasy 7<br />
Infamous<br />
<strong>Scott Pilgrim Vs The World DONE<br />
Silent Hill DONE<br />
The Walking Dead, Episode 1: A New Day DONE</strong></p>
<p><strong>X-Box (3 Titles)</strong><br />
Curse: The Eye Of Isis<br />
Doom 3<br />
Half Life 2</p>
<p><strong>X-Box 360 (13 Titles)</strong><br />
<strong>Alan Wake DONE</strong><br />
Alone In The Dark<br />
Castlevania: Lord Of Shadows<br />
Condemned<br />
Condemned 2<br />
Deadly Premonition<br />
<strong>Dead Rising 2 DONE<br />
Dead Rising 2: Off The Record DONE</strong><br />
Dead Space 2<br />
Metal Gear<br />
Metal Gear: Solid Snake<br />
Metal Gear: Peace Walker<br />
<strong>Silent Hill: Downpour DONE</strong></p>
<p><strong>X-Box 360 Arcade (3 Title)</strong><br />
Castlevania: Symphony Of The Night<br />
<strong>Dead Rising 2: Case Zero DONE<br />
Teenage Mutant Ninja Turtles Arcade DONE</strong></p>
<p>* Denotes completed, but the best ending hasn&#8217;t been achieved</p>
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<title><![CDATA[COD Black Ops 2 Confirmed]]></title>
<link>http://gaminglikabeast.com/2012/05/01/cod-black-ops-2-confirmed/</link>
<pubDate>Tue, 01 May 2012 13:51:15 +0000</pubDate>
<dc:creator>GamingLikaBeast</dc:creator>
<guid>http://gaminglikabeast.com/2012/05/01/cod-black-ops-2-confirmed/</guid>
<description><![CDATA[Written by Xavier Cintron In probably one of the worst kept secrets of 2012, Call of Duty Black Ops ]]></description>
<content:encoded><![CDATA[<p><a href="http://gaminglikabeast.files.wordpress.com/2012/05/black-ops-2-xbox-360-boxart1.jpg"><img class="aligncenter size-full wp-image-432" title="black-ops-2-xbox-360-boxart" src="http://gaminglikabeast.files.wordpress.com/2012/05/black-ops-2-xbox-360-boxart1.jpg" alt="" width="390" height="370" /></a>Written by Xavier Cintron</p>
<p>In probably one of the worst kept secrets of 2012, Call of Duty Black Ops 2 has been officially announced via Activision&#8217;s <a href="http://www.callofduty.com/uk/en/blackops2">official website</a> for the series. The game is confirmed for release on November 13, 2012 and will be available on PS3, Xbox360, and PC. As of now there are still no details about a possible Wii or Wii U release and if it is not announced during tonights world debut trailer during the NBA playoffs then it will probably be safe to say that Wii owners and future Wii U owners will not see this title.</p>
<p>The only details on the storyline of the game so far from the website is this: &#8220;Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, <em>Call of Duty: Black Ops 2</em> propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare.&#8221;</p>
<p>The worldwide reveal &#8220;video&#8221; on the website is currently not viewable. It&#8217;s possible they have that up as a way of telling us to make sure we watch the game tonight since that is when the debut trailer will be. We will update as soon as we can with the debut trailer. Stay tuned tonight for the NBA Playoffs on TNT which should start at 7:30 PM EST.</p>
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<title><![CDATA[Legend of all Gaming season 2]]></title>
<link>http://nerveprotein.com/2012/05/01/legend-of-all-gaming-season-2/</link>
<pubDate>Tue, 01 May 2012 13:40:18 +0000</pubDate>
<dc:creator>shawnsey</dc:creator>
<guid>http://nerveprotein.com/2012/05/01/legend-of-all-gaming-season-2/</guid>
<description><![CDATA[In the highly anticipated return of our America loving, Halo gaming commentator Legend Of All Gaming]]></description>
<content:encoded><![CDATA[<p><a href="http://nerveproteindotcom.files.wordpress.com/2012/05/halo-america.jpeg"><img class="aligncenter size-full wp-image-275" title="halo america" src="http://nerveproteindotcom.files.wordpress.com/2012/05/halo-america.jpeg" alt="" width="259" height="194" /></a></p>
<p>In the highly anticipated return of our <strong>America</strong> loving, <strong>Halo</strong> gaming commentator <strong>Legend Of All Gaming</strong>, We wanted everyone to take a quick peek at what he&#8217;s all about. It&#8217;s been  a while since there has been a new release from the legend but that is all going to change with season two on the horizon. So if you love <strong>Halo</strong>, Gaming, Ridiculous commentary, and <strong>America</strong> check out this video below and don&#8217;t forget to subcribe to his youtube account <a href="http://www.youtube.com/user/legendofallgaming">legendofallgaming</a> and twitter <a href="http://twitter.com/#!/LofallG">@LofallG</a>.</p>
<p>Don&#8217;t forget to subscribe to Nerve Protein and follow us on twitter <a href="https://twitter.com/#!/NerveProtein">@NerveProtein</a></p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/O9IZVk5ppvo?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
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<title><![CDATA[Five Wishes for Call of Duty: Black Ops 2 (plus a Retrospective Look at Black Ops)]]></title>
<link>http://gamercodex.wordpress.com/2012/04/30/five-wishes-for-call-of-duty-black-ops-2-plus-a-retrospective-look-at-black-ops/</link>
<pubDate>Tue, 01 May 2012 02:39:21 +0000</pubDate>
<dc:creator>gamercodex</dc:creator>
<guid>http://gamercodex.wordpress.com/2012/04/30/five-wishes-for-call-of-duty-black-ops-2-plus-a-retrospective-look-at-black-ops/</guid>
<description><![CDATA[By now, many of you will have heard the news from other publications, but here it is: Call of Duty B]]></description>
<content:encoded><![CDATA[<p>By now, many of you will have heard the news from other publications, but here it is: Call of Duty Black Ops 2 will be formally announced on May 1st during the 2012 NBA playoffs on TNT.  Exactly how it will be done, I&#8217;m not sure (betting on a teaser trailer), but it&#8217;s still exciting to see it return.</p>
<p>There&#8217;s just one teeny, <em>tiny </em>problem I have with the franchise, as a whole: IT&#8217;S.  NOT.  INNOVATIVE.</p>
<p>Every installment since Modern Warfare has been, in essence, carbon copies of the 2007 classic (and even then, some journalists complained that Infinity Ward&#8217;s masterpiece was derivative of other first-person shooters).  Same adrenaline-fueled gameplay, same linear level design, same adherence to the Hollywood Law of Massive Set-Pieces, same convoluted one-dimentional storytelling, with only <em>minor </em>changes to multiplayer and variation in the size and spectacle of the aforementioned set-pieces.</p>
<p>Black Ops, for me, was where things were looking to change.  World at War didn&#8217;t appeal to me, a narrative junkie, and Modern Warfare 2&#8242;s story was convoluted as hell (like an attempt at Deus Ex-level conspiracy, but without the freedom of choice and depth of the world to justify it).  So I went into Black Ops expecting a sh*t-storm of set-pieces and not a lot of high-quality storytelling.  I wasn&#8217;t entirely off on my assumption, at least regards to the first part (not that massive action set-pieces is inherently bad; I just want a bit more control and at least a fair narrative), but I underestimated the underlying quality of the tale Treyarch had crafted.</p>
<p>The story, set in the 1960s and centered around CIA and MACV-SOG  (Military Assistance Command, Vietnam &#8211; Studies and Observations Group) operative Alex Mason, had some interesting beats. It took the player to various military hotspots around the globe, from communist-driven Cuba to the jungles of Vietnam to the snowy summit of Mount Yamantau, Russia.  It featured hints of conspiracy, nuclear proliferation, technological warfare and even the threat of sleeper agents within the American government.</p>
<p>To top it off, Black Ops&#8217; protagonist Alex Mason was truly a troubled, but well-meaning, individual and an interesting player character in his own right. He gave players a very real sense of the conflict between a person&#8217;s psychological state and their sense of patriotism, as they watched Mason descend further and further into a state of delusion.  Aiding and abetting Mason&#8217;s conflict was the patient but constant manipulation (whether imagined or real can be debated) of the terrifically acted Viktor Reznov, played by Gary Oldman.  I don&#8217;t know how many times I have quoted his oh-so-intense line, &#8220;My name is Viktor Reznov, and I will have my revenge!&#8221; in a faux-Russian accent.</p>
<p>Their friendship (or sham of one, if the endgame of Black Ops is to be believed) provided the fast-paced plot with just the right amount of depth, emotion and believability to give players reason to see the campaign through to the end.  Reznov truly was an enigma, being endearing and fatherly one moment before becoming cold-hearted and ruthless the next.  His undeniable chemistry with Sam Worthington&#8217;s Mason added to the globe-trotting tale in only good ways, as did Reznov&#8217;s personal vendetta against Dragovich, Steiner and Kravchenko.</p>
