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	<title>fs2002 &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://en.wordpress.com/tag/fs2002/</link>
	<description>Feed of posts on WordPress.com tagged "fs2002"</description>
	<pubDate>Thu, 20 Jun 2013 10:32:31 +0000</pubDate>

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<title><![CDATA[The future of desktop Flight Simulators]]></title>
<link>http://simmerhead.wordpress.com/2011/01/30/the-future-of-desktop-flight-simulators/</link>
<pubDate>Sun, 30 Jan 2011 13:52:33 +0000</pubDate>
<dc:creator>simmerhead</dc:creator>
<guid>http://simmerhead.wordpress.com/2011/01/30/the-future-of-desktop-flight-simulators/</guid>
<description><![CDATA[It&#8217;s not that long ago since the market was flooded with flight simulators, but then again, it]]></description>
<content:encoded><![CDATA[<p><strong><em>It&#8217;s not that long ago since the market was flooded with flight simulators, but then again, it wasn&#8217;t that long ago since people actually bought LPs and CDs. Things change, and having been an avid flight simulator fan since the late 1980s I&#8217;ve followed the development closely. </em></strong></p>
<p>Personally I think the golden era of flight simming was the years following the release of Microsoft&#8217;s Flight Simulator 2002 and 2004. Not only did these releases mark a great technological achievement, but they gave birth to a vibrant and innovative addon development and Internet scene. Things changed with the release of Flight Simulator X (FSX). The freeware scene almost disappeared completely, and the Internet scene lies in ruins with inactive forums, blogs and websites. The big question is why?<!--more--></p>
<p>Many blamed Microsoft for the loss of interest. FSX put high demand on computer hardware, in fact, so high that most state of the art computers still can run into trouble running the software. Add to that the lack of backward compatibility and more complex code which made addon development more challenging.  But that might just be part of the answer. Like so many other things, flight simulators might be a phenomenon of the past. Do present day teenagers hold the same interest in flight as generations before them? Flight simming might end up being the hobby of nostalgic middle aged men. I mean, flying has become as common as driving a bus these days and for young people there seems to be nothing magical about it.</p>
<p>But all isn’t starless and bible black. Aerosoft, ORBX/FTX/Fullterrain (whatever this company’s name and brand is), Real Air, Just Flight and Flight1, to mention a few, keeps bringing quality addons to the market. Saitek and Thrustmaster have continued to develop and manufacture innovative and affordable peripherals. Rise of Flight, Storm of War, A-10 Warthog are three recent titles proving that there is still stunning simulators being developed for those who like to blow things up. </p>
<p>But more importantly, Aerosoft, Microsoft and Laminar Research all have new simulators in development. But how will they manage to gain an audience outside of the imploding sphere of hard core flight simmers? Microsoft has been clear about their goal. They want to reach everybody with an interest in flight. If they do just that it will be the greatest achievement in the history of flight simulation and computer gaming. Sounds impossible, but the proof will be in the pudding. But what features does Microsoft’s Flight, Laminar Research’s  X-Plane 10 and Aerosoft Flight Simulator 2012 need to include to become a success? Apart from obvious features like state of the art graphics and immersive simulation I think the following will be of great importance:</p>
