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Blogs about: Game Design

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2.1 Release!

Osprey Therian wrote 21 hours ago: RELEASE EVENT: 1PM slt 27 Dec @ Spaceport http://slurl.com/secondlife/Spaceport/219/88/20/ Combat Ca … more →

Tags: arenas, Doc Boffin, Events, New Cards, Spaceport, tiny

Game Design 1: Hidden Things.. Too Hidden?1 comment

rosaliaschneider wrote 23 hours ago: After ten years or so, last week I played “The Secret of Monkey Island” (if you never pl … more →

Do we need a game vernacular?1 comment

writerscabal wrote 2 days ago: Over the summer, I had the pleasure of participating in the Gamer Confab on Michael Abbott’s b … more →

Tags: Game Industry, Games, MMO, Writers Cabal, writing

Territorial Control.4 comments

Justin Keverne wrote 2 days ago: Having previously examined the possibly meanings that can be drawn from logical exploration, in the … more →

Tags: Beyond Good & Evil, Bioshock, Halo 3: ODST, Halo: Combat Evolved, Thief - Deadly Shadows, Thief: The Dark Project

Hidden Treasure Hallow Revealed!

JumpStart wrote 2 days ago: Is your little one fascinated by the idea of mining for gold and gems? If so, we’ll have somet … more →

Tags: Behind the Scenes, Game, Jumpstart, What's New

Losing Aggro 10 comments

p@tsh@t wrote 2 days ago: Brian “Psychochild” Green has a good new article and related blog posts up about rethink … more →

Tags: General, Master of the Obvious

Content, who has it?

shadowwar wrote 2 days ago: I’m going to edge in on a Friday blog fight to artificially inflate my traffic. The long and s … more →

Tags: Content, darkfall, friday fights, sandbox, syncaine, Themepark, Tobold, Wow

More then one design?

nurgleprobe wrote 2 days ago: Hello everyone! I’ve been sitting here thinking about Urge. How to make the rules better and e … more →

Tags: News, urge game, URGE, Design, coffeh, nurgleprobe, LCG, TCG, Nurgle

Tank You! Oh, No, Tank YOU!6 comments

Tesh wrote 2 days ago: Spurred by a recent “Pick Up Group” experience in Allods Online and a couple of articles … more →

Tags: allods online, Combat, D.P.S., healing, MMO, Pug, tank, Tanking, Trinity

Immersion, and the heads up display of the soul

The Machination wrote 2 days ago: In a recent piece on the upcoming title Metro 2033, in PC Powerplay, the journalist raved at lengths … more →

Tags: Games, Gaming, Entertainment, Game Development, Gamers, Games Industry, stalker, shadow of chernobyl, First-Person Shooter

New gameplay

et1337 wrote 3 days ago: Sorry for the distinct lack of updates this blog has. A lot is happening right now with Stainless, a … more →

Tags: coding

Cum Hoc Ergo Propter Hoc

Dan Gray wrote 3 days ago: Jeff Hollis of IncGamers, on including non-human races in your MMO: The developers behind both Fury … more →

Tags: Personal, Logic Fail

Unreachables

object01 wrote 4 days ago: I wrote this back in June of this year.  Since then, Shadow Complex arrived on the scene, and I … more →

Tags: Video Games, Analysis, Level Design

We're in the Game!

altug isigan wrote 4 days ago: It’s official now: Gazimağusa (Famagusta) is part of this year’s Global Game Jam. The ev … more →

Tags: News, Global Game Jam

Bottoms Up, Shovels Down

Andrew wrote 4 days ago: What a busy semester this fall turned out to be. While I’d prefer to binge on relaxation, a fu … more →

That warm feeling in my tummy defined

badjawa wrote 4 days ago: Wotcha everyone, I remember reading an interview with some of the developers of Call of Duty: Modern … more →

Tags: General, Fallen Earth, learning a new MMO, Memories, MMO's

Blender, Vue, Z-Brush and more!

dkor wrote 4 days ago: A post just to share with you information about new releases and new products I find interesting to … more →

Tags: 2D/3D Software, 3D, Blender, Design, Product design, robotics, Tools, Autodesk, dotTrace

Trusting The Designers: Machinarium5 comments

Tesh wrote 4 days ago: I’ve had my eye on Machinarium for a few weeks now, so I had to try out the demo: Machinarium … more →

Tags: adventure, Machinarium, professor layton, Puzzle, Trust

Forced points of no significance

Diego Doumecq wrote 5 days ago: In my not so humble opinion, THIS is how every game that takes itself seriously should implement ach … more →

Tags: Mainstream, Rant


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