<p>So, with that in mind, I have new expectations for the sequel.  I know that this branch of the Call of Duty franchise has the potential to bring innovation to the genre; Black Ops was evidence of that.  I want Black Ops 2 to be more open, have a deeper and better fleshed-out plot and provide a more emotional experience than its predecessor. To that effect, here is my list of additions that should be made a priority (listen carefully, Treyarch and Activision):</p>
<p><strong>#1- Expand on the previous game&#8217;s themes</strong></p>
<p>Black Ops&#8217; conspiratorial story had the upper-hand in terms of spectacle and intrigue.  Every new discovery during the campaign, particularly near the end of the Yamantau mission, presented a dangerous idea to those considering the consequences.  The idea that America was not only being targeted by the Soviet Union (obvious in those days), but that in this portrayal it was already being occupied by Soviet sleeper agents capable of wreaking destruction is a intriguing, if disturbing, thought.</p>
<p>We need more moments like that.  Granted, there are limits based on history that Activision would rather not test, but why not have a mission where civilians started acting erratically and the player must stop them from assassinating a politician, or where you have to find a dirty bomb that one of these sleeper agents has planted in a room full of unarmed diplomats? That would increase tension, provide unique scenarios which could be dynamic story moments that affect or influence later events AND force players to resort to tactics that don&#8217;t involve gunning down everything in sight.</p>
<p>The developer should also address the aftermath of Black Ops, where Dragovich had other plans in play (possibly involving the Nova-6 gas), Mason was still suffering from his brainwashing and the CIA was considering &#8220;burning&#8221; him as an asset (as revealed in a collectible intel file found in the game&#8217;s final mission).  Having Mason on his own, hunted by his government and still convinced that America was in danger would present an interesting scenario in which the player would take on mercenary-like activities to survive.  He would be driven by his desire to stop the Soviet Union, as well as his fear (echoed by Dragovich in his final moments) that he was responsible for President Kennedy&#8217;s assassination.  That alone would be worthy of eight to ten hours of gameplay, if it is done right.</p>
<p><strong>#2 &#8211; Add innovative features to combat mechanics</strong></p>
<p>This is an especially important detail for me, as it determine how willing I am to participate in the inevitable hyping of this game.  As I said, since Modern Warfare, the shooting and melee attack mechanics have remained stagnant; the guns remain generally recoil-less, the knives underpowered and rather inaccurate.  I do not like this lack of realism, for a series ironically dedicated to that very value.</p>
<p>If the developer is planning to go with the &#8220;rogue agent&#8221; approach, then this is the perfect opportunity to change that.  Mason, if he is the protagonist once more, could resort to using second-hand weapons which require constant tuning and make-shift repairs (Minigame? Menu-based system!), allowing for him to customize his gathered weapons, a la multi-player, with recovered parts.  He could interact with the environment in various areas &#8211; a cottage, for instance &#8211; and pick up an object to use in close quarters (a brick, a kitchen knife, a plank of wood) if and when he is desperate.</p>
<p>Even if this different approach isn&#8217;t being used, don&#8217;t keep the combat mechanics stagnant.  Have the player take on the role of soldiers trained in close-quarters combat, activating quick-time events against enemies; increase the amount of recoil on the guns to build tension and have players actually improve their aim through learned compensation; reduce the amount of ammo available and add a weight mechanic based on your weapon loadout (can be player-chosen or pre-determined) to emphasize strategy and careful movement. Including any of these would make Black Ops 2 an instant improvement over its predecessors, where gameplay is concerned.</p>
<p><strong>#3 &#8211; Make levels less linear</strong></p>
<p>A huge sticking point for critics, the most common complaint one hears from fans about Call of Duty is that the level design is too linear, focused on a simple &#8216;Get from Point A to Point B&#8217; formula, with intermittent breaks for shooting gallery-esque firefights and intense set-pieces.  The simple solution: go in the other direction.</p>
<p>Again, I bring up Deus Ex as an example, quite simply because it is a better representation of innovation in its genre than Call of Duty, and it is not even strictly a first-person shooter.  The 2000 classic introduced branching paths, multiple-choice scenarios that affected the narrative and various gameplay options: stealthy approach, hacking your way through security, or going in guns-ablazing.  Call of Duty has been known for the latter for quite a while, and this is the problem.</p>
<p>We, as gamers, want the ability to choose how to approach a situation.  If they do decide to keep elements of linear level design for this installment, then they should at least include multiple paths and options to approach the gunfights with more-than-adequate stealth and tech-based mechanics for non-violent players.  It might upset the long-time faithfuls who enjoy the endless shooting, but it will definitely add some depth the series needs.</p>
<p><strong>#4 &#8211; Add more variety to missions</strong></p>
<p>While fans may protest this and claim this to be blasphemy, hear me out.  Black Ops included vehicle segments in its missions, from an armed river boat to a stolen Soviet military helicopter and even an SR-71 Blackbird in a reconnaissance segment.  It had the typical &#8216;Point to Point&#8217; objective system, with some interesting narrative sequences strewn in (zip-lining into an enemy compound, parachuting off Mount Yamantau, walking through the Pentagon for a hallucination-filled briefing by JFK).  I want to see this expanded on, for the sake of the paying fans.</p>
<p>Let&#8217;s see a mission in which the player infiltrates a Soviet compound covertly, without support, aboard some sort of military freighter.  Or, for instance, a scenario in which you must extract an assault team in a helicopter under fire.  Even a mission where you play as a civilian, perhaps one surviving a disastrous event or being responsible for it, would be refreshing.  Let&#8217;s see something that shakes up expectations.</p>
<p>In addition, reducing the number of action sequences and set-pieces would make room for more suspenseful, emotional-stirring moments where the player could feel fear or tension.  Call of Duty 4 succeed largely because of its tense campaign sequences, such as &#8220;All Ghilled Up&#8221;, where then-Lieutentant Price and Captain MacMillan snuck into Prepyat, crawling through Ultranationalist-guarded fields.  Black Ops 2 would benefit from similar sequences, creating a true emotional connection between the player and the game.</p>
<p><strong>#5 &#8211; Create more interesting, likable characters</strong></p>
<p><strong></strong>Lastly, but certainly not least, the detail that will seal the deal for me: a relateable cast of characters who are properly developed.  Black Ops was, for all of its strengths, lacking in characters we cared about; Bowman and Woods had similar, outspoken personalities and I had little attachment to them when their sudden but brutal deaths came to pass.  The narrative was held together by Mason and Reznov, the latter of who was the real show-stealer.</p>
<p>For Black Ops 2, I would truly appreciate the developers putting time and care into fleshing out the remaining or new characters&#8217; back-stories and motives for their actions (their &#8216;Call of Duty&#8217; as it were), lest we suffer another Shepard situation.  Modern Warfare&#8217;s Price and &#8216;Soap&#8217; MacTavish are referenced often for a reason: they&#8217;ve got enough personality and wit to be somewhat endearing.  We as players like to care about the situations that we are experiencing; all I ask is that the developer make it a little easier to do so.</p>