<p>Usability. The simulator needs to be simple to operate and configure. It needs to have a good learning center and strong tutorials.</p>
<p>Playability. The majority of the market wants more than free flight and random missions. There needs to be a story and/or career mode to keep people coming back for more and to appeal to their competitive instincts. Intelligent artificial intelligence, exciting adventurous and immersive missions must be implemented.</p>
<p>Dynamic product. Users need to be taken seriously.  A strong support forum and frequent upgrades is something we expect from a modern software product. Not a completely new release every five years with barely anything happening in-between! </p>
<p>More than a Simulator. For many users flight simulator has become synonymous with scenery and aircraft development.  Also a great many take pleasure in creating videos and screenshots. With the development of more user friendly tools the birth of a new vibrant Internet addon and video scene is possible. Not only does this expand the areas in which people use the simulator, but it ensures that it is a dynamic kind of software constantly being upgraded and renewed. Most important of all, it makes the simulator adaptable to whatever need and expectation people have, which vary greatly among users that can be divided into many groups (video makers, vintage prop heads, wannabe pilots, cockpit builders, simmers, gamers, architects, aeronautical engineers, flight instructors, designers, virtual travelers to mention a few).</p>
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<title><![CDATA[Microsoft Flight Simulator Evolution - Part II]]></title>
<link>http://simmerhead.wordpress.com/2011/01/26/microsoft-flight-simulator-evolution-part-ii/</link>
<pubDate>Wed, 26 Jan 2011 20:49:43 +0000</pubDate>
<dc:creator>simmerhead</dc:creator>
<guid>http://simmerhead.wordpress.com/2011/01/26/microsoft-flight-simulator-evolution-part-ii/</guid>
<description><![CDATA[]]></description>
<content:encoded><![CDATA[<p><a href="http://simmerhead.files.wordpress.com/2011/01/screen05_fs98.jpg"><img class="aligncenter size-full wp-image-72" title="screen05_fs98" src="http://simmerhead.files.wordpress.com/2011/01/screen05_fs98.jpg?w=700&#038;h=525" alt="" width="700" height="525" /></a></p>
<p><a href="http://simmerhead.files.wordpress.com/2011/01/screen05_fs2000.jpg"><img class="aligncenter size-full wp-image-73" title="screen05_fs2000" src="http://simmerhead.files.wordpress.com/2011/01/screen05_fs2000.jpg?w=700&#038;h=525" alt="" width="700" height="525" /></a></p>
<p><a href="http://simmerhead.files.wordpress.com/2011/01/screen05_fs2002.jpg"><img class="aligncenter size-full wp-image-74" title="screen05_fs2002" src="http://simmerhead.files.wordpress.com/2011/01/screen05_fs2002.jpg?w=700&#038;h=525" alt="" width="700" height="525" /></a></p>
<p><a href="http://simmerhead.files.wordpress.com/2011/01/screen05_fs2004.jpg"><img class="aligncenter size-full wp-image-75" title="screen05_fs2004" src="http://simmerhead.files.wordpress.com/2011/01/screen05_fs2004.jpg?w=700&#038;h=525" alt="" width="700" height="525" /></a></p>
<p><a href="http://simmerhead.files.wordpress.com/2011/01/screen05_fsx.jpg"><img class="aligncenter size-full wp-image-76" title="screen05_fsx" src="http://simmerhead.files.wordpress.com/2011/01/screen05_fsx.jpg?w=700&#038;h=525" alt="" width="700" height="525" /></a></p>
