I always wondered why high-tech super smart analytics systems never show you the most important metrics of gameplay: user lifetime and lifetime value, known as LTV. 262 more words
Tags » Game Analytics
Behavioral profiling is one of the key challenges in game analytics.
The Game/AI Conference was held for the fifth time in Vienna, and forms an excellent even for professionals working with AI in games. 84 more words
5 billion hours of play. 6 million players. 3000 games on Steam. 1 distribution model that explains how time spent playing games on Steam rises and falls – as a function of time. 2,029 more words
Call for Submissions – CHI PLAY Industry Track
The CHI PLAY Industry Track is now open for submissions. Deadline July 30th.
CHI PLAY is a new international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI), we call this “player-computer interaction”. 1,328 more words
In this fourth and last post in the cluster analysis series, we provide a couple of examples showing how cluster analysis operates in practice on player data, as well as how to present the results of cluster analysis, in order to make them actionable. 1,941 more words