<p>So, with that, I bid you adieu until tomorrow.  Keep an eye out for more news on the Call of Duty front, and keep reading, gamers.</p>
<p><strong><em>Update (May 1st) &#8211; </em></strong><em>Well, it&#8217;s official: the video game industry and I are not on the same page.  According to a leak, Black Ops 2 is to be set in the near-future (further forward than the Modern Warfare games), the setting having been described as a &#8220;21st Century Cold War&#8221;.  [Sigh].  C&#8217;est la vie.</em></p>
<p><em>Also, for those who are curious, and I know there are people who have checked out this article out of that curiosity, the games that will feature Black Ops 2&#8242;s debut, to be broadcast on TNT, will be the Boston Celtics vs. the Atlanta Hawks game (Eastern Conference) and the Denver Nuggets vs. Los Angeles Lakers game (Western Conference).</em></p>
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<title><![CDATA[Highlander - Lefty v Cats Dont Eat Haggis - ETF2L - Barnblitz cast by Salamancer]]></title>
<link>http://berathe.wordpress.com/2012/04/30/highlander-lefty-v-cats-dont-eat-haggis-etf2l-barnblitz-cast-by-salamancer/</link>
<pubDate>Mon, 30 Apr 2012 19:11:44 +0000</pubDate>
<dc:creator>Berath</dc:creator>
<guid>http://berathe.wordpress.com/2012/04/30/highlander-lefty-v-cats-dont-eat-haggis-etf2l-barnblitz-cast-by-salamancer/</guid>
<description><![CDATA[I just had to post this. Salamancer regularly live-casts TF2 games but he also casts videos of match]]></description>
<content:encoded><![CDATA[I just had to post this. Salamancer regularly live-casts TF2 games but he also casts videos of match]]></content:encoded>
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<title><![CDATA[Halo 4 Web Shorts!!]]></title>
<link>http://nerveprotein.com/2012/04/30/halo-4-web-shorts/</link>
<pubDate>Mon, 30 Apr 2012 15:45:00 +0000</pubDate>
<dc:creator>shawnsey</dc:creator>
<guid>http://nerveprotein.com/2012/04/30/halo-4-web-shorts/</guid>
<description><![CDATA[This Fall Microsoft is launching a live-action web-series for the release on the newest installment ]]></description>
<content:encoded><![CDATA[<p><a href="http://nerveproteindotcom.files.wordpress.com/2012/04/halo4.jpeg"><img class="aligncenter size-full wp-image-237" title="halo4" src="http://nerveproteindotcom.files.wordpress.com/2012/04/halo4.jpeg" alt="" width="293" height="172" /></a></p>
<p>This Fall <em>Microsoft</em> is launching a live-action web-series for the release on the newest installment of the <strong>Halo Series. </strong>The publisher is releasing five fifteen minute webisodes entitled <em>Halo 4: Forward Unto Dawn. </em>The episodes are going to show how <strong>Master Chief</strong> influences a young <strong>USNC Cadet</strong> as goes on to become leader of a Infinity Spacecraft. This story ties into the plot of the Nov. 6th release of the newest title. Matt McCloskey told <em>Variety;</em></p>
<blockquote><p>We wanted to do something unique from a narrative standpoint that&#8217;s big in scale, We wanted to&#8230; transform this live-action exploration from advertising into a full standalone product that people will enjoy.</p></blockquote>
<p>Be sure to click and subscribe and follow us on twitter <a title="twitter" href="https://twitter.com/#!/NerveProtein">@NerveProtein</a></p>
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<title><![CDATA[New Doom stuff coming out by me....]]></title>
<link>http://anarchysoftware.wordpress.com/2012/04/30/new-doom-stuff-coming-out-by-me/</link>
<pubDate>Mon, 30 Apr 2012 05:41:42 +0000</pubDate>
<dc:creator>Black Plague</dc:creator>
<guid>http://anarchysoftware.wordpress.com/2012/04/30/new-doom-stuff-coming-out-by-me/</guid>
<description><![CDATA[Hey&#8230; Over the past few days I&#8217;ve decided to work on a mini sequel to the Zdoom Megawad a]]></description>
<content:encoded><![CDATA[<p>Hey&#8230; Over the past few days I&#8217;ve decided to work on a mini sequel to the Zdoom Megawad agony.wad that I happened to create 1 year ago. This sequel, which is only 7 maps long is a brutally hard set of maps designed to challenge even the pro&#8217;s, on higher difficulty settings&#8230;.. Expect LOTS of Archviles, Cyberdemons, total monsters, custom monsters, with levels that use new textures. Gzdoom required to play. It&#8217;s being called TORTURE.</p>
<p>It won&#8217;t be out for some time, but check out the 2 video&#8217;s I have posted of map01 and map07 gameplay.</p>
<p><a href="http://www.youtube.com/watch?v=BRe4jMKLC9M">http://www.youtube.com/watch?v=BRe4jMKLC9M</a></p>
<p><a href="http://www.youtube.com/watch?v=XNlPLtw5FdU">http://www.youtube.com/watch?v=XNlPLtw5FdU</a></p>
<p>So far maps01-03 and 07 are done.  The sheer difficulty of these set is unbelievable. To give you an example. Map03 alone has over 40 archviles in it, over 15 cyberdemons and 1 mutated cyberdemon! (HOLY SHIT)&#8230; Map01 is quite hard but has small amounts of total enemies only because I didn&#8217;t want to make map01 TOO hard&#8230; But still with 2 cyberdemons it&#8217;s not easy at all. And has no non hidden Supershotgun. Making fighting the first cyberdemon brutally hard if you don&#8217;t find secrets. Running up  to his platform opens a secret door with 10+ archviles coming out of it but the platform has the RL on it&#8230;. So&#8230;.. Map 2 comes in with 500+ enemies and 3 cyberdemons. Pretty brutal stuff. But that all pales in comparison to map07. The hardest damn map I have ever made&#8230;.. 1500+ enemies. 80+ Cyberdemons, 70+ Archviles, having to &#8220;fish&#8221; for the BFG&#8230;. With invulnerability on being blind as a bat&#8230; While being attacked by 100+ Barons, 50+ Imps/chaingunners/etc, and the other 1500+ or so enemies all attacking you at once. Check out the video of the OLT.wad (second video) to see this monstrosity in action. Can&#8217;t wait to add the custom monsters in to see how insane it can be made&#8230;. Maybe add a few more cyberdemons&#8230; Mwahahahahahahahahah! At one point the map was so hard because I used a scripting program to replace half of the revenants in the map with archviles, causing the fight for the BFG to be so damn impossible that any attempt to get it would get  you &#8220;SUCKED&#8221; out of the central porch of the outdoor arena into the mess of the archviles, still without a BFG OR Invuln! Picture 100&#8242;s flaming you all at once turning you face into swiss cheese! Recipe for Disaster!!!! I undid that change and after other changes it&#8217;s just BARELY beatable on UV. Good times&#8230; Map04 will be what hunted (map11 of Plutonia) did for archviles, using Cyberdemons instead&#8230; A maze filled with cyberdemons that all know you&#8217;re there&#8230; 60 of em! Mwahahahahahaha. AND 3 Mutated ones at the end&#8230; MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH</p>
<p>As always custom enemies and Weapons are part of this. 8 Weapons and over 40 custom enemies have been imputed into the mod. These custom enemies greatly add to the gameplay. The mod requires Gzdoom or Zdoom. I&#8217;ve only tested it so far in Gzdoom. But too my knowledge not a single feature REQUIRES the GL port (gzdoom).</p>
<p>Stay tuned Doom Nuts!!! Oh&#8230; BTW If you hate hell revealed, You&#8217;ll hate Agony and Torture even more. This is NOT meant for beginners or any one who hates slaughtermaps with 100&#8242;s of tough enemies. This is meant for hardcore speedrunner Doom god types only. Just a friendly warning.</p>
<p>Here are some links to some of my mods:</p>
<p><strong>Agony &#8211; Prequel to Torture: (INSANE 33 map gzdoom megawad &#8211; Damn fun)</strong></p>
<p><a href="http://www.4shared.com/zip/dygvVckx/agony3.html">http://www.4shared.com/zip/dygvVckx/agony3.html</a></p>