<p><a href="http://simmerhead.files.wordpress.com/2011/01/screen05_flight.jpg"><img class="aligncenter size-full wp-image-78" title="screen05_flight" src="http://simmerhead.files.wordpress.com/2011/01/screen05_flight.jpg?w=700&#038;h=525" alt="" width="700" height="525" /></a></p>
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<title><![CDATA[Microsoft Flight Simulator Evolution]]></title>
<link>http://simmerhead.wordpress.com/2011/01/25/microsoft-flight-simulator-evolution/</link>
<pubDate>Tue, 25 Jan 2011 23:32:30 +0000</pubDate>
<dc:creator>simmerhead</dc:creator>
<guid>http://simmerhead.wordpress.com/2011/01/25/microsoft-flight-simulator-evolution/</guid>
<description><![CDATA[Had some fun comparing my versions of MSFS starting with FS98. I own FS5 as well, but sadly there is]]></description>
<content:encoded><![CDATA[<p style="text-align:left;">Had some fun comparing my versions of MSFS starting with FS98. I own FS5 as well, but sadly there is no Hawaii scenery included. There sure has been huge leaps in the graphical departmen in just ten years, and the new &#8220;Flight&#8221; looks really superb, and far better than FSX.</p>
<p style="text-align:center;"><a href="http://simmerhead.files.wordpress.com/2011/01/scr03_fs98.jpg"><img class="aligncenter size-full wp-image-20" title="SCR03_FS98" src="http://simmerhead.files.wordpress.com/2011/01/scr03_fs98.jpg?w=700&#038;h=525" alt="" width="700" height="525" /></a></p>
<p><a href="http://simmerhead.files.wordpress.com/2011/01/scr03__fs2000.jpg"><img class="aligncenter size-full wp-image-21" title="SCR03__FS2000" src="http://simmerhead.files.wordpress.com/2011/01/scr03__fs2000.jpg?w=700&#038;h=525" alt="" width="700" height="525" /></a></p>
<p><a href="http://simmerhead.files.wordpress.com/2011/01/scr03_fs2002.jpg"><img class="aligncenter size-full wp-image-22" title="SCR03_FS2002" src="http://simmerhead.files.wordpress.com/2011/01/scr03_fs2002.jpg?w=700&#038;h=525" alt="" width="700" height="525" /></a></p>
<p><a href="http://simmerhead.files.wordpress.com/2011/01/scr03_fs2004.jpg"><img class="aligncenter size-full wp-image-23" title="SCR03_FS2004" src="http://simmerhead.files.wordpress.com/2011/01/scr03_fs2004.jpg?w=700&#038;h=525" alt="" width="700" height="525" /></a></p>
<p><a href="http://simmerhead.files.wordpress.com/2011/01/scr03_fsx.jpg"><img class="aligncenter size-full wp-image-24" title="SCR03_FSX" src="http://simmerhead.files.wordpress.com/2011/01/scr03_fsx.jpg?w=700&#038;h=525" alt="" width="700" height="525" /></a></p>
<p style="text-align:center;"><a href="http://simmerhead.files.wordpress.com/2011/01/scr03_flight.jpg"><img class="aligncenter" title="SCR03_Flight" src="http://simmerhead.files.wordpress.com/2011/01/scr03_flight.jpg?w=700&#038;h=525" alt="" width="700" height="525" /></a></p>
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<title><![CDATA[Solving the Battery cutoff]]></title>
<link>http://cpteg.wordpress.com/2009/12/26/solving-the-battery-cutoff/</link>
<pubDate>Sat, 26 Dec 2009 23:09:31 +0000</pubDate>
<dc:creator>cpteg</dc:creator>
<guid>http://cpteg.wordpress.com/2009/12/26/solving-the-battery-cutoff/</guid>
<description><![CDATA[It is very annoying that there is no APU (auxiliary power unit) modelled into the Boeing Aircrafts f]]></description>
