Blogs about: Game Ai

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Methods for Combining Autonomous Steering Behaviours1 comment

alastaira wrote 2 months ago: “Autonomous Steering Behaviours”, as first defined by Craig Reynolds in his presentation at the 1999 … more →

Tags: AI

Artificial Immune Systems and Adaptive Strategies in Game A.I.2 comments

alastaira wrote 2 months ago: A.I., perhaps unsurprisingly, often borrows inspiration, language, and models from the world of biol … more →

Tags: AI, Game Theory

Useful Online Game A.I. Resources

alastaira wrote 2 months ago: Besides the books listed in my previous post, there’s a stack of other useful resources available on … more →

Tags: AI, Artificial Intelligence

Good Books for Game A.I.3 comments

alastaira wrote 2 months ago: I had a great time last night hosting a presentation on Artificial Intelligence for the Norfolk Indi … more →

Tags: AI, Artificial Intelligence

The AI in Freekick 3

Antti Salonen wrote 5 months ago: Since I spent some time tweaking the AI in Freekick 3, I thought I should write down some of the imp … more →

Tags: AI, Soccer Game, Software development

GpuWars: Design and Implementation of a GPGPU Game1 comment

mjoselli wrote 10 months ago: In: GPU Forum 2012 (CSBC) Abstract: The GPUs (Graphics Processing Units) have evolved into extremely … more →

Tags: Papers, News, Papers in 2012, short paper, real time system, Game Development, game loop, Graphics Processing Unit, GPU computing

Update report and a bit of an AI rant6 comments

Bobby wrote 11 months ago: I have been extremely quiet for the last couple of months and I feel bad that I’ve neglected t … more →

Tags: General, Personal

Speaker - Techniques for Designing GPGPU Games1 comment

mjoselli wrote 1 year ago: In: GTC 2012 Abstract: Learn how to develop faster and better games with the use of GPGPU thought th … more →

Tags: Papers, Papers in 2012, short paper, Game Development, Graphics Processing Unit, GPU computing, GPGPU, game loops, Game Architecture

AI Sportswriters brewing coffee 1890s style

Josh wrote 1 year ago: This months WIRED magazine, which I insist on receiving by mail, had some great articles.  I also re … more →

Tags: Tech, wired, Artificial Intelligence, Steven Levy, Portlandia

Now AIs have all the fun: they play and create the game!

Josh wrote 1 year ago: A new AI system, called Angelina is extending procedural content generation to create an entire vide … more →

Tags: Tech, Artificial Intelligence, World of Warcraft, video game, Gaming, quantic dream, Michael Cook, angelina, CG Animation

Interview: Andrew Doull on Procedural Games

Dan Kline wrote 1 year ago: I had the opportunity to interview Andrew Doull this week, Unangband developer, creator of the Proce … more →

Tags: Game design, interviews

AI in Game Programming: Kynapse or Havok AI comparison, Which one is better?

mahbuburraaman wrote 1 year ago: Havok AI is relatively new (announced at GDC 2009), so you probably won’t find many users resp … more →

Tags: Artificial Intelligence, AI

Request for the site

shandschuh wrote 1 year ago: If there are any concepts, topics or ideas that you would like to see on the site feel free to send … more →

Tags: AI, Programming, Software Engineering, Artificial Intelligence, AI, Game Development, Game Programming, Game design, Software development

Thanks guys

Dan Kline wrote 1 year ago: I don’t know if I could be more honored. … more →

Development Poll2 comments

shandschuh wrote 1 year ago: [polldaddy poll=5651342] … more →

Tags: Programming, Game Programming, Game design, Software development, Software Design, pathfinding, AI, Game Development, Neural Networks

AIIDE 2011: AI of Darkspore

Dan Kline wrote 1 year ago: Here’s the slides from the recent talk Lauren Hetu and I gave.  We’re glad so many peopl … more →

Tags: Game design, presentations

Robust and Authorable Multiplayer Storytelling Experiences

cognitivecomputing wrote 1 year ago: Interactive narrative systems attempt to tell stories to players capable of changing the direction a … more →

Tags: Case-based reasoning, interactive drama, Planning, Games

Construction and Adaptation of AI Behaviors in Computer Games

cognitivecomputing wrote 1 year ago: Computer games are an increasingly popular application for Artificial Intelligence (AI) research, and … more →

Tags: Learning, agents, Case-based reasoning, interactive drama, meta-reasoning, Problem-solving, virtual worlds, Creativity, Games

The AI Director of Darkspore3 comments

Dan Kline wrote 1 year ago: I gave a keynote at Game AI in Paris last week.  Thanks again to Alex and Petri and staff for inviti … more →

Tags: Game design, presentations


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