<p>(requires Gzdoom/Zdoom.  Unzip both Agony3.wad and Ed4_rfo1.wad to your doom directory, plus the agony3.bat to play in Gzdoom). Run Zdoom -file ed4_rfo1.wad agony3.wad to play it in zdoom. I made this over 1 year as a 33 map tribute to my favorite 3 megawads (besides HR), Eternal Doom, MM2 and Perditions Gate (wraith). I constructed the downright insane maps in 3 stages. The earlier maps such as map01-04 are easier but they get much harder in maps07 and later. Maps 12 and later are brutally difficult with several with 1000+ enemies. Custom monsters are part of it. Maps01-11 are the MM2 Tribute maps, maps12-20 are the Eternal Doom Tribute maps. Maps21-29 are the Perditions gate tribute maps. Since the new eternal doom 4 uses much better textures and Team TNT said that no one could distribute them, I made it so  this megawad needs Eternal Doom 4 to play. Sorry, it&#8217;s the only way.  It&#8217;s included in the zip, don&#8217;t worry. Map30 is a Doom 1 episode 1 rehash where all the enemies are marines, before the horrible accident. A time gate takes you back in time to stop the experiment before it happens preventing hell from even getting a foothold on earth&#8230; But&#8230; Something goes wrong and you fail to even stop the experiment leaving you to fight Flynn Taggart himself as a brutally hard final boss. In the mod you do NOT play as  the original Doom Space marine, instead you play as an Ex Marine Hired by the Scientists in a apocalyptic Future during the final fight with the Demons to do just that, prevent it from even happening&#8230; So you fight the original protagonist in map30. Word of warning, besides the earlier maps the whole megawad is almost impossible at parts unless you play on medium or lower. DO NOT play in UV unless you want a REAL challenge. UV&#8217;s monster placement was always beefed up to make stronger enemies appear far more often, archviles especially.  Maps31-and 32 are the secret levels, 31 being quite hard but not impossible and 32 being an insane battle in a giant courtyard with 500+ Cyberdemons. Map33 has 11,000 enemies in it, 60+ Cyberdemons, and 3 mutated cyberdemons and is a recreation of an insane doom map my friend made back in Highschool (1997 or so) that is long gone now&#8230;. This map alone is probably the most insane map in the whole thing and I suggest anyone who tries to play it to cheat to beat it because it is really nuts at times&#8230;.. 5 Cyberdemons in the first room. SSG given out after you run past them. RL given out shortly later, and then a plasma rifle given out after that. Entering the next room reveals the BFG and 7 more cyberdemons and a spider mastermind. The room after that has 100&#8242;s of Commander keens hanging from the ceiling, something my friend put in his original map, and 6 more cyberdemons. Killing them off opens a door revealing 2500 total enemies all seeing you in a big open courtyard where 70 or so cyberdemons, 50 or so archviles, 150 hell knights, and worse all attack you. Then comes the final boss fight with a mile tall Cyberdemon and 3 mutated cyberdemons. Insane! The Mountain sized cyberdemon was placed in the map in the skybox, and flipping 3 switches are required to kill him. Each teleports in 2500 enemies over the corpses of the massive hoard before it. First are troopers, second are invisible BFG explosion creating Kamikaze Lost Souls (!) (TM), and then are the final fight with 2500 cacodemons, a real insane fight to be sure. Plently of invulns are given in this fight so it isn&#8217;t that hard but the 3 mutated cyberdemons are quite hard. Each packs a Rapid Fire BFG and a minigun speed Rocket Launcher, and requires 15 BFG blasts to kill.  The rockets seem to lead you and come out so fast it looks like they are in a long string of rockets instantly appearing from his gun to the place he is aiming at. One hit with this attack is fatal. Even with 300 health! (!). Damaging these 50 foot tall (!) mutated cyberdemons makes them shoot 6 bfg blasts and then they go back to the rocket attack. NASTY.</p>
<p><strong>ERT : Semi sequel to Agony done with randomly generated maps..</strong></p>
<p><a href="http://www.4shared.com/zip/1mduBhNI/ert.html">http://www.4shared.com/zip/1mduBhNI/ert.html</a></p>
<p>Unzip the files to your doom directory. Run ert.bat to run with gzdoom, or type in the command line Zdoom -file ertres.wad ert.wad to play in zdoom.</p>
<p><strong>Zwmrpg &#8211; Gzdoom RPG mod that requires another mod (Scalliano&#8217;s 667 shuffle) to play:</strong></p>
<p><a href="http://www.4shared.com/zip/VUouxNmJ/zwmrpg.html?">http://www.4shared.com/zip/VUouxNmJ/zwmrpg.html?</a></p>
<p>Download the zip file above and unzip it into your gzdoom folder. Also unzip this into it as well.</p>
<p><a href="http://www.4shared.com/zip/cH58xNmH/zmwr.html">http://www.4shared.com/zip/cH58xNmH/zmwr.html</a></p>
<p>Run the loadrpg.bat once you have unzipped both files. This mod DOES Require gzdoom&#8230;</p>
<p>This one is a bit more complex. You level up like in RPG&#8217;s&#8230;. When you level up you get more health and credits. Hit &#8216;U&#8217; on the keyboard each time you have come to the exit of a level you are playing and have leveled up at least once. That will warp you to the command center. There are 8 switches. Each is marked as you approach it with text messages to explain it all. Don&#8217;t flip any of them till you know what they all do. These switches allow you to upgrade your characters abilities like the addition of regenerating health/movement speed boost, etc, purchase weapons with credits and inventory space, and also allow you to change your level to try any map at any character level. Uses scalliano&#8217;s 667 shuffle, a mod that adds dozens of randomly replaced weapons/enemies into the game. Also adds new varieties of all enemies, &#8220;psycho&#8221; and &#8220;mutated&#8221; as well as stealth versions of enemies and the mutated ones. Psycho enemies are 1 1/2 times as big and move faster. Mutated ones are like psycho&#8217;s but have more devastating attacks and have more health. There are random enemy respawns as well that happen on a certain repetitive time base. There is also a hardcore mode which drastically makes the mod harder adding in more respawns, mutated enemies appearing in all respawns and so forth. As you level up the enemies will be replaced with much harder ones. And any level you enter at level 2 will have 2x enemies so beware, get to the HQ level the instant you level up to level 2 and apply a health regeneration and speed upgrade. It will make it MUCH easier. Get in the habit of going to the HQ between maps when you are in the exit chamber of enterance of the next map. Press the center switch next to the teleporter till it says what level you were in last and then enter the teleporter to play the level. Hope you have fun with  this. It was a great mod to code.</p>
<p>Gzdoom can be found <a href="http://www.osnanet.de/c.oelckers/gzdoom/index.html">here</a>. Opengl required for Gzdoom.</p>
<p>Download Zdoom if you lack Opengl Acceleration <a href="http://www.zdoom.org">here</a></p>
<h6 class="zemanta-related-title" style="font-size:1em;">Related articles</h6>
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</ul>
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<title><![CDATA[[MF/JB/AS] Heavy Fire Afghanistan Black Box Repack (611 MB)]]></title>
<link>http://gamersally.wordpress.com/2012/04/28/mfjbas-heavy-fire-afghanistan-black-box-repack-611-mb/</link>
<pubDate>Sat, 28 Apr 2012 09:12:00 +0000</pubDate>
<dc:creator>abhirockin</dc:creator>
<guid>http://gamersally.wordpress.com/2012/04/28/mfjbas-heavy-fire-afghanistan-black-box-repack-611-mb/</guid>
<description><![CDATA[Heavy Fire: Afghanistan is a super fast playing, high intensity experience set in modern-day Afghani]]></description>
<content:encoded><![CDATA[<div dir="ltr" style="text-align:left;">
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><img alt="" class="aligncenter  wp-image-1760" height="386" src="http://www.mediafirerepack.net/wp-content/uploads/2012/02/Heavy_Fire_Afghanistan.jpg" title="Heavy_Fire_Afghanistan" width="250" /><br /><img alt="Information" src="http://img.mediafirerepack.net/post/inf.jpg" /></div>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;">Heavy Fire: Afghanistan is a super fast playing, high intensity experience set in modern-day Afghanistan. Whether fighting up close and personal with guns and grenades, raining down fire from a helicopter or laying waste with a main battle tank, Heavy Fire: Afghanistan is all about constant, edge-of-the-seat action and beautiful graphics combined with straightforward, intuitive controls to give hardcore gamers and novices an immediately fun, pickup-and-play experience.</div>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"></div>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;">Repack :BlackBox<br />Type:Loosless<br />Crack:NA<br />Size:611 MB</div>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><img alt="" src="http://i.imgur.com/QYwYz.png" width="500" /></div>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><img alt="Images" src="http://img.mediafirerepack.net/post/sc.jpg" /></div>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><img alt="" src="http://www.mediafirerepack.net/wp-content/uploads/2012/02/PSzzc.jpg" width="550" /><br /><img alt="" src="http://www.mediafirerepack.net/wp-content/uploads/2012/02/pIvpl.jpg" width="550" /><br /><img alt="" src="http://www.mediafirerepack.net/wp-content/uploads/2012/02/0hDbv.jpg" width="550" /></div>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><img alt="Download-new" src="http://img.mediafirerepack.net/post/down.png" /></div>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><img alt="red-mediafire" src="http://img.mediafirerepack.net/post/mf.png" /></div>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><a href="http://en.support.wordpress.com/affiliate-links/">http://adf.ly/5kxS4</a><br /><a href="http://en.support.wordpress.com/affiliate-links/">http://adf.ly/5kxS5</a><br /><a href="http://en.support.wordpress.com/affiliate-links/">http://adf.ly/5kxS6</a><br /><a href="http://en.support.wordpress.com/affiliate-links/">http://adf.ly/5kxS7</a></div>