<content:encoded><![CDATA[<p>It is very annoying that there is no APU (auxiliary power unit) modelled into the Boeing Aircrafts found in Microsoft FS2002 and FS2004. This APU is like a small engine at the back of the plane which is used as an alternative power generator for running the aircraft before turning the engines on (the engines are not only for generating thrust but when turned on they also act as electrical generators too&#8230;just like car engines do).</p>
<p>The problem now is that the Aircrafts are modelled to go out after a certain amount of time when you turn off the engines (like I always do&#8230;I turn the engines off at the start of the new flight and turn them on later by myself using the procedures and starters&#8230;this happens after I am pushed back from the gate&#8230; and in real life you might need a clearance to start engines too but this is not available in FS). When the battery goes out you get a blank instrument panel with all the screens showing nothing but a black screen&#8230;which is not helpful.</p>
<p>In order to go around this you can change some configurations of the aircraft CFG files. This method I found online and I loved.</p>
<ol>
<li>Right click the aircraft.cfg file inside the FS folder under \Aircraft\Type (e.g. b737_400)\</li>
<li>Select open</li>
<li>Select notepad from the list of programs</li>
<li>Change the values in the file as you&#8217;ll see in the example below</li>
</ol>
<p>The values for the B737-400 are:</p>
<p>                ;BusType, MaxAmpLoad, MinVoltage       BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4)<br />
flap_motor         = 0, 0 , 17.0<br />
gear_motor         = 0, 0 , 17.0<br />
autopilot          = 0, 0 , 17.0<br />
avionics_bus       = 0, 0 , 17.0<br />
avionics           = 1, 0 , 17.0<br />
pitot_heat         = 0, 0 , 17.0<br />
additional_system  = 0, 0 , 17.0<br />
marker_beacon      = 1, 0 , 17.0<br />
gear_warning       = 0, 0 , 17.0<br />
fuel_pump          = 0, 0 , 17.0<br />
starter1           = 0, 0, 17.0<br />
light_nav          = 0, 0 , 17.0<br />
light_beacon       = 0, 0 , 17.0<br />
light_landing      = 0, 0 , 17.0<br />
light_taxi         = 0, 0 , 17.0<br />
light_strobe       = 0, 0 , 17.0<br />
light_panel        = 0, 0 , 17.0</p>
<p>As you can see I only change the 2nd number to 0 in order to make the feature before the &#8220;=&#8221; sign not cutoff even after turning the engines off. You&#8217;ll do something similar with other aircrafts&#8230;just look for the part which starts with (     <em>;BusType, MaxAmpLoad, MinVoltage       BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4)</em> ) and change the values of the features you want to maintain after the engines are out the same way as done above (changing the 2nd value to 0).</p>
<p>That&#8217;s all, hope it is easy! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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<title><![CDATA[Wer Checkliste sagt...]]></title>
<link>http://westwoodinn.wordpress.com/2009/09/03/wer-checkliste-sagt/</link>
<pubDate>Thu, 03 Sep 2009 05:54:52 +0000</pubDate>
<dc:creator>Westwood</dc:creator>
<guid>http://westwoodinn.wordpress.com/2009/09/03/wer-checkliste-sagt/</guid>
<description><![CDATA[&#8230; der sagt &#8211; zumindest in der Flugsimulatorszene &#8211; auch Werner Schott! Immer wenn]]></description>
<content:encoded><![CDATA[<p>&#8230; der sagt &#8211; zumindest in der Flugsimulatorszene &#8211; auch <strong>Werner Schott</strong>!<!--more--></p>
<p style="text-align:center;"><a href="http://westwoodinn.files.wordpress.com/2009/09/maule_cl.jpg"><img class="size-full wp-image-2232 aligncenter" src="http://westwoodinn.files.wordpress.com/2009/09/maule_cl.jpg?w=500&#038;h=340" alt="" width="500" height="340" /></a></p>
