Welcome to Project FBG Development Diary. Day 16 Been away a looong time! So long that my game engine has had a complete redesign! I started to use Noel B’s Advanced Platform Engine as it had m… more →
Parkaniawrote 1 day ago: THINGS: Here is a silly prototype version of a Hexagonal Map Editor that I made with Love2d + Zoetro … more →
wrote 6 days ago: I haven’t forgotten about the tutorials. I’m really sorry I haven’t been able to d … more →
wrote 4 weeks ago: I’ll be posting things that I’ve documented over the course of my extensive usage of UDK … more →
wrote 2 months ago: I have updated the game to include the following features: - Changed agility upgrade to a max health … more →
wrote 2 months ago: I’ve completed my game, “The Artifact” and uploaded it to newgrounds here: http:// … more →
wrote 2 months ago: Over the past couple of days I have added a few extra features to Artifact retriever: The player wit … more →
wrote 2 months ago: I have begun working on a new game for the 7 day roguelike challenge and 1 game a month. I have alre … more →
wrote 2 months ago: Overview Pillbox is a fast-paced shooter game with a pixelated graphics style. The players have to u … more →
wrote 2 months ago: Push the blocks to their destination, Sokoban-style puzzles! Push the blocks to their destination, t … more →
wrote 4 months ago: After the frustration I had when creating my own platform game I decided to look into how other peop … more →
wrote 4 months ago: So a while ago, I started a game for Ludum Dare 25. Of course, as the 48 challenge progress, the ga … more →
wrote 5 months ago: DEMO of Bop is at the bottom of this post Over the weekend, I participated in the www.indiespeedrun. … more →
wrote 6 months ago: In this post, I (Sean Hogan/seagaia) discuss how I ended up porting my in-development game, Anodyne, … more →
wrote 6 months ago: Robo Run Description: A puzzle platform game with a twist. Master the force of gravity to pass each … more →
wrote 7 months ago: We all love our traditional Facebook, Twitter, Instagram and Foursquare apps on our iPhones but I wa … more →
wrote 8 months ago: It’s been a while. I swear that second design post will appear someday. One of the many things … more →
wrote 8 months ago: Hello, there. Recently, as requested by a few students and alums of the NYU Game Center, I created a … more →
wrote 8 months ago: So I’ve been working on the Cosmic Engine for a while now, but it’s still a long way to … more →
wrote 9 months ago: Well I am a couple of days late with this weekly update, however I did have a pretty busy weekend so … more →