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<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><img alt="jumbofiles" src="http://img.mediafirerepack.net/post/jb.jpg" /></div>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><strong>200 MB Parts:-</strong></div>
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<p><span style="font-size:x-large;"><b>Thanx To Mediafirerepack.net</b></span></div>
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<title><![CDATA[7554 Mediafire Repack]]></title>
<link>http://gamersally.wordpress.com/2012/04/28/7554-mediafire-repack/</link>
<pubDate>Sat, 28 Apr 2012 09:11:00 +0000</pubDate>
<dc:creator>abhirockin</dc:creator>
<guid>http://gamersally.wordpress.com/2012/04/28/7554-mediafire-repack/</guid>
<description><![CDATA[7554 is the name of the first next-gen box game in Vietnam. This is a first person shooter (FPS) gam]]></description>
<content:encoded><![CDATA[<div dir="ltr" style="text-align:left;">
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><img alt="" class="aligncenter size-full wp-image-1732" height="392" src="http://www.mediafirerepack.net/wp-content/uploads/2012/02/JUNpYHZUXC.jpg" title="JUNpYHZUXC" width="260" /><br /><img alt="Information" src="http://img.mediafirerepack.net/post/inf.jpg" /></div>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;">7554 is the name of the first next-gen box game in Vietnam. This is a first person shooter (FPS) game which sets the historical context of the Anti-French Colonist War during 1946-1954. The name 7554 comes from the historic date, 7 May, 1954, on which the French Colonist expeditionary army in Dien Bien Phu, Vietnam surrendered to the Vietnam People’s Army. The game release date is 16 December, 2011. North America release is planned for February 2012.<br />Emobi Games has announced “7554″, the first major video game developed by a Vietnamese company and made available in North America. 7554 is currently set for a February 2012 release date in North American and will be available exclusively for PC for $12.00 USD. 7554 (7 May 1954) is a first-person shooter set during the conclusion of the first Indochina War between the Vietnam People’s Army revolutionaries and the French army. The single player campaign puts gamers on the front line of a colonial independence movement locked in battle against a technologically more advanced modern Western occupier. The game will utilize PhysX and Havok’s Vision Engine 8.</div>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"></div>
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<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><img alt="" src="http://www.mediafirerepack.net/wp-content/uploads/2012/02/7554-pc-1323188706-005.jpg" width="500" /><br /><img alt="" src="http://www.mediafirerepack.net/wp-content/uploads/2012/02/MfAI11.jpeg" width="500" /><br /><img alt="" src="http://www.mediafirerepack.net/wp-content/uploads/2012/02/7554-pc-1323188706-001.jpg" width="500" /></div>
<h2 style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:18px;line-height:19px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;margin:5px 0 10px;padding:0;">  FIX:-Failed to initialized the engine or pure virtual function call<br />“go to game directory, opet settings.xml with notepad and change resolution supported for your monitor”</h2>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><img alt="Download-new" src="http://img.mediafirerepack.net/post/down.png" /></div>
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<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><img alt="jumbofiles" src="http://img.mediafirerepack.net/post/jb.jpg" /></div>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><strong>200 MB</strong></div>
<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;font-size:12px;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><a href="http://en.support.wordpress.com/affiliate-links/">http://adf.ly/5aKlm</a><br /><a href="http://en.support.wordpress.com/affiliate-links/">http://adf.ly/5aKln</a><br /><a href="http://en.support.wordpress.com/affiliate-links/">http://adf.ly/5aKlo</a><br /><a href="http://en.support.wordpress.com/affiliate-links/">http://adf.ly/5aKlp</a><br /><a href="//adf.ly/5aKlq" style="border-color:initial;border-image:initial;border-style:initial;color:#2266bb;font-family:inherit;font-style:inherit;outline-color:initial;outline-style:initial;outline-width:0;text-decoration:none;vertical-align:baseline;border-width:0;margin:0;padding:0;" target="_blank">zttp://adf.ly/5aKlq</a><br /><a href="http://en.support.wordpress.com/affiliate-links/">http://adf.ly/5aKlr</a><br /><a href="http://en.support.wordpress.com/affiliate-links/">http://adf.ly/5aKlt</a><br /><a href="http://en.support.wordpress.com/affiliate-links/">http://adf.ly/5aKlv</a><br /><a href="http://en.support.wordpress.com/affiliate-links/">http://adf.ly/5aKly</a><br /><a href="http://en.support.wordpress.com/affiliate-links/">http://adf.ly/5aKlz</a><br /><a href="http://en.support.wordpress.com/affiliate-links/">http://adf.ly/5aKm1</a></div>
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<div style="background-color:white;border-color:initial;border-image:initial;border-style:initial;color:#333333;font-family:Arial, Helvetica, sans-serif;line-height:19px;margin-bottom:10px;outline-color:initial;outline-style:initial;outline-width:0;text-align:-webkit-auto;vertical-align:baseline;border-width:0;padding:0;"><span style="font-size:x-large;"><b>Thanxx To Mediafirerepack.net</b></span></div>
</div>
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<title><![CDATA[Live | Gaming with KittyRavage and KKRinaChan]]></title>
<link>http://otakugaming.wordpress.com/2012/04/27/live-gaming-with-kittyravage-and-kkrinachan/</link>
<pubDate>Sat, 28 Apr 2012 07:52:49 +0000</pubDate>
<dc:creator>thesheegee</dc:creator>
<guid>http://otakugaming.wordpress.com/2012/04/27/live-gaming-with-kittyravage-and-kkrinachan/</guid>
<description><![CDATA[Here we game with Yeousch director, KittyRavage, and another commentator KKRinaChan! Hope you all en]]></description>
<content:encoded><![CDATA[Here we game with Yeousch director, KittyRavage, and another commentator KKRinaChan! Hope you all en]]></content:encoded>
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<title><![CDATA[Black Ops 2 Release Date Confirmed]]></title>
<link>http://gaminglikabeast.com/2012/04/27/black-ops-2-release-date-confirmed/</link>
<pubDate>Sat, 28 Apr 2012 01:52:45 +0000</pubDate>
<dc:creator>GamingLikaBeast</dc:creator>
<guid>http://gaminglikabeast.com/2012/04/27/black-ops-2-release-date-confirmed/</guid>
<description><![CDATA[Written by Xavier Cintron A release date and confirmation of the next Call of Duty being Black Ops 2]]></description>
<content:encoded><![CDATA[<p><a href="http://gaminglikabeast.files.wordpress.com/2012/04/blackops2release.jpg"><img class="aligncenter size-full wp-image-414" title="BlackOps2Release" src="http://gaminglikabeast.files.wordpress.com/2012/04/blackops2release.jpg" alt="" width="519" height="292" /></a></p>
<p><em>Written by Xavier Cintron</em></p>
<p>A release date and confirmation of the next Call of Duty being Black Ops 2 has been confirmed by an image brought to us by IGN. The image is posted above and is taken from a Target store. It shows the Black Ops 2 title with a release date scheduled for November 13 which also happens to be one week after the scheduled release of Halo 4. If things continue this way for other companies, we can expect this November to be a very big month and a busy time for Christmas shoppers as well.</p>
<p>Still, stay tuned though for the official debut trailer on May 1st during the NBA Playoffs on TNT in which the whole world will know for sure what the next Call of Duty will be. We will also post up the trailer as soon as possible.</p>
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<title><![CDATA[Modern Warfare 3]]></title>
<link>http://videogamereviewsps3.wordpress.com/2012/04/27/modern-warfare-3/</link>