<p>Immer wenn es darum geht eine Checkliste für Default-, Free- und auch Paywareflieger zu bekommen, schaut man am ehesten nach &#8220;Werner Schott&#8221;, denn &#8220;Werner Schott&#8221; ist <em>der</em> Name, wenn es um Checklisten für den Flugsimulator geht.</p>
<p>Die Schott&#8217; schen Checklisten sind in PDFs zu 4 bis 6 Seiten zusammengefasst und nennen z. B. auch die Autoren der Flugzeuge, die mit einer WSC versehen wurden. Natürlich gilt selbiges auch für Panels, sollten sie von den Originalen abweichen. So kann sich jeder Chairman ohne Problem auf die Suche nach den passenden Downloads machen und vielleicht sogar durch reines Stöbern auf das ein oder auch andere Perlchen stoßen.</p>
<p>Das übersichtliche System der schott&#8217; schen Informationsaufbereitung erfolgt stets nach dem gleichen, bestens zu handhabenden Schema&#8230; egal ob Kolbeneinmot oder Megadickblech.</p>
<p>Neugierig geworden? Nun &#8211; dann gebt einfach mal bei AVSIM oder FLIGHTSIM den Namen <strong>Werner Schott</strong> ein.</p>
<p>Enjoy!</p>
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<title><![CDATA[Forks Airport (S18) ** Washington]]></title>
<link>http://westwoodinn.wordpress.com/2008/03/04/forks-airport-s18-washington/</link>
<pubDate>Tue, 04 Mar 2008 08:39:28 +0000</pubDate>
<dc:creator>Westwood</dc:creator>
<guid>http://westwoodinn.wordpress.com/2008/03/04/forks-airport-s18-washington/</guid>
<description><![CDATA[&#8230; nun werden einige sagen, wieso schreiben die vom Westwood-Inn hier die alten Kamellen nieder]]></description>
<content:encoded><![CDATA[<p><span style="font-size:10pt;"><font face="Times New Roman"></font></span><span style="font-size:10pt;"><font face="Times New Roman"></p>
<p style="margin:0;" class="MsoNormal"><font size="3"><img border="0" vspace="10" align="left" width="100" src="http://farm3.static.flickr.com/2063/2309117207_8d32cc8c7a.jpg?v=0" hspace="5" height="100" />&#8230; nun werden einige sagen, wieso schreiben die vom <a target="_blank" href="http://www.westwood-inn.de" title="Westwood-Inn virtual flying club">Westwood-Inn</a> hier die alten Kamellen nieder, die <a target="_blank" href="http://www.georender.org/">Georender</a>-Reihe ist schon uralt und außerdem für den FSX nicht oder nur bedingt zu gebrauchen.</font></p>
<p style="margin:0;" class="MsoNormal"><font size="3">Die Antwort ist einfach!</font></p>
<p style="margin:0;" class="MsoNormal"><font size="3">Weil es nichts der Georender-Reihe vergleichbares gibt und weil die Backcountry-Fliegerei im FSX zur Zeit nur bedingt möglich ist. Deshalb!</font></p>
<p style="margin:0;" class="MsoNormal"><font size="3">Viele der Backcountry-Interessierten haben<!--more--> zwar den FSX installiert und probieren auch die ein oder auch andere Sache damit aus, aber wirklich geflogen wird – nach wie vor – im guten alten Pacific-North-West-Simulator 9.</font></p>
<p><font size="3">Aber widmen wir uns <a target="_blank" href="http://www.airnav.com/airport/S18">Forks</a>&#8230;.</font></p>
<p style="margin:0;" class="MsoNormal"><font size="3"></font></p>
<p style="margin:0;" class="MsoNormal"><img border="0" width="450" src="http://farm3.static.flickr.com/2175/2309117263_17ac1a48ed.jpg?v=0" height="343" /></p>
<p style="margin:0;" class="MsoNormal">&#160;</p>
<p style="margin:0;" class="MsoNormal"><font size="3"><strong>Georender 5 &#8211; Forks wurde von Richard Goldstein</strong> – dem Szeneriegourmet &#8211; schon für den FS2002 geschaffen. Es gibt zwei Ausführungen dieser wunderbaren Szenerie, eine für den FS9/ 2004 und eine eben für den FS2002.</font></p>
