Tags » Flowcharts

Where tech support meets teaching

This post looks at some of the practical questions you come across when you’re writing instructions for software. Is it worth the trouble of turning the instructions into a screencast? 1,694 more words
Teaching

Research techniques for great sites

A great sitemap is the foundation of an exceptional site. When you are able to categorize, classify, and organize your information in a meaningful way for a user a site can become more than just a collection of information – it can become an interactive space that provides useful, relevant, and easy to find information for the site-goer. 394 more words

Site Maps And Flow Charts

Presenting Flowcharts

Presenting flowcharts can sometimes be a difficult task because they are so abstract.  They don’t contain details the way wireframes do.  According to Brown (2011) there are three main reasons for discussing flows: to get feedback on the design of the user experience, to assess the technical feasibility, or to make sure the organization can support the experience presented in the flow.   372 more words

Site Maps And Flow Charts

Charting Game Concepts (WIP)

I’ve been using diagramming software to make a start on flowcharting both of my projects & creating wireframes for Lost Isles. With Lost Isles, the flowchart so far only maps most of the pre-game stuff (menu navigation, etc) but will also include the in-game play cycle. 191 more words

Game Projects

How to Create a Flowchart

One of the first things you should do when creating a flowchart is identify its purpose.  What is it you are trying to illustrate?  From there you can decide how detailed your flowchart should be and what steps are necessary to illustrate the task.   548 more words

Site Maps And Flow Charts