<pubDate>Fri, 27 Apr 2012 08:55:00 +0000</pubDate>
<dc:creator>videogamereviewsps3</dc:creator>
<guid>http://videogamereviewsps3.wordpress.com/2012/04/27/modern-warfare-3/</guid>
<description><![CDATA[Modern Warfare 3 is the latest installment in the Call of Duty franchise. This game is very similar ]]></description>
<content:encoded><![CDATA[<p><a href="http://videogamereviewsps3.files.wordpress.com/2012/04/task_force_141.png"><img class="aligncenter size-medium wp-image-62" title="task_force_141" src="http://videogamereviewsps3.files.wordpress.com/2012/04/task_force_141.png?w=300&h=173" alt="" width="300" height="173" /></a></p>
<h4><a href="http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_3">Modern Warfare 3</a> is the latest installment in the Call of Duty franchise. This game is very similar to its predecessor Modern Warfare 2 although it is not made by the same people. Like Modern Warfare 2 they put back spec ops into the game rather than zombies. Basically like the two previous post to excel in the game is to learn the maps and play around with the perks.</h4>
<h4>Like all Call of Duty games there are always new perks so here&#8217;s the list.</h4>
<ol>
<li>
<h4>Tier one now consist of: recon: explosive damage paints the target on the mini-map for 12 seconds, slight of hand: reload times are cut in half, blind eye: undetectable by air support and sentries, extreme conditioning: run for an extended period of time, and scavenger: replenish clips from dead enemies.</h4>
</li>
<li>
<h4>Tier 2 has quickdraw: ADS(aim down sight) time halved, blast shield: 45% increased explosive  resistance, hardline: pointstreak acquisition require 1 less point, assassin: immune to uva, advanced uav, portable radar, thermal scope and heartbeat sensors, and overkill: secondary weapon replaced by a primary weapon.</h4>
</li>
<li>
<h4>Tier 3 has marksman: identify enemy targets at long range, stalker: move at the same speed while aim down sight, sitrep: detect enemy explosives, steady aim: increased hip fire accuracy, and dead silence: quieter movement.</h4>
</li>
</ol>
<p>Another change to the game that is different is the way you can earn kill streaks, normally you would have to kill other players in order to get a point towards your kill streak but now you can also get points for capturing a position. The creators also made it that a person can choose between assault, support, and a new type of kill steak called specialist. Specialist is a kill streak that gives a player perks instead of physical kill streaks. After attaining a certain amount of kills with specialist a player will have access to all the perks.</p>
<p>Perks that I use as a set up are recon, assassin, and steady aim. This tactic allows me to scout with my explosives to see if anyone is near my area while I am capturing a position in domination. Another set up that i use is to have my kill streak set to specialist to get all the perks to make the match easier. Starting perks would be recon, hardline, and stalker. Starting with stalker makes it easier on a player so they do not have to adjust to the speed of aiming down sight.  This strategy is to get the M.O.A.B(mother of all bombs) which can only be obtained from getting 25 kills with a gun without dying. Specialist makes this easier to get since you do not have kill streaks taking all the kills.</p>
<h4>In the time that i was playing this game i was ranked in the top 50&#8242;s in domination with a kill death ratio of 3.80. This was only possible due to the fact that I played the previous games which helped me progress through the latest Call of Duties that comes out every year. Now that I hardly play my rank dropped back into the 9000&#8242;s. Below is a video of my game play of getting a M.O.A.B.</h4>
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<title><![CDATA[The Black Ops "Troll"]]></title>
<link>http://otakugaming.wordpress.com/2012/04/26/the-black-ops-troll/</link>
<pubDate>Fri, 27 Apr 2012 07:38:13 +0000</pubDate>
<dc:creator>thesheegee</dc:creator>
<guid>http://otakugaming.wordpress.com/2012/04/26/the-black-ops-troll/</guid>
<description><![CDATA[In this episode, we run into three guys who think they are better than us. Before this game, we woul]]></description>
<content:encoded><![CDATA[In this episode, we run into three guys who think they are better than us. Before this game, we woul]]></content:encoded>
</item>
<item>
<title><![CDATA[Black Ops]]></title>
<link>http://videogamereviewsps3.wordpress.com/2012/04/27/black-ops-2/</link>
<pubDate>Fri, 27 Apr 2012 05:13:10 +0000</pubDate>
<dc:creator>videogamereviewsps3</dc:creator>
<guid>http://videogamereviewsps3.wordpress.com/2012/04/27/black-ops-2/</guid>
<description><![CDATA[Black Ops is the installment after Mordern Warfare 2, like the previous title the game is a single p]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://videogamereviewsps3.files.wordpress.com/2012/04/reznov.jpg"><img class="aligncenter size-medium wp-image-51" title="Reznov" src="http://videogamereviewsps3.files.wordpress.com/2012/04/reznov.jpg?w=300&h=168" alt="" width="300" height="168" /></a></p>
<h4 style="text-align:left;"><a href="http://callofduty.wikia.com/wiki/Call_of_Duty:_Black_Ops">Black Ops</a> is the installment after Mordern Warfare 2, like the previous title the game is a single player, mutiplayer, and co-op game. The single player part of the game is where you play the campaign which is is the story mode. Mutiplayer is where you go online and play with random people or your friends. Lastly the co-op mode is different from the previous title. Instead of only having two players doing missions they changed it to four players with zombies.</h4>
<p>Since this game is made by Treyarch they put back zombies which they had from another previous title World at War. There are different maps for zombies which feature different types of zombies and guns which you can use. The more players there are the harder the game becomes due to the fact that more people equal more guns. The main objective is to survive as long as possible while fending off zombies. There is no escape from the map but there are things within the map that will help you if needed.</p>
<p>The best strategy for zombies is to play with friends because they have better communication than random people. What my friends and i do is we constantly talk while we play so we can move as one unit. When we get swarmed by zombies we would move from one room to another as a unit so no one gets left behind and we can protect one another. We repeat this strategy until we get tired or die so we usually make it to the high 40 rounds.</p>
<p>For mutiplayer the game is different from Modern Warfare 2 i which instead of getting new weapons as you level you will get CoD(Call of Duty) points. Which acts like cash and you have to purchase everything from guns, camouflage for the gun, attachments, face paint, etc. Since this game is set during the cold war era the guns from this game are slightly less powerful. Mutiplayer is the same as the previous game with the game modes.</p>
<p>Since it is a new game that means new maps to learn, for instance where does the enemy start off in the game, where they spawn, and the faster way to get to a certain area before the enemy gets there. There are also new perks in the game which means that you will have to look for a new combination which suit what you do in the game.</p>
<ol>
<li>
<h4>Teir 1 perks now consist of: lightweight: faster movement, scavenger: pick up ammo and leathal grenades from dead bodies, ghost: undetectable by spy planes, flak jacket: reduce explosive damage, and hardline: one less kill for killstreaks.</h4>
</li>
<li>
<h4>Tier 2 now consist of hardened: increased bullet penetration, scout: hold breath longer when scoping, steady aim: increased hip-fire accuracy, slight of hand: faster reload time, and warload: two primary weapon attachment.</h4>
</li>
<li>
<h4>Tier 3 there&#8217;ss marathon: increased sprint duration, ninja: quiet movement, second chance: survive lethal damage and use a pistol while downed, hacker: detect enemy equipment, and tactical mask: immune to nova gas.</h4>
</li>
</ol>