<p style="margin:0;" class="MsoNormal"><font size="3">Wir befinden uns im US-Bundesstaat Washington auf der North Olympic Halbinsel an einem Ort namens Forks. Dieser Ort liegt übrigens knappe 60 nautische Meilen vom legendären <strong>Emma Field</strong> entfernt&#8230; Bremerton liegt auch in der Nähe, vielleicht können Sie mit diesem Namen etwas anfangen. Der <strong><a target="_blank" href="http://library.avsim.net/search.php?SearchTerm=msskpwt.zip&#38;CatID=root&#38;Go=Search">Bremerton National Airport (KPWT)</a></strong> wurde von <strong>Mark Smith</strong> in hervorragender Weise umgesetzt und sollte auf keinem P-N/W-S9 fehlen.</font></p>
<p><font size="3"><strong>Kauf und Installation</strong></font></p>
<p><font size="3">Die Szenerie (für die sich noch LAGO verantwortlich zeigt) kann nach Bezahlung bei <a target="_blank" href="http://secure.simmarket.com/product_info.php?products_id=511">SimMarket</a> gedownloadet werden und kostet <strong>19,99 Euro</strong>. Die Downloadgröße ist mit 51MB für den FS9 noch überschaubar.</font></p>
<p style="margin:0;" class="MsoNormal"><font size="3"></font></p>
<p style="margin:0;" class="MsoNormal"><img border="0" width="450" src="http://farm3.static.flickr.com/2235/2309117279_8fba604a02.jpg?v=0" height="362" /></p>
<p style="margin:0;" class="MsoNormal">&#160;</p>
<p style="margin:0;" class="MsoNormal">Der Vergleich zum Original</p>
<p style="margin:0;" class="MsoNormal">&#160;</p>
<p style="margin:0;" class="MsoNormal"><img border="0" width="450" src="http://farm4.static.flickr.com/3225/2309921128_666be37139.jpg?v=0" height="302" /></p>
<p style="margin:0;" class="MsoNormal">&#160;</p>
<p style="margin:0;" class="MsoNormal"><font size="3"><strong>Zur Szenerie</strong></font></p>
<p><font size="3">Wie immer gelingt es Richard Goldstein auch hier ein unbeschreibliches Feeling zu erzeugen, man ist nicht nur dabei, man ist mittendrin! Erst mal gelandet schaut man sich sofort um was es wohl zu sehen gibt&#8230;</font></p>
<p style="margin:0;" class="MsoNormal"><font size="3">Zu sehen gibt es natürlich jede Menge, wobei die kleinen aber feinen Sachen die Georender-Szenerien ausmachen. Hier wird nicht mit offensichtlichen Dingen geprotzt, hier wirken die fast unscheinbaren Gimmicks.</font></p>
<p style="margin:0;" class="MsoNormal"><font size="3">Das Georender 5 natürlich ein Soundambiente (Hundegebell, Vogelgezwitscher und und und) besitzt ist schon fast klar, egal wo man sich bewegt, immer neue Geräusche sind dank Active Szenery zu vernehmen. Aber auch Fahrzeuge die sich durch die Szenerie bewegen (sogar im benachbarten Ort Forks) , der Fluss, der je nach Jahreszeit mal mehr, mal weniger Wasser führt und viele Kleinigkeiten, die die Szenerie einfach gut aussehen lassen.</font></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:12pt;font-family:'Times New Roman';">Von der photorealistischen Darstellung (je ein Satz pro Jahreszeit), die hoch auflösend ist und so auch geringer Höhe sehr gut wirkt, möchte ich mal garnicht sprechen</span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:12pt;font-family:'Times New Roman';"></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:12pt;font-family:'Times New Roman';"></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:12pt;font-family:'Times New Roman';"><img