I always wondered why high-tech super smart analytics systems never show you the most important metrics of gameplay: user lifetime and lifetime value, known as LTV. 262 more words
Tags » Game Analytics
Behavioral profiling is one of the key challenges in game analytics.
The Game/AI Conference was held for the fifth time in Vienna, and forms an excellent even for professionals working with AI in games. 84 more words
5 billion hours of play. 6 million players. 3000 games on Steam. 1 distribution model that explains how time spent playing games on Steam rises and falls – as a function of time. 2,029 more words
Call for Submissions – CHI PLAY Industry Track
The CHI PLAY Industry Track is now open for submissions. Deadline July 30th.
CHI PLAY is a new international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI), we call this “player-computer interaction”. 1,328 more words