<h4>Some of these perks were taken from the previous game which is from the previous post. Since there are new perks to this game i had to come up with new combination of perks to excel in the game. If i am playing with friends i would use a combination of scavenger, steady aim, and second chance. This combination will help me protect a position for a long period of time and if i ever fall into second chance my friends can pick me up. Another strategy i would use is flak jacket, warlord, and tactical mask. With this set of perks i could stay in a position where it is hard for an enemy to get and the only way to get you out of there is to use explosives. That is where flak jacket comes in since it reduces the damage of explosives. The only problem is that i will eventually have to move out of my position to pick up other guns. One more set up is to use a combination of  scavenger, hardened, and second chance. I use this strategy for maps that have buildings that can be shot through. Since hardened increase bullet penetration i can kill the enemy even if they tried to hide behind cover.</h4>
<p>At the end of this game i finished with a near 3.0 kill death ratio and a win ratio over 2.0. If you ever get bored of mutiplayer there is always zombies which my friends and i enjoy more of when the next installment was coming out. I hope that this review will help you out in zombies and mutiplayer also.</p>
<p>Here is a funny clip of a glitch that happen to me</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/3rWs3a9iZN0?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
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<item>
<title><![CDATA[Modern Warfare 2]]></title>
<link>http://videogamereviewsps3.wordpress.com/2012/04/27/modern-warfare-2/</link>
<pubDate>Fri, 27 Apr 2012 04:51:07 +0000</pubDate>
<dc:creator>videogamereviewsps3</dc:creator>
<guid>http://videogamereviewsps3.wordpress.com/2012/04/27/modern-warfare-2/</guid>
<description><![CDATA[Modern Warfare 2 is a single player, mutiplayer, and two person co-op game. The single player part o]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://videogamereviewsps3.files.wordpress.com/2012/03/ghost.jpg"><img class="aligncenter size-full wp-image-35" title="ghost" src="http://videogamereviewsps3.files.wordpress.com/2012/03/ghost.jpg" alt="" width="225" height="225" /></a></p>
<h4><a href="http://callofduty.wikia.com/wiki/Call_of_Duty:_Modern_Warfare_2">Modern Warfare 2</a> is a single player, mutiplayer, and two person co-op game. The single player part of the game is where you play the campaign which is is the story mode. Mutiplayer is where you go online and play with random people or your friends. Lastly there is two person co-op where you and your friend or a random person will work together to complete the mission. Most of the time spent on this game is going to be  in the mutiplayer section.</h4>
<p>The basics of this game is knowing how to maneuver your character, the button layout is all in the manual. To actually learn how to maneuver your character you will have to play the game. This was the first fps(First Person Shooter) game that i have played so i needed to learn the correct button layout that i want. Most people use the default setting for the buttons, you can also adjust the sensitivity which is how fast your character is going to move facing left to right and up and down or vice verse.</p>
<p>There are a lot of modes that can be played in mutiplayer. The different types of modes are: team deathmatch: kill until it reaches the score limit, Free-For-All: every man for themselves, Domination: objective is to capture positions in the map that gives a point every few minutes , Ground War: a game mode which allows more players than usual in a game with different modes, Headquarters: secure the position for points until it is destroyed by the other team, Demolition: plant the bomb and successfully make it explode, Search and Destroy basically demolition except each player only has one life, Sabotage a long match of demolition, and Capture the Flag: capture the enemy flag and return it to your team&#8217;s flag. Players will find that most of the people on Call of Duty plays team deathmatch which the objective is just to kill each other. There are other things to learn in the game which are the perks. Perks are abilities that goes with your character and each one does something different.</p>
<h4>Tier 1 has perks such as</h4>
<ol>
<li>
<h4>marathon: unlimited sprint,</h4>
</li>
<li>
<h4>sleight of hand: faster reloading,</h4>
</li>
<li>
<h4>scavenger: resupply from dead bodies,</h4>
</li>
<li>
<h4>bling: allows two attachments to primary weapon</h4>
</li>
<li>
<h4>one man army: allows class switching in-game.</h4>
</li>
</ol>
<h4>Tier 2 has</h4>
<ol>
<li>
<h4>stopping power: increased bullet damage,</h4>
</li>
<li>
<h4>lightweight: move faster,</h4>
</li>
<li>
<h4>hardline: killstreaks require 1 less kill,</h4>
</li>
<li>
<h4>cold blooded: invisible to thermal optics and enemy killstreaks,</h4>
</li>
<li>
<h4>danger close: increased explosive damage.</h4>
</li>
</ol>
<h4>Tier 3 has</h4>
<ol>
<li>
<h4>Commando: increased melee lunge distance,</h4>
</li>
<li>
<h4>steady aim: increased hip-fire accuracy,</h4>
</li>
<li>
<h4> scrambler: jams the enemy radar when they are in range of you,</h4>
</li>
<li>
<h4>ninja: makes player invisible to heartbeat sensor,</h4>
</li>
<li>
<h4>sit rep: detect enemy explosives,</h4>
</li>
<li>
<h4>last stand: use a pistol while bleeding out prior to death.</h4>
</li>
</ol>
<h4>There are many different combination&#8217;s that everyone can use, for me it depends on a map and situation. Most of the time i would use a set up with scavenger, stopping power, and steady aim. This set up is to help me protect a flag in domination for a long period of time since scavenger gives me back ammo after each kill. On demolition mode i like to use the combination of marathon, stopping power, and commando. This set up is used to rush to the enemy spawn and try to kill them as they spawn which leaves them unable to protect the objective. Other perks i use in this type of game play is to use  scavenger, cold blooded, and ninja which makes a player almost completely invisible throughout the game, the only way to see a player using these perks is if you run into to him. One combination that most people use in the game now is one man army, danger close, and steady aim or commando. The reason being is that people will keep switching out the class to refill their grenade launcher which basically is a one hit KO with little aiming skills.</h4>
<p>Although this was my first COD(Call of Duty) game i still had a high kill death ratio.  To do good in the game a player will just have to learn how to maneuver their character , learn the maps, and different combination&#8217;s of  perks. Hope these combination of perks can be added to your arsenal to help you excel in the game like i did. Here is a video of one of my favorite players.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='640' height='390' src='http://www.youtube.com/embed/k_-6YCzRcNA?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span>
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<title><![CDATA[Counter-Strike Nostalgia]]></title>
<link>http://henrypoon.wordpress.com/2012/04/26/counter-strike-nostalgia/</link>
<pubDate>Fri, 27 Apr 2012 04:44:46 +0000</pubDate>
<dc:creator>hp</dc:creator>
<guid>http://henrypoon.wordpress.com/2012/04/26/counter-strike-nostalgia/</guid>
<description><![CDATA[Every now and then, I feel nostalgic about this game&#8230; Boosting Unrealistic, but it was definit]]></description>
<content:encoded><![CDATA[<p>Every now and then, I feel nostalgic about this game&#8230;</p>
<table width="600" border="0">
<tbody>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image.png"><img src="http://henrypoon.files.wordpress.com/2012/04/image_thumb.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Boosting<br />
</strong>Unrealistic, but it was definitely a useful tool for getting teammates to places that otherwise couldn’t be reached to surprise people</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image1.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb1.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Bhopping/Crouch Running<br />
</strong>That satisfying kill from crouch hopping around the map and then hopping around a corner and slashing someone in the face.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image2.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb2.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Lagging in a smoke grenade<br />
</strong>Even turning the graphics to 16 bit didn’t help.  But at least you could see through the smoke!</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image3.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb3.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Picking mid<br />
</strong>I was always terrible at it.  Could never pick off the guy running out of CT spawn.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image4.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb4.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Shooting hostages<br />