border="0" width="450" src="http://farm3.static.flickr.com/2383/2309117367_af220bd64b.jpg?v=0" height="362" /></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:12pt;font-family:'Times New Roman';"></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:12pt;font-family:'Times New Roman';"></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:12pt;font-family:'Times New Roman';"><a href="http://farm4.static.flickr.com/3248/2309117419_fc42eb7ed4.jpg?v=0"><img border="0" width="450" src="http://farm4.static.flickr.com/3248/2309117419_fc42eb7ed4.jpg?v=0" height="363" /></a></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:12pt;font-family:'Times New Roman';"></span></p>
<p style="margin:0;" class="MsoNormal"><span style="font-size:12pt;font-family:'Times New Roman';"></span></p>
<p><span style="font-size:12pt;font-family:'Times New Roman';"></span><span style="font-size:12pt;font-family:'Times New Roman';"></p>
<p style="margin:0;" class="MsoNormal">Fliegen Sie zum ersten Mal Forks an (und das sollten Sie unbedingt tun&#8230; starten Sie von einem benachbarten Flugfeld aus und fliegen Sie Forks an), werden Sie feststellen, dass dieser kleine Airport garnicht so leicht aus der Luft auszumachen ist. Er ist eben nicht – wie viele andere Airports im Flugsimulator &#8211; schon meilenweit zu sehen, beim Anflug auf Forks müssen Sie schon die Augen aufmachen und vorher die Karten studieren, sich am Gelände orientieren usw.. Aber wem erzähle ich das, Sie sind ja ein erfahrener VFR-Flieger. Übrigens ist das ein Markenzeichen Richard Goldstein’s&#8230; er fügt seine Szenerien stets so nahtlos in die Umgebung ein, dass sie eben nicht sofort auszumachen sind&#8230; almost real.</p>
<p style="margin:0;" class="MsoNormal">Abschließend möchte ich der Vollständigkeit halber noch ein paar Effekte wie hier und da Rauch, dort an manchen Tagen ein Feuerwerk über dem Örtchen Forks usw. erwähnen. Halt Dinge, die der hervorragenden Szenerie das Sahnehäubchen aufsetzen.</p>
<p><em>Na – wann fliegen Sie nach Forks?</em></p>
<p style="margin:0;" class="MsoNormal">Ich jedenfalls kann diese Szenerie für den FS9 noch immer vorbehaltlos empfehlen&#8230; auch wenn sie schon ein paar Jährchen auf dem Buckel hat.</p>
<p style="margin:0;" class="MsoNormal">&#160;</p>
<p style="margin:0;" class="MsoNormal"><strong>Forks (S18) ** Washington</strong></p>
<p style="margin:0;" class="MsoNormal">&#160;</p>
<p style="margin:0;" class="MsoNormal">Zu beziehen bei: <a target="_blank" href="http://secure.simmarket.com/product_info.php?products_id=511">SimMarket</a></p>
<p style="margin:0;" class="MsoNormal">FS-Version: FS2002/ <strong>2004</strong></p>
<p style="margin:0;" class="MsoNormal">Preis: <strong>19,99 Euro</strong></p>
<p style="margin:0;" class="MsoNormal"><strong></strong></p>
<p style="margin:0;" class="MsoNormal">Enjoy!</p>
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<title><![CDATA[Fortaleza/SBFZ/SNFF (FS2004)]]></title>
<link>http://fsbrasil.wordpress.com/2004/11/11/fortalezasbfzsnff-fs2004/</link>
<pubDate>Thu, 11 Nov 2004 10:29:30 +0000</pubDate>
<dc:creator>RMC</dc:creator>
<guid>http://fsbrasil.wordpress.com/2004/11/11/fortalezasbfzsnff-fs2004/</guid>
<description><![CDATA[Name: fortalv5.zip Date: 11-11-2004 Downloads: 4,537 FS2004 Scenery &#8212; v5 &#8212; Fortaleza Cit]]></description>
<content:encoded><![CDATA[<p><strong>Name: </strong><a href="http://www.flightsim.com/kdl.php?fid=29434"><strong><span style="text-decoration:none;">fortalv5.zip</span></strong></a> <strong>Date:</strong> 11-11-2004 <strong>Downloads:</strong> 4,537<br />