</strong>We all did this.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image5.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb5.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Surfing<br />
</strong>Flying in the air while the noobs died without understanding why.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image6.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb6.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Stacking players<br />
</strong>Just for teh lulz</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image7.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb7.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>awp_map<br />
</strong>There was always that one guy who decided to buy a a regular rifle and rush down the map.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image8.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb8.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>fy_iceworld<br />
</strong>Most awesome run and gun map created for Counter-Strike</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image9.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb9.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Stacked player defense<br />
</strong>It seriously works – well maybe not with 5 people…</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image10.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb10.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Defusing<br />
</strong>Likes to blow up right before the defuse is finished.  Then at times, we hear the satisfying click of a defused bomb.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image11.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb11.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Cat with a scout?<br />
</strong>I guess this was a LOLcat before they were called LOLcats</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image12.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb12.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Silent plant<br />
</strong>Was always scared of defusing these…</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image13.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb13.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>FPS<br />
</strong>Everyone played at 100 fps, rate 25000, cl_cmdrate 101, cl_rate 25000, and ex_interp 0.01.  Otherwise, the settings weren’t optimal.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image14.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb14.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Knifing<br />
</strong>Humiliation!</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image15.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb15.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Suicide bombing<br />
</strong>With four other people, we once tried cooking a nade in our hand and running up to one player.  As people died, they’d drop their nades hoping that we’d blow up the other guy.  Didn’t work.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image16.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb16.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Teamkilling with grenades<br />
</strong>Was always super unexpected, but hilarious.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image17.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb17.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Accidental teamkilling<br />
</strong>I once got shot by my teammate when I ran through mid while he was picking it…noob mistake.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image18.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb18.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>That awkward moment<br />
</strong>Happens to the best of us.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image19.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb19.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Trolling with non-standard weapons<br />
</strong>I once 1v5 clutch aced using a para…all in the name of trolling.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image20.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb20.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Stacked running<br />
</strong>Was always a nice surprise to those unsuspecting enemies.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image21.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb21.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Eco rounds<br />
</strong>Leads to camping and clutch wins.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image22.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb22.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Camping<br />
</strong>We’ve all done it. Campmeter = 100%.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image23.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb23.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Driving<br />
</strong>I’m sure everyone tried to drive a car to run over other people and then somehow die when another car intersected with their own.  Somehow, the player would then fly up to the ceiling and fall to his death.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image24.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb24.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>One-click headshots<br />
</strong>Probably the second most satisfying kill.  Strafe out of a corner, click, win.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image25.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb25.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Screenshot rounds<br />
</strong>An annoying but necessary chore for league play.  Had to be done before lo3.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image26.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb26.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Hopping through the window<br />
</strong>Anybody in league play had to know how to do this.  Unfortunately for me, I sucked at it.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image27.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb27.png?w=100&h=99" alt="image" width="100" height="99" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Defusing the bomb through the floor on de_nuke<br />
</strong>Classic Pubmasters game play.  It works.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image28.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb28.png?w=100&h=99" alt="image" width="100" height="99" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Flashbangs<br />
</strong>I team flashed for fun.  Or other times, I’d be blind as a bat and get gang knifed.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image29.png"><img style="background-image:none;padding-left:0;padding-right:0;display:inline;padding-top:0;border-width:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb29.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Riot shields<br />
</strong>Use them when you can’t win.  A nice and annoying weapon.  There was once a bug on amx mod where if you were carrying a gun, you could spawn a riot shield for that player and the player would be able to use a gun and a riot shield at the same time.  Very OP.</td>
</tr>
<tr>
<td style="vertical-align:middle;" width="40"><a href="http://henrypoon.files.wordpress.com/2012/04/image30.png"><img style="background-image:none;margin:0;padding-left:0;padding-right:0;display:inline;padding-top:0;border:0;" title="image" src="http://henrypoon.files.wordpress.com/2012/04/image_thumb30.png?w=100&h=100" alt="image" width="100" height="100" border="0" /></a></td>
<td style="vertical-align:middle;" width="560"><strong>Spam spots<br />
</strong>I had those memorized at one point.</td>
</tr>
</tbody>
</table>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Black Ops Shenanigans | InsaneWaya vs SANJOSE40EIGHT]]></title>
<link>http://otakugaming.wordpress.com/2012/04/26/black-ops-shenanigans-insanewaya-vs-sanjose40eight/</link>
<pubDate>Fri, 27 Apr 2012 01:01:48 +0000</pubDate>
<dc:creator>thesheegee</dc:creator>
<guid>http://otakugaming.wordpress.com/2012/04/26/black-ops-shenanigans-insanewaya-vs-sanjose40eight/</guid>
<description><![CDATA[Here&#8217;s a 1v1 with my boyfriend against some kid who challenged him on Black Ops. My boyfriend ]]></description>
<content:encoded><![CDATA[Here&#8217;s a 1v1 with my boyfriend against some kid who challenged him on Black Ops. My boyfriend ]]></content:encoded>
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