<img src="http://www.flightsim.com/j/fortalv5.gif" alt="" align="right" />FS2004 Scenery &#8212; v5 &#8212; Fortaleza City. Realistic scenery of Fortaleza City in northeastern Brazil. Full scenery of the city includes a detailed international airport Pinto Martins (SBFZ) with animated gates, the Air Base of Fortaleza, the detailed airfield SNFF (Feijo Aerodrome) with animated hangar doors. Also new landclasses, coastlines, lakes, buildings, night textures. By Alvaro Volponi Freitas. (Previous version had 1149 downloads.)</p>
<p>==============================================</p>
<p>1) <strong>fortalv5.zip</strong> <em>(cenário principal v.5 &#8211; main scenery v.5)<br />
<span style="font-style:normal;">- <a href="http://library.avsim.net/esearch.php?CatID=fs2004scen&#38;DLID=141431">AVSIM</a><a href="http://library.avsim.net/esearch.php?CatID=fs2004scen&#38;DLID=56266"><br />
</a>- <a href="http://www.4shared.com/network/search.jsp?searchmode=2&#38;searchName=fortalv5.zip">4Shared<br />
</a>- <a href="http://rapidshare.com/files/76988906/fortalv5.zip.html">Rapidshare<br />
</a>- <a href="http://www.flightsim.com.br/dwl.php?id=158160">Flightsim</a></span></em></p>
<p>+</p>
<p>2) <strong>fortaleza_v5_update.zip</strong> <em>(acrescenta sinalização das taxiway &#8211; adds taxiways&#8217; signalisation)</em><br />
- <a href="http://library.avsim.net/esearch.php?CatID=fs2004scen&#38;DLID=141431">AVSIM</a><br />
- <a href="http://www.4shared.com/network/search.jsp?searchmode=2&#38;searchName=fortaleza_v5_update.zip">4Shared</a><br />
- <a href="http://www.flightsim.com.br/dwl.php?id=163440">Flightsim</a></p>
<p>+</p>
<p>3) <strong>FortalV5UPdate.zip</strong> <em>(corrige textura dos fingers &#8211; corrects fingers&#8217; textures)</em><br />
<em>Void (alguém tem o link? &#8211; someone has that file&#8217;s link?)</em></p>
<p>+</p>
<p>4) <strong>fortalv5-addon.zip</strong> (adiciona objetos de solo &#8211; adds ground objects)<br />
- <a href="http://library.avsim.net/esearch.php?CatID=fs2004scen&#38;DLID=143369">AVSIM<br />
</a>- <a href="http://fsbrasil.wordpress.com/2010/01/19/fortalv5-addon/">FSBrasil</a></p>
<p><em>==============================================</em></p>
<p><em>Versões anteriores / Previous versions:</em></p>
<p><em>- FS2004 &#8211; </em><em><a href="http://library.avsim.net/esearch.php?CatID=fs2004scen&#38;DLID=141430">fortalv4.zip</a> (V4 @ AVSIM)<br />
- FS2004 &#8211; </em><em><a href="http://library.avsim.net/esearch.php?CatID=fs2004scen&#38;DLID=141429">fortalv2.zip</a> (V2 @ AVSIM)<br />
- FS2002 &#8211; </em><em><a href="http://library.avsim.net/esearch.php?CatID=fs2002scen&#38;DLID=141432">fortalv1.zip</a> (V1 @ AVSIM)</em></p>
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<title><![CDATA[Maringá/SBMH (FS2002)]]></title>
<link>http://fsbrasil.wordpress.com/2004/01/06/sbmh-fs2002/</link>
<pubDate>Tue, 06 Jan 2004 14:01:43 +0000</pubDate>
<dc:creator>RMC</dc:creator>
<guid>http://fsbrasil.wordpress.com/2004/01/06/sbmh-fs2002/</guid>
<description><![CDATA[Maringá, PR (SBMH) FS2002 by Carlos Pereira, 1800k http://www.simviation.com/cgi-bin/syb2.cgi?sectio]]></description>
<content:encoded><![CDATA[<p>Maringá, PR (SBMH) FS2002<br />
by Carlos Pereira, 1800k<br />
<a href="http://www.simviation.com/cgi-bin/syb2.cgi?section=scenery&#38;file=sbmh2002.zip" target="_blank"><span style="color:#336699;"><br />
http://www.simviation.com/cgi-bin/syb2.cgi?section=scenery&#38;file=sbmh2002.zip<br />
</span></a></p>
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